//This file has been generated by http://mvm.tf //Copy this file in your tf/scripts/population folder #base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop population { StartingCurrency 9500 RespawnWaveTime 6 CanBotsAttackWhileInSpawnRoom yes FixedRespawnWaveTime Yes AddSentryBusterWhenDamageDealtExceeds 25000 AddSentryBusterWhenKillCountExceeds 125 Advanced 1 Templates { Penal_Soldier { ClassIcon sniper Health 410 Name "Penal Soldier" Class Sniper Skill Hard WeaponRestrictions SecondaryOnly Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_smg "fire rate bonus" 4 "damage bonus" 21 } CharacterAttributes { "dmg pierces resists absorbs" 1 } Item "ghastly gibus" } Cloaker_Gibus { ClassIcon scout_bat Health 1600 Name "Cloaker Gibus" Class Scout Skill Hard WeaponRestrictions MeleeOnly ItemAttributes { ItemName tf_weapon_bat "damage bonus" 4 } CharacterAttributes { "dmg taken increased" 3 "move speed bonus" 2.33 } Item "ghastly gibus" } MinigunDozer_Gibus { ClassIcon heavy_giant Health 10000 Name "MinigunDozer Gibus" Scale 1.6 Class HeavyWeapons Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" ItemAttributes { ItemName deflector "fire rate bonus" 0.6 "damage bonus" 2.3 } CharacterAttributes { "backstab shield" 1 "move speed penalty" 0.5 "damage force reduction" 0.1 "override footstep sound set" 2 "airblast vulnerability multiplier" 0.01 } Item "deflector" Item "ghastly gibus" } Copy_Player_Soldier_Gibus { ClassIcon soldier_conch Health 350 Name "Copy Player Soldier Gibus" Class Soldier Skill Expert Attributes "SpawnWithFullCharge" ItemAttributes { ItemName tf_weapon_rocketlauncher "damage bonus" 3 "rocket specialist" 3 "clip size bonus" 12 "critboost on kill" 5 "heal on kill" 200 "faster reload rate" 0.2 "fire rate bonus" 0.35 } ItemAttributes { ItemName "the concheror" "increase buff duration" 7 } CharacterAttributes { "move speed bonus" 1.4 "dmg taken from fire reduced" 0.7 "dmg taken from crit reduced" 0.7 "dmg taken from blast reduced" 0.7 "dmg taken from bullets reduced" 0.7 "health regen" 20 "dmg from melee increased" 0.7 "damage force reduction" 0.2 } Item "the concheror" Item "the escape plan" Item "ghastly gibus" } Legionnaire_Of_The_Eastern_Front { ClassIcon sniper Health 310 Name "Legionnaire Of The Eastern Front" Class Sniper Skill Normal WeaponRestrictions SecondaryOnly ItemAttributes { ItemName tf_weapon_smg "damage bonus" 4 } Item "ghastly gibus" } Grenadier { ClassIcon demo Health 175 Name Grenadier Class Demoman Skill Expert WeaponRestrictions PrimaryOnly ItemAttributes { ItemName tf_weapon_grenadelauncher "damage bonus" 6 "clip size penalty" 0.25 "faster reload rate" 2 "Projectile speed increased" 0.5 "Blast radius increased" 2 } } Defender_Of_The_Grenadier { ClassIcon heavy_shotgun Health 475 Name "Defender Of The Grenadier" Class Pyro Skill Expert WeaponRestrictions SecondaryOnly ItemAttributes { ItemName tf_weapon_shotgun_pyro "damage bonus" 3.4 } Item "ghastly gibus" } Easel_Heavy_Machine_Gun_MG42 { ClassIcon heavy Health 550 Name "Easel Heavy Machine Gun MG42" Class HeavyWeapons Skill Expert WeaponRestrictions PrimaryOnly ItemAttributes { ItemName tf_weapon_minigun "damage bonus" 2 "fire rate bonus" 0.3 "spread penalty" 2 "minigun spinup time increased" 2 } Item "ghastly gibus" } Defender_of_MG42 { ClassIcon heavy_shotgun Health 320 Name "Defender of MG42" Class Soldier Skill Hard WeaponRestrictions SecondaryOnly ItemAttributes { ItemName tf_weapon_shotgun_soldier "bullets per shot bonus" 0.5 "fire rate bonus" 0.5 "faster reload rate" -0.8 "damage bonus" 2 } Item "ghastly gibus" } Huntsman { ClassIcon heavy_shotgun Health 450 Name Huntsman Class Soldier Skill Expert WeaponRestrictions SecondaryOnly ItemAttributes { ItemName tf_weapon_shotgun_soldier "damage bonus" 4 "bullets per shot bonus" 0.25 "faster reload rate" -0.8 "fire rate bonus" 0.4 } Item "ghastly gibus" } Sturmpanzer_IV___________ { ClassIcon demo_bomber Health 43000 Name "Sturmpanzer IV 'Бруммбар'" Class Demoman Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName tf_weapon_grenadelauncher "fire rate bonus" 3 "faster reload rate" 5 "Projectile speed increased" 0.4 "clip size penalty" 0.25 "damage bonus" 10 "Blast radius increased" 4 "use large smoke explosion" 1 } CharacterAttributes { "move speed penalty" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 4 } Item "ghastly gibus" } Recruit { ClassIcon pyro Health 375 Name Recruit Class Pyro Skill Expert WeaponRestrictions SecondaryOnly ItemAttributes { ItemName tf_weapon_shotgun_pyro "weapon spread bonus" 2 "bullets per shot bonus" 0.25 "damage bonus" 3 "minicrits become crits" 1 } CharacterAttributes { "speed buff ally" 1.3 "hidden maxhealth non buffed" 700 } Item "ghastly gibus" } Assault_Sapper { ClassIcon engineer Health 325 Name "Soviet Assault Sapper" Class Engineer Skill Expert CharacterAttributes { "engy building health bonus" 11 "engy sentry damage bonus" 4 "Construction rate increased" 2 "Repair rate increased" 4 } Item "the wrangler" Item "ghastly gibus" } The_Class_Robot_T_34_76 { ClassIcon soldier_buff Health 50000 Name "The Class Robot T-34-76" Class Soldier Skill Expert Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName tf_weapon_rocketlauncher "damage bonus" 11 "clip size penalty" 0.25 "Blast radius increased" 2 "faster reload rate" 3 "fire rate bonus" 3 } ItemAttributes { ItemName "the buff banner" "increase buff duration" 3 } CharacterAttributes { "move speed penalty" 0.5 "airblast vulnerability multiplier" 0.01 "damage force reduction" 0.01 "override footstep sound set" 3 } Item "the buff banner" Item "ghastly gibus" } The_Class_Robot_Sy_85 { ClassIcon soldier_buff Health 20000 Name "The Class Robot Sy-85" Class Soldier Skill Expert Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_rocketlauncher "damage bonus" 21 "clip size penalty" 0.25 "Blast radius increased" 2.25 "faster reload rate" 4 "fire rate bonus" 4 } CharacterAttributes { "override footstep sound set" 3 "damage force reduction" 0.01 "airblast vulnerability multiplier" 0.01 } Item "the buff banner" Item "ghastly gibus" } Heavyweight { ClassIcon heavy_steelfist Health 1800 Name Heavyweight Scale 1.4 Class HeavyWeapons Skill Expert WeaponRestrictions MeleeOnly ItemAttributes { ItemName tf_weapon_fists "damage bonus" 1.75 } CharacterAttributes { "dmg taken from fire reduced" 0.5 "dmg taken from crit reduced" 0.5 "dmg taken from blast reduced" 0.5 "dmg taken from bullets reduced" 0.5 "dmg from melee increased" 0.25 } Item "ghastly gibus" } Scout_GIbus { ClassIcon scout Health 285 Name "Elite Scout" Class Scout Skill Expert WeaponRestrictions PrimaryOnly ItemAttributes { ItemName tf_weapon_scattergun "damage bonus" 3.6 "dmg pierces resists absorbs" 1 } } Pyro_Gibus { ClassIcon pyro Health 390 Name "Elite Pyro" Class Pyro Skill Hard WeaponRestrictions PrimaryOnly ItemAttributes { ItemName tf_weapon_flamethrower "damage bonus" 2 "dmg pierces resists absorbs" 1 } } Demoman_Gibus { ClassIcon demo Health 390 Name "Elite Demoman" Class Demoman Skill Expert WeaponRestrictions PrimaryOnly ItemAttributes { ItemName tf_weapon_grenadelauncher "dmg pierces resists absorbs" 1 "damage bonus" 2.5 } } Elite_HeavyWeapons { ClassIcon heavy Health 510 Name "Elite HeavyWeapons" Class HeavyWeapons Skill Expert WeaponRestrictions PrimaryOnly ItemAttributes { ItemName tf_weapon_minigun "damage bonus" 2.1 "dmg pierces resists absorbs" 1 } } Elite_Medic { ClassIcon medic_uber Health 270 Name "Elite Uber Medic" Class Medic Skill Expert Attributes "SpawnWithFullCharge" ItemAttributes { ItemName tf_weapon_syringegun_medic "damage bonus" 1.5 } ItemAttributes { ItemName tf_weapon_medigun "ubercharge rate bonus" 11 "heal rate bonus" 5 } CharacterAttributes { "dmg pierces resists absorbs" 1 } Item "the ubersaw" } Elite_Quick_Fix_Medic { ClassIcon medic Health 220 Name "Elite Quick-Fix Medic" Class Medic Skill Expert Attributes "SpawnWithFullCharge" ItemAttributes { ItemName tf_weapon_syringegun_medic "damage bonus" 2 } ItemAttributes { ItemName "the quick-fix" "heal rate bonus" 21 "overheal bonus" 6 } CharacterAttributes { "dmg pierces resists absorbs" 1 } Item "the quick-fix" Item "the ubersaw" } Elite_Giant_Soldier { ClassIcon soldier Health 3800 Name "Elite Giant Soldier" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_rocketlauncher "is australium item" 1 "damage bonus" 2.4 "dmg pierces resists absorbs" 1 } CharacterAttributes { "dmg taken from fire reduced" 0.4 "dmg taken from crit reduced" 0.4 "dmg taken from blast reduced" 0.4 "dmg taken from bullets reduced" 0.4 "override footstep sound set" 3 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "move speed penalty" 0.5 } } Elite_Giant_Heavy { ClassIcon heavy_giant Health 5000 Name "Elite Giant Heavy" Class HeavyWeapons Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_minigun "damage bonus" 2.25 "dmg pierces resists absorbs" 1 } CharacterAttributes { "override footstep sound set" 2 "damage force reduction" 0.2 "airblast vulnerability multiplier" 0.2 "dmg taken from fire reduced" 0.4 "dmg taken from crit reduced" 0.4 "dmg taken from blast reduced" 0.4 "dmg taken from bullets reduced" 0.4 "move speed penalty" 0.5 } } Elite_Super_Scout { ClassIcon scout Health 1200 Name "Elite Super Scout" Class Scout Skill Expert WeaponRestrictions MeleeOnly CharacterAttributes { "override footstep sound set" 3 "move speed bonus" 6 "dmg taken from fire reduced" 0.4 "dmg taken from crit reduced" 0.4 "dmg taken from bullets reduced" 0.4 "damage force reduction" 0.8 "airblast vulnerability multiplier" 0.3 } Item "the holy mackerel" Item "bonk boy" } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 1 RunForThisManyWaves 5 InitialCooldown 75 CooldownTime 90 DesiredCount 2 TFBot { Template T_TFBot_Spy CharacterAttributes { "move speed bonus" 1.7 "sapper damage bonus" 4 } Item "ghastly gibus" } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 1 RunForThisManyWaves 5 InitialCooldown 30 CooldownTime 30 DesiredCount 6 TFBot { Template T_TFBot_Spy CharacterAttributes { "sapper damage bonus" 2 "move speed bonus" 1.3 } Item "ghastly gibus" } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 1 RunForThisManyWaves 5 InitialCooldown 90 CooldownTime 80 DesiredCount 2 TFBot { Template T_TFBot_Sniper ItemAttributes { ItemName tf_weapon_sniperrifle "damage bonus" 4 "jarate duration" 11 } ItemAttributes { ItemName tf_weapon_club "damage bonus" 2 } CharacterAttributes { "health regen" 5 } Item "the razorback" Item "ghastly gibus" } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 1 RunForThisManyWaves 5 InitialCooldown 90 CooldownTime 75 DesiredCount 4 TFBot { Template T_TFBot_Sniper ItemAttributes { ItemName tf_weapon_sniperrifle "damage bonus" 4 "jarate duration" 5 } ItemAttributes { ItemName jarate "effect bar recharge rate increased" 0.2 } ItemAttributes { ItemName "the bushwacka" "damage bonus" 2 } Item "jarate" Item "the bushwacka" Item "ghastly gibus" } } Mission { Objective DestroySentries Where spawnbot BeginAtWave 1 RunForThisManyWaves 6 InitialCooldown 30 CooldownTime 30 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster } } Mission { Objective Engineer Where spawnbot_mission_spy BeginAtWave 1 RunForThisManyWaves 5 InitialCooldown 150 CooldownTime 180 DesiredCount 2 TFBot { TeleportWhere spawnbot Template Assault_Sapper Attributes "TeleportToHint" } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 6 RunForThisManyWaves 1 InitialCooldown 90 CooldownTime 90 DesiredCount 6 TFBot { Template T_TFBot_Sniper Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_sniperrifle "damage bonus" 4 "jarate duration" 21 } ItemAttributes { ItemName "the bushwacka" "damage bonus" 2 } Item "the razorback" Item "the bushwacka" } } Mission { Objective Engineer Where spawnbot_mission_spy BeginAtWave 6 RunForThisManyWaves 1 InitialCooldown 90 CooldownTime 90 DesiredCount 4 TFBot { TeleportWhere spawnbot Template Assault_Sapper Attributes "TeleportToHint" } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name C1 TotalCurrency 225 TotalCount 45 MaxActive 8 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0.5 Where spawnbot Squad { TFBot { Template Recruit } } } WaveSpawn { Name C1 TotalCurrency 225 TotalCount 45 MaxActive 8 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0.5 Where spawnbot_scattered Where spawnbot Squad { TFBot { Template Legionnaire_Of_The_Eastern_Front } } } WaveSpawn { Name C1 TotalCurrency 200 TotalCount 16 MaxActive 8 SpawnCount 4 WaitBeforeStarting 15 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { Template Grenadier } TFBot { Template Defender_Of_The_Grenadier } TFBot { Template Defender_Of_The_Grenadier } TFBot { Template Defender_Of_The_Grenadier } } } WaveSpawn { Name C2 WaitForAllDead C1 TotalCurrency 400 TotalCount 8 MaxActive 6 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where spawnbot_scattered Where spawnbot Squad { TFBot { Template MinigunDozer_Gibus } } } WaveSpawn { Name C2 WaitForAllDead C1 TotalCurrency 500 TotalCount 60 MaxActive 20 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 8 Where spawnbot_scattered Where spawnbot Squad { TFBot { Template Easel_Heavy_Machine_Gun_MG42 } TFBot { Template Defender_of_MG42 } TFBot { Template Defender_of_MG42 } TFBot { Template Defender_of_MG42 } } } WaveSpawn { Name C2 WaitForAllDead C1 TotalCurrency 200 TotalCount 40 MaxActive 12 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 8 Where spawnbot_scattered Where spawnbot Squad { TFBot { Template Penal_Soldier } } } WaveSpawn { Name C3 WaitForAllDead C2 TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_scattered Where spawnbot Squad { TFBot { Template The_Class_Robot_T_34_76 } } } WaveSpawn { Name C3 WaitForAllDead C2 TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template The_Class_Robot_Sy_85 CharacterAttributes { "move speed penalty" 0.5 } } } } WaveSpawn { Name C3 WaitForAllDead C2 TotalCurrency 250 TotalCount 50 MaxActive 15 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot_scattered Where spawnbot Squad { TFBot { Template Huntsman } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name C1 TotalCurrency 225 TotalCount 45 MaxActive 9 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Where spawnbot_scattered Squad { TFBot { Template Recruit } } } WaveSpawn { Name C1 TotalCurrency 110 TotalCount 22 MaxActive 8 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where spawnbot_scattered Where spawnbot Squad { TFBot { Template Heavyweight } } } WaveSpawn { Name C1 TotalCurrency 240 TotalCount 12 MaxActive 12 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 6 Where spawnbot_scattered Where spawnbot Squad { TFBot { Template Cloaker_Gibus } } } WaveSpawn { Name C2 WaitForAllDead C1 TotalCurrency 250 TotalCount 50 MaxActive 12 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { Template Penal_Soldier } } } WaveSpawn { Name C2 WaitForAllDead C1 TotalCurrency 225 TotalCount 45 MaxActive 5 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0.5 Where spawnbot Squad { TFBot { Template Scout_GIbus } } } WaveSpawn { Name C2 WaitForAllDead C1 TotalCurrency 250 TotalCount 50 MaxActive 5 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0.5 Where spawnbot Where spawnbot_scattered Squad { TFBot { Template Demoman_Gibus } } } WaveSpawn { Name C3 WaitForAllDead C2 TotalCurrency 150 TotalCount 30 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot Where spawnbot_scattered Squad { TFBot { Template Pyro_Gibus } } } WaveSpawn { Name C3 WaitForAllDead C2 TotalCurrency 400 TotalCount 24 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { Template Elite_HeavyWeapons } } } WaveSpawn { Name C4 WaitForAllDead C3 TotalCurrency 300 TotalCount 9 MaxActive 9 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 30 Where spawnbot_scattered Where spawnbot Squad { TFBot { Template Elite_Giant_Heavy } TFBot { Template Elite_Quick_Fix_Medic } TFBot { Template Elite_Quick_Fix_Medic } } } WaveSpawn { Name C4 WaitForAllDead C3 TotalCurrency 300 TotalCount 12 MaxActive 12 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 20 Where spawnbot Where spawnbot_scattered Squad { TFBot { Template Elite_Giant_Soldier } TFBot { Template Elite_Quick_Fix_Medic } TFBot { Template Elite_Quick_Fix_Medic } TFBot { Template Elite_Quick_Fix_Medic } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name C1 TotalCurrency 220 TotalCount 220 MaxActive 11 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0.5 Where spawnbot Where spawnbot_scattered Squad { TFBot { Template Legionnaire_Of_The_Eastern_Front ItemAttributes { ItemName tf_weapon_smg "dmg pierces resists absorbs" 1 } } } } WaveSpawn { WaitForAllSpawned C1 TotalCurrency 80 TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 15 Support 1 Where spawnbot Squad { TFBot { Template Copy_Player_Soldier_Gibus } } } WaveSpawn { TotalCurrency 300 TotalCount 3 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 20 Support 1 Where spawnbot_scattered Where spawnbot Squad { TFBot { Template Elite_Giant_Heavy } } } WaveSpawn { WaitForAllSpawned C1 TotalCurrency 200 TotalCount 16 MaxActive 12 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 15 Support 1 Where spawnbot_scattered Where spawnbot Squad { TFBot { Template Grenadier } TFBot { Template Defender_Of_The_Grenadier } TFBot { Template Defender_Of_The_Grenadier } TFBot { Template Defender_Of_The_Grenadier } } } WaveSpawn { WaitForAllSpawned C1 TotalCurrency 1000 TotalCount 2 MaxActive 1 SpawnCount 1 WaitBeforeStarting 22 WaitBetweenSpawns 45 Support 1 Where spawnbot Squad { TFBot { Template Sturmpanzer_IV___________ } } } WaveSpawn { WaitForAllSpawned C1 TotalCurrency 200 TotalCount 16 MaxActive 12 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 12 Support 1 Where spawnbot_scattered Where spawnbot Squad { TFBot { Template Easel_Heavy_Machine_Gun_MG42 } TFBot { Template Defender_of_MG42 } TFBot { Template Defender_of_MG42 } TFBot { Template Defender_of_MG42 } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name C1 TotalCurrency 400 TotalCount 80 MaxActive 20 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 4 Where spawnbot_scattered Where spawnbot Squad { TFBot { Template Demoman_Gibus } TFBot { Template Demoman_Gibus } TFBot { Template Demoman_Gibus } TFBot { Template Demoman_Gibus } } } WaveSpawn { Name C2 WaitForAllDead C1 TotalCurrency 250 TotalCount 35 MaxActive 14 SpawnCount 7 WaitBeforeStarting 0 WaitBetweenSpawns 8 Where spawnbot_scattered Where spawnbot Squad { TFBot { Template Scout_GIbus } } } WaveSpawn { Name C1 TotalCurrency 400 TotalCount 8 MaxActive 8 SpawnCount 2 WaitBeforeStarting 7 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template Cloaker_Gibus } } } WaveSpawn { Name C2 WaitForAllDead C1 TotalCurrency 280 TotalCount 28 MaxActive 14 SpawnCount 7 WaitBeforeStarting 0 WaitBetweenSpawns 12 Where spawnbot Squad { TFBot { Template Elite_HeavyWeapons } } } WaveSpawn { Name C2 WaitForAllDead C1 TotalCurrency 400 TotalCount 4 MaxActive 2 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 15 Where spawnbot_scattered Where spawnbot Squad { TFBot { Template Elite_Super_Scout } } } WaveSpawn { Name C3 WaitForAllDead C2 TotalCurrency 220 TotalCount 22 MaxActive 11 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 3 Where spawnbot Where spawnbot_scattered Squad { TFBot { Template Elite_Super_Scout } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name BOSS1 TotalCurrency 15000 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon soldier_barrage Health 30000 Name "Иосиф Сталин" Class HeavyWeapons Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName tf_weapon_minigun "damage bonus" 4 "dmg pierces resists absorbs" 1 "override projectile type" 2 "projectile spread angle penalty" 2 "mini rockets" 1 } CharacterAttributes { "override footstep sound set" 2 "move speed penalty" 0.5 "damage force reduction" 0.01 "airblast vulnerability multiplier" 0.01 "dmg taken from fire reduced" 0.6 "dmg taken from crit reduced" 0.6 "dmg taken from blast reduced" 0.6 "dmg taken from bullets reduced" 0.6 } Item "pilotka" } TFBot { ClassIcon medic Health 30000 Name Hitler Class Medic Skill Expert Attributes "SpawnWithFullCharge" Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName "the crusader's crossbow" "fire rate bonus" 00.1 "faster reload rate" 0.3 "damage bonus" 2 "clip size bonus" 16 } ItemAttributes { ItemName "the ubersaw" "damage bonus" 3 "add uber charge on hit" 100 } CharacterAttributes { "ubercharge rate bonus" 0.8 "heal rate bonus" 21 "dmg taken from fire reduced" 0.6 "dmg taken from crit reduced" 0.6 "dmg taken from blast reduced" 0.6 "dmg taken from bullets reduced" 0.6 "move speed penalty" 0.5 "damage force reduction" 0.01 "airblast vulnerability multiplier" 0.5 } Item "the crusader's crossbow" Item "the quick-fix" Item "the ubersaw" Item "the physician's protector" } } } WaveSpawn { WaitForAllSpawned B0SS1 TotalCurrency 0 TotalCount 40 MaxActive 4 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 15 Support 1 Where spawnbot_scattered Where spawnbot Squad { TFBot { Template Grenadier } TFBot { Template Defender_Of_The_Grenadier } TFBot { Template Defender_Of_The_Grenadier } TFBot { Template Defender_Of_The_Grenadier } } } WaveSpawn { WaitForAllSpawned B0SS1 TotalCurrency 0 TotalCount 40 MaxActive 4 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 15 Support 1 Where spawnbot_scattered Where spawnbot Squad { TFBot { Template Easel_Heavy_Machine_Gun_MG42 } TFBot { Template Defender_of_MG42 } TFBot { Template Defender_of_MG42 } TFBot { Template Defender_of_MG42 } } } WaveSpawn { WaitForAllSpawned B0SS1 TotalCurrency 0 TotalCount 10 MaxActive 4 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 4 Support 1 Where spawnbot Where spawnbot_scattered Squad { TFBot { Template Huntsman } } } WaveSpawn { WaitForAllSpawned B0SS1 TotalCurrency 0 TotalCount 10 MaxActive 5 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0.5 Support 1 Where spawnbot Where spawnbot1 Where spawnbot2 Squad { TFBot { Template Legionnaire_Of_The_Eastern_Front } } } WaveSpawn { Name C2 WaitForAllDead BOSS1 TotalCurrency 2500 TotalCount 1 MaxActive 5 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon soldier_buff Health 10000 Name "Elite Officer SG" Scale 1.4 Class Soldier Skill Expert Attributes "SpawnWithFullCharge" Attributes "UseBossHealthBar" ItemAttributes { ItemName tf_weapon_rocketlauncher "is australium item" 1 "damage bonus" 1.7 "faster reload rate" -0.8 "rocket specialist" 3 "dmg pierces resists absorbs" 1 "fire rate bonus" 0.4 "clip size bonus" 6 } ItemAttributes { ItemName "the buff banner" "increase buff duration" 2 } ItemAttributes { ItemName "the disciplinary action" "damage bonus" 2 } CharacterAttributes { "airblast vulnerability multiplier" 0.1 "damage force reduction" 0.01 "cancel falling damage" 1 "backstab shield" 1 "dmg taken from fire reduced" 0.5 "dmg taken from crit reduced" 0.5 "dmg taken from blast reduced" 0.5 "dmg taken from bullets reduced" 0.5 "health regen" 30 } Item "the buff banner" Item "the disciplinary action" } } } WaveSpawn { Name C2 WaitForAllDead BOSS1 TotalCurrency 5000 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon heavy_deflector Health 10000 Name "Elite Officer SG" Scale 1.4 Class HeavyWeapons Skill Expert Attributes "UseBossHealthBar" ItemAttributes { ItemName tf_weapon_minigun "damage bonus" 1.8 "attack projectiles" 5 "fire rate bonus" 0.5 "spread penalty" 2 } ItemAttributes { ItemName "fists of steel" "damage bonus" 3 "heal on kill" 1000 } CharacterAttributes { "health regen" 30 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.01 "cancel falling damage" 30 } Item "the buffalo steak sandvich" Item "fists of steel" } } } WaveSpawn { Name C2 WaitForAllDead BOSS1 TotalCurrency 5000 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon sniper_bow Health 10000 Name "Elite Officer SG" Scale 1.4 Class Sniper Skill Expert Attributes "UseBossHealthBar" ItemAttributes { ItemName "the fortified compound" "damage bonus" 2.5 "dmg pierces resists absorbs" 1 "fire rate bonus" 0.5 } ItemAttributes { ItemName "the bushwacka" "damage bonus" 3 } CharacterAttributes { "dmg taken from crit reduced" 0.5 "dmg taken from fire reduced" 0.5 } Item "the fortified compound" Item "jarate" Item "the bushwacka" } } } WaveSpawn { Name C2 WaitForAllDead BOSS1 TotalCurrency 5000 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon demo_bomber Health 10025 Name "Elite Officer SG" Scale 1.4 Class Demoman Skill Expert Attributes "UseBossHealthBar" ItemAttributes { ItemName tf_weapon_grenadelauncher "damage bonus" 2 "clip size bonus" 4 "faster reload rate" 0.15 "fire rate bonus" 0.2 "dmg pierces resists absorbs" 1 } ItemAttributes { ItemName "the eyelander" "damage bonus" 3 } CharacterAttributes { "dmg taken from fire reduced" 0.5 "dmg taken from crit reduced" 0.5 "dmg taken from blast reduced" 0.5 "dmg taken from bullets reduced" 0.5 "health regen" 30 "cancel falling damage" 1 "backstab shield" 1 } Item "the splendid screen" Item "the eyelander" } } } WaveSpawn { WaitForAllSpawned C2 TotalCurrency 0 TotalCount 10 MaxActive 4 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 3 Support 1 Where spawnbot_scattered Where spawnbot Squad { TFBot { Template Heavyweight } } } WaveSpawn { WaitForAllSpawned C2 TotalCurrency 0 TotalCount 10 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 3 Support 1 Where spawnbot Where spawnbot_scattered Squad { TFBot { Template Elite_Quick_Fix_Medic } } } WaveSpawn { WaitForAllSpawned C2 TotalCurrency 0 TotalCount 10 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 3 Support 1 Where spawnbot Where spawnbot_scattered Squad { TFBot { Template Elite_Medic } } } WaveSpawn { WaitForAllSpawned C2 TotalCurrency 0 TotalCount 10 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 60 Support 1 Where spawnbot Squad { TFBot { Template Elite_Giant_Heavy } } } WaveSpawn { WaitForAllSpawned C2 TotalCurrency 0 TotalCount 10 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 120 Support 1 Where spawnbot_scattered Where spawnbot Squad { TFBot { Template Elite_Giant_Soldier } } } WaveSpawn { WaitForAllSpawned C2 TotalCurrency 0 TotalCount 10 MaxActive 1 SpawnCount 1 WaitBeforeStarting 180 WaitBetweenSpawns 180 Support 1 Where spawnbot Squad { TFBot { Template The_Class_Robot_T_34_76 } } } WaveSpawn { WaitForAllSpawned C2 TotalCurrency 0 TotalCount 10 MaxActive 1 SpawnCount 1 WaitBeforeStarting 200 WaitBetweenSpawns 200 Support 1 Where spawnbot_scattered Where spawnbot Squad { TFBot { Template Sturmpanzer_IV___________ } } } WaveSpawn { WaitForAllSpawned C2 TotalCurrency 0 TotalCount 10 MaxActive 4 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 15 Support 1 Where spawnbot Where spawnbot_scattered Squad { TFBot { Template Copy_Player_Soldier_Gibus } } } } } //This file has been generated by http://mvm.tf