#base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop population { StartingCurrency 500 RespawnWaveTime 3 CanBotsAttackWhileInSpawnRoom no AddSentryBusterWhenDamageDealtExceeds 15000 AddSentryBusterWhenKillCountExceeds 15 Templates { T_TFBot_Scout_FaN_Upgraded { ClassIcon scout_fan_upgraded WeaponRestrictions PrimaryOnly Health 125 Skill Expert Name "Scatterblast Scout" Class Scout ItemAttributes { ItemName "the force-a-nature" "damage bonus" 2.45 "fire rate bonus" -1.0 "reload time increased hidden" 1.25 "spread penalty" 2.0 } CharacterAttributes { "move speed penalty" 0.76 } Item "the force-a-nature" Item "the bolt action blitzer" } T_TFBot_Soldier_Giant_Dumpster_Rage { ClassIcon soldier_barrage_hyper WeaponRestrictions PrimaryOnly Scale 1.9 Health 10000 Skill Expert Name "Giant Raged Beggar's Soldier" Class Soldier Attributes "MiniBoss" Attributes "UseBossHealthBar" Attributes "AlwaysCrit" ItemAttributes { ItemName "the beggar's bazooka" "fire rate bonus with reduced health" -1.0 "faster reload rate" 0.1 "auto fires when full" 1 "dmg bonus while half dead" 1.5 "projectile speed decreased" 0.5 } CharacterAttributes { "move speed penalty" 0.4 "override footstep sound set" 4 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0 } Item "the captain's cocktails" Item "captain cardbeard cutthroat" Item "the beggar's bazooka" } T_TFBot_Demo_Loch { ClassIcon demo_loch WeaponRestrictions PrimaryOnly Health 175 Skill Expert Name "Loch Demoman" Class Demoman ItemAttributes { ItemName "the loch-n-load" "fire rate bonus" -1 "damage penalty" 0.66 "projectile spread angle penalty" 3 "health on radius damage" 60 } Item "the loch-n-load" } T_TFBot_Demo_Giant_Bomber { ClassIcon demo_giant_bomber WeaponRestrictions PrimaryOnly Health 3700 Skill Expert Name "Giant Bomber Demo" Class Demoman Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" ItemAttributes { "damage bonus" 2.25 ItemName "the iron bomber" "fire rate bonus" 0.25 "fuse bonus" 0.2 } CharacterAttributes { "override footstep sound set" 4 "airblast vulnerability multiplier" 0.3 "damage force reduction" 0.3 "move speed penalty" 0.4 } Item "the iron bomber" Item "the bomber knight" } T_TFBot_Soldier_Giant_Burstfire_Ignite { ClassIcon boss_icarus WeaponRestrictions PrimaryOnly Scale 1.9 Health 4500 Skill Expert Name "Giant Burstflame Soldier" Class Soldier Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" ItemAttributes { "damage bonus" 2.0 ItemName warbird_rocketlauncher_warhawk "fire rate bonus" 0.2 "faster reload rate" 0.6 "projectile spread angle penalty" 2 "clip size upgrade atomic" 7 "attach particle effect" 701 "Projectile speed decreased" 0.65 "weapon burn dmg increased" 3.0 "Set DamageType Ignite" 1 } ItemAttributes { ItemName "the whirly warrior" "set item tint RGB" 5801378 } CharacterAttributes { "override footstep sound set" 3 "airblast vulnerability multiplier" 0.4 "damage force reduction" 0.4 "move speed penalty" 0.35 } Item "warbird_rocketlauncher_warhawk" Item "the mantreads" Item "the whirly warrior" Item "eotl_winter_coat" } T_TFBot_Heavy_Stunner { ClassIcon heavy_suppressor WeaponRestrictions PrimaryOnly Health 300 Skill Expert Name "Suppressor Heavy" Class HeavyWeapons ItemAttributes { ItemName natascha "bullets per shot bonus" 0.25 "weapon spread bonus" 0.25 } Item "natascha" Item "the eliminators safeguard" } T_TFBot_Soldier_Giant_QuadShot { ClassIcon soldier_quadshot WeaponRestrictions PrimaryOnly Scale 1.8 Health 9000 Skill Expert Name "Giant Quadblast Soldier" Class Soldier Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" ItemAttributes { "damage bonus" 1.25 ItemName tf_weapon_rocketlauncher "fire rate bonus" -1 "projectile spread angle penalty" 4 } CharacterAttributes { "override footstep sound set" 3 "airblast vulnerability multiplier" 0.3 "damage force reduction" 0.3 "move speed penalty" 0.35 } } T_TFBot_Sniper_Giant_Bowman_Razorback { ClassIcon sniper_bow_armoured WeaponRestrictions PrimaryOnly Scale 1.75 Health 1900 Skill Expert Name "Giant Armoured Bowman" Class Sniper MaxVisionRange 2500 Attributes "MiniBoss" ItemAttributes { "damage bonus" 3.5 ItemName "the huntsman" "fire rate bonus" 0.75 } CharacterAttributes { "override footstep sound set" 5 "airblast vulnerability multiplier" 0.66 "damage force reduction" 0.66 "move speed penalty" 0.5 } Item "the huntsman" Item "the razorback" Item "Guilden Guardian" Item "Archer's Sterling" } T_TFBot_Scout_Rocket_Throwable { ClassIcon scout_rocket WeaponRestrictions SecondaryOnly Health 150 Skill Expert Name "Rocket Scout" Class Scout AutoJumpMax 3 AutoJumpMin 1 Attributes "AutoJump" ItemAttributes { ItemName "the soda popper" "minicritboost on kill" 3 "spread penalty" 1.5 } ItemAttributes { "damage bonus" 51.0 ItemName "mad milk" "critboost on kill" 5 "override projectile type" 2 "Blast radius increased" 1.5 } CharacterAttributes { "increased jump height" 1.5 "cancel falling damage" 1 } Item "the soda popper" Item "mad milk" Item "the flight of the monarch" Item "duck billed hatypus" } T_TFBot_Heavy_Special_Steelpound { ClassIcon special_steelpound_giant WeaponRestrictions MeleeOnly Scale 1.8 Health 5000 Skill Expert Name "Steelpound" Class HeavyWeapons MaxVisionRange 1200 Attributes "MiniBoss" ItemAttributes { ItemName apoco-fists "damage bonus" 1.35 "damage causes airblast" 1 "dmg bonus while half dead" 2.0 } CharacterAttributes { "override footstep sound set" 2 "airblast vulnerability multiplier" 0.22 "damage force reduction" 0.22 "move speed penalty" 0.65 "dmg taken from bullets reduced" 0.5 "dmg taken from fire reduced" 0.3 "afterburn immunity" 1 "dmg from melee increased" 0.5 "dmg taken from blast increased" 1.5 "dmg taken from crit increased" 0.4 } Item "apoco-fists" Item "big steel jaw of summer fun" Item "the hellmet" } T_TFBot_Heavy_Giant_Deflector_Pusher { ClassIcon heavy_deflector_push WeaponRestrictions PrimaryOnly Scale 1.8 Health 5000 Skill Expert Name "Giant Hyper Deflector Heavy" Class HeavyWeapons Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName "upgradeable TF_WEAPON_MINIGUN" "damage bonus" 5.0 "attack projectiles" 3 "fire rate bonus" 0.5 "ragdolls become ash" 1 "projectile penetration heavy" 11 "damage causes airblast" 1 "bullets per shot bonus" 0.25 "is australium item" 1 "item style override" 1 "killstreak tier" 2 "killstreak idleeffect" 3 "weapon spread bonus" 0.6 } CharacterAttributes { "move speed penalty" 0.4 "override footstep sound set" 4 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0 } Item "upgradeable TF_WEAPON_MINIGUN" Item "The u-clank-a" Item "antlers" Item "the little bear" } T_TFBot_Soldier_Giant_Nuker_Boost { ClassIcon soldier_nuker WeaponRestrictions PrimaryOnly Health 4000 Skill Expert Name "Giant Boosted Nuker" Class Soldier Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" ItemAttributes { ItemName "the original" "damage bonus" 3.5 "clip size penalty" 0.75 "Blast radius increased" 1.5 "Projectile speed decreased" 0.5 "fire rate penalty" 2.5 "minicrits become crits" 2 "mod medic healed damage bonus" 3.5 } CharacterAttributes { "override footstep sound set" 3 "airblast vulnerability multiplier" 0.4 "damage force reduction" 0.4 "move speed penalty" 0.35 } Item "the original" Item "the gunboats" Item "tyrant's helm" } T_TFBot_Pyro_Giant_Fury { ClassIcon pyro_dragons_fury Health 3300 Skill Expert Name "Giant Charged Pyro" Class Pyro MaxVisionRange 540 Attributes "Miniboss" Attributes "AlwaysCrit" ItemAttributes { ItemName "The Dragon's Fury" "item_meter_charge_rate" 1.45 "damage bonus" 2.0 } CharacterAttributes { "move speed penalty" 0.5 "override footstep sound set" 6 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 } Item "The Dragon's Fury" } T_TFBot_Soldier_Chief_Constable_Crocket { ClassIcon boss_constable_crocket WeaponRestrictions PrimaryOnly Scale 2.0 Health 80000 Skill Expert Name "Constable Crocket" Class Soldier Attributes "MiniBoss" Attributes "UseBossHealthBar" Attributes "HoldFireUntilFullReload" Attributes "AlwaysCrit" ItemAttributes { ItemName powerhouse_rocketlauncher_shellshocker "damage bonus" 3.0 "fire rate bonus" 0.2 "faster reload rate" 0.4 "clip size upgrade atomic" 16.0 "projectile speed increased" 1.6 "projectile spread angle penalty" 2 "set_item_texture_wear" 0.2 } CharacterAttributes { "override footstep sound set" 3 "airblast vulnerability multiplier" 0.1 "damage force reduction" 0.1 "move speed penalty" 0.4 "rage giving scale" 0.2 } Item "powerhouse_rocketlauncher_shellshocker" Item "full metal drill hat" } T_TFBot_Special_Oilslick { ClassIcon special_oilslick WeaponRestrictions SecondaryOnly Health 700 Skill Expert Name "Oilslick" Class Pyro Attributes "UseBossHealthBar" ItemAttributes { ItemName tf_weapon_shotgun_pyro "faster reload rate" 0.2 "bullets per shot bonus" 0.3 "clip size penalty" 0.5 "attach particle effect" 702 "bleeding duration" 10 "mark for death" 1 "slow enemy on hit major" 10 "minicrits become crits" 1 } CharacterAttributes { "cannot pick up intelligence" 1 } Item "neptune's nightmare" Item "the sub zero suit" } T_TFBot_Special_Burstwave { ClassIcon special_burstwave WeaponRestrictions PrimaryOnly Health 400 Skill Expert Name "Burstwave" Class Soldier Attributes "HoldFireUntilFullReload" ItemAttributes { "damage bonus" 2.0 ItemName "gold botkiller rocket launcher mk.i" "fire rate bonus" 0.05 "projectile spread angle penalty" 3 "heal on hit for rapidfire" 60 "Projectile speed increased" 2.0 "rocket specialist" 2 } Item "gold botkiller rocket launcher mk.i" Item "treasure hat 1" } T_TFBot_Heavy_Deflector { ClassIcon heavy_deflector WeaponRestrictions PrimaryOnly Health 300 Skill Hard Name "Deflector Heavy" Class HeavyWeapons ItemAttributes { ItemName deflector "attack projectiles" 2 } Item "deflector" Item "the u-clank-a" } T_TFBot_Medic_Battle_Armoured { ClassIcon medic_shield_qf Health 250 Skill Expert Name "Armoured Battle Medic" Class Medic Attributes ProjectileShield Attributes SpawnWithFullCharge ItemAttributes { ItemName "the blutsauger" "damage bonus" 3.5 "fire rate bonus" 0.75 "clip size bonus" 4.0 } ItemAttributes { ItemName "The quick-fix" "generate rage on heal" 2 } CharacterAttributes { "dmg taken from bullets reduced" 0.2 "move speed penalty" 2.0 } Item "the blutsauger" Item "practitioner's processing mask" Item "coldfront carapace" Item "das naggenvatcher" Item "the quick-fix" } } Mission { Objective DestroySentries Where spawnbot BeginAtWave 1 RunForThisManyWaves 6 InitialCooldown 30 CooldownTime 30 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 2 RunForThisManyWaves 3 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Spy } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 2 RunForThisManyWaves 3 InitialCooldown 30 CooldownTime 30 DesiredCount 3 TFBot { Template T_TFBot_Sniper } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 4 RunForThisManyWaves 2 InitialCooldown 30 CooldownTime 30 DesiredCount 3 TFBot { Template T_TFBot_Sniper_Sydney_Sleeper } } Mission { Objective Engineer Where spawnbot BeginAtWave 3 RunForThisManyWaves 3 InitialCooldown 30 CooldownTime 30 DesiredCount 3 TFBot { Template T_TFBot_Engineer_Sentry_Battle } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name bonkrushers TotalCurrency 50 TotalCount 18 MaxActive 9 SpawnCount 9 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Scout_Bonk } } } WaveSpawn { Name demorushers TotalCurrency 100 TotalCount 30 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { Skill Expert Template T_TFBot_Demoman } } } WaveSpawn { Name giantconch TotalCurrency 200 TotalCount 3 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 WaitForAllSpawned bonkrushers Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Extended_Concheror } } } WaveSpawn { Name scoutRNG TotalCurrency 50 TotalCount 12 MaxActive 6 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 10 WaitForAllDead bonkrushers Where spawnbot RandomChoice { TFBot { ClassIcon scout Health 125 Skill Normal Name Scout Class Scout } TFBot { ClassIcon scout Health 125 Skill Normal Name Scout Class Scout } TFBot { Template T_TFBot_Scout_FAN } TFBot { Template T_TFBot_Scout_FaN_Upgraded } } } WaveSpawn { Name superscotts TotalCurrency 200 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 5 WaitForAllDead giantconch Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Scout_Fast } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name bowmedic TotalCurrency 100 TotalCount 8 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { Skill Expert Template T_TFBot_Sniper_Huntsman_Spammer Attributes "AlwaysCrit" } TFBot { Skill Expert Template T_TFBot_Medic_QuickUber } } } WaveSpawn { Name steelfists TotalCurrency 100 TotalCount 8 MaxActive 4 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot RandomChoice { TFBot { Template T_TFBot_Heavyweapons_Fist } TFBot { Template T_TFBot_Heavy_IronFist_Airblast } } } WaveSpawn { Name lochswarm TotalCurrency 100 TotalCount 20 MaxActive 10 SpawnCount 10 WaitBeforeStarting 0 WaitBetweenSpawns 10 WaitForAllSpawned bowmedic Where spawnbot Squad { TFBot { Template T_TFBot_Demo_Loch } } } WaveSpawn { Name holyshit TotalCurrency 200 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 WaitForAllDead bowmedic Where spawnbot Squad { TFBot { Template T_TFBot_Sniper_Giant_Bowman_Razorback } } } WaveSpawn { Name superfucked TotalCurrency 50 TotalCount 18 MaxActive 6 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 10 WaitForAllDead steelfists Where spawnbot Squad { TFBot { Template T_TFBot_Scout_Shortstop } } } WaveSpawn { Name fanbarrage TotalCurrency 50 TotalCount 10 MaxActive 10 SpawnCount 10 WaitBeforeStarting 0 WaitBetweenSpawns 10 WaitForAllDead lochswarm Where spawnbot Squad { TFBot { Template T_TFBot_Scout_FAN } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name bosstime TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Demo_Burst } } } WaveSpawn { Name suppressorlineup TotalCurrency 100 TotalCount 24 MaxActive 6 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Heavy_Stunner } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name bufftime TotalCurrency 100 TotalCount 18 MaxActive 6 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 10 WaitForAllSpawned bosstime Where spawnbot RandomChoice { TFBot { Skill Expert Template T_TFBot_Soldier_Extended_Buff_Banner } TFBot { Skill Expert Template T_TFBot_Soldier_Extended_Concheror } } } WaveSpawn { Name tanktime TotalCurrency 400 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 WaitForAllDead bosstime Tank { Health 30000 Name Tank Speed 75 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name nuker TotalCurrency 200 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 20 WaitBetweenSpawns 20 WaitForAllDead bosstime Where spawnbot Squad { TFBot { Template T_TFBot_Soldier_Giant_Nuker_Boost } TFBot { Template T_TFBot_Giant_Soldier_Extended_Battalion } } } WaveSpawn { Name supportfucc TotalCurrency 0 TotalCount 10 MaxActive 6 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 10 WaitForAllDead bosstime Support 1 Where spawnbot Squad { TFBot { Skill Expert Template T_TFBot_Pyro_Flaregun Attributes "AlwaysCrit" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name finaltank TotalCurrency 400 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { Tank { Health 50000 Name Tank Speed 60 Skin 1 StartingPathTrackNode boss_path_a1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name barrageoffuck TotalCurrency 100 TotalCount 50 MaxActive 10 SpawnCount 10 WaitBeforeStarting 0 WaitBetweenSpawns 10 WaitForAllSpawned finaltank Where spawnbot Squad { TFBot { Template T_TFBot_Sniper_Huntsman Attributes "AlwaysCrit" } } } WaveSpawn { Name steelpound1 TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 2 WaitBetweenSpawns 10 WaitForAllSpawned finaltank Where spawnbot FirstSpawnWarningSound "mvmthemes/Steelpound_Spawn.mp3" Squad { TFBot { Template T_TFBot_Heavy_Special_Steelpound } } } WaveSpawn { Name steelpound2 TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 4 WaitBetweenSpawns 10 WaitForAllSpawned finaltank Where spawnbot FirstSpawnWarningSound "mvmthemes/Steelpound_Spawn.mp3" Squad { TFBot { Template T_TFBot_Heavy_Special_Steelpound } } } WaveSpawn { Name steelpound3 TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 6 WaitBetweenSpawns 10 WaitForAllSpawned finaltank Where spawnbot FirstSpawnWarningSound "mvmthemes/Steelpound_Spawn.mp3" Squad { TFBot { Template T_TFBot_Heavy_Special_Steelpound } } } WaveSpawn { Name steelpound4 TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 8 WaitBetweenSpawns 10 WaitForAllSpawned finaltank Where spawnbot FirstSpawnWarningSound "mvmthemes/Steelpound_Spawn.mp3" Squad { TFBot { Template T_TFBot_Heavy_Special_Steelpound } } } WaveSpawn { Name scoutRNG1 TotalCurrency 50 TotalCount 24 MaxActive 8 SpawnCount 4 WaitBeforeStarting 20 WaitBetweenSpawns 10 WaitForAllSpawned finaltank Where spawnbot RandomChoice { TFBot { Template T_TFBot_Scout_FAN } TFBot { Template T_TFBot_Scout_FaN_Upgraded } TFBot { Template T_TFBot_Scout_Bonk } } } WaveSpawn { Name DFrush TotalCurrency 100 TotalCount 10 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 8 WaitForAllDead finaltank Where spawnbot Squad { TFBot { Template T_TFBot_Pyro_Giant_Fury } } } WaveSpawn { Name heavybarrage TotalCurrency 50 TotalCount 16 MaxActive 8 SpawnCount 8 WaitBeforeStarting 10 WaitBetweenSpawns 10 WaitForAllDead finaltank Where spawnbot Squad { TFBot { ClassIcon heavy_brassbeast Health 300 Skill Expert Name HeavyWeapons Class HeavyWeapons Attributes "AlwaysCrit" Item "the brass beast" Item "der maschinensoldaten-helm" } TFBot { Template T_TFBot_Medic_Battle_Armoured } } } WaveSpawn { Name scoutRNG2 TotalCurrency 50 TotalCount 24 MaxActive 8 SpawnCount 8 WaitBeforeStarting 0 WaitBetweenSpawns 10 WaitForAllDead DFrush Where spawnbot RandomChoice { TFBot { Template T_TFBot_Scout_Jumping_Sandman } TFBot { Template T_TFBot_Scout_Rocket_Throwable } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name deflectorcrit TotalCurrency 50 TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 20 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Giant_Medic } } } WaveSpawn { Name giantsoldierrape TotalCurrency 50 TotalCount 10 MaxActive 5 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 5 WaitForAllDead deflectorcrit Where spawnbot RandomChoice { TFBot { Template T_TFBot_Giant_Soldier_Crit } TFBot { Template T_TFBot_Giant_Soldier_Crit } TFBot { Template T_TFBot_Soldier_Giant_Burstfire_Ignite } TFBot { Template T_TFBot_Giant_Soldier_Spammer Attributes "AlwaysCrit" } } } WaveSpawn { Name bombarrage TotalCurrency 50 TotalCount 6 MaxActive 6 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 WaitForAllDead giantsoldierrape Where spawnbot Squad { TFBot { Template T_TFBot_Demo_Giant_Bomber } } } WaveSpawn { Name demoknightrush TotalCurrency 50 TotalCount 20 MaxActive 20 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 8 WaitForAllDead bombarrage Where spawnbot Squad { TFBot { Template T_TFBot_Giant_DemoMan_PrinceTavish } } } WaveSpawn { Name beggarboss TotalCurrency 200 TotalCount 3 MaxActive 3 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 10 WaitForAllDead demoknightrush Where spawnbot Squad { TFBot { Template T_TFBot_Soldier_Giant_Dumpster_Rage } TFBot { Template T_TFBot_Giant_Medic } TFBot { Template T_TFBot_Giant_Medic } } } WaveSpawn { Name greaterchallenge TotalCurrency 200 TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 20 WaitForAllDead beggarboss Where spawnbot Squad { TFBot { Template T_TFBot_Soldier_Giant_QuadShot Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Giant_Medic_Regen } } } WaveSpawn { Name bonkers TotalCurrency 100 TotalCount 12 MaxActive 8 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 10 WaitForAllDead greaterchallenge Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Scout_Bonk } } } WaveSpawn { Name youcannotwin TotalCurrency 200 TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 20 WaitForAllDead bonkers Where spawnbot Squad { TFBot { Template T_TFBot_Heavy_Giant_Deflector_Pusher } TFBot { Template T_TFBot_Giant_Medic_Regen } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay_boss Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name crocketboss TotalCurrency 1000 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot FirstSpawnWarningSound "mvmthemes/crocketbosstheme.mp3" Squad { TFBot { Template T_TFBot_Soldier_Chief_Constable_Crocket } } } WaveSpawn { Name supportRNG TotalCurrency 0 TotalCount 10 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 30 Support 1 Where spawnbot RandomChoice { TFBot { Template T_TFBot_Special_Oilslick } TFBot { Template T_TFBot_Special_Burstwave } } } WaveSpawn { Name spyrape TotalCurrency 0 TotalCount 10 MaxActive 5 SpawnCount 5 WaitBeforeStarting 40 WaitBetweenSpawns 40 WaitForAllSpawned crocketboss Support 1 Where spawnbot Squad { TFBot { ClassIcon spy Health 125 Skill Normal Name Spy Class Spy } } } } }