// Each and Every code snippets was entirely made with Notepad++ and MVM.TF #base robot_standard.pop #base robot_giant.pop #base robot_custom_logo_update.pop // Custom robots; with custom icons! population { StartingCurrency 2400 RespawnWaveTime 7 CanBotsAttackWhileInSpawnRoom no FixedRespawnWaveTime Yes Advanced 1 Mission { Objective DestroySentries Where spawnbot InitialCooldown 220 CooldownTime 220 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster } } Mission { Objective Engineer Where spawnbot_mission_spy BeginAtWave 5 RunForThisManyWaves 2 InitialCooldown 180 CooldownTime 180 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Tele_Battle Attributes "TeleportToHint" } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 1 RunForThisManyWaves 1 InitialCooldown 80 CooldownTime 75 DesiredCount 2 TFBot { Template T_TFBot_Spy } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 3 RunForThisManyWaves 2 InitialCooldown 80 CooldownTime 100 DesiredCount 3 TFBot { Template T_TFBot_Spy } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 5 RunForThisManyWaves 1 InitialCooldown 80 CooldownTime 50 DesiredCount 4 TFBot { Template T_TFBot_Spy } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 7 RunForThisManyWaves 1 InitialCooldown 5 CooldownTime 30 DesiredCount 8 TFBot { Template T_TFBot_Spy } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 4 RunForThisManyWaves 2 InitialCooldown 120 CooldownTime 120 DesiredCount 2 TFBot { Template T_TFBot_Sniper } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 7 RunForThisManyWaves 1 InitialCooldown 5 CooldownTime 50 DesiredCount 8 TFBot { Template T_TFBot_Sniper } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 1 TotalCurrency 25 TotalCount 22 MaxActive 6 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 3 Where spawnbot Squad { TFBot { ClassIcon scout Health 125 Name Scout Class Scout Skill Normal } } } WaveSpawn { Name 1 TotalCurrency 50 TotalCount 25 MaxActive 8 SpawnCount 4 WaitBeforeStarting 3 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { ClassIcon heavyweapons Health 300 Name HeavyWeapons Class HeavyWeapons Skill Normal } } } WaveSpawn { Name 2 WaitForAllDead 1 TotalCurrency 75 TotalCount 12 MaxActive 4 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Heavyweapons_Fist } } } WaveSpawn { Name 2 WaitForAllDead 1 TotalCurrency 100 TotalCount 18 MaxActive 8 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 1.5 Where spawnbot Squad { TFBot { ClassIcon soldier Health 200 Name Soldier Class Soldier Skill Normal } TFBot { ClassIcon soldier Health 200 Name Soldier Class Soldier Skill Normal } } } WaveSpawn { Name 2wait WaitForAllSpawned 2 WaitForAllDead 1 TotalCurrency 50 TotalCount 15 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 8 Where spawnbot Squad { TFBot { Template T_TFBot_Pyro_Melee } } } WaveSpawn { Name 3 WaitForAllDead 2wait TotalCurrency 100 TotalCount 20 MaxActive 12 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 3 Where spawnbot Squad { TFBot { ClassIcon soldier Health 200 Name Soldier Class Soldier Skill Normal } } } WaveSpawn { Name 3-2 WaitForAllDead 3 TotalCurrency 55 TotalCount 14 MaxActive 14 SpawnCount 14 WaitBeforeStarting 0 Where spawnbot Squad { TFBot { Template T_TFBot_Heavyweapons_Fist } } } WaveSpawn { Name 3-2wait WaitForAllSpawned 3-2 WaitForAllDead 3 TotalCurrency 145 TotalCount 5 MaxActive 5 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 25 Where spawnbot Squad { TFBot { Template T_TFBot_Scout_Shortstop } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 1 TotalCurrency 45 TotalCount 25 MaxActive 5 SpawnCount 1 WaitBeforeStarting 2 WaitBetweenSpawns 0.5 Where spawnbot Squad { TFBot { ClassIcon heavyweapons Health 300 Name HeavyWeapons Class HeavyWeapons Skill Normal } } } WaveSpawn { Name 1 TotalCurrency 125 TotalCount 20 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 6 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier } TFBot { Template T_TFBot_Medic_BigHeal } TFBot { Template T_TFBot_Medic_BigHeal } TFBot { Template T_TFBot_Medic_BigHeal } } } WaveSpawn { Name 1 TotalCurrency 35 TotalCount 30 MaxActive 10 SpawnCount 10 WaitBeforeStarting 10 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { Template T_TFBot_Demoman } } } WaveSpawn { Name 2 WaitForAllDead 1 TotalCurrency 25 TotalCount 16 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 4 Where spawnbot Squad { TFBot { Template T_TFBot_Pyro_Powerjack_Heal } } } WaveSpawn { Name 2 WaitForAllDead 1 TotalCurrency 50 TotalCount 15 MaxActive 5 SpawnCount 2 WaitBeforeStarting 4.5 WaitBetweenSpawns 2.25 Where spawnbot Squad { TFBot { Template T_TFBot_Sniper_Huntsman_Bleed } } } WaveSpawn { Name 3 WaitForAllDead 2 TotalCurrency 150 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 8 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier } } } WaveSpawn { Name 3 WaitForAllDead 2 TotalCurrency 50 TotalCount 16 MaxActive 5 SpawnCount 5 WaitBeforeStarting 2 WaitBetweenSpawns 2.25 Where spawnbot Squad { TFBot { ClassIcon heavyweapons Health 300 Name HeavyWeapons Class HeavyWeapons Skill Normal } } } WaveSpawn { Name 4 WaitForAllDead 3 TotalCurrency 100 TotalCount 9 MaxActive 9 SpawnCount 9 WaitBeforeStarting 0 Where spawnbot Squad { TFBot { Template T_TFBot_Scout_Sandman } } } WaveSpawn { Name 4 WaitForAllDead 3 TotalCurrency 120 TotalCount 22 MaxActive 8 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 2 Where spawnbot Squad { TFBot { Template T_TFBot_Scout_Sandman } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 1 TotalCurrency 100 TotalCount 6 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Pyro_Furious_Dragon } } } WaveSpawn { Name 1 TotalCurrency 70 TotalCount 23 MaxActive 11 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 1.25 Where spawnbot Squad { TFBot { Template T_TFBot_Soldier_RocketShotgun } } } WaveSpawn { Name 1 TotalCurrency 30 TotalCount 20 MaxActive 10 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 0.77 Where spawnbot Squad { TFBot { Template T_TFBot_Heavyweapons_Shotgun } TFBot { Template T_TFBot_Heavyweapons_Shotgun } } } WaveSpawn { Name 1wait WaitForAllSpawned 1 TotalCurrency 52 TotalCount 25 MaxActive 10 SpawnCount 10 WaitBeforeStarting 0 Where spawnbot Squad { TFBot { Template T_TFBot_Scout_Melee Attributes "AlwaysCrit" } } } WaveSpawn { Name 2 WaitForAllDead 1wait TotalCurrency 100 TotalCount 8 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 6.5 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_RocketPush_Improved } TFBot { Template T_TFBot_Giant_Medic_Critboost_Healer } } } WaveSpawn { Name 2 TotalCurrency 25 TotalCount 25 MaxActive 10 SpawnCount 5 WaitBeforeStarting 5 WaitBetweenSpawns 3.5 Where spawnbot Squad { TFBot { Template T_TFBot_Scout_Melee Attributes "AlwaysCrit" } } } WaveSpawn { Name 2 WaitForAllDead 1wait TotalCurrency 80 TotalCount 8 MaxActive 3 SpawnCount 3 WaitBeforeStarting 6.5 Where spawnbot Squad { TFBot { Template T_TFBot_Heavyweapons_Deflector } } } WaveSpawn { Name 3 WaitForAllDead 2 TotalCurrency 58 TotalCount 13 MaxActive 7 SpawnCount 3 WaitBeforeStarting 0.304986390463049757 WaitBetweenSpawns 4 Where spawnbot Squad { TFBot { Template T_TFBot_Pyro_Powerjack } } } WaveSpawn { Name 3 WaitForAllDead 2 TotalCurrency 25 TotalCount 15 MaxActive 5 SpawnCount 5 WaitBeforeStarting 4 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { Template T_TFBot_Pyro_Powerjack } } } WaveSpawn { Name 3wait_final WaitForAllSpawned 3 TotalCurrency 160 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons } TFBot { Template T_TFBot_Giant_Medic_Improved } } } WaveSpawn { TotalCurrency 0 TotalCount 60 MaxActive 4 SpawnCount 4 WaitBeforeStarting 30 Support 1 Where spawnbot Squad { TFBot { Template T_TFBot_Scout_Melee Attributes "AlwaysCrit" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 1 TotalCurrency 120 TotalCount 4 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 4 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Stun_Spammer } } } WaveSpawn { Name 1 TotalCurrency 57 TotalCount 16 MaxActive 9 SpawnCount 3 WaitBeforeStarting 2 WaitBetweenSpawns 2 Where spawnbot Squad { TFBot { Template T_TFBot_Scout_FaN_Upgraded } } } WaveSpawn { Name 1 TotalCurrency 63 TotalCount 20 MaxActive 10 SpawnCount 5 WaitBeforeStarting 3 WaitBetweenSpawns 7 Where spawnbot Squad { TFBot { Template T_TFBot_Demo_Loch } } } WaveSpawn { Name 1wait WaitForAllSpawned 1 TotalCurrency 100 TotalCount 6 MaxActive 3 SpawnCount 3 WaitBeforeStarting 5 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Scout_FAN } } } WaveSpawn { Name 1wait WaitForAllSpawned 1 TotalCurrency 25 TotalCount 30 MaxActive 10 SpawnCount 10 WaitBeforeStarting 2.5 Where spawnbot Squad { TFBot { ClassIcon heavyweapons Health 280 Name "Fast-fire Heater Heavy" Class HeavyWeapons Skill Normal WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "the huo long heatmaker" "fire rate bonus" 0.5 } Item "the huo long heatmaker" Item "big chief" } } } WaveSpawn { Name 2 WaitForAllDead 1wait TotalCurrency 125 TotalCount 4 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 6 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Stun_Spammer } } } WaveSpawn { Name 2 WaitForAllDead 1wait TotalCurrency 50 TotalCount 23 MaxActive 12 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 4 Where spawnbot Squad { TFBot { Health 170 Name "Kaizo Demo" Template T_TFBot_Demo_Burst Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_grenadelauncher "faster reload rate" 0.25 } Item "sober stuntman" } } } WaveSpawn { Name 2 WaitForAllDead 1wait TotalCurrency 60 TotalCount 20 MaxActive 10 SpawnCount 5 WaitBeforeStarting 3 WaitBetweenSpawns 8 Where spawnbot Squad { TFBot { Template T_TFBot_Scout_FaN_Upgraded } } } WaveSpawn { Name 2wait WaitForAllSpawned 2 TotalCurrency 120 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Pyro_AlwaysFire } } } WaveSpawn { Name 2wait WaitForAllSpawned 2 TotalCurrency 30 TotalCount 15 MaxActive 5 SpawnCount 5 WaitBeforeStarting 2 Where spawnbot Squad { TFBot { Template T_TFBot_Sniper_Huntsman } } } WaveSpawn { TotalCurrency 0 TotalCount 60 MaxActive 4 SpawnCount 4 WaitBeforeStarting 30 WaitBetweenSpawns 25 Support 1 Where spawnbot Squad { TFBot { Template T_TFBot_Pyro_Furious_Dragon_Crit } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 1 TotalCurrency 100 TotalCount 6 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 11 Where spawnbot Squad { TFBot { Name "Giant Crit Shooter Solder" Template T_TFBot_Soldier_BurstFire Item "armored authority" } TFBot { Template T_TFBot_Giant_Medic_Improved } } } WaveSpawn { Name 1 TotalCurrency 35 TotalCount 20 MaxActive 12 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 3 Where spawnbot Squad { TFBot { Template T_TFBot_Scout_Bonk Attributes "AlwaysCrit" } } } WaveSpawn { Name 1 TotalCurrency 45 TotalCount 20 MaxActive 5 SpawnCount 5 WaitBeforeStarting 3 WaitBetweenSpawns 2 Where spawnbot Squad { TFBot { Template T_TFBot_Sniper_InstantFlame_Huntsman_NormalCrit } } } WaveSpawn { Name 1 TotalCurrency 50 TotalCount 18 MaxActive 8 SpawnCount 2 WaitBeforeStarting 3 WaitBetweenSpawns .75 Where spawnbot Squad { TFBot { ClassIcon pyro Health 175 Name Pyro Class Pyro Skill Expert WeaponRestrictions PrimaryOnly } } } WaveSpawn { Name 2 WaitForAllDead 1 TotalCurrency 100 TotalCount 6 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 Where spawnbot Squad { TFBot { Name "Giant Crit Shooter Solder" Template T_TFBot_Soldier_BurstFire Item "armored authority" } TFBot { Template T_TFBot_Giant_Medic_Improved } } } WaveSpawn { Name 2 WaitForAllDead 1 TotalCurrency 120 TotalCount 30 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { Health 170 Name "Kaizo Demo" Template T_TFBot_Demo_Burst Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_grenadelauncher "faster reload rate" 0.25 } Item "sober stuntman" } } } WaveSpawn { Name 2 WaitForAllDead 1 TotalCurrency 80 TotalCount 25 MaxActive 8 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns .75 Where spawnbot Squad { TFBot { Health 170 Name "Kaizo Demo" Template T_TFBot_Demo_Burst Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_grenadelauncher "faster reload rate" 0.25 } Item "sober stuntman" } } } WaveSpawn { Name 2 WaitForAllDead 1 TotalCurrency 170 TotalCount 20 MaxActive 7 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 6.5 Where spawnbot Squad { TFBot { ClassIcon heavyweapons Health 280 Name "Fast-fire Heater Heavy" Class HeavyWeapons Skill Normal WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "the huo long heatmaker" "fire rate bonus" 0.5 } Item "the huo long heatmaker" Item "big chief" } } } WaveSpawn { Name 2wait WaitForAllSpawned 2 WaitForAllDead 1 TotalCurrency 100 TotalCount 8 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 4 Where spawnbot Squad { TFBot { Name "Giant Crit Shooter Solder" Template T_TFBot_Soldier_BurstFire Item "armored authority" } TFBot { Template T_TFBot_Giant_Medic_Improved } } } WaveSpawn { TotalCurrency 0 TotalCount 60 MaxActive 5 SpawnCount 5 WaitBeforeStarting 20 WaitBetweenSpawns 40 Support 1 Where spawnbot Squad { TFBot { Template T_TFBot_Demoman_Ullapool_Hard Attributes "AlwaysCrit" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 1 TotalCurrency 85 TotalCount 8 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 7 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector } TFBot { Template T_TFBot_Giant_Medic_Improved } } } WaveSpawn { Name 1 TotalCurrency 100 TotalCount 20 MaxActive 5 SpawnCount 5 WaitBeforeStarting 0 Where spawnbot Squad { TFBot { Template T_TFBot_Pyro_Grapple } } } WaveSpawn { Name 1 TotalCurrency 100 TotalCount 22 MaxActive 9 SpawnCount 3 WaitBeforeStarting 3 WaitBetweenSpawns 2 Where spawnbot Squad { TFBot { Template T_TFBot_Pyro_Powerjack_Heal } } } WaveSpawn { Name 2 WaitForAllDead 1 TotalCurrency 100 TotalCount 5 MaxActive 3 SpawnCount 1 WaitBeforeStarting 2 WaitBetweenSpawns 6 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_DemoMan_PrinceTavish } } } WaveSpawn { Name 2 WaitForAllDead 1 TotalCurrency 50 TotalCount 19 MaxActive 9 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns .25 Where spawnbot Squad { TFBot { Template T_TFBot_Heavyweapons_Shotgun } } } WaveSpawn { Name 2 WaitForAllDead 1 TotalCurrency 75 TotalCount 28 MaxActive 10 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 1.5 Where spawnbot Squad { TFBot { Template T_TFBot_Soldier_Spammer } } } WaveSpawn { Name 3 WaitForAllDead 2 TotalCurrency 125 TotalCount 6 MaxActive 2 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 2 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Hyper_Spammer_Reload } } } WaveSpawn { Name 3 WaitForAllDead 2 TotalCurrency 25 TotalCount 7 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 6 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Hyper_Spammer_Reload } } } WaveSpawn { Name 3 WaitForAllDead 2 TotalCurrency 50 TotalCount 15 MaxActive 5 SpawnCount 5 WaitBeforeStarting 0 Where spawnbot Squad { TFBot { ClassIcon heavyweapons Health 280 Name "Fast-fire Heater Heavy" Class HeavyWeapons Skill Normal WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "the huo long heatmaker" "fire rate bonus" 0.5 } Item "the huo long heatmaker" Item "big chief" } } } WaveSpawn { Name 4 WaitForAllDead 3 TotalCurrency 100 TotalCount 6 MaxActive 6 SpawnCount 6 WaitBeforeStarting 0 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Pyro_AlwaysFire_Crit } } } WaveSpawn { Name 4 WaitForAllDead 3 TotalCurrency 150 TotalCount 20 MaxActive 10 SpawnCount 10 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Demoman_Samurai } } } WaveSpawn { Name 4wait WaitForAllSpawned 4 WaitForAllDead 3 TotalCurrency 65 TotalCount 10 MaxActive 5 SpawnCount 5 WaitBeforeStarting 0 Where spawnbot Squad { TFBot { Template T_TFBot_Sniper_InstantFlame_Huntsman_NormalCrit } } } WaveSpawn { Name 5 WaitForAllDead 4wait TotalCurrency 75 TotalCount 10 MaxActive 6 SpawnCount 3 WaitBeforeStarting 1 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Pyro_AlwaysFire_Crit } } } WaveSpawn { WaitForAllDead 2 TotalCurrency 0 TotalCount 60 MaxActive 5 SpawnCount 5 WaitBeforeStarting 20 WaitBetweenSpawns 25 Support 1 Where spawnbot Squad { TFBot { Health 170 Name "Kaizo Demo" Template T_TFBot_Demo_Burst Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_grenadelauncher "faster reload rate" 0.25 } Item "sober stuntman" } } } WaveSpawn { WaitForAllDead 3 TotalCurrency 0 TotalCount 60 MaxActive 4 SpawnCount 4 WaitBeforeStarting 25 WaitBetweenSpawns 30 Support 1 Where spawnbot Squad { TFBot { Template T_TFBot_Pyro_Grapple } } } WaveSpawn { WaitForAllDead 4 TotalCurrency 0 TotalCount 60 MaxActive 2 SpawnCount 2 WaitBeforeStarting 35 WaitBetweenSpawns 35 Support 1 Where spawnbot Squad { TFBot { Template T_TFBot_Scout_Sandman_FastCharge Attributes "AlwaysCrit" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { FirstSpawnWarningSound "mvmthemes/giantheavyspawn.mp3" TotalCurrency 800 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 Where spawnbot Squad { TFBot { Template T_TFBot_Chief_Soldier_SlowCrit } } } } }