// Each and Every code snippets was entirely made with Notepad++ and MVM.TF #base robot_standard.pop #base robot_giant.pop #base robot_custom_logo_update.pop // Custom robots; with custom icons! population { StartingCurrency 3000 RespawnWaveTime 10 CanBotsAttackWhileInSpawnRoom no Advanced 1 Mission { Objective DestroySentries Where spawnbot InitialCooldown 200 CooldownTime 200 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster } } Mission { Objective Engineer Where spawnbot_mission_spy BeginAtWave 5 RunForThisManyWaves 2 InitialCooldown 180 CooldownTime 120 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Tele_Battle Attributes "TeleportToHint" } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 2 RunForThisManyWaves 2 InitialCooldown 80 CooldownTime 50 DesiredCount 3 TFBot { Template T_TFBot_Spy } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 4 RunForThisManyWaves 1 InitialCooldown 120 CooldownTime 70 DesiredCount 5 TFBot { Template T_TFBot_Spy } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 6 RunForThisManyWaves 1 InitialCooldown 200 CooldownTime 150 DesiredCount 6 TFBot { Template T_TFBot_Spy } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 1 RunForThisManyWaves 2 InitialCooldown 100 CooldownTime 50 DesiredCount 4 TFBot { Template T_TFBot_Sniper } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 3 RunForThisManyWaves 1 InitialCooldown 110 CooldownTime 70 DesiredCount 3 TFBot { Template T_TFBot_Sniper } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 5 RunForThisManyWaves 2 InitialCooldown 120 CooldownTime 80 DesiredCount 5 TFBot { Template T_TFBot_Sniper } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 2 RunForThisManyWaves 1 InitialCooldown 240 CooldownTime 200 DesiredCount 1 TFBot { Template T_TFBot_Sniper_Sydney_Sleeper } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 5 RunForThisManyWaves 1 InitialCooldown 280 CooldownTime 180 DesiredCount 1 TFBot { Template T_TFBot_Sniper_Sydney_Sleeper } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 1 TotalCurrency 100 TotalCount 6 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 8.5 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_RocketPush_Improved } TFBot { Template T_TFBot_Giant_Medic_Improved } } } WaveSpawn { Name 1 TotalCurrency 110 TotalCount 24 MaxActive 12 SpawnCount 2 WaitBeforeStarting 4 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { Template T_TFBot_Demoman } TFBot { Template T_TFBot_Demoman } } } WaveSpawn { Name 1 TotalCurrency 170 TotalCount 30 MaxActive 10 SpawnCount 5 WaitBeforeStarting 10 WaitBetweenSpawns 1.5 Where spawnbot Squad { TFBot { ClassIcon scout_bat_nys Template T_TFBot_Scout_Melee Attributes "AlwaysCrit" } } } WaveSpawn { Name 2 WaitForAllDead 1 TotalCurrency 140 TotalCount 17 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 2 Where spawnbot Squad { TFBot { ClassIcon heavyweapons Health 300 Name HeavyWeapons Class HeavyWeapons Skill Normal } } } WaveSpawn { Name 2 WaitForAllDead 1 TotalCurrency 60 TotalCount 15 MaxActive 5 SpawnCount 5 WaitBeforeStarting 0 Where spawnbot Squad { TFBot { ClassIcon scout Health 125 Name Scout Class Scout Skill Normal } } } WaveSpawn { Name 2_wait WaitForAllSpawned 2 WaitForAllDead 1 TotalCurrency 320 TotalCount 4 MaxActive 4 SpawnCount 4 WaitBeforeStarting 0 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Scout_Fast } TFBot { Template T_TFBot_Giant_Scout_Fast } TFBot { Template T_TFBot_Giant_Scout_Fast } TFBot { Template T_TFBot_Giant_Scout_Fast } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 1 TotalCurrency 150 TotalCount 50 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 1.4 Where spawnbot Squad { TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast ItemAttributes { ItemName "gloves of running urgently" "minicritboost on kill" 2 "damage bonus" 1.5 "heal on hit for slowfire" 5 } Item "pugilist's protector" } } } WaveSpawn { Name 1 TotalCurrency 100 TotalCount 20 MaxActive 12 SpawnCount 3 WaitBeforeStarting 2 WaitBetweenSpawns 1.5 Where spawnbot Squad { TFBot { ClassIcon pyro Health 175 Name Pyro Class Pyro Skill Normal } } } WaveSpawn { Name 2 WaitForAllDead 1 TotalCurrency 125 TotalCount 3 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Demoman_Normal } } } WaveSpawn { Name 2 WaitForAllDead 1 TotalCurrency 50 TotalCount 20 MaxActive 15 SpawnCount 5 WaitBeforeStarting 3 WaitBetweenSpawns 7 Where spawnbot Squad { TFBot { Template T_TFBot_Sniper_InstantFlame_Huntsman } } } WaveSpawn { Name 3 WaitForAllDead 2 TotalCurrency 100 TotalCount 2 WaitBeforeStarting 0 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Demoman_Normal } } } WaveSpawn { Name 3 WaitForAllDead 2 TotalCurrency 50 TotalCount 30 MaxActive 10 SpawnCount 2 WaitBeforeStarting 0.333 WaitBetweenSpawns 0.5 Where spawnbot Squad { TFBot { Template T_TFBot_Soldier } TFBot { Template T_TFBot_Soldier } } } WaveSpawn { Name 3_wait WaitForAllSpawned 3 WaitForAllDead 2 TotalCurrency 75 TotalCount 16 MaxActive 4 SpawnCount 4 Where spawnbot Squad { TFBot { ClassIcon pyro_scorch_nys Template T_TFBot_ScorchShot } } } WaveSpawn { Name 4 WaitForAllDead 3_wait TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Demoman_Normal } } } WaveSpawn { Name 4 WaitForAllDead 3_wait TotalCurrency 150 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 2 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Pyro_AlwaysFire_Crit } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 1600 TotalCount 2 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 Where spawnbot Squad { Tank { Health 25000 Name Tank Speed 66 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { TotalCurrency 0 TotalCount 60 MaxActive 4 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 3.5 Support 1 Where spawnbot Squad { TFBot { ClassIcon sniper_bow_multi Template T_TFBot_Sniper_Huntsman_Spammer Attributes "AlwaysCrit" } } } WaveSpawn { TotalCurrency 0 TotalCount 60 MaxActive 10 SpawnCount 10 WaitBeforeStarting 10 WaitBetweenSpawns 10 Support 1 Where spawnbot Squad { TFBot { Template T_TFBot_Sniper_Huntsman } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name special4wave_1 TotalCurrency 200 TotalCount 4 MaxActive 2 SpawnCount 2 WaitBeforeStarting 2 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Demo_Burst_Pusher } TFBot { Health 4200 ClassIcon pyro_airblast_giant Template T_TFBot_Giant_Pyro_Pusher CharacterAttributes { "override footstep sound set" 7 } } } } WaveSpawn { Name special4wave_1 TotalCurrency 40 TotalCount 15 MaxActive 5 SpawnCount 5 WaitBeforeStarting 2 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { Template T_TFBot_Scout_FaN_Upgraded } } } WaveSpawn { Name special4wave_1 TotalCurrency 150 TotalCount 30 MaxActive 10 SpawnCount 10 WaitBeforeStarting 0 Where spawnbot Squad { TFBot { Template T_TFBot_Demo_Burst Attributes "AlwaysCrit" } } } WaveSpawn { WaitForAllSpawned special4wave_1 TotalCurrency 0 TotalCount 60 MaxActive 8 SpawnCount 8 WaitBeforeStarting 0 WaitBetweenSpawns 25 Support 1 Where spawnbot Squad { TFBot { Template T_TFBot_Soldier_Extended_Battalion Attributes "AlwaysCrit" Attributes "HoldFireUntilFullReload" } } } WaveSpawn { Name special4wave_2 TotalCurrency 104 TotalCount 38 MaxActive 12 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { ClassIcon scout_bat_nys Template T_TFBot_Scout_Melee Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_bat "fire rate bonus" .75 "damage bonus" 1.2 } } } } WaveSpawn { Name special4wave_2 TotalCurrency 56 TotalCount 10 MaxActive 3 SpawnCount 3 WaitBeforeStarting 3 Where spawnbot Squad { TFBot { Template T_TFBot_Pyro } } } WaveSpawn { Name special4wave_3 WaitForAllDead special4wave_2 TotalCurrency 100 TotalCount 4 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer_Reload } } } WaveSpawn { WaitForAllSpawned special4wave_3 WaitForAllDead special4wave_2 TotalCurrency 0 TotalCount 60 MaxActive 9 SpawnCount 3 WaitBeforeStarting 3 WaitBetweenSpawns 12 Support 1 Where spawnbot Squad { TFBot { Template T_TFBot_Demoman_Knight } } } WaveSpawn { Name special4wave_3 WaitForAllDead special4wave_2 TotalCurrency 150 TotalCount 15 MaxActive 5 SpawnCount 5 WaitBeforeStarting 1 Where spawnbot Squad { TFBot { Template T_TFBot_Heavy_Stunner } } } WaveSpawn { Name special4wave_3 WaitForAllDead special4wave_2 TotalCurrency 100 TotalCount 4 MaxActive 2 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { ClassIcon pyro_fireaxe_giant Health 3300 Name "Giant Axe Pyro" WeaponRestrictions MeleeOnly Template T_TFBot_Giant_Pyro } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 1 TotalCurrency 300 TotalCount 1 WaitBeforeStarting 0 Where spawnbot Squad { Tank { Health 30000 Name Tank Speed 55 Skin 1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name 1 TotalCurrency 150 TotalCount 12 MaxActive 4 SpawnCount 2 WaitBeforeStarting 2 WaitBetweenSpawns 2 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Pyro_HealOnKill } TFBot { Template T_TFBot_Giant_Medic_Improved } } } WaveSpawn { Name 1 TotalCurrency 100 TotalCount 27 MaxActive 10 SpawnCount 10 WaitBeforeStarting 0 Where spawnbot Squad { TFBot { Template T_TFBot_Soldier_Extended_Concheror } } } WaveSpawn { Name 1 TotalCurrency 50 TotalCount 25 MaxActive 12 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { Template T_TFBot_Scout_FAN } } } WaveSpawn { Name group_conch WaitForAllDead 1 TotalCurrency 125 TotalCount 20 MaxActive 10 SpawnCount 10 Where spawnbot Squad { TFBot { Template T_TFBot_Soldier_Extended_Concheror } TFBot { Template T_TFBot_Soldier_Extended_Concheror } TFBot { Template T_TFBot_Soldier_Extended_Concheror } TFBot { Template T_TFBot_Soldier_Extended_Concheror } TFBot { Template T_TFBot_Soldier_Extended_Concheror } TFBot { Template T_TFBot_Soldier_Extended_Concheror } TFBot { Template T_TFBot_Soldier_Extended_Concheror } TFBot { Template T_TFBot_Soldier_Extended_Concheror } TFBot { Template T_TFBot_Soldier_Extended_Concheror } TFBot { Template T_TFBot_Soldier_Extended_Concheror } } } WaveSpawn { Name 2 WaitForAllDead group_conch TotalCurrency 300 TotalCount 1 Where spawnbot Squad { Tank { Health 30000 Name Tank Speed 60 Skin 1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name 2 WaitForAllDead group_conch TotalCurrency 100 TotalCount 12 MaxActive 8 SpawnCount 2 WaitBeforeStarting 2 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { ClassIcon heavyweapons Health 300 Name Heavy Class HeavyWeapons Skill Normal } } } WaveSpawn { Name 2-2 WaitForAllDead group_conch TotalCurrency 125 TotalCount 5 MaxActive 2 SpawnCount 1 WaitBeforeStarting 2 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer_Extended_Buff_Banner } } } WaveSpawn { Name 2-wait WaitForAllSpawned 2-2 WaitForAllDead group_conch TotalCurrency 50 TotalCount 30 MaxActive 10 SpawnCount 5 WaitBeforeStarting 3 WaitBetweenSpawns 2 Where spawnbot Squad { TFBot { ClassIcon scout_bat_nys Template T_TFBot_Scout_Melee Attributes "AlwaysCrit" } } } WaveSpawn { Name 3 WaitForAllDead 2-wait TotalCurrency 100 TotalCount 8 MaxActive 4 SpawnCount 4 WaitBeforeStarting 0 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer_Extended_Buff_Banner } TFBot { Template T_TFBot_Medic_QuickFix } TFBot { Template T_TFBot_Medic_QuickFix } TFBot { Template T_TFBot_Medic_QuickFix } } } WaveSpawn { WaitForAllDead group_conch TotalCurrency 0 TotalCount 60 MaxActive 6 SpawnCount 6 WaitBeforeStarting 1 WaitBetweenSpawns 1 Support 1 Where spawnbot Squad { TFBot { ClassIcon pyro_scorch_nys Template T_TFBot_Pyro_Pusher } } } WaveSpawn { WaitForAllSpawned 2-2 WaitForAllDead group_conch TotalCurrency 0 TotalCount 60 MaxActive 3 SpawnCount 3 WaitBeforeStarting 2.25 WaitBetweenSpawns 2.25 Support 1 Where spawnbot Squad { TFBot { Template T_TFBot_Soldier_Stunner } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 1 TotalCurrency 75 TotalCount 6 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_HealOnKill_Improved } } } WaveSpawn { Name 1 TotalCurrency 30 TotalCount 25 MaxActive 10 SpawnCount 5 WaitBeforeStarting 2 WaitBetweenSpawns 3 Where spawnbot Squad { TFBot { Template T_TFBot_Heavyweapons_Deflector_Pusher } } } WaveSpawn { Name 1 TotalCurrency 60 TotalCount 12 MaxActive 3 SpawnCount 3 WaitBeforeStarting 3 Where spawnbot Squad { TFBot { Template T_TFBot_Sniper_InstantFlame_Bow_Spammer } } } WaveSpawn { Name 1 TotalCurrency 85 TotalCount 20 MaxActive 7 SpawnCount 7 WaitBeforeStarting 6 WaitBetweenSpawns 3 Where spawnbot Squad { TFBot { Template T_TFBot_Scout_Sandman_FastCharge } } } WaveSpawn { Name 2 WaitForAllDead 1 TotalCurrency 100 TotalCount 30 MaxActive 10 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 0.5 Where spawnbot Squad { TFBot { Template T_TFBot_Soldier_Crit } TFBot { Template T_TFBot_Demo_Burst Attributes "AlwaysCrit" } } } WaveSpawn { Name 2 WaitForAllDead 1 TotalCurrency 50 TotalCount 16 MaxActive 4 SpawnCount 4 WaitBeforeStarting 4 Where spawnbot Squad { TFBot { Template T_TFBot_Heavyweapons_Grapple } } } WaveSpawn { Name 2_wait WaitForAllSpawned 2 WaitForAllDead 1 TotalCurrency 170 TotalCount 18 MaxActive 6 SpawnCount 6 WaitBeforeStarting 0 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Rapid_RocketPush } TFBot { Template T_TFBot_Medic_QuickFix } TFBot { Template T_TFBot_Medic_QuickFix } TFBot { Template T_TFBot_Medic_QuickFix } TFBot { Template T_TFBot_Medic_QuickFix } TFBot { Template T_TFBot_Medic_QuickFix } } } WaveSpawn { Name 2_wait WaitForAllSpawned 2 WaitForAllDead 1 TotalCurrency 120 TotalCount 20 MaxActive 8 SpawnCount 2 WaitBeforeStarting 2 WaitBetweenSpawns 0.5 Where spawnbot Squad { TFBot { ClassIcon pyro Health 175 Name Pyro Class Pyro Skill Normal WeaponRestrictions PrimaryOnly } } } WaveSpawn { Name 3 WaitForAllDead 2_wait TotalCurrency 200 TotalCount 4 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 3 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Dumpster_Diver } } } WaveSpawn { Name 3 WaitForAllDead 2_wait TotalCurrency 50 TotalCount 30 MaxActive 10 SpawnCount 10 WaitBeforeStarting 3 WaitBetweenSpawns 3 Where spawnbot Squad { TFBot { Template T_TFBot_Ripped_Bigrock_Crit_Soldier } } } WaveSpawn { Name 3 WaitForAllDead 2_wait TotalCurrency 50 TotalCount 18 MaxActive 9 SpawnCount 3 WaitBeforeStarting 3.24444444 WaitBetweenSpawns 2 Where spawnbot Squad { TFBot { Template T_TFBot_Demoman_Ullapool_Hard } } } WaveSpawn { Name boss-es WaitForAllDead 3 TotalCurrency 510 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 Where spawnbot Squad { TFBot { ClassIcon heavy_deflector_healonkill_chief Template T_TFBot_Chief_Heavyweapons_HealOnKill_Improved ItemAttributes { ItemName deflector "heal on kill" 7000 } } TFBot { Template T_TFBot_Giant_Medic_Improved ItemAttributes { ItemName teufort_medigun_civilservant "heal rate bonus" 2 } } } } WaveSpawn { WaitForAllDead 3 TotalCurrency 0 TotalCount 60 MaxActive 8 SpawnCount 4 WaitBeforeStarting 20 WaitBetweenSpawns 1 Support 1 Where spawnbot Squad { TFBot { Template T_TFBot_Scout_FaN_Upgraded Attributes "AlwaysCrit" } } } WaveSpawn { WaitForAllDead 2 TotalCurrency 0 TotalCount 60 MaxActive 10 SpawnCount 10 WaitBeforeStarting 25 Support 1 Where spawnbot Squad { TFBot { Template T_TFBot_Demo_Burst Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_grenadelauncher "faster reload rate" .2 } } } } WaveSpawn { WaitForAllDead 3 TotalCurrency 0 TotalCount 60 MaxActive 6 SpawnCount 3 WaitBeforeStarting 35 WaitBetweenSpawns 5.5 Support 1 Where spawnbot Squad { TFBot { Template T_TFBot_Soldier_Extended_Battalion } } } } }