// mvm_bigrock #base robot_giant.pop #base robot_standard.pop Waveschedule { Templates { T_TFBot_Pyro_Chef { Class Pyro Skill Easy BehaviorModifiers Mobber Name "Quick-burn Chef" Item "Connoisseur's Cap" WeaponRestrictions PrimaryOnly ItemAttributes { Itemname "TF_WEAPON_FLAMETHROWER" "afterburn duration bonus" 0.0 "move speed bonus" 1.05 } } T_TFBot_Demo_Accurate_Burst { Template T_TFBot_Demo_Burst Name "Loch-n-Burst-Fire Demo" Item "The Loch-n-Load" ItemAttributes { Itemname "The Loch-n-Load" "damage penalty" 0.8 "weapon spread bonus" 0.25 } } T_TFBot_Soldier_Softie { Template T_TFBot_Soldier_Extended_Concheror Name "Spammy Softie Conch Soldier" Attributes "HoldFireUntilFullReload" CharacterAttributes { "Projectile speed increased" 1.5 "damage penalty" 0.02 "fire rate bonus" 0.3 "clip size bonus" 5.0 "move speed penalty" 0.95 "projectile spread angle penalty" 2.0 } } } StartingCurrency 775 RespawnWaveTime 5 CanBotsAttackWhileInSpawnRoom No Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay } Checkpoint Yes WaveSpawn { Where spawnbot Totalcount 22 Maxactive 6 Spawncount 2 Waitbeforestarting 0 WaitBetweenSpawns 10 TotalCurrency 125 Squad { TFBot { Template T_TFBot_Demo_Accurate_Burst } TFBot { Template T_TFBot_Soldier_Softie Attributes "IgnoreFlag" } } } WaveSpawn { Where spawnbot Totalcount 20 Maxactive 5 Spawncount 2 Waitbeforestarting 10 WaitBetweenSpawns 1 TotalCurrency 125 Randomchoice { TFBot { Template T_TFBot_Heavyweapons_Shotgun } TFBot { Template T_TFBot_Scout_Sandman_FastCharge } TFBot { Template T_TFBot_Pyro_Chef } } } } }