//n #base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop population { ItemAttributes //Adds attributes to specified item given to players { ItemName "The Direct Hit" "mod max primary clip override" -1 "damage bonus" 0.1 "apply z velocity on damage" 66 "damage causes airblast" 1 "minicrits become crits" 1 "mult dmg direct hit" 10 "projectile speed increased" 1.5 "blast radius decreased" 0.9 //"explosion particle on direct hit" "hightower_explosion" "explosion particle" "drg_cowmangler_impact_charged" //"projectile trail particle" "~pyrovision_flaregun_trail_crit_red" "mult explosion radius direct hit" 1.5 } StartingCurrency 8000 RespawnWaveTime 1 CanBotsAttackWhileInSpawnRoom no Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 0 TotalCount 1 MaxActive 20 SpawnCount 1 Where spawnbot WaitBeforeStarting 13939939 WaitBetweenSpawns 1 TFBot { Class Scout health 200 skill easy CharacterAttributes { "damage bonus" 0 } } } WaveSpawn { TotalCurrency 0 TotalCount 20 MaxActive 20 SpawnCount 1 Where spawnbot WaitBeforeStarting 1 WaitBetweenSpawns 1 Support 1 TFBot { Class Scout skill easy health 200 CharacterAttributes { "damage bonus" 0 "move speed bonus" 0.5 } } } WaveSpawn { TotalCurrency 0 TotalCount 20 MaxActive 2 SpawnCount 1 Where spawnbot WaitBeforeStarting 1 WaitBetweenSpawns 1 Support 1 TFBot { Class Scout skill easy Attributes MiniBoss CharacterAttributes { "damage bonus" 0 "move speed bonus" 0.5 } } } WaveSpawn { TotalCurrency 0 TotalCount 10 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 1 WaitBetweenSpawns 1 Support 1 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 1 Speed 90 Name "tankboss" StartingPathTrackNode "boss_path_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } }