#base robot_giant.pop #base robot_standard.pop #base robot_click.pop #base robot_click_giant.pop #base robot_hole.pop WaveSchedule { StartingCurrency 1500 RespawnWaveTime 1 CanBotsAttackWhileInSpawnRoom no Mission { Objective DestroySentries Where spawnbot BeginAtWave 1 RunForThisManyWaves 8 InitialCooldown 30 CooldownTime 40 TFBot { Template T_TFBot_SentryBuster } } // Wave 1 (1000) // 1200 + 1000 + 100 (2300) Mission { Objective Engineer Where spawnbot BeginAtWave 1 RunForThisManyWaves 1 InitialCooldown 60 CooldownTime 60 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Name w1_giant TotalCurrency 100 TotalCount 5 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 35 Where spawnbot TFBot { Template T_TFBot_Giant_Pyro Attributes AlwaysCrit } } WaveSpawn { Name w1_wave01 TotalCurrency 150 TotalCount 27 MaxActive 9 SpawnCount 9 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot TFBot { Template T_TFBot_Heavy_Penetration Skill Expert } } WaveSpawn { Name w1_wave02 WaitForAllSpawned w1_wave01 TotalCurrency 150 TotalCount 10 MaxActive 5 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier Attributes AlwaysCrit } TFBot { Template T_TFBot_Giant_Medic_Uber } TFBot { Template T_TFBot_Sniper_Huntsman_Spammer_Penetration } TFBot { Template T_TFBot_Sniper_Huntsman_Spammer_Penetration } TFBot { Template T_TFBot_Sniper_Huntsman_Spammer_Penetration } } } WaveSpawn { Name w1_wave02 WaitForAllSpawned w1_wave01 TotalCurrency 100 TotalCount 4 MaxActive 2 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier Attributes AlwaysCrit } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name w1_wave02_superscout WaitForAllSpawned w1_wave01 TotalCurrency 100 TotalCount 5 MaxActive 4 SpawnCount 2 WaitBeforeStarting 15 WaitBetweenSpawns 20 Where spawnbot TFBot { Template T_TFBot_Giant_Scout_Fast } } WaveSpawn { Name w1_wave03 WaitForAllSpawned w1_wave02 TotalCurrency 200 TotalCount 20 MaxActive 10 SpawnCount 5 WaitBeforeStarting 10 WaitBetweenSpawns 3 Where spawnbot Squad { TFBot { Template T_TFBot_Pyro_Crit } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Heavy_Penetration Skill Expert } TFBot { Template T_TFBot_Heavy_Penetration Skill Expert } } } WaveSpawn { TotalCurrency 200 TotalCount 40 MaxActive 8 SpawnCount 8 WaitBeforeStarting 0 WaitBetweenSpawns 0 Support 1 Where spawnbot RandomChoice { TFBot { Template T_TFBot_Soldier_Stun } TFBot { Template T_TFBot_Soldier_DirectHit } } } } // Wave 2 (1200) // 1200 + 2200 + 200 (3600) Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 2 RunForThisManyWaves 1 InitialCooldown 60 CooldownTime 60 DesiredCount 2 TFBot { Template T_TFBot_Spy } } Mission { Objective Engineer Where spawnbot BeginAtWave 2 RunForThisManyWaves 1 InitialCooldown 120 CooldownTime 60 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { TotalCurrency 150 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 30 Where spawnbot FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 35000 Speed 75 Name "tankboss" StartingPathTrackNode "boss_path_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w2_wave01 TotalCurrency 200 TotalCount 20 MaxActive 12 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot TFBot { Template T_TFBot_Giant_Demo_Burst } } WaveSpawn { Name w2_wave01 TotalCurrency 100 TotalCount 20 MaxActive 8 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 7 Where spawnbot Squad { TFBot { Template T_TFBot_Heavy_Crit } TFBot { Template T_TFBot_Medic_Quickheal } TFBot { Template T_TFBot_Demo_Sticky } TFBot { Template T_TFBot_Demo_Sticky } } } WaveSpawn { Name w2_wave02_heavyrush WaitForAllSpawned w2_wave01 TotalCurrency 150 TotalCount 30 MaxActive 9 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 4 Where spawnbot Squad { TFBot { Template T_TFBot_Heavy_Crit } TFBot { Template T_TFBot_Medic_Quickheal } TFBot { Template T_TFBot_Soldier_Spammer_Backup } } } WaveSpawn { Name w2_wave02_giant WaitForAllSpawned w2_wave01 TotalCurrency 100 TotalCount 4 MaxActive 2 SpawnCount 2 WaitBeforeStarting 40 WaitBetweenSpawns 25 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavy_Flame Attributes AlwaysCrit } TFBot { Template T_TFBot_Medic_Quickheal } } } WaveSpawn { Name w2_wave02 WaitForAllSpawned w2_wave01 TotalCurrency 250 TotalCount 50 MaxActive 9 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 0 Where spawnbot TFBot { Template T_TFBot_Pyro_Dragon_Hard } } WaveSpawn { Name w2_wave03 WaitForAllSpawned w2_wave02 TotalCurrency 150 TotalCount 30 MaxActive 10 SpawnCount 10 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot TFBot { Template T_TFBot_Heavy_Crit } } WaveSpawn { Name w2_wave03 WaitForAllDead w2_wave02 TotalCurrency 100 TotalCount 8 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 25 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Pyro_Dragon } TFBot { Template T_TFBot_Medic_Quickheal } TFBot { Template T_TFBot_Heavy_Crit } TFBot { Template T_TFBot_Heavy_Crit } } } } // Wave 3 (1400) // 1200 + 3600 + 300 (5100) Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 3 RunForThisManyWaves 1 InitialCooldown 60 CooldownTime 30 DesiredCount 3 TFBot { Template T_TFBot_Sniper_Sydney_Sleeper } } Mission { Objective Engineer Where spawnbot BeginAtWave 3 RunForThisManyWaves 1 InitialCooldown 50 CooldownTime 50 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 200 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 30 Where spawnbot FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 30000 Speed 75 Name "tankboss" StartingPathTrackNode "boss_path_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w3_wave01 TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavy_Tomislav Attributes AlwaysCrit tag special_main_left } TFBot { Template T_TFBot_Giant_Medic_Shield_Extended_QuickHeal } } } WaveSpawn { Name w3_wave01 TotalCurrency 100 TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 20 Where spawnbot TFBot { Template T_TFBot_Giant_Scout_Fast_Expert } } WaveSpawn { Name w3_wave01_support TotalCurrency 100 TotalCount 32 MaxActive 12 SpawnCount 4 WaitBeforeStarting 15 WaitBetweenSpawns 0 Where spawnbot TFBot { Template T_TFBot_Sniper_Huntsman_Penetration Attributes AlwaysCrit } } WaveSpawn { Name w3_wave02 WaitForAllSpawned w3_wave01 TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavy_Tomislav Attributes AlwaysCrit tag special_main_right } TFBot { Template T_TFBot_Giant_Medic_Shield_Extended_QuickHeal } } } WaveSpawn { Name w3_wave02 WaitForAllSpawned w3_wave01 TotalCurrency 100 TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 20 Where spawnbot TFBot { Template T_TFBot_Giant_Scout_Fast_Expert } } WaveSpawn { Name w3_wave02_support WaitForAllSpawned w3_wave01_support TotalCurrency 200 TotalCount 40 MaxActive 12 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 0 Where spawnbot TFBot { Template T_TFBot_Scout_Delivery_Hard } } WaveSpawn { WaitForAllSpawned w3_wave02 TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 0 Where spawnbot FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 30000 Speed 75 Name "tankboss" StartingPathTrackNode "boss_path_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w3_wave03 WaitForAllSpawned w3_wave02 TotalCurrency 150 TotalCount 3 MaxActive 3 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavy_Tomislav Attributes AlwaysCrit tag nav_prefer_flank_left } TFBot { Template T_TFBot_Giant_Medic_Shield_Extended_QuickHeal } TFBot { Template T_TFBot_Giant_Soldier_Spammer_Conch } } } WaveSpawn { Name w3_wave03 WaitForAllSpawned w3_wave02 TotalCurrency 150 TotalCount 3 MaxActive 3 SpawnCount 3 WaitBeforeStarting 20 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavy_Tomislav Attributes AlwaysCrit tag nav_prefer_flank_right } TFBot { Template T_TFBot_Giant_Medic_Shield_Extended_QuickHeal } TFBot { Template T_TFBot_Giant_Soldier_Spammer_Conch } } } WaveSpawn { Name w3_wave03 WaitForAllSpawned w3_wave02 TotalCurrency 100 TotalCount 30 MaxActive 12 SpawnCount 3 WaitBeforeStarting 20 WaitBetweenSpawns 0 Where spawnbot TFBot { Template T_TFBot_Demoknight_BattleAxe Attributes AlwaysCrit } } } // Wave 4 (1200) // 1200 + 4800 + 400 (6400) Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w4_wave01 TotalCurrency 120 TotalCount 24 MaxActive 12 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot TFBot { Template T_TFBot_Demo_Crit } } WaveSpawn { Name w4_wave02_giant TotalCurrency 160 TotalCount 32 MaxActive 8 SpawnCount 4 WaitBeforeStarting 20 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Stun_Spammer } TFBot { Template T_TFBot_Medic_Quickuber_Armored } TFBot { Template T_TFBot_Sniper_SMG_Spammer_Expert Attributes AlwaysCrit } TFBot { Template T_TFBot_Sniper_SMG_Spammer_Expert Attributes AlwaysCrit } } } WaveSpawn { Name w4_wave02 WaitForAllSpawned w4_wave01 TotalCurrency 200 TotalCount 20 MaxActive 4 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { Template T_TFBot_Pyro_Crit } TFBot { Template T_TFBot_Medic_Armored } } } WaveSpawn { Name w4_wave02 WaitForAllDead w4_wave01 TotalCurrency 150 TotalCount 30 MaxActive 6 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot TFBot { Template T_TFBot_Soldier_Crit } } WaveSpawn { Name w4_wave03 WaitForAllSpawned w4_wave02_giant TotalCurrency 160 TotalCount 16 MaxActive 8 SpawnCount 4 WaitBeforeStarting 25 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Demo_Bomber_Blast Attributes AlwaysCrit } TFBot { Template T_TFBot_Medic_Quickuber_Armored } TFBot { Template T_TFBot_Medic_Quickuber_Armored } TFBot { Template T_TFBot_Medic_Quickuber_Armored } } } WaveSpawn { Name w4_wave04 WaitForAllSpawned w4_wave03 TotalCurrency 150 TotalCount 30 MaxActive 10 SpawnCount 10 WaitBeforeStarting 10 WaitBetweenSpawns 0 Where spawnbot TFBot { Template T_TFBot_Heavy_Deflector_HoH_Hyper } } WaveSpawn { Name w4_support WaitForAllSpawned w4_wave02 TotalCurrency 200 TotalCount 40 MaxActive 10 SpawnCount 10 WaitBeforeStarting 15 WaitBetweenSpawns 0 Support 1 Where spawnbot RandomChoice { TFBot { Class Scout Skill Expert Attributes AlwaysCrit Name "Crit Scout" Tag "nav_prefer_flank_right" } TFBot { Class Scout Skill Expert Attributes AlwaysCrit Name "Crit Scout" Tag "nav_prefer_flank_left" } } } WaveSpawn { TotalCurrency 60 TotalCount 20 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 20 Support 1 Where spawnbot Squad { TFBot { Template T_TFBot_Engineer_Sentry_Tele_Battle_FastBuild Health 600 } TFBot { Template T_TFBot_Medic_Armored ClassIcon medic_uber_armored_giant } } } } // Wave 5 (1600) // 1200 + 6400 + 500 (8100) Mission { Objective Engineer Where spawnbot BeginAtWave 5 RunForThisManyWaves 1 InitialCooldown 60 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter_FastBuild } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 5 RunForThisManyWaves 1 InitialCooldown 60 CooldownTime 50 DesiredCount 2 TFBot { Template T_TFBot_Sniper_Fullauto } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 0 Where spawnbot FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 50000 Speed 75 Name "tankboss" StartingPathTrackNode "boss_path_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { TotalCurrency 100 TotalCount 16 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where spawnbot TFBot { Template T_TFBot_Giant_Scout_Baseball_Armored Attributes AlwaysCrit } } WaveSpawn { Name w5_wave01 TotalCurrency 200 TotalCount 12 MaxActive 9 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Rocketshotgun_SlowBarrage Attributes AlwaysCrit } TFBot { Template T_TFBot_Medic_Shield_Extended } TFBot { Template T_TFBot_Soldier_TankBuster } } } WaveSpawn { Name w5_wave01 TotalCurrency 100 TotalCount 40 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Demo_Loch_Tankbuster } TFBot { Template T_TFBot_Medic_Shield_Quickfix_Extended } TFBot { Template T_TFBot_Demo_Loch_Tankbuster } TFBot { Template T_TFBot_Demo_Loch_Tankbuster } } } WaveSpawn { Name w5_wave02 WaitForAllSpawned w5_wave01 TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 30 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Barrage_Hyper tag nav_prefer_flank_left } TFBot { Template T_TFBot_Giant_Medic } } } WaveSpawn { Name w5_wave02 WaitForAllSpawned w5_wave01 TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 50 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Barrage_Hyper tag nav_prefer_flank_right } TFBot { Template T_TFBot_Giant_Medic } } } WaveSpawn { Name w5_wave02 WaitForAllSpawned w5_wave01 TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 70 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Barrage_Hyper tag special_main_left } TFBot { Template T_TFBot_Giant_Medic } } } WaveSpawn { Name w5_wave02 WaitForAllSpawned w5_wave01 TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 90 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Barrage_Hyper tag special_main_right } TFBot { Template T_TFBot_Giant_Medic } } } WaveSpawn { Name w5_wave02_heavy WaitForAllSpawned w5_wave01 TotalCurrency 100 TotalCount 24 MaxActive 4 SpawnCount 2 WaitBeforeStarting 30 WaitBetweenSpawns 8 Where spawnbot Squad { TFBot { Template T_TFBot_Heavy_Dragon } TFBot { Template T_TFBot_Medic_Shield_Extended } } } WaveSpawn { Name w5_tank02 WaitForAllDead w5_wave02 TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 50000 Speed 75 Name "tankboss" StartingPathTrackNode "boss_path_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w5_wave03_giant01 WaitForAllSpawned w5_wave02 TotalCurrency 100 TotalCount 8 MaxActive 4 SpawnCount 4 WaitBeforeStarting 20 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Directhit_Barrage_Buff Attributes AlwaysCrit } TFBot { Template T_TFBot_Medic_Shield_Extended } } } WaveSpawn { Name w5_wave03_giant02 WaitForAllSpawned w5_wave03_giant01 TotalCurrency 100 TotalCount 8 MaxActive 8 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Pyro_Backburner tag nav_prefer_flank_right } TFBot { Template T_TFBot_Medic_Shield_Extended } } } WaveSpawn { Name w5_wave03_giant02 WaitForAllSpawned w5_wave03_giant01 TotalCurrency 100 TotalCount 8 MaxActive 8 SpawnCount 2 WaitBeforeStarting 15 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Pyro_Backburner tag nav_prefer_flank_left } TFBot { Template T_TFBot_Medic_Shield_Extended } } } WaveSpawn { Name w5_wave03 WaitForAllSpawned w5_wave02 TotalCurrency 200 TotalCount 60 MaxActive 12 SpawnCount 3 WaitBeforeStarting 20 WaitBetweenSpawns 0 Where spawnbot RandomChoice { TFBot { Template T_TFBot_Heavy_Deflector_Crit } TFBot { Template T_TFBot_Heavy_Flame_Crit } } } } // Wave 6 (2000) // 1200 + 8400 + 600 (10200) Mission { Objective Engineer Where spawnbot BeginAtWave 6 RunForThisManyWaves 1 InitialCooldown 60 CooldownTime 30 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter_Armored Attributes AlwaysCrit } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 6 RunForThisManyWaves 1 InitialCooldown 40 CooldownTime 50 DesiredCount 2 TFBot { Template T_TFBot_Spy_Hyper } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w6_wave01 TotalCurrency 400 TotalCount 16 MaxActive 16 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavy_Deflector_Flame Attributes AlwaysCrit } TFBot { Template T_TFBot_Giant_Medic_Uber_Extended } TFBot { Template T_TFBot_Giant_Soldier_Scatter_Hyper } TFBot { Template T_TFBot_Giant_Soldier_Scatter_Hyper } } } WaveSpawn { Name w6_wave02_superscout WaitForAllDead w6_wave01 TotalCurrency 200 TotalCount 10 MaxActive 1 SpawnCount 1 WaitBeforeStarting 40 WaitBetweenSpawns 10 Where spawnbot TFBot { Name "Bonk League Scout" Class Scout Skill Expert Health 1600 ClassIcon scout_bonk_stun WeaponRestrictions MeleeOnly Attributes AlwaysCrit Item "Bonk! Atomic Punch" Item "Bonk Helm" Item "The Sandman" Attributes MiniBoss ItemAttributes { ItemName "The Sandman" "effect bar recharge rate increased" 0.1 } CharacterAttributes { "airblast vulnerability multiplier" 0.7 "effect bar recharge rate increased" 0.55 "damage force reduction" 0.7 "override footstep sound set" 5 "deploy time increased" 0.5 } } } WaveSpawn { Name w6_wave02 WaitForAllDead w6_wave01 TotalCurrency 200 TotalCount 20 MaxActive 5 SpawnCount 5 WaitBeforeStarting 20 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavy_Brassbeast_Hyper Attributes AlwaysCrit tag special_main_left } TFBot { Template T_TFBot_Giant_Medic_Vaccinator_Blast Health 4500 } TFBot { Template T_TFBot_Demo_Scatter_Hyper } TFBot { Template T_TFBot_Demo_Scatter_Hyper } TFBot { Template T_TFBot_Demo_Scatter_Hyper } } } WaveSpawn { Name w6_wave02 WaitForAllDead w6_wave01 TotalCurrency 200 TotalCount 20 MaxActive 5 SpawnCount 5 WaitBeforeStarting 30 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavy_Tomislav_Hyper Attributes AlwaysCrit tag special_main_right } TFBot { Template T_TFBot_Giant_Medic_Vaccinator_Bullet Health 4500 } TFBot { Template T_TFBot_Soldier_Scatter_Hyper } TFBot { Template T_TFBot_Soldier_Scatter_Hyper } TFBot { Template T_TFBot_Soldier_Scatter_Hyper } } } WaveSpawn { Name w6_tank WaitForAllSpawned w6_wave02 TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 0 Where spawnbot FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 50000 Speed 75 Name "tankboss" StartingPathTrackNode "boss_path_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w6_wave03 WaitForAllSpawned w6_wave02 TotalCurrency 200 TotalCount 16 MaxActive 8 SpawnCount 4 WaitBeforeStarting 20 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavy_Shotgun_Burst_Expert Attributes AlwaysCrit } TFBot { Template T_TFBot_Medic_Long_Quickfix } } } WaveSpawn { Name w6_wave04 WaitForAllSpawned w6_wave03 TotalCurrency 400 TotalCount 8 MaxActive 8 SpawnCount 2 WaitBeforeStarting 20 WaitBetweenSpawns 20 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Demo_Scatter_Hyper } TFBot { Template T_TFBot_Giant_Medic_Shield_Extended_QuickHeal } } } WaveSpawn { Name w6_wave04 WaitForAllDead w6_wave03 TotalCurrency 100 TotalCount 20 MaxActive 4 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 0 Support 1 Where spawnbot TFBot { Template T_TFBot_Scout_Hyper_Bonk } } WaveSpawn { Name w6_support WaitForAllDead w6_wave01 TotalCurrency 100 TotalCount 48 MaxActive 8 SpawnCount 8 WaitBeforeStarting 0 WaitBetweenSpawns 0 Support 1 Where spawnbot TFBot { Template T_TFBot_Scout_Hyper_Bonk } } } // Wave 7 (2000) // 1200 + 10400 + 700 (12300) Mission { Objective Engineer Where spawnbot BeginAtWave 7 RunForThisManyWaves 1 InitialCooldown 60 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter_Hyper } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w7_tank TotalCurrency 1200 TotalCount 6 MaxActive 4 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 30 Where spawnbot Tank { Health 45000 Name Tank Speed 75 StartingPathTrackNode boss_path_a1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w7_wave01 TotalCurrency 100 TotalCount 8 MaxActive 4 SpawnCount 2 WaitBeforeStarting 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Demo_Spammer_Burst_Hyper Attributes AlwaysCrit } TFBot { Template T_TFBot_Medic_Quickheal } } } WaveSpawn { Name w7_wave01 TotalCurrency 200 TotalCount 80 MaxActive 16 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot RandomChoice { TFBot { Template T_TFBot_Soldier_Burst_Hyper } TFBot { Template T_TFBot_Soldier_Burst_Hyper } TFBot { Template T_TFBot_Pyro_Hyper } TFBot { Template T_TFBot_Pyro_Hyper } TFBot { Template T_TFBot_Heavy_Penetration Attributes AlwaysCrit ItemAttributes { ItemName "Iron Curtain" "projectile penetration" 1 "damage bonus" 3.0 } } TFBot { Template T_TFBot_Heavy_Penetration Attributes AlwaysCrit ItemAttributes { ItemName "Iron Curtain" "projectile penetration" 1 "damage bonus" 3.0 } } } } WaveSpawn { Name w7_wave02 WaitForAllSpawned w7_wave01 TotalCurrency 100 TotalCount 8 MaxActive 4 SpawnCount 2 WaitBeforeStarting 20 WaitBetweenSpawns 20 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Burst_Spammer_Hyper Attributes AlwaysCrit } TFBot { Template T_TFBot_Medic_Quickheal } } } WaveSpawn { Name w7_wave02 WaitForAllSpawned w7_wave01 TotalCurrency 200 TotalCount 80 MaxActive 16 SpawnCount 4 WaitBeforeStarting 20 WaitBetweenSpawns 0 Where spawnbot RandomChoice { TFBot { Template T_TFBot_Scout_Blaster_Hyper Attributes AlwaysCrit } TFBot { Template T_TFBot_Scout_Blaster_Hyper Attributes AlwaysCrit } TFBot { Template T_TFBot_Demo_Burst_Hyper } TFBot { Template T_TFBot_Demo_Burst_Hyper } TFBot { Template T_TFBot_Heavy_Deflector_Pusher Attributes AlwaysCrit ItemAttributes { ItemName deflector "attack projectiles" 2 "damage causes airblast" 1 "damage bonus" 3 } } TFBot { Template T_TFBot_Heavy_Deflector_Pusher Attributes AlwaysCrit ItemAttributes { ItemName deflector "attack projectiles" 2 "damage causes airblast" 1 "damage bonus" 3 } } } } WaveSpawn { Name w7_wave03 WaitForAllSpawned w7_wave02 TotalCurrency 100 TotalCount 10 MaxActive 10 SpawnCount 2 WaitBeforeStarting 20 WaitBetweenSpawns 5 Where spawnbot RandomChoice { TFBot { Template T_TFBot_Giant_Scout_Blaster_Hyper_Armored Attributes AlwaysCrit tag nav_prefer_flank_left } TFBot { Template T_TFBot_Giant_Scout_Blaster_Hyper_Armored Attributes AlwaysCrit tag nav_prefer_flank_right } } } WaveSpawn { Name w7_lasttank WaitForAllSpawned w7_wave03 TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Tank { Health 160000 Name Tank Speed 75 Skin 1 StartingPathTrackNode boss_path_a1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } // Wave 8 (600) // 1200 + 11000 + 700 (12900) Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 8 RunForThisManyWaves 1 InitialCooldown 10 CooldownTime 10 DesiredCount 6 TFBot { Template T_TFBot_Sniper_Deathray } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 8 RunForThisManyWaves 1 InitialCooldown 20 CooldownTime 10 DesiredCount 6 TFBot { Template T_TFBot_Spy_Hyper } } Wave { StartWaveOutput { Target wave_start_relay_boss Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Name w8_fakeboss TotalCurrency 600 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot TFBot { Template T_TFBot_Chief_Gauntlet Attributes AlwaysCrit Name "Ultra Captain Punch?" } } WaveSpawn { Name w8_realboss WaitForAllDead w8_fakeboss TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 0 Where spawnbot TFBot { Name "The Real Captain" Class Heavyweapons ClassIcon heavy_chief Health 90000 Scale 1.9 ForceRomeVision 1 AimTrackingInterval 0 // Cycle states ChangeAttributes { Name "Shotgun" Delay 0 Repeats 1 IfHealthBelow 75000 } ChangeAttributes { Name "Minigun" Delay 0 Repeats 1 IfHealthBelow 60000 } ChangeAttributes { Name "Shotgun" Delay 0 Repeats 1 IfHealthBelow 45000 } ChangeAttributes { Name "Minigun" Delay 0 Repeats 1 IfHealthBelow 30000 } ChangeAttributes { Name "Shotgun" Delay 0 Repeats 1 IfHealthBelow 15000 } EventChangeAttributes { Default // Same as Minigun { Skill Expert Item "Iron Curtain" Item "War Head" WeaponRestrictions PrimaryOnly Attributes AlwaysCrit Attributes MiniBoss Attributes UseBossHealthBar ItemAttributes { ItemName "Iron Curtain" "damage bonus" 3.0 "attack projectiles" 2 "damage causes airblast" 1 "projectile penetration" 1 } CharacterAttributes { "move speed bonus" 0.4 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } } Minigun { Skill Expert Item "Iron Curtain" Item "War Head" WeaponRestrictions PrimaryOnly Attributes AlwaysCrit Attributes MiniBoss Attributes UseBossHealthBar ItemAttributes { ItemName "Iron Curtain" "damage bonus" 3.0 "attack projectiles" 2 "damage causes airblast" 1 "projectile penetration" 1 } CharacterAttributes { "move speed bonus" 0.4 "health regen" 250 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } } Shotgun { Skill Expert Item "Iron Curtain" Item "War Head" WeaponRestrictions SecondaryOnly Attributes AlwaysCrit Attributes HoldFireUntilFullReload Attributes MiniBoss Attributes UseBossHealthBar ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_HWG" "damage bonus" 100 } CharacterAttributes { "move speed bonus" 0.4 "health regen" 250 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } } } } } WaveSpawn { Name w8_support WaitForAllDead w8_fakeboss TotalCurrency 0 TotalCount 40 MaxActive 8 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 0 Where spawnbot Support 1 TFBot { Template T_TFBot_Heavy_Juggernaut_Minigun } } } }