#base robot_giant.pop #base robot_standard.pop #base ex_upgrade_click.pop #base robot_gatebot.pop #base robot_click.pop #base robot_click_giant.pop population { StartingCurrency 1200 RespawnWaveTime 5 CanBotsAttackWhileInSpawnRoom no Advanced 1 Mission { Objective DestroySentries Where spawnbot BeginAtWave 1 RunForThisManyWaves 7 InitialCooldown 40 CooldownTime 35 TFBot { Template T_TFBot_SentryBuster } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 1 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 45 DesiredCount 2 TFBot { Template T_TFBot_Spy } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 1 RunForThisManyWaves 1 InitialCooldown 45 CooldownTime 50 DesiredCount 2 TFBot { Template T_TFBot_Sniper_Sydney_Sleeper } } Mission { Objective Engineer Where spawnbot BeginAtWave 2 RunForThisManyWaves 2 InitialCooldown 30 CooldownTime 60 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 2 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 50 DesiredCount 2 TFBot { Template T_TFBot_Sniper } } Mission { Objective Engineer Where spawnbot BeginAtWave 4 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 60 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 4 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Sniper } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 5 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 3 TFBot { Template T_TFBot_Spy_Ninja } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 5 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 3 TFBot { Template T_TFBot_Sniper_Sydney_Razorback } } Mission { Objective Engineer Where spawnbot BeginAtWave 5 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 50 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 7 RunForThisManyWaves 1 InitialCooldown 25 CooldownTime 25 DesiredCount 8 TFBot { Template T_TFBot_Spy_Ninja } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 7 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 4 TFBot { Template T_TFBot_Sniper_Crocostyle } } Mission { Objective Engineer Where spawnbot BeginAtWave 7 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter } } Mission { Objective Engineer Where spawnbot BeginAtWave 6 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 60 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 6 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Sniper_Fullauto } } Wave { WaitWhenDone 65 Checkpoint Yes Description "Total : 600 + 800 + 100 (1500)" StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w1_samurai01 TotalCurrency 200 TotalCount 8 MaxActive 2 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 15 Where spawnbot TFBot { Template T_TFBot_Demoman_Samurai } } WaveSpawn { Name w1_wave01 TotalCurrency 160 TotalCount 36 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot TFBot { ClassIcon demo Health 175 Name Demoman Class Demoman Skill Expert } } WaveSpawn { Name w1_wave01 TotalCurrency 140 TotalCount 32 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot TFBot { ClassIcon heavy Health 300 Name HeavyWeapons Class HeavyWeapons Skill Expert } } WaveSpawn { Name w1_wave02 WaitForAllSpawned w1_wave01 TotalCurrency 100 TotalCount 4 MaxActive 2 SpawnCount 2 WaitBeforeStarting 15 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Demo_RapidFire } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name w1_wave02 WaitForAllDead w1_wave01 TotalCurrency 100 TotalCount 42 MaxActive 14 SpawnCount 14 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot TFBot { Template T_TFBot_Scout_Melee } } WaveSpawn { Name w1_samurai02 WaitForAllDead w1_samurai01 TotalCurrency 50 TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 3 Where spawnbot TFBot { Template T_TFBot_Demoman_Samurai } } WaveSpawn { Name w1_wave03 WaitForAllSpawned w1_wave02 TotalCurrency 50 TotalCount 8 MaxActive 8 SpawnCount 4 WaitBeforeStarting 16 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_RocketPush } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } } Wave { WaitWhenDone 65 Checkpoint Yes Description "Total : 600 + 1800 + 200 (2600)" StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w2_giant01 TotalCurrency 200 TotalCount 4 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 30 Where spawnbot TFBot { Template T_TFBot_Giant_Soldier } } WaveSpawn { Name w2_wave01 TotalCurrency 240 TotalCount 24 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon pyro Health 175 Name Pyro Class Pyro Skill Expert } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name w2_wave01 TotalCurrency 120 TotalCount 24 MaxActive 10 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot TFBot { Template T_TFBot_Scout_Sandman } } WaveSpawn { Name w2_wave02 WaitForAllSpawned w2_wave01 TotalCurrency 120 TotalCount 35 MaxActive 14 SpawnCount 7 WaitBeforeStarting 15 WaitBetweenSpawns 0 Where spawnbot TFBot { Template T_TFBot_Sniper_Huntsman Attributes "AlwaysCrit" } } WaveSpawn { WaitForAllSpawned w2_wave02 TotalCurrency 120 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 25000 Name Tank Speed 75 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { WaitForAllDead w2_wave02 TotalCurrency 200 TotalCount 20 MaxActive 15 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier } TFBot { Template T_TFBot_Sniper_Huntsman Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Sniper_Huntsman Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Sniper_Huntsman Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Soldier_Extended_Concheror } } } WaveSpawn { TotalCurrency 100 TotalCount 20 MaxActive 2 SpawnCount 2 WaitBeforeStarting 25 WaitBetweenSpawns 0 Support 1 Where spawnbot TFBot { Template T_TFBot_Demoknight_Persian } } } Wave { WaitWhenDone 65 Checkpoint Yes Description "Total : 600 + 3000 + 300 (3900)" StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w3_wave01 TotalCurrency 300 TotalCount 12 MaxActive 12 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 25 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavy_Flame Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Giant_Medic_Vaccinator_Bullet } TFBot { Template T_TFBot_Giant_Medic_Vaccinator_Blast } TFBot { Template T_TFBot_Giant_Medic_Vaccinator_Fire } } } WaveSpawn { Name w3_wave01 TotalCurrency 150 TotalCount 32 MaxActive 16 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot TFBot { Template T_TFBot_Scout_Melee Attributes "AlwaysCrit" } } WaveSpawn { Name w3_wave02 WaitForAllDead w3_wave01 TotalCurrency 100 TotalCount 40 MaxActive 8 SpawnCount 2 WaitBeforeStarting 20 WaitBetweenSpawns 0 Where spawnbot TFBot { Template T_TFBot_Heavy_Natascha Tag "nav_prefer_flank_left" } } WaveSpawn { Name w3_wave02 WaitForAllDead w3_wave01 TotalCurrency 100 TotalCount 40 MaxActive 8 SpawnCount 2 WaitBeforeStarting 20 WaitBetweenSpawns 0 Where spawnbot TFBot { Template T_TFBot_Soldier_Dumpster_Hard Tag "nav_prefer_flank_right" } } WaveSpawn { Name w3_giant WaitForAllSpawned w3_wave01 TotalCurrency 200 TotalCount 10 MaxActive 4 SpawnCount 2 WaitBeforeStarting 25 WaitBetweenSpawns 15 Where spawnbot TFBot { Template T_TFBot_Giant_Scout_FAN } } WaveSpawn { Name w3_wave03 WaitForAllSpawned w3_wave02 TotalCurrency 150 TotalCount 15 MaxActive 15 SpawnCount 15 WaitBeforeStarting 15 WaitBetweenSpawns 0 Where spawnbot TFBot { Template T_TFBot_Scout_FAN_Pusher } } WaveSpawn { Name w3_wave04 WaitForAllDead w3_wave03 TotalCurrency 100 TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Extended_Concheror } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name w3_wave04 WaitForAllDead w3_wave03 TotalCurrency 100 TotalCount 24 MaxActive 12 SpawnCount 12 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot TFBot { Template T_TFBot_Pyro_Future_Flaregun } } } Wave { WaitWhenDone 65 Checkpoint Yes Description "Total : 600 + 4200 + 400 (5200)" StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w4_tank TotalCurrency 220 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 35000 Name "Tank" Speed 75 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w4_wave01 TotalCurrency 150 TotalCount 50 MaxActive 16 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot RandomChoice { TFBot { Template T_TFBot_Demo_Samurai_Easy Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Demo_Samurai_Easy Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Demo_Samurai_Easy Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Demo_Samurai_Easy Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Soldier_Samurai Attributes "AlwaysCrit" } } } WaveSpawn { Name w4_tank WaitForAllSpawned w4_wave01 TotalCurrency 220 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 0 Where spawnbot FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 25000 Name "Tank" Speed 75 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w4_giant01 WaitForAllSpawned w4_wave01 TotalCurrency 100 TotalCount 8 MaxActive 5 SpawnCount 1 WaitBeforeStarting 25 WaitBetweenSpawns 10 Where spawnbot TFBot { Template T_TFBot_Giant_Pyro Attributes "AlwaysCrit" } } WaveSpawn { Name w4_wave02 WaitForAllSpawned w4_tank TotalCurrency 150 TotalCount 30 MaxActive 15 SpawnCount 15 WaitBeforeStarting 10 WaitBetweenSpawns 0 Where spawnbot TFBot { Template T_TFBot_Sniper_Huntsman_Spammer_Bleed_Normal Attributes "AlwaysCrit" } } WaveSpawn { Name w4_wave03 WaitForAllSpawned w4_wave02 TotalCurrency 360 TotalCount 72 MaxActive 16 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 0 Where spawnbot RandomChoice { TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner ItemAttributes { ItemName tf_weapon_rocketlauncher "fire rate bonus" 0.6 "faster reload rate" -0.8 } } TFBot { Template T_TFBot_Soldier_Extended_Concheror ItemAttributes { ItemName tf_weapon_rocketlauncher "faster reload rate" -0.8 "fire rate bonus" 0.6 } } TFBot { Template T_TFBot_Soldier_Extended_Battalion ItemAttributes { ItemName tf_weapon_rocketlauncher "fire rate bonus" 0.6 "faster reload rate" -0.8 } } } } WaveSpawn { Name w4_giant02 WaitForAllSpawned w4_giant01 TotalCurrency 200 TotalCount 12 MaxActive 6 SpawnCount 3 WaitBeforeStarting 15 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Sniper_Hunter_Penetration } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } } Wave { WaitWhenDone 65 Checkpoint Yes Description "Total : 600 + 5300 + 500 (6400)" StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w5_wave01 TotalCurrency 400 TotalCount 16 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavy_Deflector_Pusher Tag "special_main_right" } TFBot { Template T_TFBot_Medic_Kritzkrieg Tag "special_main_right" } TFBot { Template T_TFBot_Medic_Long_Quickfix Tag "special_main_right" } TFBot { Template T_TFBot_Medic_Long_Quickfix Tag "special_main_right" } } } WaveSpawn { Name w5_wave01 TotalCurrency 400 TotalCount 16 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavy_Brassbeast Tag "special_main_left" } TFBot { Template T_TFBot_Medic_Kritzkrieg Tag "special_main_left" } TFBot { Template T_TFBot_Medic_Long_Quickfix Tag "special_main_left" } TFBot { Template T_TFBot_Medic_Long_Quickfix Tag "special_main_left" } } } WaveSpawn { Name w5_superscout WaitForAllDead w5_wave01 TotalCurrency 100 TotalCount 12 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot TFBot { Template T_TFBot_Giant_Scout_Fast_Baseball } } WaveSpawn { Name w5_wave02 WaitForAllDead w5_wave01 TotalCurrency 250 TotalCount 50 MaxActive 15 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { Template T_TFBot_Heavy_Deflector_Pusher } TFBot { Template T_TFBot_Medic_Shield_Quickfix_Extended } TFBot { Template T_TFBot_Soldier_Airborne } TFBot { Template T_TFBot_Soldier_Airborne } TFBot { Template T_TFBot_Soldier_Airborne } } } WaveSpawn { Name w5_wave03 WaitForAllSpawned w5_wave02 TotalCurrency 150 TotalCount 30 MaxActive 15 SpawnCount 15 WaitBeforeStarting 15 WaitBetweenSpawns 10 Where spawnbot TFBot { Template T_TFBot_Heavy_Deflector_Flame } } WaveSpawn { Name w5_wave04 WaitForAllSpawned w5_wave03 TotalCurrency 300 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 0 Where spawnbot TFBot { Template T_TFBot_Giant_Soldier_Spammer_Crit } } WaveSpawn { Name w5_support01 WaitForAllDead w5_wave01 TotalCurrency 100 TotalCount 24 MaxActive 4 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 0 Support 1 Where spawnbot TFBot { Template T_TFBot_Pyro_Backburner } } } Wave { WaitWhenDone 65 Checkpoint Yes Description "Total : 600 + 6500 + 600 (7700)" StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w6_tank01 TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 35000 Name "Tank" Speed 75 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w6_wave01 TotalCurrency 100 TotalCount 16 MaxActive 16 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Demo_Bomber_Burst Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Medic_Vaccinator_Bullet_Click } TFBot { Template T_TFBot_Medic_Vaccinator_Blast_Click } TFBot { Template T_TFBot_Medic_Vaccinator_Fire_Click } } } WaveSpawn { Name w6_tank02 WaitForAllSpawned w6_wave01 TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 25000 Name Tank Speed 75 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w6_superscout WaitForAllSpawned w6_wave01 TotalCurrency 200 TotalCount 10 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 20 Where spawnbot TFBot { Template T_TFBot_Giant_Scout_Blaster_Pusher } } WaveSpawn { Name w6_wave02 WaitForAllDead w6_wave01 TotalCurrency 100 TotalCount 40 MaxActive 6 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Soldier_Crit } TFBot { Template T_TFBot_Medic_Vaccinator_Blast_Click } } } WaveSpawn { Name w6_wave02 WaitForAllDead w6_wave01 TotalCurrency 100 TotalCount 40 MaxActive 6 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Heavy_Deflector_Crit } TFBot { Template T_TFBot_Medic_Vaccinator_Bullet_Click } } } WaveSpawn { Name w6_wave02 WaitForAllDead w6_wave01 TotalCurrency 100 TotalCount 40 MaxActive 6 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Pyro_Crit } TFBot { Template T_TFBot_Medic_Vaccinator_Fire_Click } } } WaveSpawn { Name w6_giantsolly WaitForAllSpawned w6_superscout TotalCurrency 50 TotalCount 5 MaxActive 2 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot TFBot { Template T_TFBot_Giant_Pyro_Heal } } WaveSpawn { Name w6_lasttank WaitForAllSpawned w6_wave02 TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 25 WaitBetweenSpawns 0 Where spawnbot FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 40000 Name "Tank" Speed 75 Skin 1 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w6_wave03 WaitForAllDead w6_wave02 TotalCurrency 400 TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 30 WaitBetweenSpawns 15 Where spawnbot TFBot { Template T_TFBot_Giant_Pyro_Heal } } WaveSpawn { Name w6_wave03 WaitForAllDead w6_wave02 TotalCurrency 150 TotalCount 32 MaxActive 8 SpawnCount 4 WaitBeforeStarting 30 WaitBetweenSpawns 0 Where spawnbot TFBot { Template T_TFBot_Heavy_IronFist_Airblast } } } Wave { WaitWhenDone 65 Checkpoint Yes Description "Total : 600 + 7000 + 600 (8200)" StartWaveOutput { Target wave_start_relay_boss Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w7_wave TotalCurrency 400 TotalCount 20 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Scout_Hyper_Armored } TFBot { Template T_TFBot_Giant_Demo_Spammer_Hyper } TFBot { Template T_TFBot_Giant_Pyro_Hyper } TFBot { Template T_TFBot_Giant_Heavy_Brassbeast_Hyper Attributes AlwaysCrit } } } WaveSpawn { Name w7_boss WaitForAllDead w7_wave TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 0 Where spawnbot TFBot { ClassIcon soldier_samurai Scale 1.9 Health 60000 Name "Rocket Shogun" Class Soldier Skill Expert Item "The Shogun's Shoulder Guard" Item "Soldier Samurai Hat" Item "harvest_rocketlauncher_autumn" Item "the concheror" Attributes MiniBoss Attributes UseBossHealthBar Attributes SpawnWithFullCharge ItemAttributes { ItemName "harvest_rocketlauncher_autumn" "faster reload rate" -0.8 "fire rate bonus" 0.6 "projectile spread angle penalty" 5 "damage bonus" 2.0 "heal on hit for rapidfire" 400 } CharacterAttributes { "move speed bonus" 0.5 "heal on kill" 10000 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "increase buff duration" 9.0 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.5 } } } WaveSpawn { Name w7_support01 TotalCurrency 50 TotalCount 10 MaxActive 4 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 0 Support 1 Where spawnbot Squad { TFBot { Template T_TFBot_Soldier_DirectHit_Spammer_Buff } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name w7_support01 WaitForAllDead w7_wave TotalCurrency 50 TotalCount 10 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 0 Support 1 Where spawnbot Squad { TFBot { Template T_TFBot_Soldier_TankBuster } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name w7_support02 WaitForAllDead w7_wave TotalCurrency 0 TotalCount 16 MaxActive 4 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 0 Support 1 Where spawnbot Squad { TFBot { Template T_TFBot_Demoman_Samurai Attributes "AlwaysCrit" } } } } }