#base robot_giant.pop #base robot_standard.pop #base ex_upgrade_click.pop #base robot_gatebot.pop #base robot_click.pop #base robot_click_giant.pop WaveSchedule { StartingCurrency 1200 RespawnWaveTime 2 CanBotsAttackWhileInSpawnRoom no Advanced 1 Mission { Objective DestroySentries Where spawnbot BeginAtWave 1 RunForThisManyWaves 5 InitialCooldown 30 CooldownTime 30 TFBot { Template T_TFBot_SentryBuster } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 1 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 60 DesiredCount 2 TFBot { Template T_TFBot_Sniper } } Mission { Objective Engineer Where spawnbot BeginAtWave 2 RunForThisManyWaves 1 InitialCooldown 60 CooldownTime 60 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 3 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 4 TFBot { Template T_TFBot_Spy } } Mission { Objective Engineer Where spawnbot BeginAtWave 4 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 60 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 4 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 60 DesiredCount 3 TFBot { Template T_TFBot_Sniper_Sydney_Sleeper } } Mission { Objective Engineer Where spawnbot BeginAtWave 5 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 60 DesiredCount 2 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 5 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Spy_Ninja } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 6 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 40 DesiredCount 8 TFBot { Template T_TFBot_Sniper_Fullauto } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 6 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 40 DesiredCount 8 TFBot { Template T_TFBot_Spy_Ninja } } Wave { WaitWhenDone 65 Checkpoint Yes Description "Total : 1200 + 100 (1300)" StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w1_support TotalCurrency 100 TotalCount 20 MaxActive 4 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 10 Support 1 Where spawnbot TFBot { Template T_TFBot_Heavy_Natascha } } WaveSpawn { Name w1_giantheavy TotalCurrency 200 TotalCount 20 MaxActive 10 SpawnCount 10 WaitBeforeStarting 10 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavy_Natascha } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name w1_wave01 TotalCurrency 80 TotalCount 16 MaxActive 16 SpawnCount 16 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot TFBot { Template T_TFBot_Scout_Bonk } } WaveSpawn { Name w1_wave02 WaitForAllDead w1_giantheavy TotalCurrency 120 TotalCount 30 MaxActive 15 SpawnCount 15 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot TFBot { Template T_TFBot_Scout_Bonk } } WaveSpawn { Name w1_wave03 WaitForAllSpawned w1_wave02 TotalCurrency 200 TotalCount 56 MaxActive 14 SpawnCount 7 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot TFBot { Class Soldier Skill Normal } } WaveSpawn { Name w1_wave03 WaitForAllDead w1_wave02 TotalCurrency 100 TotalCount 16 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { Class Soldier Skill Hard } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name w1_wave04 WaitForAllSpawned w1_wave03 TotalCurrency 100 TotalCount 24 MaxActive 12 SpawnCount 12 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot TFBot { Template T_TFBot_Heavy_Bearweight } } WaveSpawn { Name w1_wave04 WaitForAllSpawned w1_wave03 TotalCurrency 100 TotalCount 4 MaxActive 4 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavy_Natascha } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } } Wave { WaitWhenDone 65 Checkpoint Yes Description "Total : 2300 + 200 (2500)" StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w2_pyro TotalCurrency 100 TotalCount 28 MaxActive 14 SpawnCount 7 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot TFBot { Class Pyro Skill Hard } } WaveSpawn { Name w2_giantdemo TotalCurrency 300 TotalCount 12 MaxActive 4 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 20 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Demo_Scatter } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { Name w2_wave01 TotalCurrency 100 TotalCount 14 MaxActive 7 SpawnCount 7 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot TFBot { Template T_TFBot_Sniper_Huntsman } } WaveSpawn { Name w2_wave02 WaitForAllSpawned w2_wave01 TotalCurrency 150 TotalCount 24 MaxActive 16 SpawnCount 8 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Heavyweapons_Shotgun } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name w2_giantscout01 WaitForAllDead w2_wave01 TotalCurrency 50 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 20 Where spawnbot TFBot { Template T_TFBot_Giant_Scout_Baseball } } WaveSpawn { Name w2_wave03 WaitForAllSpawned w2_wave02 TotalCurrency 100 TotalCount 44 MaxActive 18 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Class Pyro Skill Hard } TFBot { Template T_TFBot_Soldier_Extended_Concheror } } } WaveSpawn { Name w2_giantscout02 WaitForAllDead w2_wave03 TotalCurrency 50 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 25 Where spawnbot TFBot { Template T_TFBot_Giant_Scout_Baseball } } WaveSpawn { Name w2_wave04 WaitForAllSpawned w2_wave03 TotalCurrency 150 TotalCount 14 MaxActive 14 SpawnCount 14 WaitBeforeStarting 10 WaitBetweenSpawns 0 Where spawnbot TFBot { Skill Expert Template T_TFBot_Sniper_Huntsman } } WaveSpawn { Name w2_wave05 WaitForAllDead w2_wave04 TotalCurrency 100 TotalCount 40 MaxActive 18 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot RandomChoice { TFBot { Template T_TFBot_ScorchShot_FastShot } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast } } } } Wave { WaitWhenDone 65 Checkpoint Yes Description "Total : 3500 + 300 (3700)" StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w3_tank TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Tank { Health 30000 Name Tank Speed 75 StartingPathTrackNode boss_path_a1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w3_wave01 TotalCurrency 100 TotalCount 12 MaxActive 4 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot TFBot { Template T_TFBot_Demoman_Samurai } } WaveSpawn { Name w3_wave01 TotalCurrency 50 TotalCount 4 MaxActive 4 SpawnCount 4 WaitBeforeStarting 15 WaitBetweenSpawns 0 Where spawnbot TFBot { Template T_TFBot_Scout_Marker_Spammer Attributes "AlwaysCrit" } } WaveSpawn { Name w3_wave02 WaitForAllSpawned w3_wave01 TotalCurrency 200 TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 20 WaitBetweenSpawns 20 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer_Reload Tag "special_main_right" } TFBot { Template T_TFBot_Giant_Medic } } } WaveSpawn { Name w3_wave02 WaitForAllSpawned w3_wave01 TotalCurrency 40 TotalCount 8 MaxActive 4 SpawnCount 4 WaitBeforeStarting 30 WaitBetweenSpawns 15 Where spawnbot TFBot { Template T_TFBot_Demoman_Samurai } } WaveSpawn { Name w3_wave03 WaitForAllSpawned w3_wave02 TotalCurrency 200 TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 20 WaitBetweenSpawns 20 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer_Reload Tag "special_main_left" } TFBot { Template T_TFBot_Giant_Medic } } } WaveSpawn { Name w3_wave03 WaitForAllDead w3_wave02 TotalCurrency 210 TotalCount 40 MaxActive 12 SpawnCount 4 WaitBeforeStarting 20 WaitBetweenSpawns 3 Where spawnbot TFBot { Class HeavyWeapons Skill Hard } } WaveSpawn { Name w3_wave04 WaitForAllDead w3_wave03 TotalCurrency 100 TotalCount 20 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { Template T_TFBot_Soldier_DirectHit_Buff } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name w3_wave04 WaitForAllDead w3_wave03 TotalCurrency 150 TotalCount 60 MaxActive 12 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot TFBot { Template T_TFBot_Scout_Marker_Sandman } } } Wave { WaitWhenDone 65 Checkpoint Yes Description "Total : 4900 + 400 (5300)" StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w4_wave01 TotalCurrency 300 TotalCount 24 MaxActive 16 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Stun Attributes AlwaysCrit } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name w4_wave01 TotalCurrency 100 TotalCount 32 MaxActive 4 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot TFBot { Template T_TFBot_Demoknight_Mittens } } WaveSpawn { Name w4_wave02 WaitForAllSpawned w4_wave01 TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 0 Where spawnbot TFBot { Template T_TFBot_Giant_Heavy_Booster_Hyper } } WaveSpawn { Name w4_wave02 WaitForAllSpawned w4_wave01 TotalCurrency 100 TotalCount 16 MaxActive 16 SpawnCount 16 WaitBeforeStarting 15 WaitBetweenSpawns 0 Where spawnbot TFBot { Template T_TFBot_Demoknight_Mittens } } WaveSpawn { Name w4_wave03 WaitForAllDead w4_wave02 TotalCurrency 150 TotalCount 52 MaxActive 16 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 0 Where spawnbot TFBot { Template T_TFBot_Soldier_TankBuster Attributes "AlwaysCrit" } } WaveSpawn { Name w4_giantscout01 WaitForAllDead w4_wave02 TotalCurrency 100 TotalCount 5 MaxActive 4 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where spawnbot TFBot { Template T_TFBot_Giant_Scout_Fast_Bonk } } WaveSpawn { Name w4_wave04 WaitForAllSpawned w4_wave03 TotalCurrency 100 TotalCount 21 MaxActive 6 SpawnCount 3 WaitBeforeStarting 15 WaitBetweenSpawns 0 Where spawnbot TFBot { Template T_TFBot_Heavy_IronFist_Airblast } } WaveSpawn { Name w4_wave04 WaitForAllDead w4_wave03 TotalCurrency 300 TotalCount 60 MaxActive 12 SpawnCount 4 WaitBeforeStarting 15 WaitBetweenSpawns 0 Where spawnbot TFBot { Template T_TFBot_Heavy_Deflector_HoH } } WaveSpawn { Name w4_wave04 WaitForAllSpawned w4_wave03 TotalCurrency 200 TotalCount 4 MaxActive 2 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 15 Where spawnbot TFBot { Template T_TFBot_Giant_Pyro_Backburner } } WaveSpawn { Name w4_wave05 WaitForAllSpawned w4_wave04 TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 20 WaitBetweenSpawns 0 Where spawnbot TFBot { Template T_TFBot_Giant_Scout_Delivery_Hyper } } } Wave { WaitWhenDone 65 Checkpoint Yes Description "Total : 7000 + 500 (7500)" StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w5_wave01 TotalCurrency 100 TotalCount 4 MaxActive 4 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Soldier_BurstFire } TFBot { Template T_TFBot_Giant_Medic_Vaccinator_Bullet } TFBot { Template T_TFBot_Giant_Medic_Vaccinator_Blast } TFBot { Template T_TFBot_Giant_Medic_Vaccinator_Fire } } } WaveSpawn { Name w5_wave01 TotalCurrency 100 TotalCount 32 MaxActive 16 SpawnCount 16 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot TFBot { Template T_TFBot_Scout_Bonk_Expert } } WaveSpawn { Name w5_tank01 TotalCurrency 400 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Tank { Health 30000 Name Tank Speed 75 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w5_giantblastsoldier WaitForAllDead w5_tank01 TotalCurrency 100 TotalCount 4 MaxActive 4 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_RocketPush Attributes "AlwaysCrit" ItemAttributes { ItemName "the liberty launcher" "damage bonus" 2.0 } } TFBot { Template T_TFBot_Giant_Medic_Vaccinator_Bullet } TFBot { Template T_TFBot_Giant_Medic_Vaccinator_Blast } TFBot { Template T_TFBot_Giant_Medic_Vaccinator_Fire } } } WaveSpawn { Name w5_wave02 WaitForAllSpawned w5_wave01 TotalCurrency 200 TotalCount 55 MaxActive 15 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot TFBot { Skill Expert Template T_TFBot_Pyro_Backburner } } WaveSpawn { Name w5_wave03 WaitForAllSpawned w5_wave02 TotalCurrency 100 TotalCount 40 MaxActive 16 SpawnCount 8 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Heavy_Brassknuckle } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name w5_wave03 WaitForAllDead w5_wave02 TotalCurrency 200 TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where spawnbot TFBot { Template T_TFBot_Giant_Pyro_Crit } } WaveSpawn { Name w5_wave04 WaitForAllDead w5_wave03 TotalCurrency 400 TotalCount 16 MaxActive 16 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 25 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Scout_FAN_Shotguner } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name w5_wave04 WaitForAllSpawned w5_wave03 TotalCurrency 100 TotalCount 40 MaxActive 4 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot TFBot { Template T_TFBot_Demo_Burst Attributes "AlwaysCrit" } } WaveSpawn { Name w5_lasttank WaitForAllDead w5_wave04 TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawns 0 Where spawnbot Tank { Health 60000 Name Tank Speed 75 Skin 1 StartingPathTrackNode boss_path_a1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w5_lasttank WaitForAllDead w5_wave04 TotalCurrency 200 TotalCount 40 MaxActive 20 SpawnCount 4 WaitBeforeStarting 30 WaitBetweenSpawns 0 Support 1 Where spawnbot TFBot { Template T_TFBot_Demoknight_Persian CharacterAttributes { "charge recharge rate increased" 20 } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay_boss Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot TFBot { ClassIcon demoknight_scrapblade Template T_TFBot_Chief_Tavish Item "the king of scotland cape" } } WaveSpawn { Name w6_support TotalCurrency 200 TotalCount 20 MaxActive 4 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 0 Support 1 Where spawnbot TFBot { Template T_TFBot_Demoknight_BattleAxe } } } }