#base robot_giant.pop #base robot_standard.pop #base ex_upgrade_click.pop #base robot_click.pop #base robot_click_giant.pop WaveSchedule { StartingCurrency 1000 RespawnWaveTime 2 CanBotsAttackWhileInSpawnRoom no Advanced 1 Mission { Objective DestroySentries Where spawnbot BeginAtWave 1 RunForThisManyWaves 7 InitialCooldown 5 CooldownTime 20 TFBot { Template T_TFBot_SentryBuster } } Mission { Objective Engineer Where spawnbot BeginAtWave 1 RunForThisManyWaves 2 InitialCooldown 60 CooldownTime 60 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 2 RunForThisManyWaves 2 InitialCooldown 30 CooldownTime 60 DesiredCount 3 TFBot { Template T_TFBot_Spy } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 3 RunForThisManyWaves 1 InitialCooldown 60 CooldownTime 30 DesiredCount 4 TFBot { Template T_TFBot_Sniper_Sydney_Sleeper } } Mission { Objective Engineer Where spawnbot BeginAtWave 5 RunForThisManyWaves 2 InitialCooldown 30 CooldownTime 30 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 7 RunForThisManyWaves 1 InitialCooldown 20 CooldownTime 30 DesiredCount 10 TFBot { Template T_TFBot_Sniper_Charged } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaitWhenDone 65 Description "a" Checkpoint Yes WaveSpawn { Name w1_wave01 TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 20000 Speed 75 Name "tankboss" StartingPathTrackNode "boss_path_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w1_wave01 TotalCurrency 200 TotalCount 56 MaxActive 14 SpawnCount 7 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot TFBot { ClassIcon soldier Health 200 Name Soldier Class Soldier Skill Easy } } WaveSpawn { Name w1_wave01 TotalCurrency 100 TotalCount 36 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot TFBot { ClassIcon heavy Health 300 Name HeavyWeapons Class HeavyWeapons Skill Easy } } WaveSpawn { Name w1_wave02 WaitForAllDead w1_wave01 TotalCurrency 400 TotalCount 20 MaxActive 20 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Demo_Burst } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner Skill Expert Attributes "AlwaysCrit" } } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaitWhenDone 65 Description "a" Checkpoint Yes WaveSpawn { Name w2_wave01 TotalCurrency 300 TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 30 Where spawnbot Squad { TFBot { Template T_TFBot_Soldier_BurstFire } TFBot { Template T_TFBot_Giant_Medic_Regen } } } WaveSpawn { Name w2_wave01 TotalCurrency 300 TotalCount 30 MaxActive 12 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot TFBot { Template T_TFBot_Scout_Melee } } WaveSpawn { Name w2_wave02 WaitForAllDead w2_wave01 TotalCurrency 200 TotalCount 32 MaxActive 20 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 8 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons } TFBot { Template T_TFBot_Demo_Burst } TFBot { Template T_TFBot_Demo_Burst } TFBot { Template T_TFBot_Demo_Burst } } } WaveSpawn { Name w2_wave03 WaitForAllSpawned w2_wave02 TotalCurrency 200 TotalCount 60 MaxActive 18 SpawnCount 6 WaitBeforeStarting 20 WaitBetweenSpawns 3 Where spawnbot RandomChoice { TFBot { Template T_TFBot_Heavyweapons_Shotgun Skill Expert Tag "special_main_right" } TFBot { Template T_TFBot_Heavyweapons_Shotgun Skill Expert Tag "special_main_left" } TFBot { Template T_TFBot_Heavy_Shotgun_Hunter Skill Expert Tag "nav_prefer_flank_right" } TFBot { Template T_TFBot_Heavy_Shotgun_Hunter Skill Expert Tag "nav_prefer_flank_left" } } } WaveSpawn { Name w2_wave03 WaitForAllSpawned w2_wave02 TotalCurrency 200 TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawns 5 Where spawnbot TFBot { Template T_TFBot_Giant_Scout_Fast } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaitWhenDone 65 Description "a" Checkpoint Yes WaveSpawn { Name w3_wave01 TotalCurrency 400 TotalCount 60 MaxActive 20 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { Template T_TFBot_Heavy_Crit } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Soldier_DirectHit_Buff } TFBot { Template T_TFBot_Soldier_DirectHit_Buff } TFBot { Template T_TFBot_Soldier_DirectHit_Buff } } } WaveSpawn { Name w3_wave01 TotalCurrency 400 TotalCount 8 MaxActive 4 SpawnCount 2 WaitBeforeStarting 30 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Shotgun } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name w3_wave02 WaitForAllDead w3_wave01 TotalCurrency 200 TotalCount 10 MaxActive 10 SpawnCount 10 WaitBeforeStarting 20 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_SlowBarrage Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name w3_wave02 WaitForAllDead w3_wave01 TotalCurrency 400 TotalCount 40 MaxActive 12 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot TFBot { Template T_TFBot_Soldier_TankBuster } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaitWhenDone 65 Description "a" Checkpoint Yes WaveSpawn { TotalCurrency 300 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 30 Where spawnbot FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 30000 Speed 75 Name "tankboss" StartingPathTrackNode "boss_path_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w4_wave01 TotalCurrency 300 TotalCount 12 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 20 Where spawnbot TFBot { Template T_TFBot_Giant_Scout_Fast } } WaveSpawn { Name w4_wave01 TotalCurrency 400 TotalCount 60 MaxActive 10 SpawnCount 10 WaitBeforeStarting 0 WaitBetweenSpawns 7 Where spawnbot TFBot { Template T_TFBot_Heavy_Deflector } } WaveSpawn { Name w4_wave01 TotalCurrency 300 TotalCount 50 MaxActive 6 SpawnCount 6 WaitBeforeStarting 5 WaitBetweenSpawns 7 Where spawnbot TFBot { Template T_TFBot_Sniper_Huntsman_Hyper_Penetration } } WaveSpawn { Name w4_wave02 WaitForAllDead w4_wave01 TotalCurrency 100 TotalCount 4 MaxActive 4 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot TFBot { Template T_TFBot_Giant_Scout_Fast } } WaveSpawn { TotalCurrency 100 TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 5 Support 1 Where spawnbot TFBot { Template T_TFBot_Engineer_Sentry_Tele_Battle } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaitWhenDone 65 Description "a" Checkpoint Yes WaveSpawn { Name w5_wave01 TotalCurrency 300 TotalCount 12 MaxActive 12 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 30 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Demo_Burst Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Giant_Medic } } } WaveSpawn { Name w5_wave01 TotalCurrency 100 TotalCount 20 MaxActive 8 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot TFBot { Template T_TFBot_Pyro_Crit } } WaveSpawn { Name w5_wave02 WaitForAllDead w5_wave01 TotalCurrency 200 TotalCount 64 MaxActive 16 SpawnCount 16 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot TFBot { Template T_TFBot_Heavy_Juggernaut } } WaveSpawn { Name w5_wave02 WaitForAllDead w5_wave01 TotalCurrency 100 TotalCount 24 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot TFBot { Template T_TFBot_Engineer_Sentry_Battle } } WaveSpawn { Name w5_wave03 WaitForAllSpawned w5_wave02 TotalCurrency 800 TotalCount 8 MaxActive 8 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 20 Where spawnbot Squad { TFBot { Template T_TFBot_Soldier_BurstFire } TFBot { Template T_TFBot_Giant_Medic } } } WaveSpawn { Name w5_wave04 WaitForAllDead w5_wave03 TotalCurrency 400 TotalCount 80 MaxActive 16 SpawnCount 8 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Heavy_Deflector_HoH Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name w5_wave04 WaitForAllSpawned w5_wave03 TotalCurrency 100 TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot RandomChoice { TFBot { Template T_TFBot_Giant_Soldier_RocketShotgun_Spammer Tag "nav_prefer_flank_right" } TFBot { Template T_TFBot_Giant_Soldier_RocketShotgun_Spammer Tag "nav_prefer_flank_left" } } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaitWhenDone 65 Description "a" Checkpoint Yes WaveSpawn { Name w6_wave01 TotalCurrency 400 TotalCount 20 MaxActive 20 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 25 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavy_Deflector_HoK_Hyper } TFBot { Template T_TFBot_Giant_Medic } TFBot { Template T_TFBot_Giant_Medic_Vaccinator_Bullet } TFBot { Template T_TFBot_Giant_Medic_Vaccinator_Blast } TFBot { Template T_TFBot_Giant_Medic_Vaccinator_Fire } } } WaveSpawn { TotalCurrency 100 TotalCount 20 MaxActive 4 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 0 Support 1 Where spawnbot TFBot { Template T_TFBot_Soldier_Crit } } WaveSpawn { Name w6_wave02 WaitForAllDead w6_wave01 TotalCurrency 550 TotalCount 22 MaxActive 20 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Tankbuster } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { TotalCurrency 200 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 30 Where spawnbot FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 40000 Speed 75 Name "tankboss" StartingPathTrackNode "boss_path_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w6_wave03 WaitForAllDead w6_wave02 TotalCurrency 300 TotalCount 12 MaxActive 12 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot TFBot { Template T_TFBot_Giant_Scout_Delivery_Hyper } } WaveSpawn { Name w6_wave03 WaitForAllDead w6_wave02 TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 75000 Speed 75 Name "tankboss" StartingPathTrackNode "boss_path_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } Wave { StartWaveOutput { Target wave_start_relay_boss Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaitWhenDone 65 Description "a" Checkpoint Yes WaveSpawn { TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot TFBot { ClassIcon soldier_barrage_hyper Health 80000 Name "Rocket Master" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" Attributes "AlwaysCrit" Attributes "MiniBoss" Attributes "UseBossHealthbar" ItemAttributes { ItemName "blood botkiller rocket launcher mk.i" "clip size upgrade atomic" 36.0 "faster reload rate" 0.4 "fire rate bonus" 0.2 "damage bonus" 2.0 "rocket specialist" 1 "projectile spread angle penalty" 3 } CharacterAttributes { "health regen" 250 "move speed bonus" 0.5 "rage giving scale" 0.1 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 } Item "blood botkiller rocket launcher mk.i" Item "tyrantium helmet" Item "exquisite rack" Item "osx item" } } WaveSpawn { TotalCurrency 400 TotalCount 20 MaxActive 10 SpawnCount 10 WaitBeforeStarting 10 WaitBetweenSpawns 60 Support 1 Where spawnbot TFBot { Template T_TFBot_Spy_Hyper } } } }