#base robot_giant.pop #base robot_standard.pop population { StartingCurrency 4000 RespawnWaveTime 6 CanBotsAttackWhileInSpawnRoom no ExtraSpawnPoint //Adds spawn points on specified location { Name "spawnbot2" TeamNum 3 // 2 - Red team 3 - Robots. If you are adding spawn for reprogrammed robots, use team 3 X "-29" Y "2069" Z "550" } ItemAttributes //Adds attributes to specified item given to players { ItemName "Madness vs Machines Hopeful Heart 2019" "set item tint rgb" 10202326 } ItemAttributes //Adds attributes to specified item given to players { ItemName "Madness vs Machines Tempered Tourmaline 2019" "set item tint rgb" 2931149 } Templates { } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 0 TotalCount 1 MaxActive 5 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot2 TFBot { class scout } } WaveSpawn { TotalCurrency 100 TotalCount 20 MaxActive 5 SpawnCount 1 WaitBeforeStarting 1 WaitBetweenSpawns 4 Where spawnbot2 TFBot { Health 125 Name "Brick Brian" Class Sniper Skill Expert Item "Brick" Action default StripItemSlot 0 FireWeapon //Periodically fires weapon { Delay 1 //Time before the first fire input starts (Default: 10) Cooldown 1 //Time between each fire input (Default: 10) Repeats 0 //How many times should bot use the fire input in total (Default: 0 - Infinite) Duration 0.1 //How long should the button be pressed (Default: 0.1) Type "Primary" // Type of fire input, Possible values: //Primary //Secondary //Special - MOUSE3 //Reload //Jump //Crouch //Action //IfHealthBelow 100 //When set, the task activates only when the bot health is below specified value } WeaponRestrictions SecondaryOnly CharacterAttributes { "effect bar recharge rate increased" 0.001 } } } } } //wwwwwwwww