#base robot_giant.pop
#base robot_standard.pop
population
{
	StartingCurrency	4000
	RespawnWaveTime	6
	CanBotsAttackWhileInSpawnRoom	no
	ExtraSpawnPoint    //Adds spawn points on specified location
    {
        Name "spawnbot2"
        TeamNum 3 // 2 - Red team 3 - Robots. If you are adding spawn for reprogrammed robots, use team 3
        X	"-29"                     
        Y	"2069"                  
        Z	"550"        
    }
	ItemAttributes   //Adds attributes to specified item given to players
	{
		ItemName "Madness vs Machines Hopeful Heart 2019"
		"set item tint rgb" 10202326
	}
	ItemAttributes   //Adds attributes to specified item given to players
	{
		ItemName "Madness vs Machines Tempered Tourmaline 2019"
		"set item tint rgb" 2931149
	}
	Templates
	{
	}
	Wave
	{
		WaitWhenDone	65
		Checkpoint	Yes
		StartWaveOutput
		{
			Target	wave_start_relay
			Action	Trigger
		}
		DoneOutput
		{
			Target	wave_finished_relay
			Action	Trigger
		}
		WaveSpawn
		{
			TotalCurrency	0
			TotalCount	1
			MaxActive	5
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	1
			Where	spawnbot2
			TFBot
			{
			class scout
			}
		}
		WaveSpawn
		{
			TotalCurrency	100
			TotalCount	20
			MaxActive	5
			SpawnCount	1
			WaitBeforeStarting	1
			WaitBetweenSpawns	4
			Where	spawnbot2
			TFBot
			{
					Health	125
					Name	"Brick Brian"
					Class	Sniper
					Skill	Expert
					Item "Brick"
					Action default
					StripItemSlot 0
					FireWeapon    //Periodically fires weapon
                    {
                    Delay 1 //Time before the first fire input starts (Default: 10)
                    Cooldown 1 //Time between each fire input (Default: 10)
                    Repeats 0 //How many times should bot use the fire input in total (Default: 0 - Infinite)
                    Duration 0.1 //How long should the button be pressed (Default: 0.1)
					Type "Primary" // Type of fire input, Possible values:
						//Primary
						//Secondary
						//Special - MOUSE3
						//Reload
						//Jump
						//Crouch
						//Action
					//IfHealthBelow 100 //When set, the task activates only when the bot health is below specified value
				    }
					WeaponRestrictions	SecondaryOnly
					CharacterAttributes
					{
					"effect bar recharge rate increased" 0.001
					}
			}
		}
	}
	
}
//wwwwwwwww