#base robot_giant.pop #base robot_standard.pop #base robot_click.pop #base robot_click_giant.pop #base robot_hole.pop #base robot_sig_tank.pop population { StartingCurrency 450 RespawnWaveTime 6 CanBotsAttackWhileInSpawnRoom no AddSentryBusterWhenDamageDealtExceeds 3000 AddSentryBusterWhenKillCountExceeds 15 ItemAttributes { ItemName "the hitman's heatmaker" "damage penalty" 0.5 } Templates { } Mission { Objective DestroySentries BeginAtWave 1 InitialCooldown 20 CooldownTime 20 DesiredCount 1 RunForThisManyWaves 7 Where spawnbot TFBot { Template T_TFBot_SentryBuster } } Mission { Objective Engineer Where spawnbot BeginAtWave 1 RunForThisManyWaves 3 InitialCooldown 30 CooldownTime 30 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter TelePortWhere spawnbot TelePortWhere spawnbot_mission_sniper TelePortWhere spawnbot_mission_spy } } Mission { Objective Engineer Where spawnbot BeginAtWave 4 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter TelePortWhere spawnbot TelePortWhere spawnbot_mission_sniper TelePortWhere spawnbot_mission_spy } } Mission { Objective Engineer Where spawnbot BeginAtWave 5 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter_FastBuild TelePortWhere spawnbot TelePortWhere spawnbot_mission_sniper TelePortWhere spawnbot_mission_spy } } Mission { Objective Engineer Where spawnbot BeginAtWave 6 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter_FastBuild Attributes "AlwaysCrit" TelePortWhere spawnbot TelePortWhere spawnbot_mission_sniper TelePortWhere spawnbot_mission_spy } } Mission { Objective Engineer Where spawnbot BeginAtWave 7 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter_Hyper TelePortWhere spawnbot TelePortWhere spawnbot_mission_sniper TelePortWhere spawnbot_mission_spy } } Mission { Objective Sniper BeginAtWave 2 InitialCooldown 25 CooldownTime 25 DesiredCount 2 RunForThisManyWaves 1 Where spawnbot_mission_sniper TFBot { Template T_TFBot_Sniper_Sydney_Sleeper } } Mission { Objective Sniper BeginAtWave 4 InitialCooldown 60 CooldownTime 60 DesiredCount 2 RunForThisManyWaves 2 Where spawnbot_mission_sniper TFBot { Template T_TFBot_Sniper_Armored } } Mission { Objective Sniper BeginAtWave 6 InitialCooldown 10 CooldownTime 10 DesiredCount 2 RunForThisManyWaves 1 Where spawnbot_mission_sniper TFBot { Template T_TFBot_Sniper_Crocostyle } } Mission { Objective Sniper BeginAtWave 7 InitialCooldown 5 CooldownTime 5 DesiredCount 3 RunForThisManyWaves 1 Where spawnbot_mission_sniper TFBot { Template T_TFBot_Sniper_Crocostyle Attributes "AlwaysCrit" } } Mission { Objective Spy BeginAtWave 1 InitialCooldown 25 CooldownTime 25 DesiredCount 2 RunForThisManyWaves 2 Where spawnbot_mission_spy TFBot { Template T_TFBot_Spy } } Mission { Objective Spy BeginAtWave 3 InitialCooldown 15 CooldownTime 15 DesiredCount 1 RunForThisManyWaves 1 Where spawnbot_mission_spy TFBot { Template T_TFBot_Spy_Revolver } } Mission { Objective Spy BeginAtWave 5 InitialCooldown 15 CooldownTime 15 DesiredCount 1 RunForThisManyWaves 1 Where spawnbot_mission_spy TFBot { Template T_TFBot_Spy_Revolver } } Mission { Objective Spy BeginAtWave 6 InitialCooldown 10 CooldownTime 10 DesiredCount 1 RunForThisManyWaves 1 Where spawnbot_mission_spy TFBot { Template T_TFBot_Spy_Revolver Attributes "AlwaysCrit" } } Mission { Objective Spy BeginAtWave 7 InitialCooldown 20 CooldownTime 20 DesiredCount 4 RunForThisManyWaves 1 Where spawnbot_mission_spy TFBot { Template T_TFBot_Spy_Ninja Attributes "AlwaysCrit" } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } Explanation //Dispayed once the wave is initialized { Line "{blue}this mission made by PYR0,{red}살청 heatmaker -50% 데미지 감소 헤폭은 그대로" } WaveSpawn { Name w1_first TotalCurrency 120 TotalCount 4 MaxActive 2 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Demoman ClassIcon demo_spammer_giant } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name w1_heavy_2 TotalCurrency 250 TotalCount 50 MaxActive 10 SpawnCount 10 WaitBeforeStarting 15 WaitBetweenSpawns 12 Where spawnbot Squad { TFBot { ClassIcon heavy Health 300 Skill Hard Name HeavyWeapons Class HeavyWeapons } } } WaveSpawn { Name w1_charged TotalCurrency 90 TotalCount 3 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 0 WaitForAllSpawned w1_firstdemo Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Crit Skill Expert } } } WaveSpawn { Name w1_bow TotalCurrency 60 TotalCount 4 MaxActive 2 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 10 WaitForAllDead w1_heavy_2 Where spawnbot Squad { TFBot { Template T_TFBot_Sniper_Huntsman_Spammer } } } WaveSpawn { Name w1_bow_2 TotalCurrency 10 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 WaitForAllDead w1_bow Where spawnbot Squad { TFBot { Template T_TFBot_Sniper_Huntsman_Spammer } } } WaveSpawn { Name w1_pyro TotalCurrency 100 TotalCount 20 MaxActive 8 SpawnCount 4 WaitBeforeStarting 8 WaitBetweenSpawns 8 WaitForAllDead w1_heavy_2 Where spawnbot Squad { TFBot { ClassIcon pyro Health 175 Skill Expert Name Pyro Class Pyro Attributes "AlwaysFireWeapon" } } } WaveSpawn { Name w1_bat TotalCurrency 120 TotalCount 24 MaxActive 12 SpawnCount 4 WaitBeforeStarting 3 WaitBetweenSpawns 10 WaitForAllDead w1_heavy_2 Where spawnbot Support 1 Squad { TFBot { ClassIcon scout_bat Health 125 Skill Expert Name Scout Class Scout WeaponRestrictions MeleeOnly Attributes "AlwaysCrit" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } Explanation //Dispayed once the wave is initialized { Line "{blue}tank : 22500 x 2" } WaveSpawn { Name first TotalCurrency 30 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Scout_Bonk WeaponRestrictions PrimaryOnly } } } WaveSpawn { Name 1300$ TotalCurrency 60 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 20 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Shotgun Attributes "AlwaysFireWeapon" } } } WaveSpawn { Name 1300$_2 TotalCurrency 60 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 20 WaitForAllDead 1300$ Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Shotgun Attributes "AlwaysFireWeapon" } } } WaveSpawn { Name w2_burst TotalCurrency 60 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 20 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer } } } WaveSpawn { Name w2_burst_2 TotalCurrency 60 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 20 WaitForAllDead w2_burst Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer } } } WaveSpawn { Name w2_backup TotalCurrency 40 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 20 Where spawnbot Squad { TFBot { Template T_TFBot_Soldier_Extended_Battalion Skill Expert } } } WaveSpawn { Name w2_backup_2 TotalCurrency 40 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 10 WaitForAllDead w2_backup Where spawnbot Squad { TFBot { Template T_TFBot_Soldier_Extended_Battalion } } } WaveSpawn { Name w2_tank TotalCurrency 180 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 40 Where spawnbot Squad { Tank { Health 22500 Name Tank Speed 75 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { TotalCurrency 180 TotalCount 36 MaxActive 12 SpawnCount 6 WaitBeforeStarting 8 WaitBetweenSpawns 10 WaitForAllDead w2_burst Where spawnbot Squad { TFBot { ClassIcon demo Health 175 Name Demoman Class Demoman Skill Expert } } } WaveSpawn { Name w2_flare TotalCurrency 180 TotalCount 36 MaxActive 12 SpawnCount 6 WaitBeforeStarting 8 WaitBetweenSpawns 10 WaitForAllDead w2_burst Where spawnbot Squad { TFBot { Template T_TFBot_Pyro_Flaregun Skill Expert } } } WaveSpawn { TotalCurrency 10 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 0 WaitForAllSpawned w2_flare Where spawnbot Squad { TFBot { Template T_TFBot_Pyro_Flaregun Skill Expert } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 2300$ TotalCurrency 85 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { ClassIcon soldier_conch_giant Class Soldier Name "Chief Concheror Soldier" Attributes UseBossHealthBar Skill Expert Health 50000 Scale 1.8 WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "SpawnWithFullCharge" CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0 "airblast vulnerability multiplier" 0 "override footstep sound set" 3 "increase buff duration" 9.0 "deploy time increased" 0.5 "airblast vertical vulnerability multiplier" 0 "rage giving scale" 0.1 "no_jump" 1 } Item "the concheror" } } } WaveSpawn { Name w3_fist TotalCurrency 0 TotalCount 99 MaxActive 4 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 5 Where spawnbot Support 1 Squad { TFBot { Template T_TFBot_Heavyweapons_Fist } TFBot { Template T_TFBot_Medic_Vaccinator_Bullet_Click } } } WaveSpawn { Name w3_scout TotalCurrency 200 TotalCount 40 MaxActive 10 SpawnCount 5 WaitBeforeStarting 40 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { ClassIcon scout Health 125 Name Scout Class Scout Skill Expert } } } WaveSpawn { Name w3_pyro TotalCurrency 300 TotalCount 10 MaxActive 3 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 15 WaitForAllDead 2300$ Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Pyro Attributes "AlwaysFireWeapon" } } } WaveSpawn { Name w3_demo TotalCurrency 175 TotalCount 35 MaxActive 14 SpawnCount 7 WaitBeforeStarting 10 WaitBetweenSpawns 5 WaitForAllSpawned w3_scout Where spawnbot Squad { TFBot { ClassIcon demo_spammer Health 175 Name "Rapid Fire Demo" Class Demoman Skill Expert Attributes "AlwaysFireWeapon" ItemAttributes { ItemName tf_weapon_grenadelauncher "fire rate bonus" 0.5 "faster reload rate" -0.8 } CharacterAttributes { "no self blast dmg" 1 } } } } WaveSpawn { Name w3_heavy TotalCurrency 90 TotalCount 3 MaxActive 2 SpawnCount 1 WaitBeforeStarting 25 WaitBetweenSpawns 15 WaitForAllSpawned w3_pyro Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons Attributes "AlwaysCrit" } } } WaveSpawn { Name w3_bleed TotalCurrency 150 TotalCount 30 MaxActive 10 SpawnCount 5 WaitBeforeStarting 5 WaitBetweenSpawns 3 WaitForAllSpawned w3_demo Where spawnbot Squad { TFBot { Template T_TFBot_Sniper_Huntsman_Spammer_Bleed_Normal } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } Explanation //Dispayed once the wave is initialized { Line "{blue}tank : 20000 + 15000(fire vac tank)" } WaveSpawn { Name w4_super TotalCurrency 360 TotalCount 12 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 8 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Scout_Fast Skill Expert } } } WaveSpawn { Name 3400$ TotalCurrency 150 TotalCount 5 MaxActive 2 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 8 WaitForAllSpawned w4_super Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Scout_FAN } } } WaveSpawn { Name w4_kami TotalCurrency 75 TotalCount 15 MaxActive 4 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 3 Where spawnbot Squad { TFBot { Template T_TFBot_Demo_Kamikaze } } } WaveSpawn { Name w4_pene TotalCurrency 75 TotalCount 15 MaxActive 4 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 3 Where spawnbot Squad { TFBot { Template T_TFBot_Heavy_Penetration Skill Expert } } } WaveSpawn { Name w4_smg TotalCurrency 150 TotalCount 30 MaxActive 10 SpawnCount 5 WaitBeforeStarting 25 WaitBetweenSpawns 5 WaitForAllSpawned w4_kami Where spawnbot Squad { TFBot { Template T_TFBot_Sniper_SMG_Accurate Attributes "AlwaysCrit" Attributes "AlwaysFireWeapon" } } } WaveSpawn { Name w4_flare TotalCurrency 150 TotalCount 30 MaxActive 10 SpawnCount 5 WaitBeforeStarting 25 WaitBetweenSpawns 5 WaitForAllSpawned w4_kami Where spawnbot Squad { TFBot { Template T_TFBot_Pyro_ScorchShot_FastShot Attributes "AlwaysCrit" } } } WaveSpawn { Name w4_soldier_1 TotalCurrency 40 TotalCount 20 MaxActive 12 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 0 WaitForAllSpawned w4_flare Where spawnbot Support 1 Squad { TFBot { ClassIcon soldier Health 200 Name Soldier Class Soldier Skill Expert } } } WaveSpawn { Name w4_soldier_2 TotalCurrency 0 TotalCount 99 MaxActive 12 SpawnCount 4 WaitBeforeStarting 15 WaitBetweenSpawns 0 WaitForAllSpawned w4_soldier_1 Where spawnbot Support 1 Squad { TFBot { ClassIcon soldier Health 200 Name Soldier Class Soldier Skill Expert } } } WaveSpawn { Name w4_heavy TotalCurrency 50 TotalCount 10 MaxActive 6 SpawnCount 2 WaitBeforeStarting 20 WaitBetweenSpawns 15 WaitForAllSpawned w4_flare Where spawnbot Squad { TFBot { Template T_TFBot_Heavy_Penetration ClassIcon heavy_penetrate_giant Attributes "AlwaysCrit" Skill Expert } } } WaveSpawn { Name w4_tank_1 TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 45 WaitBetweenSpawns 0 WaitForAllSpawned w4_super Where spawnbot Squad { Tank { Health 20000 Name Tank Speed 75 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name w4_tank_2 TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 45 WaitBetweenSpawns 0 WaitForAllSpawned w4_super Where spawnbot Squad { Tank { SpawnTemplate "TankVacFire" Health 15000 Name Tank Speed 75 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } Explanation //Dispayed once the wave is initialized { Line "{blue}tank : 35000" } WaveSpawn { Name 4750$ TotalCurrency 120 TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 40 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavy_Deflector_Fire Attributes "AlwaysCrit" Attributes "AlwaysFireWeapon" } TFBot { Template T_TFBot_Giant_Medic_Uber_Weak } } } WaveSpawn { Name w5_flame TotalCurrency 120 TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 40 WaitBetweenSpawns 30 WaitForAllDead 4750$ Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavy_Deflector_Fire Attributes "AlwaysCrit" Attributes "AlwaysFireWeapon" } TFBot { ClassIcon medic_shield_qf_giant Health 4500 Name "Giant Extended Shield Medic" Class Medic Skill Expert WeaponRestrictions SecondaryOnly Attributes "ProjectileShield" Attributes "MiniBoss" Attributes "IgnoreEnemies" ItemAttributes { ItemName tf_weapon_syringegun_medic "damage penalty" 0.1 } ItemAttributes { ItemName "the quick-fix" "increase buff duration" 100 "generate rage on heal" 2 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "heal rate bonus" 200 } Item "the quick-fix" Item "german gonzila" } } } WaveSpawn { Name w5_loch TotalCurrency 240 TotalCount 8 MaxActive 3 SpawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Demo_Loch_Burst } } } WaveSpawn { Name w5_pyro TotalCurrency 440 TotalCount 20 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 8 WaitForAllDead w5_loch Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Pyro_Volcano Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name w5_dragon TotalCurrency 280 TotalCount 70 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { Template T_TFBot_Pyro_Dragon_Hard Skill Expert Attributes "AlwaysFireWeapon" } } } WaveSpawn { Name w5_bonk TotalCurrency 150 TotalCount 30 MaxActive 10 SpawnCount 5 WaitBeforeStarting 12 WaitBetweenSpawns 5 WaitForAllSpawned w5_dragon Where spawnbot Squad { TFBot { Template T_TFBot_Scout_Milk_Hard Skill Expert } } } WaveSpawn { Name w5_tank_1 TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 35 WaitBetweenSpawns 0 WaitForAllDead w5_loch Where spawnbot Squad { Tank { Health 35000 Name Tank Speed 75 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name w5_tanker TotalCurrency 60 TotalCount 12 MaxActive 8 SpawnCount 4 WaitBeforeStarting 45 WaitBetweenSpawns 25 WaitForAllDead w5_loch Where spawnbot Squad { TFBot { ClassIcon soldier_tanker Health 900 Name "Tanker Soldier" Scale 1.5 Class Soldier Skill Expert Attributes "SpawnWithFullCharge" ItemAttributes { ItemName "the black box" "heal on hit for rapidfire" 200 "fire rate bonus" 0.001 "faster reload rate" 0.8 "Blast radius increased" 1.25 "projectile spread angle penalty" 2 } CharacterAttributes { "increase buff duration" 9.0 "deploy time increased" 0.5 } Item "the black box" Item "the battalion's backup" Item "stainless pot" } } } WaveSpawn { Name w5_tanker_2 TotalCurrency 40 TotalCount 8 MaxActive 8 SpawnCount 8 WaitBeforeStarting 15 WaitBetweenSpawns 0 WaitForAllDead w5_tanker Where spawnbot Squad { TFBot { ClassIcon soldier_tanker Health 900 Name "Tanker Soldier" Scale 1.5 Class Soldier Skill Expert Attributes "SpawnWithFullCharge" ItemAttributes { ItemName "the black box" "heal on hit for rapidfire" 200 "fire rate bonus" 0.001 "faster reload rate" 0.8 "Blast radius increased" 1.25 "projectile spread angle penalty" 2 } CharacterAttributes { "increase buff duration" 9.0 "deploy time increased" 0.5 } Item "the black box" Item "the battalion's backup" Item "stainless pot" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } Explanation //Dispayed once the wave is initialized { Line "{blue}tank : 31500 x 3" } WaveSpawn { Name w6_tank TotalCurrency 360 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 40 Where spawnbot Squad { Tank { Health 31500 Name Tank Speed 75 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name 6400$ TotalCurrency 450 TotalCount 15 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavy_Shotgun_Burst Attributes "AlwaysCrit" } } } WaveSpawn { Name w6_scatter TotalCurrency 240 TotalCount 8 MaxActive 4 SpawnCount 2 WaitBeforeStarting 20 WaitBetweenSpawns 30 Where spawnbot Squad { TFBot { Template T_TFBot_Soldier_BurstFire ClassIcon soldier_burstfire_hyper_giant } } } WaveSpawn { Name w6_sans TotalCurrency 120 TotalCount 40 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Scout_Sandman_Spammer } } } WaveSpawn { Name w6_tomi TotalCurrency 120 TotalCount 40 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 8 Where spawnbot Squad { TFBot { Template T_TFBot_Heavy_Tomislav_Hyper } } } WaveSpawn { Name w6_dragon TotalCurrency 70 TotalCount 14 MaxActive 4 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 20 WaitForAllSpawned w6_tomi Where spawnbot Squad { TFBot { ClassIcon heavy_deflector_fire_hyper Name "Dragon Heavy" Class HeavyWeapons Skill Expert ItemAttributes { ItemName "the huo long heatmaker" "ring of fire while aiming" 50 "ragdolls become ash" 1 "set damagetype ignite" 1 "damage bonus" 1.5 "attack projectiles" 2 "weapon burn time increased" 2 "weapon burn dmg increased" 3 } Item "the huo long heatmaker" Item "dragonborn helmet" } } } WaveSpawn { Name w6_soldier TotalCurrency 135 TotalCount 27 MaxActive 12 SpawnCount 3 WaitBeforeStarting 5 WaitBetweenSpawns 3 WaitForAllDead w6_tomi Where spawnbot Squad { TFBot { ClassIcon soldier_normal_crit Name "Crit Soldier" Class Soldier Skill Expert Attributes "AlwaysCrit" Attributes "AlwaysFireWeapon" ItemAttributes { ItemName tf_weapon_rocketlauncher "faster reload rate" -0.8 "fire rate bonus" 0.6 "damage bonus" 2.0 } CharacterAttributes { "no self blast dmg" 1 } } } } WaveSpawn { Name w6_hyper_gold TotalCurrency 150 TotalCount 30 MaxActive 10 SpawnCount 10 WaitBeforeStarting 10 WaitBetweenSpawns 0 WaitForAllDead 6400$ Where spawnbot Squad { TFBot { Template T_TFBot_Heavy_Brassbeast_Hyper Attributes "AlwaysCrit" } } } WaveSpawn { Name w6_fan TotalCurrency 300 TotalCount 10 MaxActive 5 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 7 WaitForAllDead w6_scatter Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Scout_FAN_Knockback_Proof Attributes "AlwaysCrit" } } } WaveSpawn { Name w6_burst_demo TotalCurrency 180 TotalCount 6 MaxActive 3 SpawnCount 1 WaitBeforeStarting 8 WaitBetweenSpawns 6 WaitForAllDead 6400$ Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Demo_Scatter } } } WaveSpawn { Name w6_burst_demo_2 TotalCurrency 75 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 15 WaitForAllSpawned w6_burst_demo Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Demo_Scatter } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay_boss Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } Explanation //Dispayed once the wave is initialized { Line "{blue}tank : 30000(blast vac tank)" } WaveSpawn { Name w7_tank TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { Tank { SpawnTemplate "TankVacBlast" Health 30000 Name Tank Speed 75 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name 8700$ TotalCurrency 150 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { ClassIcon pyro_dragon_fury_hyper Scale 1.9 Health 65000 Skill Expert Name "Dragon Lord" Class Pyro WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName "The Dragon's Fury" "mult_item_meter_charge_rate" 0.4 "damage bonus" 2 "heal on hit for rapidfire" 150 } CharacterAttributes { "override footstep sound set" 2 "move speed bonus" 0.3 "airblast vulnerability multiplier" 0 "damage force reduction" 0 "rage giving scale" 0.1 "airblast vertical vulnerability multiplier" 0 "dmg bonus vs buildings" 5 "cannot be backstabbed" 1 } Item "The Dragon's Fury" Item "The Gas Passer" Item "sharpened volcano fragment" Item "burny's boney bonnet" Item "the cauterizer's caudal appendage" } } } WaveSpawn { Name w7_hyper_1 TotalCurrency 180 TotalCount 6 MaxActive 4 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 35 WaitForAllSpawned w6_burst_demo Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavy_Brassbeast_Hyper } TFBot { Template T_TFBot_Giant_Medic_Kritzkrieg_Armored } } } WaveSpawn { Name w7_last TotalCurrency 200 TotalCount 5 MaxActive 5 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 8 WaitForAllDead w7_hyper_1 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Scout_Milk_Hyper } } } WaveSpawn { Name w7_hyper_2 TotalCurrency 150 TotalCount 30 MaxActive 4 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 15 Where spawnbot Support 1 Squad { TFBot { Template T_TFBot_Heavy_Juggernaut } } } WaveSpawn { TotalCurrency 0 TotalCount 99 MaxActive 4 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 15 WaitForAllDead w7_hyper_2 Where spawnbot Support 1 Squad { TFBot { Template T_TFBot_Heavy_Juggernaut } } } WaveSpawn { Name w7_hyper_3 TotalCurrency 150 TotalCount 30 MaxActive 4 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 15 Where spawnbot Support 1 Squad { TFBot { Template T_TFBot_Sniper_Huntsman_Hyper_Spammer } } } WaveSpawn { TotalCurrency 0 TotalCount 99 MaxActive 4 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 15 WaitForAllDead w7_hyper_3 Where spawnbot Support 1 Squad { TFBot { Template T_TFBot_Sniper_Huntsman_Hyper_Spammer } } } WaveSpawn { Name w7_hyper_4 TotalCurrency 150 TotalCount 30 MaxActive 4 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 15 Where spawnbot Support 1 Squad { TFBot { Template T_TFBot_Soldier_Barrage Attributes "AlwaysCrit" } } } WaveSpawn { TotalCurrency 0 TotalCount 99 MaxActive 4 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 15 WaitForAllDead w7_hyper_4 Where spawnbot Support 1 Squad { TFBot { Template T_TFBot_Soldier_Barrage } } } } }