//This file has been generated by http://mvm.tf //Copy this file in your tf/scripts/population folder #base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop WaweSchedule { StartingCurrency 750 RespawnWaveTime 2 CanBotsAttackWhileInSpawnRoom no Advanced 1 CustomUpgradesFile "mvm_upgrades_halved.txt" ImprovedAirblast 1 HealOnKillOverhealMelee 1 Templates { } Mission { Objective DestroySentries Where spawnbot BeginAtWave 1 RunForThisManyWaves 9 InitialCooldown 20 CooldownTime 20 TFBot { Template T_TFBot_SentryBuster } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 1 RunForThisManyWaves 1 InitialCooldown 90 CooldownTime 60 DesiredCount 4 TFBot { Template T_TFBot_Spy } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 7 RunForThisManyWaves 1 InitialCooldown 5 CooldownTime 35 DesiredCount 10 TFBot { Template T_TFBot_Spy } } Mission { Objective Sniper Where spawnbot_mission_spy BeginAtWave 1 RunForThisManyWaves 1 InitialCooldown 120 CooldownTime 60 DesiredCount 2 TFBot { Template T_TFBot_Spy } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 5 RunForThisManyWaves 1 InitialCooldown 60 CooldownTime 10 DesiredCount 4 TFBot { Template T_TFBot_Sniper_Sydney_Sleeper Item "the razorback" } } Mission { Objective Sniper Where spawnbot_mission_spy BeginAtWave 6 RunForThisManyWaves 1 InitialCooldown 60 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Spy } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 7 RunForThisManyWaves 1 InitialCooldown 20 CooldownTime 20 DesiredCount 6 TFBot { Template T_TFBot_Sniper } } Mission { Objective Engineer Where spawnbot BeginAtWave 1 RunForThisManyWaves 4 InitialCooldown 60 CooldownTime 60 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter } } Mission { Objective Engineer Where spawnbot BeginAtWave 5 RunForThisManyWaves 1 InitialCooldown 60 CooldownTime 45 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave01a TotalCurrency 150 TotalCount 36 MaxActive 18 SpawnCount 6 WaitBeforeStarting 4 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { ClassIcon scout Health 125 Name Scout Class Scout Skill Easy } TFBot { ClassIcon scout Health 125 Name Scout Class Scout Skill Easy } TFBot { Template T_TFBot_Scout_Bonk } TFBot { Template T_TFBot_Scout_Bonk } TFBot { Template T_TFBot_Scout_Bonk } TFBot { ClassIcon soldier Health 200 Name Soldier Class Soldier Skill Expert Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_rocketlauncher "faster reload rate" -0.8 "fire rate bonus" 0.6 } } } } WaveSpawn { Name wave01b TotalCurrency 150 TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 45 WaitBetweenSpawns 60 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer } } } WaveSpawn { Name wave01c WaitForAllDead wave01a TotalCurrency 175 TotalCount 40 MaxActive 20 SpawnCount 5 WaitBeforeStarting 30 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { ClassIcon heavy Health 300 Name HeavyWeapons Class HeavyWeapons Skill Easy Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { ClassIcon pyro Health 175 Name Pyro Class Pyro Skill Easy } TFBot { ClassIcon pyro Health 175 Name Pyro Class Pyro Skill Easy } TFBot { ClassIcon pyro Health 175 Name Pyro Class Pyro Skill Easy } } } WaveSpawn { Name wave01d WaitForAllSpawned wave01c TotalCurrency 175 TotalCount 40 MaxActive 22 SpawnCount 8 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { ClassIcon scout Health 125 Name Scout Class Scout Skill Easy WeaponRestrictions MeleeOnly Attributes "AlwaysCrit" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave02a TotalCurrency 125 TotalCount 48 MaxActive 12 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 2 Where spawnbot Squad { TFBot { Template T_TFBot_Sniper_Huntsman } } } WaveSpawn { Name wave02b TotalCurrency 150 TotalCount 1 WaitBeforeStarting 25 Where spawnbot Squad { Tank { Health 40000 Name tankboss Speed 75 StartingPathTrackNode boss_path_a1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name wave02c TotalCurrency 50 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 45 WaitBetweenSpawns 30 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Scout_Fast } } } WaveSpawn { Name wave02d WaitForAllSpawned Wave02a TotalCurrency 75 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector } TFBot { Template T_TFBot_Giant_Medic } } } WaveSpawn { Name wave02ef WaitForAllDead Wave02b TotalCurrency 150 TotalCount 40 MaxActive 10 SpawnCount 10 WaitBeforeStarting 3 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { ClassIcon soldier Health 200 Name Soldier Class Soldier Skill Hard } } } WaveSpawn { Name wave02ef WaitForAllDead Wave02b TotalCurrency 200 TotalCount 10 MaxActive 10 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 20 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Crit } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { Name wave02c WaitForAllSpawned wave02ef TotalCurrency 50 TotalCount 3 MaxActive 3 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 30 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Scout_Fast } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave03a TotalCurrency 100 TotalCount 20 MaxActive 20 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 2 Where spawnbot Squad { TFBot { ClassIcon pyro Health 175 Name Pyro Class Pyro Skill Hard } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { TotalCurrency 25 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { Template T_TFBot_Soldier_BurstFire } } } WaveSpawn { Name wave03b WaitForAllDead wave03a TotalCurrency 125 TotalCount 45 MaxActive 18 SpawnCount 9 WaitBeforeStarting 0 WaitBetweenSpawns 1 RandomSpawn 1 Where spawnbot Squad { TFBot { Template T_TFBot_Sniper_Huntsman Attributes "AlwaysCrit" ItemAttributes { ItemName "the huntsman" "faster reload rate" 0.2 } } } } WaveSpawn { Name wave03c WaitForAllDead wave03a TotalCurrency 100 TotalCount 12 MaxActive 12 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 13 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Demo_RapidFire } } } WaveSpawn { Name wave03d WaitForAllDead wave03b TotalCurrency 100 TotalCount 16 MaxActive 10 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 7 Where spawnbot Squad { TFBot { ClassIcon heavy Health 300 Name HeavyWeapons Class HeavyWeapons Skill Expert Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_minigun "damage bonus" 1.5 } } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { Name wave03e WaitForAllSpawned wave03c TotalCurrency 100 TotalCount 1 WaitBeforeStarting 0 Where spawnbot Squad { Tank { Health 30000 Name tankboss Speed 75 StartingPathTrackNode boss_path_a1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name wave01a WaitForAllSpawned wave03c TotalCurrency 100 TotalCount 66 MaxActive 22 SpawnCount 11 WaitBeforeStarting 5 WaitBetweenSpawns 10 Support 1 Where spawnbot Squad { TFBot { ClassIcon scout Health 125 Name Scout Class Scout Skill Easy } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave04b TotalCurrency 90 TotalCount 30 MaxActive 8 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 2 Where spawnbot Squad { TFBot { ClassIcon scout Health 125 Name Scout Class Scout Skill Hard Attributes "AlwaysCrit" } } } WaveSpawn { Name wave04c TotalCurrency 160 TotalCount 8 MaxActive 8 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons Tag "nav_prefer_flank_right" } TFBot { ClassIcon medic_uber Health 150 Name "Uber Medic" Class Medic Skill Normal Attributes "SpawnWithFullCharge" ItemAttributes { ItemName tf_weapon_syringegun_medic "damage penalty" 0.1 } ItemAttributes { ItemName tf_weapon_medigun "ubercharge rate bonus" 5 "uber duration bonus" -3 } CharacterAttributes { "heal rate bonus" 0.1 } } } } WaveSpawn { Name wave04d WaitForAllSpawned wave04tank TotalCurrency 40 TotalCount 20 MaxActive 6 SpawnCount 2 WaitBeforeStarting 15 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon heavy_shotgun Health 300 Name "Heavy Shotgun" Class HeavyWeapons Skill Expert WeaponRestrictions SecondaryOnly Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_shotgun_hwg "faster reload rate" 0.65 "fire rate bonus" 0.35 "bullets per shot bonus" 3 "damage bonus" 0.33 } } } } WaveSpawn { Name wave04e WaitForAllSpawned wave04tank TotalCurrency 70 TotalCount 7 MaxActive 2 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { ClassIcon scout_stun_giant_armored Health 3000 Name "Armored Sandman Scout" Class Scout Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" Attributes "AlwaysCrit" ItemAttributes { ItemName "the sandman" "effect bar recharge rate increased" 0.05 "damage bonus" 0.45 } CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 "move speed penalty" 0.75 } Item "the sandman" } } } WaveSpawn { Name wave04f WaitForAllSpawned wave04tank TotalCurrency 0 TotalCount 30 MaxActive 10 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon pyro Health 175 Name "Airblast Pyro" Class Pyro Skill Expert WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" Item "traffic cone" } } } WaveSpawn { Name wave04g WaitForAllSpawned wave04tank TotalCurrency 60 TotalCount 12 MaxActive 6 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { ClassIcon demo_burst Health 3300 Name "Burst Fire Loch Demoman" Class Demoman Skill Expert WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" ItemAttributes { ItemName "the loch-n-load" "clip size upgrade atomic" 10.0 "faster reload rate" 0.45 "fire rate bonus" 0.05 "projectile spread angle penalty" 5 "Blast radius decreased" 0.7 } CharacterAttributes { "override footstep sound set" 4 "move speed bonus" 0.5 "airblast vulnerability multiplier" 0.2 "damage force reduction" 0.2 } Item "the loch-n-load" } } } WaveSpawn { Name wave04tank WaitForAllDead wave04c TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 0 Where spawnbot Squad { Tank { Health 30000 Name Tank Speed 75 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name wave04h WaitForAllSpawned wave04tank TotalCurrency 80 TotalCount 24 MaxActive 12 SpawnCount 4 WaitBeforeStarting 2 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon soldier Health 200 Name "Heavy Shells Soldier" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "the original" "damage bonus" 2 "rocket specialist" 2 "fire rate penalty" 1.7 "faster reload rate" -1 "Projectile speed increased" 2 } Item "the original" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave05a TotalCurrency 0 TotalCount 7 MaxActive 7 SpawnCount 7 WaitBeforeStarting 2 WaitBetweenSpawns 2 Where spawnbot Squad { TFBot { Template T_TFBot_Heavyweapons_Fist } } } WaveSpawn { Name wave05b TotalCurrency 0 TotalCount 8 MaxActive 8 SpawnCount 8 WaitBeforeStarting 2 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { ClassIcon soldier Health 200 Name "Crit Soldier" Class Soldier Skill Expert Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_rocketlauncher "damage bonus" 2.0 "faster reload rate" -0.8 "fire rate bonus" 0.6 } } } } WaveSpawn { Name wave05c TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { ClassIcon soldier_spammer Health 3800 Name "Sticky Scatterer" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "AlwaysFireWeapon" ItemAttributes { ItemName tf_weapon_rocketlauncher "faster reload rate" -0.8 "fire rate bonus" 0.15 "damage penalty" 0.9 "projectile spread angle penalty" 10 "Blast radius increased" 2 "Projectile speed increased HIDDEN" 3.5 "health regen" -150 } CharacterAttributes { "move speed bonus" 0.7 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 3 } Item "ghastly gibus 2010" } } } WaveSpawn { Name wave05d WaitForAllDead wave05c TotalCurrency 100 TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0.5 WaitBetweenSpawns 30 Where spawnbot Squad { TFBot { ClassIcon heavy_brass_nys Health 5000 Name "Brass Beast Heavy" Class HeavyWeapons Skill Expert MaxVisionRange 5000 WeaponRestrictions PrimaryOnly Attributes "MiniBoss" ItemAttributes { ItemName "the brass beast" "fire rate bonus" 0.6 "minigun spinup time increased" 3.5 } CharacterAttributes { "move speed bonus" 0.4 "damage force reduction" 0.01 "airblast vulnerability multiplier" 0.01 "override footstep sound set" 2 } Item "the brass beast" } TFBot { ClassIcon medic Health 4500 Name "Giant Medic" Class Medic Skill Expert WeaponRestrictions SecondaryOnly Attributes "SpawnWithFullCharge" Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_syringegun_medic "damage penalty" 0.1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.2 "airblast vulnerability multiplier" 0.15 "heal rate bonus" 200 } Item "the quick-fix" } } } WaveSpawn { Name wave05e WaitForAllDead wave05c TotalCurrency 50 TotalCount 50 MaxActive 16 SpawnCount 8 WaitBeforeStarting 0.5 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon demo Health 175 Name "Heavy Hitter Demoman" Class Demoman Skill Expert WeaponRestrictions PrimaryOnly ItemAttributes { ItemName tf_weapon_grenadelauncher "faster reload rate" -1 "fire rate penalty" 1.3 "damage bonus" 2 } } TFBot { ClassIcon medic_uber Health 150 Name "Uber Medic" Class Medic Skill Normal Attributes "SpawnWithFullCharge" ItemAttributes { ItemName tf_weapon_syringegun_medic "damage penalty" 0.1 } ItemAttributes { ItemName tf_weapon_medigun "ubercharge rate bonus" 5 "uber duration bonus" -3 } CharacterAttributes { "heal rate bonus" 1.5 } } } } WaveSpawn { Name wave05f WaitForAllDead wave05c TotalCurrency 0 TotalCount 10 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 25 Where spawnbot Squad { TFBot { ClassIcon soldier_bison Health 200 Name "Bison Spammer Soldier" Class Soldier Skill Expert WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "the righteous bison" "faster reload rate" -1 "fire rate bonus" 0.35 } Item "the righteous bison" } } } WaveSpawn { Name wave05g WaitForAllDead wave05c TotalCurrency 0 TotalCount 128 MaxActive 6 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 12 Support 1 Where spawnbot Squad { TFBot { ClassIcon scout_shortstop Health 125 Name "Shortstop Scout" Class Scout Skill Expert WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "the shortstop" "fire rate bonus" 0.6 } Item "the shortstop" Item "the fan o'war" } } } WaveSpawn { Name wave05h WaitForAllSpawned wave05d TotalCurrency 0 TotalCount 5 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Demoman_Samurai } } } WaveSpawn { Name wave05i WaitForAllSpawned wave05e TotalCurrency 60 TotalCount 6 MaxActive 6 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { ClassIcon soldier_crit Health 3800 Name "Giant SuperCharged Crit Soldier" Class Soldier EventChangeAttributes { Default { Skill Expert WeaponRestrictions PrimaryOnly Item "the original" Attributes "AlwaysCrit" Attributes "MiniBoss" ItemAttributes { ItemName "the original" "faster reload rate" -0.8 "fire rate bonus" 5 "damage bonus" 2.5 "Projectile speed increased HIDDEN" 3 "Blast radius increased" 1.25 "Rocket specialist" 4 } CharacterAttributes { "move speed bonus" 0.48 "damage force reduction" 0.2 "airblast vulnerability multiplier" 0.2 "override footstep sound set" 3 } } } } } } WaveSpawn { Name wave05j WaitForAllSpawned wave05e TotalCurrency 0 TotalCount 12 MaxActive 8 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { ClassIcon pyro Health 3800 Name "Giant Airblast Pyro" Class Pyro Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_flamethrower "damage bonus" 1.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.2 "override footstep sound set" 6 "flame life bonus" 1.5 } Item "traffic cone" } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { Name wave05k WaitForAllSpawned wave05e TotalCurrency 0 TotalCount 128 MaxActive 10 SpawnCount 5 WaitBeforeStarting 2.5 WaitBetweenSpawns 20 Support 1 Where spawnbot Squad { TFBot { ClassIcon sniper_bow Health 125 Name Bowman Class Sniper Skill Expert WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "the huntsman" "damage bonus" 1.5 "faster reload rate" 0.75 } Item "the huntsman" } } } WaveSpawn { Name wave05l WaitForAllSpawned wave05j TotalCurrency 15 TotalCount 3 MaxActive 3 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { ClassIcon scout_fan Health 1200 Name "Force-A-Nature Scout" Class Scout Skill Expert MaxVisionRange 1200 Attributes "MiniBoss" Attributes "AlwaysCrit" ItemAttributes { ItemName "the force-a-nature" "faster reload rate" 1.6 "scattergun knockback mult" 1.5 "damage bonus" 0.65 "bullets per shot bonus" 1.5 } Item "the force-a-nature" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave06abcde TotalCurrency 50 TotalCount 32 MaxActive 4 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { ClassIcon soldier Health 200 Name "Crit Soldier" Class Soldier Skill Expert Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_rocketlauncher "damage bonus" 2.0 "faster reload rate" -0.8 "fire rate bonus" 0.6 } } } } WaveSpawn { Name wave06abcde TotalCurrency 50 TotalCount 32 MaxActive 4 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { ClassIcon heavy Health 300 Name "Crit Heavy" Class HeavyWeapons Skill Expert Attributes "AlwaysCrit" } } } WaveSpawn { Name wave06abcde TotalCurrency 75 TotalCount 32 MaxActive 4 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { ClassIcon pyro Health 175 Name "Crit Pyro" Class Pyro Skill Expert Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_flamethrower "damage bonus" 2.0 } CharacterAttributes { "move speed bonus" 1.5 } } } } WaveSpawn { Name wave06abcde TotalCurrency 75 TotalCount 24 MaxActive 4 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { ClassIcon scout Health 125 Name "Crit Scout" Class Scout Skill Expert Attributes "AlwaysCrit" } } } WaveSpawn { Name wave06abcde TotalCurrency 75 TotalCount 24 MaxActive 4 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { ClassIcon demo Health 175 Name "Crit Demo" Class Demoman Skill Expert Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_grenadelauncher "Projectile speed increased" 2.0 "faster reload rate" -0.8 "damage bonus" 2.0 } } } } WaveSpawn { Name wave06f WaitForAllSpawned wave06abcde TotalCurrency 105 TotalCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 30 Where spawnbot Squad { Tank { Health 35000 Name tankboss Speed 75 StartingPathTrackNode boss_path_a1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name wave06g WaitForAllSpawned wave06abcde TotalCurrency 25 TotalCount 8 MaxActive 8 SpawnCount 2 WaitBeforeStarting 45 WaitBetweenSpawns 20 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Scout_Fast } } } WaveSpawn { Name wave06h WaitForAllDead wave06abcde TotalCurrency 25 TotalCount 6 MaxActive 6 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 40 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Giant_Medic Item "the warsworn helmet" } } } WaveSpawn { Name wave06i WaitForAllSpawned wave06h TotalCurrency 20 TotalCount 10 MaxActive 10 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer } } } WaveSpawn { Name wave06j WaitForAllSpawned wave06h TotalCurrency 100 TotalCount 1 WaitBeforeStarting 25 WaitBetweenSpawns 0 Where spawnbot Squad { Tank { Health 60000 Name tankboss Speed 75 Skin 1 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave07a TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { ClassIcon soldier_sergeant_crits Health 60000 Name "Sergeant Crits" Scale 1.9 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_rocketlauncher "damage bonus" 1.5 "faster reload rate" -1 "fire rate bonus" 0.3 "clip size upgrade atomic" 7.0 "Projectile speed increased" 1.5 } ItemAttributes { ItemName "the righteous bison" "subtract victim medigun charge on hit" 5 "damage bonus" 3 "Projectile speed increased HIDDEN" 2 "clip size bonus" 11 "fire rate bonus" 0.05 "faster reload rate" 0.15 "projectile spread angle penalty" 8 "Projectile speed increased" 2 "is_passive_weapon" 1 } CharacterAttributes { "health regen" 250 "move speed bonus" 0.5 "damage force reduction" 0.2 "airblast vulnerability multiplier" 0.01 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.01 "rage giving scale" 0.1 } Item "the righteous bison" } } } WaveSpawn { Name pranked TotalCurrency 0 TotalCount 256 MaxActive 20 SpawnCount 8 WaitBeforeStarting 3 WaitBetweenSpawns 20 Support 1 Where spawnbot Squad { TFBot { ClassIcon pyro Health 175 Name "Extra Damage Airblast Pyro" Class Pyro Skill Expert WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_flamethrower "damage bonus" 2 } CharacterAttributes { "move speed bonus" 1.3 } Item "traffic cone" } TFBot { ClassIcon medic_uber Health 150 Name "Extended Uber Medic" Class Medic Skill Expert Attributes "SpawnWithFullCharge" ItemAttributes { ItemName tf_weapon_syringegun_medic "damage penalty" 0.9 } ItemAttributes { ItemName tf_weapon_medigun "ubercharge rate bonus" 1.2 "uber duration bonus" -5 } CharacterAttributes { "heal rate bonus" 2 "move speed bonus" 1.3 } } } } } } //This file has been generated by http://mvm.tf