#base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop #base robot_click.pop #base robot_click_giant.pop #base robot_hole.pop population { StartingCurrency 10000 RespawnWaveTime 6 CanBotsAttackWhileInSpawnRoom no ItemAttributes // 앰버 { ItemName "the ambassador" "damage bonus" 500 "max health additive bonus" 2000 } Templates { } Mission { Objective Sniper Where spawnbot_mission_sniper InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Sniper } } Mission { Objective Spy Where spawnbot_mission_spy InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Spy } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay_boss Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } Explanation //Dispayed once the wave is initialized { Line "{red}미완성 미션. 플레이하지마셈" } WaveSpawn { Name 0 TotalCurrency 0 TotalCount 99 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where spawnbot Support 1 Squad { TFBot { Template T_TFBot_Engineer_Sentry_Battle_Hyper } TFBot { Template T_TFBot_Medic_Shield_Extended } } } WaveSpawn { Name 1 TotalCurrency 150 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { ClassIcon scout_stun_spammer_hyper_giant Health 20000 Name "Major League II" Class Scout Skill Expert WeaponRestrictions MeleeOnly Attributes "AlwaysCrit" Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName "the sandman" "damage bonus" 2.5 "effect bar recharge rate increased" -2 "bleeding duration" 50 } CharacterAttributes { "move speed bonus" 8 "damage force reduction" 0 "airblast vulnerability multiplier" 0 "override footstep sound set" 5 "airblast vertical pushback scale" 0 "rage giving scale" 0.1 "cannot be backstabbed" 1 } Item "the sandman" Item "the boston boom-bringer" Item "summer shades" } } } WaveSpawn { Name 2 TotalCurrency 150 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 WaitForAllDead 1 Where spawnbot Squad { TFBot { ClassIcon pyro_dragon_fury_hyper Scale 1.9 Health 65000 Skill Expert Name "Dragon Lord" Class Pyro WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName "The Dragon's Fury" "mult_item_meter_charge_rate" 0.4 "damage bonus" 2 "heal on hit for rapidfire" 150 } CharacterAttributes { "override footstep sound set" 2 "move speed bonus" 0.3 "airblast vulnerability multiplier" 0 "damage force reduction" 0 "heal on hit for rapidfire" 20 "rage giving scale" 0.1 "airblast vertical vulnerability multiplier" 0 "dmg bonus vs buildings" 5 "cannot be backstabbed" 1 } Item "The Dragon's Fury" Item "The Gas Passer" Item "sharpened volcano fragment" Item "burny's boney bonnet" Item "the cauterizer's caudal appendage" } } } WaveSpawn { Name 3 TotalCurrency 150 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 WaitForAllDead 2 Where spawnbot TFBot { ClassIcon soldier_major_crits Class Soldier Scale 1.9 Health 80000 Name "Painis Captian" // Cycle states ChangeAttributes { Name "Pickaxe" Delay 0 Repeats 1 IfHealthyBelow 30000 } ChangeAttributes { Name "Rocket" Delay 0 Repeats 1 IfHealthyBelow 10000 } EventChangeAttributes { Default // Same as Rocket { Skill Expert Item "the original" Item "the team captain" WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName "the original" "Projectile speed increased" 2 "damage bonus" 3 "heal on kill" 10000 "faster reload rate" -4 "fire rate bonus" 0.3 } CharacterAttributes { "override footstep sound set" 3 "move speed bonus" 0.3 "airblast vulnerability multiplier" 0 "damage force reduction" 0 "rage giving scale" 0.1 "airblast vertical vulnerability multiplier" 0 "cannot be backstabbed" 1 } } Rocket { Skill Expert Item "the original" Item "the team captain" WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName "the original" "Projectile speed increased" 2 "damage bonus" 3 "heal on kill" 10000 "faster reload rate" -4 "fire rate bonus" 0.3 } CharacterAttributes { "override footstep sound set" 3 "move speed bonus" 0.3 "health regen" 50 "airblast vulnerability multiplier" 0 "damage force reduction" 0 "rage giving scale" 0.1 "airblast vertical vulnerability multiplier" 0 "cannot be backstabbed" 1 } } Pickaxe { Skill Expert Item "the equalizer" Item "the team captain" WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName "the equalizer" "bleeding duration" 50 "fire rate bonus" 0.4 "damage bonus" 2.5 "heal on hit for rapidfire" 50 } CharacterAttributes { "override footstep sound set" 3 "move speed bonus" 0.3 "health regen" 50 "airblast vulnerability multiplier" 0 "damage force reduction" 0 "rage giving scale" 0.1 "airblast vertical vulnerability multiplier" 0 "cannot be backstabbed" 1 } } } } } WaveSpawn { Name 0 TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Sniper_Jarate_Slow } } } } }