//This file has been generated by http://mvm.tf //Copy this file in your tf/scripts/population folder #base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop population { StartingCurrency 14000 RespawnWaveTime 6 CanBotsAttackWhileInSpawnRoom no FixedRespawnWaveTime Yes AddSentryBusterWhenDamageDealtExceeds 25000 AddSentryBusterWhenKillCountExceeds 150 Templates { Legionary_Soldier_Gibus { ClassIcon sniper Health 420 Name "Legionary Soldier Gibus" Class Sniper Skill Normal WeaponRestrictions SecondaryOnly CharacterAttributes { "damage bonus" 4 } Item "ghastly gibus" } Easel_Heavy_Machine_Gun_MG42 { ClassIcon heavy_crit Health 550 Name "Easel Heavy Machine Gun MG42" Class HeavyWeapons Skill Expert WeaponRestrictions PrimaryOnly ItemAttributes { ItemName tf_weapon_minigun "damage bonus" 2 "fire rate bonus" 0.3 "spread penalty" 2 "minigun spinup time increased" 2 } Item "ghastly gibus" } Defender_of_MG42 { ClassIcon heavy_shotgun Health 320 Name "Defender of MG42" Class Soldier Skill Hard WeaponRestrictions SecondaryOnly ItemAttributes { ItemName tf_weapon_shotgun_soldier "bullets per shot bonus" 0.5 "fire rate bonus" 0.5 "faster reload rate" -0.8 "damage bonus" 2 } Item "ghastly gibus" } Sturmpanzer_IV___________ { ClassIcon demo_bomber Health 43000 Name "Sturmpanzer IV 'Бруммбар'" Class Demoman Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName tf_weapon_grenadelauncher "fire rate bonus" 3 "faster reload rate" 5 "Projectile speed increased" 1.05 "clip size penalty" 0.25 "damage bonus" 36 "Blast radius increased" 4 "use large smoke explosion" 1 } CharacterAttributes { "move speed penalty" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 4 } Item "ghastly gibus" } The_Class_Robot_T_34_76 { ClassIcon soldier_buff Health 50000 Name "The Class Robot T-34-76" Class Soldier Skill Expert Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName tf_weapon_rocketlauncher "damage bonus" 11 "clip size penalty" 0.25 "Blast radius increased" 2 "faster reload rate" 3 "fire rate bonus" 3 } ItemAttributes { ItemName "the buff banner" "increase buff duration" 3 } CharacterAttributes { "move speed penalty" 0.5 "airblast vulnerability multiplier" 0.01 "damage force reduction" 0.01 "override footstep sound set" 3 } Item "the buff banner" Item "ghastly gibus" } Elite_Medic { ClassIcon medic_uber Health 270 Name "Elite Uber Medic" Class Medic Skill Expert Attributes "SpawnWithFullCharge" ItemAttributes { ItemName tf_weapon_syringegun_medic "damage bonus" 1.5 } ItemAttributes { ItemName tf_weapon_medigun "ubercharge rate bonus" 11 "heal rate bonus" 5 } CharacterAttributes { "dmg pierces resists absorbs" 1 } Item "the ubersaw" } Elite_Quick_Fix_Medic { ClassIcon medic Health 220 Name "Elite Quick-Fix Medic" Class Medic Skill Expert Attributes "SpawnWithFullCharge" ItemAttributes { ItemName tf_weapon_syringegun_medic "damage bonus" 2 } ItemAttributes { ItemName "the quick-fix" "heal rate bonus" 21 "overheal bonus" 6 } CharacterAttributes { "dmg pierces resists absorbs" 1 } Item "the quick-fix" Item "the ubersaw" } Elite_Giant_Soldier { ClassIcon soldier Health 3800 Name "Elite Giant Soldier" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_rocketlauncher "is australium item" 1 "damage bonus" 2.4 "dmg pierces resists absorbs" 1 } CharacterAttributes { "dmg taken from fire reduced" 0.4 "dmg taken from crit reduced" 0.4 "dmg taken from blast reduced" 0.4 "dmg taken from bullets reduced" 0.4 "override footstep sound set" 3 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "move speed penalty" 0.5 } } Elite_Giant_Heavy { ClassIcon heavy_crit Health 5000 Name "Elite Giant Heavy" Class HeavyWeapons Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_minigun "damage bonus" 2.25 "dmg pierces resists absorbs" 1 } CharacterAttributes { "override footstep sound set" 2 "damage force reduction" 0.2 "airblast vulnerability multiplier" 0.2 "dmg taken from fire reduced" 0.4 "dmg taken from crit reduced" 0.4 "dmg taken from blast reduced" 0.4 "dmg taken from bullets reduced" 0.4 "move speed penalty" 0.5 } } Elite_Super_Scout { ClassIcon scout_giant_fast Health 1200 Name "Elite Super Scout" Class Scout Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" CharacterAttributes { "override footstep sound set" 3 "move speed bonus" 6 "dmg taken from fire reduced" 0.4 "dmg taken from crit reduced" 0.4 "dmg taken from bullets reduced" 0.4 "damage force reduction" 0.8 "airblast vulnerability multiplier" 0.3 } Item "the holy mackerel" Item "bonk boy" } Guardsman_Gibus { ClassIcon scout Health 550 Name "Guardsman Gibus" Class Scout Skill Expert WeaponRestrictions PrimaryOnly ItemAttributes { ItemName tf_weapon_scattergun "damage bonus" 3 "bullets per shot bonus" 3 } Item "ghastly gibus" } Giant_Panzergrenadier { ClassIcon demoman_atomic Health 5500 Name "Giant PanzergGenadier" Scale 1.5 Class Demoman Skill Expert WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_grenadelauncher "fire rate bonus" 1.5 "damage bonus" 1.45 "dmg pierces resists absorbs" 1 } CharacterAttributes { "move speed penalty" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 2 } } Defender_Of_Panzergrenadier { ClassIcon heavy_shotgun Health 400 Name "Defender Of Panzergrenadier" Class Pyro Skill Expert WeaponRestrictions SecondaryOnly ItemAttributes { ItemName tf_weapon_shotgun_pyro "damage bonus" 12 "bullets per shot bonus" 0.2 "faster reload rate" -0.8 "weapon spread bonus" 0.3 } } Assault_Legionnaire { ClassIcon sniper_smg_spammer Health 400 Name "Assault Legionnaire" Class Sniper Skill Hard WeaponRestrictions SecondaryOnly ItemAttributes { ItemName tf_weapon_smg "damage bonus" 4 "fire rate bonus" 0.6 "spread penalty" 1.25 } } PanzerGrenadier { ClassIcon sniper_smg Health 440 Name PanzerGrenadier Class Sniper Skill Expert WeaponRestrictions SecondaryOnly Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_smg "dmg pierces resists absorbs" 1 "damage bonus" 2.8 "fire rate bonus" 1.2 } Item "ghastly gibus" } Spy { ClassIcon spy Health 185 Name Spy Class Spy Skill Expert ItemAttributes { ItemName "the diamondback" "damage bonus" 2.25 "critboost on kill" 10 "minicritboost on kill" 15 "fire rate bonus" 1.35 } CharacterAttributes { "sapper damage bonus" 6 } Item "the diamondback" Item "conniver's kunai" Item "ghastly gibus" } Zeal_Medic_Gibus { ClassIcon medic Health 550 Name "Zeal Medic Gibus" Class Medic Skill Expert Attributes "SpawnWithFullCharge" ItemAttributes { ItemName "the crusader's crossbow" "fire rate bonus" 00.1 "faster reload rate" 0.3 "damage bonus" 2 "clip size bonus" 16 } CharacterAttributes { "ubercharge rate bonus" 2 "heal rate bonus" 16 } Item "the crusader's crossbow" Item "the quick-fix" Item "the ubersaw" Item "ghastly gibus" } Sniper { ClassIcon sniper Health 125 Name Sniper Class Sniper Skill Expert ItemAttributes { ItemName tf_weapon_sniperrifle "damage bonus" 2 "sniper full charge damage bonus" 3 "dmg pierces resists absorbs" 1 } ItemAttributes { ItemName tf_weapon_club "damage bonus" 1.25 } CharacterAttributes { "dmg taken increased" 0.5 } Item "the razorback" Item "ghastly gibus" } Ober_Soldier { ClassIcon heavy_shotgun Health 420 Name "Ober Soldier" Class Soldier Skill Expert WeaponRestrictions SecondaryOnly Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_shotgun_soldier "damage bonus" 6 "bullets per shot bonus" 0.5 "fire rate bonus" 0.3 "faster reload rate" -0.8 } Item "mvm gatebot light soldier" } Ober_Soldier_MG_34 { ClassIcon sniper_smg_spammer Health 505 Name "Ober Soldier MG-34" Class Sniper Skill Expert WeaponRestrictions SecondaryOnly ItemAttributes { ItemName tf_weapon_smg "mod max primary clip override" 165 "fire rate bonus" 0.35 "spread penalty" 3 "damage bonus" 4 } Item "mvm gatebot light sniper" } Volksgrenadier { ClassIcon heavy_shotgun Health 380 Name Volksgrenadier Class Pyro Skill Hard WeaponRestrictions SecondaryOnly Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_shotgun_pyro "damage bonus" 16 "bullets per shot bonus" 0.25 "weapon spread bonus" 2 "faster reload rate" 0.3 } Item "ghastly gibus" } Fallshirmjager { ClassIcon sniper_smg_spammer Health 275 Name Fallshirmjager Class Sniper Skill Expert WeaponRestrictions SecondaryOnly ItemAttributes { ItemName tf_weapon_smg "fire rate bonus" 0.4 "damage bonus" 3 "dmg pierces resists absorbs" 1 } CharacterAttributes { "spread penalty" 1.6 "cancel falling damage" 1 } Item "ghastly gibus" } Assault_On_Officer { ClassIcon soldier_buff Health 420 Name "Assault On Officer" Class Soldier Skill Expert Attributes "SpawnWithFullCharge" ItemAttributes { ItemName tf_weapon_rocketlauncher "damage bonus" 1.3 "rocket jump damage reduction" 0.01 "dmg pierces resists absorbs" 1 "faster reload rate" 0.4 "fire rate bonus" 0.2 "mod max primary clip override" 12 "projectile spread angle penalty" 3 "rocketjump attackrate bonus" 0.2 } ItemAttributes { ItemName "the buff banner" "speed buff ally" 1.6 "increase buff duration" 11 } CharacterAttributes { "health regen" 5 } Item "the buff banner" Item "the escape plan" Item "ghastly gibus" } ________Jagdpanzer__IV { ClassIcon soldier_nuker Health 45000 Name "ПТ-САУ 'Jagdpanzer' IV" Scale 1.8 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName tf_weapon_rocketlauncher "damage bonus" 21 "clip size penalty" 0.5 "fire rate bonus" 5 "faster reload rate" 2 "Blast radius increased" 1.4 "Projectile speed increased" 1.25 } CharacterAttributes { "override footstep sound set" 3 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "move speed penalty" 0.5 } Item "ghastly gibus" } FlammPz_38________________ { ClassIcon pyro_heal Health 50000 Name "FlammPz.38 'Подстрекатель'" Scale 1.9 Class Pyro Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName tf_weapon_flamethrower "damage bonus" 2 "airblast disabled" 1 "dmg pierces resists absorbs" 1 "flame size bonus" 2 "flame life bonus" 6 } CharacterAttributes { "override footstep sound set" 6 "damage force reduction" 0.2 "airblast vulnerability multiplier" 0.2 "move speed penalty" 0.5 } Item "ghastly gibus" } SdKfz_251 { ClassIcon pyro Health 1600 Name SdKfz.251 Scale 1.3 Class Pyro Skill Expert WeaponRestrictions PrimaryOnly ItemAttributes { ItemName tf_weapon_flamethrower "airblast disabled" 1 "damage bonus" 1.5 "flame size bonus" 2 "flame life bonus" 3 "dmg pierces resists absorbs" 1 } CharacterAttributes { "damage force reduction" 0.01 "move speed bonus" 1.5 } Item "ghastly gibus" } SdKfz_251_________________________40_ { ClassIcon demo_burst Health 990 Name "SdKfz.251 'Вурфрамен-40'" Scale 1.3 Class Demoman Skill Expert WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_grenadelauncher "mod max primary clip override" 12 "Projectile speed increased" 1.25 "projectile spread angle penalty" 5 "fire rate bonus" 0.01 "faster reload rate" 0.5 } CharacterAttributes { "damage force reduction" 0.01 } } _Sdkfz_234_______ { ClassIcon soldier Health 2000 Name " Sdkfz.234 'Пума'" Scale 1.4 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_rocketlauncher "damage bonus" 11 "faster reload rate" 2 "fire rate bonus" 2 "clip size penalty" 0.5 } CharacterAttributes { "damage force reduction" 0.01 "move speed bonus" 1.6 } } Penal_Soldier { ClassIcon heavy_shotgun Health 400 Name "Penal Soldier" Class Soldier Skill Hard WeaponRestrictions SecondaryOnly Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName "the reserve shooter" "damage bonus" 21 "bullets per shot bonus" 0.3 "weapon spread bonus" 2 "faster reload rate" -0.8 } CharacterAttributes { "move speed bonus" 1.6 } Item "the reserve shooter" } Air_Ctrike_Soldier { ClassIcon soldier_airstrike Health 325 Name "Air Strike Soldier" Class Soldier Skill Expert Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName "the air strike" "fire rate bonus" 0.5 "faster reload rate" -0.8 "projectile spread angle penalty" 3 "rocketjump attackrate bonus" 0.2 "rocket specialist" 1 "increased jump height from weapon" 3 } ItemAttributes { ItemName "the escape plan" "speed boost when active" 2 } CharacterAttributes { "cancel falling damage" 1 "increased air control" 2 "dmg pierces resists absorbs" 1 } Item "the air strike" Item "the b.a.s.e. jumper" Item "the escape plan" } Tank_Teleporter_Beta { ClassIcon teleporter Health 12500 Name "Tank Teleporter Beta" Class Engineer Skill Expert Attributes "MiniBoss" Attributes "UseBossHealthBar" Attributes "IgnoreFlag" ItemAttributes { ItemName tf_weapon_wrench "Repair rate increased" 6 "engy building health bonus" 11 } CharacterAttributes { "override footstep sound set" 3 "damage force reduction" 0.01 "airblast vulnerability multiplier" 0.01 "override projectile type" 2 "dmg pierces resists absorbs" 1 "engy sentry fire rate increased" 1.25 "move speed penalty" 0.5 } Item "the rescue ranger" Item "the wrangler" } Rocket_Artillirery_Beta { ClassIcon soldier_barrage Health 12500 Name "Rocket Artillirery Beta" Class HeavyWeapons Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" ItemAttributes { ItemName deflector "override projectile type" 2 "dmg pierces resists absorbs" 1 "damage bonus" 4 "projectile spread angle penalty" 2 "rocket specialist" 2 } CharacterAttributes { "move speed penalty" 0.5 "damage force reduction" 0.2 "airblast vulnerability multiplier" 0.2 "override footstep sound set" 2 } Item "deflector" } SdKfz_222 { ClassIcon scout Health 850 Name SdKfz.222 Scale 1.4 Class Scout Skill Normal WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "the c.a.p.p.e.r" "dmg pierces resists absorbs" 1 "fire rate bonus" 1.5 "damage bonus" 1.25 } CharacterAttributes { "damage force reduction" 0.01 } Item "the c.a.p.p.e.r" } _______________ { ClassIcon demo_bomber Health 22000 Name "САУ 'Штурмтигр'" Class Demoman Skill Normal WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName tf_weapon_grenadelauncher "fire rate bonus" 5 "faster reload rate" 2 "clip size penalty" 0.5 "Projectile speed increased" 0.5 "damage bonus" 46 "use large smoke explosion" 1 "Blast radius increased" 1.5 } CharacterAttributes { "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "move speed penalty" 0.5 "override footstep sound set" 4 } } ___13_________ { ClassIcon demo_burst Health 9000 Name "БМ-13 Катюша" Class Demoman Skill Expert WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_grenadelauncher "damage bonus" 5 "mod max primary clip override" 30 "fire rate bonus" 0.2 "faster reload rate" 0.4 "projectile spread angle penalty" 10 } CharacterAttributes { "move speed penalty" 0.5 "airblast vulnerability multiplier" 0.01 "damage force reduction" 0.01 "override footstep sound set" 4 } } Assault_Sentry_Buster { ClassIcon sentry_buster Health 40000 Name "Assault Sentry Buster" Class Demoman Skill Expert WeaponRestrictions PrimaryOnly Tag "bot_sentrybuster" Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_grenadelauncher "damage penalty" 0.75 "faster reload rate" -0.8 "fire rate bonus" 0.3 "projectile spread angle penalty" 2 "dmg pierces resists absorbs" 1 } CharacterAttributes { "override footstep sound set" 7 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 } } The_Officer_NKVD { ClassIcon soldier_libertylauncher Health 38000 Name "The Officer NKVD" Scale 1.5 Class Soldier Skill Expert Attributes "HoldFireUntilFullReload" Attributes "UseBossHealthBar" ItemAttributes { ItemName tf_weapon_rocketlauncher "fire rate bonus" 0.1 "faster reload rate" 0.2 "mod max primary clip override" 30 "projectile spread angle penalty" 3 } ItemAttributes { ItemName "the reserve shooter" "fire rate bonus" 0.01 "faster reload rate" 0.2 "mod max primary clip override" 200 "spread penalty" 3 } ItemAttributes { ItemName "the escape plan" "speed boost when active" 2.25 } CharacterAttributes { "dmg pierces resists absorbs" 1 "dmg from melee increased" 9 "cancel falling damage" 1 "backstab shield" 1 "heal on kill" 3800 "airblast vulnerability multiplier" 0.1 "damage force reduction" 0.1 } Item "the reserve shooter" Item "the escape plan" Item "mvm gatebot light soldier" } The_Officer_NKVD_Medic { ClassIcon medic Health 45000 Name "The Officer NKVD Medic" Scale 1.5 Class Medic Skill Expert Attributes "UseBossHealthBar" ItemAttributes { ItemName "the crusader's crossbow" "fire rate bonus" 0.15 "faster reload rate" 0.01 "mod max primary clip override" 30 "projectile spread angle penalty" 6 } ItemAttributes { ItemName "the kritzkrieg" "ubercharge rate bonus" 4 "uber duration bonus" 6 "heal rate bonus" 8 } ItemAttributes { ItemName "the ubersaw" "add uber charge on hit" 100 } CharacterAttributes { "dmg pierces resists absorbs" 1 "heal on kill" 4500 "bot medic uber health threshold" 45000 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.1 "dmg from melee increased" 8 } Item "the crusader's crossbow" Item "the kritzkrieg" Item "the ubersaw" Item "mvm gatebot light medic" } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 1 RunForThisManyWaves 6 InitialCooldown 80 CooldownTime 90 DesiredCount 3 TFBot { Template Spy } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 1 RunForThisManyWaves 6 InitialCooldown 75 CooldownTime 120 DesiredCount 2 TFBot { Template Sniper ItemAttributes { ItemName tf_weapon_sniperrifle "sniper charge per sec" 1.5 } } } Mission { Objective DestroySentries Where spawnbot BeginAtWave 1 RunForThisManyWaves 6 InitialCooldown 300 CooldownTime 300 DesiredCount 1 TFBot { Template Assault_Sentry_Buster ItemAttributes { ItemName tf_weapon_pipebomblauncher "fire rate bonus" 0.4 "damage bonus" 3 "dmg pierces resists absorbs" 1 } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name C1 TotalCurrency 225 TotalCount 45 MaxActive 18 SpawnCount 9 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { Template Penal_Soldier } } } WaveSpawn { Name C1 TotalCurrency 400 TotalCount 30 MaxActive 18 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 6 Where spawnbot Squad { TFBot { Template Fallshirmjager } } } WaveSpawn { Name C2 WaitForAllDead C1 TotalCurrency 300 TotalCount 60 MaxActive 12 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template PanzerGrenadier } } } WaveSpawn { Name C2 WaitForAllDead C1 TotalCurrency 120 TotalCount 24 MaxActive 16 SpawnCount 8 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { Template Air_Ctrike_Soldier } } } WaveSpawn { Name C3 WaitForAllDead C2 TotalCurrency 400 TotalCount 20 MaxActive 10 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 4 Where spawnbot Squad { TFBot { Template Rocket_Artillirery_Beta } } } WaveSpawn { Name C3 TeleportWhere spawnbot WaitForAllDead C2 TotalCurrency 1200 TotalCount 6 MaxActive 6 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template Tank_Teleporter_Beta } } } WaveSpawn { WaitForAllSpawned C3 TotalCurrency 0 TotalCount 10 MaxActive 8 SpawnCount 4 WaitBeforeStarting 15 WaitBetweenSpawns 15 Support 1 Where spawnbot Squad { TFBot { Template Easel_Heavy_Machine_Gun_MG42 } } } WaveSpawn { WaitForAllSpawned C3 TotalCurrency 0 TotalCount 10 MaxActive 8 SpawnCount 4 WaitBeforeStarting 15 WaitBetweenSpawns 15 Support 1 Where spawnbot Squad { TFBot { Template Air_Ctrike_Soldier } } } WaveSpawn { WaitForAllSpawned C3 TotalCurrency 0 TotalCount 10 MaxActive 12 SpawnCount 6 WaitBeforeStarting 20 WaitBetweenSpawns 30 Support 1 Where spawnbot Squad { TFBot { Template Guardsman_Gibus Attributes "AlwaysCrit" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name C1 TotalCurrency 300 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 45 Where spawnbot Squad { TFBot { Template The_Class_Robot_T_34_76 Attributes "HoldFireUntilFullReload" Attributes "SpawnWithFullCharge" ItemAttributes { ItemName tf_weapon_rocketlauncher "projectile spread angle penalty" 2 } } } } WaveSpawn { Name C1 TotalCurrency 200 TotalCount 40 MaxActive 10 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template Legionary_Soldier_Gibus } } } WaveSpawn { Name C1 TotalCurrency 400 TotalCount 20 MaxActive 10 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template Assault_On_Officer } } } WaveSpawn { Name C2 WaitForAllDead C1 TotalCurrency 1200 TotalCount 45 MaxActive 15 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { Template Rocket_Artillirery_Beta } TFBot { Template Elite_Quick_Fix_Medic } TFBot { Template Elite_Medic } } } WaveSpawn { Name C2 TeleportWhere spawnbot WaitForAllDead C1 TotalCurrency 900 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 30 Where spawnbot Squad { TFBot { Template Tank_Teleporter_Beta } } } WaveSpawn { Name C3 WaitForAllDead C2 TotalCurrency 400 TotalCount 4 MaxActive 4 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template Elite_Super_Scout } } } WaveSpawn { Name C4 WaitForAllDead C3 TotalCurrency 320 TotalCount 48 MaxActive 20 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { Template Elite_Giant_Soldier } TFBot { Template Elite_Medic } TFBot { Template Elite_Quick_Fix_Medic } TFBot { Template Elite_Medic } } } WaveSpawn { Name C4 WaitForAllDead C3 TotalCurrency 200 TotalCount 60 MaxActive 20 SpawnCount 8 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template Ober_Soldier_MG_34 } TFBot { Template Ober_Soldier } TFBot { Template Ober_Soldier } TFBot { Template Ober_Soldier } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name engy TeleportWhere spawnbot TotalCurrency 3300 TotalCount 65 MaxActive 8 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { Template Tank_Teleporter_Beta } } } WaveSpawn { TotalCurrency 0 TotalCount 10 MaxActive 4 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Support 1 Where spawnbot Squad { TFBot { Template Penal_Soldier } } } WaveSpawn { TotalCurrency 0 TotalCount 10 MaxActive 2 SpawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawns 30 Support 1 Where spawnbot Squad { TFBot { Template Rocket_Artillirery_Beta } } } WaveSpawn { TotalCurrency 0 TotalCount 10 MaxActive 6 SpawnCount 6 WaitBeforeStarting 15 WaitBetweenSpawns 15 Support 1 Where spawnbot Squad { TFBot { Template Assault_Legionnaire } } } WaveSpawn { TotalCurrency 0 TotalCount 10 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 30 Support 1 Where spawnbot Squad { TFBot { Template SdKfz_251 } } } WaveSpawn { TotalCurrency 0 TotalCount 10 MaxActive 1 SpawnCount 1 WaitBeforeStarting 120 WaitBetweenSpawns 150 Support 1 Where spawnbot Squad { TFBot { Template FlammPz_38________________ } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name C1 TotalCurrency 225 TotalCount 45 MaxActive 9 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0.9 Where spawnbot Squad { TFBot { Template SdKfz_222 ItemAttributes { ItemName tf_weapon_scattergun "damage bonus" 4 } } } } WaveSpawn { Name C1 TotalCurrency 260 TotalCount 52 MaxActive 20 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { Template Ober_Soldier_MG_34 } TFBot { Template Ober_Soldier } TFBot { Template Ober_Soldier } TFBot { Template Ober_Soldier } } } WaveSpawn { Name C2 WaitForAllDead C1 TotalCurrency 200 TotalCount 40 MaxActive 16 SpawnCount 8 WaitBeforeStarting 0 WaitBetweenSpawns 25 Where spawnbot Squad { TFBot { Template Air_Ctrike_Soldier } } } WaveSpawn { Name C2 WaitForAllDead C1 TotalCurrency 250 TotalCount 25 MaxActive 9 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 3 Where spawnbot Squad { TFBot { Template Fallshirmjager } } } WaveSpawn { Name C2 WaitForAllDead C1 TotalCurrency 120 TotalCount 12 MaxActive 9 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template ___13_________ } } } WaveSpawn { Name C3 WaitForAllDead C2 TotalCurrency 900 TotalCount 9 MaxActive 9 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 25 Where spawnbot Squad { TFBot { Template _______________ } TFBot { Template ___13_________ } TFBot { Template ___13_________ } } } WaveSpawn { WaitForAllSpawned C3 TotalCurrency 0 TotalCount 10 MaxActive 7 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 3 Support 1 Where spawnbot Squad { TFBot { Template Volksgrenadier } } } WaveSpawn { WaitForAllSpawned C3 TotalCurrency 0 TotalCount 40 MaxActive 12 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 5 Support 1 Where spawnbot Squad { TFBot { Template Easel_Heavy_Machine_Gun_MG42 } TFBot { Template Defender_of_MG42 } TFBot { Template Defender_of_MG42 } TFBot { Template Defender_of_MG42 } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name C1 TotalCurrency 225 TotalCount 45 MaxActive 9 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template PanzerGrenadier } } } WaveSpawn { Name C1 TotalCurrency 225 TotalCount 20 MaxActive 8 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 2 Where spawnbot Squad { TFBot { Template _Sdkfz_234_______ } } } WaveSpawn { WaitForAllDead C1 TeleportWhere spawnbot TotalCurrency 500 TotalCount 5 MaxActive 5 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { Template Tank_Teleporter_Beta } } } WaveSpawn { Name C2 WaitForAllDead C1 TotalCurrency 200 TotalCount 6 MaxActive 6 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 2 Where spawnbot Squad { TFBot { Template Elite_Super_Scout } } } WaveSpawn { Name C2 WaitForAllDead C1 TotalCurrency 200 TotalCount 36 MaxActive 12 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 6 Where spawnbot Squad { TFBot { Template SdKfz_251_________________________40_ } } } WaveSpawn { Name C2 WaitForAllDead C1 TotalCurrency 300 TotalCount 20 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { Template Fallshirmjager } } } WaveSpawn { Name C3 WaitForAllDead C2 TotalCurrency 300 TotalCount 36 MaxActive 20 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { Template Rocket_Artillirery_Beta } TFBot { Template Easel_Heavy_Machine_Gun_MG42 } TFBot { Template Easel_Heavy_Machine_Gun_MG42 } TFBot { Template Easel_Heavy_Machine_Gun_MG42 } } } WaveSpawn { WaitForAllDead C2 TeleportWhere spawnbot TotalCurrency 500 TotalCount 5 MaxActive 5 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { Template Tank_Teleporter_Beta } } } WaveSpawn { WaitForAllSpawned C3 TotalCurrency 0 TotalCount 10 MaxActive 3 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 10 Support 1 Where spawnbot Squad { TFBot { Template Legionary_Soldier_Gibus } } } WaveSpawn { Name С4 WaitForAllDead С3 TotalCurrency 900 TotalCount 18 MaxActive 18 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { Template Sturmpanzer_IV___________ } TFBot { Template Elite_Medic } TFBot { Template Elite_Medic } TFBot { Template Elite_Medic } TFBot { Template Rocket_Artillirery_Beta } TFBot { Template Rocket_Artillirery_Beta ItemAttributes { ItemName deflector "fire rate penalty" 1.25 } } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name C1 TotalCurrency 280 TotalCount 56 MaxActive 20 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { Template Assault_On_Officer } TFBot { Template Ober_Soldier_MG_34 } TFBot { Template Ober_Soldier_MG_34 } TFBot { Template PanzerGrenadier } } } WaveSpawn { Name C1 TotalCurrency 400 TotalCount 12 MaxActive 12 SpawnCount 3 WaitBeforeStarting 5 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template Elite_Giant_Heavy } TFBot { Template Elite_Giant_Soldier } TFBot { Template Elite_Giant_Soldier } } } WaveSpawn { TotalCurrency 0 TotalCount 10 MaxActive 8 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 30 Support 1 Where spawnbot Squad { TFBot { Template Air_Ctrike_Soldier } } } WaveSpawn { Name C2 WaitForAllDead C1 TotalCurrency 500 TotalCount 45 MaxActive 18 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { Template SdKfz_251_________________________40_ } TFBot { Template SdKfz_251 } TFBot { Template _Sdkfz_234_______ } } } WaveSpawn { Name C2 WaitForAllDead C1 TotalCurrency 500 TotalCount 40 MaxActive 20 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { Template Giant_Panzergrenadier } TFBot { Template Defender_Of_Panzergrenadier } TFBot { Template Defender_Of_Panzergrenadier } TFBot { Template Defender_Of_Panzergrenadier } } } WaveSpawn { TotalCurrency 0 TotalCount 40 MaxActive 8 SpawnCount 8 WaitBeforeStarting 60 WaitBetweenSpawns 15 Support 1 Where spawnbot Squad { TFBot { Template Easel_Heavy_Machine_Gun_MG42 Attributes "AlwaysCrit" } TFBot { Template Defender_of_MG42 } TFBot { Template Defender_of_MG42 } TFBot { Template Defender_of_MG42 } } } WaveSpawn { Name C3 WaitForAllDead C2 TotalCurrency 400 TotalCount 4 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { Template _______________ } TFBot { Template _______________ } } } WaveSpawn { WaitForAllDead C2 TeleportWhere spawnbot TotalCurrency 400 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template Tank_Teleporter_Beta } } } WaveSpawn { Name C4 WaitForAllDead C3 TotalCurrency 220 TotalCount 48 MaxActive 12 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { Template Penal_Soldier } } } WaveSpawn { Name C4 WaitForAllDead C3 TotalCurrency 400 TotalCount 16 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { Template ________Jagdpanzer__IV } TFBot { Template Assault_On_Officer } TFBot { Template Assault_On_Officer } TFBot { Template Assault_On_Officer } } } WaveSpawn { Name C5 WaitForAllDead C4 TotalCurrency 30000 TotalCount 6 MaxActive 6 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { Template The_Officer_NKVD } TFBot { Template The_Officer_NKVD_Medic } } } WaveSpawn { WaitForAllSpawned C5 TotalCurrency 0 TotalCount 20 MaxActive 12 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 15 Support 1 Where spawnbot Squad { TFBot { Template Rocket_Artillirery_Beta CharacterAttributes { "fire rate penalty" 1.25 } } TFBot { Template Zeal_Medic_Gibus } } } } } //This file has been generated by http://mvm.tf