#base robot_giant.pop #base robot_standard.pop #base robot_lyney.pop WaveSchedule { StartingCurrency 20000 RespawnWaveTime 2 CanBotsAttackWhileInSpawnRoom no Mission // sentry buster { Objective DestroySentries InitialCooldown 20 Where spawnbot BeginAtWave 1 RunForThisManyWaves 9 CooldownTime 40 TFBot { Template T_TFBot_SentryBuster } } //WAVE 1 Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Name "1a" Where spawnbot TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 0 Squad { TFBot { Template T_TFBot_Giant_Pyro_FlareGun_Rapid } TFBot { Template T_TFBot_Giant_FilpFlop_Uber_Medic } } } WaveSpawn { Name "1b" WaitForAllDead "1a" Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 0 TFBot { Template T_TFBot_Giant_Carbine_Sniper } } WaveSpawn { Name "1c" WaitForAllDead "1b" Where spawnbot TotalCount 10 MaxActive 10 SpawnCount 10 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 0 TFBot { Template T_TFBot_Sniper_Carbine } } } }