#base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop population { CanBotsAttackWhileInSpawnRoom no StartingCurrency 15000 PointTemplates { PT_Shake //Template name, PT { env_shake //Entity classname { "amplitude" 10 "radius" 10 "duration" 10 "frequency" 40 } } } Templates { T_TFBot_Giant_Heavy_Amok { ClassIcon heavy_amok Health 50000 Name "Amok" Class Heavyweapons Skill Expert Scale 2 Attributes MiniBoss WeaponRestrictions PrimaryOnly Attributes UseBossHealthBar Item "The Huo Long Heatmaker" ItemAttributes { ItemName "The Huo Long Heatmaker" "maxammo primary reduced" 0 "weapon burn dmg increased" 1000 "override projectile type" 7 "aiming movespeed increased" 1 } CharacterAttributes { "move speed bonus" 1 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } SpawnTemplate { Name PT_Shake } WaveSpawn { Name w1 TotalCurrency 9999 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot TFBot { Template T_TFBot_Giant_Heavy_Amok } } } }