//This file has been generated by http://mvm.tf //Copy this file in your tf/scripts/population folder #base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop population { StartingCurrency 1200 RespawnWaveTime 6 CanBotsAttackWhileInSpawnRoom no AddSentryBusterWhenDamageDealtExceeds 2250 AddSentryBusterWhenKillCountExceeds 20 Templates { } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 2 RunForThisManyWaves 1 InitialCooldown 1 CooldownTime 1 DesiredCount 5 TFBot { Name "Penetrator Squad" Template T_TFBot_Sniper Item "the machina" Item "the cozy camper" Item "the criminal cloak" } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 3 RunForThisManyWaves 1 InitialCooldown 1 CooldownTime 10 DesiredCount 2 TFBot { Health 375 Name "Elite Sniper" Template T_TFBot_Sniper_Sydney_Sleeper ItemAttributes { ItemName "the machina" "mark for death" 1 } CharacterAttributes { "self mark for death" 1 } Item "the machina" Item "darwin's danger shield" Item "brim-full of bullets" Item "the criminal cloak" } } Mission { Objective Engineer Where spawnbot BeginAtWave 4 RunForThisManyWaves 1 InitialCooldown 5 CooldownTime 25 DesiredCount 1 TFBot { Health 1000 Name "Upgraded Engineer" Scale 1 Template T_TFBot_Engineer_Sentry_Teleporter Attributes "MiniBoss" ItemAttributes { ItemName "golden wrench" "fire rate bonus" 0.5 } Item "golden wrench" } } Mission { Objective Engineer Where spawnbot BeginAtWave 5 RunForThisManyWaves 1 InitialCooldown 10 CooldownTime 30 DesiredCount 3 TFBot { Health 125 Name "Fragile Engineer" Template T_TFBot_Engineer_Sentry_Teleporter ItemAttributes { ItemName tf_weapon_wrench "fire rate bonus" 2 } CharacterAttributes { "move speed bonus" 0.45 } } } Mission { Objective DestroySentries Where spawnbot BeginAtWave 1 RunForThisManyWaves 6 InitialCooldown 10 CooldownTime 20 DesiredCount 1 TFBot { Health 6500 Name "Tough Sentry Buster" Template T_TFBot_SentryBuster CharacterAttributes { "move speed bonus" 3 } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name FOW TotalCurrency 230 TotalCount 23 MaxActive 6 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 0.5 Where spawnbot Squad { TFBot { ClassIcon scout Health 150 Name "Bonked F.O.W. Scout" Class Scout Skill Normal WeaponRestrictions MeleeOnly Item "bonk! atomic punch" Item "the fan o'war" } } } WaveSpawn { TotalCurrency 100 TotalCount 10 MaxActive 3 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 2 Support 1 Where spawnbot_mission_sniper0 Where spawnbot_mission_sniper1 Where spawnbot_upper0 Where spawnbot_upper1 Where spawnbot_upper2 Where spawnbot_mission_sniper Squad { TFBot { ClassIcon soldier Health 200 Name "Faster Soldier" Class Soldier Skill Normal WeaponRestrictions PrimaryOnly ItemAttributes { ItemName tf_weapon_rocketlauncher "damage bonus" 0.5 } CharacterAttributes { "move speed bonus" 2 } } } } WaveSpawn { Name Tough WaitForAllSpawned FOW TotalCurrency 130 TotalCount 13 MaxActive 4 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 2 Where spawnbot Squad { TFBot { ClassIcon soldier Health 400 Name "Tougher Soldier" Class Soldier Skill Normal WeaponRestrictions PrimaryOnly Item "silver botkiller rocket launcher mk.ii" } } } WaveSpawn { Name Airblast WaitForAllDead FOW TotalCurrency 400 TotalCount 20 MaxActive 7 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { ClassIcon pyro Health 250 Name "Airblaster Pyro" Class Pyro Skill Expert WeaponRestrictions PrimaryOnly Item "the dark falkirk helm" } } } WaveSpawn { Name Phlog WaitForAllDead Airblast TotalCurrency 140 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { ClassIcon pyro Health 5250 Name "Giant Crit Phlog" Scale 1.75 Class Pyro Skill Expert WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "AlwaysCrit" CharacterAttributes { "move speed bonus" 0.4 } Item "the phlogistinator" Item "pyromancer's mask" Item "the wraith wrap" } } } WaveSpawn { WaitForAllSpawned Phlog TotalCurrency 0 TotalCount 12 MaxActive 10 SpawnCount 1 WaitBeforeStarting 2 WaitBetweenSpawns 0.5 Support 1 Where spawnbot_mission_sniper0 Where spawnbot_mission_sniper1 Where spawnbot_mission_spy Squad { TFBot { ClassIcon demoknight Health 210 Name "Pirate Demo" Class Demoman Skill Expert WeaponRestrictions MeleeOnly Attributes "AlwaysCrit" ItemAttributes { ItemName "the splendid screen" "Attack not cancel charge" 1 } CharacterAttributes { "charge time increased" 4 "charge recharge rate increased" 3 } Item "the bootlegger" Item "the splendid screen" Item "the persian persuader" Item "the buccaneer's bicorne" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 400 TotalCount 3 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { ClassIcon soldier_crit Health 7000 Name "Tough Giant Charged Soldier" Scale 2 Class Soldier Skill Hard WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "AlwaysCrit" Attributes "MiniBoss" ItemAttributes { ItemName "silver botkiller rocket launcher mk.i" "faster reload rate" 0.5 } CharacterAttributes { "move speed bonus" 0.4 "heal on kill" 500 } Item "silver botkiller rocket launcher mk.i" } } } WaveSpawn { TotalCurrency 0 TotalCount 10 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 2 Support 1 Where spawnbot Squad { TFBot { ClassIcon scout_shortstop Health 75 Name "Pistol Rusher" Class Scout Skill Normal WeaponRestrictions PrimaryOnly Tag "bot_squad_member" Tag "bot_gatebot" CharacterAttributes { "move speed bonus" 2.3 } Item "the shortstop" Item "ttg max pistol" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 1 TotalCurrency 300 TotalCount 6 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0.1 Where spawnbot Squad { TFBot { ClassIcon scout_shortstop Health 2400 Name "Giant Bonked Shortstop" Scale 1.7 Class Scout Skill Hard WeaponRestrictions PrimaryOnly Tag "bot_giant" ItemAttributes { ItemName "the shortstop" "faster reload rate" 0.001 "fire rate bonus" 0.5 } CharacterAttributes { "move speed bonus" 0.6 } Item "the shortstop" Item "bonk! atomic punch" } } } WaveSpawn { Name 1 TotalCurrency 200 TotalCount 28 MaxActive 6 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 0.1 Where spawnbot Squad { TFBot { ClassIcon sniper Health 125 Name Bowman Class Sniper Skill Normal WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "the huntsman" "fire rate bonus" 0.4 "damage bonus" 0.6 } Item "the huntsman" } TFBot { ClassIcon pyro Health 175 Name "Charged Pyro" Class Pyro Skill Expert Attributes "AlwaysCrit" Attributes "AlwaysFireWeapon" } } } WaveSpawn { WaitForAllSpawned 1 TotalCurrency 200 TotalCount 21 MaxActive 8 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { ClassIcon demoknight Health 210 Name "Never Ending Charger" Class Demoman Skill Normal ItemAttributes { ItemName "the splendid screen" "Attack not cancel charge" 1 } CharacterAttributes { "charge time increased" 99 } Item "ali baba's wee booties" Item "the splendid screen" Item "the eyelander" } } } WaveSpawn { WaitForAllDead 1 TotalCurrency 500 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon demo_bomber Health 6000 Name "DEMOPAN wannabe" Scale 1 Class Demoman Skill Expert Attributes "AlwaysCrit" ItemAttributes { ItemName "frying pan" "damage bonus" 30 } CharacterAttributes { "charge time increased" 3 "charge recharge rate increased" 5 "airblast vulnerability multiplier" 0.01 "health regen" 300 "move speed bonus" 0.7 } Item "ali baba's wee booties" Item "the chargin' targe" Item "frying pan" Item "ttg glasses" Item "treasure hat 1" } TFBot { ClassIcon medic Health 1500 Name "Big Heal Medic" Scale 1 Class Medic Skill Hard Tag "bot_squad_member" Attributes "SpawnWithFullCharge" CharacterAttributes { "heal rate bonus" 30 } Item "the quick-fix" Item "vintage tyrolean" } } } WaveSpawn { TotalCurrency 0 TotalCount 8 MaxActive 6 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0.1 Where spawnbot Squad { TFBot { ClassIcon scout Health 125 Name Scout Class Scout Skill Normal } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 1 TotalCurrency 143 TotalCount 43 MaxActive 8 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0.1 Where spawnbot Squad { TFBot { ClassIcon heavy_shotgun Health 300 Name "Shotgun Heavy" Class HeavyWeapons Skill Normal WeaponRestrictions SecondaryOnly } } } WaveSpawn { Name 2 WaitForAllSpawned 1 TotalCurrency 210 TotalCount 21 MaxActive 8 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1.5 Where spawnbot Squad { TFBot { ClassIcon heavy_crit Health 300 Name Tomi-Heavy Class HeavyWeapons Skill Normal WeaponRestrictions PrimaryOnly Item "tomislav" Item "pilotka" } } } WaveSpawn { Name 3 WaitForAllSpawned 2 TotalCurrency 170 TotalCount 20 MaxActive 4 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 2 Where spawnbot Squad { TFBot { ClassIcon heavy_steelfist Health 2000 Name "Giant Steel Fist" Scale 1.65 Class HeavyWeapons Skill Hard WeaponRestrictions MeleeOnly Tag "bot_giant" Attributes "AlwaysCrit" Attributes "MiniBoss" CharacterAttributes { "override footstep sound set" 2 "move speed bonus" 0.5 } Item "fists of steel" } } } WaveSpawn { Name 3.5 WaitForAllSpawned 2 TotalCurrency 107 TotalCount 13 MaxActive 4 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 2 Where spawnbot Squad { TFBot { ClassIcon heavy_champ Health 2000 Name "Giant Boxer Heavy" Scale 1.65 Class HeavyWeapons Skill Expert WeaponRestrictions MeleeOnly Tag "bot_giant" Attributes "AlwaysCrit" Attributes "MiniBoss" CharacterAttributes { "override footstep sound set" 2 "move speed bonus" 0.5 } Item "the killing gloves of boxing" Item "pugilist's protector" } } } WaveSpawn { WaitForAllSpawned 3.5 TotalCurrency 270 TotalCount 27 MaxActive 8 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Support 1 Where spawnbot Squad { TFBot { ClassIcon heavy_shotgun Health 250 AutoJumpMin 0.1 AutoJumpMax 0.1 Name "Jumpy Shotgun Heavy" Class HeavyWeapons Skill Hard WeaponRestrictions SecondaryOnly Attributes "AutoJump" CharacterAttributes { "increased jump height" 2 } Item "hard counter" } } } WaveSpawn { WaitForAllDead 3 TotalCurrency 400 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 0.1 Where spawnbot Squad { TFBot { ClassIcon heavy_mittens Health 10000 Name "Santa Heavy" Class HeavyWeapons Skill Hard WeaponRestrictions MeleeOnly Attributes "AlwaysCrit" Attributes "MiniBoss" Attributes "UseBossHealthBar" Attributes "AlwaysFireWeapon" ItemAttributes { ItemName "the holiday punch" "fire rate bonus" 0.4 } CharacterAttributes { "health regen" 250 "move speed bonus" 0.4 "override footstep sound set" 2 "airblast vulnerability multiplier" 0.001 } Item "the buffalo steak sandvich" Item "the holiday punch" Item "the all-father" Item "the b.m.o.c." } TFBot { ClassIcon medic Health 3000 Name Medic Class Medic Skill Normal Attributes "MiniBoss" ItemAttributes { ItemName "the quick-fix" "uber duration bonus" 3 } CharacterAttributes { "heal rate bonus" 10 "move speed bonus" 0.75 } Item "the quick-fix" Item "osx item" Item "prussian pickelhaube" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 1 TotalCurrency 210 TotalCount 21 MaxActive 9 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0.1 Where spawnbot Squad { TFBot { ClassIcon pyro_flare Health 175 Name "Rapid Flare Pyro" Class Pyro Skill Expert WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "the flare gun" "faster reload rate" 0.5 } Item "the flare gun" Item "the attendant" } } } WaveSpawn { Name 2 WaitForAllSpawned 1 TotalCurrency 260 TotalCount 13 MaxActive 6 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 3 Where spawnbot Squad { TFBot { ClassIcon scout_giant_fast Health 1500 Name "Giant Scout" Scale 1.5 Class Scout Skill Normal WeaponRestrictions PrimaryOnly Attributes "MiniBoss" ItemAttributes { ItemName "the soda popper" "faster reload rate" 0.001 "damage bonus" 1.2 } CharacterAttributes { "move speed bonus" 1.75 } Item "the soda popper" Item "clan pride" Item "tartan tyrolean" } } } WaveSpawn { Name 3 WaitForAllDead 2 TotalCurrency 350 TotalCount 57 MaxActive 9 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 2 Where spawnbot Squad { TFBot { ClassIcon scout_bat Health 1200 Name "Giant Bat Scout" Class Scout Skill Normal WeaponRestrictions MeleeOnly Tag "bot_giant" Attributes "MiniBoss" } TFBot { ClassIcon scout_stun Health 125 Name "Sandman Scout" Class Scout Skill Normal WeaponRestrictions MeleeOnly ItemAttributes { ItemName "the sandman" "effect bar recharge rate increased" 0.01 } Item "the sandman" Item "batter's helmet" } TFBot { ClassIcon medic_uber Health 250 Name "Fast Uber Medic" Class Medic Skill Hard Tag "bot_squad_member" Attributes "SpawnWithFullCharge" ItemAttributes { ItemName tf_weapon_medigun "ubercharge rate bonus" 10 "uber duration bonus" -5 } } } } WaveSpawn { WaitForAllDead 3 TotalCurrency 400 TotalCount 48 MaxActive 9 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 2 Where spawnbot Squad { TFBot { ClassIcon scout_stun_giant_armored Health 1210 Name "Giant Sandman Scout" Scale 1.5 Class Scout Skill Expert WeaponRestrictions MeleeOnly Tag "bot_giant" Tag "bot_squad_member" Attributes "AlwaysCrit" Attributes "MiniBoss" ItemAttributes { ItemName "the sandman" "effect bar recharge rate increased" 0.001 } Item "the sandman" Item "batter's helmet" } TFBot { ClassIcon scout_stun_giant_armored Health 1210 Name "Giant Sandman Scout" Scale 1.5 Class Scout Skill Expert WeaponRestrictions MeleeOnly Tag "bot_giant" Tag "bot_squad_member" Attributes "AlwaysCrit" Attributes "MiniBoss" ItemAttributes { ItemName "the sandman" "effect bar recharge rate increased" 0.001 } Item "the sandman" Item "batter's helmet" } TFBot { ClassIcon sniper_bow Health 1750 Name "Giant Charged Hunter" Scale 2 Class Sniper Skill Normal WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "AlwaysCrit" Attributes "MiniBoss" CharacterAttributes { "move speed bonus" 1.3 } Item "the huntsman" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 2 WaitForAllDead 1 TotalCurrency 200 TotalCount 18 MaxActive 6 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { ClassIcon scout_shortstop Health 1500 Name "Giant Shortstop Rusher" Scale 1.3 Class Scout Skill Hard WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" Attributes "MiniBoss" CharacterAttributes { "move speed bonus" 1.2 } Item "the shortstop" Item "the hermes" } } } WaveSpawn { Name 2 WaitForAllSpawned 1 TotalCurrency 200 TotalCount 54 MaxActive 7 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { ClassIcon scout_shortstop Health 125 Name "Shortstop Rusher" Class Scout Skill Normal WeaponRestrictions PrimaryOnly CharacterAttributes { "move speed bonus" 1.75 } Item "the shortstop" } } } WaveSpawn { Name 3 WaitForAllDead 2 TotalCurrency 500 TotalCount 15 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 7 Where spawnbot Squad { TFBot { ClassIcon demo_burst Health 5400 Name Demospam Scale 1.5 Class Demoman Skill Expert WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_grenadelauncher "fire rate bonus" 0.075 "faster reload rate" 0.001 "critboost on kill" 3 } CharacterAttributes { "move speed bonus" 0.3 } Item "the king of scotland cape" Item "l4d hat" } } } WaveSpawn { WaitForAllSpawned 2 TotalCurrency 100 TotalCount 100 MaxActive 5 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 2 Where spawnbot Squad { TFBot { ClassIcon sniper_jarate Health 300 Name "Oil Thrower" Class Sniper Skill Expert WeaponRestrictions SecondaryOnly ItemAttributes { ItemName jarate "effect bar recharge rate increased" 0.001 } CharacterAttributes { "move speed bonus" 1.33 } Item "jarate" Item "master's yellow belt" Item "eotl_hiphunter_jacket" } } } WaveSpawn { WaitForAllSpawned 2 TotalCurrency 100 TotalCount 100 MaxActive 5 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 2 Where spawnbot Squad { TFBot { ClassIcon scout Health 300 Name "Milk Scout" Class Scout Skill Expert WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "mad milk" "effect bar recharge rate increased" 0.001 } Item "mad milk" Item "the milkman" Item "the ticket boy" } } } WaveSpawn { Name 1 TotalCurrency 280 TotalCount 12 MaxActive 5 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { ClassIcon soldier_backup Health 5000 Name "Giant Burst Backup Soldier" Scale 1.7 Class Soldier Skill Expert Tag "bot_giant" Attributes "SpawnWithFullCharge" Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" ItemAttributes { ItemName "the black box" "faster reload rate" 0.1 "clip size bonus" 5 "fire rate bonus" 0.075 "projectile spread angle penalty" 7.5 } ItemAttributes { ItemName "the battalion's backup" "increase buff duration" 3 } CharacterAttributes { "move speed bonus" 0.5 } Item "the black box" Item "the battalion's backup" } } } WaveSpawn { Name 1 TotalCurrency 100 TotalCount 65 MaxActive 7 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { ClassIcon heavy_champ Health 550 Name "Crazy Heavy" Class HeavyWeapons Skill Hard WeaponRestrictions MeleeOnly Attributes "AlwaysCrit" Attributes "AlwaysFireWeapon" ItemAttributes { ItemName "warrior's spirit" "heal on kill" 1500 } CharacterAttributes { "move speed bonus" 1.5 } Item "warrior's spirit" Item "spine-chilling skull 2011 style 3" Item "zombie heavy" } } } WaveSpawn { Name 4 WaitForAllSpawned 3 TotalCurrency 400 TotalCount 32 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { ClassIcon scout_bat Health 7500 Name "Heavily Armored Scout" Scale 1.5 Class Scout Skill Hard WeaponRestrictions MeleeOnly Tag "bot_giant" Attributes "AlwaysCrit" Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_bat "damage bonus" 2 } CharacterAttributes { "move speed bonus" 0.6 } Item "fortunate son" Item "thrilling tracksuit" } } } WaveSpawn { Name 4 WaitForAllSpawned 3 TotalCurrency 400 TotalCount 64 MaxActive 8 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0.5 Where spawnbot Squad { TFBot { ClassIcon scout_giant_fast Health 500 Name "Tough Scout Rusher" Class Scout Skill Expert WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_scattergun "fire rate bonus" 0.5 "faster reload rate" 0.001 "damage bonus" 1.4 } Item "the stormin' norman" Item "eotl_thermal_sleeves" } } } WaveSpawn { WaitForAllSpawned 5 TotalCurrency 600 TotalCount 180 MaxActive 45 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 0.1 Where spawnbot Squad { TFBot { ClassIcon scout_giant_fast Health 760 Name "Shortstop Veteran" Class Scout Skill Expert WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" ItemAttributes { ItemName "the shortstop" "fire rate bonus" 0.5 "faster reload rate" 0.001 } CharacterAttributes { "health regen" 75 } Item "the shortstop" Item "tartan tyrolean" Item "eotl_demopants" } TFBot { ClassIcon scout Health 500 Name "Tough Milk Thrower" Class Scout Skill Expert WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "mad milk" "effect bar recharge rate increased" 0.001 } Item "mad milk" Item "the milkman" Item "the ticket boy" } TFBot { ClassIcon sniper_jarate Health 500 Name "Tough Oil Thrower" Class Sniper Skill Expert WeaponRestrictions SecondaryOnly ItemAttributes { ItemName jarate "effect bar recharge rate increased" 0.001 } CharacterAttributes { "move speed bonus" 1.33 } Item "jarate" Item "master's yellow belt" Item "eotl_hiphunter_jacket" } } } WaveSpawn { Name 5 WaitForAllDead 4 TotalCurrency 400 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon demo_bomber Health 50000 Name "Legendary Demospam" Scale 2.5 Class Demoman Skill Expert WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName tf_weapon_grenadelauncher "damage bonus" 1.5 "fire rate bonus" 0.1 "faster reload rate" 0.075 "clip size bonus" 40 "critboost on kill" 7.5 } CharacterAttributes { "move speed bonus" 0.3 "airblast vulnerability multiplier" 0.001 "health regen" 100 } Item "l4d hat" Item "the king of scotland cape" } } } } } //This file has been generated by http://mvm.tf