#base robot_giant.pop #base robot_standard.pop //Barren Recession //Made By Hell-met http://steamcommunity.com/id/hell-met/ //Advanced Skill - No money dropped by robots - Starting 500$ WaveSchedule { ExtraSpawnPoint [$SIGSEGV] { Name "spawnfuck" TeamNum 3 X "-1480" Y "3382" Z "360" } StartingCurrency 500 RespawnWaveTime 1 CanBotsAttackWhileInSpawnRoom No AddSentryBusterWhenDamageDealtExceeds 0 NoReanimators 1 [$SIGSEGV] NoMvMDeathTune 1 [$SIGSEGV] SniperHideLasers 1 [$SIGSEGV] SniperAllowHeadshots 1 [$SIGSEGV] RemoveGrapplingHooks 3 [$SIGSEGV] DisableSound "music.mvm_start_last_wave"[$SIGSEGV] Mission // ~New~ Busters { Objective DestroySentries InitialCooldown 8 Where spawnbot BeginAtWave 1 RunForThisManyWaves 6 CooldownTime 60 RandomChoice { TFBot { Template T_TFBot_SentryBuster Skill Easy Attributes DisableDodge Attributes IgnoreEnemies } TFBot { Template T_TFBot_SentryBuster Skill Easy Attributes DisableDodge Attributes IgnoreEnemies } TFBot { Template T_TFBot_SentryBuster Skill Easy Attributes DisableDodge Attributes IgnoreEnemies } TFBot { Template T_TFBot_SentryBuster Skill Easy Attributes DisableDodge Attributes IgnoreEnemies } TFBot { Template T_TFBot_SentryBuster Skill Easy Attributes DisableDodge Attributes IgnoreEnemies } TFBot { Class Spy Name "Disguised Buster" Skill Expert Scale 1 Health 500 ClassIcon sentry_buster Attributes SuppressFire Attributes DisableDodge CharacterAttributes { "voice pitch scale" 0 } } TFBot { Class Scout Name "Ninja Buster" Skill Expert Health 2000 ClassIcon sentry_buster Item "The Samson Skewer" Item "The Wraith Wrap" Attributes DisableDodge WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes AutoJump AutoJumpMin 0.2 AutoJumpMax 0.8 CharacterAttributes { "move speed bonus" 5 "head scale" 2.2 "torso scale" 0.3 "voice pitch scale" 0 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 0 "air dash count" 4 "cannot be backstabbed" 1 "cancel falling damage" 1 "increased air control" 100 "increased jump height" 0.85 } } TFBot { Class Demoman Name "Support Buster" Skill Expert Health 2000 Item "The Ullapool Caber" ClassIcon sentry_buster Attributes MiniBoss Attributes DisableDodge WeaponRestrictions MeleeOnly Item "Loyalty Reward" Item "The Battalion's Backup" Attributes SpawnWithFullCharge CharacterAttributes { "move speed bonus" 2 "head scale" 2 "torso scale" 0.3 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 7 "cannot be backstabbed" 1 "increase buff duration" 10 } } TFBot { Class HeavyWeapons Name "Bully Buster" Skill Expert Health 2000 Attributes AlwaysFireWeapon WeaponRestrictions MeleeOnly ClassIcon sentry_buster Item "Traffic Cone" Attributes MiniBoss Attributes DisableDodge CharacterAttributes { "damage bonus" 0.2 "fire rate bonus" 0.6 "head scale" 2 "torso scale" 0.3 "voice pitch scale" 0 "apply z velocity on damage" 500 "gesture speed increase" 1337 "melee range multiplier" 1.5 "melee bounds multiplier" 1.5 "move speed bonus" 4 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 7 "cannot be backstabbed" 1 } } TFBot { Class Demoman Name "Human Buster" Skill Expert Health 2000 WeaponRestrictions PrimaryOnly Item "The Iron Bomber" Item "EOTL_demo_dynamite" ClassIcon sentry_buster Attributes MiniBoss Attributes AlwaysCrit Attributes DisableDodge Attributes AlwaysFireWeapon MaxVisionRange 1 CharacterAttributes { "move speed bonus" 2 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 7 "cannot be backstabbed" 1 } Itemattributes { Itemname "The Iron Bomber" "faster reload rate" 0.1 "fire rate bonus" 0.3 "Projectile speed increased" 0.01 } } TFBot //Sapper = ref pose { Class Spy Name "Sentry Hacker" Skill Easy Health 2000 Item "EOTL_demopants" Item "Graybanns" WeaponRestrictions SecondaryOnly ClassIcon sentry_buster Attributes MiniBoss Attributes DisableDodge Attributes AlwaysFireWeapon CharacterAttributes { "move speed bonus" 2 "head scale" 2.2 "torso scale" 0.3 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 7 "cannot be backstabbed" 1 "cannot disguise" 1 "voice pitch scale" 0 "increased jump height" 0 } } TFBot { Class Demoman Name "Sentry Runner" Skill Expert Health 2000 WeaponRestrictions PrimaryOnly ClassIcon sentry_buster Item "EOTL_winter_pants" Item "The Tide Turner" Attributes DisableDodge Attributes Miniboss CharacterAttributes { "gesture speed increase" 100 "move speed bonus" 2 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 7 "cannot be backstabbed" 1 } ItemAttributes { ItemName "The Tide Turner" "charge time increased" 7 "charge recharge rate increased" 7 "Attack not cancel charge" 1 } } Squad { TFBot { Class Demoman Name "Sentry Swarmer" Skill Easy Health 500 WeaponRestrictions PrimaryOnly ClassIcon sentry_buster Attributes DisableDodge Attributes Suppressfire Attributes IgnoreEnemies CharacterAttributes { "move speed bonus" 2 "voice pitch scale" 2 "bombinomicon effect on death" 1 } } TFBot { Class Demoman Name "Sentry Swarmer" Skill Easy Health 500 WeaponRestrictions PrimaryOnly ClassIcon sentry_buster Attributes DisableDodge Attributes Suppressfire Attributes IgnoreEnemies CharacterAttributes { "move speed bonus" 2 "voice pitch scale" 2.1 "bombinomicon effect on death" 1 } } TFBot { Class Demoman Name "Sentry Swarmer" Skill Easy Health 500 WeaponRestrictions PrimaryOnly ClassIcon sentry_buster Attributes DisableDodge Attributes Suppressfire Attributes IgnoreEnemies CharacterAttributes { "move speed bonus" 2 "voice pitch scale" 2.2 "bombinomicon effect on death" 1 } } TFBot { Class Demoman Name "Sentry Swarmer" Skill Easy Health 500 WeaponRestrictions PrimaryOnly ClassIcon sentry_buster Attributes DisableDodge Attributes Suppressfire Attributes IgnoreEnemies CharacterAttributes { "move speed bonus" 2 "voice pitch scale" 2.3 "bombinomicon effect on death" 1 } } } TFBot //Deployed minigun = ref pose { Class HeavyWeapons Name "Burn Buster" Skill Expert Health 2000 ClassIcon sentry_buster Attributes DisableDodge Item "Brigade Helm" Item "The Huo Long Heatmaker" WeaponRestrictions PrimaryOnly Attributes AlwaysFireWeapon MaxVisionRange 1 Attributes MiniBoss CharacterAttributes { "move speed bonus" 10 "head scale" 2.2 "torso scale" 0.1 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 7 } Itemattributes { Itemname "The Huo Long Heatmaker" "override projectile type" 27 } } } } Mission // Calamity Buster { Objective DestroySentries InitialCooldown 12 Where spawnbot BeginAtWave 7 RunForThisManyWaves 1 CooldownTime 99999 TFBot { Class Demoman Name "Chaotic Calamity Buster" Skill Expert Health 500 Scale 1.5 WeaponRestrictions PrimaryOnly ClassIcon sentry_buster Item "The Whirly Warrior" Item "The Mantreads" Attributes DisableDodge CharacterAttributes { "voice pitch scale" 0.85 "bombinomicon effect on death" 1 "rage giving scale" 0 "deploy time decreased" 0.1 "health regen" 10 "dmg taken from crit reduced" 0.5 "effect bar recharge rate increased" 0.75 "cannot be backstabbed" 1 "dmg from ranged reduced" 0.5 "head scale" 3.5 "torso scale" 0.1 } ItemAttributes { ItemName "The Whirly Warrior" "SPELL: set Halloween footstep type" 1 } } } Mission // Sniper - wave 1 { Objective Sniper InitialCooldown 30 Where spawnbot BeginAtWave 1 RunForThisManyWaves 1 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Sniper_Sydney_Sleeper Item "Darwin's Danger Shield" } } Mission // Xbow meds - wave 2 { Objective Sniper InitialCooldown 30 Where spawnbot BeginAtWave 2 RunForThisManyWaves 1 CooldownTime 30 DesiredCount 2 TFBot { Class Medic Classicon "medic" Skill Expert Attributes AlwaysCrit Item "The Ubersaw" Item "The Crusader's Crossbow" } } Mission // Grapplers - wave 4 { Objective Sniper InitialCooldown 30 Where spawnbot BeginAtWave 4 RunForThisManyWaves 1 CooldownTime 30 DesiredCount 2 TFBot { Class Sniper Name "Grappler" Classicon hellmet_hook Skill Expert Item "The Huntsman" Item "Trophy Belt" Attributes DisableDodge Attributes AlwaysCrit ItemAttributes { ItemName "Trophy Belt" "set item tint rgb" 1315860 } ItemAttributes { ItemName "The Huntsman" "faster reload rate" 0.4 "override projectile type" 26 "single wep deploy time decreased" 0.1 } } } Mission // Sniper - wave 5 { Objective Sniper InitialCooldown 30 Where spawnbot_mission_sniper BeginAtWave 5 RunForThisManyWaves 1 CooldownTime 30 DesiredCount 2 TFBot { Class Sniper Skill Expert } } Mission // Battle Engineer { Objective Engineer InitialCooldown 0 Where spawnbot BeginAtWave 1 RunForThisManyWaves 6 CooldownTime 60 DesiredCount 1 TFBot { Class Engineer Classicon ENGINEER Name "Cyborg Engineer" Health 650 Attributes TeleportToHint UseHumanModel 1 [$SIGSEGV] Item "Dead'er Alive" Item "Roboot" Item "Iron Lung" CharacterAttributes { "rocket specialist" 4 } } } Mission // Easy Spy - wave 3 { Objective Spy InitialCooldown 30 Where spawnbot BeginAtWave 3 RunForThisManyWaves 1 CooldownTime 30 DesiredCount 2 TFBot { Class Spy Skill Easy Attributes AlwaysCrit } } Mission // Tranq Spies - wave 6 { Objective Spy InitialCooldown 30 Where spawnbot BeginAtWave 6 RunForThisManyWaves 1 CooldownTime 30 DesiredCount 2 TFBot { Class Spy Skill Expert Item "The Stealth Steeler" Name "Tranquilizer Spy" WeaponRestrictions PrimaryOnly Attributes DisableDodge Action Mobber [$SIGSEGV] Itemattributes { Itemname "TF_WEAPON_REVOLVER" "mark for death" 1 "override projectile type" 5 "silent killer" 1 } } } //WAVE 1 Wave { Explanation [$SIGSEGV] { Line "{green}No money dropped by opponents" Line "{orange}500$ ONLY" Line "{yellow}Use the {red}Farm Heavy {yellow}to charge up your weapons!" } StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn { Name "sandwich" Where respawnpoints TotalCount 1337 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 2 TotalCurrency 0 Support 1 TFBot { Class HeavyWeapons Name "Farm Heavy" Classicon "hellmet_canteen" Skill Expert MaxVisionRange 5 Health 125 WeaponRestrictions SecondaryOnly Attributes Suppressfire Attributes DisableDodge Item "The Sandvich" Item "The Sammy Cap" Attributes IgnoreFlag CharacterAttributes { "voice pitch scale" 0 "bombinomicon effect on death" 1 "rage giving scale" 100 } } } WaveSpawn { Name "part01" Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 TotalCurrency 0 TFBot { Template T_TFBot_Giant_Pyro Classicon pyro_dragon_fury Item "The Dragon's Fury" Skill Easy Attributes AlwaysCrit } } WaveSpawn { Name "part02" Where spawnbot TotalCount 30 MaxActive 12 SpawnCount 6 WaitBeforeStarting 6 TotalCurrency 0 TFBot { Class Scout Skill Normal Item "The Shortstop" classicon "scout_shortstop" } } WaveSpawn { Name "part03" Where spawnbot TotalCount 30 MaxActive 12 SpawnCount 1 WaitForAllSpawned "part02" WaitBetweenSpawns 2 TotalCurrency 0 TFBot { Class Pyro Item "The Scorch Shot" Classicon pyro_scorch WeaponRestrictions SecondaryOnly Skill Normal Attributes AlwaysCrit } } WaveSpawn { Name "part04" TotalCount 1 WaitForAllDead "part02" TotalCurrency 0 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 10000 Speed 100 Name "tankboss" Skin 0 Scale 0.75 [$SIGSEGV] StartingPathTrackNode "boss_path_a1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name "part05" Where spawnbot TotalCount 3 MaxActive 3 SpawnCount 3 WaitForAllDead "part03" TotalCurrency 0 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons } TFBot { Class Medic Skill Hard Classicon "medic_kritz" Name "Kritzkrieg Medic" Item "The Kritzkrieg" Attributes SpawnWithFullCharge ItemAttributes { ItemName "The Kritzkrieg" "uber duration bonus" 13337 } CharacterAttributes { "bot medic uber health threshold" 13371337 } } TFBot { Class Medic Classicon "medic_Uber" Attributes SpawnWithFullCharge } } } } //WAVE 2 Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn { Name "sandwich" Where respawnpoints TotalCount 1337 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 2 TotalCurrency 0 Support 1 TFBot { Class HeavyWeapons Name "Farm Heavy" Classicon "hellmet_canteen" Skill Hard MaxVisionRange 5 Health 125 WeaponRestrictions SecondaryOnly Attributes Suppressfire Attributes DisableDodge Item "The Sandvich" Item "The Sammy Cap" Attributes IgnoreFlag CharacterAttributes { "voice pitch scale" 0 "bombinomicon effect on death" 1 "rage giving scale" 100 } } } WaveSpawn { Name "fake" Where spawnbot TotalCount 0 MaxActive 0 SpawnCount 0 TotalCurrency 0 Support 1 TFBot { Class Scout Classicon medic Attributes AlwaysCrit } } WaveSpawn { Name "part01" TotalCount 1 TotalCurrency 0 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 15000 Speed 75 Name "tankboss" StartingPathTrackNode "boss_path_a1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name "part02" Where spawnbot TotalCount 13 MaxActive 13 SpawnCount 13 WaitBeforeStarting 12 TotalCurrency 0 Squad { TFBot { Class heavyweapons Name "Super MiddleWeight Champ" ClassIcon hellmet_kgb_black Skill Expert Health 5000 WeaponRestrictions MeleeOnly Attributes MiniBoss Action Mobber [$SIGSEGV] Attributes DisableDodge Item "the killing gloves of boxing" Item "Pugilist's Protector" ItemColor [$SIGSEGV] { ItemName "the killing gloves of boxing" Red 0 Green 0 Blue 0 } ItemAttributes { ItemName "the killing gloves of boxing" "critboost on kill" 0 "fire rate penalty" 1 "damage causes airblast" 1 "apply z velocity on damage" -1337 } ItemAttributes { ItemName "Pugilist's Protector" "set item tint rgb" 1315860 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } } TFBot { Template T_TFBot_Heavyweapons_Shotgun } TFBot { Template T_TFBot_Heavyweapons_Shotgun } TFBot { Template T_TFBot_Heavyweapons_Shotgun } TFBot { Template T_TFBot_Heavyweapons_Shotgun } TFBot { Template T_TFBot_Heavyweapons_Shotgun } TFBot { Template T_TFBot_Heavyweapons_Shotgun } TFBot { Template T_TFBot_Heavyweapons_Shotgun } TFBot { Template T_TFBot_Heavyweapons_Shotgun } TFBot { Template T_TFBot_Heavyweapons_Shotgun } TFBot { Template T_TFBot_Heavyweapons_Shotgun } TFBot { Template T_TFBot_Heavyweapons_Shotgun } TFBot { Template T_TFBot_Heavyweapons_Shotgun } } } WaveSpawn { Name "part03" Where spawnbot TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 24 TotalCurrency 0 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Shotgun Classicon HEAVY_shotgun Skill Easy UseMeleeThreatPrioritization 1 [$SIGSEGV] } TFBot { Template T_TFBot_Giant_Medic Attributes IgnoreEnemies } } } WaveSpawn { Name "part04" Where spawnbot TotalCount 32 MaxActive 12 SpawnCount 3 WaitForAllDead "part03" WaitBetweenSpawns 6 TotalCurrency 0 TFBot { Class Demoman Skill Normal WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "TF_WEAPON_PIPEBOMBLAUNCHER" "stickybomb charge rate" 0.001 "max pipebombs decreased" -7 "Projectile range increased" 0.35 } } } WaveSpawn { Name "part05" Where spawnbot TotalCount 2 MaxActive 2 SpawnCount 1 WaitForAllDead "part04" WaitBetweenSpawns 24 TotalCurrency 0 TFBot { Class Pyro Name "Giant Reflector" Item "The U-clank-a" WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes AlwaysCrit Classicon heavy_deflector Skill Expert Health 4200 Item "The Nostromo Napalmer" ItemAttributes { ItemName "The Nostromo Napalmer" "weapon burn time increased" 0.0001 "airblast pushback scale" 0 "mult airblast refire time" 0.01 "damage bonus" 0.15 "deflection size multiplier" 2 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } } } WaveSpawn { Name "part13" Where spawnbot TotalCount 32 MaxActive 8 SpawnCount 2 WaitForAllDead "part04" WaitBetweenSpawns 2 TotalCurrency 0 TFBot { Class Sniper Classicon sniper_bow_multi Skill Easy Name "Quick Bow" Item "The Huntsman" ItemAttributes { ItemName "The Huntsman" "fire rate bonus" 0.01 "hand scale" 1.75 } } } } //WAVE 3 Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn { Name "sandwich" Where respawnpoints TotalCount 1337 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 2 TotalCurrency 0 Support 1 TFBot { Class HeavyWeapons Name "Farm Heavy" Classicon "hellmet_canteen" Skill Hard MaxVisionRange 5 Health 125 WeaponRestrictions SecondaryOnly Attributes Suppressfire Attributes DisableDodge Item "The Sandvich" Item "The Sammy Cap" Attributes IgnoreFlag CharacterAttributes { "voice pitch scale" 0 "bombinomicon effect on death" 1 "rage giving scale" 100 } } } WaveSpawn { Name "part01" Where spawnbot TotalCount 2 MaxActive 2 SpawnCount 2 TotalCurrency 0 TFBot { Template T_TFBot_Giant_Scout_Baseball Attributes AlwaysCrit } } WaveSpawn { Name "part02" Where spawnbot TotalCount 24 MaxActive 16 SpawnCount 8 WaitBeforeStarting 8 TotalCurrency 0 TFBot { Template T_TFBot_Soldier_Buff_Banner Skill Easy } } WaveSpawn { Name "part03" Where spawnbot TotalCount 12 MaxActive 2 SpawnCount 2 WaitBeforeStarting 8 TotalCurrency 0 TFBot { Class Sniper Skill Normal Attributes AlwaysCrit WeaponRestrictions SecondaryOnly } } WaveSpawn { Name "part04" Where spawnbot TotalCount 20 MaxActive 6 SpawnCount 2 WaitforallDead "part02" WaitBetweenSpawns 2 TotalCurrency 0 Squad { TFBot { Class Engineer Classicon ENGINEER Skill Expert Action Mobber [$SIGSEGV] } TFBot { Class Medic } } } WaveSpawn { Name "part05" Where spawnbot TotalCount 20 MaxActive 6 SpawnCount 2 WaitforallDead "part02" WaitBeforeStarting 2 WaitBetweenSpawns 2 TotalCurrency 0 Squad { TFBot { Class Engineer Classicon ENGINEER Skill Expert WeaponRestrictions SecondaryOnly Action Mobber [$SIGSEGV] } TFBot { Class Medic } } } WaveSpawn { Name "part06" Where spawnbot TotalCount 32 MaxActive 16 SpawnCount 8 WaitForAllSpawned "part05" WaitBetweenSpawns 6 TotalCurrency 0 TFBot { Class Scout Skill Easy ClassIcon scout_cola Name "Soda Scout" Item "Crit-a-Cola" Item "The Soda Popper" Item "The Atomizer" Item "Bonk Helm" ItemAttributes { ItemName "Bonk Helm" "set item tint rgb" 16738740 } } } WaveSpawn { Name "part07" Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitForAllDead "part06" WaitBeforeStarting 4 TotalCurrency 0 TFBot { Class Soldier Skill Expert Health 3800 Attributes MiniBoss Attributes AlwaysCrit Name "Giant Soldier" MaxVisionRange 1200 ClassIcon soldier_burstfire Item "The Beggar's Bazooka" ItemAttributes { ItemName "The Beggar's Bazooka" "can overload" 0 "auto fires full clip" 0 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } } WaveSpawn { Name "part08" Where spawnbot TotalCount 18 MaxActive 18 SpawnCount 18 WaitForAllDead "part06" TotalCurrency 0 TFBot { Class Soldier Classicon hellmet_tf2 Skill Easy UseHumanModel 1 [$SIGSEGV] Name "Mercenary" Item "Rocket Jumper" Item "Ghostly Gibus" Attributes AutoJump AutoJumpMin 2 AutoJumpMax 4.5 ItemAttributes { ItemName "Rocket Jumper" "faster reload rate" 0.1 "voice pitch scale" 0 "increased jump height" 1.2 "cancel falling damage" 1 "projectile spread angle penalty" 70 "cannot pick up intelligence" 0 "dmg taken increased" 0.25 } } } } //WAVE 4 Wave { Explanation [$SIGSEGV] { Line "{yellow}VIRUS HEAVY" Line "{green}Miniature Shotgun" Line "{blue}10,000 health Tiny size" Line "{red}Vulnerable to pushes Cannot carry bomb" } StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn { Name "sandwich" Where respawnpoints TotalCount 1337 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 2 TotalCurrency 0 Support 1 TFBot { Class HeavyWeapons Name "Farm Heavy" Classicon "hellmet_canteen" Skill Hard MaxVisionRange 5 Health 125 WeaponRestrictions SecondaryOnly Attributes Suppressfire Attributes DisableDodge Item "The Sandvich" Item "The Sammy Cap" Attributes IgnoreFlag CharacterAttributes { "voice pitch scale" 0 "bombinomicon effect on death" 1 "rage giving scale" 100 } } } WaveSpawn { Name "fake" Where spawnbot TotalCount 0 MaxActive 0 SpawnCount 0 TotalCurrency 0 Support 1 TFBot { Class Scout Classicon hellmet_hook Attributes AlwaysCrit } } WaveSpawn { Name "part01" Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 1 TotalCurrency 0 TFBot { Template T_TFBot_Giant_Heavyweapons_BrassBeast } } WaveSpawn { Name "part02" Where spawnbot TotalCount 12 MaxActive 12 SpawnCount 2 WaitForAllDead "part01" WaitBetweenSpawns 1 TotalCurrency 0 RandomChoice { TFBot { Class Heavyweapons Item "Natascha" Skill Expert Action Mobber [$SIGSEGV] } TFBot { Class Heavyweapons Item "Natascha" Skill Expert } } } WaveSpawn { Name "part03" TotalCount 1 WaitForAllSpawned "part02" TotalCurrency 0 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 5000 Speed 222 Name "tankboss" Skin 1 Scale 0.25 [$SIGSEGV] StartingPathTrackNode "boss_path_a1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name "part04" Where spawnbot TotalCount 12 MaxActive 8 SpawnCount 1 WaitForAllDead "part03" WaitBetweenSpawns 1 TotalCurrency 0 TFBot { Template T_TFBot_Demoman_Knight Attributes AlwaysCrit } } WaveSpawn { Name "part05" Where spawnbot TotalCount 12 MaxActive 8 SpawnCount 1 WaitForAllDead "part03" WaitBeforeStarting 1 TotalCurrency 0 TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ Attributes AlwaysCrit Skill Expert } } WaveSpawn { Name "part06" Where spawnbot TotalCount 12 MaxActive 6 SpawnCount 2 WaitForAllDead "part05" WaitBetweenSpawns 3 TotalCurrency 0 TFBot { Class Soldier Skill Normal Item "The Direct Hit" } } WaveSpawn { Name "part06" Where spawnbot TotalCount 12 MaxActive 6 SpawnCount 2 WaitForAllDead "part05" WaitBetweenSpawns 3 TotalCurrency 0 TFBot { Class Soldier Skill Expert Classicon "heavy_shotGUN" Item "Panic Attack Shotgun" WeaponRestrictions SecondaryOnly } } WaveSpawn { Name "part07" Where spawnbot TotalCount 4 MaxActive 2 SpawnCount 1 WaitForAllDead "part05" WaitBetweenSpawns 12 TotalCurrency 0 TFBot { Template T_TFBot_Giant_Soldier_Crit } } WaveSpawn { Name "part08" Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitForAllDead "part07" TotalCurrency 0 TFBot { Class Heavyweapons Name "Virus Heavy" ClassIcon heavy_shotgun Skill Expert Health 10000 Scale 0.1 WeaponRestrictions SecondaryOnly Attributes UseBossHealthBar Action Mobber [$SIGSEGV] Attributes MiniBoss Item "The Hanger-On Hood" Attributes DisableDodge ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_HWG" "bullets per shot bonus" 0.2 "voice pitch scale" 1.9 "faster reload rate" 0.1 "head scale" 1.70 "hand scale" 1.75 "damage force reduction" 0 "increased jump height" 0 "bombinomicon effect on death" 1 "cannot pick up intelligence" 1 } CharacterAttributes { "move speed bonus" 0.25 "override footstep sound set" 0 } } } WaveSpawn { Name "part09" Where spawnbot TotalCount 64 MaxActive 16 SpawnCount 1 WaitForAllDead "part07" WaitBeforeStarting 12 WaitBetweenSpawns 0.5 TotalCurrency 0 TFBot { Class Pyro Name "Megabyte Pyro" Skill Easy Health 100 MaxVisionRange 200 Classicon PYRO Scale 0.75 CharacterAttributes { "torso scale" 0.15 "move speed bonus" 0.75 "voice pitch scale" 1.4 "head scale" 1.5 } } } } //WAVE 5 Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn { Name "sandwich" Where respawnpoints TotalCount 1337 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 2 TotalCurrency 0 Support 1 TFBot { Class HeavyWeapons Name "Farm Heavy" Classicon "hellmet_canteen" Skill Hard MaxVisionRange 5 Health 125 WeaponRestrictions SecondaryOnly Attributes Suppressfire Attributes DisableDodge Item "The Sandvich" Item "The Sammy Cap" Attributes IgnoreFlag CharacterAttributes { "voice pitch scale" 0 "bombinomicon effect on death" 1 "rage giving scale" 100 } } } WaveSpawn { Name "part01" Where spawnbot TotalCount 6 MaxActive 2 SpawnCount 1 WaitBetweenSpawns 30 TotalCurrency 0 TFBot { Template T_TFBot_Giant_Soldier } } WaveSpawn { Name "part02" Where spawnbot TotalCount 60 MaxActive 18 SpawnCount 6 WaitBeforeStarting 4 WaitBetweenSpawns 4 TotalCurrency 0 TFBot { Class Scout Item "Baby Face's Blaster" Attributes AlwaysCrit Skill Easy } } WaveSpawn { Name "part03" Where spawnbot TotalCount 12 MaxActive 2 SpawnCount 1 WaitForAllSpawned "part02" WaitBetweenSpawns 8 TotalCurrency 0 TFBot { Template T_TFBot_Heavy_IronFist_Airblast Item "MvM GateBot Light Heavy" } } WaveSpawn { Name "part03" Where spawnbot TotalCount 12 MaxActive 2 SpawnCount 1 WaitForAllSpawned "part02" WaitBetweenSpawns 8 TotalCurrency 0 TFBot { Class Demoman Name "Fallen Samurai" ClassIcon headtaker Skill Expert Item "The Horseless Headless Horseman's Headtaker" Item "The Splendid Screen" ItemAttributes { ItemName "The Splendid Screen" "Attack not cancel charge" 1 } Item "Demo Kabuto" Scale "1.3" Health 650 WeaponRestrictions MeleeOnly Attributes AirChargeOnly CharacterAttributes { "charge time increased" 2 "charge recharge rate increased" 7 "increased jump height" 2.3 "bot custom jump particle" 1 "damage bonus" 1.5 } } } WaveSpawn { Name "part04" Where spawnbot TotalCount 20 MaxActive 4 SpawnCount 2 WaitForAllDead "part02" WaitBeforeStarting 24 WaitBetweenSpawns 6 TotalCurrency 0 Squad { TFBot { Class Soldier Name "Homing Soldier" Classicon newbanner Item "MvM Gatebot Light Soldier" Attributes HoldFireUntilFullReload Skill Easy ItemColor [$SIGSEGV] { ItemName "MvM GateBot Light Soldier" Red 0 Green 255 Blue 0 } HomingRockets [$SIGSEGV] { Enable 1 IgnoreDisguisedSpies 0 IgnoreStealthedSpies 0 TurnPower 500 MaxAimError 180 } ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "mini rockets" 0 } } TFBot { Class Medic } } } WaveSpawn { Name "part05" TotalCount 1 WaitForAllSpawned "part04" TotalCurrency 0 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 1200 Speed 520 Name "tankboss" Skin 0 Scale 0.15 [$SIGSEGV] StartingPathTrackNode "boss_path_a1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } //WAVE 6 Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn { Name "sandwich" Where respawnpoints TotalCount 1337 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 2 TotalCurrency 0 Support 1 TFBot { Class HeavyWeapons Name "Farm Heavy" Classicon "hellmet_canteen" Skill Hard MaxVisionRange 5 Health 125 WeaponRestrictions SecondaryOnly Attributes Suppressfire Attributes DisableDodge Item "The Sandvich" Item "The Sammy Cap" Attributes IgnoreFlag CharacterAttributes { "voice pitch scale" 0 "bombinomicon effect on death" 1 "rage giving scale" 100 } } } WaveSpawn { Name "part01" Where spawnbot TotalCount 54 MaxActive 18 SpawnCount 6 WaitBetweenSpawns 2 TotalCurrency 0 TFBot { Class HeavyWeapons Name "Urgent Champ" Classicon "heavy_gru" Skill Hard WeaponRestrictions MeleeOnly Item "Pugilist's Protector" Item "Gloves of Running Urgently MvM" ItemAttributes { ItemName "Pugilist's Protector" "set item tint rgb" 13595446 } } } WaveSpawn { Name "part02" Where spawnfuck TotalCount 24 MaxActive 6 SpawnCount 6 WaitBeforeStarting 12 TotalCurrency 0 TFBot { Class Scout Skill Expert Item "The Back Scatter" } } WaveSpawn { Name "part03" Where spawnbot TotalCount 4 MaxActive 2 SpawnCount 1 WaitForAllSpawned "part01" WaitBetweenSpawns 24 TotalCurrency 0 TFBot { Class Pyro Name "Giant Scorch Pyro" ClassIcon pyro_SCORCH Skill Normal Health 3000 Item "The Scorch Shot" WeaponRestrictions SecondaryOnly Attributes MiniBoss CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } } } WaveSpawn { Name "part04" Where spawnbot TotalCount 20 MaxActive 6 SpawnCount 2 WaitforallSpawned "part01" WaitBetweenSpawns 8 TotalCurrency 0 Squad { TFBot { Template T_TFBot_Heavyweapons_Fist Skill Easy Attributes AlwaysCrit } TFBot { Class Medic Name "Shield Medic" Health 150 Classicon "hellmet_medic_shield" Item "Platinum Pickelhaube" Skill Hard Attributes ProjectileShield Attributes SpawnWithFullCharge ItemAttributes { ItemName "TF_WEAPON_MEDIGUN" "generate rage on heal" 1 "increase buff duration" 2 } CharacterAttributes { "bot medic uber deploy delay duration" 1337 } } } } WaveSpawn { Name "part05" Where spawnbot TotalCount 12 MaxActive 4 SpawnCount 1 WaitforallDead "part01" WaitBetweenSpawns 6 TotalCurrency 0 TFBot { Class Soldier Name "Laser Soldier" Item "The Hellmet" Item "The Cow Mangler 5000" ClassIcon hellmet_zap Skill Normal Attributes DisableDodge Attributes HoldFireUntilFullReload ItemAttributes { ItemName "The Hellmet" "set item tint rgb" 65535 } ItemAttributes { ItemName "The Cow Mangler 5000" "set item tint rgb" 65535 "override projectile type" 13 "fire rate bonus" 2 "damage bonus" 2 "energy weapon penetration" 1 "ragdolls become ash" 1 "projectile penetration" 1 "reveal disguised victim on hit" 1 } } } WaveSpawn { Name "part06" TotalCount 1 WaitForAllDead "part04" TotalCurrency 0 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 15000 Speed 75 Name "tankboss" Scale 1.25 [$SIGSEGV] StartingPathTrackNode "boss_path_a1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name "part07" Where spawnbot TotalCount 12 MaxActive 12 SpawnCount 4 WaitForAllDead "part04" WaitBetweenSpawns 4 TotalCurrency 0 TFBot { Class Demoman Skill Easy Classicon demO Item "The Quickiebomb Launcher" WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "The Quickiebomb Launcher" "stickybomb charge rate" 0.001 "max pipebombs decreased" -7 "Projectile range increased" 0.35 "damage bonus" 0.65 } } } WaveSpawn { Name "part08" Where spawnbot TotalCount 4 MaxActive 4 SpawnCount 1 WaitForAllDead "part07" WaitBeforeStarting 12 WaitBetweenSpawns 1 TotalCurrency 0 TFBot { Class Demoman ClassIcon scout_stun Name "Giant Golf Demo" Skill Expert Attributes MiniBoss Health 3000 Item "Nessie's Nine Iron" Item "The Gaelic Golf Bag" Item "The Black Watch" Item "The Tartantaloons" WeaponRestrictions MeleeOnly ItemAttributes { ItemName "Nessie's Nine Iron" "damage causes airblast" 1 "fire rate penalty" 1.5 "apply z velocity on damage" 500 "bleeding duration" 0.5 "max health additive penalty" 0 "decapitate type" 0 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } } } } //WAVE 7 Wave { Explanation [$SIGSEGV] { Line "{yellow}ENEMY TEAM" Line "{green}Scout Pyro Soldier Heavy Engineer" Line "{green}Demoman Demoknight Medic Bowman Spy" Line "{blue}500 health 10 health regen" Line "{blue}50% critical hit resistance and backstab immunity" Line "{blue}50% ranged resistance" } StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn [$SIGSEGV] { Name "red" Where "respawnpoints" TotalCount 1337 MaxActive 1 SpawnCount 1 WaitBetweenSpawnsAfterDeath 20 WaitBeforeStarting 8.6 Support 1 TotalCurrency 0 TFBot { Template T_TFBot_Medic_QuickUber Name "Quick Uber Medic" Skill Expert Classicon red CharacterAttributes { "crit mod disabled" 0 "voice pitch scale" 0.95 "ammo regen" 1 } ItemAttributes { ItemName "TF_WEAPON_SYRINGEGUN_MEDIC" "damage penalty" 1 } AddCond [$SIGSEGV] { Name TF_COND_REPROGRAMMED } } } WaveSpawn { Name "sandwich" Where respawnpoints TotalCount 1337 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 2 TotalCurrency 0 Support 1 TFBot { Class HeavyWeapons Name "Farm Heavy" Classicon "hellmet_canteen" Skill Hard MaxVisionRange 5 Health 125 WeaponRestrictions SecondaryOnly Attributes Suppressfire Attributes DisableDodge Item "The Sandvich" Item "The Sammy Cap" Attributes IgnoreFlag CharacterAttributes { "voice pitch scale" 0 "bombinomicon effect on death" 1 "rage giving scale" 100 } } } WaveSpawn { Name "CCC" Where spawnbot_giant TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 8 TotalCurrency 0 StartWaveWarningSound misc\rd_spaceship01.wav FirstSpawnWarningSound misc\killstreak.wav TFBot { Class HeavyWeapons Skill Expert Name "Chaotic Calamity Crew" Health 500 classicon hellmet_tf2 Item "teufort_minigun_warroom" Item "The Bread Bite" Item "Combat Slacks" Item "Storm Spirit's Jolly Hat" Item "Cold War Luchador" CharacterAttributes { "voice pitch scale" 0.85 "bombinomicon effect on death" 1 "rage giving scale" 0 "deploy time decreased" 0.1 "health regen" 10 "dmg taken from crit reduced" 0.5 "effect bar recharge rate increased" 0.75 "cannot be backstabbed" 1 "dmg from ranged reduced" 0.5 } ItemAttributes { ItemName "teufort_minigun_warroom" "fire rate bonus" 0.8 "ring of fire while aiming" 1 "attach particle effect" 703 "projectile penetration heavy" 1 } ItemAttributes { ItemName "Cold War Luchador" "attach particle effect" 47 } } } WaveSpawn { Name "CCC" Where spawnbot_giant TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 8.5 TotalCurrency 0 TFBot { Class Engineer Skill Expert Name "Chaotic Calamity Crew" Health 500 classicon hellmet_tf2 WeaponRestrictions PrimaryOnly Action Mobber [$SIGSEGV] Item "The Widowmaker" Item "Industrial Festivizer" Item "Prairie Heel Biters" Item "The Cozy Camper" Item "The Short Circuit" Item "The Jag" CharacterAttributes { "voice pitch scale" 0.85 "bombinomicon effect on death" 1 "rage giving scale" 0 "deploy time decreased" 0.1 "health regen" 10 "dmg taken from crit reduced" 0.5 "effect bar recharge rate increased" 0.75 "cannot be backstabbed" 1 "dmg from ranged reduced" 0.5 "engy building health bonus" 3 } Itemattributes { Itemname "The Widowmaker" "fire rate bonus" 0.6 "attach particle effect" 65 } } } WaveSpawn { Name "CCC" Where spawnbot_giant TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 8.5 TotalCurrency 0 TFBot { Class Scout Skill Expert Name "Chaotic Calamity Crew" Health 500 classicon hellmet_tf2 Attributes HoldFireUntilFullReload Item "Orion's Belt" Item "Scout MtG Hat" Item "The Gunboats" Item "The Boston Boom-Bringer" Item "Upgradeable TF_WEAPON_SCATTERGUN" Item "The Atomizer" CharacterAttributes { "voice pitch scale" 0.85 "bombinomicon effect on death" 1 "rage giving scale" 0 "deploy time decreased" 0.1 "health regen" 10 "dmg taken from crit reduced" 0.5 "effect bar recharge rate increased" 0.75 "cannot be backstabbed" 1 "dmg from ranged reduced" 0.5 } ItemAttributes { ItemName "Upgradeable TF_WEAPON_SCATTERGUN" "item style override" 1 "fire rate bonus" 0.6 "faster reload rate" 0.6 } ItemAttributes { ItemName "The Boston Boom-Bringer" "attach particle effect" 60 } } } WaveSpawn { Name "CCC" Where spawnbot_giant TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 8.5 TotalCurrency 0 TFBot { Class Soldier Skill Expert Name "Chaotic Calamity Crew" Health 500 classicon hellmet_tf2 Attributes HoldFireUntilFullReload Attributes SpawnWithFullCharge Item "Blood Botkiller Rocket Launcher Mk.I" Item "The Doe-Boy" Item "Soldier's Sparkplug" Item "The Gunboats" Item "The Battalion's Backup" Item "The Market Gardener" CharacterAttributes { "voice pitch scale" 0.85 "bombinomicon effect on death" 1 "rage giving scale" 0 "deploy time decreased" 0.1 "health regen" 10 "dmg taken from crit reduced" 0.5 "effect bar recharge rate increased" 0.75 "cannot be backstabbed" 1 "dmg from ranged reduced" 0.5 "increase buff duration" 2 } ItemAttributes { ItemName "Blood Botkiller Rocket Launcher Mk.I" "rocket specialist" 4 "fire rate bonus" 0.6 "faster reload rate" 0.6 } ItemAttributes { ItemName "Soldier's Sparkplug" "attach particle effect" 95 } } } WaveSpawn { Name "CCC" Where spawnbot_giant TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 8.5 TotalCurrency 0 TFBot { Class Pyro Skill Expert Name "Chaotic Calamity Crew" Health 475 classicon hellmet_tf2 Item "Festive Backburner 2014" Item "dec2014 Black Knights Bascinet" Item "The Smoking Skid Lid" Item "The Scorch Shot" Item "The Powerjack" Item "Ali Baba's Wee Booties" CharacterAttributes { "voice pitch scale" 0.85 "bombinomicon effect on death" 1 "rage giving scale" 0 "deploy time decreased" 0.1 "health regen" 10 "dmg taken from crit reduced" 0.5 "effect bar recharge rate increased" 0.75 "cannot be backstabbed" 1 "dmg from ranged reduced" 0.5 } ItemAttributes { ItemName "Festive Backburner 2014" "damage bonus" 1.5 "mult airblast refire time" 0.5 "ragdolls become ash" 1 } ItemAttributes { ItemName "Ali Baba's Wee Booties" "max health additive penalty" -25 } ItemAttributes { ItemName "The Smoking Skid Lid" "attach particle effect" 67 } } } WaveSpawn { Name "CCC" Where spawnbot_giant TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 8.5 TotalCurrency 0 TFBot { Class Demoman Skill Expert Name "Chaotic Calamity Crew" Health 500 classicon hellmet_tf2 Attributes HoldFireUntilFullReload Item "Upgradeable TF_WEAPON_GRENADELAUNCHER" Item "The Pure Tin Capotain" Item "The Scottish Handshake" CharacterAttributes { "voice pitch scale" 0.85 "bombinomicon effect on death" 1 "rage giving scale" 0 "deploy time decreased" 0.1 "health regen" 10 "dmg taken from crit reduced" 0.5 "effect bar recharge rate increased" 0.75 "cannot be backstabbed" 1 "dmg from ranged reduced" 0.5 } ItemAttributes { ItemName "Upgradeable TF_WEAPON_GRENADELAUNCHER" "item style override" 1 "fire rate bonus" 0.6 "faster reload rate" 0.6 "grenade no spin" 1 } ItemAttributes { ItemName "The Pure Tin Capotain" "set item tint rgb" 13595446 "attach particle effect" 64 } } } WaveSpawn { Name "CCC" Where spawnbot_giant TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 8.5 TotalCurrency 0 TFBot { Class Demoman Skill Expert Name "Chaotic Calamity Crew" Health 500 classicon hellmet_tf2 WeaponRestrictions MeleeOnly Item "The Tide Turner" Item "The Half-Zatoichi" Item "The Mantreads" Item "Bruce's Bonnet" Attributes AirChargeOnly CharacterAttributes { "voice pitch scale" 0.85 "bombinomicon effect on death" 1 "rage giving scale" 0 "deploy time decreased" 0.1 "health regen" 10 "dmg taken from crit reduced" 0.5 "effect bar recharge rate increased" 0.75 "cannot be backstabbed" 1 "dmg from ranged reduced" 0.5 "charge recharge rate increased" 2 } Itemattributes { Itemname "The Half-Zatoichi" "fire rate bonus" 0.8 "attach particle effect" 11 } } } WaveSpawn { Name "CCC" Where spawnbot_giant TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 8.5 TotalCurrency 0 TFBot { Class Medic Skill Expert Name "Chaotic Calamity Crew" Health 500 classicon hellmet_tf2 Item "The Overdose" Item "The Ubersaw" Item "The Vascular Vestment" Item "Das Naggenvatcher" Item "The Steam Pipe" Attributes SpawnWithFullCharge CharacterAttributes { "voice pitch scale" 0.85 "bombinomicon effect on death" 1 "rage giving scale" 0 "deploy time decreased" 0.1 "health regen" 10 "dmg taken from crit reduced" 0.5 "effect bar recharge rate increased" 0.75 "cannot be backstabbed" 1 "dmg from ranged reduced" 0.5 "healing mastery" 4 } ItemAttributes { ItemName "TF_WEAPON_MEDIGUN" "ubercharge rate bonus" 5 } ItemAttributes { ItemName "The Overdose" "damage bonus" 1.5 "mad milk syringes" 1 } ItemAttributes { ItemName "The Steam Pipe" "attach particle effect" 31 } } } WaveSpawn { Name "CCC" Where spawnbot_giant TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 8.5 TotalCurrency 0 TFBot { Class Sniper Skill Expert Name "Chaotic Calamity Crew" Health 500 classicon hellmet_tf2 Item "Festive Huntsman" Item "The Cleaner's Carbine" Item "The B.A.S.E. Jumper" Item "The Shahanshah" Item "Corona Australis" Attributes SpawnWithFullCharge Attributes Parachute CharacterAttributes { "voice pitch scale" 0.85 "bombinomicon effect on death" 1 "rage giving scale" 0 "deploy time decreased" 0.1 "health regen" 10 "dmg taken from crit reduced" 0.5 "effect bar recharge rate increased" 0.75 "cannot be backstabbed" 1 "dmg from ranged reduced" 0.5 } ItemAttributes { ItemName "Festive Huntsman" "damage bonus" 1.5 "bleeding duration" 5 "ragdolls plasma effect" 1 "attach particle effect" 37 } ItemAttributes { ItemName "Corona Australis" "attach particle effect" 99 } } } WaveSpawn { Name "CCCspy" Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 TotalCurrency 0 TFBot { Class Spy Skill Expert Name "Chaotic Calamity Crew" Health 500 classicon hellmet_tf2 Item "The Aviator Assassin" Item "dec2014 Stealthy Scarf" Item "The Ambassador" Item "The Gunboats" Item "The Sharp Dresser" CharacterAttributes { "voice pitch scale" 0.85 "bombinomicon effect on death" 1 "rage giving scale" 0 "deploy time decreased" 0.1 "health regen" 10 "dmg taken from crit reduced" 0.5 "effect bar recharge rate increased" 0.75 "cannot be backstabbed" 1 "dmg from ranged reduced" 0.5 } ItemAttributes { ItemName "The Sharp Dresser" "fire rate bonus" 0.6 "silent killer" 1 "damage all connected" 1 } ItemAttributes { ItemName "The Ambassador" "damage bonus" 1.5 "minicrits become crits" 1 } } } } }