#base robot_giant.pop #base robot_standard.pop //Barbican Backup //Made By Hell-met http://steamcommunity.com/id/hell-met/ //Advanced Skill WaveSchedule { ExtraSpawnPoint { Name "spawnfuck" TeamNum 3 X "-1480" Y "3382" Z "360" } StartingCurrency 400 RespawnWaveTime 4 CanBotsAttackWhileInSpawnRoom No NoReanimators 1 NoMvMDeathTune 1 SniperHideLasers 1 SniperAllowHeadshots 1 Mission // ~New~ Busters { Objective DestroySentries InitialCooldown 0 Where spawnbot BeginAtWave 2 RunForThisManyWaves 5 CooldownTime 35 RandomChoice { TFBot { Template T_TFBot_SentryBuster Skill Easy Attributes DisableDodge Attributes IgnoreEnemies } TFBot { Template T_TFBot_SentryBuster Skill Easy Attributes DisableDodge Attributes IgnoreEnemies } TFBot { Template T_TFBot_SentryBuster Skill Easy Attributes DisableDodge Attributes IgnoreEnemies } TFBot { Template T_TFBot_SentryBuster Skill Easy Attributes DisableDodge Attributes IgnoreEnemies } TFBot { Template T_TFBot_SentryBuster Skill Easy Attributes DisableDodge Attributes IgnoreEnemies } TFBot { Class Spy Name "Disguised Buster" Skill Expert Scale 1 Health 500 ClassIcon sentry_buster Attributes SuppressFire Attributes DisableDodge CharacterAttributes { "voice pitch scale" 0 } } TFBot { Class Scout Name "Ninja Buster" Skill Expert Health 2000 ClassIcon sentry_buster Item "The Samson Skewer" Item "The Wraith Wrap" Attributes DisableDodge WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes AutoJump AutoJumpMin 0.2 AutoJumpMax 0.8 CharacterAttributes { "move speed bonus" 5 "head scale" 2.2 "torso scale" 0.3 "voice pitch scale" 0 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 0 "air dash count" 4 "cannot be backstabbed" 1 "cancel falling damage" 1 "increased air control" 100 "increased jump height" 0.85 } } TFBot { Class Demoman Name "Support Buster" Skill Expert Health 2000 Item "The Ullapool Caber" ClassIcon sentry_buster Attributes MiniBoss Attributes DisableDodge WeaponRestrictions MeleeOnly Item "Loyalty Reward" Item "The Battalion's Backup" Attributes SpawnWithFullCharge CharacterAttributes { "move speed bonus" 2 "head scale" 2 "torso scale" 0.3 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 7 "cannot be backstabbed" 1 "increase buff duration" 10 } } TFBot { Class HeavyWeapons Name "Bully Buster" Skill Expert Health 2000 Attributes AlwaysFireWeapon WeaponRestrictions MeleeOnly ClassIcon sentry_buster Item "Traffic Cone" Attributes MiniBoss Attributes DisableDodge CharacterAttributes { "damage bonus" 0.2 "fire rate bonus" 0.6 "head scale" 2 "torso scale" 0.3 "voice pitch scale" 0 "apply z velocity on damage" 500 "gesture speed increase" 1337 "melee range multiplier" 1.5 "melee bounds multiplier" 1.5 "move speed bonus" 4 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 7 "cannot be backstabbed" 1 } } TFBot { Class Demoman Name "Human Buster" Skill Expert Health 2000 WeaponRestrictions PrimaryOnly Item "The Iron Bomber" Item "EOTL_demo_dynamite" ClassIcon sentry_buster Attributes MiniBoss Attributes AlwaysCrit Attributes DisableDodge Attributes AlwaysFireWeapon MaxVisionRange 1 CharacterAttributes { "move speed bonus" 2 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 7 "cannot be backstabbed" 1 } Itemattributes { Itemname "The Iron Bomber" "faster reload rate" 0.1 "fire rate bonus" 0.3 "Projectile speed increased" 0.01 } } TFBot //Sapper = ref pose { Class Spy Name "Sentry Hacker" Skill Easy Health 2000 Item "EOTL_demopants" Item "Graybanns" WeaponRestrictions SecondaryOnly ClassIcon sentry_buster Attributes MiniBoss Attributes DisableDodge Attributes AlwaysFireWeapon CharacterAttributes { "move speed bonus" 2 "head scale" 2.2 "torso scale" 0.3 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 7 "cannot be backstabbed" 1 "cannot disguise" 1 "voice pitch scale" 0 "increased jump height" 0 } } TFBot { Class Demoman Name "Sentry Runner" Skill Expert Health 2000 WeaponRestrictions PrimaryOnly ClassIcon sentry_buster Item "EOTL_winter_pants" Item "The Tide Turner" Attributes DisableDodge Attributes Miniboss CharacterAttributes { "gesture speed increase" 100 "move speed bonus" 2 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 7 "cannot be backstabbed" 1 } ItemAttributes { ItemName "The Tide Turner" "charge time increased" 7 "charge recharge rate increased" 7 "Attack not cancel charge" 1 } } Squad { TFBot { Class Demoman Name "Sentry Swarmer" Skill Easy Health 500 WeaponRestrictions PrimaryOnly ClassIcon sentry_buster Attributes DisableDodge Attributes Suppressfire Attributes IgnoreEnemies CharacterAttributes { "move speed bonus" 2 "voice pitch scale" 2 "bombinomicon effect on death" 1 } } TFBot { Class Demoman Name "Sentry Swarmer" Skill Easy Health 500 WeaponRestrictions PrimaryOnly ClassIcon sentry_buster Attributes DisableDodge Attributes Suppressfire Attributes IgnoreEnemies CharacterAttributes { "move speed bonus" 2 "voice pitch scale" 2.1 "bombinomicon effect on death" 1 } } TFBot { Class Demoman Name "Sentry Swarmer" Skill Easy Health 500 WeaponRestrictions PrimaryOnly ClassIcon sentry_buster Attributes DisableDodge Attributes Suppressfire Attributes IgnoreEnemies CharacterAttributes { "move speed bonus" 2 "voice pitch scale" 2.2 "bombinomicon effect on death" 1 } } TFBot { Class Demoman Name "Sentry Swarmer" Skill Easy Health 500 WeaponRestrictions PrimaryOnly ClassIcon sentry_buster Attributes DisableDodge Attributes Suppressfire Attributes IgnoreEnemies CharacterAttributes { "move speed bonus" 2 "voice pitch scale" 2.3 "bombinomicon effect on death" 1 } } } TFBot //Deployed minigun = ref pose { Class HeavyWeapons Name "Burn Buster" Skill Expert Health 2000 ClassIcon sentry_buster Attributes DisableDodge Item "Brigade Helm" Item "The Huo Long Heatmaker" WeaponRestrictions PrimaryOnly Attributes AlwaysFireWeapon MaxVisionRange 1 Attributes MiniBoss CharacterAttributes { "move speed bonus" 10 "head scale" 2.2 "torso scale" 0.1 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 7 } Itemattributes { Itemname "The Huo Long Heatmaker" "override projectile type" 27 } } } } Mission // Spy 3 { Objective Spy InitialCooldown 30 Where spawnbot BeginAtWave 3 RunForThisManyWaves 1 CooldownTime 30 DesiredCount 2 TFBot { Class Spy Skill Expert Item "The Spy-cicle" } } Mission // Sniper 4 { Objective Sniper InitialCooldown 60 Where spawnbot BeginAtWave 4 RunForThisManyWaves 1 CooldownTime 30 DesiredCount 1 TFBot { Class Sniper Name "Giant Sniper" Classicon SnIpeR Item "MvM Gatebot Light Sniper" Skill Expert Health 2500 Attributes MiniBoss Attributes DisableDodge CharacterAttributes { "move speed bonus" 0.7 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 3 "voice pitch scale" 0 "damage bonus" 2 //"explosive sniper shot" 3 //"sniper charge per sec" 0 } } } Mission // Sniper 5 { Objective Sniper InitialCooldown 30 Where spawnbot BeginAtWave 5 RunForThisManyWaves 1 CooldownTime 30 DesiredCount 4 TFBot { Class Soldier Classicon soldier_giant Item "The Direct Hit" Attributes DisableDodge Skill Expert Attributes AlwaysCrit } } Mission // Sniper 6 { Objective Sniper InitialCooldown 60 Where spawnbot BeginAtWave 6 RunForThisManyWaves 1 CooldownTime 30 DesiredCount 4 TFBot { Class Sniper Skill Expert } } Mission // Engineer 2 { Objective Engineer InitialCooldown 30 Where spawnbot BeginAtWave 2 RunForThisManyWaves 1 CooldownTime 30 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter } } //WAVE 1 Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn { Name "part01" Where spawnbot TotalCount 40 MaxActive 20 SpawnCount 10 WaitBetweenSpawns 2 TotalCurrency 50 TFBot { Class Scout Skill Easy } } WaveSpawn { Name "part02" Where spawnbot TotalCount 2 MaxActive 2 SpawnCount 1 WaitForAllSpawned "part01" WaitBetweenSpawns 2 TotalCurrency 100 TFBot { Template T_TFBot_Giant_Scout Skill Normal } } WaveSpawn { Name "part03" Where spawnbot TotalCount 40 MaxActive 20 SpawnCount 10 WaitForAllDead "part02" WaitBetweenSpawns 2 TotalCurrency 50 TFBot { Class Soldier Skill Easy } } WaveSpawn { Name "part04" Where spawnbot TotalCount 2 MaxActive 2 SpawnCount 1 WaitForAllSpawned "part03" WaitBetweenSpawns 2 TotalCurrency 100 TFBot { Template T_TFBot_Giant_Soldier Skill Normal } } WaveSpawn { Name "part05" Where spawnbot TotalCount 40 MaxActive 20 SpawnCount 10 WaitForAllDead "part04" WaitBetweenSpawns 2 TotalCurrency 50 TFBot { Class Pyro Skill Easy } } WaveSpawn { Name "part06" Where spawnbot TotalCount 2 MaxActive 2 SpawnCount 1 WaitForAllSpawned "part05" WaitBetweenSpawns 2 TotalCurrency 100 TFBot { Template T_TFBot_Giant_Pyro Skill Normal } } WaveSpawn { Name "part07" Where spawnbot TotalCount 40 MaxActive 20 SpawnCount 10 WaitForAllDead "part06" WaitBetweenSpawns 2 TotalCurrency 50 TFBot { Class Demoman Skill Easy } } WaveSpawn { Name "part08" Where spawnbot TotalCount 2 MaxActive 2 SpawnCount 1 WaitForAllSpawned "part07" WaitBetweenSpawns 2 TotalCurrency 100 TFBot { Class Demoman Name "Giant Demoman" ClassIcon demo_giant Skill Normal Health 3800 WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Attributes MiniBoss CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } } } WaveSpawn { Name "part09" Where spawnbot TotalCount 40 MaxActive 20 SpawnCount 10 WaitForAllDead "part08" WaitBetweenSpawns 2 TotalCurrency 50 TFBot { Class Heavyweapons Skill Easy } } WaveSpawn { Name "part10" Where spawnbot TotalCount 2 MaxActive 2 SpawnCount 1 WaitForAllSpawned "part09" WaitBetweenSpawns 2 TotalCurrency 150 TFBot { Template T_TFBot_Giant_Heavyweapons Skill Easy } } } //WAVE 2 Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn { Name "support2" Where spawnbot TotalCount 1337 MaxActive 1 SpawnCount 1 WaitBetweenSpawnsAfterDeath 20 TotalCurrency 0 Support 1 TFBot { Template T_TFBot_Giant_Scout_Fast Skill Expert } } WaveSpawn { Name "part01" Where spawnbot TotalCount 72 MaxActive 12 SpawnCount 6 WaitBeforeStarting 4 TotalCurrency 200 TFBot { Class Demoman Name "Demoknight" ClassIcon demoknight Skill Hard Item "The Splendid Screen" Item "The Eyelander" WeaponRestrictions MeleeOnly AddCond { Name TF_COND_OFFENSEBUFF } } } WaveSpawn { Name "part02" Where spawnbot TotalCount 28 MaxActive 4 SpawnCount 1 WaitBeforeStarting 4 TotalCurrency 200 TFBot { Class Medic Name "Big-Heal Medic" Classicon hellmet_bigheal Skill Expert WeaponRestrictions SecondaryOnly Item "The Medicine Manpurse" Item "The Quick-Fix" ItemAttributes { ItemName "The Quick-Fix" "ubercharge rate bonus" 0.1 } CharacterAttributes { "heal rate bonus" 200 "overheal penalty" 0 } } } WaveSpawn { Name "part03" TotalCount 1 WaitForAllSpawned "part01" TotalCurrency 200 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 10000 Speed 200 Name "tankboss" Scale 0.35 StartingPathTrackNode "boss_path_a1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name "part04" Where spawnbot TotalCount 4 MaxActive 4 SpawnCount 1 WaitBetweenSpawns 12 WaitForAllSpawned "part01" TotalCurrency 200 TFBot { Class Demoman Classicon demo_charger Name "Giant Charger Demoman" Item "The Splendid Screen" Item "The Bolt Action Blitzer" ItemAttributes { ItemName "The Bolt Action Blitzer" "set item tint rgb" 8154199 } Skill Expert MaxVisionRange 5000 Health 4200 Attributes MiniBoss ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "override projectile type" 27 //Shoot nothing "fire rate bonus" 100 "charge recharge rate increased" 1337 "Attack not cancel charge" 1 "full charge turn control" 50 "charge impact damage increased" 100 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } } } } //WAVE 3 Wave { Explanation { Line "{yellow}CAPTAIN PUNCH PROTOTYPE" Line "{green}Fists Of Steel" Line "{blue}30,000 health" Line "{red}Very short range" } StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn { Name "part01" Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 TotalCurrency 200 TFBot //Duck to avoid hits { Class Heavyweapons Skill Expert WeaponRestrictions MeleeOnly Name "Captain Punch Prototype" ClassIcon heavy_chief Health 30000 Scale 1.9 Item "The Executioner" Item "Fists of Steel" Attributes MiniBoss Attributes UseBossHealthBar ItemAttributes { ItemName "Fists of Steel" "fire rate bonus" 0.6 "damage bonus" 5 "melee range multiplier" 0.5 } CharacterAttributes { "move speed bonus" 0.4 "increased jump height" 0 "damage force reduction" 0 "airblast vulnerability multiplier" 0 "override footstep sound set" 2 "airblast vertical vulnerability multiplier" 0 "rage giving scale" 0.1 } ItemAttributes { ItemName "The Executioner" "set item tint rgb" 8289918 } } } WaveSpawn { Name "part02" Where spawnbot TotalCount 54 MaxActive 18 SpawnCount 6 WaitForAllDead "part01" TotalCurrency 100 TFBot { Template T_TFBot_Sniper_Huntsman Skill Expert } } WaveSpawn { Name "part03" Where spawnbot TotalCount 5 MaxActive 5 SpawnCount 1 WaitForAllSpawned "part02" WaitBetweenSpawns 8 TotalCurrency 200 TFBot { Class Soldier Name "Giant Missile Soldier" ClassIcon soldier_crit Item "dec2014 Skullcap" Item "The Black Box" Skill Normal Health 4200 WeaponRestrictions PrimaryOnly RocketCustomParticle "eyeboss_projectile" Attributes MiniBoss ItemAttributes { ItemName "The Black Box" "health on radius damage" 0 "faster reload rate" 0.1 "fire rate bonus" 3 "Projectile speed increased" 0.35 "mini rockets" 1 "damage bonus" 3 } ItemAttributes { ItemName "dec2014 Skullcap" "set item tint rgb" 4345659 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } } WaveSpawn { Name "part04" Where spawnbot TotalCount 2 MaxActive 2 SpawnCount 2 WaitForAllSpawned "part03" WaitBeforeStarting 8 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Heavyweapons_Fist Attributes AlwaysCrit Attributes DisableDodge Action Mobber } TFBot { Class Medic Name "Giant Medic" ClassIcon medic_giant Skill Expert Health 4500 Attributes SpawnWithFullCharge Item "The Crusader's Crossbow" Item "The Quick-Fix" Attributes MiniBoss ItemAttributes { ItemName "The Crusader's Crossbow" "faster reload rate" 0.4 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "heal rate bonus" 200 // only works on mediguns that have this attribute ie quickfix } } } } WaveSpawn { Name "part05" Where spawnbot TotalCount 24 MaxActive 8 SpawnCount 2 WaitForAllDead "part03" WaitBetweenSpawns 4 WaitBeforeStarting 4 TotalCurrency 200 Squad { TFBot { Class HeavyWeapons Skill Expert Item "Natascha" } TFBot { Template T_TFBot_Medic_QuickUber Name "Quick Uber Medic" ItemAttributes { ItemName "TF_WEAPON_SYRINGEGUN_MEDIC" "damage penalty" 1 } } } } WaveSpawn { Name "support3" Where spawnbot TotalCount 1337 MaxActive 10 SpawnCount 10 WaitForAllDead "part03" TotalCurrency 0 Support 1 TFBot { Class Pyro Skill Normal Classicon "pyro_FLARE" Name "Rapid Flare" Item "Fireman's Essentials" WeaponRestrictions SecondaryOnly Item "The Flare Gun" ItemAttributes { ItemName "The Flare Gun" "faster reload rate" 0.4 "Projectile speed increased" 0.75 } } } } //WAVE 4 Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn { Name "part01" Where spawnbot TotalCount 60 MaxActive 20 SpawnCount 10 TotalCurrency 100 RandomChoice { TFBot { Template T_TFBot_Scout_Bonk Skill Normal Name "Bonk! Scout" Item "The Atomizer" } TFBot { Class Scout Skill Normal Name "Burst Scatter" Attributes HoldFireUntilFullReload ItemAttributes { ItemName "TF_WEAPON_SCATTERGUN" "faster reload rate" 1.75 "fire rate bonus" 0.05 "clip size penalty" 0.5 "hand scale" 1.5 } } } } WaveSpawn { Name "part02" Where spawnfuck TotalCount 60 MaxActive 12 SpawnCount 6 WaitForAllSpawned "part01" WaitBetweenSpawns 4 TotalCurrency 100 TFBot { Class Engineer Skill Expert WeaponRestrictions PrimaryOnly Item "The Rescue Ranger" Action Mobber } } WaveSpawn { Name "part03" TotalCount 1 WaitForAllDead "part01" TotalCurrency 100 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 15000 Speed 75 Name "tankboss" StartingPathTrackNode "boss_path_a1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name "part04" TotalCount 1 WaitBeforeStarting 15 WaitForAllSpawned "part03" TotalCurrency 0 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 1200 Speed 300 Skin 1 Name "tankboss" StartingPathTrackNode "boss_path_a1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name "part05" Where spawnbot TotalCount 16 MaxActive 16 SpawnCount 4 WaitForAllDead "part01" WaitBeforeStarting 24 WaitBetweenSpawns 12 TotalCurrency 200 Squad { TFBot { Template T_TFBot_Giant_Pyro Item "The Backburner" } TFBot { Template T_TFBot_Medic_QuickUber Name "Quick Uber Medic" ItemAttributes { ItemName "TF_WEAPON_SYRINGEGUN_MEDIC" "damage penalty" 1 } } TFBot { Template T_TFBot_Medic_QuickUber Name "Quick Uber Medic" ItemAttributes { ItemName "TF_WEAPON_SYRINGEGUN_MEDIC" "damage penalty" 1 } } TFBot { Template T_TFBot_Medic_QuickUber Name "Quick Uber Medic" ItemAttributes { ItemName "TF_WEAPON_SYRINGEGUN_MEDIC" "damage penalty" 1 } } } } WaveSpawn { Name "part07" Where spawnbot TotalCount 45 MaxActive 15 SpawnCount 15 WaitForAllDead "part05" TotalCurrency 200 RandomChoice { TFBot { Class Heavyweapons Classicon hellmet_blank Name "Scrap Failure" Scale 1.5 Skill Expert Attributes DisableDodge WeaponRestrictions MeleeOnly Health 1000 Action Mobber CharacterAttributes { "head scale" 0 "torso scale" -0.5 "damage bonus" 2 "hand scale" 0 "move speed bonus" 1.3 "melee range multiplier" 0.5 "voice pitch scale" 0.4 "gesture speed increase" 1.5 "damage force reduction" 0 } } TFBot { Class Heavyweapons Classicon hellmet_blank Name "Scrap Failure" Scale 1.5 Skill Expert Attributes DisableDodge WeaponRestrictions MeleeOnly Health 1000 CharacterAttributes { "head scale" 0 "torso scale" -0.5 "damage bonus" 2 "hand scale" 0 "move speed bonus" 1.3 "melee range multiplier" 0.5 "voice pitch scale" 0.4 "gesture speed increase" 1.5 "damage force reduction" 0 } } } } WaveSpawn { Name "part08" Where spawnbot TotalCount 1337 MaxActive 8 SpawnCount 1 WaitForAllDead "part07" WaitBetweenSpawns 1 Support 1 TotalCurrency 0 TFBot { Class Scout Classicon scout_milk Name "Milk Scout" Skill Expert WeaponRestrictions SecondaryOnly Attributes AlwaysFireWeapon Item "Mad Milk" Item "dec2014 Surgeon's Shako" ItemAttributes { ItemName "Mad Milk" "voice pitch scale" 0 "effect bar recharge rate increased" 0.05 } } } WaveSpawn { Name "part09" Where spawnbot TotalCount 6 MaxActive 6 SpawnCount 2 WaitForAllDead "part07" WaitBeforeStarting 6 WaitBetweenSpawns 20 TotalCurrency 100 TFBot { Template T_TFBot_Giant_Heavyweapons } } } //WAVE 5 Wave { Explanation { Line "{yellow}SUPER SUPPORT SOLDIER" Line "{green}Concheror" Line "{blue}30,000 health" Line "{red}Cannot attack" } StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn { Name "fake" Where spawnbot TotalCount 0 MaxActive 0 SpawnCount 0 TotalCurrency 0 Support 1 TFBot { Class Scout Classicon soldier_giant Attributes AlwaysCrit } } WaveSpawn { Name "part01" Where spawnbot TotalCount 60 MaxActive 16 SpawnCount 4 WaitBetweenSpawns 2 WaitBeforeStarting 0.1 TotalCurrency 100 TFBot { Template T_TFBot_Soldier_RocketShotgun Attributes AlwaysCrit } } WaveSpawn { Name "part01a" Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 TotalCurrency 100 TFBot { Template T_TFBot_Giant_Soldier_RocketShotgun Attributes AlwaysCrit } } WaveSpawn { Name "part02" Where spawnbot TotalCount 24 MaxActive 6 SpawnCount 2 WaitBetweenSpawns 2 WaitBeforeStarting 12 TotalCurrency 100 TFBot { Template T_TFBot_Heavy_IronFist_Airblast Item "MvM Gatebot Light Heavy" Attributes AlwaysCrit Attributes DisableDodge Action Mobber } } WaveSpawn { Name "part03" Where spawnbot TotalCount 6 MaxActive 1 SpawnCount 1 WaitBeforeStarting 12 WaitForAllDead "part01" TotalCurrency 100 TFBot { Class Scout Name "Giant Paper Cut" ClassIcon scout_wrap_healonkill Skill Expert Health 2000 WeaponRestrictions MeleeOnly Attributes MiniBoss Item "The Wrap Assassin" Item "Daily Gift Giver Reward Hat" WeaponRestrictions MeleeOnly ItemAttributes { Itemname "The Wrap Assassin" "damage bonus" 0.1 "hand scale" 1.5 "mod bat launches ornaments" 0 "fire rate penalty" 0.6 "heal on hit for rapidfire" 1000 } CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } } } WaveSpawn { Name "part04" TotalCount 1 WaitForAllDead "part01" TotalCurrency 100 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 30000 Speed 75 Skin 1 Name "tankboss" ForceRomeVision 1 StartingPathTrackNode "boss_path_a1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name "part05" Where spawnbot TotalCount 32 MaxActive 20 SpawnCount 1 WaitForAllDead "part04" WaitBetweenSpawns 1 TotalCurrency 100 TFBot { Class Heavyweapons ClassIcon heavy_heater Skill Hard Item "The Huo Long Heatmaker" } } WaveSpawn { Name "part06" Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitForAllDead "part05" WaitBeforeStarting 16 TotalCurrency 200 TFBot { Class Soldier Classicon soldier_conch Name "Super Support Soldier" Scale 1.9 Health 30000 Item "The Concheror" Item "The Purity Fist" Attributes UseBossHealthBar Attributes SpawnWithFullCharge Attributes MiniBoss MaxVisionRange 0.1 WeaponRestrictions SecondaryOnly Itemattributes { Itemname "The Concheror" "honorbound" 1 "health regen" 0 } CharacterAttributes { "move speed bonus" 0.5 "increase buff duration" 50 "cannot pick up intelligence" 1 "increased jump height" 0 "override footstep sound set" 3 "damage force reduction" 0 "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 "rage giving scale" 0.1 } } } WaveSpawn { Name "part07" Where spawnbot TotalCount 1337 MaxActive 12 SpawnCount 6 WaitForAllDead "part05" WaitBetweenSpawns 4 WaitBeforeStarting 4 TotalCurrency 0 Support 1 TFBot { Class Soldier Skill Normal Classicon "soldIER" Item "The Direct Hit" } } } //WAVE 6 Wave { Explanation { Line "{yellow}HEADLESS HATMAN" Line "{green}Horseless Horsemann's Headtaker (Greater)" Line "{blue}30,000 health" Line "{red}Not in league with robots" } StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } HalloweenBoss { BossType "HHH" Position { X "-615" Y "3861" Z "239" } TeamNum 5 Delay 0 Health 30000 } WaveSpawn { Name "support6" Where spawnbot TotalCount 1337 MaxActive 1 SpawnCount 1 TotalCurrency 0 Support 1 TFBot { Template T_TFBot_Heavyweapons_Fist } } WaveSpawn { Name "part01" Where spawnbot TotalCount 12 MaxActive 12 SpawnCount 2 WaitBetweenSpawns 2 WaitBeforeStarting 30 TotalCurrency 300 TFBot { Class Demoman ClassIcon headtaker Name "Horseless Botmann" Skill Expert Health 3300 Item "Horseless Headless Horseman's Head" Item "The Horsemann's Hand-Me-Down" Item "The Horseless Headless Horseman's Headtaker" WeaponRestrictions MeleeOnly Attributes AlwaysCrit BehaviorModifiers Push Attributes MiniBoss Attributes DisableDodge ItemAttributes { ItemName "The Horseless Headless Horseman's Headtaker" "decapitate type" 0 "hand scale" 1.2 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0 "airblast vulnerability multiplier" 0 "override footstep sound set" 4 "increased jump height" 0 "airblast vertical vulnerability multiplier" 0 "rage giving scale" 0 } } } WaveSpawn { Name "part02" Where spawnbot TotalCount 8 MaxActive 8 SpawnCount 1 WaitForAllDead "part01" WaitBetweenSpawns 16 TotalCurrency 300 TFBot { Class Demoman Name "Giant Barrage Demoman" ClassIcon demo_burst_giant Health 4200 Item "The Bomber Knight" Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload ItemAttributes { ItemName "The Bomber Knight" "set item tint rgb" 6535423 } ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "clip size upgrade atomic" 26.0 "faster reload rate" 0.10 "fire rate bonus" 0.2 "projectile spread angle penalty" 5 "grenade no spin" 1 "damage bonus" 1.5 "Projectile speed increased" 0.6 } CharacterAttributes { "health regen" 40 "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 } } } WaveSpawn { Name "part03" Where spawnbot TotalCount 60 MaxActive 12 SpawnCount 4 WaitForAllDead "part01" WaitBetweenSpawns 4 TotalCurrency 200 TFBot { Class HeavyWeapons Classicon heavy_d Skill Expert Name "Cloak Heavy" MaxVisionRange 250 Action Mobber AddCond { Name TF_COND_STEALTHED_USER_BUFF_FADING } } } } //WAVE 7 Wave { Explanation { Line "{yellow}GENERAL TORPEDO" Line "{green}Rockets" Line "{blue}60,000 health 250 regen" Line "{red}Slow projectiles" } StartWaveOutput { Target wave_start_relay_boss Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn { Name "part55" Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 TotalCurrency 1337 TFBot { Class Soldier Skill Expert WeaponRestrictions PrimaryOnly UseMeleeThreatPrioritization 1 Name "General Torpedo" ClassIcon missing_on_purpose Health 60000 Scale 1.9 Item "The Chief Constable" Item "The Gunboats" Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" Attributes MiniBoss Attributes UseBossHealthBar Attributes HoldFireUntilFullReload ItemAttributes { ItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" "item style override" 1 "damage bonus" 2.0 "faster reload rate" 0.3 "fire rate bonus" 0.025 "clip size upgrade atomic" 15.0 "Projectile speed increased" 0.5 "rocket jump damage reduction" 0 } ItemAttributes { ItemName "The Chief Constable" "set item tint rgb" 16738740 } CharacterAttributes { "health regen" 250 "move speed bonus" 0.5 "damage force reduction" 0 "airblast vulnerability multiplier" 0 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0 "rage giving scale" 0.1 } } } WaveSpawn { Name "part56" Where spawnbot TotalCount 1337 MaxActive 3 SpawnCount 3 WaitBeforeStarting 6 WaitBetweenSpawns 12 TotalCurrency 0 Support 1 TFBot { Template T_TFBot_Soldier_Extended_Battalion } } } }