// Now, it's my turn now (Logo The Pizza Pie), a custom advanced mission from the original to make it look impossible // some waves are 1000 cash and some... meh, don't. // bases are by me // this was generated from MVM.TF and edited with Notepad++ #base robot_custom_logo_update.pop #base robot_custom_logo_update2.pop #base robot_giant.pop #base robot_standard.pop population { StartingCurrency 1500 RespawnWaveTime 2 CanBotsAttackWhileInSpawnRoom no Mission { Objective DestroySentries Where spawnbot BeginAtWave 1 RunForThisManyWaves 9 InitialCooldown 5 CooldownTime 20 TFBot { Template T_TFBot_SentryBuster } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 1 RunForThisManyWaves 1 InitialCooldown 60 CooldownTime 60 DesiredCount 4 TFBot { Template T_TFBot_Spy } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 4 RunForThisManyWaves 1 InitialCooldown 60 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Spy } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 7 RunForThisManyWaves 1 InitialCooldown 120 CooldownTime 25 DesiredCount 2 TFBot { Template T_TFBot_Spy } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 8 RunForThisManyWaves 1 InitialCooldown 5 CooldownTime 20 DesiredCount 10 TFBot { Template T_TFBot_Spy } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 2 RunForThisManyWaves 1 InitialCooldown 75 CooldownTime 20 DesiredCount 2 TFBot { Name Sniper Skill Hard MaxVisionRange 3000 Template T_TFBot_Spy } } Mission { Objective Sniper Where spawnbot_mission_spy BeginAtWave 3 RunForThisManyWaves 1 InitialCooldown 90 CooldownTime 20 DesiredCount 2 TFBot { Name Sniper Skill Hard MaxVisionRange 3000 Template T_TFBot_Spy } } Mission { Objective Sniper Where spawnbot_mission_spy BeginAtWave 5 RunForThisManyWaves 1 InitialCooldown 90 CooldownTime 20 DesiredCount 4 TFBot { Name Sniper Skill Hard MaxVisionRange 3000 Template T_TFBot_Spy } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 6 RunForThisManyWaves 1 InitialCooldown 60 CooldownTime 30 DesiredCount 4 TFBot { Template T_TFBot_Sniper_Sydney_Sleeper } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 8 RunForThisManyWaves 1 InitialCooldown 20 CooldownTime 20 DesiredCount 6 TFBot { Template T_TFBot_Sniper } } Mission { Objective Engineer Where spawnbot BeginAtWave 1 RunForThisManyWaves 1 InitialCooldown 60 CooldownTime 60 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter } } Mission { Objective Engineer Where spawnbot BeginAtWave 2 RunForThisManyWaves 1 InitialCooldown 60 CooldownTime 60 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter } } Mission { Objective Engineer Where spawnbot BeginAtWave 4 RunForThisManyWaves 2 InitialCooldown 60 CooldownTime 60 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter } } Mission { Objective Engineer Where spawnbot BeginAtWave 7 RunForThisManyWaves 1 InitialCooldown 60 CooldownTime 60 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave01a TotalCurrency 100 TotalCount 24 MaxActive 8 SpawnCount 8 WaitBeforeStarting 4 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { ClassIcon heavyweapons Health 300 Name HeavyWeapons Class HeavyWeapons Skill Easy } } } WaveSpawn { Name wave01b TotalCurrency 300 TotalCount 50 MaxActive 10 SpawnCount 5 WaitBeforeStarting 4 WaitBetweenSpawns 15 Support 1 Where spawnbot Squad { TFBot { Template T_TFBot_Demoman_Knight } } } WaveSpawn { Name wave01cd WaitForAllDead wave01a TotalCurrency 200 TotalCount 30 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 7 Where spawnbot Squad { TFBot { ClassIcon soldier Health 200 Name Soldier Class Soldier Skill Easy } } } WaveSpawn { Name wave01cd WaitForAllSpawned wave01c TotalCurrency 150 TotalCount 40 MaxActive 20 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 3 Where spawnbot RandomChoice { Squad { TFBot { ClassIcon scout Health 125 Name Scout Class Scout Skill Easy } } Squad { TFBot { ClassIcon scout Health 125 Name Scout Class Scout Skill Easy WeaponRestrictions MeleeOnly } } } } WaveSpawn { Name wave01e WaitForAllSpawned wave01cd TotalCurrency 150 TotalCount 27 MaxActive 9 SpawnCount 9 WaitBeforeStarting 5 WaitBetweenSpawns 0 Where spawnbot RandomChoice { Squad { TFBot { ClassIcon heavyweapons Health 300 Name HeavyWeapons Class HeavyWeapons Skill Easy } } Squad { TFBot { ClassIcon heavyweapons Health 300 Name HeavyWeapons Class HeavyWeapons Skill Hard } } } } WaveSpawn { TotalCurrency 100 TotalCount 12 MaxActive 2 SpawnCount 2 WaitBeforeStarting 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer } TFBot { Template T_TFBot_Medic_BigHeal } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 1 TotalCurrency 50 TotalCount 27 MaxActive 9 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 3 Where spawnbot RandomChoice { Squad { TFBot { Template T_TFBot_Demoman } } Squad { TFBot { Template T_TFBot_Demoman } } Squad { TFBot { Template T_TFBot_Demoman } } } } WaveSpawn { Name 1 TotalCurrency 73 TotalCount 24 MaxActive 6 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Heavyweapons_Fist } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name 2 WaitForAllDead 1 TotalCurrency 337 TotalCount 5 MaxActive 2 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_DirectHit } } } WaveSpawn { Name 2 WaitForAllDead 1 TotalCurrency 40 TotalCount 18 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 3 Where spawnbot Squad { TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner } } } WaveSpawn { Name 2 WaitForAllDead 1 TotalCurrency 100 TotalCount 20 MaxActive 12 SpawnCount 4 WaitBeforeStarting 7.5 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Sniper_Huntsman } TFBot { Template T_TFBot_Sniper_Huntsman } TFBot { Template T_TFBot_Sniper_Huntsman } TFBot { Template T_TFBot_Sniper_Huntsman } } } WaveSpawn { Name 3 WaitForAllDead 2 TotalCurrency 200 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 20 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons } TFBot { Template T_TFBot_Giant_Soldier_DirectHit } } } WaveSpawn { Name 3 WaitForAllDead 2 TotalCurrency 100 TotalCount 38 MaxActive 12 SpawnCount 4 WaitBeforeStarting 1 WaitBetweenSpawns 3 Where spawnbot Squad { TFBot { WeaponRestrictions PrimaryOnly Template T_TFBot_Scout_Bonk } } } WaveSpawn { WaitForAllDead 2 TotalCurrency 0 TotalCount 60 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Support 1 Where spawnbot Squad { TFBot { ClassIcon scout Health 125 Name Scout Class Scout Skill Normal } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name barragetrio1 TotalCurrency 100 TotalCount 3 MaxActive 3 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_SlowBarrage } } } WaveSpawn { Name barragetrio2 WaitForAllDead barragetrio1 TotalCurrency 100 TotalCount 8 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_SlowBarrage } TFBot { Template T_TFBot_Giant_Medic ItemAttributes { ItemName "the quick-fix" "ubercharge rate bonus" 0.01 } } } } WaveSpawn { Name barragetrio2 WaitForAllDead barragetrio1 TotalCurrency 150 TotalCount 7 MaxActive 3 SpawnCount 1 WaitBeforeStarting 7.5 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Demoman_Giant_Stickybomb_BurstFire_Crit } } } WaveSpawn { Name barragetrio2_wait WaitForAllSpawned barragetrio2 WaitForAllDead barragetrio1 TotalCurrency 100 TotalCount 8 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Crit ItemAttributes { ItemName "the original" "fire rate bonus" 0.75 "damage bonus" 1.5 } } } } WaveSpawn { Name barragetrio3 WaitForAllDead barragetrio2_wait TotalCurrency 250 TotalCount 6 MaxActive 2 SpawnCount 2 WaitBeforeStarting 5 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_SlowBarrage } } } WaveSpawn { Name barragetrio3 WaitForAllDead barragetrio2_wait TotalCurrency 300 TotalCount 8 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 Where spawnbot Squad { TFBot { Template T_TFBot_Demoman_Giant_Stickybomb_BurstFire_Crit } TFBot { Template T_TFBot_Giant_Medic } } } WaveSpawn { TotalCurrency 0 TotalCount 50 MaxActive 6 SpawnCount 6 WaitBeforeStarting 10 WaitBetweenSpawns 35 Where spawnbot Squad { TFBot { Template T_TFBot_Soldier_Mining_Equalizer } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 1 TotalCurrency 250 TotalCount 1 WaitBeforeStarting 0 Where spawnbot Squad { Tank { Health 25000 Name Tank Speed 70 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name 1 TotalCurrency 150 TotalCount 12 MaxActive 4 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier } TFBot { Template T_TFBot_Medic_BigHeal CharacterAttributes { "heal rate bonus" 100 } } TFBot { Template T_TFBot_Medic_BigHeal CharacterAttributes { "heal rate bonus" 100 } } TFBot { Template T_TFBot_Medic_BigHeal CharacterAttributes { "heal rate bonus" 100 } } } } WaveSpawn { Name 1 TotalCurrency 100 TotalCount 6 MaxActive 6 SpawnCount 6 WaitBeforeStarting 20 Where spawnbot Squad { TFBot { Template T_TFBot_Demoman_Samurai } } } WaveSpawn { Name 1 TotalCurrency 100 TotalCount 27 MaxActive 9 SpawnCount 3 WaitBeforeStarting 30 WaitBetweenSpawns 3 Where spawnbot Squad { TFBot { ClassIcon pyro Health 175 Name Pyro Class Pyro Skill Normal } TFBot { Template T_TFBot_Pyro } TFBot { Template T_TFBot_Pyro } } } WaveSpawn { Name 2 WaitForAllDead 1 TotalCurrency 200 TotalCount 8 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Scout_Fast } } } WaveSpawn { Name 2 WaitForAllDead 1 TotalCurrency 200 TotalCount 4 MaxActive 3 SpawnCount 1 WaitBeforeStarting 2.5 WaitBetweenSpawns 8 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Demoman_Normal } } } WaveSpawn { TotalCurrency 0 TotalCount 60 MaxActive 6 SpawnCount 6 WaitBeforeStarting 30 Support 1 Where spawnbot Squad { TFBot { ClassIcon heavyweapons Health 300 Name HeavyWeapons Class HeavyWeapons Skill Hard WeaponRestrictions PrimaryOnly } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 1 TotalCurrency 100 TotalCount 4 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Pyro_Furious_Dragon_HealOnKill } TFBot { Template T_TFBot_Giant_Medic } } } WaveSpawn { Name 1 TotalCurrency 50 TotalCount 25 MaxActive 7 SpawnCount 3.5 WaitBeforeStarting 2 WaitBetweenSpawns 2 Where spawnbot RandomChoice { Squad { TFBot { Skill Hard Template T_TFBot_Soldier } } Squad { TFBot { Skill Expert Template T_TFBot_Soldier } } Squad { TFBot { Skill Hard Template T_TFBot_Soldier } } } } WaveSpawn { Name 1 TotalCurrency 50 TotalCount 16 MaxActive 8 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 3 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Huntsman_Changed } TFBot { Template T_TFBot_Sniper_Huntsman } TFBot { Template T_TFBot_Sniper_Huntsman } TFBot { Template T_TFBot_Sniper_Huntsman } } } WaveSpawn { Name 1 TotalCurrency 50 TotalCount 15 MaxActive 5 SpawnCount 5 WaitBeforeStarting 10 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { ClassIcon heavyweapons Health 300 Name HeavyWeapons Class HeavyWeapons Skill Hard WeaponRestrictions PrimaryOnly } } } WaveSpawn { Name 2 WaitForAllDead 1 TotalCurrency 200 TotalCount 6 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Blackbox_Buster } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name 2 WaitForAllDead 1 TotalCurrency 50 TotalCount 25 MaxActive 7 SpawnCount 4 WaitBeforeStarting 4 WaitBetweenSpawns 3 Where spawnbot Squad { TFBot { Name "Baseball League Scout" Template T_TFBot_Scout_Sandman } } } WaveSpawn { Name 2 WaitForAllDead 1 TotalCurrency 50 TotalCount 20 MaxActive 10 SpawnCount 10 WaitBeforeStarting 20 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { Health 200 Name "Hyper Demoknight" Template T_TFBot_Demoman_Knight // edited demoknight ItemAttributes { ItemName "the chargin' targe" "charge impact damage increased" 4 } CharacterAttributes { "charge recharge rate increased" 0.001 } Item "tam o'shanter" } } } WaveSpawn { Name 3 WaitForAllDead 2 TotalCurrency 100 TotalCount 4 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer_FasterReload Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Giant_Medic } } } WaveSpawn { Name 3 WaitForAllDead 2 TotalCurrency 200 TotalCount 2 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector } } } WaveSpawn { Name 3_wait WaitForAllSpawned 3 WaitForAllDead 2 TotalCurrency 250 TotalCount 5 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0.4 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector } } } WaveSpawn { WaitForAllSpawned 2 TotalCurrency 0 TotalCount 60 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 10 Support 1 Where spawnbot Squad { TFBot { Template T_TFBot_Sniper_SMG } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name baserush1 TotalCurrency 100 TotalCount 30 MaxActive 9 SpawnCount 9 WaitBeforeStarting 0 Where spawnbot Squad { TFBot { Skill Expert WeaponRestrictions PrimaryOnly Template T_TFBot_Scout_Bonk Attributes "AlwaysCrit" } } } WaveSpawn { Name baserush1 TotalCurrency 125 TotalCount 4 MaxActive 2 SpawnCount 1 WaitBeforeStarting 2 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { Template T_TFBot_Soldier_Burstfire_Improved } } } WaveSpawn { Name baserush1 TotalCurrency 75 TotalCount 9 MaxActive 3 SpawnCount 1 WaitBeforeStarting 2 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer Attributes "AlwaysCrit" } } } WaveSpawn { Name baserush2 WaitForAllDead baserush1 TotalCurrency 150 TotalCount 25 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { Template T_TFBot_Pyro Attributes "AlwaysFireWeapon" } } } WaveSpawn { Name baserush2wait WaitForAllSpawned baserush2 WaitForAllDead baserush1 TotalCurrency 100 TotalCount 6 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Giant_Medic_Regen } } } WaveSpawn { Name baserush3 WaitForAllDead baserush2wait TotalCurrency 25 TotalCount 35 MaxActive 10 SpawnCount 10 WaitBeforeStarting 0 Where spawnbot Squad { TFBot { Template T_TFBot_Soldier_Extended_Battalion } } } WaveSpawn { Name baserush3 WaitForAllDead baserush2wait TotalCurrency 125 TotalCount 12 MaxActive 4 SpawnCount 4 WaitBeforeStarting 3.5 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Soldier_Burstfire_Improved } TFBot { Template T_TFBot_Giant_Medic_Critboost_Healer } } } WaveSpawn { Name baserush3 WaitForAllDead baserush2wait TotalCurrency 75 TotalCount 6 MaxActive 2 SpawnCount 2 WaitBeforeStarting 6.75 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Pyro_FlareGun } TFBot { Template T_TFBot_Giant_FlameBurstFire_Soldier } } } WaveSpawn { Name baserush4_final WaitForAllDead baserush3 TotalCurrency 225 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 Where spawnbot Squad { TFBot { Health 20000 Template T_TFBot_Soldier_Giant_Major_Carnage_BarShow // miniboss with increased health ItemAttributes { ItemName tf_weapon_rocketlauncher "heal on kill" 6000 // replenish health to add skill } } } } WaveSpawn { WaitForAllSpawned baserush2wait TotalCurrency 0 TotalCount 60 MaxActive 6 SpawnCount 3 WaitBeforeStarting 30 WaitBetweenSpawns 10 Support 1 Where spawnbot Squad { TFBot { Template T_TFBot_Soldier_Spammer } } } WaveSpawn { WaitForAllDead baserush3 TotalCurrency 0 TotalCount 120 MaxActive 6 SpawnCount 6 WaitBeforeStarting 40 WaitBetweenSpawns 15 Support 1 Where spawnbot Squad { TFBot { Skill Hard Template T_TFBot_Pyro Attributes "AlwaysFireWeapon" } TFBot { Template T_TFBot_Medic } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 1 TotalCurrency 100 TotalCount 12 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { Template T_TFBot_Demoman_Giant_Stickybomb_BurstFire } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name 1 TotalCurrency 50 TotalCount 15 MaxActive 5 SpawnCount 5 WaitBeforeStarting 2 Where spawnbot Squad { TFBot { Template T_TFBot_Huntsman_Hyper Attributes "AlwaysCrit" } } } WaveSpawn { Name 1 TotalCurrency 50 TotalCount 20 MaxActive 8 SpawnCount 4 WaitBeforeStarting 3 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { Template T_TFBot_Ripped_Bigrock_Crit_Soldier } } } WaveSpawn { Name 2 WaitForAllDead 1 TotalCurrency 150 TotalCount 4 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector } TFBot { Template T_TFBot_Giant_Medic } } } WaveSpawn { Name 2wait WaitForAllSpawned 2 WaitForAllDead 1 TotalCurrency 25 TotalCount 39 MaxActive 18 SpawnCount 3 WaitBeforeStarting 2 WaitBetweenSpawns 2.5 Where spawnbot Squad { TFBot { ClassIcon heavyweapons Health 300 Name HeavyWeapons Class HeavyWeapons Skill Normal } TFBot { Template T_TFBot_Ripped_Bigrock_Crit_Soldier } TFBot { ClassIcon scout Health 125 Name Scout Class Scout Skill Normal WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" Attributes "HoldFireUntilFullReload" } } } WaveSpawn { Name 3 WaitForAllDead 2 TotalCurrency 25 TotalCount 30 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 1.5 Where spawnbot Squad { TFBot { Template T_TFBot_Scout_Sandman_FastCharge } } } WaveSpawn { Name 4 WaitForAllDead 3 TotalCurrency 100 TotalCount 8 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { Template T_TFBot_Demoman_Giant_Stickybomb_BurstFire_Crit } TFBot { Template T_TFBot_Giant_Medic_Regen } } } WaveSpawn { Name 4 WaitForAllDead 3 TotalCurrency 100 TotalCount 20 MaxActive 10 SpawnCount 5 WaitBeforeStarting 4 WaitBetweenSpawns 6 Where spawnbot Squad { TFBot { ClassIcon heavyweapons Health 300 Name HeavyWeapons Class HeavyWeapons Skill Hard WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Soldier_Spammer Attributes "AlwaysCrit" } } } WaveSpawn { Name 5 WaitForAllDead 4 TotalCurrency 400 TotalCount 1 WaitBeforeStarting 0 Where spawnbot Squad { Tank { Health 35000 Name finaltank Speed 75 Skin 1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave08a TotalCurrency 800 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Chief_Gauntlet // that comes with some slow fire speed - gonna make a template of this later ItemAttributes { ItemName "fists of steel" // that comes with some slow fire speed - gonna make a template of this later "fire rate bonus" 3 } } } } } } // have fun with this file, I guess