// Now, it's my turn now (Logo The Pizza Pie), a custom advanced mission from the original to make it look impossible // some waves are 1000 cash and some... meh, don't. // bases are by me // this was generated from MVM.TF and edited with Notepad++ #base robot_custom_logo_update.pop #base robot_custom_logo_update2.pop #base robot_giant.pop #base robot_standard.pop population { StartingCurrency 1750 RespawnWaveTime 2 CanBotsAttackWhileInSpawnRoom no AddSentryBusterWhenKillCountExceeds 3 Mission { Objective DestroySentries Where spawnbot BeginAtWave 1 RunForThisManyWaves 9 InitialCooldown 20 CooldownTime 20 TFBot { Template T_TFBot_SentryBuster } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 1 RunForThisManyWaves 1 InitialCooldown 90 CooldownTime 60 DesiredCount 4 TFBot { Template T_TFBot_Spy } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 7 RunForThisManyWaves 1 InitialCooldown 5 CooldownTime 35 DesiredCount 10 TFBot { Template T_TFBot_Spy } } Mission { Objective Sniper Where spawnbot_mission_spy BeginAtWave 1 RunForThisManyWaves 1 InitialCooldown 120 CooldownTime 60 DesiredCount 2 TFBot { Name Sniper Skill Hard MaxVisionRange 3000 Template T_TFBot_Spy } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 5 RunForThisManyWaves 1 InitialCooldown 60 CooldownTime 10 DesiredCount 4 TFBot { Name "Sydney sniper" Template T_TFBot_Sniper_Sydney_Sleeper Item "the razorback" } } Mission { Objective Sniper Where spawnbot_mission_spy BeginAtWave 6 RunForThisManyWaves 1 InitialCooldown 60 CooldownTime 30 DesiredCount 2 TFBot { Name Sniper Skill Hard MaxVisionRange 3000 Template T_TFBot_Spy } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 7 RunForThisManyWaves 1 InitialCooldown 20 CooldownTime 20 DesiredCount 6 TFBot { Template T_TFBot_Sniper } } Mission { Objective Engineer Where spawnbot BeginAtWave 1 RunForThisManyWaves 4 InitialCooldown 60 CooldownTime 60 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter } } Mission { Objective Engineer Where spawnbot BeginAtWave 5 RunForThisManyWaves 1 InitialCooldown 60 CooldownTime 11 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 1 TotalCurrency 100 TotalCount 30 MaxActive 10 SpawnCount 10 WaitBeforeStarting 1 Where spawnbot Squad { TFBot { Skill Hard Template T_TFBot_Pyro Attributes "AlwaysFireWeapon" } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { Name 1-2 TotalCurrency 50 TotalCount 18 MaxActive 9 SpawnCount 3 WaitBetweenSpawns 3 Where spawnbot Squad { TFBot { Template T_TFBot_Sniper_Huntsman } } } WaveSpawn { Name 1-2 TotalCurrency 150 TotalCount 20 MaxActive 10 SpawnCount 5 WaitBeforeStarting 5 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { ClassIcon heavyweapons Health 300 Name HeavyWeapons Class HeavyWeapons Skill Normal } } } WaveSpawn { Name 1-wait WaitForAllSpawned 1 TotalCurrency 40 TotalCount 26 MaxActive 10 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 3 Where spawnbot Squad { TFBot { Template T_TFBot_Soldier } TFBot { ClassIcon scout Health 125 Name Scout Class Scout Skill Normal WeaponRestrictions PrimaryOnly } } } WaveSpawn { Name 2 WaitForAllDead 1-2 TotalCurrency 200 TotalCount 3 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier ItemAttributes { ItemName tf_weapon_rocketlauncher "fire rate bonus" 0.4 } } } } WaveSpawn { Name 2 WaitForAllDead 1-2 TotalCurrency 100 TotalCount 25 MaxActive 10 SpawnCount 5 WaitBeforeStarting 3.5 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { Template T_TFBot_Demoman_Knight } } } WaveSpawn { Name 2 WaitForAllDead 1-2 TotalCurrency 75 TotalCount 24 MaxActive 8 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 4 Where spawnbot RandomChoice { Squad { TFBot { ClassIcon heavyweapons Health 300 Name HeavyWeapons Class HeavyWeapons Skill Normal } } Squad { TFBot { ClassIcon heavyweapons Health 300 Name HeavyWeapons Class HeavyWeapons Skill Hard } TFBot { ClassIcon heavyweapons Health 300 Name HeavyWeapons Class HeavyWeapons Skill Hard } } } } WaveSpawn { Name 2-wait WaitForAllSpawned 2 WaitForAllDead 1-2 TotalCurrency 185 TotalCount 25 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon scout Health 125 Name Scout Class Scout Skill Normal } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 1 TotalCurrency 150 TotalCount 7 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Huntsman_Changed } } } WaveSpawn { Name 1 TotalCurrency 50 TotalCount 39 MaxActive 18 SpawnCount 6 WaitBeforeStarting 3 WaitBetweenSpawns 3 Where spawnbot RandomChoice { Squad { TFBot { Template T_TFBot_Sniper_Huntsman } } Squad { TFBot { Template T_TFBot_Sniper_Huntsman } TFBot { Template T_TFBot_Sniper_Huntsman } TFBot { Template T_TFBot_Sniper_Huntsman } } } } WaveSpawn { Name 1 TotalCurrency 50 TotalCount 28 MaxActive 9 SpawnCount 3 WaitBeforeStarting 3 WaitBetweenSpawns 3 Where spawnbot Squad { TFBot { Template T_TFBot_Demo_Burst } } } WaveSpawn { Name 2 WaitForAllDead 1 TotalCurrency 250 TotalCount 1 WaitBeforeStarting 0 Where spawnbot Squad { Tank { Health 20000 Name tankfirst Speed 70 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name 2 WaitForAllDead 1 TotalCurrency 125 TotalCount 8 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Crit } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name 2 TotalCurrency 125 TotalCount 15 MaxActive 3 SpawnCount 1 WaitBeforeStarting 1 WaitBetweenSpawns 3 Where spawnbot Squad { TFBot { Template T_TFBot_Heavyweapons_Fist } } } WaveSpawn { Name 2 WaitForAllDead 1 TotalCurrency 50 TotalCount 35 MaxActive 10 SpawnCount 5 WaitBeforeStarting 5 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { Template T_TFBot_Demoman_Ullapool_Hard } } } WaveSpawn { Name 3 WaitForAllDead 2 TotalCurrency 100 TotalCount 4 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector } TFBot { Template T_TFBot_Giant_Medic } } } WaveSpawn { Name 3 WaitForAllDead 2 TotalCurrency 100 TotalCount 5 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0.5 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Crit } } } WaveSpawn { TotalCurrency 0 TotalCount 60 MaxActive 5 SpawnCount 5 WaitBeforeStarting 30 WaitBetweenSpawns 20 Support 1 Where spawnbot Squad { TFBot { Name "Extended Buff Shovel Soldier" WeaponRestrictions MeleeOnly Template T_TFBot_Soldier_Extended_Buff_Banner } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 1 TotalCurrency 100 TotalCount 6 MaxActive 3 SpawnCount 3 WaitBeforeStarting 0 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer } TFBot { Template T_TFBot_Medic_BigHeal Attributes "SpawnWithFullCharge" } TFBot { Template T_TFBot_Medic_BigHeal Attributes "SpawnWithFullCharge" } } } WaveSpawn { Name 1 TotalCurrency 50 TotalCount 20 MaxActive 10 SpawnCount 5 WaitBeforeStarting 2 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { ClassIcon heavyweapons Health 300 Name HeavyWeapons Class HeavyWeapons Skill Normal WeaponRestrictions PrimaryOnly } } } WaveSpawn { Name 2 WaitForAllDead 1 TotalCurrency 100 TotalCount 3 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 8 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector } } } WaveSpawn { Name 2 WaitForAllDead 1 TotalCurrency 25 TotalCount 18 MaxActive 5 SpawnCount 2 WaitBeforeStarting 2 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Demoman } } } WaveSpawn { Name 2 WaitForAllDead 1 TotalCurrency 25 TotalCount 20 MaxActive 10 SpawnCount 2 WaitBeforeStarting 2 WaitBetweenSpawns 0.8 Where spawnbot Squad { TFBot { ClassIcon scout Health 125 Name Scout Class Scout Skill Hard WeaponRestrictions PrimaryOnly ItemAttributes { ItemName tf_weapon_scattergun "fire rate bonus" 0.5 } } } } WaveSpawn { Name 3 WaitForAllDead 2 TotalCurrency 150 TotalCount 8 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Crit ItemAttributes { ItemName "the original" "fire rate bonus" 0.75 } } TFBot { Template T_TFBot_Medic ItemAttributes { ItemName tf_weapon_medigun "ubercharge rate bonus" 4 } } } } WaveSpawn { Name 3 WaitForAllDead 2 TotalCurrency 100 TotalCount 12 MaxActive 4 SpawnCount 4 WaitBeforeStarting 4 Where spawnbot Squad { TFBot { Template T_TFBot_Heavyweapons_Fist } } } WaveSpawn { Name 3 WaitForAllDead 2 TotalCurrency 100 TotalCount 20 MaxActive 5 SpawnCount 5 WaitBeforeStarting 5 Where spawnbot Squad { TFBot { Template T_TFBot_Soldier_Trash_Collector } } } WaveSpawn { Name 4 WaitForAllDead 3 TotalCurrency 150 TotalCount 18 MaxActive 9 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer } TFBot { Template T_TFBot_Medic_BigHeal Attributes "SpawnWithFullCharge" } TFBot { Template T_TFBot_Medic_BigHeal Attributes "SpawnWithFullCharge" } } } WaveSpawn { Name 4 WaitForAllDead 2 TotalCurrency 100 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Pyro } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name heavyrush WaitForAllDead spies TotalCurrency 1100 TotalCount 16 MaxActive 4 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Name "Giant Masked Heavy" Template T_TFBot_Giant_Heavyweapons Item "the executioner" } } } WaveSpawn { Name spies TotalCurrency 0 TotalCount 120 MaxActive 10 SpawnCount 10 WaitBeforeStarting 0 Where spawnbot_mission_spy Squad { TFBot { ClassIcon spy Health 125 Name Spy Class Spy Skill Normal } } } WaveSpawn { Name supp WaitForAllDead spies TotalCurrency 0 TotalCount 65 MaxActive 5 SpawnCount 5 WaitBeforeStarting 30 WaitBetweenSpawns 30 Support 1 Where spawnbot Squad { TFBot { ClassIcon scout Health 125 Name Scout Class Scout Skill Normal } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave05a TotalCurrency 300 TotalCount 64 MaxActive 12 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { Skill Hard ClassIcon heavy_steelfist_pusher Template T_TFBot_Heavy_IronFist_Airblast ItemAttributes { ItemName "fists of steel" "apply look velocity on damage" 100 } } } } WaveSpawn { Name wave05b TotalCurrency 300 TotalCount 64 MaxActive 6 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { Template T_TFBot_Scout_Cleaver Attributes "AlwaysCrit" ItemAttributes { ItemName "the flying guillotine" "damage bonus" 2 "fire rate bonus" 0.5 } } } } WaveSpawn { Name wave05c TotalCurrency 50 TotalCount 22 MaxActive 2 SpawnCount 2 WaitBeforeStarting 30 WaitBetweenSpawns 12 Where spawnbot Squad { TFBot { Skill Hard ClassIcon heavy_steelfist_pusher Template T_TFBot_Heavy_IronFist_Airblast ItemAttributes { ItemName "fists of steel" "apply look velocity on damage" 100 } } TFBot { Template T_TFBot_Medic_QuickUber } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 1 TotalCurrency 100 TotalCount 20 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { Template T_TFBot_Pyro_Fury_Dragon_Conch } } } WaveSpawn { Name 1 TotalCurrency 150 TotalCount 6 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0.1 Where spawnbot Squad { TFBot { Health 6000 Template T_TFBot_Giant_Soldier_RocketShotgun } TFBot { Template T_TFBot_Giant_Soldier_Spammer_Extended_Concheror } } } WaveSpawn { Name 1 TotalCurrency 50 TotalCount 30 MaxActive 10 SpawnCount 10 WaitBeforeStarting 5 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Demo_Burst Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_grenadelauncher "faster reload rate" 0.5 } } } } WaveSpawn { Name 2 WaitForAllDead 1 TotalCurrency 200 TotalCount 1 WaitBeforeStarting 0 Where spawnbot Squad { Tank { Health 37000 Name Final Speed 60 Skin 1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name 2 WaitForAllDead 1 TotalCurrency 100 TotalCount 36 MaxActive 14 SpawnCount 14 WaitBeforeStarting 3 WaitBetweenSpawns 3 Where spawnbot Squad { TFBot { Template T_TFBot_Soldier_Spammer_Reload_Hard Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Soldier_Scatter Attributes "AlwaysCrit" } } } WaveSpawn { Name 2wait WaitForAllSpawned 2 WaitForAllDead 1 TotalCurrency 50 TotalCount 6 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 Where spawnbot Squad { TFBot { Name "Super Shotgun Champ" Template T_TFBot_Giant_Heavyweapons_Shotgun ItemAttributes { ItemName tf_weapon_shotgun_hwg "critboost on kill" 5 } Item "pugilist's protector" } } } WaveSpawn { Name 2wait WaitForAllSpawned 2 WaitForAllDead 1 TotalCurrency 50 TotalCount 30 MaxActive 10 SpawnCount 10 WaitBeforeStarting 5 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { Template T_TFBot_Demo_Burst Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_grenadelauncher "faster reload rate" 0.5 } } } } WaveSpawn { Name 2wait WaitForAllSpawned 2 WaitForAllDead 1 TotalCurrency 50 TotalCount 16 MaxActive 8 SpawnCount 4 WaitBeforeStarting 4 WaitBetweenSpawns 4 Where spawnbot Squad { TFBot { WeaponRestrictions PrimaryOnly Template T_TFBot_Scout_Bonk Attributes "AlwaysCrit" } } } WaveSpawn { Name 2wait WaitForAllSpawned 2 WaitForAllDead 1 TotalCurrency 250 TotalCount 12 MaxActive 12 SpawnCount 12 WaitBeforeStarting 30 Where spawnbot Squad { TFBot { ClassIcon pyro Health 175 Name Pyro Class Pyro Skill Normal Attributes "AlwaysCrit" Attributes "AlwaysFireWeapon" } TFBot { Template T_TFBot_Medic_QuickUber } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave07a TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Chief_Soldier } } } } } // have fun with this file, I guess