//This file has been generated by http://mvm.tf //Copy this file in your tf/scripts/population folder #base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop population { StartingCurrency 1400 RespawnWaveTime 3 CanBotsAttackWhileInSpawnRoom no Templates { T_TFBot_Giant_Soldier_SlowBarrage { ClassIcon soldier_barrage Health 4000 Name "Colonel Barrage" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_rocketlauncher "clip size upgrade atomic" 26.0 "faster reload rate" 0.22 "fire rate bonus" 0.2 "projectile spread angle penalty" 5 } CharacterAttributes { "health regen" 40 "move speed bonus" 0.5 "damage bonus" 1.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "Projectile speed increased" 0.4 } } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 1 RunForThisManyWaves 2 InitialCooldown 80 CooldownTime 100 DesiredCount 6 TFBot { Name "Mafia Spy" Template T_TFBot_Spy Attributes "AlwaysCrit" Item "the enforcer" Item "the big earner" Item "cosa nostra cap" } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 1 RunForThisManyWaves 2 InitialCooldown 70 CooldownTime 80 DesiredCount 4 TFBot { Name "Hitman Sniper" Template T_TFBot_Sniper ItemAttributes { ItemName "the hitman's heatmaker" "slow enemy on hit major" 3 "bleeding duration" 5 } Item "the hitman's heatmaker" Item "the cozy camper" Item "letch's led" } } Mission { Objective DestroySentries Where spawnbot BeginAtWave 1 RunForThisManyWaves 2 InitialCooldown 70 CooldownTime 70 DesiredCount 1 TFBot { Health 3200 Name "Super Sentry Buster" Template T_TFBot_Giant_Scout_Fast Item "the atomizer" } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 3 RunForThisManyWaves 2 InitialCooldown 90 CooldownTime 110 DesiredCount 6 TFBot { Health 170 Name "Ninja Spy" Template T_TFBot_Spy ItemAttributes { ItemName "conniver's kunai" "fire rate bonus" 0.3 } CharacterAttributes { "move speed bonus" 2.0 } Item "conniver's kunai" Item "spy oni mask" Item "the rogue's robe" } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 3 RunForThisManyWaves 2 InitialCooldown 80 CooldownTime 90 DesiredCount 4 TFBot { Health 140 Name "AWP Sniper" Skill Expert Template T_TFBot_Sniper Tag "bot_giant" ItemAttributes { ItemName "the awper hand" "damage bonus" 1.5 } Item "the awper hand" Item "brim-full of bullets" } } Mission { Objective DestroySentries Where spawnbot BeginAtWave 3 RunForThisManyWaves 2 InitialCooldown 70 CooldownTime 80 DesiredCount 1 TFBot { Health 3000 WeaponRestrictions PrimaryOnly Template T_TFBot_SentryBuster Attributes "AlwaysFireWeapon" ItemAttributes { ItemName tf_weapon_grenadelauncher "fire rate bonus" 0.6 "faster reload rate" -0.4 } } } Mission { Objective Engineer Where spawnbot BeginAtWave 3 RunForThisManyWaves 2 InitialCooldown 110 CooldownTime 120 DesiredCount 3 TFBot { Name "WarField Worker" Template T_TFBot_Engineer_Sentry_Teleporter Attributes "SpawnWithFullCharge" ItemAttributes { ItemName "the jag" "fire rate bonus" 0.75 } CharacterAttributes { "increase buff duration" 9.0 } Item "the jag" Item "loyalty reward" Item "the idea tube" Item "the buff banner" } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 5 RunForThisManyWaves 2 InitialCooldown 90 CooldownTime 120 DesiredCount 4 TFBot { Health 800 Name "Deadly Spy" Template T_TFBot_Spy Attributes "AlwaysCrit" ItemAttributes { ItemName warbird_knife_blitzkrieg "fire rate bonus" 0.1 "heal on kill" 200 } CharacterAttributes { "move speed bonus" 2.0 } Item "ttg sam revolver" Item "warbird_knife_blitzkrieg" Item "cosa nostra cap" Item "rogue's col roule" Item "dead head" } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 5 RunForThisManyWaves 2 InitialCooldown 90 CooldownTime 100 DesiredCount 4 TFBot { Health 150 Name "Tranquilizer Sniper" Skill Expert Template T_TFBot_Sniper_Sydney_Sleeper ItemAttributes { ItemName "the sydney sleeper" "slow enemy on hit major" 5 } Item "the razorback" Item "sniper pith helmet" } } Mission { Objective DestroySentries Where spawnbot BeginAtWave 5 RunForThisManyWaves 2 InitialCooldown 60 CooldownTime 90 DesiredCount 1 TFBot { Name "Charge Sentry Buster" Template T_TFBot_SentryBuster CharacterAttributes { "charge time increased" 2 "full charge turn control" 1 } Item "the chargin' targe" Item "the eyelander" } } Mission { Objective Engineer Where spawnbot BeginAtWave 5 RunForThisManyWaves 2 InitialCooldown 30 CooldownTime 30 DesiredCount 1 TFBot { Name "Conch Engineer" Template T_TFBot_Engineer_Sentry_Teleporter Attributes "SpawnWithFullCharge" Attributes "AlwaysCrit" ItemAttributes { ItemName warbird_wrench_airwolf "fire rate bonus" 0.6 } CharacterAttributes { "increase buff duration" 9.0 } Item "warbird_wrench_airwolf" Item "the data mining light" Item "the trash toter" Item "the concheror" } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 7 RunForThisManyWaves 1 InitialCooldown 50 CooldownTime 120 DesiredCount 5 TFBot { Health 666 Name "Hell Spy" Template T_TFBot_Spy ItemAttributes { ItemName pyroland_knife_stabbedtohell "Set DamageType Ignite" 1 "fire rate bonus" 0.3 "attach particle effect" 2 } ItemAttributes { ItemName "spine-chilling skull 2011 style 2" "attach particle effect" 13 } Item "powerhouse_revolver_deadreckoner" Item "pyroland_knife_stabbedtohell" Item "spine-chilling skull 2011 style 2" } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 7 RunForThisManyWaves 1 InitialCooldown 80 CooldownTime 100 DesiredCount 4 TFBot { ClassIcon sniper_flame Health 300 Name "Space Marine" Skill Expert MaxVisionRange 3000 Template T_TFBot_Sniper Attributes "AlwaysCrit" ItemAttributes { ItemName "shooting star" "damage bonus" 1.5 "Set DamageType Ignite" 1 "ragdolls plasma effect" 1 } Item "shooting star" Item "the cozy camper" Item "the mk 50" } } Mission { Objective DestroySentries Where spawnbot BeginAtWave 7 RunForThisManyWaves 1 InitialCooldown 80 CooldownTime 120 DesiredCount 3 TFBot { Template T_TFBot_SentryBuster CharacterAttributes { "Blast radius increased" 1.8 } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name a1 TotalCurrency 1000 TotalCount 50 MaxActive 10 SpawnCount 10 WaitBeforeStarting 0 WaitBetweenSpawns 20 Where spawnbot Squad { TFBot { ClassIcon scout_bat Health 125 Name "Beating Scout" Class Scout Skill Normal WeaponRestrictions MeleeOnly Attributes "AlwaysCrit" Attributes "AlwaysFireWeapon" Item "the scout shako" } } } WaveSpawn { Name a1 TotalCurrency 200 TotalCount 30 MaxActive 6 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 20 Where spawnbot Squad { TFBot { ClassIcon heavy_grapple Health 300 Name "Natascha Heavy" Class HeavyWeapons Skill Expert WeaponRestrictions PrimaryOnly Item "natascha" } } } WaveSpawn { Name a2 TotalCurrency 300 TotalCount 18 MaxActive 6 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 20 Where spawnbot Squad { TFBot { ClassIcon soldier_crit Health 200 Name "RPG-7 Soldier" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_rocketlauncher "clip size upgrade atomic" -3 "damage bonus" 2.0 "Projectile speed increased" 1.3 "Blast radius decreased" 0.7 "fire rate penalty" 4.0 } Item "the cross-comm crash helmet" } } } WaveSpawn { Name a3 WaitForAllSpawned a1 TotalCurrency 300 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 Where spawnbot Squad { TFBot { ClassIcon demo_burst Health 4000 Name "Giant Focus Rapid Fire Demoman" Class Demoman Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_grenadelauncher "fire rate bonus" 0.2 "clip size upgrade atomic" 6.0 "faster reload rate" 0.75 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 4 } } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name a1 TotalCurrency 600 TotalCount 40 MaxActive 20 SpawnCount 10 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon soldier_dumpster Health 200 Name "Beggar Soldier" Class Soldier Skill Hard WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "the beggar's bazooka" "can overload" 0 "fire rate bonus" 0.001 "faster reload rate" 1.3 "auto fires full clip" 0 } Item "the beggar's bazooka" Item "the helmet without a home" Item "the captain's cocktails" } TFBot { Name "Big-Heal Medic" Skill Hard Template T_TFBot_Medic_BigHeal Attributes "SpawnWithFullCharge" ItemAttributes { ItemName tf_weapon_syringegun_medic "damage penalty" 2.0 } Item "the surgeon's stahlhelm" } } } WaveSpawn { Name fg TotalCurrency 200 TotalCount 3 MaxActive 1 SpawnCount 1 WaitBeforeStarting 6 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { ClassIcon scout_batsaber Health 1600 Name "Giant Lightsaber Scout" Class Scout Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" Attributes "AlwaysCrit" ItemAttributes { ItemName batsaber "damage bonus" 2.0 } CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } Item "batsaber" Item "bedouin bandana" } } } WaveSpawn { Name a2 WaitForAllSpawned a1 TotalCurrency 300 TotalCount 3 MaxActive 1 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 20 Where spawnbot Squad { TFBot { ClassIcon heavy_grapple Health 5000 Name "Giant Natascha Heavy" Class HeavyWeapons Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" ItemAttributes { ItemName natascha "damage bonus" 1.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } Item "natascha" Item "officer's ushanka" } } } WaveSpawn { Name a2 WaitForAllSpawned a1 TotalCurrency 200 TotalCount 60 MaxActive 10 SpawnCount 10 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon scout_cleaver Health 125 Name "Guillotine Scout" Class Scout Skill Expert WeaponRestrictions SecondaryOnly Attributes "AlwaysFireWeapon" ItemAttributes { ItemName "the flying guillotine" "effect bar recharge rate increased" 0.01 "fire rate bonus" 0.9 } Item "the flying guillotine" Item "horrific headsplitter" } } } WaveSpawn { Name tank WaitForAllSpawned a2 TotalCurrency 300 TotalCount 1 WaitBeforeStarting 0 Where spawnbot Squad { Tank { Health 27000 Name Tank Speed 75 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { WaitForAllDead a2 TotalCurrency 200 TotalCount 10 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 10 Support 1 Where spawnbot Squad { TFBot { ClassIcon pyro Health 175 Name "Backburner Pyro" Class Pyro Skill Normal WeaponRestrictions PrimaryOnly Attributes "AlwaysFireWeapon" Item "the backburner" Item "hottie's hoodie" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name sb TotalCurrency 200 TotalCount 15 MaxActive 15 SpawnCount 15 WaitBeforeStarting 2 Where spawnbot Squad { TFBot { ClassIcon demoknight Health 175 Name "Persian Demoknight" Class Demoman Skill Expert WeaponRestrictions MeleeOnly CharacterAttributes { "full charge turn control" 1 } Item "ali baba's wee booties" Item "the splendid screen" Item "the persian persuader" Item "sultan's ceremonial" Item "the liquor locker" } } } WaveSpawn { Name a1 TotalCurrency 300 TotalCount 4 MaxActive 1 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { ClassIcon demoknight_samurai Health 4000 Name "Giant Shogun Soldier" Class Soldier Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" Attributes "AlwaysCrit" ItemAttributes { ItemName "the half-zatoichi" "honorbound" 0 "heal on kill" 3000 "restore health on kill" 0 "fire rate bonus" 0.85 } CharacterAttributes { "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "move speed bonus" 0.5 } Item "the half-zatoichi" Item "soldier samurai hat" Item "the shogun's shoulder guard" } } } WaveSpawn { Name a1 TotalCurrency 200 TotalCount 36 MaxActive 12 SpawnCount 6 WaitBeforeStarting 17 WaitBetweenSpawns 17 Where spawnbot Squad { TFBot { Template T_TFBot_Soldier_Extended_Concheror } } } WaveSpawn { Name a3 WaitForAllSpawned a1 TotalCurrency 200 TotalCount 48 MaxActive 8 SpawnCount 8 WaitBeforeStarting 5 WaitBetweenSpawns 12 Where spawnbot Squad { TFBot { ClassIcon scout_giant_fast Health 125 Name "Plasma Pistol Scout" Class Scout Skill Hard WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "the c.a.p.p.e.r" "faster reload rate" 0.001 "Set DamageType Ignite" 1 } Item "the c.a.p.p.e.r" Item "cadet visor" } } } WaveSpawn { Name a3 WaitForAllDead a1 TotalCurrency 200 TotalCount 40 MaxActive 8 SpawnCount 8 WaitBeforeStarting 0 WaitBetweenSpawns 14 Where spawnbot Squad { TFBot { ClassIcon heavy_heater Health 300 Name "Ignite Heavy" Class HeavyWeapons Skill Hard WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "the huo long heatmaker" "Set DamageType Ignite" 1 } ItemAttributes { ItemName "the bunsen brave" "set item tint RGB" 13595446 "attach particle effect" 13 } Item "the huo long heatmaker" Item "the bunsen brave" } } } WaveSpawn { Name tank WaitForAllDead a1 TotalCurrency 400 TotalCount 2 MaxActive 1 SpawnCount 1 WaitBeforeStarting 7 WaitBetweenSpawns 40 Where spawnbot Squad { Tank { Health 30000 Name Tank Speed 75 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name fg WaitForAllSpawned a3 TotalCurrency 300 TotalCount 2 MaxActive 1 SpawnCount 1 WaitBeforeStarting 6 WaitBetweenSpawns 17 Where spawnbot Squad { TFBot { ClassIcon soldier_blackbox Health 4200 Name "Giant Burst BlackBox Soldier" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName "the black box" "faster reload rate" 0.73 "fire rate bonus" 0.1 "clip size upgrade atomic" 5.0 "Projectile speed increased" 0.65 "heal on hit for rapidfire" 500 "damage penalty" 0.85 } ItemAttributes { ItemName "dec2014 skullcap" "set item tint RGB" 2960676 } CharacterAttributes { "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "move speed bonus" 0.5 } Item "the black box" Item "dec2014 skullcap" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay_boss Action Trigger } DoneOutput { Target wave_finished_relay_boss Action Trigger } WaveSpawn { Name a1 TotalCurrency 200 TotalCount 60 MaxActive 10 SpawnCount 10 WaitBeforeStarting 0 WaitBetweenSpawns 20 Where spawnbot Squad { TFBot { ClassIcon demo_clusterbomb Health 175 Name "Iron Bomber Demoman" Class Demoman Skill Normal WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "the iron bomber" "fire rate bonus" 0.5 } Item "the iron bomber" Item "scotch bonnet" } } } WaveSpawn { Name a1 TotalCurrency 300 TotalCount 12 MaxActive 3 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 21 Where spawnbot Squad { TFBot { ClassIcon demoknight Health 650 AutoJumpMin 10 AutoJumpMax 10 Name "Jumping Demoknight" Class Demoman Skill Expert WeaponRestrictions MeleeOnly Attributes "AirChargeOnly" Attributes "AutoJump" ItemAttributes { ItemName "the chargin' targe" "Attack not cancel charge" 1 } ItemAttributes { ItemName "the eyelander" "damage bonus" 1.5 } CharacterAttributes { "charge time increased" 2 "charge recharge rate increased" 7 "increased jump height" 2.3 "bot custom jump particle" 1 "full charge turn control" 1 "cancel falling damage" 1 } Item "the chargin' targe" Item "the eyelander" Item "spiral sallet" Item "the king of scotland cape" } } } WaveSpawn { Name a2 TotalCurrency 200 TotalCount 25 MaxActive 5 SpawnCount 5 WaitBeforeStarting 20 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { ClassIcon pyro_neon Health 175 Name "Neon Pyro" Class Pyro Skill Hard WeaponRestrictions MeleeOnly Attributes "AlwaysFireWeapon" ItemAttributes { ItemName "the neon annihilator" "fire rate bonus" 0.87 "damage bonus" 1.4 } CharacterAttributes { "move speed bonus" 1.9 } Item "the neon annihilator" Item "the human cannonball" } } } WaveSpawn { Name a2 TotalCurrency 200 TotalCount 25 MaxActive 5 SpawnCount 5 WaitBeforeStarting 20 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { ClassIcon scout_milk Health 125 Name "Mad Milk Scout" Class Scout Skill Hard WeaponRestrictions SecondaryOnly Attributes "AlwaysFireWeapon" ItemAttributes { ItemName "mad milk" "effect bar recharge rate increased" 0.001 "fire rate bonus" 0.8 "slow enemy on hit major" 3 } Item "mad milk" Item "the milkman" } } } WaveSpawn { Name a3 WaitForAllDead a1 TotalCurrency 300 TotalCount 6 MaxActive 2 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 20 Where spawnbot Squad { TFBot { ClassIcon soldier_barrage Health 5000 Name "Giant Rocket Heavy" Class HeavyWeapons Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_minigun "damage bonus" 1.5 "override projectile type" 2 "projectile spread angle penalty" 4 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } Item "loyalty reward" } TFBot { ClassIcon medic_shield_qf Health 3000 Name "Giant Shield Medic" Class Medic Skill Expert WeaponRestrictions SecondaryOnly Attributes "MiniBoss" Attributes "ProjectileShield" ItemAttributes { ItemName tf_weapon_syringegun_medic "damage penalty" 0.1 } ItemAttributes { ItemName "the quick-fix" "heal rate bonus" 200 "increase buff duration" 2 "generate rage on heal" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 } Item "the quick-fix" Item "medic's mountain cap" } } } WaveSpawn { Name miniboss WaitForAllSpawned a3 TotalCurrency 400 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 Where spawnbot Squad { TFBot { ClassIcon soldier_major_crits Health 40000 Name "G-TYPE Major Crits" Scale 1.9 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" Attributes "HoldFireUntilFullReload" Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_rocketlauncher "clip size upgrade atomic" 26.0 "faster reload rate" 0.2 "fire rate bonus" 0.2 } CharacterAttributes { "move speed bonus" 0.5 "damage bonus" 1.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } Item "full metal drill hat" } } } WaveSpawn { Name fg WaitForAllDead miniboss TotalCurrency 200 TotalCount 12 MaxActive 4 SpawnCount 4 WaitBeforeStarting 6 WaitBetweenSpawns 20 Where spawnbot Squad { TFBot { ClassIcon soldier_libertylauncher Health 3800 Name "Giant Rapid Fire Blast Soldier" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" ItemAttributes { ItemName "the liberty launcher" "faster reload rate" -0.8 "fire rate bonus" 0.5 "damage causes airblast" 1 "projectile spread angle penalty" 3 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "Projectile speed increased" 0.65 } Item "the liberty launcher" Item "jumper's jeepcap" } TFBot { Template T_TFBot_Medic_Vaccinator_Bullet Item "The Vaccinator" } TFBot { Template T_TFBot_Medic_Vaccinator_Blast Item "The Vaccinator" } TFBot { Template T_TFBot_Medic_Vaccinator_Fire Item "The Vaccinator" } } } WaveSpawn { Name wavebot WaitForAllDead miniboss TotalCurrency 200 TotalCount 10 MaxActive 8 SpawnCount 8 WaitBeforeStarting 0 WaitBetweenSpawns 16 Support 1 Where spawnbot Squad { TFBot { ClassIcon scout_fan Health 125 Name "Force-A-Blast Scout" Class Scout Skill Hard MaxVisionRange 1000 WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName "baby face's blaster" "Damage causes airblast" 1 "fire rate bonus" 0.5 "clip size upgrade atomic" -2 "bullets per shot bonus" 5 "weapon spread bonus" 1.3 } Item "baby face's blaster" Item "the fed-fightin' fedora" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name a1 TotalCurrency 200 TotalCount 60 MaxActive 10 SpawnCount 10 WaitBeforeStarting 0 WaitBetweenSpawns 16 Where spawnbot Squad { TFBot { ClassIcon sniper Health 125 Name "Carbine Sniper" Class Sniper Skill Expert WeaponRestrictions SecondaryOnly Attributes "AlwaysCrit" ItemAttributes { ItemName "the cleaner's carbine" "faster reload rate" 0.001 } Item "the cleaner's carbine" Item "letch's led" } } } WaveSpawn { Name a1 TotalCurrency 400 TotalCount 4 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 20 Where spawnbot Squad { TFBot { ClassIcon heavy_deflector_healonkill Health 5000 Name "Giant RH-V3M" Class HeavyWeapons Skill Expert MaxVisionRange 1600 WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "AlwaysCrit" ItemAttributes { ItemName natascha "damage bonus" 1.6 "attack projectiles" 4 "heal on kill" 2000 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } Item "natascha" Item "the u-clank-a" Item "the bolshevik biker" Item "The Shogun's Shoulder Guard" } } } WaveSpawn { Name a2 WaitForAllSpawned a1 TotalCurrency 600 TotalCount 80 MaxActive 20 SpawnCount 10 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon scout_cola_nys Health 125 Name "Soda Scout" Class Scout Skill Hard WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "the bolt boy" "set item tint RGB" 8208497 } Item "the soda popper" Item "crit-a-cola" Item "the bolt boy" } } } WaveSpawn { Name tank WaitForAllDead a1 TotalCurrency 600 TotalCount 5 MaxActive 5 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 10 Where spawnbot Squad { Tank { Health 32000 Name Tank Speed 50 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay_boss Action Trigger } DoneOutput { Target wave_finished_relay_boss Action Trigger } WaveSpawn { Name miniboss TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 Where spawnbot Squad { TFBot { ClassIcon demo_atomic Health 50000 Name "G-TYPE Sir Nukesalot" Scale 1.9 Class Demoman Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" Attributes "HoldFireUntilFullReload" Attributes "AlwaysFireWeapon" Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_grenadelauncher "faster reload rate" 1.8 "fire rate bonus" 2 "Projectile speed increased" 1.8 "damage bonus" 7 "damage causes airblast" 1 "use large smoke explosion" 1 "Blast radius increased" 2.0 } CharacterAttributes { "move speed bonus" 0.35 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 4 } Item "the pure tin capotain" } } } WaveSpawn { Name a1 WaitForAllDead miniboss TotalCurrency 100 TotalCount 20 MaxActive 10 SpawnCount 5 WaitBeforeStarting 5 WaitBetweenSpawns 12 Where spawnbot Squad { TFBot { ClassIcon heavy Health 300 Name "Tomislav Heavy" Class HeavyWeapons Skill Expert WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" ItemAttributes { ItemName tomislav "weapon spread bonus" 0.4 } Item "tomislav" Item "capone's capper" } } } WaveSpawn { Name a1 WaitForAllDead miniboss TotalCurrency 200 TotalCount 8 MaxActive 2 SpawnCount 2 WaitBeforeStarting 16 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon demo_burst Health 4200 Name "Giant Gatling Demoman" Class Demoman Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName warbird_grenadelauncher_warhawk "faster reload rate" 0.1 "fire rate bonus" 0.2 "clip size upgrade atomic" 96.0 "projectile spread angle penalty" 3 "Projectile speed increased" 1.1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 4 } Item "warbird_grenadelauncher_warhawk" Item "scotch bonnet" } TFBot { Name "Giant Regen Medic" Template T_TFBot_Giant_Medic_Regen } } } WaveSpawn { Name a1 WaitForAllDead miniboss TotalCurrency 100 TotalCount 30 MaxActive 10 SpawnCount 5 WaitBeforeStarting 5 WaitBetweenSpawns 12 Where spawnbot Squad { TFBot { ClassIcon sniper_huntsman_bleed Health 125 Name "Bleeding Bowman" Class Sniper Skill Hard WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" ItemAttributes { ItemName "the huntsman" "damage bonus" 0.5 } Item "the huntsman" Item "trophy belt" } } } WaveSpawn { Name tank WaitForAllSpawned a1 TotalCurrency 300 TotalCount 1 WaitBeforeStarting 6 Where spawnbot Squad { Tank { Health 60000 Name Tank Speed 75 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name a2 WaitForAllDead tank TotalCurrency 200 TotalCount 8 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { ClassIcon heavy_shotgun_burst Health 5000 Name "Giant Rapid Fire Shotgun Heavy" Class HeavyWeapons Skill Expert MaxVisionRange 1400 WeaponRestrictions SecondaryOnly Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_shotgun_hwg "fire rate bonus" 0.6 "bullets per shot bonus" 5 "damage penalty" 0.7 "faster reload rate" 0.001 "attack projectiles" 3 "weapon spread bonus" 1.4 } CharacterAttributes { "move speed bonus" 0.7 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } Item "copper's hard top" } } } WaveSpawn { Name a2 WaitForAllDead tank TotalCurrency 150 TotalCount 42 MaxActive 12 SpawnCount 6 WaitBeforeStarting 3 WaitBetweenSpawns 12 Where spawnbot Squad { TFBot { ClassIcon scout_bat Health 180 Name "Knight Scout" Class Scout Skill Expert WeaponRestrictions MeleeOnly Attributes "AlwaysCrit" ItemAttributes { ItemName "three-rune blade" "hit self on miss" 0 "damage bonus" 1.3 } Item "three-rune blade" Item "the dark falkirk helm" } } } WaveSpawn { Name a2 WaitForAllDead tank TotalCurrency 100 TotalCount 30 MaxActive 6 SpawnCount 6 WaitBeforeStarting 12 WaitBetweenSpawns 18 Where spawnbot Squad { TFBot { ClassIcon pyro_airblast Health 175 Name "Airblast Pyro" Class Pyro Skill Expert WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" ItemAttributes { ItemName "the degreaser" "mult airblast refire time" 0.5 "damage penalty" 0.4 } Item "the degreaser" Item "traffic cone" } } } WaveSpawn { Name a3 WaitForAllDead a2 TotalCurrency 200 TotalCount 100 MaxActive 20 SpawnCount 10 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { ClassIcon demo Health 175 Name "Cannon Demoman" Class Demoman Skill Hard WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" ItemAttributes { ItemName "the loose cannon" "grenade launcher mortar mode" 0 } Item "the loose cannon" Item "demoman tricorne" } } } WaveSpawn { Name a3 WaitForAllDead a2 TotalCurrency 150 TotalCount 10 MaxActive 2 SpawnCount 1 WaitBeforeStarting 9 WaitBetweenSpawns 3 Where spawnbot Squad { TFBot { ClassIcon demo_cannon Health 4000 Name "Giant Burst Fire Cannon Demo" Class Demoman Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" Attributes "AlwaysCrit" ItemAttributes { ItemName "the loose cannon" "faster reload rate" 0.65 "fire rate bonus" 0.2 "clip size upgrade atomic" 7.0 "grenade launcher mortar mode" 0 "damage causes airblast" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 4 } Item "the loose cannon" Item "the buccaneer's bicorne" Item "the bird-man of aberdeen" } } } WaveSpawn { Name a4 WaitForAllSpawned a3 TotalCurrency 100 TotalCount 5 MaxActive 1 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { ClassIcon heavy_booster Health 5000 Name "Giant Captain Heavy" Class HeavyWeapons Skill Expert MaxVisionRange 1600 WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "SpawnWithFullCharge" Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_minigun "damage bonus" 1.5 "slow enemy on hit major" 5 "projectile penetration" 3 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "increase buff duration" 9.0 } Item "the team captain" Item "the buff banner" } } } WaveSpawn { Name a4 WaitForAllSpawned a3 TotalCurrency 100 TotalCount 5 MaxActive 1 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { ClassIcon soldier_libertylauncher Health 4000 Name "Giant Burst Fire Blast Soldier" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" Attributes "SpawnWithFullCharge" ItemAttributes { ItemName "the liberty launcher" "faster reload rate" 0.6 "fire rate bonus" 0.1 "clip size upgrade atomic" 6.0 "projectile spread angle penalty" 2 "damage causes airblast" 1 } CharacterAttributes { "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "move speed bonus" 0.5 "increase buff duration" 9.0 } Item "the liberty launcher" Item "jumper's jeepcap" Item "The Battalion's Backup" } } } WaveSpawn { Name a4 WaitForAllSpawned a3 TotalCurrency 100 TotalCount 5 MaxActive 1 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { ClassIcon soldier_barrage Health 4000 Name "Giant Barrage Soldier" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" Attributes "SpawnWithFullCharge" ItemAttributes { ItemName tf_weapon_rocketlauncher "clip size upgrade atomic" 26.0 "faster reload rate" -0.8 "fire rate bonus" 0.2 "projectile spread angle penalty" 6 "Projectile speed increased" 0.4 "damage bonus" 1.5 } CharacterAttributes { "health regen" 40 "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "increase buff duration" 9.0 } Item "the concheror" Item "soldier drill hat" } } } WaveSpawn { Name wavebot WaitForAllSpawned a3 TotalCurrency 0 TotalCount 10 MaxActive 5 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 10 Support 1 Where spawnbot Squad { TFBot { ClassIcon scout_jumping Health 125 Name "Bee Scout" Class Scout Skill Expert WeaponRestrictions PrimaryOnly ItemAttributes { ItemName warbird_scattergun_killerbee "fire rate bonus" 0.5 "faster reload rate" 0.001 } Item "warbird_scattergun_killerbee" Item "the hanger-on hood" Item "the flight of the monarch" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay_boss Action Trigger } DoneOutput { Target wave_finished_relay_boss Action Trigger } WaveSpawn { Name b1 TotalCurrency 300 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 Where spawnbot Squad { TFBot { ClassIcon demoknight_samurai Health 60000 Name "Samurai Katachi" Scale 1.9 Class Demoman Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName "the half-zatoichi" "damage bonus" 5 "melee range multiplier" 2.0 "melee bounds multiplier" 2.0 "fire rate bonus" 0.82 "Set DamageType Ignite" 1 "attach particle effect" 2 "damage all connected" 1 "projectile penetration" 2 "honorbound" 0 "restore health on kill" 0 "heal on kill" 10000 } CharacterAttributes { "move speed bonus" 0.35 "health regen" 50 "damage force reduction" 0.2 "airblast vulnerability multiplier" 0.2 "override footstep sound set" 2 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } Item "the half-zatoichi" Item "demo kabuto" Item "the mantreads" Item "The Shogun's Shoulder Guard" } } } WaveSpawn { Name b2 WaitForAllDead b1 TotalCurrency 300 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 Where spawnbot Squad { TFBot { ClassIcon sniper_smg Health 60000 Name "Galaxy Hunter" Scale 1.6 Class Sniper Skill Expert WeaponRestrictions SecondaryOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" Attributes "HoldFireUntilFullReload" Attributes "AlwaysCrit" ItemAttributes { ItemName "the cleaner's carbine" "faster reload rate" 0.001 "fire rate bonus" 0.5 "damage bonus" 2.0 "Set DamageType Ignite" 1 "ragdolls become ash" 1 "projectile penetration" 5 "weapon spread bonus" 0.1 } CharacterAttributes { "health regen" 150 "move speed bonus" 0.4 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 } Item "the cleaner's carbine" Item "corona australis" Item "starduster" } } } WaveSpawn { Name fb WaitForAllDead b2 TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 Where spawnbot FirstSpawnWarningSound "vo\mvm\mght\soldier_mvm_m_dominationscout09.mp3" DoneWarningSound "vo\mvm\mght\soldier_mvm_m_painsevere03.mp3" Squad { TFBot { ClassIcon soldier_stun_spammer Health 70000 Name "Lieutenant Unst Stain" Scale 1.5 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName warbird_rocketlauncher_warhawk "damage bonus" 1.3 "faster reload rate" 0.32 "fire rate bonus" 0.2 "clip size upgrade atomic" 16.0 "Projectile speed increased" 1.5 "item style override" 1 "rocket specialist" 4 "slow enemy on hit major" 3 "projectile penetration" 3 "critboost on kill" 5 } ItemAttributes { ItemName "soldier's stash" "set item tint RGB" 15132390 } CharacterAttributes { "health regen" 250 "move speed bonus" 0.3 "damage force reduction" 0.2 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 "cannot be backstabbed" 1 } Item "warbird_rocketlauncher_warhawk" Item "the lucky shot" Item "soldier's stash" } } } WaveSpawn { Name wavebot WaitForAllDead b2 TotalCurrency 600 TotalCount 10 MaxActive 10 SpawnCount 10 WaitBeforeStarting 15 WaitBetweenSpawns 40 Support 1 Where spawnbot Squad { TFBot { Template T_TFBot_Soldier_RocketPush Attributes "SpawnWithFullCharge" CharacterAttributes { "increase buff duration" 9.0 } Item "the concheror" } } } } } //This file has been generated by http://mvm.tf