#base robot_giant.pop #base robot_standard.pop #base robot_package_eternal.pop WaveSchedule { StartingCurrency 1300 RespawnWaveTime 2 CanBotsAttackWhileInSpawnRoom no FixedRespawnWaveTime no Advanced 1 PointTemplates { Sentrytank { NoFixup 1 OnSpawnOutput { Target "Snitty1" Action "sethealth" Param 5000 } obj_sentrygun { "targetname" "Snitty1" "origin" "-50 0 160" "SolidToPlayer" "0" "defaultupgrade" "2" "teamnum" "3" } OnSpawnOutput { Target "Snitty2" Action "sethealth" Param 2000 } obj_sentrygun { "targetname" "Snitty2" "origin" "0 -85 72" "SolidToPlayer" "0" "defaultupgrade" "1" "teamnum" "3" } OnSpawnOutput { Target "Snitty3" Action "sethealth" Param 2000 } obj_sentrygun { "targetname" "Snitty3" "origin" "0 85 72" "SolidToPlayer" "0" "defaultupgrade" "1" "teamnum" "3" } } Teleportertank { NoFixup 1 OnSpawnOutput { Target "tp" Action "addoutput" Param "solid 0" Delay 5 } obj_teleporter { "targetname" "tp" "origin" "50 0 160" "teamnum" "3" "spawnflags" "2" //"health" "220" "TeleportWhere" "spawnbot_mission_sniper" "solid" "0" "SolidToPlayer" "0" //"DefaultAnim" "running" } } } Mission { Objective DestroySentries InitialCooldown 20 Where spawnbot BeginAtWave 1 RunForThisManyWaves 9 CooldownTime 20 TFBot { Template T_TFBot_SentryBuster } } Mission { Objective Sniper InitialCooldown 10 Where spawnbot_mission_sniper BeginAtWave 1 RunForThisManyWaves 1 CooldownTime 60 DesiredCount 2 TFBot { Template T_TFBot_Sniper } } Mission { Objective Sniper InitialCooldown 20 Where spawnbot_mission_sniper BeginAtWave 2 RunForThisManyWaves 1 CooldownTime 40 DesiredCount 2 TFBot { Template T_TFBot_Sniper } } Mission { Objective Sniper InitialCooldown 10 Where spawnbot BeginAtWave 4 RunForThisManyWaves 1 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Sniper_Sydney_Sleeper Name "Sydney sniper" Skill Hard } } Mission { Objective Sniper InitialCooldown 60 Where spawnbot_mission_sniper BeginAtWave 6 RunForThisManyWaves 1 CooldownTime 25 DesiredCount 2 TFBot { Template T_TFBot_Sniper } } Mission { Objective Sniper InitialCooldown 10 Where spawnbot BeginAtWave 7 RunForThisManyWaves 1 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Sniper_Sydney_Sleeper Name "Sydney sniper" Skill Hard Item "The Razorback" } } Mission { Objective Spy InitialCooldown 30 Where spawnbot_mission_spy BeginAtWave 1 RunForThisManyWaves 1 CooldownTime 60 DesiredCount 3 TFBot { Class Spy Skill Hard CharacterAttributes { "increased jump height" 2.5 } } } Mission { Objective Spy InitialCooldown 30 Where spawnbot_mission_spy BeginAtWave 3 RunForThisManyWaves 1 CooldownTime 50 DesiredCount 2 TFBot { Class Spy Skill Hard CharacterAttributes { "increased jump height" 2.5 } } } Mission { Objective Spy InitialCooldown 30 Where spawnbot BeginAtWave 6 RunForThisManyWaves 1 CooldownTime 11 DesiredCount 1 TFBot { Class Spy Item "Your Eternal Reward" Item "The Enforcer" Skill Expert CharacterAttributes { "increased jump height" 2.5 } } } Mission { Objective Spy InitialCooldown 10 Where spawnbot BeginAtWave 7 RunForThisManyWaves 1 CooldownTime 11 DesiredCount 1 TFBot { Class Spy Item "Your Eternal Reward" Item "The Enforcer" Skill Expert CharacterAttributes { "increased jump height" 2.5 } } } Mission { Objective Engineer InitialCooldown 30 Where spawnbot BeginAtWave 1 RunForThisManyWaves 1 CooldownTime 60 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter ClassIcon engineer_telein } } Mission { Objective Engineer InitialCooldown 30 Where spawnbot BeginAtWave 2 RunForThisManyWaves 1 CooldownTime 40 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter ClassIcon engineer_telein } } Mission { Objective Engineer InitialCooldown 20 Where spawnbot BeginAtWave 3 RunForThisManyWaves 1 CooldownTime 50 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter ClassIcon engineer_telein } } Mission { Objective Engineer InitialCooldown 20 Where spawnbot BeginAtWave 4 RunForThisManyWaves 1 CooldownTime 20 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter ClassIcon engineer_telein } } Mission { Objective Engineer InitialCooldown 20 Where spawnbot BeginAtWave 5 RunForThisManyWaves 1 CooldownTime 15 DesiredCount 4 TFBot { Template T_TFBot_Engineer_Sentry_Battle_TeleIn Item "The Jag" } } Mission { Objective Engineer InitialCooldown 20 Where spawnbot BeginAtWave 6 RunForThisManyWaves 1 CooldownTime 40 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter ClassIcon engineer_telein } } Mission { Objective Engineer InitialCooldown 10 Where spawnbot BeginAtWave 7 RunForThisManyWaves 1 CooldownTime 20 DesiredCount 2 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter ClassIcon engineer_telein } } Wave //650 { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn { Name 1aa Where spawnbot TotalCurrency 100 Totalcount 30 Spawncount 5 Maxactive 11 WaitBetweenSpawns 8 WaitBeforeStarting 2 RandomChoice { TFBot { Class Pyro Skill Normal CharacterAttributes { "airblast disabled" 1 } } TFBot { Class Soldier Skill Normal } } } WaveSpawn { Name 1aa Where spawnbot TotalCurrency 75 Totalcount 3 Spawncount 1 Maxactive 3 WaitBeforeStarting 0 WaitBetweenSpawns 14 TFBot { Template T_TFBot_Giant_Scout_Bonk Name "Giant Bonk Scout" } } WaveSpawn { Name 1ba Where spawnbot WaitForAllSpawned 1aa TotalCurrency 75 Totalcount 8 Spawncount 4 Maxactive 5 WaitBeforeStarting 18 WaitBetweenSpawns 10 TFBot { Class Soldier Skill Normal } } WaveSpawn { Name 1ba Where spawnbot WaitForAllSpawned 1aa TotalCurrency 200 Totalcount 8 Spawncount 4 Maxactive 8 WaitBeforeStarting 8 WaitBetweenSpawns 18 Squad { TFBot { Template T_TFBot_Giant_Demoman ClassIcon demo_spammer } TFBot { Template T_TFBot_Medic_Quickuber Name "Quick-Uber Medic" } TFBot { Template T_TFBot_Medic_Quickuber Name "Quick-Uber Medic" } TFBot { Template T_TFBot_Medic_Quickuber Name "Quick-Uber Medic" } } } WaveSpawn { Name 1ca WaitForAllSpawned 1ba Where spawnbot TotalCurrency 100 Totalcount 4 Spawncount 4 Maxactive 4 WaitBeforeStarting 16 WaitBetweenSpawns 30 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector } TFBot { Class Soldier Skill Normal } TFBot { Class Soldier Skill Normal } TFBot { Template T_TFBot_Medic_Quickuber Name "Quick-Uber Medic" } } } WaveSpawn { Name 1ca WaitForAllSpawned 1aa Where spawnbot TotalCurrency 100 Support 1 Totalcount 50 Spawncount 6 Maxactive 7 WaitBeforeStarting 10 WaitBetweenSpawns 8 TFBot { Template T_TFBot_Scout_Melee ClassIcon scout_bat_nys Attributes AlwaysCrit } } } Wave //1100 { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn { Name 2aa Where spawnbot TotalCurrency 150 Totalcount 6 Spawncount 2 Maxactive 4 WaitBeforeStarting 0 WaitBetweenSpawns 20 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer } TFBot { Template T_TFBot_Medic_Shield_Uber } } } WaveSpawn { Name 2aa Where spawnbot TotalCurrency 200 Totalcount 54 Spawncount 6 Maxactive 13 WaitBeforeStarting 1 WaitBetweenSpawns 8 TFBot { Class Demoman Skill Normal } } WaveSpawn { Name "2tank" TotalCount 1 WaitBeforeStarting 30 TotalCurrency 100 FirstSpawnOutPut { Target wave_start_relay Action RunScriptCode Param " ClientPrint(null,3,`\x0799CCFFTank deployed with 30k (30000) HP!`) " } Tank { Health 30000 Speed 75 Name "tankboss" StartingPathTrackNode "boss_path_a1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name 2ba WaitForAllSpawned 2aa Where spawnbot TotalCurrency 100 Totalcount 2 Spawncount 2 Maxactive 2 WaitBeforeStarting 10 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer } TFBot { Template T_TFBot_Giant_Medic_Uber } } } WaveSpawn { Name 2ca WaitForAllSpawned 2ba Where spawnbot Support 1 TotalCurrency 400 Totalcount 100 Spawncount 4 Maxactive 9 WaitBeforeStarting 15 WaitBetweenSpawns 10 TFBot { Template T_TFBot_Sniper_Huntsman } } } Wave //1200 { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn { Name "3tank" TotalCount 1 WaitBeforeStarting 0 TotalCurrency 200 FirstSpawnOutPut { Target wave_start_relay Action RunScriptCode Param " ClientPrint(null,3,`\x0799CCFFTank deployed with 35k (35000) HP!`) " } Tank { Health 35000 Speed 75 Name "tankboss" StartingPathTrackNode "boss_path_a1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name 3ab Where spawnbot TotalCurrency 100 Totalcount 15 Spawncount 5 Maxactive 7 WaitBetweenSpawns 18 WaitBeforeStarting 8 TFBot { Template T_TFBot_Scout_Bonk_Armored } } WaveSpawn { Name 3ab Where spawnbot TotalCurrency 100 Totalcount 16 Spawncount 4 Maxactive 9 WaitBetweenSpawns 10 WaitBeforeStarting 14 TFBot { Class Pyro Skill Normal CharacterAttributes { "airblast disabled" 1 } } } WaveSpawn { Name 3ba WaitForAllSpawned 3ab Where spawnbot TotalCurrency 200 Support 1 Totalcount 48 Spawncount 8 Maxactive 11 WaitBetweenSpawns 10 WaitBeforeStarting 0 RandomChoice { TFBot { Class Demoman Skill Normal } TFBot { Class Demoman Skill Normal } } } WaveSpawn { Name 3bb WaitForAllSpawned 3ab Where spawnbot TotalCurrency 500 Totalcount 15 Spawncount 3 Maxactive 15 WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons } TFBot { Class Soldier Skill Expert //Attributes AlwaysFireWeapon CharacterAttributes { "airblast disabled" 1 } } TFBot { Class Soldier Skill Expert //Attributes AlwaysFireWeapon CharacterAttributes { "airblast disabled" 1 } } } } } Wave //700 { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn { Name 4aa Where spawnbot_mission_spy //TotalCurrency 0 Totalcount 56 Spawncount 8 Maxactive 14 WaitBeforeStarting 0 WaitBetweenSpawns 2 TFBot { Class Spy Skill Expert CharacterAttributes { //"sapper damage penalty" 0 //"sapper degenerates buildings" 1 "increased jump height" 2.5 } } } WaveSpawn { Name 4ab Where spawnbot TotalCurrency 200 Totalcount 6 Spawncount 1 Maxactive 4 WaitBeforeStarting 0 WaitBetweenSpawns 9 TFBot { Template T_TFBot_Giant_Soldier_RocketShotgun } } WaveSpawn { Name 4ca WaitForAllDead 4ab } WaveSpawn { Name 4ca WaitForAllSpawned 4aa } WaveSpawn { Name 4ba WaitForAllDead 4ca Where spawnbot TotalCurrency 200 Totalcount 8 Spawncount 2 Maxactive 8 WaitBeforeStarting 0 WaitBetweenSpawns 20 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer ClassIcon soldier_buff_spammer Attributes SpawnWithFullCharge Item "The Buff Banner" CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "increase buff duration" 9.0 } } TFBot { Template T_TFBot_Medic Item "Field Practice" } } } WaveSpawn { Name 4ba WaitForAllDead 4ca Where spawnbot TotalCurrency 200 Totalcount 8 Spawncount 2 Maxactive 8 WaitBeforeStarting 10 WaitBetweenSpawns 20 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer ClassIcon soldier_buff_spammer Attributes SpawnWithFullCharge Item "The Buff Banner" CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "increase buff duration" 9.0 } } TFBot { Template T_TFBot_Medic Item "Field Practice" } } } WaveSpawn { Name 4support Where spawnbot WaitForAllDead 4ab TotalCurrency 100 Support 1 Totalcount 100 Spawncount 8 Maxactive 9 WaitBeforeStarting 0 WaitBetweenSpawns 0 RandomChoice { TFBot { Class Scout Tag special_main_left Skill Hard } TFBot { Class Scout Tag special_main_right Skill Hard } } } } Wave //950 { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn { Name 5ac WaitForAllSpawned 5ab Where spawnbot TotalCurrency 400 Totalcount 9 Spawncount 3 Maxactive 8 WaitBeforeStarting 0 WaitBetweenSpawns 30 Squad { TFBot { Template T_TFBot_Giant_Soldier_RocketRain Attributes AlwaysCrit } TFBot { Template T_TFBot_Giant_Medic_Uber } TFBot { Template T_TFBot_Giant_Medic_Uber } } } WaveSpawn { Name 5support Where spawnbot Support 1 TotalCurrency 100 Totalcount 100 Spawncount 8 Maxactive 9 WaitBeforeStarting 15 WaitBetweenSpawns 12 RandomChoice { TFBot { Class Scout Skill Expert } TFBot { Class Pyro Skill Expert CharacterAttributes { "airblast disabled" 1 } } } } WaveSpawn { Name 5ba WaitForAllSpawned 5ac Where spawnbot TotalCurrency 300 Totalcount 12 Spawncount 3 Maxactive 6 WaitBeforeStarting 30 WaitBetweenSpawns 18 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector } TFBot { Template T_TFBot_Medic_Kritz } TFBot { Template T_TFBot_Medic_Shield_Uber } } } WaveSpawn { Name 5bb WaitForAllSpawned 5ac Where spawnbot TotalCurrency 150 Totalcount 4 Spawncount 1 Maxactive 2 WaitBeforeStarting 35 WaitBetweenSpawns 18 TFBot { Template T_TFBot_Giant_Soldier_Spammer Attributes AlwaysCrit } } } Wave //850 { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn { Name 6aa Where spawnbot TotalCurrency 200 Totalcount 12 Spawncount 2 Maxactive 12 WaitBeforeStarting 0 WaitBetweenSpawns 5 TFBot { Template T_TFBot_Giant_Scout_FaN } } WaveSpawn { Name "6tank1" TotalCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 20 TotalCurrency 100 FirstSpawnOutPut { Target wave_start_relay Action RunScriptCode Param " ClientPrint(null,3,`\x0799CCFFTank deployed with 30k (30000) HP!`) " } Tank { Health 30000 Speed 75 Name "tankboss" StartingPathTrackNode "boss_path_a1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name "tankhp" WaitForAllSpawned 6tank1 FirstSpawnOutPut { Target wave_start_relay Action RunScriptCode Param " ClientPrint(null,3,`\x0799CCFFTank deployed with 30k (30000) HP!`) " } } WaveSpawn { Name 6ba WaitForAllSpawned 6aa Where spawnbot TotalCurrency 150 Totalcount 11 Spawncount 1 Maxactive 6 WaitBeforeStarting 0 WaitBetweenSpawns 5 TFBot { Template T_TFBot_Giant_Demo_Burst } } WaveSpawn { Name 6bb WaitForAllSpawned 6aa Where spawnbot TotalCurrency 100 Totalcount 16 Spawncount 8 Maxactive 9 WaitBeforeStarting 5 WaitBetweenSpawns 0 TFBot { Class Soldier Skill Expert Attributes AlwaysCrit } } WaveSpawn { Name 6bc WaitForAllSpawned 6bb Where spawnbot TotalCurrency 100 Totalcount 30 Spawncount 5 Maxactive 11 WaitBeforeStarting 5 WaitBetweenSpawns 0 TFBot { Template T_TFBot_Sniper_Huntsman Skill Expert Attributes AlwaysCrit ItemAttributes { ItemName "The Huntsman" "faster reload rate" 0.2 } } } WaveSpawn { Name 6ca WaitForAllSpawned 6ba Where spawnbot TotalCurrency 150 Totalcount 4 Spawncount 1 Maxactive 3 WaitBeforeStarting 0 WaitBetweenSpawns 8 TFBot { Template T_TFBot_Giant_Scout_FaN } } WaveSpawn { Name "6tank3" WaitForAllSpawned 6ca TotalCount 1 WaitBeforeStarting 10 TotalCurrency 100 FirstSpawnOutPut { Target wave_start_relay Action RunScriptCode Param " ClientPrint(null,3,`\x0799CCFFTank deployed with 48k (48000) HP!`) " } Tank { Health 48000 Speed 75 Name "tankboss" StartingPathTrackNode "boss_path_a1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name 6da WaitForAllSpawned 6ca Where spawnbot TotalCurrency 250 //Support 1 Totalcount 50 Spawncount 5 Maxactive 20 WaitBeforeStarting 6 WaitBetweenSpawns 0 RandomChoice { TFBot { Template T_TFBot_Heavy_Deflector Skill Expert Attributes AlwaysCrit Tag special_main_left } TFBot { Template T_TFBot_Heavy_Deflector Attributes AlwaysCrit Skill Expert Tag special_main_right } TFBot { Class Soldier Skill Expert Attributes AlwaysCrit Tag special_main_left } TFBot { Class Soldier Skill Expert Attributes AlwaysCrit Tag special_main_right } } } } Wave //850 { StartWaveOutput { Target wave_start_relay_boss Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn { Name 7aa Where spawnbot TotalCurrency 100 Totalcount 1 Spawncount 1 Maxactive 1 WaitBeforeStarting 0 TFBot { Class Soldier Skill Expert ClassIcon soldier_sergeant_crits Health 35000 Scale 1.9 Item "Tyrant's Helm" Name "Bridgeburner" Attributes Miniboss Attributes AlwaysCrit Attributes UseBossHealthBar Attributes HoldFireUntilFullReload WeaponRestrictions PrimaryOnly Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" ItemAttributes { ItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" "fire rate bonus" 0.08 "faster reload rate" 0.11 "clip size upgrade atomic" 36.0 "Projectile speed decreased" 0.65 "projectile spread angle penalty" 4 } CharacterAttributes { "health regen" 50 "move speed bonus" 0.5 "damage force reduction" 0.2 "airblast vulnerability multiplier" 0.2 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } } } WaveSpawn { Name 7supp1 RandomSpawn 1 Where spawnbot Where spawnbot_mission_sniper TotalCurrency 400 Support 1 Totalcount 100 Spawncount 5 Maxactive 11 WaitBeforeStarting 20 WaitBetweenSpawns 10 RandomChoice { TFBot { Class Scout Attributes AlwaysCrit Tag special_main_left Attributes Aggressive Skill Hard CharacterAttributes { "airblast disabled" 1 } } TFBot { Class Scout Attributes AlwaysCrit Tag special_main_right Attributes Aggressive Skill Hard CharacterAttributes { "airblast disabled" 1 } } TFBot { Class Demoman Skill Expert Attributes AlwaysCrit Item "The Chargin' Targe" } TFBot { Class Demoman Skill Expert Attributes AlwaysCrit Item "The Chargin' Targe" } } } WaveSpawn { Name "7tank1" WaitForAllSpawned 7aa TotalCount 1 WaitBeforeStarting 35 TotalCurrency 100 FirstSpawnOutPut { Target wave_start_relay Action RunScriptCode Param " ClientPrint(null,3,`\x0799CCFFSentry tank deployed with 48k (48000) HP! The sentries are destructable with 2k, 5k, and 2k each!`) " } Tank { Health 48000 Speed 75 //Skin 1 Spawntemplate Sentrytank Name "sentrytank" StartingPathTrackNode "boss_path_a1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name "7tank2" WaitForAllSpawned 7aa TotalCount 1 WaitBeforeStarting 55 TotalCurrency 100 FirstSpawnOutPut { Target wave_start_relay Action RunScriptCode Param " ClientPrint(null,3,`\x0799CCFFTeleporter tank deployed with 45k (45000) HP!`) " } Tank { Health 45000 Speed 75 Skin 1 Spawntemplate Teleportertank Name "teleportertank" StartingPathTrackNode "boss_path_a1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { WaitBeforeStarting 6 WaitForAllSpawned 7tank2 FirstSpawnWarningSound "mvm\mvm_tele_activate.wav" } WaveSpawn { Name 7supp2 //WaitForAllSpawned 7tank2 Where spawnbot_mission_sniper TotalCurrency 400 Support 1 Totalcount 40 Spawncount 3 Maxactive 4 WaitBeforeStarting 9 WaitBetweenSpawns 15 TFBot { Class Pyro Attributes AlwaysCrit Item "Traffic Cone" Skill Expert ClassIcon pyro_reflect_daan } } } }