//This file has been generated by http://mvm.tf //Copy this file in your tf/scripts/population folder //Steam Profile: http://steamcommunity.com/profiles/76561198358147117 //Steam ID: STEAM_0:1:198940694 //Steam Profile (Custom URL): https://steamcommunity.com/id/MysteryUnknownOne //Created By Mystery Unknown One //Edited By Mystery Unknown One //Mission Difficulty: Advanced //The Hard Version #base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop population { StartingCurrency 7500 RespawnWaveTime 10 CanBotsAttackWhileInSpawnRoom no CustomUpgradesFile "mvm_upgrades_sigsegv_omega_v4.txt" Advanced 1 Templates { T_TFBot_Mini_SentryBuster { ClassIcon sentry_buster Health 500 Name "Mini Sentry Buster" Class Demoman Skill Expert WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 4 "damage force reduction" 0.75 "airblast vulnerability multiplier" 0.75 "override footstep sound set" 7 "cannot be backstabbed" 0 "Blast radius decreased" 0.5 } Item "the ullapool caber" } T_TFBot_Giant_Soldier_SlowBarrage { ClassIcon soldier_barrage Health 4000 Name "Colonel Barrage" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_rocketlauncher "clip size upgrade atomic" 26.0 "faster reload rate" 0.22 "fire rate bonus" 0.2 "projectile spread angle penalty" 5 } CharacterAttributes { "health regen" 40 "move speed bonus" 0.5 "damage bonus" 1.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "Projectile speed increased" 0.4 } } } Mission { Objective Spy Where spawnbot_mission_spy InitialCooldown 30 CooldownTime 30 DesiredCount 1 TFBot { Template T_TFBot_Spy } } Mission { Objective Sniper Where spawnbot_mission_sniper InitialCooldown 15 CooldownTime 15 DesiredCount 1 TFBot { Template T_TFBot_Sniper } } Mission { Objective Sniper Where spawnbot_mission_sniper InitialCooldown 15 CooldownTime 15 DesiredCount 1 TFBot { Template T_TFBot_Sniper_Sydney_Sleeper } } Mission { Objective DestroySentries Where spawnbot InitialCooldown 30 CooldownTime 30 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster } } Mission { Objective DestroySentries Where spawnbot InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Mini_SentryBuster } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave2 WaitForAllDead wave1 TotalCurrency 400 TotalCount 25 MaxActive 10 SpawnCount 5 WaitBeforeStarting 5 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon soldier Health 5000 Name Soldier Class Soldier Skill Normal WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_rocketlauncher "damage bonus" 2.0 } } } } WaveSpawn { Name wave1 TotalCurrency 400 TotalCount 25 MaxActive 10 SpawnCount 5 WaitBeforeStarting 5 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon pyro Health 4000 Name Pyro Class Pyro Skill Normal WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_flamethrower "damage bonus" 2.0 } } } } WaveSpawn { Name wave1 TotalCurrency 400 TotalCount 25 MaxActive 10 SpawnCount 5 WaitBeforeStarting 5 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon scout Health 3000 Name Scout Class Scout Skill Normal WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_scattergun "damage bonus" 2.0 } } } } WaveSpawn { Name wave1 TotalCurrency 400 TotalCount 20 MaxActive 10 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { Health 250000 Template T_TFBot_Giant_Soldier_Crit ItemAttributes { ItemName "the original" "damage bonus" 2.2 } Item "stainless pot" } } } WaveSpawn { Name wave2 WaitForAllDead wave1 TotalCurrency 400 TotalCount 35 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon heavy Health 7500 Name HeavyWeapons Class HeavyWeapons Skill Normal WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_minigun "damage bonus" 2.0 } } } } WaveSpawn { Name wave2 WaitForAllDead wave1 TotalCurrency 400 TotalCount 50 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon demo Health 4000 Name Demoman Class Demoman Skill Normal WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_grenadelauncher "damage bonus" 2.0 } } } } WaveSpawn { Name wave2 WaitForAllDead wave1 TotalCurrency 400 TotalCount 30 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon medic Health 3500 Name Medic Class Medic Skill Normal Attributes "AlwaysCrit" } } } WaveSpawn { Name wave2 WaitForAllDead wave1 TotalCurrency 400 TotalCount 12 MaxActive 4 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { Health 77777 Template T_TFBot_Giant_Scout_Fast Attributes "AlwaysCrit" ItemAttributes { ItemName "the holy mackerel" "damage bonus" 3.6 } Item "b-ankh!" } } } WaveSpawn { Name wave3 WaitForAllDead wave2 TotalCurrency 400 TotalCount 30 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon pyro Health 4000 Name Pyro Class Pyro Skill Normal WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_flamethrower "damage bonus" 2.0 } } } } WaveSpawn { Name wave3 WaitForAllDead wave2 TotalCurrency 400 TotalCount 25 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon soldier Health 5000 Name Soldier Class Soldier Skill Normal WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_rocketlauncher "damage bonus" 2.0 } } } } WaveSpawn { Name wave3 WaitForAllDead wave2 TotalCurrency 400 TotalCount 20 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon heavy Health 7000 Name HeavyWeapons Class HeavyWeapons Skill Normal WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_minigun "damage bonus" 1.5 } } } } WaveSpawn { Name wave3 WaitForAllDead wave2 TotalCurrency 400 TotalCount 8 MaxActive 8 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { Health 166666 Template T_TFBot_Giant_Pyro Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_flamethrower "damage bonus" 3.5 } Item "kf pyro mask" Item "brigade helm" } } } WaveSpawn { Name wave3 WaitForAllDead wave2 TotalCurrency 400 TotalCount 40 MaxActive 15 SpawnCount 5 WaitBeforeStarting 5 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { Health 100000 Template T_TFBot_Giant_Demo_RapidFire Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_grenadelauncher "damage bonus" 3.5 } Item "glengarry bonnet" Item "the battery bandolier" } } } WaveSpawn { Name wave4 WaitForAllDead wave3 TotalCurrency 400 TotalCount 15 MaxActive 15 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 5 Where spawnbot Squad { Tank { Health 250000 Name Tank Speed 180 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name wave4 WaitForAllDead wave3 TotalCurrency 400 TotalCount 24 MaxActive 24 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { Health 350000 Template T_TFBot_Giant_Soldier Attributes "AlwaysCrit" ItemAttributes { ItemName "festive rocket launcher 2011" "damage bonus" 4.0 } Item "festive rocket launcher 2011" Item "the diplomat" Item "the ornament armament" } } } WaveSpawn { Name wave5 WaitForAllDead wave4 TotalCurrency 400 TotalCount 35 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Health 37500 Template T_TFBot_Demoman_Samurai Attributes "AlwaysCrit" CharacterAttributes { "damage bonus" 5 } } } } WaveSpawn { Name wave5 WaitForAllDead wave4 TotalCurrency 400 TotalCount 35 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Health 37500 Template T_TFBot_Scout_Shortstop Attributes "AlwaysCrit" ItemAttributes { ItemName "the shortstop" "damage bonus" 3.5 } } } } WaveSpawn { Name wave5 WaitForAllDead wave4 TotalCurrency 400 TotalCount 35 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Health 5000 Template T_TFBot_Soldier_RocketPush Attributes "AlwaysCrit" } } } WaveSpawn { Name wave5 WaitForAllDead wave4 TotalCurrency 400 TotalCount 40 MaxActive 16 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon soldier_d Health 65000 Name "Hyper Charged Soldier" Scale 1.35 Class Soldier Skill Normal WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_rocketlauncher "damage bonus" 5.0 "fire rate bonus" 0.3 "faster reload rate" 0.3 "clip size bonus upgrade" 7 } } } } WaveSpawn { Name wave6 WaitForAllDead wave5 TotalCurrency 400 TotalCount 5 MaxActive 5 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { Health 160000 Name "Brutal Berserker" ClassIcon demo_d Template T_TFBot_Demoman_Samurai Attributes "AlwaysCrit" ItemAttributes { ItemName "the scotsman's skullcutter" "damage bonus" 25 } CharacterAttributes { "charge time increased" 3 "cannot be backstabbed" 1 } Item "the scotsman's skullcutter" Item "scotch bonnet" Item "the king of scotland cape" } } } WaveSpawn { Name wave6 WaitForAllDead wave5 TotalCurrency 400 TotalCount 50 MaxActive 20 SpawnCount 10 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Health 3000 Template T_TFBot_Sniper_Huntsman Attributes "AlwaysCrit" ItemAttributes { ItemName "the huntsman" "damage bonus" 2.0 } } } } WaveSpawn { Name wave6 WaitForAllDead wave5 TotalCurrency 400 TotalCount 12 MaxActive 12 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Health 80000 Template T_TFBot_Sniper_Huntsman_Spammer Attributes "AlwaysCrit" ItemAttributes { ItemName "the huntsman" "fire rate bonus" 0.4 "clip size bonus" 10 "bullets per shot bonus" 5 "maxammo primary increased" 99 "damage bonus" 3.5 } } } } WaveSpawn { Name wave7 WaitForAllDead wave6 TotalCurrency 400 TotalCount 35 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Health 60000 Template T_TFBot_Heavyweapons_Fist Attributes "AlwaysCrit" ItemAttributes { ItemName "fists of steel" "damage bonus" 5 } } } } WaveSpawn { Name wave7 WaitForAllDead wave6 TotalCurrency 400 TotalCount 10 MaxActive 10 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 12 Where spawnbot Squad { TFBot { Health 333333 Template T_TFBot_Giant_Heavyweapons_Shotgun Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_shotgun_hwg "damage bonus" 4.0 } Item "the deus specs" Item "capone's capper" } } } WaveSpawn { Name wave7 WaitForAllDead wave6 TotalCurrency 400 TotalCount 10 MaxActive 4 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Health 200000 Template T_TFBot_Soldier_BurstFire ItemAttributes { ItemName tf_weapon_rocketlauncher "damage bonus" 4.5 } Item "exquisite rack" Item "the team captain" } } } WaveSpawn { Name wave7 WaitForAllDead wave6 TotalCurrency 400 TotalCount 20 MaxActive 8 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Health 135000 Template T_TFBot_Giant_Soldier_SlowBarrage Attributes "AlwaysCrit" CharacterAttributes { "damage bonus" 3.3 } Item "the kringle collection" Item "the cross-comm crash helmet" } } } WaveSpawn { Name wave8 WaitForAllDead wave7 TotalCurrency 400 TotalCount 35 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Health 3000 Template T_TFGateBot_Scout_FAN_Crit EventChangeAttributes { Default { ItemAttributes { ItemName "the force-a-nature" "damage bonus" 1.5 } } RevertGateBotsBehavior { } } } } } WaveSpawn { Name wave8 WaitForAllDead wave7 TotalCurrency 400 TotalCount 35 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon soldier_backup Health 8000 Name "Backup Bucket Soldier" Class Soldier Skill Hard Attributes "SpawnWithFullCharge" Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_rocketlauncher "damage bonus" 3.5 } Item "the battalion's backup" Item "bucket hat" } } } WaveSpawn { Name wave8 WaitForAllDead wave7 TotalCurrency 400 TotalCount 35 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Health 5600 Template T_TFBot_Scout_Fish Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_scattergun "damage bonus" 0.45 "fire rate bonus" 0.001 "clip size upgrade atomic" 0 "faster reload rate" 1.6 "blast radius increased" 1.25 "projectile spread angle penalty" 4 "heal on hit for rapidfire" 1000 } ItemAttributes { ItemName "the holy mackerel" "fire rate bonus" 0.6 "damage bonus" 5 } CharacterAttributes { "move speed bonus" 1.5 } Item "the human cannonball" } } } WaveSpawn { Name wave9 WaitForAllDead wave8 TotalCurrency 400 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 0 Where spawnbot Squad { Tank { Health 1350000 Name Tank Speed 40 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name wave9 WaitForAllDead wave8 TotalCurrency 400 TotalCount 100 MaxActive 20 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { Health 4000 Template T_TFBot_Demoman_Knight Attributes "AlwaysCrit" ItemAttributes { ItemName "the eyelander" "damage bonus" 6 } } } } WaveSpawn { Name wave10 WaitForAllDead wave9 TotalCurrency 5000 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Health 1800000 Template T_TFBot_Chief_Soldier_Atomic ItemAttributes { ItemName "the black box" "damage bonus" 7.5 "faster reload rate" 1.9 "fire rate bonus" 1.45 "blast radius increased" 4 } CharacterAttributes { "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 } Item "the infernal impaler" Item "the ornament armament" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave1 TotalCurrency 400 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Health 3666666 Name "Brutal Pyrodon" ClassIcon pyro_d Template T_TFBot_Chief_Pyro Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_flamethrower "airblast pushback scale" 10.0 "damage bonus" 10 "heal on hit for rapidfire" 100 "heal on hit for slowfire" 100 } CharacterAttributes { "move speed bonus" 0.3 "health regen" 666 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 } Item "the last breath" Item "fallen angel" } } } WaveSpawn { Name wave2 WaitForAllDead wave1 TotalCurrency 400 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon heavy_d Health 5555555 Name "Armored Heavytron 1337" Scale 1.9 Class HeavyWeapons Skill expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" Attributes "AlwaysCrit" Attributes "UseBossHealthBar" ItemAttributes { ItemName apoco-fists "fire rate bonus" 0.6 "damage bonus" 10 "heal on kill" 25000 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 2 } Item "apoco-fists" Item "the purity fist" Item "the bunsen brave" } } } WaveSpawn { Name wave3 WaitForAllDead wave2 TotalCurrency 400 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Health 3000000 Name "Slasher King" Template T_TFBot_Chief_Tavish Attributes "AlwaysCrit" Attributes "AlwaysFireWeapon" ItemAttributes { ItemName "the eyelander" "damage bonus" 15 "melee range multiplier" 3.3 "hand scale" 2.4 "fire rate bonus" 0.725 } CharacterAttributes { "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 } Item "the king of scotland cape" } } } WaveSpawn { Name wave4 WaitForAllDead wave3 TotalCurrency 400 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Health 2500000 Name "Epic Virtual Solly" ClassIcon soldier_d Template T_TFBot_Chief_Soldier Attributes "SpawnWithFullCharge" ItemAttributes { ItemName tf_weapon_rocketlauncher "damage bonus" 6.0 "faster reload rate" 0.4 "fire rate bonus" 0.1 "clip size upgrade atomic" 14.0 "Projectile speed increased" 2.5 } ItemAttributes { ItemName "the buff banner" "increase buff duration" 10 } CharacterAttributes { "health regen" 750 "move speed bonus" 0.3 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 } Item "the buff banner" Item "the brawling buccaneer" Item "the virtual viewfinder" } } } WaveSpawn { Name wave5 WaitForAllDead wave4 TotalCurrency 400 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Name "Corrupted Solly MK.III" Health 3000000 Template T_TFBot_Chief_Soldier_SlowCrit Attributes "SpawnWithFullCharge" ItemAttributes { ItemName tf_weapon_rocketlauncher "faster reload rate" 0.3 "fire rate bonus" 0.1 "projectile spread angle penalty" 3.5 "Projectile speed increased" 2.0 } ItemAttributes { ItemName "the battalion's backup" "increase buff duration" 10 } CharacterAttributes { "health regen" 750 "move speed bonus" 0.3 "damage bonus" 4.0 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 } Item "the battalion's backup" Item "the hornblower" Item "neckwear headwear" } } } WaveSpawn { Name wave6 WaitForAllDead wave5 TotalCurrency 400 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Health 3000000 Name Nuke-O-Chaos ClassIcon demo_d Template T_TFBot_Chief_Demo_Atomic ItemAttributes { ItemName "the loose cannon" "faster reload rate" 1.2 "fire rate bonus" 1.2 "Projectile speed increased" 5.0 "damage bonus" 14 "blast radius increased" 7.5 "mark for death" 1 "bleeding duration" 7 } ItemAttributes { ItemName "the crone's dome" "bombinomicon effect on death" 1 } CharacterAttributes { "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 } Item "the crone's dome" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 400 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Health 8979870 Name "Treasure Bomber" Template T_TFBot_Giant_Metalbeard ItemAttributes { ItemName "the iron bomber" "Projectile speed increased" 5.0 "damage bonus" 8 "Blast radius increased" 4.5 } CharacterAttributes { "move speed bonus" 0.25 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 } Item "the iron bomber" Item "treasure hat 2" Item "the liquor locker" } } } } } //This file has been generated by http://mvm.tf