#base robot_giant.pop
#base robot_standard.pop
population
{
	StartingCurrency	30
	RespawnWaveTime	1
	CanBotsAttackWhileInSpawnRoom	no
	AddSentryBusterWhenDamageDealtExceeds	2000
	AddSentryBusterWhenKillCountExceeds 15
	Advanced	1
	BodyPartScaleSpeed 35  
	AllowBotExtraSlots 1  
    SendBotsToSpectatorImmediately 1  
    ExtraBotSlotsNoDeathcam 1  
	ImprovedAirblast 1   // If set, bot pyros can deflect arrows grenades and stickybombs (default: 0)
    RobotLimit 28  
	SentryHintBombForwardRange 500   // How far in front of the bomb the engineer can teleport in (default: 0)
	SentryHintBombBackwardRange 5000   // How far behind the bomb the engineer can teleport in (default: 3000)
	
	Templates
	{
		mesag2
		{
				Health 1
				Scale	.1
				Skill	Easy
				Name "F"
				BehaviorModifiers	Push
				Template	T_TFBot_Scout_Melee
				Attributes	DisableDodge
				Attributes	MiniBoss
				CharacterAttributes
				{
						"health regen"	-1
						"move speed bonus"	3
						"increased air control"	9999
						"voice pitch scale"	99
				}
		}
		T_TFBot_Scout_Sandman_Armored_Small
		{
					Classicon scout_stun_armored
					Health	650
					Name	"Armored Sandman Scout"
					Scale	1.4
					Tag bot_sentrybuster
					Skill	Hard
					Class Scout
					WeaponRestrictions MeleeOnly
					Item	"courtly cuirass"
					Item	"squire's sabatons"
					Item	"the sandman"	
					Item	"batter's helmet"
					CharacterAttributes
					{
						"dmg from ranged reduced"	.65
						"move speed bonus"	.88
						"dmg from melee increased"	2
						"damage force reduction"	.5
						"airblast vulnerability multiplier"	.5
						"airblast vertical vulnerability multiplier"	.1
						"effect bar recharge rate increased"	.3
					}
		}
		T_TFBot_Scout_Milk
		{
					ClassIcon	scout_milk
					Name	"Milk Tosser"
					Class	Scout
					Skill	Easy
					WeaponRestrictions	SecondaryOnly
					Attributes	DisableDodge
					Attributes	AlwaysFireWeapon
					Item	"mad milk"
					Item	"the milkman"
					ItemAttributes
					{
						ItemName	"mad milk"
						"effect bar recharge rate increased"	.001
						"fire rate penalty"	5
					}
		}
		T_TFBot_Soldier_Burst_Small
		{
						ClassIcon	soldier_burstfire
						Name	"Burst Fire Soldier"
						Class	Soldier
						Skill	Normal
						Item	"the gunboats"
						WeaponRestrictions	PrimaryOnly
						Attributes	HoldFireUntilFullReload
						ItemAttributes
						{
							ItemName	tf_weapon_rocketlauncher
							"fire rate bonus"	-1
							"clip size bonus"	.5
							"Projectile speed increased"	.75
							"faster reload rate"	1.7
							"projectile spread angle penalty"	2
						}
		}
		T_TFBot_Giant_Soldier_Baha_Blast
		{
					ClassIcon 	soldier_crit_blast
					Health	4200
					Name	"Giant Charged Blast Soldier"
					Skill	Hard
					Class Soldier
					Attributes	DisableDodge
					Attributes	MiniBoss
					Attributes	AlwaysCrit
					Item	"armored authority"
					Item	"the original"
					ItemAttributes
					{
						ItemName	"the original"
						"damage causes airblast"	3
						"apply z velocity on damage"	800
						"apply look velocity on damage"	1200
						"fire rate bonus"	2
						"Projectile speed increased"	.5
						"faster reload rate"	-9
					}
					CharacterAttributes
					{
						"move speed bonus"	.5
						"override footstep sound set"	3
						"damage force reduction"	.1
						"airblast vulnerability multiplier"	.1
						"airblast vertical vulnerability multiplier"	.5
					}
		}
		T_TFBot_Pyro_Reflect
		{
						ClassIcon	pyro_reflector
						Name	"Reflector Pyro"
						Class	Pyro
						Skill	Expert
						WeaponRestrictions	PrimaryOnly
						Item	"the degreaser"
						Item	"traffic cone"
						ItemAttributes
						{
							ItemName	"the degreaser"
							"mult airblast refire time"	.1
							"minicrits become crits"	1
							"airblast pushback scale" 4
							"airblast vertical pushback scale" 2
							"deflection size multiplier" 1.2
							"weapon burn time reduced"	.1
							"weapon burn dmg reduced"	.5
						}
		}
		T_TFBot_Flyro
		{
					ClassIcon	pyro_thruster_lite
					Name	"Flyro"
					Class	Pyro
					Skill	Hard
					WeaponRestrictions SecondaryOnly
					ItemAttributes
					{
						ItemName	tf_weapon_flamethrower
						"is_passive_weapon" 1
					}
					Item "the thermal thruster"	
					ItemAttributes
					{
						ItemName	"the thermal thruster"
						"mult_item_meter_charge_rate" 0.1
						"thermal_thruster_air_launch" 1
						"falling_impact_radius_stun" 1	
						"falling_impact_radius_pushback" 1
					}
		}
		T_TFBot_Pyro_Flog_Stealth
		{
				ClassIcon	pyro_d
					Health	175
					Name	"Stealth Force Flog"
					Class	Pyro
					Skill	Expert
					WeaponRestrictions	PrimaryOnly
					Item	"the eliminators safeguard"
					Item	"the special eyes"
					Item	"the phlogistinator"
					ItemAttributes
					{
						ItemName	"the phlogistinator"
						"airblast disabled"	0
					}
					CharacterAttributes
					{
						"gesture speed increase"	.3
						"heal rate bonus"	5
						"fists have radial buff"	1
						"taunt_attr_player_invis_percent" 1
					}	
		}
		T_TFBot_Pyro_Phlog_Crit
		{
					ClassIcon	pyro_phlog
					Name	"Crit Phlog Pyro"
					Class	Pyro
					Skill	Expert
					WeaponRestrictions	PrimaryOnly
					Attributes	SpawnWithFullCharge
					Attributes	DisableDodge
					Item	"the phlogistinator"
					Item	"ghostly gibus"
					ItemAttributes
					{
						ItemName	"ghostly gibus"
						"attach particle effect" 1
					}
					ItemAttributes
					{
						ItemName	"the phlogistinator"
						"airblast disabled"	0
					}
					CharacterAttributes
					{
						"bombinomicon effect on death"	1
						"gesture speed increase"	11
					}
		}
		T_TFBot_Pyro_Gas
		{
				ClassIcon pyro_gascann
				Name "Gas Pyro"
				Class Pyro
				Skill Normal
				Attributes SpawnWithFullCharge
				Attributes AlwaysFireWeapon
				WeaponRestrictions SecondaryOnly
				Attributes	DisableDodge
				Item "The Gas Passer"
				Item	"the attendant"
				ItemAttributes
				{
					ItemName "The Gas Passer"
					"item_meter_charge_rate" .1
					"fire rate penalty" 5
					"explode_on_ignite"  0
				}
		}
		T_TFBot_Giant_Pyro_Slow_Flare_Barrage
		{
					Classicon pyro_flare_rain_nys
					Health	3600
					Name	"Giant Flarebarrage Pyro"
					Class	Pyro
					Skill	Normal
					Tag bot_sentrybuster
					WeaponRestrictions	SecondaryOnly
					Attributes	MiniBoss
					Item	"the scorch shot"
					Item	"the bone dome"
					Item	"the special eyes"
					ItemAttributes
					{
						ItemName	"the scorch shot"
						"fire rate bonus"	.1
						"projectile spread angle penalty"	9
						"damage penalty"	2
						"Projectile speed increased"	.11
					}
					CharacterAttributes
					{
						"move speed bonus"	.5
						"override footstep sound set"	6
						"airblast vulnerability multiplier"	.1
						"damage force reduction"	.2
						"airblast vertical vulnerability multiplier"	.5
					}
		}
		T_TFBot_Demo_Blast
		{
					ClassIcon	demo_cannon
					WeaponRestrictions	PrimaryOnly
					Skill	Normal
					Name	"Blast Demo"
					Class	Demoman
					MaxVisionRange	350
					Attributes	DisableDodge	
					Item	"the loose cannon"
					Item	"armored authority"
					ItemAttributes
					{
						ItemName	"the loose cannon"
						"fire rate bonus"	.001
						"faster reload rate"	1.7
						"damage causes airblast"	1
						"clip size upgrade atomic"	-1
						"grenade launcher mortar mode"	0
						"auto fires full clip"	1
						"auto fires full clip all at once"	1
					}
		}
		T_TFBot_Demoknight_Crit
		{
					ClassIcon	demoknight
					Health	200
					Name	"Crit Demoknight"
					Class	Demoman
					Skill	Hard
					Attributes	AlwaysCrit
					Attributes	DisableDodge
					Attributes	AlwaysFireWeapon
					Item	"ali baba's wee booties"
					Item	"the splendid screen"
					Item	"the eyelander"
					Item	"prince tavish's crown"
					ItemAttributes
					{
						ItemName	"the splendid screen"
						"charge impact damage increased"	5
						"apply z velocity on damage"	420
						"apply look velocity on damage"	2000
						"damage causes airblast"	1
						"dmg taken from crit increased"	.2
						"Attack not cancel charge"	1
						"charge recharge rate increased" 1.3
						"charge time increased" 1.3
						"no charge impact range" 1 
					}
		}
		T_TFBot_Spamoman
		{
					Classicon demo_burst
					Name	"Spamoman"
					Skill	Hard
					WeaponRestrictions	PrimaryOnly
					Class Demoman
					Attributes	HoldFireUntilFullReload
					Attributes	DisableDodge
					Item	"glengarry bonnet"
					ItemAttributes
					{
						ItemName	tf_weapon_grenadelauncher
						"clip size bonus"	1.5
						"faster reload rate"	1.1
						"fire rate bonus"	.001
						"projectile spread angle penalty"	2
					}
		}
		T_TFBot_Giant_Demo_Blast
		{
					ClassIcon	demo_cannon
					WeaponRestrictions	PrimaryOnly
					Health	3600
					Skill	Hard
					Name	"Giant Blast Demo"
					Class	Demoman
					MaxVisionRange	450
					Attributes	DisableDodge
					Attributes	MiniBoss
					Item	"the loose cannon"
					Item	"the mantreads"
					Item	"armored authority"
					ItemAttributes
					{
						ItemName	"the loose cannon"
						"grenade launcher mortar mode"	0
						"clip size bonus"	2
						"fire rate bonus"	.01
						"damage causes airblast"	1
						"apply z velocity on damage"	400
						"apply look velocity on damage"	500
						"auto fires when full"	1
						"auto fires full clip all at once"	1
						"Blast radius increased"	1
						"faster reload rate"	.6
						"fuse bonus" 1.5
						"projectile spread angle penalty"	4
					}
					CharacterAttributes
					{
						"override footstep sound set"	4
						"move speed bonus"	.5
						"airblast vulnerability multiplier"	.1
						"damage force reduction"	.2
						"airblast vertical vulnerability multiplier"	.4
						"self dmg push force increased"	.1
						"no self blast dmg"	1
					}
		}
		T_TFBot_Giant_Demo_Burst_Heal
		{
					ClassIcon	demo_burst_healonkill
					Health	3600
					Name	"Giant Heal-on-Pill Demoman"
					Class	Demoman
					Skill	Hard
					WeaponRestrictions	PrimaryOnly
					Attributes	DisableDodge
					Attributes	MiniBoss
					Item	"the surgeon's stahlhelm"
					Item	"the gunboats"
					ItemAttributes
					{
						ItemName	"the surgeon's stahlhelm"
						"attach particle effect"	19
					}
					ItemAttributes
					{
						ItemName	tf_weapon_grenadelauncher
						"fire rate bonus"	.1
						"faster reload rate"	.9
						"clip size bonus"	4
						"projectile spread angle penalty"	2
						"fuse bonus"	1.5
						"heal on hit for rapidfire"	400
						"heal on kill"	3000
					}
					CharacterAttributes
					{
						"move speed bonus"	.35
						"override footstep sound set"	4
						"damage force reduction"	.1
						"airblast vulnerability multiplier"	.1
						"airblast vertical vulnerability multiplier"	.5
					}
		}
		T_TFBot_Giant_Samurai_Demo
		{
					ClassIcon	demoknight_samurai
					Health	3600
					AutoJumpMin	10
					AutoJumpMax	15
					Name	"Giant Samurai Demo"
					Class	Demoman
					Skill	Expert
					Attributes	DisableDodge
					Attributes	MiniBoss
					Attributes	AutoJump
					Attributes	AirChargeOnly
					Item	"ali baba's wee booties"
					Item	"the splendid screen"
					Item	"the half-zatoichi"
					Item	"demo kabuto"
					Item	"bushi-dou"
					Item	"shin shredders"
					ItemAttributes
					{
						ItemName	"the half-zatoichi"
						"restore health on kill"	35
						"honorbound" 0
						"killstreak effect"	1
						"killstreak idleeffect"	1
						"killstreak tier"	3
						"kill eater" 1
					}
					CharacterAttributes
					{
						"move speed bonus"	.5
						"override footstep sound set"	4
						"damage force reduction"	.1
						"cancel falling damage"	1
						"increased jump height"	2.4
						"charge time increased"	1.1
						"charge recharge rate increased"	6
						"charge impact damage increased"	9
						"Attack not cancel charge"	1
						"damage bonus"	1.5
						"fire rate penalty"	1
						"melee range multiplier"	1.12
						"parachute attribute" 1
					}
		}
		T_TFBot_Giant_Demo_Nuke
		{
						ClassIcon	demo_atomic
						Health	3600
						Name	"Giant Nuke Demo"
						Class	Demoman
						Skill	Easy
						WeaponRestrictions	PrimaryOnly
						Tag	bot_sentrybuster								
						Attributes	AlwaysCrit
						Attributes	DisableDodge
						Attributes	MiniBoss
						Item	"the loose cannon"
						Item	"the black watch"
						ItemAttributes
						{
							ItemName	"the loose cannon"
							"grenade launcher mortar mode"	0
							"damage bonus"	9.0
							"clip size penalty"	.5
							"faster reload rate"	3.3
							"fuse bonus"	1.8
							"Blast radius increased"	1.8
							"use large smoke explosion"	1
							"Projectile speed increased"	.8
							"damage causes airblast"	1
							"apply z velocity on damage" 400
							"apply look velocity on damage" 400
						}
						CharacterAttributes
						{
							"move speed bonus"	.5
							"override footstep sound set"	4
							"damage force reduction"	.1
							"airblast vulnerability multiplier"	.1
							"airblast vertical vulnerability multiplier"	.5
						}
		}
		T_TFBot_This_Fucking_Senator
		{
					ClassIcon	heavy_steelfist
					Health	300
					Name	"Senator Strongsteel"
					Class	HeavyWeapons
					Skill	Hard
					Attributes	DisableDodge
					Attributes	AlwaysFireWeapon
					WeaponRestrictions	SecondaryOnly
					AutoJumpMin	20
					AutoJumpMax	20
					Attributes	AutoJump
					MaxVisionRange	1
					Item	"the buffalo steak sandvich"
					Item	"fists of steel"
					Item	"the purity fist"
					Item	"the siberian sophisticate"
					Item	"the heavy lifter"
					Item	"minnesota slick"
					ItemAttributes
					{
						ItemName	"minnesota slick"
						"set item tint RGB"	1315860
					}
					ItemAttributes
					{
						ItemName	"the buffalo steak sandvich"
						"provide on active"	1
						"gesture speed increase"	.5
						"move speed bonus"	.01
						"airblast vulnerability multiplier"	0
						"airblast vertical vulnerability multiplier"	0
						"damage force reduction"	0
						"dmg from melee increased"	20
						"dmg from ranged reduced"	.1
						"max health additive bonus"	700
						"health regen"	100
					}
					ItemAttributes
					{
						ItemName	"fists of steel"
						"provide on active"	1
						"fire rate penalty"	1.1
						"charge recharge rate increased" .35
						"mult_item_meter_charge_rate" .35
						"damage bonus"	1.25
					}
					CharacterAttributes
					{
						"dmg bonus vs buildings"	2
						"deploy time decreased"	.2
						"hand scale" .85
						"move speed bonus"	1	
						"increased jump height"	2.2
						"cancel falling damage"	1
						"increased air control"	9999						
					}
		}
		T_TFBot_Giant_Heavy_Steelfist
		{
					ClassIcon	heavy_steelfist
					Health	5000
					Name	"Giant Steel Gauntlet"
					Class	HeavyWeapons
					Skill	Expert
					WeaponRestrictions	MeleeOnly
					Attributes	DisableDodge
					Attributes	MiniBoss
					Item	"fists of steel"
					CharacterAttributes
					{
						"move speed bonus"	.7
						"override footstep sound set"	2
						"damage force reduction"	.1
						"airblast vulnerability multiplier"	.1
						"airblast vertical vulnerability multiplier"	.1
						"fire rate bonus"	.75
					}
		}
		T_TFBot_Giant_Heavy_HOK_C
		{
					ClassIcon	heavy_deflector_healonkill
					Health	5500
					Name	"Giant Heal-on-Kill Deflector"
					Class	HeavyWeapons
					Skill	Expert
					WeaponRestrictions	PrimaryOnly
					Attributes	DisableDodge
					Attributes	MiniBoss
					Item	"deflector"
					Item	"tough guy's toque"
					ItemAttributes
					{
						ItemName	"deflector"
						"damage bonus"	1.5
						"attack projectiles"	2
						"heal on kill"	5000
						"ragdolls plasma effect"	1
					}
					CharacterAttributes
					{
						"move speed bonus"	.5
						"override footstep sound set"	2
						"damage force reduction"	.1
						"airblast vulnerability multiplier"	.1
						"airblast vertical vulnerability multiplier"	.5
					}
		}
		T_TFBot_Giant_Heavy_Champ_GRU
		{
					ClassIcon	heavy_gru
					Health	5000
					Name	"Giant Heavyweight Champ"
					Class	HeavyWeapons
					Skill	Expert
					WeaponRestrictions	MeleeOnly
					Attributes	DisableDodge
					Attributes	MiniBoss
					Item	"gloves of running urgently mvm"
					CharacterAttributes
					{
						"move speed bonus"	.7
						"override footstep sound set"	2
						"damage force reduction"	.1
						"airblast vulnerability multiplier"	.1
						"airblast vertical vulnerability multiplier"	.1
						"fire rate bonus"	.75
					}
		}
		T_TFBot_Giant_Medic_Uber
		{
					ClassIcon	medic_uber
					Health	4500
					Name	"Giant Uber Medic"
					Class	Medic
					WeaponRestrictions	SecondaryOnly
					Attributes	SpawnWithFullCharge
					Attributes	DisableDodge
					Attributes	IgnoreEnemies
					Attributes	MiniBoss
					CharacterAttributes
					{
						"move speed bonus"	.5
						"damage force reduction"	.2
						"airblast vulnerability multiplier"	.1
						"airblast vertical vulnerability multiplier"	.3
						"heal rate bonus"	1337
						"uber duration bonus"	-3
						"ubercharge rate bonus"	11
						"bot medic uber health threshold" 1500
						"bot medic uber deploy delay duration"	4					
					}
		}
		T_TFBot_Giant_Medic_Critz
		{
					ClassIcon	medic_kritz
					Health	4500
					Name	"Giant Critz Medic"
					Class	Medic
					Skill	Hard
					WeaponRestrictions	SecondaryOnly
					Attributes	DisableDodge
					Attributes	MiniBoss
					Attributes	AlwaysCrit
					Item	"the kritzkrieg"
					Item	"vintage tyrolean"
					CharacterAttributes
					{
						"bot medic uber health threshold"	9000
						"heal rate bonus"	200
						"ubercharge rate bonus"	99
						"uber duration bonus"	42
						"move speed bonus"	.5
						"damage force reduction"	.2
						"airblast vulnerability multiplier"	.1
						"airblast vertical vulnerability multiplier"	.3
					}
		}
		T_TFBot_Giant_Medic_Ubersaw
		{
					ClassIcon	medic_jug_ubersaw
					Health	4500
					Name	"Giant Ubersaw Medic"
					Class	Medic
					Skill	Hard
					WeaponRestrictions	SecondaryOnly
					Attributes	DisableDodge
					Attributes	MiniBoss
					Item	"the quick-fix"
					Item	"the ubersaw"
					Item	"berliner's bucket helm"
					ItemAttributes
					{
						ItemName	"the ubersaw"
						"is_passive_weapon" 1
					}
					CharacterAttributes
					{
						"add uber charge on hit"	30
						"move speed bonus"	.6
						"damage force reduction"	.1
						"airblast vulnerability multiplier"	.1
						"airblast vertical vulnerability multiplier"	.4
						"fire rate bonus"	.3
						"melee range multiplier"	1.11
						"heal rate bonus" 52
						"damage penalty"	.1
						"bot medic uber health threshold"	5000
						"bot medic uber deploy delay duration"	2
						"gesture speed increase"	99
						"uber duration bonus"	 -5
						"ubercharge rate bonus"	.01
						"hand scale" .85
					}
		}
		T_TFBot_Medic_Shield_QF
		{
					ClassIcon	medic_shield_ala
					Name	"Shield Quick-Fix Medic"
					Class	Medic
					Skill	Hard
					WeaponRestrictions	SecondaryOnly
					Attributes	SpawnWithFullCharge
					Attributes ProjectileShield
					Attributes	IgnoreEnemies
					Item	"the quick-fix"
					Item	"das metalmeatencasen"
					Item	"das naggenvatcher"
					CharacterAttributes
					{
						"heal rate bonus"	4
						"generate rage on heal"	4
						"ubercharge rate bonus"	.01
						"uber duration bonus"	-7
						"generate rage on heal"	2
					}
		}
		T_TFBot_Medic_Shield_Uber
		{
					ClassIcon	medic_uber_shield_ala
					Health	150
					Name	"Shield Uber Medic"
					Class	Medic
					Skill	Hard
					WeaponRestrictions	SecondaryOnly
					Attributes	SpawnWithFullCharge
					Attributes ProjectileShield
					Attributes	IgnoreEnemies
					Item	"das metalmeatencasen"
					Item	"das naggenvatcher"
					CharacterAttributes
					{
						"heal rate bonus"	4
						"uber duration bonus"	-3
						"ubercharge rate bonus"	5
						"generate rage on heal"	2
					}
		}
		T_TFBot_Giant_Medic_Shield_Uber
		{
					ClassIcon	medic_uber_shield_ala
					Health	4500
					Name	"Giant Shield Uber Medic"
					Class	Medic
					Skill	Hard
					WeaponRestrictions	SecondaryOnly
					Tag	bot_sentrybuster
					Attributes	SpawnWithFullCharge
					Attributes	MiniBoss
					Attributes ProjectileShield
					Item	"das metalmeatencasen"
					Item	"das naggenvatcher"
					CharacterAttributes
					{
						"move speed bonus"	.5
						"damage force reduction"	.2
						"airblast vulnerability multiplier"	.1
						"airblast vertical vulnerability multiplier"	.3
						"heal rate bonus"	1337
						"uber duration bonus"	-3
						"ubercharge rate bonus"	11
						"bot medic uber health threshold" 1800
						"bot medic uber deploy delay duration"	3	
					}
		}
		T_TFBot_Sniper_Jarate
		{
					ClassIcon	sniper_jarate
					Name	"Jarate Tosser"
					Class	Sniper
					Skill	Easy
					WeaponRestrictions	SecondaryOnly
					Attributes	DisableDodge
					Attributes	AlwaysFireWeapon
					Item	"jarate"
					Item	"desert marauder"
					ItemAttributes
					{
						ItemName	jarate
						"effect bar recharge rate increased"	.001
						"fire rate penalty"	5
					}
		}
		T_TFBot_Sniper_Longbowman
		{
					Classicon sniper_longbow_sgtc
					Name	"Longbowman"
					Class Sniper
					Skill Hard	
					Item	"larrikin robin"
					Item	"the huntsman"
					ItemAttributes
					{
						ItemName	"the huntsman"
						"damage bonus"	1.1
						"dmg bonus vs buildings"	1.2
						"Projectile range increased"	.5
						"projectile penetration"	1
						"headshot damage increase"	2
						"hand scale"	1.5
						"fire rate bonus" 1.3
					}
		}
		T_TFBot_Sniper_Blast
		{
					ClassIcon	sniper_blast
					Name	"Blast Sniper"
					Class	Sniper
					Skill	Hard
					MaxVisionRange	2800
					Attributes	DisableDodge
					Item	"armored authority"
					Item	"the mantreads"
					Item	"the machina"
					CharacterAttributes
					{
						"damage penalty"	.1
						"fire rate penalty"	4
						"damage causes airblast"	3
						"apply z velocity on damage"	900
						"apply look velocity on damage"	3000
					}
		}
		T_TFBot_Sniper_Mittens
		{
					ClassIcon	sniper_mittens_blu_sgt
					Health	15
					Name	"Mittens Sniper"
					Scale	.88
					Class	Sniper
					Skill	Hard
					MaxVisionRange	2800
					Attributes	AlwaysCrit
					Attributes	DisableDodge
					Item	"the b.m.o.c."
					Item	"the merc's muffler"
					Item	"the machina"
					ItemAttributes
					{
						ItemName	"the machina"
						"damage penalty"	0
						"fire rate penalty"	6
						"attach particle effect"	7
					}
					ItemAttributes
					{
						ItemName	tf_weapon_club
						"damage penalty"	0
						"fire rate penalty"	9
						"crit does no damage"	1
						"melee range multiplier"	44
						"crit forces victim to laugh"	1
						"is_passive_weapon" 1
						"attach particle effect"	7
					}
					CharacterAttributes
					{
						"turn to gold"	1
						"ragdolls plasma effect"	1
						"voice pitch scale"	1.4
					}
		}
		T_TFBot_Giant_Sniper_Longbow_Spammer
		{
					ClassIcon	sniper_longbow_sgtc
					WeaponRestrictions	PrimaryOnly
					Health	2800
					Skill	Expert
					Name	"Giant Rapid Fire Longbowman"
					Class	Sniper
					Attributes	DisableDodge
					Attributes	MiniBoss
					Item	"the huntsman"
					Item	"larrikin robin"
					Item	"the toowoomba tunic"
					ItemAttributes
					{
						"damage bonus"	1.5
						ItemName	"the huntsman"
						"fire rate bonus"	.2
						"dmg bonus vs buildings"	1.5
						"Projectile range increased"	.1
						"projectile penetration"	1
						"headshot damage increase"	3
					}
					CharacterAttributes
					{
						"move speed bonus"	.66
						"override footstep sound set"	4
						"damage force reduction"	.2
						"airblast vulnerability multiplier"	.1
						"airblast vertical vulnerability multiplier"	.5
					}
		}
		T_TFBoss_Heavy_ShotgunChamp
		{
					ClassIcon	heavy_shotgun
					Health	60000
					Name	"Sergeant Shotchamp"
					Scale	1.8
					Class	HeavyWeapons
					Skill	Expert
					Attributes	DisableDodge
					Attributes	MiniBoss
					Attributes	UseBossHealthBar
					WeaponRestrictions SecondaryOnly
					Item	"the killing gloves of boxing"
					Item	"the eliminators safeguard"
					Item	"the heavy-weight champ"
					ItemAttributes
					{
						ItemName	tf_weapon_shotgun_hwg
						"damage penalty"	.5
						"bullets per shot bonus"	12
						"faster reload rate"	-9
						"fire rate penalty"	3
						"ragdolls plasma effect"	1
						"killstreak effect"	1
						"killstreak idleeffect"	1
						"killstreak tier"	3
						"kill eater" 1
					}
					ItemAttributes
					{
						ItemName	"the killing gloves of boxing"
						"fire rate bonus"	.75
						"damage bonus"	1.5
						"critboost on kill"	9
						"is_passive_weapon" 1
						"killstreak effect"	1
						"killstreak idleeffect"	1
						"killstreak tier"	3
						"kill eater" 1
					}
					CharacterAttributes
					{
						"move speed bonus"	.66
						"override footstep sound set"	2
						"damage force reduction"	.1
						"airblast vulnerability multiplier"	.1
						"airblast vertical vulnerability multiplier"	.1
						"rage giving scale"	.1
						"health regen"	100
					}
		}
		T_TFBoss_Chief_Blast_Demo
		{
					ClassIcon	demo_chief_loosecannon
					Health	45000
					Name	"Chief Blast Demo"
					Scale	1.8
					Class	Demoman
					Skill	Hard
					MaxVisionRange	250
					WeaponRestrictions	PrimaryOnly
					Tag	bot_sentrybuster
					Attributes	DisableDodge
					Attributes	MiniBoss
					Attributes	UseBossHealthBar
					Item	"armored authority"
					Item	"the loose cannon"
					Item	"the mantreads"
					ItemAttributes
					{
						ItemName	"the loose cannon"
						"grenade launcher mortar mode"	0
						"clip size bonus"	5
						"fire rate bonus"	.01
						"damage causes airblast"	1
						"apply z velocity on damage"	400
						"apply look velocity on damage"	1400
						"auto fires when full"	1
						"auto fires full clip all at once"	1
						"Blast radius increased"	1.2
						"minicrits become crits"	0
						"faster reload rate"	.4
						"fuse bonus" 1.5
						"projectile spread angle penalty"	4
						"dmg bonus vs buildings"	2
						"grenade damage reduction on world contact" 2
						"killstreak effect"	1
						"killstreak idleeffect"	1
						"killstreak tier"	3
						"kill eater" 1
					}
					CharacterAttributes
					{
						"move speed bonus"	.35
						"override footstep sound set"	4
						"damage force reduction"	.1
						"airblast vulnerability multiplier"	.1
						"airblast vertical vulnerability multiplier"	.4
						"rage giving scale"	.15
						"health regen"	80
					}
		}
		T_TFBoss_Demo_Slownuke
		{
					ClassIcon	demo_giant
					Health	55000
					Name	Drunkballer
					Scale	1.8
					Class	Demoman
					Skill	Expert
					Attributes	DisableDodge
					Attributes	MiniBoss
					WeaponRestrictions SecondaryOnly
					Attributes	UseBossHealthBar
					Attributes AlwaysCrit
					Item	"the iron bomber"
					Item	"the scottish resistance"
					Item	"six pack abs"
					Item	"thunder dome"
					ItemAttributes
					{
						ItemName	"the iron bomber"
						"slow enemy on hit major"	3
						"faster reload rate"	1.5
						"projectile spread angle penalty"	2
						"fire rate bonus"	.1
						"is_passive_weapon" 1
						"Projectile speed increased"	1.25
						"killstreak effect"	1
						"killstreak idleeffect"	1
						"killstreak tier"	3
						"kill eater" 1
					}
					ItemAttributes
					{
						ItemName	"the scottish resistance"
						"damage penalty"	4
						"sticky arm time penalty"	1.1
						"stickybomb charge rate" .01
						"max pipebombs decreased"	-7
						"dmg bonus vs buildings"	4
						"apply z velocity on damage"	350
						"apply look velocity on damage"	350
						"Projectile range decreased" .25
						"projectile spread angle penalty"	2
						"damage causes airblast"	1
						"killstreak effect"	1
						"killstreak idleeffect"	1
						"killstreak tier"	3
						"kill eater" 1
					}
					CharacterAttributes
					{
						"move speed bonus"	.33
						"override footstep sound set"	4
						"damage force reduction"	.1
						"airblast vulnerability multiplier"	.1
						"airblast vertical vulnerability multiplier"	.4
						"rage giving scale"	.1
						"health regen"	80
					}
		}
		T_TFBoss_Miniboss_Engineer_Fast
		{
					ClassIcon	engineer
					Health	9800
					Name	"Maratr-0-n Sprinter"
					Class	Engineer
					Skill	Expert
					Attributes	AlwaysCrit
					Attributes	DisableDodge
					Attributes	MiniBoss
					Attributes	AlwaysFireWeapon
					Attributes	UseBossHealthBar
					CharacterAttributes
					{
						"engy building health bonus"	5
						"fire rate bonus"	3
						"move speed bonus"	2
						"override footstep sound set"	4
						"kill forces attacker to laugh"	1
						"crit forces victim to laugh"	1
						"engy sentry radius increased"	.75
						"rocket specialist"	13
						"heal on kill"	3000
						"override footstep sound set"	4
						"damage force reduction"	.1
						"airblast vulnerability multiplier"	.1
						"airblast vertical vulnerability multiplier"	.5
						"rage giving scale"	.5
						"health regen"	80
						"killstreak effect"	1
						"killstreak idleeffect"	1
						"killstreak tier"	3
						"kill eater" 1
						"cannot pick up intelligence"	1
					}
					Item	"the breakneck baggies"
					Item	"dec2014 copilot_2014"
		}
		T_TFBoss_Chief_Miner
		{
					ClassIcon soldier_conch_escape2
					Health	50000
					Name	"Expert Expeditious Miner"
					Scale	1.8
					Class	Soldier
					Skill	Expert
					Attributes	SpawnWithFullCharge
					Attributes	DisableDodge
					Attributes	MiniBoss
					Attributes	UseBossHealthBar
					WeaponRestrictions MeleeOnly
					Item	"the concheror"
					Item	"the escape plan"
					Item	"the patriot's pouches"
					Item	"the data mining light"
					ItemAttributes
					{
						ItemName	"the escape plan"
						"damage bonus"	3
						"slow enemy on hit major"	1
						"fire rate bonus with reduced health"	.3
						"bleeding duration"	8
						"killstreak effect"	1
						"killstreak idleeffect"	1
						"killstreak tier"	3
						"kill eater" 1
						"dmg bonus vs buildings"	5
					}
					CharacterAttributes
					{
						"move speed bonus"	.55
						"override footstep sound set"	3
						"damage force reduction"	.1
						"airblast vulnerability multiplier"	.1
						"airblast vertical vulnerability multiplier"	.1
						"increase buff duration"	42
					}
		}
		T_TFBoss_Chief_Aftereffect_Bowman
		{
					ClassIcon	sniper_bow_multi_bleed_fire
					Health	50000
					Name	"Admiral Aftereffect"
					Scale	1.8
					Class	Sniper
					Skill	Expert
					Tag bot_sentrybuster
					Attributes	DisableDodge
					Attributes	MiniBoss
					Attributes	UseBossHealthBar
					WeaponRestrictions PrimaryOnly
					MaxVisionRange 2200
					Item	"the huntsman"
					Item	"the self-aware beauty mark"
					Item	"dec2014 hunter_ushanka"
					Item	"silver bullets"
					ItemAttributes
					{
						ItemName	"the huntsman"
						"dmg penalty vs players"	2
						"dmg bonus vs buildings"	3
						"fire rate bonus"	.3
						"Set DamageType Ignite"	1
						"slow enemy on hit major"	3
						"mark for death"	1
						"bleeding duration"	15
						"damage bonus"	.01
						"projectile penetration"	1
						"ragdolls plasma effect"	1
						"turn to gold"	1
						"attach particle effect"	702
						"weapon burn dmg increased"	5
						"killstreak effect"	1
						"killstreak idleeffect"	1
						"killstreak tier"	3
						"kill eater" 1
					}
					ItemAttributes
					{
						ItemName	"the self-aware beauty mark"
						"effect bar recharge rate increased"	.001
						"fire rate penalty"	15
						"applies snare effect"	.65
						"is_passive_weapon" 1
					}
					CharacterAttributes
					{
						"heal on hit for rapidfire"	50
						"move speed bonus"	.35
						"override footstep sound set"	4
						"damage force reduction"	.1
						"airblast vulnerability multiplier"	.1
						"airblast vertical vulnerability multiplier"	.1
						"rage giving scale"	.1
					}
		}
		T_TFBoss_Director_Direcc
			{
					ClassIcon	soldier_backup_giant
					Health	50000
					Name	"Director Directs"
					Scale	1.8
					Class	Soldier
					Skill	Expert
					Tag	bot_giant
					Attributes	DisableDodge
					Attributes	MiniBoss
					Attributes	UseBossHealthBar
					Attributes	HoldFireUntilFullReload
					Item	"the direct hit"
					Item	"the battalion's backup"
					Item	"stainless pot"
					Item	"the killer's kit"
					ItemAttributes
					{
						ItemName	"the direct hit"
						"damage bonus"	2.25
						"faster reload rate"	.3
						"fire rate bonus"	.5
						"clip size upgrade atomic"	5
						"minicrits become crits"	1
						"killstreak effect"	1
						"killstreak idleeffect"	1
						"killstreak tier"	3
						"kill eater" 1
					}
					ItemAttributes
					{
						ItemName	"the battalion's backup"
						"provide on active"	1
						"move speed bonus"	.1
						"increased jump height"	3.3
						"dmg from ranged reduced"	.01
						"dmg from melee increased"	.01
						"health regen"	500
					}
					CharacterAttributes
					{
						"deploy time decreased"	.1
						"move speed bonus"	.35
						"override footstep sound set"	3
						"damage force reduction"	.1
						"airblast vulnerability multiplier"	.01
						"airblast vertical vulnerability multiplier"	.1
						"health regen"	80
						"increase buff duration"	4
						"cancel falling damage"	1
						"boots falling stomp"	1
						"increased jump height" 2.5
					}
			}
			T_TFBoss_Chief_Medic_UOH
			{
					ClassIcon	medic_uber_giant
					Health	60000
					Name	"Dr. Uberonhitten"
					Scale	1.8
					Class	Medic
					Skill	Expert
					MaxVisionRange 900
					Attributes	SpawnWithFullCharge
					Attributes	AlwaysCrit
					Attributes	DisableDodge
					Attributes	MiniBoss
					Attributes	UseBossHealthBar
					Attributes IgnoreFlag
					Attributes AlwaysFireWeapon
					Item "victorian villainy"
					Item "Consigliere's Coverup"
					ItemAttributes
					{
						ItemName	tf_weapon_syringegun_medic
						"clip size bonus"	4
						"fire rate bonus" .05
						"faster reload rate"	5
						"damage bonus"	2
						"mark for death"	1
						"mad milk syringes"	1
						"add uber charge on hit"	5
						"dmg bonus vs buildings"	3
						"projectile penetration"	1
						"projectile spread angle penalty"	2
						"is_passive_weapon" 1
						"killstreak effect"	1
						"killstreak idleeffect"	1
						"killstreak tier"	3
						"kill eater" 1
					}
					CharacterAttributes
					{
						"heal rate bonus"	6
						"move speed bonus"	.6
						"damage force reduction"	.1
						"airblast vulnerability multiplier"	.1
						"airblast vertical vulnerability multiplier"	.1
						"rage giving scale"	.2
						"health regen"	200
						"cannot pick up intelligence"	1
						"jarate backstabber"	1
						"applies snare effect"	.50
						"overheal bonus"	8
						"overheal decay disabled"	1
						"ubercharge rate bonus"	4
						"uber duration bonus"	-2
					}
			}
			T_TFBoss_Chief_Soldier_Selfdetonate
			{
					ClassIcon	sentry_buster
					Health	90000
					Name	"Major Hellbomb"
					Scale	1.8
					Class	Soldier
					Skill	Expert
					MaxVisionRange	300
					Attributes	AlwaysCrit
					Attributes	DisableDodge
					Attributes	MiniBoss
					Attributes	UseBossHealthBar
					Item	"the beggar's bazooka"
					Item	"the concheror"
					Item	"Head Banger"
					Item	"Double Dynamite"
					ItemAttributes
					{
						ItemName	"the beggar's bazooka"
						"Blast radius increased"	3.5
						"use large smoke explosion"	1
						"damage bonus"	11
						"dmg penalty vs players"	2
						"faster reload rate"	5
						"Projectile speed decreased"	.01
						"damage causes airblast"	1
						"apply z velocity on damage"	-200
						"apply look velocity on damage"	-200
						"clip size upgrade atomic" -3
						"killstreak effect"	1
						"killstreak idleeffect"	1
						"killstreak tier"	3
						"kill eater" 1
					}
					ItemAttributes
					{
						ItemName	"the concheror"
						"provide on active"	1
						"move speed bonus"	.1
						"health regen"	2000
						"dmg taken increased"	.1
					}
					CharacterAttributes
					{
						"blast dmg to self increased"	9
						"move speed bonus"	.47
						"health regen"	250
						"increase buff duration"	7
						"override footstep sound set"	7
						"damage force reduction"	.1
						"airblast vulnerability multiplier"	.01
						"airblast vertical vulnerability multiplier"	2
						"cancel falling damage"	1
						"increased jump height" 2.5
					}

			}
			T_TFBoss_Chief_Soldier_Major_Critz
			{
					ClassIcon	soldier_major_crits
					Health	45000
					Name	"Major Critz"
					Scale	1.8
					Class	Soldier
					Skill	Expert
					Attributes	AlwaysCrit
					Attributes	HoldFireUntilFullReload
					Attributes	DisableDodge
					Attributes	MiniBoss
					Attributes	UseBossHealthBar
					Item	"the mantreads"
					Item	"full metal drill hat"
					ItemAttributes
					{
						ItemName	tf_weapon_rocketlauncher
						"damage bonus"	2
						"rocket specialist"	4
						"Projectile speed decreased"	.3
						"projectile spread angle penalty"	4
						"fire rate bonus"	.16
						"faster reload rate"	.25
						"killstreak effect"	1
						"killstreak idleeffect"	1
						"killstreak tier"	3
						"clip size upgrade atomic" 26
						"kill eater" 1
					}
					CharacterAttributes
					{
						"move speed bonus"	.4
						"override footstep sound set"	3
						"damage force reduction"	.1
						"airblast vulnerability multiplier"	.1
						"airblast vertical vulnerability multiplier"	.1
						"rage giving scale"	.1
						"health regen"	250
						"increased jump height" 1.5
					}
			}
		T_TFBoss_Chief_Soldier_BurstAtomic
		{
					ClassIcon	chief_captain_soldier_blue_nys
					Health	55000
					Name	"Sergeant Nukesalot"
					Scale	1.8
					Class	Soldier
					Skill	Easy
					Attributes	AlwaysCrit
					Attributes	HoldFireUntilFullReload
					Attributes	MiniBoss
					Attributes	UseBossHealthBar
					Item	"the air strike"
					Item	"the gunboats"
					Item	"the team captain"
					Item	"fancy dress uniform"
					ItemAttributes
					{
						ItemName	"the air strike"
						"damage bonus"	9
						"fire rate bonus"	-1
						"faster reload rate"	1.9
						"Projectile speed decreased"	.25
						"dmg penalty vs players"	3
						"Blast radius increased"	2
						"use large smoke explosion"	1
						"projectile spread angle penalty"	2
						"damage causes airblast"	1
						"apply z velocity on damage"	500
						"apply look velocity on damage"	800
						"killstreak effect"	1
						"killstreak idleeffect"	1
						"killstreak tier"	3
						"kill eater" 1
						"weapon never gib" 1
						"mult projectile scale" 1.5
					}
					CharacterAttributes
					{
						"move speed bonus"	.32
						"override footstep sound set"	3
						"damage force reduction"	.1
						"airblast vulnerability multiplier"	.1
						"airblast vertical vulnerability multiplier"	.1
						"rage giving scale"	.1
						"health regen"	200
						"increased jump height" 1.5
					}
		}
		T_TFBoss_Scout_Fast
		{
					ClassIcon	scout_stun
					Health	10000
					Name	"Major League"
					Scale	1.8
					Class	Scout
					Skill	Expert
					WeaponRestrictions	MeleeOnly
					Attributes	DisableDodge
					Attributes	MiniBoss
					Attributes	UseBossHealthBar
					Attributes AlwaysCrit
					Item	"bonk! atomic punch"
					Item	"the sandman"
					Item	"the boston boom-bringer"
					Item	"bonk boy"
					ItemAttributes
					{
						ItemName	"bonk! atomic punch"
						"provide on active"	1
						"health regen"	200
					}
					ItemAttributes
					{
						ItemName	"the sandman"
						"damage bonus"	5
						"effect bar recharge rate increased"	.1
						"melee range multiplier"	1.2
						"killstreak effect"	1
						"killstreak idleeffect"	1
						"killstreak tier"	3
						"kill eater" 1
					}
					CharacterAttributes
					{
						"move speed bonus"	2
						"override footstep sound set"	5
						"damage force reduction"	3
						"airblast vulnerability multiplier"	.01
						"airblast vertical vulnerability multiplier"	4
						"cancel falling damage"	1
						"effect bar recharge rate increased"	.3
						"increased air control"	99
						"increased jump height" 2
					}
		}
		T_TFBot_Chief_Toungtwister
		{
					ClassIcon	pyro_chief_inferno
					Name	"Chief Infinite Incinerator"
					Health 60000
					Scale	1.9
					Class	Pyro
					Skill	Easy
					Attributes	AlwaysCrit
					Attributes	DisableDodge
					Attributes	MiniBoss
					Attributes	UseBossHealthBar	
					Attributes	AlwaysFireWeapon
					Item	"the degreaser"
					Item	"the scorch shot"
					Item	"firewall helmet"
					WeaponRestrictions	SecondaryOnly
					ItemAttributes
					{
						ItemName	"the degreaser"
						"damage bonus"	5
						"heal on hit for rapidfire"	200
						"slow enemy on hit major"	2
						"flame_reflect_on_collision" 1
						"is_passive_weapon" 1
						"killstreak effect"	1
						"killstreak idleeffect"	1
						"killstreak tier"	3
						"kill eater" 1
						"drop health pack on kill" 1
					}
					ItemAttributes
					{
						ItemName	"the scorch shot"
						"apply z velocity on damage"	-250
						"apply look velocity on damage"	-550
						"mark for death"	 1
						"slow enemy on hit major"	1
						"weapon burn time reduced"	.5
						"fire rate bonus"	.75
						"damage bonus" .1
						"Projectile speed decreased"	.35
						"projectile spread angle penalty"	3
						"dmg bonus vs buildings" 20
						"provide on active" 1
						"killstreak effect"	1
						"killstreak idleeffect"	1
						"killstreak tier"	3
						"kill eater" 1
					}
					CharacterAttributes
					{
						"move speed bonus"	.4
						"override footstep sound set"	6
						"damage force reduction"	.2
						"airblast vulnerability multiplier"	.1
						"airblast vertical vulnerability multiplier"	.2
						"health regen"	200
						"rage giving scale"	.1
						"bombinomicon effect on death"	1
						"ragdolls become ash"	0
						"ragdolls plasma effect"	1
						"turn to gold"	1
					}
		}
		T_TFBoss_Chief_Demo_Excavator_Knight
		{
					ClassIcon	demoknight_giant
					Health	60000
					Name	"The Extravagant Excavator"
					Scale	1.95
					Class	Demoman
					Skill	Expert
					MaxVisionRange	400
					WeaponRestrictions	MeleeOnly
					Attributes	DisableDodge
					Attributes	MiniBoss
					Attributes	UseBossHealthBar
					Item	"the loose cannon"
					Item	"the splendid screen"
					Item	"the eyelander"
					Item	"the data mining light"
					ItemAttributes
					{
						ItemName	"the loose cannon"
						"grenade launcher mortar mode"	0
						"slow enemy on hit major"	4
						"mod stun waist high airborne"	3
						"fire rate bonus"	.1
						"clip size bonus"	2
						"fuse bonus"	1.3
						"faster reload rate"	2
						"apply z velocity on damage"	-650
						"apply look velocity on damage"	-800
						"damage causes airblast"	0
						"dmg bonus vs buildings"	7
						"bleeding duration"	1
						"projectile spread angle penalty"	9
						"is_passive_weapon" 1
					}
					ItemAttributes
					{
						ItemName	"the eyelander"
						"damage bonus"	5
						"melee range multiplier"	1.12
						"dmg bonus vs buildings"	5
						"critboost on kill"	7
						"heal on kill"	6000
					}
					CharacterAttributes
					{
						"move speed bonus"	.35
						"override footstep sound set"	4
						"damage force reduction"	.1
						"airblast vulnerability multiplier"	.1
						"airblast vertical vulnerability multiplier"	.1
						"health regen"	250
						"rage giving scale"	.1
						"cancel falling damage"	1
					}
		}
		T_TFBoss_Spy_Snokebomb
		{
					ClassIcon	spy_d
					Health	6000
					AutoJumpMin	10
					AutoJumpMax	10
					Name	"Smokey Joe"
					Class	Spy
					Skill	Hard
					Scale	1.05
					Attributes	DisableDodge
					Attributes	MiniBoss
					Attributes	UseBossHealthBar
					Attributes	AutoJump
					Item	"your eternal reward"
					Item	"a hat to kill for"
					Item	"the dead ringer"
					ItemAttributes
					{
						ItemName	tf_weapon_revolver
						"override projectile type"	3
						"fire rate penalty"	6
						"use large smoke explosion"	1
						"fuse bonus"	.1
						"is_passive_weapon" 1
					}
					ItemAttributes
					{
						ItemName	"your eternal reward"
						"melee range multiplier"	1.15
						"fire rate bonus"	.5
						"killstreak effect"	1
						"killstreak idleeffect"	1
						"killstreak tier"	3
						"kill eater" 1
					}
					CharacterAttributes
					{
						"cannot pick up intelligence"	1
						"cannot be backstabbed"	1
						"move speed bonus"	1.5
						"heal on kill"	3000
						"afterburn immunity"	1
						"increased jump height"	4
						"cancel falling damage"	1
						"damage force reduction"	3
						"airblast vulnerability multiplier"	.1
						"airblast vertical vulnerability multiplier"	5
						"sapper damage leaches health"	55
						"sapper degenerates buildings"	1
						"sapper damage bonus"	1.5
						"increased air control"	99
						"health regen"	25
					}
		}
	}
	Mission
	{
		Objective	Engineer
		Where	spawnbot
		BeginAtWave	1
		RunForThisManyWaves	1
		InitialCooldown	5
		CooldownTime	30
		DesiredCount	1
		TFBot
		{
			Template	T_TFBot_Engineer_Sentry_Teleporter
			TeleportWhere	spawnbot
			TeleportWhere	spawnbot_mission_sniper
		}
	}
	Mission
	{
		Objective	Sniper
		Where	spawnbot
		BeginAtWave	1
		RunForThisManyWaves	1
		InitialCooldown	15
		CooldownTime	20
		DesiredCount	2
		TFBot
		{
			Template	T_TFBot_Sniper_Mittens
		}
	}
	Mission
	{
		Objective	Spy
		Where	spawnbot_mission_spy
		BeginAtWave	2
		RunForThisManyWaves	1
		InitialCooldown	125
		CooldownTime	9999
		DesiredCount	5
		TFBot
		{
					ClassIcon	spy
					AutoJumpMin	1
					AutoJumpMax	1
					Name	"Bunnyhop Spy"
					Class	Spy
					Skill	Normal
					Attributes	AutoJump
					Item	"ttg max hat"
					CharacterAttributes
					{
						"increased air control"	99999
						"kill forces attacker to laugh" 1
					}
		}
	}
	Mission
	{
		Objective	Sniper
		Where	spawnbot
		BeginAtWave	3
		RunForThisManyWaves	1
		InitialCooldown	50
		CooldownTime	40
		DesiredCount	2
		TFBot
		{
			Template	T_TFBot_Sniper_Blast
		}
	}
	Mission
	{
		Objective	Spy
		Where	spawnbot_mission_spy
		BeginAtWave	3
		RunForThisManyWaves	1
		InitialCooldown	75
		CooldownTime	35
		DesiredCount	2
		TFBot
		{
					ClassIcon	spy
					AutoJumpMin	1
					AutoJumpMax	1
					Name	"Bunnyhop Spy"
					Class	Spy
					Skill	Normal
					Attributes	AutoJump
					Item	"ttg max hat"
					CharacterAttributes
					{
						"increased air control"	99999
						"kill forces attacker to laugh" 1
					}
		}
	}
	Mission
	{
		Objective	Engineer
		Where	spawnbot
		BeginAtWave	2
		RunForThisManyWaves	1
		InitialCooldown	15
		CooldownTime	55
		DesiredCount	2
		TFBot
		{
			Template	T_TFBot_Engineer_Sentry_Teleporter
			TeleportWhere	spawnbot
			TeleportWhere	spawnbot_mission_sniper
		}
	}
	Mission
	{
		Objective	Engineer
		Where	spawnbot
		BeginAtWave	4
		RunForThisManyWaves	1
		InitialCooldown	5
		CooldownTime	35
		DesiredCount	3
		TFBot
		{
			Template	T_TFBot_Engineer_Sentry_Teleporter
			TeleportWhere	spawnbot
			TeleportWhere	spawnbot_mission_sniper
		}
	}
	Mission
	{
		Objective	Engineer
		Where	spawnbot
		BeginAtWave	5
		RunForThisManyWaves	1
		InitialCooldown	15
		CooldownTime	28
		DesiredCount	2
		Squad
			{
				TFBot
				{
					Template	T_TFBot_Engineer_Sentry_Tele_Battle
					CharacterAttributes
					{
						"cannot pick up intelligence"	1
					}
				}
				TFBot
				{
					Template	T_TFBot_Medic_Shield_Uber
				}
			}
	}
	Mission
	{
		Objective	Spy
		Where	spawnbot_mission_spy
		BeginAtWave	5
		RunForThisManyWaves	1
		InitialCooldown	25
		CooldownTime	60
		DesiredCount	3
		TFBot
		{
					ClassIcon	spy
					AutoJumpMin	1
					AutoJumpMax	1
					Name	"Bunnyhop Spy"
					Class	Spy
					Skill	Normal
					Attributes	AutoJump
					Item	"ttg max hat"
					CharacterAttributes
					{
						"increased air control"	99999
						"kill forces attacker to laugh" 1
					}
		}
	}
	Mission
	{
		Objective	Sniper
		Where	spawnbot
		BeginAtWave	6
		RunForThisManyWaves	1
		InitialCooldown	60
		CooldownTime	45
		DesiredCount	3
		TFBot
		{
			Template	T_TFBot_Sniper_Mittens
		}
	}
	Mission
	{
		Objective	Engineer
		Where	spawnbot
		BeginAtWave	6
		RunForThisManyWaves	1
		InitialCooldown	60
		CooldownTime	9999
		DesiredCount	5
		TFBot
		{
			Template	T_TFBot_Engineer_Sentry_Battle_Telein
		}
	}
	Mission
	{
		Objective	DestroySentries
		Where	spawnbot
		BeginAtWave	1
		RunForThisManyWaves	6
		InitialCooldown	25
		CooldownTime	25
		DesiredCount	1
		RandomChoice
		{
			TFBot
			{
				Template	T_TFBot_SentryBuster
			}
			TFBot
			{
				Template	T_TFBot_SentryBuster
			}
			TFBot
			{
				ClassIcon	sentry_buster
				Health	5500
				Name	"Self Buster"
				Class	Demoman
				Skill Expert
				Attributes	SpawnWithFullCharge
				Attributes	DisableDodge
				Attributes	MiniBoss
				Attributes	IgnoreFlag
				Tag bot_sentrybuster
				Item	"the ullapool caber"
				Item	"explosive mind"
				Item	"eotl_demo_dynamite"
				ItemAttributes
				{
					ItemName	"eotl_demo_dynamite"
					"attach particle effect" 3223
				}
				ItemAttributes
				{
					ItemName	"the ullapool caber"
					"provide on active"	1
					"health regen" -5500
					"attach particle effect" 3042
				}
				CharacterAttributes
				{
					"move speed bonus" 5
					"damage bonus" .1
					"fire rate bonus" 3
					"override footstep sound set"	7
					"damage force reduction"	.01
					"airblast vulnerability multiplier"	.01
					"airblast vertical vulnerability multiplier"	.1
					"cannot be backstabbed"	1
					"gesture speed increase" .001
					"head scale" 2
				}
				WeaponSwitch
				{
					Type "Primary"
					MaxTargetRange 9999
					MinTargetRange 250
					Delay 0.1
					Repeats 0
					Cooldown 0
					IfSeeTarget 0
				}
				WeaponSwitch
				{
					Type "Melee"
					MaxTargetRange 240
					MinTargetRange 1
					Delay 0.2
					Repeats 0
					Cooldown 0
					IfSeeTarget 1
				}
			}
			TFBot
			{
				ClassIcon	sentry_buster
				Health	5500
				Name	"Stealth Force Buster"
				Class	Demoman
				WeaponRestrictions	SecondaryOnly
				Attributes	SpawnWithFullCharge
				Attributes	DisableDodge
				Attributes	MiniBoss
				Attributes	IgnoreFlag
				Attributes	SuppressFire
				MaxVisionRange 1
				Item	"the ullapool caber"
				Item	"The Battalion's Backup"
				Item	"scotch bonnet"
				CharacterAttributes
				{
					"move speed bonus"	5
					"override footstep sound set"	7
					"damage force reduction"	9
					"airblast vulnerability multiplier"	.01
					"airblast vertical vulnerability multiplier"	42
					"cannot be backstabbed"	1
					"increase buff duration"	42
					"gesture speed increase" .68
					"taunt_attr_player_invis_percent" 1
				}
			}
			TFBot
			{
				Class Spy
				Name "Spy Buster"
				Health	5500
				Scale 1.1
				Attributes	DisableDodge
				Attributes	MiniBoss
				CharacterAttributes
				{
					"move speed bonus"	.9
					"override footstep sound set"	1
					"damage force reduction"	.1
					"airblast vulnerability multiplier"	.01
					"airblast vertical vulnerability multiplier"	.1
					"cannot be backstabbed"	1
				}
			}
			TFBot
			{
				Class Spy
				Name "Sapping Buster"
				Health	5500
				Attributes	DisableDodge
				Attributes	MiniBoss
				Attributes	AlwaysFireWeapon
				WeaponRestrictions SecondaryOnly
				Item "Shadow Shroud"
				CharacterAttributes
				{
					"move speed bonus"	1
					"override footstep sound set"	1
					"damage force reduction"	.1
					"airblast vulnerability multiplier"	.01
					"airblast vertical vulnerability multiplier"	.1
					"cannot be backstabbed"	1
					"sapper damage penalty" .1
					"sapper health penalty" .1
					"cannot disguise" 1
					"head scale" 2
				}
			}
			TFBot
			{
				Name	"Mittens Buster"
				Template	T_TFBot_SentryBuster
				Attributes	AlwaysCrit
				Attributes	DisableDodge
				Attributes	AlwaysFireWeapon
				Health	1600
				Item	"festive eyelander"
				Item	"the b.m.o.c."
				ItemAttributes
				{
					ItemName	"festive eyelander"
					"crit forces victim to laugh"	1
					"crit does no damage"	1
				}
				CharacterAttributes
				{
					"move speed bonus"	1.3
				}
			}
			TFBot
			{
				ClassIcon	sentry_buster
				Health	5500
				Name	"Who Long Buster?"
				Class	Heavy
				Skill	Expert
				WeaponRestrictions	PrimaryOnly
				Attributes	DisableDodge
				Attributes	MiniBoss
				Attributes	AlwaysFireWeapon
				Tag bot_giant
				Item	"the huo long heatmaker"
				Item	"the bunsen brave"
				ItemAttributes
				{
						ItemName	"the bunsen brave"
						"attach particle effect"	1
				}
				ItemAttributes
				{
					ItemName	"the huo long heatmaker"
					"override projectile type"	29
					"weapon burn dmg reduced"	4
					"ragdolls plasma effect"	1
					"turn to gold"	1
				}
				CharacterAttributes
				{
					"override footstep sound set"	7
					"damage force reduction"	.5
					"airblast vulnerability multiplier"	.5
					"move speed bonus"	1.2
					"cannot be backstabbed"	1
					"voice pitch scale" 1.5
					"attach particle effect"	1
				}
			}
			TFBot
			{
					ClassIcon	sentry_buster
					Health	2500
					Name	"Jarate Buster"
					Class	Sniper
					Skill	Easy
					WeaponRestrictions	SecondaryOnly
					Attributes	DisableDodge
					Attributes	MiniBoss
					Attributes	AlwaysFireWeapon
					Item	"the self-aware beauty mark"
					Item	"desert marauder"
					ItemAttributes
					{
						ItemName	"the self-aware beauty mark"
						"effect bar recharge rate increased"	.001
						"fire rate bonus"	2
						"applies snare effect"	.15
					}
					CharacterAttributes
					{
						"move speed penalty"	1
						"override footstep sound set"	7
						"damage force reduction"	.1
						"airblast vulnerability multiplier"	.1
						"airblast vertical vulnerability multiplier"	.5
						"cannot be backstabbed"	1
						"voice pitch scale" 1.5
					}
			}
			TFBot
			{
					ClassIcon	sentry_buster
					Health	2500
					Name	"Nut Buster"
					Class	Scout
					Skill	Easy
					WeaponRestrictions	SecondaryOnly
					Attributes	DisableDodge
					Attributes	AlwaysFireWeapon
					Attributes	MiniBoss
					Item	"mutated milk"
					Item	"the milkman"
					ItemAttributes
					{
						ItemName	"mutated milk"
						"effect bar recharge rate increased"	.001
						"fire rate bonus"	2
						"applies snare effect"	.15
					}
					CharacterAttributes
					{
						"move speed penalty"	.8
						"override footstep sound set"	7
						"damage force reduction"	.1
						"airblast vulnerability multiplier"	.1
						"airblast vertical vulnerability multiplier"	.5
						"cannot be backstabbed"	1
						"voice pitch scale" 1.5
					}
			}
			TFBot
			{
					ClassIcon	sentry_buster
					Health	2500
					Name	"Gas Buster"
					Class	Pyro
					Skill	Easy
					WeaponRestrictions	SecondaryOnly
					Tag bot_sentrybuster
					Attributes	DisableDodge
					Attributes	MiniBoss
					Attributes	AlwaysFireWeapon
					Item "The Gas Passer"
					Item	"the attendant"
					ItemAttributes
					{
						ItemName "The Gas Passer"
						"item_meter_charge_rate" .1
						"fire rate penalty" 2
						"applies snare effect"	.35
					}
					CharacterAttributes
					{
						"move speed penalty"	1
						"override footstep sound set"	7
						"damage force reduction"	.1
						"airblast vulnerability multiplier"	.1
						"airblast vertical vulnerability multiplier"	.5
						"cannot be backstabbed"	1
						"voice pitch scale" 1.5
						"head scale" 1.5
					}
			}
			TFBot
			{
					ClassIcon	sentry_buster
					Health	5500
					Name	"Stabbin` Buster"
					Class	Spy
					Skill	Normal
					WeaponRestrictions	MeleeOnly
					Attributes	DisableDodge
					Attributes	MiniBoss
					Attributes	AlwaysFireWeapon
					Tag bot_sentrybuster
					Item	"conniver's kunai"
					Item	"the dashin' hashshashin"
					ItemAttributes
					{ 
						ItemName	"conniver's kunai"
						"damage penalty"	.01
						"fire rate bonus"	.3
						"melee range multiplier" 1.11
					}	
					ItemAttributes
					{
						ItemName	"the dashin' hashshashin"
						"attach particle effect" 43
					}
					CharacterAttributes
					{
						"move speed penalty"	.75
						"override footstep sound set"	7
						"damage force reduction"	5
						"airblast vulnerability multiplier"	5
						"airblast vertical vulnerability multiplier"	5
						"cannot be backstabbed"	1
						"head scale" 2
					}
			}
			TFBot
			{
					ClassIcon	sentry_buster
					Health	2500
					Name	"Knight Buster"
					Class	Demoman
					Skill	Expert
					Attributes	DisableDodge
					Attributes	MiniBoss
					Attributes	AlwaysFireWeapon
					Item	"ali baba's wee booties"
					Item	"the splendid screen"
					Item	"the eyelander"
					Item	"the glasgow great helm"
					CharacterAttributes
					{
						"charge time increased"	2
						"charge recharge rate increased"	2
						"move speed penalty"	1.2
						"override footstep sound set"	7
						"damage force reduction"	.1
						"airblast vulnerability multiplier"	.1
						"airblast vertical vulnerability multiplier"	.5
						"cannot be backstabbed"	1
						"Attack not cancel charge" 1
					}
			}
			TFBot
			{
					ClassIcon	sentry_buster
					Health	10000
					Name	"Sentry BossTer"
					Scale	1.8
					Class	Demoman
					Skill	Easy
					Attributes	AlwaysCrit
					Attributes	DisableDodge
					Attributes	MiniBoss
					Attributes	UseBossHealthBar
					Attributes	AlwaysFireWeapon
					Item	"the iron bomber"
					Item	"the quickiebomb launcher"
					Item	"prince tavish's crown"
					ItemAttributes
					{
						ItemName	"the iron bomber"
						"dmg penalty vs players"	2
						"fuse bonus"	2
						"Blast radius decreased"	1.25
						"dmg bonus vs buildings"	5
						"projectile spread angle penalty"	2
						"killstreak effect"	1
						"killstreak idleeffect"	1
						"killstreak tier"	3
						"kill eater" 1
					}
					ItemAttributes
					{
						ItemName	"the quickiebomb launcher"
						"dmg penalty vs players"	1.2
						"faster reload rate"	-9
						"fire rate penalty"	3
						"max pipebombs decreased"	-5
						"stickybomb charge rate"	.5
						"dmg bonus vs buildings"	5
						"projectile spread angle penalty"	2
						"is_passive_weapon" 1
						"killstreak effect"	1
						"killstreak idleeffect"	1
						"killstreak tier"	3
						"kill eater" 1
					}
					CharacterAttributes
					{
						"head scale"	3
						"override footstep sound set"	7
						"damage force reduction"	.1
						"airblast vulnerability multiplier"	9
						"airblast vertical vulnerability multiplier"	1
						"health regen"	250
						"rage giving scale"	.1
						"cannot be backstabbed"	1
						"move speed penalty"	.3
						"voice pitch scale" 1.5
					}
			}
		}	
	}
	Wave
	{
		WaitWhenDone	65
		Checkpoint	Yes
		StartWaveOutput
		{
			Target	wave_start_relay
			Action	Trigger
		}
		DoneOutput
		{
			Target	wave_finished_relay
			Action	Trigger
		}
		WaveSpawn
		{
			Name	1w1
			TotalCurrency	0
			TotalCount	8
			MaxActive	7
			SpawnCount	4
			WaitBeforeStarting	0
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Classicon sniper_bow_multi
					Template	T_TFBot_Sniper_Huntsman_Spammer
					Name "Rapid Fire Bowman"
					Attributes	AlwaysCrit
				}
				TFBot
				{
					Template	T_TFBot_Medic_Shield_QF
				}
				TFBot
				{
					Template	T_TFBot_Medic_Shield_QF
				}
				TFBot
				{
					Template	T_TFBot_Medic_Shield_QF
				}
			}
		}
		WaveSpawn
		{
			Name	1w1
			TotalCurrency	0
			TotalCount	24
			MaxActive	17
			SpawnCount	3
			WaitBeforeStarting	5
			WaitBetweenSpawns	1
			Where	spawnbot
			TFBot
			{
					Template	T_TFBot_Heavyweapons_Fist
					Attributes AlwaysCrit
			}
		}
		WaveSpawn
		{
			WaitForAllDead	1w1
			TotalCurrency	0
			TotalCount	10
			MaxActive	2
			SpawnCount	2
			WaitBeforeStarting	5
			WaitBetweenSpawns	24
			Support	1
			Where	spawnbot
			TFBot
			{
					Template T_TFBot_Flyro
					Tag nav_prefer_flank_right
					Tag special_main_right
			}
		}
		WaveSpawn
		{
			Name	1w2
			WaitForAllDead	1w1
			TotalCurrency	40
			TotalCount	2
			MaxActive	2
			SpawnCount	2
			WaitBeforeStarting	13
			WaitBetweenSpawns	0
			Where	spawnbot
			Squad
			{
				TFBot
				{
						Template	T_TFBot_Giant_Soldier_Spammer
						Tag nav_prefer_flank_right
						Tag special_main_right
						Attributes AlwaysCrit
						CharacterAttributes
						{
							"airblast vulnerability multiplier"	.1
							"airblast vertical vulnerability multiplier"	.5
						}
				}
				TFBot
				{
						Classicon soldier_burstfire_giant
						Template	T_TFBot_Giant_Soldier_Spammer_Reload
						Tag nav_prefer_flank_right
						Tag special_main_right
						Attributes AlwaysCrit
						CharacterAttributes
						{
							"airblast vulnerability multiplier"	.1
							"airblast vertical vulnerability multiplier"	.5
						}
				}
			}	
		}
		WaveSpawn
		{
			TotalCurrency	560
			TotalCount	1
			WaitBeforeStarting	0
			Tank
			{
					Health	1000
					Name	Tank
					Speed	20
					StartingPathTrackNode		boss_path_17
					OnKilledOutput
					{
						Target	boss_dead_relay
						Action	Trigger
					}
					OnBombDroppedOutput
					{
						Target	boss_deploy_relay
						Action	Trigger
					}
			}
		}
		WaveSpawn
		{
			TotalCurrency	100
			TotalCount	1
			WaitBeforeStarting	75
			Tank
			{
					Health	1000
					Name	Tank
					Speed	25
					StartingPathTrackNode		boss_path_17
					OnKilledOutput
					{
						Target	boss_dead_relay
						Action	Trigger
					}
					OnBombDroppedOutput
					{
						Target	boss_deploy_relay
						Action	Trigger
					}
			}
		}
		WaveSpawn
		{
			TotalCurrency	100
			TotalCount	1
			WaitBeforeStarting 140
			Tank
			{
					Health	1200
					Name	Tank
					Speed	30
					StartingPathTrackNode		boss_path_17
					OnKilledOutput
					{
						Target	boss_dead_relay
						Action	Trigger
					}
					OnBombDroppedOutput
					{
						Target	boss_deploy_relay
						Action	Trigger
					}
			}
		}
		WaveSpawn
		{
			Name	1w2
			WaitForAllDead	1w1
			TotalCurrency	0
			TotalCount	2
			WaitBeforeStarting	1
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template T_TFBot_Giant_Demo_Nuke
					Tag nav_prefer_flank_right
					Tag special_main_right
				}
				TFBot
				{
					Template T_TFBot_Giant_Medic_Uber
				}
			}
		}
		WaveSpawn
		{
			Name	1w3
			WaitForAllDead	1w2
			TotalCurrency	0
			TotalCount	12
			MaxActive	12
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	7
			Where	spawnbot
			TFBot
			{
					Template T_TFBot_Scout_Sandman_Armored_Small
			}
		}
		WaveSpawn
		{
			Name	1w3
			WaitForAllDead	1w2
			TotalCurrency	0
			TotalCount	9
			MaxActive	5
			SpawnCount	3
			WaitBeforeStarting	1
			WaitBetweenSpawns	12
			Where	spawnbot
			TFBot
			{
					Classicon sniper_bow_multi
					Template	T_TFBot_Sniper_Huntsman_Spammer
					Tag nav_prefer_flank_left
					Tag special_main_left
					Name "Rapid Fire Bowman"
					Attributes	AlwaysCrit
			}
		}
		WaveSpawn
		{
			TotalCurrency	0
			WaitForAllDead	1w3
			TotalCount	25
			MaxActive	10
			SpawnCount	5
			WaitBeforeStarting	3
			WaitBetweenSpawns	9
			Where	spawnbot
			TFBot
			{
					Template T_TFBot_Soldier_Burst_Small
			}
		}
		WaveSpawn
		{
			Name	1w4
			WaitForAllDead	1w3
			TotalCurrency	0
			TotalCount	4
			MaxActive	4
			SpawnCount	1
			WaitBeforeStarting	8
			WaitBetweenSpawns	15
			Where	spawnbot
			TFBot
			{
					Template T_TFBot_Giant_Heavy_Champ_GRU
					Tag nav_prefer_flank_left
					Tag special_main_left
			}
		}
		WaveSpawn
		{
			WaitForAllDead	1w3
			TotalCurrency	0
			TotalCount	10
			MaxActive	5
			SpawnCount	2
			WaitBeforeStarting	5
			WaitBetweenSpawns	6
			Where	spawnbot
			Squad
			{
				TFBot
				{
						Skill	Easy
						Template	T_TFBot_Soldier_Extended_Battalion
						Tag nav_prefer_flank_left
						Tag special_main_left
						Attributes	DisableDodge
				}
				TFBot
				{
						Template T_TFBot_Medic_Shield_QF
				}
			}
		}
		WaveSpawn
		{
			Name	1w5
			WaitForAllDead	1w4
			TotalCurrency	0
			TotalCount	9
			MaxActive	9
			SpawnCount	3
			WaitBeforeStarting	11
			WaitBetweenSpawns	9
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template T_TFBot_Giant_Demo_Burst_Heal
					Tag nav_prefer_flank_left
					Tag special_main_left
					Attributes AlwaysCrit
				}
				TFBot
				{
					Template	T_TFBot_Medic_Shield_QF
				}
				TFBot
				{
					Template	T_TFBot_Medic_Shield_QF
				}
			}
		}
		WaveSpawn
		{
			Name	1w5
			WaitForAllDead	1w4
			TotalCurrency	0
			TotalCount	30
			MaxActive	12
			SpawnCount	2
			WaitBeforeStarting	1
			WaitBetweenSpawns	1
			Where	spawnbot
			TFBot
			{
					Template	T_TFBot_ScorchShot
					Tag nav_prefer_flank_left
					Tag special_main_left
					Attributes	DisableDodge
			}
		}
		WaveSpawn
		{
			WaitForAllDead	1w4
			TotalCurrency	0
			TotalCount	9
			MaxActive	4
			SpawnCount	3
			WaitBeforeStarting	15
			WaitBetweenSpawns	1
			Where	spawnbot
			TFBot
			{
					Template	T_TFBot_Demoman_Samurai
					Tag nav_prefer_flank_left
					Tag special_main_left
					Attributes	DisableDodge
			}
		}
		WaveSpawn
		{
			WaitForAllSpawned	1w5
			TotalCurrency	0
			TotalCount	10
			MaxActive	10
			SpawnCount	1
			WaitBeforeStarting	1
			WaitBetweenSpawns	0
			Where	spawnbot
			TFBot
			{
					Template	T_TFBot_Heavyweapons_Fist
					Attributes	DisableDodge
					Attributes AlwaysCrit
			}
		}
	}
	Wave
	{
		WaitWhenDone	65
		Checkpoint	Yes
		StartWaveOutput
		{
			Target	wave_start_relay
			Action	Trigger
		}
		DoneOutput
		{
			Target	wave_finished_relay
			Action	Trigger
		}
		WaveSpawn
		{
			TotalCurrency	1900
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	11
			Tank
			{
					Health	5000
					Name	Tank
					Speed	11
					StartingPathTrackNode		vista1_tracktrain_path0
					OnKilledOutput
					{
						Target	boss_dead_relay
						Action	Trigger
					}
					OnBombDroppedOutput
					{
						Target	boss_deploy_relay
						Action	Trigger
					}
			}
		}
		WaveSpawn
		{
			TotalCurrency	0
			TotalCount	2
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	28
			WaitBetweenSpawns	18
			Tank
			{
					Health	3300
					Name	Tank
					Speed	11
					StartingPathTrackNode		vista1_tracktrain_path0
					OnKilledOutput
					{
						Target	boss_dead_relay
						Action	Trigger
					}
					OnBombDroppedOutput
					{
						Target	boss_deploy_relay
						Action	Trigger
					}
			}
		}
		WaveSpawn
		{
			Name	2w1
			TotalCurrency	25
			TotalCount	2
			WaitBeforeStarting	4
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template T_TFBot_Giant_Soldier_Baha_Blast
					Tag nav_prefer_flank_left
					Tag special_main_left
				}
				TFBot
				{
					Template T_TFBot_Giant_Medic_Shield_Uber
				}
			}
		}
		WaveSpawn
		{
			Name	2w1
			TotalCurrency	25
			TotalCount	24
			MaxActive	12
			SpawnCount	3
			WaitBeforeStarting	5
			WaitBetweenSpawns	2
			Where	spawnbot
			TFBot
			{
					Template T_TFBot_Demo_Blast
					Tag nav_prefer_flank_left
					Tag special_main_left
			}
		}
		WaveSpawn
		{
			Name	2w2
			WaitForAllDead	2w1
			TotalCurrency	25
			TotalCount	20
			MaxActive	11
			SpawnCount	4
			WaitBeforeStarting	0
			WaitBetweenSpawns	3
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Soldier_RocketPush
					Tag nav_prefer_flank_left
					Tag special_main_left
					Skill Easy
				}
				TFBot
				{
					Name	"Big-Heal Medic"
					Template	T_TFBot_Medic_BigHeal
				}
			}
		}
		WaveSpawn
		{
			Name	2w3
			WaitForAllSpawned	2w2
			TotalCurrency	25
			TotalCount	24
			MaxActive	13
			SpawnCount	2
			WaitBeforeStarting	11
			WaitBetweenSpawns	2
			Where	spawnbot
			TFBot
			{
					Template T_TFBot_Flyro
					Tag special_main_right
			}
		}
		WaveSpawn
		{
			Name	2w3
			WaitForAllDead	2w2
			TotalCurrency	25
			TotalCount	40
			MaxActive	12
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	2
			Where	spawnbot
			TFBot
			{
					Name "Scout"
					Template	T_TFBot_Scout_Scattergun_SlowFire
					Tag nav_prefer_flank_left
					Tag special_main_left
					Skill Hard
			}
		}
		WaveSpawn
		{
			WaitForAllDead	2w2
			TotalCurrency	25
			TotalCount	1
			WaitBeforeStarting	8
			Where	spawnbot
			TFBot
			{
					Template	T_TFBot_Giant_Soldier_RocketPush
					Tag nav_prefer_flank_left
					Tag special_main_left
			}
		}
		WaveSpawn
		{
			Name	2w4
			WaitForAllDead	2w3
			TotalCurrency	25
			TotalCount	1
			WaitBeforeStarting	0
			Where	spawnbot
			TFBot
			{
					Template	T_TFBot_Giant_Soldier_RocketPush
					Tag nav_prefer_flank_left
					Tag special_main_left
			}
		}
		WaveSpawn
		{
			WaitForAllDead	2w3
			TotalCurrency	25
			TotalCount	10
			MaxActive	6
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	22
			Where	spawnbot
			TFBot
			{
					Template	T_TFBot_Giant_Scout_Baseball
					Tag nav_prefer_flank_right
					Tag special_main_right
					CharacterAttributes
					{
						"airblast vulnerability multiplier"	.2
						"airblast vertical vulnerability multiplier"	.5
					}
			}
		}
		WaveSpawn
		{
			Name	2w4
			WaitForAllDead	2w3
			TotalCurrency	25
			TotalCount	3
			MaxActive	3
			SpawnCount	1
			WaitBeforeStarting	8
			WaitBetweenSpawns	3
			Where	spawnbot
			TFBot
			{
					Template T_TFBot_Giant_Samurai_Demo
					Tag nav_prefer_flank_left
					Tag special_main_left
			}
		}
		WaveSpawn
		{
			WaitForAllDead	2w4
			TotalCurrency	25
			TotalCount	80
			MaxActive	18
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	0
			Where	spawnbot
			TFBot
			{
					Skill	Expert
					Name "Lightweight Champ"
					Template	T_TFBot_Heavyweapons_Heavyweight_Champ_Fast
					Attributes	AlwaysCrit
					Attributes	DisableDodge
			}
		}
		WaveSpawn
		{
			Name	2w5
			WaitForAllDead	2w4
			TotalCurrency	25
			TotalCount	8
			MaxActive	8
			SpawnCount	2
			WaitBeforeStarting	5
			WaitBetweenSpawns	14
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Soldier_Baha_Blast
					Tag nav_prefer_flank_left
					Tag special_main_left
				}
				TFBot
				{
					Template T_TFBot_Giant_Medic_Shield_Uber
				}
			}
		}
		WaveSpawn
		{
			WaitForAllSpawned	2w5
			TotalCurrency	50
			TotalCount	1
			WaitBeforeStarting	16
			Where	spawnbot
			FirstSpawnWarningSound "\vo\mvm\mght\Heavy_mvm_m_award08.mp3"
			DoneWarningSound "\vo\mvm\mght\Heavy_mvm_m_cartgoingbackoffense02.mp3"
			TFBot
			{
					Template T_TFBoss_Heavy_ShotgunChamp
					Tag nav_prefer_flank_left
					Tag special_main_left
			}
		}
		WaveSpawn
		{
			WaitForAllSpawned	2w5
			TotalCurrency	0
			TotalCount	1
			WaitBeforeStarting	0
			Where	spawnbot
			Squad
			{
				Tank
				{
					Health	3000
					Name	Tank
					Speed	25
					StartingPathTrackNode		vista1_tracktrain_path0
					OnKilledOutput
					{
						Target	boss_dead_relay
						Action	Trigger
					}
					OnBombDroppedOutput
					{
						Target	boss_deploy_relay
						Action	Trigger
					}
				}
			}
		}
		WaveSpawn
		{
			WaitForAllSpawned	2w5
			TotalCurrency	0
			TotalCount	10
			MaxActive	9
			SpawnCount	3
			WaitBeforeStarting	5
			WaitBetweenSpawns	2
			Where	spawnbot
			Support 1
			TFBot
			{
					Template	T_TFBot_Sniper_Longbowman
					Tag nav_prefer_flank_left
					Tag special_main_left
			}
		}
		WaveSpawn
		{
			TotalCurrency	0
			TotalCount	10
			MaxActive	2
			SpawnCount	2
			WaitBeforeStarting	30
			WaitBetweenSpawns	33
			Where	spawnbot
			Support 1
			TFBot
			{
					Template	T_TFBot_Sniper_Longbowman
					Tag nav_prefer_flank_left
					Tag special_main_left
			}
		}
	}
	Wave
	{
		WaitWhenDone	65
		Checkpoint	Yes
		StartWaveOutput
		{
			Target	wave_start_relay
			Action	Trigger
		}
		DoneOutput
		{
			Target	wave_finished_relay
			Action	Trigger
		}
		WaveSpawn
		{
			Name	3w1
			TotalCurrency	25
			TotalCount	12
			MaxActive	12
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	9
			Where	spawnbot
			TFBot
			{
					Template T_TFBot_Giant_Demo_Burst_Heal
			}
		}
		WaveSpawn
		{
			TotalCurrency	100
			TotalCount	4
			MaxActive	4
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	1
			Tank
			{
					Health	35000
					Name	Tank
					Speed	75
					OnKilledOutput
					{
						Target	boss_dead_relay
						Action	Trigger
					}
					OnBombDroppedOutput
					{
						Target	boss_deploy_relay
						Action	Trigger
					}
			}
		}
		WaveSpawn
		{
			Name	3w1
			TotalCurrency	50
			TotalCount	6
			MaxActive	6
			SpawnCount	2
			WaitBeforeStarting	11
			WaitBetweenSpawns	15
			Where	spawnbot
			TFBot
			{
					Template T_TFBot_Giant_Heavy_Steelfist
			}
		}
		WaveSpawn
		{
			TotalCurrency	50
			TotalCount	3
			MaxActive	3
			SpawnCount	3
			WaitBeforeStarting	33
			WaitBetweenSpawns	40
			Where	spawnbot
			Support 1
			TFBot
			{
					Template T_TFBot_Flyro
					Tag special_main_right
			}
		}
		WaveSpawn
		{
			TotalCurrency	50
			TotalCount	96
			MaxActive	30
			SpawnCount	6
			WaitBeforeStarting	0
			WaitBetweenSpawns	8
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template T_TFBot_Sniper_Jarate
				}
				TFBot
				{
					Template T_TFBot_Scout_Milk
				}
				TFBot
				{
					Template T_TFBot_Pyro_Gas
				}
			}
		}
		WaveSpawn
		{
			Name	3w2
			WaitForAllDead	3w1
			TotalCurrency	100
			TotalCount	4
			MaxActive	4
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	18
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template T_TFBot_Giant_Demo_Blast
				}
				TFBot
				{
					Template T_TFBot_Giant_Medic_Ubersaw
				}
			}
		}
		WaveSpawn
		{
			Name	3w2
			WaitForAllDead	3w1
			TotalCurrency	50
			TotalCount	40
			MaxActive	18
			SpawnCount	4
			WaitBeforeStarting	0
			WaitBetweenSpawns	1
			Where	spawnbot
			TFBot
			{
					ClassIcon	heavy
					Name	Heavy
					Class	HeavyWeapons
					Skill	Hard
					Attributes	DisableDodge
			}
		}
		WaveSpawn
		{
			Name	3w3
			WaitForAllSpawned	3w2
			TotalCurrency	100
			TotalCount	9
			MaxActive	9
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	2
			Where	spawnbot
			TFBot
			{
					Health	3600
					Name	"Giant Sir Demoknight"
					Template	T_TFBot_Giant_DemoMan_PrinceTavish
					Attributes	DisableDodge
					Attributes AlwaysCrit
					Item	"the king of scotland cape"
					ItemAttributes
					{
						ItemName	"the eyelander"
						"fire rate bonus"	.75
						"melee range multiplier"	1.12
						"damage bonus" 1.25
					}
					CharacterAttributes
					{
						"move speed bonus"	.55
						"damage force reduction"	.1
						"airblast vulnerability multiplier"	.1
						"airblast vertical vulnerability multiplier"	.1
						"health regen"	40
						"Attack not cancel charge"	1
					}
			}
		}
		WaveSpawn
		{
			Name	3w3
			WaitForAllSpawned	3w2
			TotalCurrency	50
			TotalCount	20
			MaxActive	20
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	2
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Soldier_Extended_Concheror
					Tag nav_prefer_flank_right
					Tag special_main_left
				}
				TFBot
				{
					Template T_TFBot_Medic_Shield_QF
				}
			}
		}
		WaveSpawn
		{
			WaitForAllSpawned	3w3
			TotalCurrency	0
			TotalCount	3
			WaitBeforeStarting	1
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Health	3600
					Name	"Giant Sir Demoknight"
					Template	T_TFBot_Giant_DemoMan_PrinceTavish
					Attributes	DisableDodge
					Attributes AlwaysCrit
					Item	"the king of scotland cape"
					ItemAttributes
					{
						ItemName	"the eyelander"
						"fire rate bonus"	.75
						"melee range multiplier"	1.12
						"damage bonus" 1.25
					}
					CharacterAttributes
					{
						"move speed bonus"	.55
						"damage force reduction"	.1
						"airblast vulnerability multiplier"	.1
						"airblast vertical vulnerability multiplier"	.1
						"health regen"	40
						"Attack not cancel charge"	1
					}
				}
				TFBot
				{
					Template T_TFBot_Giant_Medic_Ubersaw
				}
				TFBot
				{
					Template T_TFBot_Giant_Medic_Ubersaw
				}
			}
		}
		WaveSpawn
		{
			WaitForAllDead	3w3
			TotalCurrency	50
			TotalCount	2
			WaitBeforeStarting	9
			Where	spawnbot
			FirstSpawnWarningSound "vo\mvm\mght\demoman_mvm_m_laughlong02.mp3"
			DoneWarningSound "vo\mvm\mght\Demoman_mvm_m_gibberish01.mp3"
			Squad
			{
				TFBot
				{
					Template T_TFBoss_Chief_Blast_Demo
					Tag nav_prefer_flank_right
					Tag special_main_right
				}
				TFBot
				{
					Template T_TFBot_Giant_Medic_Critz
				}
			}
		}
		WaveSpawn
		{
			WaitForAllDead	3w3
			TotalCurrency	25
			TotalCount	3
			MaxActive	3
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	25
			Where	spawnbot
			Squad
			{
				Tank
				{
					Health	4000
					Name	Tank
					Speed	30
					StartingPathTrackNode		vista1_tracktrain_path0
					OnKilledOutput
					{
						Target	boss_dead_relay
						Action	Trigger
					}
					OnBombDroppedOutput
					{
						Target	boss_deploy_relay
						Action	Trigger
					}
				}
			}
		}
		WaveSpawn
		{
			WaitForAllDead	3w3
			TotalCurrency	50
			TotalCount	4
			WaitBeforeStarting	0
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Soldier_SlowBarrage
					Tag nav_prefer_flank_left
					Tag special_main_left
					CharacterAttributes
					{
						"airblast vulnerability multiplier"	.1
					}
				}
				TFBot
				{
					Template T_TFBot_Giant_Medic_Critz
				}
			}
		}
	}
	Wave
	{
		WaitWhenDone	65
		Checkpoint	Yes
		StartWaveOutput
		{
			Target	wave_start_relay
			Action	Trigger
		}
		DoneOutput
		{
			Target	wave_finished_relay
			Action	Trigger
		}
		WaveSpawn
		{
			Name	4w1
			TotalCurrency	0
			TotalCount	1
			WaitBeforeStarting	1
			Where	spawnbot
			FirstSpawnWarningSound "vo\mvm\mght\Scout_mvm_m_laughhappy03.mp3" 
			DoneWarningSound "vo\mvm\mght\Scout_mvm_m_laughlong03.mp3"
			Squad
			{
				TFBot
				{
					Name "Master Baiter!"
					Template	T_TFBot_Scout_Scattergun_SlowFire
					Attributes UseBossHealthBar
				}
			}
		}
		WaveSpawn
		{
			Name	4w1
			TotalCurrency	0
			TotalCount	1
			WaitBeforeStarting	14
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Soldier_Extended_Battalion
					Attributes	DisableDodge
					CharacterAttributes
					{
						"airblast vulnerability multiplier"	.1
						"increase buff duration"	42
						"airblast vertical vulnerability multiplier"	.5
					}
				}
			}
		}
		WaveSpawn
		{
			Name	4w1
			TotalCurrency	25
			TotalCount	1
			WaitBeforeStarting	18
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Name	"Giant Bonk Scout"
					Template	T_TFBot_Giant_Scout_Bonk
					Attributes	DisableDodge
					CharacterAttributes
					{
						"airblast vulnerability multiplier"	.2
						"airblast vertical vulnerability multiplier"	.5
					}
				}
			}
		}
		WaveSpawn
		{
			Name	4w1
			TotalCurrency	25
			TotalCount	16
			MaxActive	16
			SpawnCount	16
			WaitBeforeStarting	17
			Where	spawnbot
			TFBot
			{
					Template T_TFBot_Demoknight_Crit
			}
		}
		WaveSpawn
		{
			TotalCurrency	25
			TotalCount	54
			MaxActive	15
			SpawnCount	3
			WaitBeforeStarting	17
			WaitBetweenSpawns	2
			Where	spawnbot
			TFBot
			{
					Template T_TFBot_Demoknight_Crit
			}
		}
		WaveSpawn
		{
			Name	4w1
			TotalCurrency	25
			TotalCount	9
			MaxActive	9
			SpawnCount	3
			WaitBeforeStarting	16
			WaitBetweenSpawns	9
			Where	spawnbot
			TFBot
			{
					AutoJumpMin	5
					AutoJumpMax	5
					Template	T_TFBot_Demoman_Samurai
					Attributes	AlwaysCrit
					Item	"ali baba's wee booties"
					Item	"the menpo"
					CharacterAttributes
					{
						"charge time increased"	6
						"damage bonus"	1
					}
			}
		}
		WaveSpawn
		{
			Name	4w1
			TotalCurrency	25
			TotalCount	6
			WaitBeforeStarting	22
			Where	spawnbot
			FirstSpawnWarningSound "vo\mvm\mght\Demoman_mvm_m_gibberish05.mp3"
			DoneWarningSound "vo\mvm\mght\Demoman_mvm_m_gibberish04.mp3"
			Squad
			{
				TFBot
				{
					Template T_TFBoss_Demo_Slownuke	
					Tag nav_prefer_flank_right
					Tag special_main_right
				}
				TFBot
				{
					Template	T_TFBot_Giant_Soldier_Spammer_Reload
					Attributes	DisableDodge
					CharacterAttributes
					{
						"airblast vulnerability multiplier"	.2
						"airblast vertical vulnerability multiplier"	.5
					}
				}
				TFBot
				{
					Template	T_TFBot_Giant_Soldier_Spammer_Reload
					Attributes	DisableDodge
					CharacterAttributes
					{
						"airblast vulnerability multiplier"	.2
						"airblast vertical vulnerability multiplier"	.5
					}
				}
				TFBot
				{
					Template	T_TFBot_Giant_Soldier_Spammer_Reload
					Attributes	DisableDodge
					CharacterAttributes
					{
						"airblast vulnerability multiplier"	.2
						"airblast vertical vulnerability multiplier"	.5
					}
				}
				TFBot
				{
					Template	T_TFBot_Giant_Soldier_Spammer_Reload
					Attributes	DisableDodge
					CharacterAttributes
					{
						"airblast vulnerability multiplier"	.2
						"airblast vertical vulnerability multiplier"	.5
					}
				}
				TFBot
				{
					Template	T_TFBot_Giant_Soldier_Spammer_Reload
					Attributes	DisableDodge
					CharacterAttributes
					{
						"airblast vulnerability multiplier"	.2
						"airblast vertical vulnerability multiplier"	.5
					}
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	25
			TotalCount	2
			WaitBeforeStarting	65
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Name	"Giant Bonk Scout"
					Template	T_TFBot_Giant_Scout_Bonk
					Attributes	DisableDodge
					Tag nav_prefer_flank_right
					Tag special_main_right
					CharacterAttributes
					{
						"airblast vulnerability multiplier"	.2
						"airblast vertical vulnerability multiplier"	.5
					}
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	25
			TotalCount	1
			WaitBeforeStarting	16
			Tank
			{
					Health	60000
					Name	Tank
					Speed	75
					OnKilledOutput
					{
						Target	boss_dead_relay
						Action	Trigger
					}
					OnBombDroppedOutput
					{
						Target	boss_deploy_relay
						Action	Trigger
					}
			}
		}
		WaveSpawn
		{
			Name	4we
			WaitForAllSpawned	4w1
			TotalCurrency	100
			TotalCount	1
			WaitBeforeStarting	45
			Where	spawnbot
			FirstSpawnWarningSound "vo\mvm\Engineer_mvm_cheers06.mp3"
			DoneWarningSound "\vo\Announcer_mvm_engbots_dead_tele01.mp3"
			Squad
			{
				TFBot
				{
					Template T_TFBoss_Miniboss_Engineer_Fast
					Tag nav_prefer_flank_left
					Tag special_main_left
					TeleportWhere	spawnbot
					TeleportWhere	spawnbot_mission_sniper

				}
				TFBot
				{
					Template T_TFBot_Giant_Medic_Ubersaw
					CharacterAttributes
					{
					"move speed bonus"	2
					"cannot pick up intelligence" 1
					}
				}
			}
		}
		WaveSpawn
		{
			Name	4w2
			WaitForAllSpawned	4w1
			TotalCurrency	100
			TotalCount	40
			MaxActive	12
			SpawnCount	2
			WaitBeforeStarting	42
			WaitBetweenSpawns	1
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Skill	Expert
					Template	T_TFBot_Soldier_Extended_Buff_Banner
					Tag nav_prefer_flank_right
					Tag special_main_right
				}
				TFBot
				{
					Template	T_TFBot_Medic
				}
			}
		}
		WaveSpawn
		{
			Name	4w2
			WaitForAllSpawned	4w1
			TotalCurrency	50
			TotalCount	50
			MaxActive	15
			SpawnCount	3
			WaitBeforeStarting	31
			WaitBetweenSpawns	1
			Where	spawnbot
			TFBot
			{
					Skill	Expert
					Name "Scout"
					Template	T_TFBot_Scout_Scattergun_SlowFire
					Tag nav_prefer_flank_right
					Tag special_main_right
					Attributes	DisableDodge
			}
		}
		WaveSpawn
		{
			TotalCurrency	25
			TotalCount	10
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	25
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template T_TFBot_Giant_Heavy_HOK_C
					Tag nav_prefer_flank_left
					Tag special_main_left
				}
			}
		}
		WaveSpawn
		{
			Name	4w3
			WaitForAllDead	4w2
			TotalCurrency	25
			TotalCount	20
			MaxActive	15
			SpawnCount	5
			WaitBeforeStarting	0
			WaitBetweenSpawns	5
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Classicon soldier_conch_giant
					Template	T_TFBot_Giant_Soldier_Extended_Concheror
					Attributes	DisableDodge
					Attributes AlwaysCrit
					Tag nav_prefer_flank_right
					Tag special_main_right
					CharacterAttributes
					{
						"damage force reduction"	.1
						"airblast vulnerability multiplier"	.1
						"increase buff duration"	42
						"airblast vertical vulnerability multiplier"	.5
					}
				}
				TFBot
				{
					Template T_TFBot_Giant_Medic_Ubersaw
				}
				TFBot
				{
					Template T_TFBot_Giant_Medic_Ubersaw
				}
				TFBot
				{
					Template	T_TFBot_Giant_Heavyweapons
					Attributes AlwaysCrit
					Attributes	DisableDodge
					CharacterAttributes
					{
						"airblast vulnerability multiplier"	.1
						"airblast vertical vulnerability multiplier"	.5
					}
				}
				TFBot
				{
					Template	T_TFBot_Giant_Heavyweapons
					Attributes AlwaysCrit
					Attributes	DisableDodge
					CharacterAttributes
					{
						"airblast vulnerability multiplier"	.1
						"airblast vertical vulnerability multiplier"	.5
					}
				}
			}
		}
		WaveSpawn
		{
			WaitForAllDead	4w2
			TotalCurrency	0
			TotalCount	10
			MaxActive	5
			SpawnCount	3
			WaitBeforeStarting	0
			WaitBetweenSpawns	2
			Support	1
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Pyro_Phlog_Crit
				}
			}
		}
		WaveSpawn
		{
			Name	4w4
			WaitForAllDead	4w3
			TotalCurrency	50
			TotalCount	15
			MaxActive	7
			SpawnCount	3
			WaitBeforeStarting	0
			WaitBetweenSpawns	17
			Where	spawnbot
			TFBot
				{
					Name	"Giant Bonk Scout"
					Template	T_TFBot_Giant_Scout_Bonk
					Attributes	DisableDodge
					Tag nav_prefer_flank_left
					Tag special_main_left
					CharacterAttributes
					{
						"airblast vulnerability multiplier"	.2
						"airblast vertical vulnerability multiplier"	.5
					}
				}
		}
		WaveSpawn
		{
			Name	4w4
			WaitForAllDead	4w3
			TotalCurrency	50
			TotalCount	25
			MaxActive	16
			SpawnCount	5
			WaitBeforeStarting	0
			WaitBetweenSpawns	6
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Soldier_Extended_Buff_Banner
					Tag nav_prefer_flank_right
					Tag special_main_right
					CharacterAttributes
					{
						"damage force reduction"	.1
						"airblast vulnerability multiplier"	.1
						"increase buff duration"	42
						"airblast vertical vulnerability multiplier"	.5
					}
				}
				TFBot
				{
					Template T_TFBot_Giant_Medic_Ubersaw
				}
				TFBot
				{
					Template T_TFBot_Giant_Medic_Ubersaw
				}
				TFBot
				{
					Template	T_TFBot_Giant_Sniper_Longbow_Spammer
				}
				TFBot
				{
					Template	T_TFBot_Giant_Sniper_Longbow_Spammer
				}
			}
		}
		WaveSpawn
		{
			Name	4w4
			WaitForAllDead	4w3
			TotalCurrency	50
			TotalCount	48
			MaxActive	15
			SpawnCount	4
			WaitBeforeStarting	0
			WaitBetweenSpawns	1
			Where	spawnbot
			TFBot
			{
					Skill	Hard
					Template	T_TFBot_Demoman
					Tag nav_prefer_flank_right
					Tag special_main_right
					Attributes	DisableDodge
			}
		}
		WaveSpawn
		{
			WaitForAllSpawned	4w4
			TotalCurrency	75
			TotalCount	2
			MaxActive	2
			SpawnCount	2
			WaitBeforeStarting	4
			Where	spawnbot
			FirstSpawnWarningSound "vo\mvm\mght\Soldier_mvm_m_robot13.mp3"
			DoneWarningSound "vo\mvm\mght\Soldier_mvm_m_jeers01.mp3"
			Squad
			{
				TFBot
				{
					Template T_TFBoss_Chief_Miner
					Tag nav_prefer_flank_right
					Tag special_main_left
				}
				TFBot
				{
					Template T_TFBot_Giant_Medic_Ubersaw
				}
			}
		}
		WaveSpawn
		{
			Name	4w5
			WaitForAllDead	4w4
			TotalCurrency	25
			TotalCount	1
			WaitBeforeStarting	0
			Where	spawnbot
			FirstSpawnWarningSound "vo\mvm\Sniper_mvm_cartmovingforwardoffense03.mp3"
			DoneWarningSound "vo\mvm\Sniper_mvm_autodejectedtie02.mp3"
			Squad
			{
				TFBot
				{
					Template T_TFBoss_Chief_Aftereffect_Bowman
					Tag nav_prefer_flank_right
					Tag special_main_right

				}
			}
		}
		WaveSpawn
		{
			Name	4w5
			WaitForAllDead	4w4
			TotalCurrency	25
			TotalCount	1
			WaitBeforeStarting	8
			Where	spawnbot
			FirstSpawnWarningSound "vo\mvm\mght\Soldier_mvm_m_battlecry06.mp3"
			DoneWarningSound "vo\mvm\mght\Soldier_mvm_m_jeers09.mp3"
			TFBot
			{
					Template T_TFBoss_Director_Direcc
					Tag nav_prefer_flank_right
					Tag special_main_right
			}
		}
		WaveSpawn
		{
			WaitForAllDead	4w5
			TotalCurrency	0
			TotalCount	10
			MaxActive	8
			SpawnCount	3
			WaitBeforeStarting	0
			FirstSpawnWarningSound "vo\mvm\mght\Soldier_mvm_m_laughevil02.mp3"
			WaitBetweenSpawns	24
			Support	1
			Where	spawnbot
			TFBot
			{
					ClassIcon	heavy
					Name	Heavy
					Class	HeavyWeapons
					Skill	Expert
					Tag special_main_right
			}
		}
		WaveSpawn
		{
			WaitForAllDead	4w2
			TotalCurrency	0
			TotalCount	10
			MaxActive	4
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	11
			Support	1
			Where	spawnbot
			TFBot
			{
					ClassIcon	heavy
					Name	Heavy
					Class	HeavyWeapons
					Skill	Expert
					Attributes	DisableDodge
					Tag special_main_left
			}
		}
		WaveSpawn
		{
			WaitForAllDead	4w4
			TotalCurrency	0
			TotalCount	10
			MaxActive	5
			SpawnCount	3
			WaitBeforeStarting	0
			WaitBetweenSpawns	24
			Support	1
			Where	spawnbot
			TFBot
			{
					Template	T_TFBot_Pyro_Phlog_Crit
			}
		}
	}
	Wave
	{
		WaitWhenDone	65
		Checkpoint	Yes
		StartWaveOutput
		{
			Target	wave_start_relay
			Action	Trigger
		}
		DoneOutput
		{
			Target	wave_finished_relay
			Action	Trigger
		}
		WaveSpawn
		{
			TotalCurrency	25
			TotalCount	20
			MaxActive	4
			SpawnCount	2
			WaitBeforeStarting	3
			WaitBetweenSpawns	15
			Where	spawnbot
			TFBot
			{
					BehaviorModifiers	Push
					Template	T_TFBot_Giant_Soldier_Spammer
					Attributes AlwaysCrit
					CharacterAttributes
					{
						"airblast vulnerability multiplier"	.5
					}
			}
		}
		WaveSpawn
		{
			TotalCurrency	50
			TotalCount	2
			WaitBeforeStarting	9
			Where	spawnbot
			FirstSpawnWarningSound "vo\mvm\Medic_mvm_laughlong01.mp3"
			DoneWarningSound "vo\mvm\Medic_mvm_negativevocalization01.mp3"
			Squad
			{
				TFBot
				{
					Template T_TFBot_Giant_Demo_Nuke
				}
				TFBot
				{
					Template T_TFBoss_Chief_Medic_UOH
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	50
			TotalCount	1
			WaitBeforeStarting	0
			Where	spawnbot
			Tank
			{
					Health	50000
					Name	Tank
					Speed	75
					Skin 1
					OnKilledOutput
					{
						Target	boss_dead_relay
						Action	Trigger
					}
					OnBombDroppedOutput
					{
						Target	boss_deploy_relay
						Action	Trigger
					}
			}
		}
		WaveSpawn
		{
			TotalCurrency	0
			TotalCount	10
			MaxActive	4
			SpawnCount	4
			WaitBeforeStarting	4
			WaitBetweenSpawns	23
			Support	1
			Where	spawnbot
			TFBot
			{
					ClassIcon	heavy_deflector
					Health	300
					Name	"Deflector Heavy"
					Class	HeavyWeapons
					Skill	Normal
					WeaponRestrictions	PrimaryOnly
					Attributes	DisableDodge
					Item	"deflector"
					Item	"the u-clank-a"
					ItemAttributes
					{
						ItemName	deflector
						"attack projectiles"	1
						"ragdolls plasma effect"	1
					}
			}
		}
		WaveSpawn
		{
			Name	5w1
			TotalCurrency	25
			TotalCount	12
			MaxActive	7
			SpawnCount	6
			WaitBeforeStarting	8
			Where	spawnbot
			TFBot
			{
					Template	T_TFBot_Demoman_Samurai
			}
		}
		WaveSpawn
		{
			Name	5w2
			WaitForAllSpawned	5w1
			TotalCurrency	25
			TotalCount	40
			MaxActive	11
			SpawnCount	4
			WaitBeforeStarting	3
			WaitBetweenSpawns	1
			Where	spawnbot
			TFBot
			{
					ClassIcon	heavy
					Health	300
					Name	Heavy
					Class	HeavyWeapons
					Skill	Hard
					WeaponRestrictions	PrimaryOnly
					Attributes	DisableDodge
			}
		}
		WaveSpawn
		{
			Name	5w2
			WaitForAllSpawned	5w1
			TotalCurrency	25
			TotalCount	30
			MaxActive	9
			SpawnCount	3
			WaitBeforeStarting	0
			WaitBetweenSpawns	1
			Where	spawnbot
			TFBot
			{
					Template T_TFBot_Spamoman
			}
		}
		WaveSpawn
		{
			WaitForAllSpawned	5w2
			TotalCurrency	25
			TotalCount	12
			MaxActive	6
			SpawnCount	3
			WaitBeforeStarting	0
			WaitBetweenSpawns	25
			Where	spawnbot
			TFBot
			{
					Template	T_TFBot_Giant_Scout_Baseball
					Attributes	DisableDodge
					Tag nav_prefer_flank_right
					Tag nav_prefer_flank_left
					CharacterAttributes
					{
						"airblast vulnerability multiplier"	.2
						"airblast vertical vulnerability multiplier"	.5
					}
			}
		}
		WaveSpawn
		{
			Name	5w3
			WaitForAllSpawned	5w2
			TotalCurrency	25
			TotalCount	50
			MaxActive	10
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	1
			Where	spawnbot
			TFBot
			{
					Skill	Expert
					Template	T_TFBot_Flyro
					Attributes	AlwaysCrit
					Attributes	DisableDodge
			}
		}
		WaveSpawn
		{
			Name	5w3
			WaitForAllDead	5w2
			TotalCurrency	50
			TotalCount	5
			MaxActive	5
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	6
			Where	spawnbot
			TFBot
			{
					Name	"Giant Heater Heavy"
					Template	T_TFBot_Heavyweapons_Heater
					Tag nav_prefer_flank_right
					ItemAttributes
					{
						ItemName	"the huo long heatmaker"
						"damage bonus"	1.5
					}
					CharacterAttributes
					{
						"airblast vulnerability multiplier"	.1
						"airblast vertical vulnerability multiplier"	.5
					}
			}
		}
		WaveSpawn
		{
			WaitForAllSpawned	5w3
			TotalCurrency	25
			TotalCount	10
			MaxActive	2
			SpawnCount	1
			WaitBeforeStarting	5
			WaitBetweenSpawns	10
			Where	spawnbot
			TFBot
			{
					Template T_TFBot_Giant_Sniper_Longbow_Spammer
					Tag nav_prefer_flank_right
					Tag special_main_right
					Attributes AlwaysCrit
			}
		}
		WaveSpawn
		{
			Name	5w4
			WaitForAllDead	5w3
			TotalCurrency	25
			TotalCount	30
			MaxActive	8
			SpawnCount	2
			WaitBeforeStarting	2
			WaitBetweenSpawns	1
			Where	spawnbot
			TFBot
			{
					Template T_TFBot_This_Fucking_Senator
			}
		}
		WaveSpawn
		{
			WaitForAllDead	5w3
			TotalCurrency	25
			TotalCount	8
			MaxActive	5
			SpawnCount	1
			WaitBeforeStarting	1
			WaitBetweenSpawns	18
			Where	spawnbot
			TFBot
			{
					Name	"Giant Heater Heavy"
					Template	T_TFBot_Heavyweapons_Heater
					Tag nav_prefer_flank_right
					ItemAttributes
					{
						ItemName	"the huo long heatmaker"
						"damage bonus"	1.5
					}
					CharacterAttributes
					{
						"airblast vulnerability multiplier"	.1
						"airblast vertical vulnerability multiplier"	.5
					}
			}
		}
		WaveSpawn
		{
			Name	5w4
			WaitForAllDead	5w3
			TotalCurrency	25
			TotalCount	40
			MaxActive	8
			SpawnCount	1
			WaitBeforeStarting	3
			Where	spawnbot
			TFBot
			{
					Template	T_TFBot_Heavy_IronFist_Airblast
					Attributes	DisableDodge
					Attributes AlwaysCrit
			}
		}
		WaveSpawn
		{
			Name	5w4
			WaitForAllDead	5w3
			TotalCurrency	50
			TotalCount	12
			MaxActive	8
			SpawnCount	3
			WaitBeforeStarting	0
			WaitBetweenSpawns	4
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Classicon soldier_banner_trio
					Template	T_TFBot_Giant_Soldier_Extended_Battalion
					Attributes	DisableDodge
					CharacterAttributes
					{
						"damage force reduction"	.1
						"airblast vulnerability multiplier"	.1
						"increase buff duration"	42
						"airblast vertical vulnerability multiplier"	.5
					}
				}
				TFBot
				{
					Classicon soldier_banner_trio
					Template	T_TFBot_Giant_Soldier_Extended_Buff_Banner
					CharacterAttributes
					{
						"damage force reduction"	.1
						"airblast vulnerability multiplier"	.1
						"increase buff duration"	42
						"airblast vertical vulnerability multiplier"	.5
					}
				}
				TFBot
				{
					Classicon soldier_banner_trio
					Template	T_TFBot_Giant_Soldier_Extended_Concheror
					CharacterAttributes
					{
						"damage force reduction"	.1
						"airblast vulnerability multiplier"	.1
						"increase buff duration"	42
						"airblast vertical vulnerability multiplier"	.5
					}
				}
			}
		}
		WaveSpawn
		{
			WaitForAllSpawned	5w4
			TotalCurrency	50
			TotalCount	30
			MaxActive	8
			SpawnCount	1
			WaitBeforeStarting	0
			Where	spawnbot
			TFBot
			{
					Template T_TFBot_Spamoman
					Tag nav_prefer_flank_right
					Tag special_main_right
			}
		}
		WaveSpawn
		{
			WaitForAllSpawned	5w4
			TotalCurrency	25
			TotalCount	10
			MaxActive	3
			SpawnCount	1
			WaitBeforeStarting	12
			Where	spawnbot
			TFBot
			{
					Name	"Giant Heater Heavy"
					Template	T_TFBot_Heavyweapons_Heater
					Tag nav_prefer_flank_right
					Tag special_main_right
					ItemAttributes
					{
						ItemName	"the huo long heatmaker"
						"damage bonus"	1.5
					}
					CharacterAttributes
					{
						"airblast vulnerability multiplier"	.1
						"airblast vertical vulnerability multiplier"	.5
					}
			}
		}
		WaveSpawn
		{
			Name	5w5
			WaitForAllDead	5w4
			TotalCurrency	100
			TotalCount	100
			MaxActive	18
			SpawnCount	2
			WaitBeforeStarting	1
			Where	spawnbot
			TFBot
			{
					Class Soldier
					Attributes AlwaysCrit
					Skill Expert
					Tag nav_prefer_flank_right
					Tag nav_prefer_flank_left
			}
		}
		WaveSpawn
		{
			WaitForAllSpawned	5w4
			TotalCurrency	0
			TotalCount	20
			MaxActive	4
			SpawnCount	1
			WaitBeforeStarting	6
			Support	Limited
			Where	spawnbot
			TFBot
			{
					Classicon soldier_conch
					Skill	Hard
					Template	T_TFBot_Soldier_Extended_Battalion
			}
		}
		WaveSpawn
		{
			WaitForAllDead	5w4
			TotalCurrency	0
			TotalCount	10
			MaxActive	2
			SpawnCount	1
			WaitBeforeStarting	0
			Support	1
			Where	spawnbot
			TFBot
			{
					Skill	Hard
					Template	T_TFBot_Soldier_Extended_Concheror
			}
		}
		WaveSpawn
		{
			WaitForAllDead	5w4
			TotalCurrency	0
			TotalCount	44
			MaxActive	8
			SpawnCount	2
			WaitBeforeStarting	1
			Support	Limited
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Engineer_Sentry_Tele_Battle
					CharacterAttributes
					{
						"cannot pick up intelligence"	1
					}
				}
				TFBot
				{
					Template	T_TFBot_Medic_Shield_Uber
					CharacterAttributes
					{
						"cannot pick up intelligence"	1
					}
				}
			}
		}
		WaveSpawn
		{
			WaitForAllSpawned	5w5
			TotalCurrency	75
			TotalCount	1
			WaitBeforeStarting	0
			Where	spawnbot
			FirstSpawnWarningSound "vo\mvm\mght\Soldier_mvm_m_moveup03.mp3"  
			DoneWarningSound "vo\mvm\mght\Soldier_mvm_m_painsevere05.mp3"
			TFBot
			{
					Template T_TFBoss_Chief_Soldier_Major_Critz
					Tag nav_prefer_flank_right
					Tag special_main_right
			}
		}
		WaveSpawn
		{
			WaitForAllDead	5w5
			TotalCurrency	75
			TotalCount	1
			WaitBeforeStarting	7
			Where	spawnbot 
			FirstSpawnWarningSound "vo\mvm\mght\Soldier_mvm_m_pickaxetaunt04.mp3"
			DoneWarningSound "vo\mvm\mght\Soldier_mvm_m_negativevocalization06.mp3"
			TFBot
			{
					Template T_TFBoss_Chief_Soldier_BurstAtomic
					Tag nav_prefer_flank_right
					Tag special_main_right
			}
		}
		WaveSpawn
		{
			WaitForAllDead	5w5
			TotalCurrency	50
			TotalCount	1
			WaitBeforeStarting	20
			Where	spawnbot
			FirstSpawnWarningSound "vo\mvm\mght\Soldier_mvm_m_laughhappy03.mp3"
			DoneWarningSound "vo\mvm\mght\Soldier_mvm_m_negativevocalization02.mp3"
			TFBot
			{
					Template T_TFBot_Chief_Soldier
					Tag special_main_right
					CharacterAttributes
					{
						"damage force reduction" .1
						"airblast vulnerability multiplier"	.1
						"airblast vertical vulnerability multiplier"	.1
					}
			}
		}
		WaveSpawn
		{
			WaitForAllDead	5w5
			TotalCurrency	0
			TotalCount	10
			MaxActive	4
			SpawnCount	4
			WaitBeforeStarting	1
			WaitBetweenSpawns	33
			Support	1
			Where	spawnbot
			TFBot
			{
					Classicon pyro_giant
					Template T_TFBot_Flyro
			}
		}
		WaveSpawn
		{
			WaitForAllDead	5w1
			TotalCurrency	0
			TotalCount	10
			MaxActive	2
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	35
			Support	1
			Where	spawnbot
			TFBot
			{
					Template T_TFBot_Pyro_Reflect
			}
		}
		WaveSpawn
		{
			TotalCurrency	0
			TotalCount	1
			WaitBeforeStarting	2
			Tank
			{
					Health	2800
					Name	Tank
					Speed	10
					StartingPathTrackNode		boss_path_1
					OnKilledOutput
					{
						Target	boss_dead_relay
						Action	Trigger
					}
					OnBombDroppedOutput
					{
						Target	boss_deploy_relay
						Action	Trigger
					}
			}
		}
		WaveSpawn
		{
			TotalCurrency	0
			TotalCount	1
			WaitBeforeStarting	0
			Tank
			{
					Health	2800
					Name	Tank
					Speed	10
					StartingPathTrackNode		boss_path_2
					OnKilledOutput
					{
						Target	boss_dead_relay
						Action	Trigger
					}
					OnBombDroppedOutput
					{
						Target	boss_deploy_relay
						Action	Trigger
					}
			}
		}
		WaveSpawn
		{
			TotalCurrency	0
			TotalCount	1
			WaitBeforeStarting	0
			Tank
			{
					Health	2800
					Name	Tank
					Speed	10
					StartingPathTrackNode		boss_path_3
					OnKilledOutput
					{
						Target	boss_dead_relay
						Action	Trigger
					}
					OnBombDroppedOutput
					{
						Target	boss_deploy_relay
						Action	Trigger
					}
			}
		}
		WaveSpawn
		{
			TotalCurrency	0
			TotalCount	1
			WaitBeforeStarting	0
			Tank
			{
					Health	2800
					Name	Tank
					Speed	10
					StartingPathTrackNode		boss_path_4
					OnKilledOutput
					{
						Target	boss_dead_relay
						Action	Trigger
					}
					OnBombDroppedOutput
					{
						Target	boss_deploy_relay
						Action	Trigger
					}
			}
		}
		WaveSpawn
		{
			TotalCurrency	0
			TotalCount	1
			WaitBeforeStarting	0
			Tank
			{
					Health	2800
					Name	Tank
					Speed	10
					StartingPathTrackNode		boss_path_5
					OnKilledOutput
					{
						Target	boss_dead_relay
						Action	Trigger
					}
					OnBombDroppedOutput
					{
						Target	boss_deploy_relay
						Action	Trigger
					}
			}
		}
		WaveSpawn
		{
			TotalCurrency	0
			TotalCount	1
			WaitBeforeStarting	0
			Tank
			{
					Health	2800
					Name	Tank
					Speed	10
					StartingPathTrackNode		boss_path_6
					OnKilledOutput
					{
						Target	boss_dead_relay
						Action	Trigger
					}
					OnBombDroppedOutput
					{
						Target	boss_deploy_relay
						Action	Trigger
					}
			}
		}
		WaveSpawn
		{
			TotalCurrency	0
			TotalCount	1
			WaitBeforeStarting	0
			Tank
			{
					Health	2800
					Name	Tank
					Speed	10
					StartingPathTrackNode		boss_path_7
					OnKilledOutput
					{
						Target	boss_dead_relay
						Action	Trigger
					}
					OnBombDroppedOutput
					{
						Target	boss_deploy_relay
						Action	Trigger
					}
			}
		}
		WaveSpawn
		{
			TotalCurrency	0
			TotalCount	1
			WaitBeforeStarting	0
			Tank
			{
					Health	2800
					Name	Tank
					Speed	10
					StartingPathTrackNode		boss_path_8
					OnKilledOutput
					{
						Target	boss_dead_relay
						Action	Trigger
					}
					OnBombDroppedOutput
					{
						Target	boss_deploy_relay
						Action	Trigger
					}
			}
		}
		WaveSpawn
		{
			TotalCurrency	0
			TotalCount	1
			WaitBeforeStarting	0
			Tank
			{
					Health	2800
					Name	Tank
					Speed	10
					StartingPathTrackNode		boss_path_9
					OnKilledOutput
					{
						Target	boss_dead_relay
						Action	Trigger
					}
					OnBombDroppedOutput
					{
						Target	boss_deploy_relay
						Action	Trigger
					}
			}
		}
		WaveSpawn
		{
			TotalCurrency	0
			TotalCount	1
			WaitBeforeStarting	0
			Tank
			{
					Health	2800
					Name	Tank
					Speed	10
					StartingPathTrackNode		boss_path_10
					OnKilledOutput
					{
						Target	boss_dead_relay
						Action	Trigger
					}
					OnBombDroppedOutput
					{
						Target	boss_deploy_relay
						Action	Trigger
					}
			}
		}
		WaveSpawn
		{
			TotalCurrency	0
			TotalCount	1
			WaitBeforeStarting	0
			Tank
			{
					Health	2800
					Name	Tank
					Speed	10
					StartingPathTrackNode		boss_path_11
					OnKilledOutput
					{
						Target	boss_dead_relay
						Action	Trigger
					}
					OnBombDroppedOutput
					{
						Target	boss_deploy_relay
						Action	Trigger
					}
			}
		}
		WaveSpawn
		{
			TotalCurrency	0
			TotalCount	1
			WaitBeforeStarting	0
			Tank
			{
					Health	2800
					Name	Tank
					Speed	10
					StartingPathTrackNode		boss_path_12
					OnKilledOutput
					{
						Target	boss_dead_relay
						Action	Trigger
					}
					OnBombDroppedOutput
					{
						Target	boss_deploy_relay
						Action	Trigger
					}
			}
		}
		WaveSpawn
		{
			TotalCurrency	0
			TotalCount	1
			WaitBeforeStarting	0
			Tank
			{
					Health	2800
					Name	Tank
					Speed	10
					StartingPathTrackNode		boss_path_1a
					OnKilledOutput
					{
						Target	boss_dead_relay
						Action	Trigger
					}
					OnBombDroppedOutput
					{
						Target	boss_deploy_relay
						Action	Trigger
					}
			}
		}
		WaveSpawn
		{
			TotalCurrency	0
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	140
			Where	spawnbot
			FirstSpawnWarningSound	"vo\mvm_spy_mvm_laughhappy03.mp3"
			DoneWarningSound 	"vo\mvm\Spy_mvm_paincrticialdeath02.mp3"
			TFBot
			{
					Template T_TFBoss_Spy_Snokebomb
					Tag nav_prefer_flank_left
					Tag special_main_left
			}
		}
		WaveSpawn
		{
			TotalCurrency	0
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	146
			Where	spawnbot
			FirstSpawnWarningSound	"vo\Spy_mvm_laughhappy01.mp3"
			DoneWarningSound 	"vo\mvm\Spy_mvm_paincrticialdeath01.mp3"
			TFBot
			{
					Template T_TFBoss_Spy_Snokebomb
					Tag nav_prefer_flank_right
					Tag special_main_right
			}
		}
	}
	Wave
	{
		WaitWhenDone	65
		Checkpoint	Yes
		StartWaveOutput
		{
			Target	wave_start_relay
			Action	Trigger
		}
		DoneOutput
		{
			Target	wave_finished_relay
			Action	Trigger
		}
		WaveSpawn
		{
			Name	6w1
			TotalCurrency	0
			TotalCount	1
			WaitBeforeStarting	0
			Where	spawnbot
			FirstSpawnWarningSound "vo\mvm\mght\Scout_mvm_m_laughhappy02.mp3" 
			DoneWarningSound "vo\mvm\mght\Scout_mvm_m_laughlong02.mp3"
			Squad
			{
				TFBot
				{
					Name "Master Baiter2 The epic Return!"
					Template	T_TFBot_Scout_Scattergun_SlowFire
					Attributes UseBossHealthBar
				}
			}
		}
		WaveSpawn
		{
			Name	6w1
			TotalCurrency	50
			TotalCount	2
			WaitBeforeStarting	7
			Where	spawnbot
			FirstSpawnWarningSound "vo\mvm\mght\Scout_mvm_m_apexofjump01.mp3"
			DoneWarningSound "vo\mvm\mght\Scout_mvm_m_invinciblenotready03.mp3"
			Squad
			{
				TFBot
				{
					Template T_TFBoss_Scout_Fast
					Tag nav_prefer_flank_left
					Tag special_main_left
				}
				TFBot
				{
					Template T_TFBot_Giant_Medic_Shield_Uber
				}
			}
		}
		WaveSpawn
		{
			Name	6w1
			TotalCurrency	50
			TotalCount	15
			MaxActive	15
			SpawnCount	15
			WaitBeforeStarting	8
			Where	spawnbot
			TFBot
			{
					Template T_TFBot_Demoknight_Crit
					Tag nav_prefer_flank_left
					Tag special_main_left
			}
		}
		WaveSpawn
		{
			Name	6w1
			TotalCurrency	75
			TotalCount	48
			MaxActive	20
			SpawnCount	4
			WaitBeforeStarting	8
			WaitBetweenSpawns	1
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template T_TFBot_Demoknight_Crit
					Tag nav_prefer_flank_left
					Tag special_main_left
				}
				TFBot
				{
					Template	T_TFBot_Medic_Shield_QF
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	50
			TotalCount	12
			MaxActive	3
			SpawnCount	2
			WaitBeforeStarting	16
			WaitBetweenSpawns	8
			Where	spawnbot
			TFBot
			{
					Skill	Expert
					Template	T_TFBot_Giant_Scout_Fast
					Tag nav_prefer_flank_right
					Tag special_main_right
					Attributes	AlwaysCrit
					Attributes	DisableDodge
					CharacterAttributes
					{
						"airblast vulnerability multiplier"	.2
						"airblast vertical vulnerability multiplier"	.1
						"damage causes airblast"	1
					}
			}
		}
		WaveSpawn
		{
			Name	6w1
			TotalCurrency	25
			TotalCount	1
			WaitBeforeStarting	11
			Where	spawnbot
			FirstSpawnWarningSound "vo\mvm\mght\Soldier_mvm_m_cheers01.mp3"
			DoneWarningSound "vo\mvm\mght\Soldier_mvm_m_directhittaunt03.mp3"
			TFBot
			{
					Template T_TFBoss_Chief_Soldier_Selfdetonate
					Tag nav_prefer_flank_left
					Tag special_main_left
			}
		}
		WaveSpawn
		{
			TotalCurrency	25
			TotalCount	8
			MaxActive	6
			SpawnCount	2
			WaitBeforeStarting	35
			WaitBetweenSpawns	25
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Soldier_Extended_Battalion
					Tag nav_prefer_flank_left
					Tag special_main_left
					Attributes	AlwaysCrit
					Attributes	DisableDodge
					CharacterAttributes
					{
						"airblast vulnerability multiplier"	.1
						"increase buff duration"	42
						"airblast vertical vulnerability multiplier"	.5
					}
				}
				TFBot
				{
					Template	T_TFBot_Giant_Medic_Ubersaw
					CharacterAttributes
					{
						"airblast vulnerability multiplier"	.1
						"airblast vertical vulnerability multiplier"	.5
					}
				}
			}
		}
		WaveSpawn
		{
			WaitForAllDead	6w1
			TotalCurrency	25
			TotalCount	10
			MaxActive	5
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	1
			Where	spawnbot
			TFBot
			{
					Skill	Expert
					Template	T_TFBot_Giant_Scout_Fast
					Tag nav_prefer_flank_right
					Tag special_main_right
					Attributes	AlwaysCrit
					Attributes	DisableDodge
					CharacterAttributes
					{
						"airblast vulnerability multiplier"	.2
						"airblast vertical vulnerability multiplier"	.1
						"damage causes airblast"	1
					}
			}
		}
		WaveSpawn
		{
			Name	6w2
			WaitForAllDead	6w1
			TotalCurrency	100
			TotalCount	6
			MaxActive	6
			SpawnCount	1
			WaitBeforeStarting	2
			WaitBetweenSpawns	1
			Tank
			{
					Health	25000
					Name	Tank
					Speed	75
					OnKilledOutput
					{
						Target	boss_dead_relay
						Action	Trigger
					}
					OnBombDroppedOutput
					{
						Target	boss_deploy_relay
						Action	Trigger
					}
			}
		}
		WaveSpawn
		{
			Name	6w2
			WaitForAllDead	6w1
			TotalCurrency	25
			TotalCount	12
			MaxActive	12
			SpawnCount	1
			WaitBeforeStarting	1
			WaitBetweenSpawns	6
			Where	spawnbot
			TFBot
			{
					Template T_TFBot_Giant_Soldier_Baha_Blast
			}
		}
		WaveSpawn
		{
			WaitForAllDead	6w1
			TotalCurrency	50
			TotalCount	4
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	20
			Tank
			{
					Health	5000
					Name	Tank
					Speed	12
					StartingPathTrackNode		vista1_tracktrain_path0
					OnKilledOutput
					{
						Target	boss_dead_relay
						Action	Trigger
					}
					OnBombDroppedOutput
					{
						Target	boss_deploy_relay
						Action	Trigger
					}
			}
		}
		WaveSpawn
		{
			Name	6w2
			WaitForAllDead	6w1
			TotalCurrency	25
			TotalCount	48
			MaxActive	30
			SpawnCount	4
			WaitBeforeStarting	3
			WaitBetweenSpawns	2
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Soldier_RocketPush
				}
				TFBot
				{
					Template	T_TFBot_Medic
				}
			}
		}
		WaveSpawn
		{
			Name	6w2
			WaitForAllDead	6w1
			TotalCurrency	25
			TotalCount	6
			MaxActive	6
			SpawnCount	2
			WaitBeforeStarting	15
			WaitBetweenSpawns	12
			Where	spawnbot
			Squad
			{
				TFBot
				{
						Template T_TFBot_Giant_Demo_Blast
				}
				TFBot
				{
						Template T_TFBot_Giant_Medic_Shield_Uber
				}
			}	
		}
		WaveSpawn
		{
			WaitForAllSpawned	6w2
			TotalCurrency	0
			TotalCount	30
			MaxActive	6
			SpawnCount	3
			WaitBeforeStarting	0
			WaitBetweenSpawns	17
			Support	1
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Classicon soldier_banner_trio
					Template	T_TFBot_Soldier_Extended_Battalion
					Attributes	DisableDodge
				}
				TFBot
				{
					Classicon soldier_banner_trio
					Template	T_TFBot_Soldier_Extended_Buff_Banner
					Attributes	DisableDodge
				}
				TFBot
				{
					Classicon soldier_banner_trio
					Template	T_TFBot_Soldier_Extended_Concheror
					Attributes DisableDodge
				}
			}
		}
		WaveSpawn
		{
			Name	6w3
			WaitForAllSpawned	6w2
			TotalCurrency	25
			TotalCount	1
			WaitBeforeStarting	12
			Where	spawnbot
			FirstSpawnWarningSound "vo\mvm\mght\demoman_mvm_m_laughlong01.mp3"
			DoneWarningSound "vo\mvm\mght\Demoman_mvm_m_gibberish01.mp3"
			TFBot
			{
					Scale	1.85
					Template	T_TFBot_Giant_Metalbeard
					Health 50000
					Tag nav_prefer_flank_left
					Tag special_main_left
					CharacterAttributes
					{
						"airblast vulnerability multiplier"	.1
						"airblast vertical vulnerability multiplier"	.1
					}
			}
		}
		WaveSpawn
		{
			Name	6w3
			WaitForAllSpawned	6w2
			TotalCurrency	50
			TotalCount	1
			WaitBeforeStarting	4
			FirstSpawnWarningSound "vo\mvm\mght\Soldier_mvm_m_robot14.mp3"
			DoneWarningSound "vo\mvm\mght\Soldier_mvm_m_jeers01.mp3"
			Where	spawnbot
			TFBot
			{
					Health	55000
					Classicon soldier_libertylauncher_giant
					Template	T_TFBot_Chief_Soldier_RocketPush
					Attributes	DisableDodge
					Tag nav_prefer_flank_left
					Tag special_main_left
					CharacterAttributes
					{
						"airblast vulnerability multiplier"	.1
					}
			}
		}
		WaveSpawn
		{
			Name	6w4
			WaitForAllDead	6w3
			TotalCurrency	25
			TotalCount	20
			MaxActive	20
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	1
			Where	spawnbot
			TFBot
			{
					Health	3600
					Template	T_TFBot_Giant_Demoman
					Attributes	DisableDodge
					Item "the gunboats"
					ItemAttributes
					{
						ItemName	tf_weapon_grenadelauncher
						"fire rate bonus"	.5
					}
					CharacterAttributes
					{
						"airblast vulnerability multiplier"	.1
						"airblast vertical vulnerability multiplier"	.5
					}
			}
		}
		WaveSpawn
		{
			WaitForAllDead	6w3
			TotalCurrency	0
			TotalCount	90
			MaxActive	9
			SpawnCount	6
			WaitBeforeStarting	0
			WaitBetweenSpawns	30
			Support	Limited
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Classicon soldier_banner_trio
					Template	T_TFBot_Soldier_Extended_Battalion
					Attributes	DisableDodge
				}
				TFBot
				{
					Classicon soldier_banner_trio
					Template	T_TFBot_Soldier_Extended_Concheror
					Attributes	DisableDodge
				}
				TFBot
				{
					Classicon soldier_banner_trio
					Template	T_TFBot_Soldier_Extended_Buff_Banner
					Attributes	DisableDodge
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	0
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	9999
			WaitBetweenSpawns	9999
			Support	1
			Where	spawnbot
			TFBot
			{
					Template	mesag2
					Attributes	AlwaysCrit
					Classicon sniper_mittens_blu_sgt
			}
		}
		WaveSpawn
		{
			WaitForAllDead	6w3
			TotalCurrency	100
			TotalCount	1
			WaitBeforeStarting	0
			Tank
			{
					Health	66600
					Name	Tank
					Speed	75
					Skin	1
					OnKilledOutput
					{
						Target	boss_dead_relay
						Action	Trigger
					}
					OnBombDroppedOutput
					{
						Target	boss_deploy_relay
						Action	Trigger
					}
			}
		}
		WaveSpawn
		{
			WaitForAllDead	6w3
			TotalCurrency	100
			TotalCount	1
			WaitBeforeStarting	3
			Where	spawnbot
			Tank
			{
					Health	7700
					Name	Tank
					Speed	15
					Skin	1
					StartingPathTrackNode		vista1_tracktrain_path0
					OnKilledOutput
					{
						Target	boss_dead_relay
						Action	Trigger
					}
					OnBombDroppedOutput
					{
						Target	boss_deploy_relay
						Action	Trigger
					}
			}
		}
		WaveSpawn
		{
			Name	6w5
			WaitForAllDead	6w4
			TotalCurrency	100
			TotalCount	20
			MaxActive	10
			SpawnCount	10
			WaitBeforeStarting	5
			WaitBetweenSpawns	1
			Where	spawnbot
			TFBot
			{
					Skill	Expert
					Template	T_TFBot_Giant_Scout_Fast
					Tag nav_prefer_flank_right
					Tag special_main_right
					Attributes	AlwaysCrit
					Attributes	DisableDodge
					CharacterAttributes
					{
						"airblast vulnerability multiplier"	.2
						"airblast vertical vulnerability multiplier"	.1
						"damage causes airblast"	1
					}
			}
		}
		WaveSpawn
		{
			WaitForAllDead	6w4
			TotalCurrency	25
			TotalCount	8
			MaxActive	4
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	9
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Soldier_Extended_Battalion
					Attributes	AlwaysCrit
					Attributes	DisableDodge
					Tag nav_prefer_flank_right
					Tag special_main_right
					CharacterAttributes
					{
						"airblast vulnerability multiplier"	.1
						"increase buff duration"	42
						"airblast vertical vulnerability multiplier"	.5
					}
				}
				TFBot
				{
					Template	T_TFBot_Giant_Medic_Shield_Uber
					CharacterAttributes
					{
						"airblast vulnerability multiplier"	.1
						"airblast vertical vulnerability multiplier"	.5
					}
				}
			}
		}
		WaveSpawn
		{
			Name 6wb
			WaitForAllDead	6w5
			TotalCurrency	0
			TotalCount	1
			WaitBeforeStarting	0
			Where	spawnbot
			FirstSpawnWarningSound "vo\mvm\mght\Pyro_mvm_m_laughevil01.mp3"
			DoneWarningSound "vo\mvm\mght\Pyro_mvm_m_negativevocalization01.mp3"
			TFBot
			{
					Template T_TFBot_Chief_Toungtwister
					Tag nav_prefer_flank_left
					Tag special_main_left
			}
		}
		WaveSpawn
		{
			Name 6wb
			WaitForAllDead	6w5
			TotalCurrency	0
			TotalCount	1
			WaitBeforeStarting	2
			Where	spawnbot
			FirstSpawnWarningSound "vo\mvm\mght\Demoman_mvm_m_battlecry02.mp3"
			DoneWarningSound "vo\mvm\mght\Demoman_mvm_m_gibberish07.mp3"
			TFBot
			{
					Template T_TFBoss_Chief_Demo_Excavator_Knight
					Tag nav_prefer_flank_left
					Tag special_main_left
			}
		}
		WaveSpawn
		{
			Name m1
			WaitForAllDead	6wb
			TotalCurrency	0
			TotalCount	1
			WaitBeforeStarting	2
			Where	respawnpoints
			RandomChoice
			{
				Squad
				{
					TFBot
					{
						Name "You did it! :D"
						Template	mesag2
					}
					TFBot
					{
						Name "You did it! :D"
						Template	mesag2
					}
				}
			}
		}
		WaveSpawn
		{
			Name m2
			WaitForAllDead	m1
			TotalCurrency	0
			TotalCount	1
			WaitBeforeStarting	4
			Where	respawnpoints
			RandomChoice
			{
				Squad
				{
					TFBot
					{
						Name "Very good ^w^"
						Template	mesag2
					}
					TFBot
					{
						Name "Very good ^w^"
						Template	mesag2
					}
				}
			}
		}	
		WaveSpawn
		{
			Name m3
			WaitForAllDead	m2
			TotalCurrency	0
			TotalCount	1
			WaitBeforeStarting	5
			Where	respawnpoints
			RandomChoice
			{
				Squad
				{
					TFBot
					{
						Name "Have a last Spawn Tank ^.^"
						Template	mesag2
					}
					TFBot
					{
						Name "Have a last Spawn Tank ^.^"
						Template	mesag2
					}
				}
			}
		}
		WaveSpawn
		{
			Name m3
			WaitForAllDead	m2
			TotalCurrency	0
			TotalCount	1
			WaitBeforeStarting	7
			Tank
			{
						Health	3300
						Name	Tank
						Speed	75
						Skin 1
						StartingPathTrackNode		boss_path_17
						OnKilledOutput
						{
							Target	boss_dead_relay
							Action	Trigger
						}
						OnBombDroppedOutput
						{
							Target	boss_deploy_relay
							Action	Trigger
						}
			}
		}			
	}
}