//This file has been generated by http://mvm.tf //Copy this file in your tf/scripts/population folder #base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop population { StartingCurrency 1400 RespawnWaveTime 6 CanBotsAttackWhileInSpawnRoom no CustomUpgradesFile "mvm_upgrades_sigsegv_extra_v19.txt" Templates { } ExtraSpawnPoint { Name "spawnalt" TeamNum 3 X "244.84" Y "-5819.25" Z "674.03" } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 5 Support 1 Where spawnalt Squad { TFBot { ClassIcon red_lite Health 110 AutoJumpMin 2 AutoJumpMax 4 Name "Ana 'Apple' Javos" Class Scout Skill Expert MaxVisionRange 450 Attributes "AutoJump" ItemAttributes { ItemName "festive force-a-nature" "damage bonus" 2.5 "faster reload rate" 0.4 "scattergun knockback mult" 2 "slow enemy on hit major" 1 "heal on kill" 100 "clip size bonus" 1.5 "minicritboost on kill" 3 } ItemAttributes { ItemName "bonk! atomic punch" "effect bar recharge rate increased" 3.75 } CharacterAttributes { "move speed bonus" 2.35 "health regen" 15 "dmg taken from fire reduced" 0.25 "dmg taken from crit reduced" 0.1 "dmg taken from blast reduced" 0.25 "dmg taken from bullets reduced" 0.25 } Item "festive force-a-nature" Item "bonk! atomic punch" Item "the sandman" Item "the flapjack" Item "summer shades" AddCond { Name TF_COND_REPROGRAMMED } Action Mobber UseHumanModel 1 } } } WaveSpawn { Name 1 TotalCurrency 150 TotalCount 28 MaxActive 11 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 0.5 Where spawnbot Squad { TFBot { ClassIcon demoknight Health 175 Name Demoknight Class Demoman Skill Normal Item "ali baba's wee booties" Item "the chargin' targe" Item "the eyelander" } } } WaveSpawn { Name 2 WaitForAllSpawned 1 TotalCurrency 185 TotalCount 23 MaxActive 12 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0.5 Where spawnbot Squad { TFBot { ClassIcon pyro_flare Health 350 Name "Hardened Scorch Shot Pyro" Class Pyro Skill Normal WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "the scorch shot" "minicritboost on kill" 1000 "damage bonus" 1.2 } Item "the scorch shot" } } } WaveSpawn { Name 2 WaitForAllSpawned 1 TotalCurrency 150 TotalCount 16 MaxActive 7 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { ClassIcon pyro_flare Health 175 Name "Rapid Flare Pyro" Class Pyro Skill Normal WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "the flare gun" "faster reload rate" 0.3 } Item "the flare gun" Item "old guadalajara" } } } WaveSpawn { Name 3 WaitForAllSpawned 2 TotalCurrency 400 TotalCount 10 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon demoknight Health 175 Name "Charged Demoknight " Class Demoman Skill Normal Attributes "AlwaysCrit" Item "ali baba's wee booties" Item "the chargin' targe" Item "the eyelander" } } } WaveSpawn { Name 3 WaitForAllSpawned 2 TotalCurrency 365 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { ClassIcon soldier_burstfire Health 7600 Name "Hardened Giant Soldier" Class Soldier Skill Hard Tag "bot_giant" Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_rocketlauncher "damage bonus" 1.2 "minicritboost on kill" 1000 } CharacterAttributes { "move speed bonus" 0.5 } } } } WaveSpawn { Name 4 WaitForAllSpawned 3 TotalCurrency 265 TotalCount 36 MaxActive 16 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { ClassIcon soldier Health 400 Name "Hardened Soldier" Class Soldier Skill Normal ItemAttributes { ItemName tf_weapon_rocketlauncher "minicrits become crits" 1000 "damage bonus" 1.2 } } TFBot { ClassIcon medic_uber Health 150 Name "Uber Medic" Class Medic Skill Hard Attributes "SpawnWithFullCharge" } } } WaveSpawn { Name 4 WaitForAllSpawned 3 TotalCurrency 245 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { ClassIcon demo_burst Health 1750 Name "Giant Bombardier" Class Demoman Skill Expert Tag "bot_giant" Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" ItemAttributes { ItemName "the iron bomber" "fire rate bonus" 0.1 "Projectile speed increased" 3 "clip size bonus" 10 } CharacterAttributes { "move speed bonus" 0.5 } Item "the iron bomber" Item "festive stickybomb launcher 2011" Item "frying pan" } } } WaveSpawn { Name 5 WaitForAllSpawned 4 TotalCurrency 270 TotalCount 21 MaxActive 6 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { ClassIcon sniper_bow Health 250 Name "Hardened Charged Bowman" Class Sniper Skill Expert WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" Item "the huntsman" Item "larrikin robin" } } } WaveSpawn { Name 5 WaitForAllSpawned 4 TotalCurrency 265 TotalCount 42 MaxActive 12 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0.1 Where spawnbot Squad { TFBot { ClassIcon scout_bat Health 250 Name "Hardened Charged Bat Scout" Class Scout Skill Normal WeaponRestrictions MeleeOnly Attributes "AlwaysCrit" } } } WaveSpawn { Name 6 WaitForAllSpawned 5 TotalCurrency 325 TotalCount 38 MaxActive 14 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { ClassIcon heavy_crit Health 300 Name "Heater Heavy" Class HeavyWeapons Skill Normal WeaponRestrictions PrimaryOnly Item "the huo long heatmaker" Item "big chief" } } } WaveSpawn { Name 6 WaitForAllSpawned 5 TotalCurrency 275 TotalCount 21 MaxActive 7 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 2 Where spawnbot Squad { TFBot { ClassIcon demoman Health 175 Name "Incendiary Demoman" Class Demoman Skill Normal WeaponRestrictions PrimaryOnly ItemAttributes { ItemName tf_weapon_grenadelauncher "fire rate bonus" 0.5 "damage bonus" 0.5 "Set DamageType Ignite" 1 } Item "the bolt action blitzer" } } } WaveSpawn { Name 7 WaitForAllSpawned 6 TotalCurrency 365 TotalCount 6 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 2 Where spawnbot Squad { TFBot { ClassIcon soldier_buff Health 3800 Name "Giant Buff Soldier" Class Soldier Skill Expert Tag "bot_giant" Attributes "SpawnWithFullCharge" Attributes "MiniBoss" ItemAttributes { ItemName "the buff banner" "increase buff duration" 1000 } CharacterAttributes { "move speed bonus" 0.5 } Item "the buff banner" Item "defiant spartan" } } } WaveSpawn { Name 7 WaitForAllSpawned 6 TotalCurrency 140 TotalCount 36 MaxActive 8 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { ClassIcon scout_bat Health 70 Name "Micro Bat Scout" Scale 0.25 Class Scout Skill Hard WeaponRestrictions MeleeOnly } } } WaveSpawn { TotalCurrency 0 TotalCount 10 MaxActive 4 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 7.5 Support 1 Where spawnalt Squad { TFBot { ClassIcon red_lite Health 300 Name "Friendly Hardned Uber Medic" Class Medic Skill Expert Attributes "SpawnWithFullCharge" AddCond { Name TF_COND_REPROGRAMMED } } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 1 TotalCurrency 1000 TotalCount 3 MaxActive 3 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { ClassIcon demo_bomber Health 17500 Name "Giant Heavy Bombardier" Scale 2.5 Class Demoman Skill Normal Tag "bot_giant" Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName "the iron bomber" "clip size bonus" 30 "minicritboost on kill" 10 "faster reload rate" 0.25 "fire rate bonus" 0.1 "damage bonus" 1.2 "Projectile speed increased" 5 } CharacterAttributes { "move speed bonus" 0.25 "rage giving scale" 0.1 "airblast vulnerability multiplier" 0.05 } Item "the iron bomber" Item "the chargin' targe" Item "scotch bonnet" Item "tour of duty badge expert 1" } TFBot { ClassIcon medic_uber Health 150 Name "Uber Medic" Class Medic Skill Normal Attributes "SpawnWithFullCharge" } TFBot { ClassIcon medic_uber Health 150 Name "Uber Medic" Class Medic Skill Normal Attributes "SpawnWithFullCharge" } } } WaveSpawn { WaitForAllSpawned 1 TotalCurrency 0 TotalCount 10 MaxActive 6 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 4 Support 1 Where spawnbot Squad { TFBot { ClassIcon demo_burst Health 175 Name "Burst Demoman" Class Demoman Attributes "HoldFireUntilFullReload" Skill Normal } } } WaveSpawn { WaitForAllSpawned 1 TotalCurrency 0 TotalCount 10 MaxActive 10 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 2 Support 1 Where spawnbot Squad { TFBot { ClassIcon sniper Health 125 Name Sniper Class Sniper Skill Expert Action Sniper } } } WaveSpawn { TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 5 Support 1 Where spawnalt Squad { TFBot { ClassIcon red_lite Health 110 AutoJumpMin 2 AutoJumpMax 4 Name "Ana 'Apple' Javos" Class Scout Skill Expert MaxVisionRange 450 Attributes "AutoJump" ItemAttributes { ItemName "festive force-a-nature" "damage bonus" 2.5 "faster reload rate" 0.4 "scattergun knockback mult" 2 "slow enemy on hit major" 1 "heal on kill" 100 "clip size bonus" 1.5 "minicritboost on kill" 3 } ItemAttributes { ItemName "bonk! atomic punch" "effect bar recharge rate increased" 3.75 } CharacterAttributes { "move speed bonus" 2.35 "health regen" 15 "dmg taken from fire reduced" 0.25 "dmg taken from crit reduced" 0.1 "dmg taken from blast reduced" 0.25 "dmg taken from bullets reduced" 0.25 } Item "festive force-a-nature" Item "bonk! atomic punch" Item "the sandman" Item "the flapjack" Item "summer shades" AddCond { Name TF_COND_REPROGRAMMED } Action Mobber UseHumanModel 1 } } } WaveSpawn { TotalCurrency 0 TotalCount 10 MaxActive 4 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 7.5 Support 1 Where spawnalt Squad { TFBot { ClassIcon red_lite Health 300 Name "Friendly Hardned Uber Medic" Class Medic Skill Expert Attributes "SpawnWithFullCharge" AddCond { Name TF_COND_REPROGRAMMED } } } } WaveSpawn { WaitForAllSpawned 1 TotalCurrency 0 TotalCount 10 MaxActive 6 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 4 Support 1 Where spawnbot Squad { TFBot { ClassIcon medic_uber Health 150 Name "Uber Medic" Class Medic Skill Normal } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 1 TotalCurrency 185 TotalCount 15 MaxActive 15 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 0.1 Where spawnbot Squad { TFBot { ClassIcon soldier_conch Health 200 Name "Conch Soldier" Class Soldier Skill Expert Attributes "SpawnWithFullCharge" ItemAttributes { ItemName "the concheror" "increase buff duration" 200 } Item "the concheror" Item "soldier samurai hat" } } } WaveSpawn { Name 2 WaitForAllSpawned 1 TotalCurrency 150 TotalCount 28 MaxActive 16 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 2 Where spawnbot Squad { TFBot { ClassIcon demo_burst Health 175 Name "Burst Demoman" Class Demoman Skill Normal Attributes "HoldFireUntilFullReload" } TFBot { ClassIcon medic Health 150 Name "Uber Medic" Class Medic Skill Normal } } } WaveSpawn { Name 2 WaitForAllSpawned 1 TotalCurrency 235 TotalCount 6 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { ClassIcon soldier Health 3800 Name "Giant Charged Soldier" Class Soldier Skill Expert Tag "bot_giant" Attributes "AlwaysCrit" Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" CharacterAttributes { "move speed bonus" 0.5 } } } } WaveSpawn { Name 3 WaitForAllSpawned 2 TotalCurrency 250 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0.1 Where spawnbot Squad { TFBot { ClassIcon soldier_backup Health 3780 Name "Giant Battalion Soldier" Class Soldier Skill Expert Tag "bot_giant" Attributes "SpawnWithFullCharge" Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" ItemAttributes { ItemName "the battalion's backup" "increase buff duration" 100 } CharacterAttributes { "move speed bonus" 0.5 } Item "the battalion's backup" Item "the grenadier's softcap" } } } WaveSpawn { Name 4 WaitForAllSpawned 3 TotalCurrency 210 TotalCount 25 MaxActive 8 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 2 Where spawnbot Squad { TFBot { ClassIcon heavy_crit Health 600 Name "Hardaned Heavy" Class HeavyWeapons Skill Normal WeaponRestrictions PrimaryOnly ItemAttributes { ItemName tf_weapon_minigun "damage bonus" 1.2 "minicritboost on kill" 1000 } } } } WaveSpawn { Name 5 WaitForAllDead 4 TotalCurrency 150 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 2 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { ClassIcon scout Health 1200 Name "Chaotic Scout" Scale 1 Class Scout Skill Hard Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_scattergun "damage bonus" 2 "fire rate bonus" 0.5 } Item "the track terrorizer" Item "the front runner" } } } WaveSpawn { Name 6 WaitForAllDead 5 TotalCurrency 850 TotalCount 12 MaxActive 6 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 3 Where spawnbot Squad { TFBot { ClassIcon scout Health 1200 Name "Chaotic Scout" Scale 1 Class Scout Skill Expert ItemAttributes { ItemName tf_weapon_scattergun "damage bonus" 2 "fire rate bonus" 0.5 } Item "the front runner" Item "the track terrorizer" } } } WaveSpawn { Name 6 WaitForAllDead 5 TotalCurrency 820 TotalCount 12 MaxActive 6 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 2 Where spawnbot Squad { TFBot { ClassIcon pyro Health 2000 Name "Chaotic Pyro" Scale 1 Class Pyro Skill Expert ItemAttributes { ItemName tf_weapon_flamethrower "damage bonus" 3 } Item "the death support pack" Item "the snaggletoothed stetson" } } } WaveSpawn { WaitForAllDead 6 TotalCurrency 1000 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 2 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { ClassIcon scout_bat Health 125 Name Messenger Class Scout Skill Normal BehaviorModifiers Mobber WeaponRestrictions MeleeOnly Attributes "SuppressFire" Attributes "IgnoreFlag" Item "the hermes" Item "sign of the wolf's school" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name Boss WaitForAllSpawned 8 TotalCurrency 1000 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 19 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { ClassIcon spy Health 225 Name Skyshadow? Scale 1 Class Scout Skill Expert MaxVisionRange 3300 Tag "bot_giant" Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName "silver botkiller scattergun mk.ii" "damage bonus" 3 "fire rate bonus" 0.35 "faster reload rate" 0.45 "minicritboost on kill" 20 "heal on hit for rapidfire" 20 "heal on kill" 100 } ItemAttributes { ItemName "mad milk" "effect bar recharge rate increased" 0.25 } CharacterAttributes { "move speed bonus" 2 "health regen" 25 "dmg taken from fire reduced" 0.2 "dmg taken from crit reduced" 0.05 "dmg taken from blast reduced" 0.2 "dmg taken from bullets reduced" 0.1 } Item "silver botkiller scattergun mk.ii" Item "mad milk" Item "the bruiser's bandanna" Item "the digit divulger" Attributes "IgnoreFlag" Action Mobber } } } WaveSpawn { WaitForAllSpawned Boss TotalCurrency 1000 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { ClassIcon spy Health 175 AutoJumpMin 3 AutoJumpMax 5 Name Zain? Scale 1 Class Scout Skill Expert MaxVisionRange 3000 Tag "bot_giant" Attributes "MiniBoss" Attributes "UseBossHealthBar" Attributes "AutoJump" ItemAttributes { ItemName "carbonado botkiller scattergun mk.i" "mark for death" 3 "fire rate bonus" 0.45 "damage bonus" 2 "heal on kill" 100 } ItemAttributes { ItemName "the flying guillotine" "critboost on kill" 1000 "effect bar recharge rate increased" 0.5 "damage bonus" 1.5 } CharacterAttributes { "move speed bonus" 3 "health regen" 20 "dmg taken from fire reduced" 0.05 "dmg taken from crit reduced" 0.3 "dmg taken from blast reduced" 0.3 "dmg taken from bullets reduced" 0.1 } Item "carbonado botkiller scattergun mk.i" Item "the flying guillotine" Item "the fan o'war" Item "Hat Outta Hell" Item "Ripped Rider" Attributes "IgnoreFlag" Action Mobber } } } WaveSpawn { WaitForAllSpawned Boss TotalCurrency 1000 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { ClassIcon spy Health 185 AutoJumpMin 2 AutoJumpMax 3 Name Ana? Scale 1 Class Scout Skill Expert MaxVisionRange 2050 Tag "bot_giant" Attributes "MiniBoss" Attributes "UseBossHealthBar" Attributes "AutoJump" ItemAttributes { ItemName "the force-a-nature" "damage bonus" 4 "faster reload rate" 0.2 "slow enemy on hit major" 1 "scattergun knockback mult" 3 "heal on kill" 100 "clip size bonus" 2 "minicritboost on kill" 10 } CharacterAttributes { "move speed bonus" 4 "health regen" 15 "dmg taken from fire reduced" 0.2 "dmg taken from crit reduced" 0.2 "dmg taken from blast reduced" 0.15 "dmg taken from bullets reduced" 0.1 } Item "the force-a-nature" Item "bonk! atomic punch" Item "the sandman" Item "summer shades" Item "the flapjack" Attributes "IgnoreFlag" Action Mobber } } } WaveSpawn { WaitForAllSpawned Boss TotalCurrency 1000 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { ClassIcon spy Health 200 Name Brownie? Scale 1 Class Sniper Skill Expert Tag "bot_giant" Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName "gold botkiller sniper rifle mk.ii" "fire rate bonus" 0.5 "faster reload rate" 0.2 "damage bonus" 1.5 "critboost on kill" 4 "heal on kill" 125 } ItemAttributes { ItemName "the razorback" "effect bar recharge rate increased" 0.25 } ItemAttributes { ItemName "frying pan" "damage bonus" 2 } CharacterAttributes { "move speed bonus" 2.35 "health regen" 30 "dmg taken from fire reduced" 0.4 "dmg taken from crit reduced" 0.5 "dmg taken from blast reduced" 0.2 "dmg taken from bullets reduced" 0.5 } Item "gold botkiller sniper rifle mk.ii" Item "the razorback" Item "frying pan" Item "Missing Piece" Item "Down Tundra Coat" Action Sniper Attributes "IgnoreFlag" } } } WaveSpawn { Name 1 TotalCurrency 310 TotalCount 48 MaxActive 26 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { ClassIcon soldier Health 200 Name "Battalion Soldier" Class Soldier Skill Expert ItemAttributes { ItemName "the battalion's backup" "increase buff duration" 100 } Item "the battalion's backup" Item "the grenadier's softcap" } TFBot { ClassIcon medic_uber Health 150 Name "Uber Medic" Class Medic Skill Expert Attributes "SpawnWithFullCharge" } } } WaveSpawn { Name 2 WaitForAllSpawned 1 TotalCurrency 445 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0.1 Where spawnbot Squad { TFBot { ClassIcon soldier Health 4200 Name "Chaotic Soldier" Scale 1 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "the original" "damage bonus" 2.5 "fire rate bonus" 0.65 "faster reload rate" 0.001 } CharacterAttributes { "health regen" 30 } Item "the original" Item "stahlhelm" Item "the kringle collection" } } } WaveSpawn { Name 3 WaitForAllSpawned 2 TotalCurrency 345 TotalCount 32 MaxActive 15 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0.1 Where spawnbot Squad { TFBot { ClassIcon soldier_conch Health 200 Name "Charged Conch Soldier" Class Soldier Skill Expert Attributes "SpawnWithFullCharge" Attributes "AlwaysCrit" ItemAttributes { ItemName "the concheror" "increase buff duration" 1000 } Item "the concheror" Item "soldier samurai hat" } } } WaveSpawn { Name 4 WaitForAllDead 3 TotalCurrency 400 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0.1 Where spawnbot Squad { TFBot { ClassIcon heavy_crit Health 5000 Name "Giant Heavy" Class HeavyWeapons Skill Expert WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "AlwaysCrit" Attributes "MiniBoss" CharacterAttributes { "move speed bonus" 0.5 } } } } WaveSpawn { Name 5 WaitForAllSpawned 4 TotalCurrency 400 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0.1 Where spawnbot Squad { TFBot { ClassIcon heavy_crit Health 10000 Name "Hardened Giant Deflector" Class HeavyWeapons Skill Expert Tag "bot_giant" Attributes "MiniBoss" ItemAttributes { ItemName deflector "attack projectiles" 2 } Item "deflector" CharacterAttributes { "move speed bonus" 0.5 } } } } WaveSpawn { Name 6 WaitForAllSpawned 5 TotalCurrency 320 TotalCount 16 MaxActive 16 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 3 Where spawnbot Squad { TFBot { ClassIcon heavy_champ Health 5000 Name "Giant Charged Boxer" Class HeavyWeapons Skill Expert WeaponRestrictions MeleeOnly Tag "bot_giant" Attributes "MiniBoss" Item "the killing gloves of boxing" Item "pugilist's protector" CharacterAttributes { "move speed bonus" 0.5 } } TFBot { ClassIcon medic_uber Health 300 Name "Hardened Uber Medic" Class Medic Skill Expert Attributes "SpawnWithFullCharge" } } } WaveSpawn { Name 6 WaitForAllSpawned 5 TotalCurrency 270 TotalCount 23 MaxActive 6 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { ClassIcon scout Health 125 Name "Charged Scout" Class Scout Skill Normal WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" } } } WaveSpawn { Name 7 WaitForAllDead 6 TotalCurrency 510 TotalCount 67 MaxActive 17 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0.5 Where spawnbot Squad { TFBot { ClassIcon scout Health 250 Name "Hardened Charged Scout" Class Scout Skill Normal Attributes "AlwaysCrit" } } } WaveSpawn { Name 7 WaitForAllSpawned 6 TotalCurrency 610 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0.1 Where spawnbot Squad { TFBot { ClassIcon scout Health 1200 Name "Chaotic Scout" Scale 1 Class Scout Skill Expert WeaponRestrictions PrimaryOnly ItemAttributes { ItemName tf_weapon_scattergun "damage bonus" 2 "fire rate bonus" 0.5 } Item "the front runner" Item "the track terrorizer" } } } WaveSpawn { Name 8 WaitForAllSpawned 7 TotalCurrency 1290 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot Squad { Tank { Health 50000 Name Tank Speed 50 Skin 1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { WaitForAllSpawned Boss TotalCurrency 0 TotalCount 10 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Support 1 Where spawnbot Squad { TFBot { ClassIcon sniper Health 125 Name "Razorback Sniper" Class Sniper Skill Expert Item "the razorback" Action Sniper } } } WaveSpawn { WaitForAllSpawned Boss TotalCurrency 0 TotalCount 10 MaxActive 5 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 2 Support 1 Where spawnbot Squad { TFBot { ClassIcon scout_bat Health 250 Name "Charged Hardened Bat Scout" Class Scout Skill Normal WeaponRestrictions MeleeOnly Attributes "AlwaysCrit" } } } WaveSpawn { TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Support 1 Where spawnalt Squad { TFBot { ClassIcon red_lite Health 3800 Name "Friendly Giant Battalion" Class Soldier Skill Expert Tag "bot_giant" Attributes "SpawnWithFullCharge" Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" ItemAttributes { ItemName "the battalion's backup" "increase buff duration" 2 } CharacterAttributes { "move speed bonus" 0.5 } Item "the battalion's backup" Item "the grenadier's softcap" AddCond { Name TF_COND_REPROGRAMMED } Action Mobber } } } WaveSpawn { TotalCurrency 0 TotalCount 10 MaxActive 4 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 4 Support 1 Where spawnalt Squad { TFBot { ClassIcon red_lite Health 300 Name "Friendly Hardned Uber Medic" Class Medic Skill Expert Attributes "SpawnWithFullCharge" AddCond { Name TF_COND_REPROGRAMMED } } } } WaveSpawn { TotalCurrency 0 TotalCount 10 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 5 Support 1 Where spawnalt Squad { TFBot { ClassIcon red_lite Health 110 AutoJumpMin 2 AutoJumpMax 4 Name "Ana 'Apple' Javos" Class Scout Skill Expert MaxVisionRange 450 Attributes "AutoJump" ItemAttributes { ItemName "festive force-a-nature" "damage bonus" 2.5 "faster reload rate" 0.4 "scattergun knockback mult" 2 "slow enemy on hit major" 1 "heal on kill" 100 "clip size bonus" 1.5 "minicritboost on kill" 3 } ItemAttributes { ItemName "bonk! atomic punch" "effect bar recharge rate increased" 3.75 } CharacterAttributes { "move speed bonus" 2.35 "health regen" 15 "dmg taken from fire reduced" 0.25 "dmg taken from crit reduced" 0.1 "dmg taken from blast reduced" 0.25 "dmg taken from bullets reduced" 0.25 } Item "festive force-a-nature" Item "bonk! atomic punch" Item "the sandman" Item "the flapjack" Item "summer shades" AddCond { Name TF_COND_REPROGRAMMED } Action Mobber UseHumanModel 1 } } } } } //This file has been generated by http://mvm.tf