//This file has been generated by http://mvm.tf
//Copy this file in your tf/scripts/population folder
#base robot_giant.pop
#base robot_standard.pop
#base robot_gatebot.pop
population
{
	StartingCurrency	1400
	RespawnWaveTime	6
	CanBotsAttackWhileInSpawnRoom	no
	CustomUpgradesFile "mvm_upgrades_sigsegv_extra_v19.txt"  
	Templates
	{
	}
	ExtraSpawnPoint  
    {
        Name "spawnalt"
        TeamNum 3
        X	"244.84"                     
        Y	"-5819.25"                  
        Z	"674.03"
	}
	Wave
	{
		WaitWhenDone	65
		Checkpoint	Yes
		StartWaveOutput
		{
			Target	wave_start_relay
			Action	Trigger
		}
		DoneOutput
		{
			Target	wave_finished_relay
			Action	Trigger
		}
		WaveSpawn
		{
			TotalCurrency	0
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	5
			Support	1
			Where	spawnalt
			Squad
			{
				TFBot
				{
					ClassIcon	red_lite
					Health	110
					AutoJumpMin	2
					AutoJumpMax	4
					Name	"Ana 'Apple' Javos"
					Class	Scout
					Skill	Expert
					MaxVisionRange	450
					Attributes	"AutoJump"
					ItemAttributes
					{
						ItemName	"festive force-a-nature"
						"damage bonus"	2.5
						"faster reload rate"	0.4
						"scattergun knockback mult"	2
						"slow enemy on hit major"	1
						"heal on kill"	100
						"clip size bonus"	1.5
						"minicritboost on kill"	3
					}
					ItemAttributes
					{
						ItemName	"bonk! atomic punch"
						"effect bar recharge rate increased"	3.75
					}
					CharacterAttributes
					{
						"move speed bonus"	2.35
						"health regen"	15
						"dmg taken from fire reduced"	0.25
						"dmg taken from crit reduced"	0.1
						"dmg taken from blast reduced"	0.25
						"dmg taken from bullets reduced"	0.25
					}
					Item	"festive force-a-nature"
					Item	"bonk! atomic punch"
					Item	"the sandman"
					Item	"the flapjack"
					Item	"summer shades"
					AddCond   { Name TF_COND_REPROGRAMMED } 
		        	Action Mobber
					UseHumanModel 1  
				}
			}
		}
		WaveSpawn
		{
			Name	1
			TotalCurrency	150
			TotalCount	28
			MaxActive	11
			SpawnCount	1
			WaitBeforeStarting	5
			WaitBetweenSpawns	0.5
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	demoknight
					Health	175
					Name	Demoknight
					Class	Demoman
					Skill	Normal
					Item	"ali baba's wee booties"
					Item	"the chargin' targe"
					Item	"the eyelander"
				}
			}
		}
		WaveSpawn
		{
			Name	2
			WaitForAllSpawned	1
			TotalCurrency	185
			TotalCount	23
			MaxActive	12
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	0.5
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	pyro_flare
					Health	350
					Name	"Hardened Scorch Shot Pyro"
					Class	Pyro
					Skill	Normal
					WeaponRestrictions	SecondaryOnly
					ItemAttributes
					{
						ItemName	"the scorch shot"
						"minicritboost on kill"	1000
						"damage bonus"	1.2
					}
					Item	"the scorch shot"
				}
			}
		}
		WaveSpawn
		{
			Name	2
			WaitForAllSpawned	1
			TotalCurrency	150
			TotalCount	16
			MaxActive	7
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	1
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	pyro_flare
					Health	175
					Name	"Rapid Flare Pyro"
					Class	Pyro
					Skill	Normal
					WeaponRestrictions	SecondaryOnly
					ItemAttributes
					{
						ItemName	"the flare gun"
						"faster reload rate"	0.3
					}
					Item	"the flare gun"
					Item	"old guadalajara"
				}
			}
		}
		WaveSpawn
		{
			Name	3
			WaitForAllSpawned	2
			TotalCurrency	400
			TotalCount	10
			MaxActive	5
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	demoknight
					Health	175
					Name	"Charged Demoknight "
					Class	Demoman
					Skill	Normal
					Attributes	"AlwaysCrit"
					Item	"ali baba's wee booties"
					Item	"the chargin' targe"
					Item	"the eyelander"
				}
			}
		}
		WaveSpawn
		{
			Name	3
			WaitForAllSpawned	2
			TotalCurrency	365
			TotalCount	2
			MaxActive	2
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	5
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	soldier_burstfire
					Health	7600
					Name	"Hardened Giant Soldier"
					Class	Soldier
					Skill	Hard
					Tag	"bot_giant"
					Attributes	"HoldFireUntilFullReload"
					Attributes	"MiniBoss"
					ItemAttributes
					{
						ItemName	tf_weapon_rocketlauncher
						"damage bonus"	1.2
						"minicritboost on kill"	1000
					}
					CharacterAttributes
					{
						"move speed bonus"	0.5
					}
				}
			}
		}
		WaveSpawn
		{
			Name	4
			WaitForAllSpawned	3
			TotalCurrency	265
			TotalCount	36
			MaxActive	16
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	1
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	soldier
					Health	400
					Name	"Hardened Soldier"
					Class	Soldier
					Skill	Normal
					ItemAttributes
					{
						ItemName	tf_weapon_rocketlauncher
						"minicrits become crits"	1000
						"damage bonus"	1.2
					}
				}
				TFBot
				{
					ClassIcon	medic_uber
					Health	150
					Name	"Uber Medic"
					Class	Medic
					Skill	Hard
					Attributes	"SpawnWithFullCharge"
				}
			}
		}
		WaveSpawn
		{
			Name	4
			WaitForAllSpawned	3
			TotalCurrency	245
			TotalCount	3
			MaxActive	3
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	5
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	demo_burst
					Health	1750
					Name	"Giant Bombardier"
					Class	Demoman
					Skill	Expert
					Tag	"bot_giant"
					Attributes	"HoldFireUntilFullReload"
					Attributes	"MiniBoss"
					ItemAttributes
					{
						ItemName	"the iron bomber"
						"fire rate bonus"	0.1
						"Projectile speed increased"	3
						"clip size bonus"	10
					}
					CharacterAttributes
					{
						"move speed bonus"	0.5
					}
					Item	"the iron bomber"
					Item	"festive stickybomb launcher 2011"
					Item	"frying pan"
				}
			}
		}
		WaveSpawn
		{
			Name	5
			WaitForAllSpawned	4
			TotalCurrency	270
			TotalCount	21
			MaxActive	6
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	1
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	sniper_bow
					Health	250
					Name	"Hardened Charged Bowman"
					Class	Sniper
					Skill	Expert
					WeaponRestrictions	PrimaryOnly
					Attributes	"AlwaysCrit"
					Item	"the huntsman"
					Item	"larrikin robin"
				}
			}
		}
		WaveSpawn
		{
			Name	5
			WaitForAllSpawned	4
			TotalCurrency	265
			TotalCount	42
			MaxActive	12
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	0.1
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	scout_bat
					Health	250
					Name	"Hardened Charged Bat Scout"
					Class	Scout
					Skill	Normal
					WeaponRestrictions	MeleeOnly
					Attributes	"AlwaysCrit"
				}
			}
		}
		WaveSpawn
		{
			Name	6
			WaitForAllSpawned	5
			TotalCurrency	325
			TotalCount	38
			MaxActive	14
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	1
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	heavy_crit
					Health	300
					Name	"Heater Heavy"
					Class	HeavyWeapons
					Skill	Normal
					WeaponRestrictions	PrimaryOnly
					Item	"the huo long heatmaker"
					Item	"big chief"
				}
			}
		}
		WaveSpawn
		{
			Name	6
			WaitForAllSpawned	5
			TotalCurrency	275
			TotalCount	21
			MaxActive	7
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	2
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	demoman
					Health	175
					Name	"Incendiary Demoman"
					Class	Demoman
					Skill	Normal
					WeaponRestrictions	PrimaryOnly
					ItemAttributes
					{
						ItemName	tf_weapon_grenadelauncher
						"fire rate bonus"	0.5
						"damage bonus"	0.5
						"Set DamageType Ignite"	1
					}
					Item	"the bolt action blitzer"
				}
			}
		}
		WaveSpawn
		{
			Name	7
			WaitForAllSpawned	6
			TotalCurrency	365
			TotalCount	6
			MaxActive	3
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	2
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	soldier_buff
					Health	3800
					Name	"Giant Buff Soldier"
					Class	Soldier
					Skill	Expert
					Tag	"bot_giant"
					Attributes	"SpawnWithFullCharge"
					Attributes	"MiniBoss"
					ItemAttributes
					{
						ItemName	"the buff banner"
						"increase buff duration"	1000
					}
					CharacterAttributes
					{
						"move speed bonus"	0.5
					}
					Item	"the buff banner"
					Item	"defiant spartan"
				}
			}
		}
		WaveSpawn
		{
			Name	7
			WaitForAllSpawned	6
			TotalCurrency	140
			TotalCount	36
			MaxActive	8
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	1
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	scout_bat
					Health	70
					Name	"Micro Bat Scout"
					Scale	0.25
					Class	Scout
					Skill	Hard
					WeaponRestrictions	MeleeOnly
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	0
			TotalCount	10
			MaxActive	4
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	7.5
			Support	1
			Where	spawnalt
			Squad
			{
				TFBot
				{
					ClassIcon	red_lite
					Health	300
					Name	"Friendly Hardned Uber Medic"
					Class	Medic
					Skill	Expert
					Attributes	"SpawnWithFullCharge"
					AddCond   { Name TF_COND_REPROGRAMMED } 
				}
			}
		}
	}
	Wave
	{
		WaitWhenDone	65
		Checkpoint	Yes
		StartWaveOutput
		{
			Target	wave_start_relay
			Action	Trigger
		}
		DoneOutput
		{
			Target	wave_finished_relay
			Action	Trigger
		}
		WaveSpawn
		{
			Name	1
			TotalCurrency	1000
			TotalCount	3
			MaxActive	3
			SpawnCount	3
			WaitBeforeStarting	0
			WaitBetweenSpawns	1
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	demo_bomber
					Health	17500
					Name	"Giant Heavy Bombardier"
					Scale	2.5
					Class	Demoman
					Skill	Normal
					Tag	"bot_giant"
					Attributes	"HoldFireUntilFullReload"
					Attributes	"MiniBoss"
					Attributes	"UseBossHealthBar"
					ItemAttributes
					{
						ItemName	"the iron bomber"
						"clip size bonus"	30
						"minicritboost on kill"	10
						"faster reload rate"	0.25
						"fire rate bonus"	0.1
						"damage bonus"	1.2
						"Projectile speed increased"	5
					}
					CharacterAttributes
					{
						"move speed bonus"	0.25
						"rage giving scale"	0.1
						"airblast vulnerability multiplier"	0.05
					}
					Item	"the iron bomber"
					Item	"the chargin' targe"
					Item	"scotch bonnet"
					Item	"tour of duty badge expert 1"
				}
				TFBot
				{
					ClassIcon	medic_uber
					Health	150
					Name	"Uber Medic"
					Class	Medic
					Skill	Normal
					Attributes	"SpawnWithFullCharge"
				}
				TFBot
				{
					ClassIcon	medic_uber
					Health	150
					Name	"Uber Medic"
					Class	Medic
					Skill	Normal
					Attributes	"SpawnWithFullCharge"
				}
			}
		}
		WaveSpawn
		{
			WaitForAllSpawned	1
			TotalCurrency	0
			TotalCount	10
			MaxActive	6
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	4
			Support	1
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	demo_burst
					Health	175
					Name	"Burst Demoman"
					Class	Demoman
					Attributes	"HoldFireUntilFullReload"
					Skill	Normal
				}
			}
		}
		WaveSpawn
		{
			WaitForAllSpawned	1
			TotalCurrency	0
			TotalCount	10
			MaxActive	10
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	2
			Support	1
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	sniper
					Health	125
					Name	Sniper
					Class	Sniper
					Skill	Expert
					Action  Sniper
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	0
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	5
			Support	1
			Where	spawnalt
			Squad
			{
				TFBot
				{
					ClassIcon	red_lite
					Health	110
					AutoJumpMin	2
					AutoJumpMax	4
					Name	"Ana 'Apple' Javos"
					Class	Scout
					Skill	Expert
					MaxVisionRange	450
					Attributes	"AutoJump"
					ItemAttributes
					{
						ItemName	"festive force-a-nature"
						"damage bonus"	2.5
						"faster reload rate"	0.4
						"scattergun knockback mult"	2
						"slow enemy on hit major"	1
						"heal on kill"	100
						"clip size bonus"	1.5
						"minicritboost on kill"	3
					}
					ItemAttributes
					{
						ItemName	"bonk! atomic punch"
						"effect bar recharge rate increased"	3.75
					}
					CharacterAttributes
					{
						"move speed bonus"	2.35
						"health regen"	15
						"dmg taken from fire reduced"	0.25
						"dmg taken from crit reduced"	0.1
						"dmg taken from blast reduced"	0.25
						"dmg taken from bullets reduced"	0.25
					}
					Item	"festive force-a-nature"
					Item	"bonk! atomic punch"
					Item	"the sandman"
					Item	"the flapjack"
					Item	"summer shades"
					AddCond   { Name TF_COND_REPROGRAMMED } 
		        	Action Mobber
					UseHumanModel 1 
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	0
			TotalCount	10
			MaxActive	4
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	7.5
			Support	1
			Where	spawnalt
			Squad
			{
				TFBot
				{
					ClassIcon	red_lite
					Health	300
					Name	"Friendly Hardned Uber Medic"
					Class	Medic
					Skill	Expert
					Attributes	"SpawnWithFullCharge"
					AddCond   { Name TF_COND_REPROGRAMMED } 
				}
			}
		}
		WaveSpawn
		{
			WaitForAllSpawned	1
			TotalCurrency	0
			TotalCount	10
			MaxActive	6
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	4
			Support	1
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	medic_uber
					Health	150
					Name	"Uber Medic"
					Class	Medic
					Skill	Normal
				}
			}
		}
	}
	Wave
	{
		WaitWhenDone	65
		Checkpoint	Yes
		StartWaveOutput
		{
			Target	wave_start_relay
			Action	Trigger
		}
		DoneOutput
		{
			Target	wave_finished_relay
			Action	Trigger
		}
		WaveSpawn
		{
			Name	1
			TotalCurrency	185
			TotalCount	15
			MaxActive	15
			SpawnCount	1
			WaitBeforeStarting	5
			WaitBetweenSpawns	0.1
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	soldier_conch
					Health	200
					Name	"Conch Soldier"
					Class	Soldier
					Skill	Expert
					Attributes	"SpawnWithFullCharge"
					ItemAttributes
					{
						ItemName	"the concheror"
						"increase buff duration"	200
					}
					Item	"the concheror"
					Item	"soldier samurai hat"
				}
			}
		}
		WaveSpawn
		{
			Name	2
			WaitForAllSpawned	1
			TotalCurrency	150
			TotalCount	28
			MaxActive	16
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	2
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	demo_burst
					Health	175
					Name	"Burst Demoman"
					Class	Demoman
					Skill	Normal
					Attributes	"HoldFireUntilFullReload"
				}
				TFBot
				{
					ClassIcon	medic
					Health	150
					Name	"Uber Medic"
					Class	Medic
					Skill	Normal
				}
			}
		}
		WaveSpawn
		{
			Name	2
			WaitForAllSpawned	1
			TotalCurrency	235
			TotalCount	6
			MaxActive	2
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	5
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	soldier
					Health	3800
					Name	"Giant Charged Soldier"
					Class	Soldier
					Skill	Expert
					Tag	"bot_giant"
					Attributes	"AlwaysCrit"
					Attributes	"HoldFireUntilFullReload"
					Attributes	"MiniBoss"
					CharacterAttributes
					{
						"move speed bonus"	0.5
					}
				}
			}
		}
		WaveSpawn
		{
			Name	3
			WaitForAllSpawned	2
			TotalCurrency	250
			TotalCount	2
			MaxActive	2
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	0.1
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	soldier_backup
					Health	3780
					Name	"Giant Battalion Soldier"
					Class	Soldier
					Skill	Expert
					Tag	"bot_giant"
					Attributes	"SpawnWithFullCharge"
					Attributes	"HoldFireUntilFullReload"
					Attributes	"MiniBoss"
					ItemAttributes
					{
						ItemName	"the battalion's backup"
						"increase buff duration"	100
					}
					CharacterAttributes
					{
						"move speed bonus"	0.5
					}
					Item	"the battalion's backup"
					Item	"the grenadier's softcap"
				}
			}
		}
		WaveSpawn
		{
			Name	4
			WaitForAllSpawned	3
			TotalCurrency	210
			TotalCount	25
			MaxActive	8
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	2
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	heavy_crit
					Health	600
					Name	"Hardaned Heavy"
					Class	HeavyWeapons
					Skill	Normal
					WeaponRestrictions	PrimaryOnly
					ItemAttributes
					{
						ItemName	tf_weapon_minigun
						"damage bonus"	1.2
						"minicritboost on kill"	1000
					}
				}
			}
		}
		WaveSpawn
		{
			Name	5
			WaitForAllDead	4
			TotalCurrency	150
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	2
			WaitBetweenSpawns	1
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	scout
					Health	1200
					Name	"Chaotic Scout"
					Scale	1
					Class	Scout
					Skill	Hard
					Attributes	"AlwaysCrit"
					ItemAttributes
					{
						ItemName	tf_weapon_scattergun
						"damage bonus"	2
						"fire rate bonus"	0.5
					}
					Item	"the track terrorizer"
					Item	"the front runner"
				}
			}
		}
		WaveSpawn
		{
			Name	6
			WaitForAllDead	5
			TotalCurrency	850
			TotalCount	12
			MaxActive	6
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	3
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	scout
					Health	1200
					Name	"Chaotic Scout"
					Scale	1
					Class	Scout
					Skill	Expert
					ItemAttributes
					{
						ItemName	tf_weapon_scattergun
						"damage bonus"	2
						"fire rate bonus"	0.5
					}
					Item	"the front runner"
					Item	"the track terrorizer"
				}
			}
		}
		WaveSpawn
		{
			Name	6
			WaitForAllDead	5
			TotalCurrency	820
			TotalCount	12
			MaxActive	6
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	2
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	pyro
					Health	2000
					Name	"Chaotic Pyro"
					Scale	1
					Class	Pyro
					Skill	Expert
					ItemAttributes
					{
						ItemName	tf_weapon_flamethrower
						"damage bonus"	3
					}
					Item	"the death support pack"
					Item	"the snaggletoothed stetson"
				}
			}
		}
		WaveSpawn
		{
			WaitForAllDead	6
			TotalCurrency	1000
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	2
			WaitBetweenSpawns	0
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	scout_bat
					Health	125
					Name	Messenger
					Class	Scout
					Skill	Normal
					BehaviorModifiers	Mobber
					WeaponRestrictions	MeleeOnly
					Attributes	"SuppressFire"
					Attributes	"IgnoreFlag"
					Item	"the hermes"
					Item	"sign of the wolf's school"
				}
			}
		}
	}
	Wave
	{
		WaitWhenDone	65
		Checkpoint	Yes
		StartWaveOutput
		{
			Target	wave_start_relay
			Action	Trigger
		}
		DoneOutput
		{
			Target	wave_finished_relay
			Action	Trigger
		}
		WaveSpawn
		{
			Name	Boss
			WaitForAllSpawned	8
			TotalCurrency	1000
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	19
			WaitBetweenSpawns	1
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	spy
					Health	225
					Name	Skyshadow?
					Scale	1
					Class	Scout
					Skill	Expert
					MaxVisionRange	3300
					Tag	"bot_giant"
					Attributes	"HoldFireUntilFullReload"
					Attributes	"MiniBoss"
					Attributes	"UseBossHealthBar"
					ItemAttributes
					{
						ItemName	"silver botkiller scattergun mk.ii"
						"damage bonus"	3
						"fire rate bonus"	0.35
						"faster reload rate"	0.45
						"minicritboost on kill"	20
						"heal on hit for rapidfire"	20
						"heal on kill"	100
					}
					ItemAttributes
					{
						ItemName	"mad milk"
						"effect bar recharge rate increased"	0.25
					}
					CharacterAttributes
					{
						"move speed bonus"	2
						"health regen"	25
						"dmg taken from fire reduced"	0.2
						"dmg taken from crit reduced"	0.05
						"dmg taken from blast reduced"	0.2
						"dmg taken from bullets reduced"	0.1
					}
					Item	"silver botkiller scattergun mk.ii"
					Item	"mad milk"
					Item	"the bruiser's bandanna"
					Item	"the digit divulger"
					Attributes	"IgnoreFlag"
					Action  Mobber
				}
			}
		}
		WaveSpawn
		{
			WaitForAllSpawned	Boss
			TotalCurrency	1000
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	1
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	spy
					Health	175
					AutoJumpMin	3
					AutoJumpMax	5
					Name	Zain?
					Scale	1
					Class	Scout
					Skill	Expert
					MaxVisionRange	3000
					Tag	"bot_giant"
					Attributes	"MiniBoss"
					Attributes	"UseBossHealthBar"
					Attributes	"AutoJump"
					ItemAttributes
					{
						ItemName	"carbonado botkiller scattergun mk.i"
						"mark for death"	3
						"fire rate bonus"	0.45
						"damage bonus"	2
						"heal on kill"	100
					}
					ItemAttributes
					{
						ItemName	"the flying guillotine"
						"critboost on kill"	1000
						"effect bar recharge rate increased"	0.5
						"damage bonus"	1.5
					}
					CharacterAttributes
					{
						"move speed bonus"	3
						"health regen"	20
						"dmg taken from fire reduced"	0.05
						"dmg taken from crit reduced"	0.3
						"dmg taken from blast reduced"	0.3
						"dmg taken from bullets reduced"	0.1
					}
					Item	"carbonado botkiller scattergun mk.i"
					Item	"the flying guillotine"
					Item	"the fan o'war"
					Item	"Hat Outta Hell"
					Item	"Ripped Rider"
					Attributes	"IgnoreFlag"
					Action  Mobber
				}
			}
		}
		WaveSpawn
		{
			WaitForAllSpawned	Boss
			TotalCurrency	1000
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	1
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	spy
					Health	185
					AutoJumpMin	2
					AutoJumpMax	3
					Name	Ana?
					Scale	1
					Class	Scout
					Skill	Expert
					MaxVisionRange	2050
					Tag	"bot_giant"
					Attributes	"MiniBoss"
					Attributes	"UseBossHealthBar"
					Attributes	"AutoJump"
					ItemAttributes
					{
						ItemName	"the force-a-nature"
						"damage bonus"	4
						"faster reload rate"	0.2
						"slow enemy on hit major"	1
						"scattergun knockback mult"	3
						"heal on kill"	100
						"clip size bonus"	2
						"minicritboost on kill"	10
					}
					CharacterAttributes
					{
						"move speed bonus"	4
						"health regen"	15
						"dmg taken from fire reduced"	0.2
						"dmg taken from crit reduced"	0.2
						"dmg taken from blast reduced"	0.15
						"dmg taken from bullets reduced"	0.1
					}
					Item	"the force-a-nature"
					Item	"bonk! atomic punch"
					Item	"the sandman"
					Item	"summer shades"
					Item	"the flapjack"
					Attributes	"IgnoreFlag"
					Action  Mobber
				}
			}
		}
		WaveSpawn
		{
			WaitForAllSpawned	Boss
			TotalCurrency	1000
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	1
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	spy
					Health	200
					Name	Brownie?
					Scale	1
					Class	Sniper
					Skill	Expert
					Tag	"bot_giant"
					Attributes	"MiniBoss"
					Attributes	"UseBossHealthBar"
					ItemAttributes
					{
						ItemName	"gold botkiller sniper rifle mk.ii"
						"fire rate bonus"	0.5
						"faster reload rate"	0.2
						"damage bonus"	1.5
						"critboost on kill"	4
						"heal on kill"	125
					}
					ItemAttributes
					{
						ItemName	"the razorback"
						"effect bar recharge rate increased"	0.25
					}
					ItemAttributes
					{
						ItemName	"frying pan"
						"damage bonus"	2
					}
					CharacterAttributes
					{
						"move speed bonus"	2.35
						"health regen"	30
						"dmg taken from fire reduced"	0.4
						"dmg taken from crit reduced"	0.5
						"dmg taken from blast reduced"	0.2
						"dmg taken from bullets reduced"	0.5
					}
					Item	"gold botkiller sniper rifle mk.ii"
					Item	"the razorback"
					Item	"frying pan"
					Item	"Missing Piece"
					Item	"Down Tundra Coat"
					Action  Sniper
					Attributes	"IgnoreFlag"
				}
			}
		}
		WaveSpawn
		{
			Name	1
			TotalCurrency	310
			TotalCount	48
			MaxActive	26
			SpawnCount	2
			WaitBeforeStarting	5
			WaitBetweenSpawns	1
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	soldier
					Health	200
					Name	"Battalion Soldier"
					Class	Soldier
					Skill	Expert
					ItemAttributes
					{
						ItemName	"the battalion's backup"
						"increase buff duration"	100
					}
					Item	"the battalion's backup"
					Item	"the grenadier's softcap"
				}
				TFBot
				{
					ClassIcon	medic_uber
					Health	150
					Name	"Uber Medic"
					Class	Medic
					Skill	Expert
					Attributes	"SpawnWithFullCharge"
				}
			}
		}
		WaveSpawn
		{
			Name	2
			WaitForAllSpawned	1
			TotalCurrency	445
			TotalCount	2
			MaxActive	2
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	0.1
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	soldier
					Health	4200
					Name	"Chaotic Soldier"
					Scale	1
					Class	Soldier
					Skill	Expert
					WeaponRestrictions	PrimaryOnly
					ItemAttributes
					{
						ItemName	"the original"
						"damage bonus"	2.5
						"fire rate bonus"	0.65
						"faster reload rate"	0.001
					}
					CharacterAttributes
					{
						"health regen"	30
					}
					Item	"the original"
					Item	"stahlhelm"
					Item	"the kringle collection"
				}
			}
		}
		WaveSpawn
		{
			Name	3
			WaitForAllSpawned	2
			TotalCurrency	345
			TotalCount	32
			MaxActive	15
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	0.1
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	soldier_conch
					Health	200
					Name	"Charged Conch Soldier"
					Class	Soldier
					Skill	Expert
					Attributes	"SpawnWithFullCharge"
					Attributes	"AlwaysCrit"
					ItemAttributes
					{
						ItemName	"the concheror"
						"increase buff duration"	1000
					}
					Item	"the concheror"
					Item	"soldier samurai hat"
				}
			}
		}
		WaveSpawn
		{
			Name	4
			WaitForAllDead	3
			TotalCurrency	400
			TotalCount	2
			MaxActive	2
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	0.1
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	heavy_crit
					Health	5000
					Name	"Giant Heavy"
					Class	HeavyWeapons
					Skill	Expert
					WeaponRestrictions	PrimaryOnly
					Tag	"bot_giant"
					Attributes	"AlwaysCrit"
					Attributes	"MiniBoss"
					CharacterAttributes
					{
						"move speed bonus"	0.5
					}
				}
			}
		}
		WaveSpawn
		{
			Name	5
			WaitForAllSpawned	4
			TotalCurrency	400
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	0.1
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	heavy_crit
					Health	10000
					Name	"Hardened Giant Deflector"
					Class	HeavyWeapons
					Skill	Expert
					Tag	"bot_giant"
					Attributes	"MiniBoss"
					ItemAttributes
					{
						ItemName	deflector
						"attack projectiles"	2
					}
					Item	"deflector"
					CharacterAttributes
					{
						"move speed bonus"	0.5
					}
				}
			}
		}
		WaveSpawn
		{
			Name	6
			WaitForAllSpawned	5
			TotalCurrency	320
			TotalCount	16
			MaxActive	16
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	3
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	heavy_champ
					Health	5000
					Name	"Giant Charged Boxer"
					Class	HeavyWeapons
					Skill	Expert
					WeaponRestrictions	MeleeOnly
					Tag	"bot_giant"
					Attributes	"MiniBoss"
					Item	"the killing gloves of boxing"
					Item	"pugilist's protector"
					CharacterAttributes
					{
						"move speed bonus"	0.5
					}
				}
				TFBot
				{
					ClassIcon	medic_uber
					Health	300
					Name	"Hardened Uber Medic"
					Class	Medic
					Skill	Expert
					Attributes	"SpawnWithFullCharge"
				}
			}
		}
		WaveSpawn
		{
			Name	6
			WaitForAllSpawned	5
			TotalCurrency	270
			TotalCount	23
			MaxActive	6
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	1
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	scout
					Health	125
					Name	"Charged Scout"
					Class	Scout
					Skill	Normal
					WeaponRestrictions	PrimaryOnly
					Attributes	"AlwaysCrit"
				}
			}
		}
		WaveSpawn
		{
			Name	7
			WaitForAllDead	6
			TotalCurrency	510
			TotalCount	67
			MaxActive	17
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	0.5
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	scout
					Health	250
					Name	"Hardened Charged Scout"
					Class	Scout
					Skill	Normal
					Attributes	"AlwaysCrit"
				}
			}
		}
		WaveSpawn
		{
			Name	7
			WaitForAllSpawned	6
			TotalCurrency	610
			TotalCount	3
			MaxActive	3
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	0.1
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	scout
					Health	1200
					Name	"Chaotic Scout"
					Scale	1
					Class	Scout
					Skill	Expert
					WeaponRestrictions	PrimaryOnly
					ItemAttributes
					{
						ItemName	tf_weapon_scattergun
						"damage bonus"	2
						"fire rate bonus"	0.5
					}
					Item	"the front runner"
					Item	"the track terrorizer"
				}
			}
		}
		WaveSpawn
		{
			Name	8
			WaitForAllSpawned	7
			TotalCurrency	1290
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	1
			Where	spawnbot
			Squad
			{
				Tank
				{
					Health	50000
					Name	Tank
					Speed	50
					Skin	1
					OnKilledOutput
					{
						Target	boss_dead_relay
						Action	Trigger
					}
					OnBombDroppedOutput
					{
						Target	boss_deploy_relay
						Action	Trigger
					}
				}
			}
		}
		WaveSpawn
		{
			WaitForAllSpawned	Boss
			TotalCurrency	0
			TotalCount	10
			MaxActive	3
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	1
			Support	1
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	sniper
					Health	125
					Name	"Razorback Sniper"
					Class	Sniper
					Skill	Expert
					Item	"the razorback"
					Action  Sniper
				}
			}
		}
		WaveSpawn
		{
			WaitForAllSpawned	Boss
			TotalCurrency	0
			TotalCount	10
			MaxActive	5
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	2
			Support	1
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	scout_bat
					Health	250
					Name	"Charged Hardened Bat Scout"
					Class	Scout
					Skill	Normal
					WeaponRestrictions	MeleeOnly
					Attributes	"AlwaysCrit"
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	0
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	1
			Support	1
			Where	spawnalt
			Squad
			{
				TFBot
				{
					ClassIcon	red_lite
					Health	3800
					Name	"Friendly Giant Battalion"
					Class	Soldier
					Skill	Expert
					Tag	"bot_giant"
					Attributes	"SpawnWithFullCharge"
					Attributes	"HoldFireUntilFullReload"
					Attributes	"MiniBoss"
					ItemAttributes
					{
						ItemName	"the battalion's backup"
						"increase buff duration"	2
					}
					CharacterAttributes
					{
						"move speed bonus"	0.5
					}
					Item	"the battalion's backup"
					Item	"the grenadier's softcap"
					AddCond   { Name TF_COND_REPROGRAMMED } 
					Action  Mobber
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	0
			TotalCount	10
			MaxActive	4
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	4
			Support	1
			Where	spawnalt
			Squad
			{
				TFBot
				{
					ClassIcon	red_lite
					Health	300
					Name	"Friendly Hardned Uber Medic"
					Class	Medic
					Skill	Expert
					Attributes	"SpawnWithFullCharge"
					AddCond   { Name TF_COND_REPROGRAMMED } 
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	0
			TotalCount	10
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	5
			Support	1
			Where	spawnalt
			Squad
			{
				TFBot
				{
					ClassIcon	red_lite
					Health	110
					AutoJumpMin	2
					AutoJumpMax	4
					Name	"Ana 'Apple' Javos"
					Class	Scout
					Skill	Expert
					MaxVisionRange	450
					Attributes	"AutoJump"
					ItemAttributes
					{
						ItemName	"festive force-a-nature"
						"damage bonus"	2.5
						"faster reload rate"	0.4
						"scattergun knockback mult"	2
						"slow enemy on hit major"	1
						"heal on kill"	100
						"clip size bonus"	1.5
						"minicritboost on kill"	3
					}
					ItemAttributes
					{
						ItemName	"bonk! atomic punch"
						"effect bar recharge rate increased"	3.75
					}
					CharacterAttributes
					{
						"move speed bonus"	2.35
						"health regen"	15
						"dmg taken from fire reduced"	0.25
						"dmg taken from crit reduced"	0.1
						"dmg taken from blast reduced"	0.25
						"dmg taken from bullets reduced"	0.25
					}
					Item	"festive force-a-nature"
					Item	"bonk! atomic punch"
					Item	"the sandman"
					Item	"the flapjack"
					Item	"summer shades"
					AddCond   { Name TF_COND_REPROGRAMMED } 
		        	Action Mobber
					UseHumanModel 1 
				}
			}
		}
	}
}
//This file has been generated by http://mvm.tf