#base robot_giant.pop
#base robot_standard.pop
#base robot_gatebot.pop
population
{
	StartingCurrency	0
	RespawnWaveTime	8
	CanBotsAttackWhileInSpawnRoom	no
	AddSentryBusterWhenDamageDealtExceeds	3000
	AddSentryBusterWhenKillCountExceeds	12
	Templates
	{
	}
	Mission
	{
		Objective	Spy
		Where	blue_secret
		BeginAtWave	1
		RunForThisManyWaves	2
		InitialCooldown	20
		CooldownTime	20
		DesiredCount	3
		TFBot
		{
			ClassIcon	spy
			Health	125
			Name	"Kunai Spy"
			Class	Spy
			Skill	Expert
			ItemAttributes
			{
				ItemName	"conniver's kunai"
				"overheal decay disabled"	1
			}
			Item	"conniver's kunai"
		}
	}
	Mission
	{
		Objective	Sniper
		Where	blue_secret
		BeginAtWave	2
		RunForThisManyWaves	1
		InitialCooldown	20
		CooldownTime	20
		DesiredCount	1
		TFBot
		{
			ClassIcon	engineer_shortcircuit
			Health	175
			Name	"Short Circuit Engie"
			Class	Engineer
			Skill	Expert
			BehaviorModifiers	Push
			Tag	"bot_squad_member"
			ItemAttributes
			{
				ItemName	"the short circuit"
				"fire rate penalty"	0.95
				"damage penalty"	1.0
				"is_passive_weapon"	1
			}
			Item	"the short circuit"
		}
	}
	Mission
	{
		Objective	Spy
		Where	blue_side
		BeginAtWave	3
		RunForThisManyWaves	2
		InitialCooldown	30
		CooldownTime	30
		DesiredCount	2
		TFBot
		{
			ClassIcon	medic
			Health	200
			Name	"Roaming Medic"
			Class	Medic
			Skill	Expert
			ItemAttributes
			{
				ItemName	tf_weapon_medigun
				"uber duration bonus"	.75
			}
			ItemAttributes
			{
				ItemName	"the ubersaw"
				"add uber charge on hit"	1.75
				"damage causes airblast"	2
			}
			Item	"the ubersaw"
			Item	"the virus doctor"
		}
	}
	Wave
	{
		WaitWhenDone	65
		Checkpoint	Yes
		StartWaveOutput
		{
			Target	wave_start_relay
			Action	Trigger
		}
		DoneOutput
		{
			Target	wave_finished_relay
			Action	Trigger
		}
		WaveSpawn
		{
			Name	meder
			TotalCurrency	50
			TotalCount	11
			MaxActive	6
			SpawnCount	2
			WaitBeforeStarting	4
			WaitBetweenSpawns	5
			Where	blue_side
			Squad
			{
				TFBot
				{
					ClassIcon	heavy_crit
					Health	300
					Name	HeavyWeapons
					Class	HeavyWeapons
					Skill	Expert
					WeaponRestrictions	PrimaryOnly
					Attributes	"SpawnWithFullCharge"
				}
				TFBot
				{
					ClassIcon	medic_uber
					Health	150
					Name	"Uber Medic"
					Class	Medic
					Skill	Normal
					WeaponRestrictions	SecondaryOnly
					Attributes	"SpawnWithFullCharge"
					ItemAttributes
					{
						ItemName	tf_weapon_syringegun_medic
						"damage penalty"	0.1
					}
					ItemAttributes
					{
						ItemName	tf_weapon_medigun
						"ubercharge rate bonus"	2
					}
					CharacterAttributes
					{
						"heal rate bonus"	5
					}
				}
			}
		}
		WaveSpawn
		{
			Name	medheav
			TotalCurrency	2750
			TotalCount	15
			MaxActive	6
			SpawnCount	2
			WaitBeforeStarting	4
			WaitBetweenSpawns	5
			Where	blue_side
			Squad
			{
				TFBot
				{
					ClassIcon	heavy_crit
					Health	300
					Name	HeavyWeapons
					Class	HeavyWeapons
					Skill	Expert
					WeaponRestrictions	PrimaryOnly
					Attributes	"SpawnWithFullCharge"
				}
				TFBot
				{
					ClassIcon	medic_uber
					Health	150
					Name	"Uber Medic"
					Class	Medic
					Skill	Normal
					WeaponRestrictions	SecondaryOnly
					Attributes	"SpawnWithFullCharge"
					ItemAttributes
					{
						ItemName	tf_weapon_syringegun_medic
						"damage penalty"	0.1
					}
					ItemAttributes
					{
						ItemName	tf_weapon_medigun
						"ubercharge rate bonus"	2
					}
					CharacterAttributes
					{
						"heal rate bonus"	5
					}
				}
			}
		}
	}
	Wave
	{
		WaitWhenDone	65
		Checkpoint	Yes
		StartWaveOutput
		{
			Target	wave_start_relay
			Action	Trigger
		}
		DoneOutput
		{
			Target	wave_finished_relay
			Action	Trigger
		}
		WaveSpawn
		{
			TotalCurrency	600
			TotalCount	6
			MaxActive	2
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	5
			Where	blue_side
			Squad
			{
				TFBot
				{
					ClassIcon	pyro_slowdown
					Health	250
					Name	"Freezeburn Pyro"
					Scale	1.4
					Class	Pyro
					Skill	Expert
					WeaponRestrictions	PrimaryOnly
					ItemAttributes
					{
						ItemName	"the nostromo napalmer"
						"slow enemy on hit"	1
					}
					CharacterAttributes
					{
						"head scale"	0.7
					}
					Item	"the nostromo napalmer"
					Item	"the blizzard breather"
					Item	"glitched circuit board"
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	0
			TotalCount	10
			MaxActive	5
			SpawnCount	2
			WaitBeforeStarting	15
			WaitBetweenSpawns	10
			Support	1
			Where	blue_secret
			Squad
			{
				TFBot
				{
					ClassIcon	demoknight_bottle_lite
					Health	175
					AutoJumpMin	10
					AutoJumpMax	10
					Name	"Sailor Demo"
					Class	Demoman
					Attributes	Parachute
					Skill	Expert
					CharacterAttributes
					{
						"increased jump height"	9.0
						"cancel falling damage"	1
						"parachute attribute"	1
					}
					Item	"the iron bomber"
					Item	"the b.a.s.e. jumper"
					Item	"frying pan"
					Item	"the buccaneer's bicorne"
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	150
			TotalCount	12
			MaxActive	2
			SpawnCount	2
			WaitBeforeStarting	1
			WaitBetweenSpawns	7
			Where	blue_side
			Squad
			{
				TFBot
				{
					ClassIcon	scout_winger_lite
					Health	125
					Name	"Winger Scout"
					Class	Scout
					Skill	Normal
					WeaponRestrictions	SecondaryOnly
					Item	"the winger"
					Item	"scout mtg hat"
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	150
			TotalCount	2
			MaxActive	2
			SpawnCount	2
			WaitBeforeStarting	90
			WaitBetweenSpawns	90
			Where	blue_sniper
			Squad
			{
				TFBot
				{
					ClassIcon	soldier
					Health	4500
					Name	"Guard Soldier"
					Scale	1.8
					Class	Soldier
					Skill	Expert
					WeaponRestrictions	PrimaryOnly
					Tag	"bot_giant"
					Attributes	"AlwaysCrit"
					Attributes	"MiniBoss"
					Attributes	"UseBossHealthBar"
					Attributes	"HoldFireUntilFullReload"
					ItemAttributes
					{
						ItemName	tf_weapon_rocketlauncher
						"clip size upgrade atomic"	26.0
						"faster reload rate"	0.22
						"fire rate bonus"	0.2
						"projectile spread angle penalty"	5
					}
					ItemAttributes
					{
						ItemName	tf_weapon_shovel
						"damage bonus"	5
						"damage causes airblast"	1
					}
					ItemAttributes
					{
						ItemName	"the war pig"
						"attach particle effect"	30
						"set item tint RGB"	12073019
					}
					CharacterAttributes
					{
						"move speed bonus"	0.5
						"damage bonus"	0.5
						"damage force reduction"	0.4
						"airblast vulnerability multiplier"	0.4
						"override footstep sound set"	3
						"airblast vertical vulnerability multiplier"	0.1
						"Projectile speed increased"	0.4
					}
					Item	"the war pig"
					Item	"the soldier's stogie"
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	200
			TotalCount	8
			MaxActive	4
			SpawnCount	4
			WaitBeforeStarting	15
			WaitBetweenSpawns	15
			Where	blue_side
			Squad
			{
				TFBot
				{
					ClassIcon	heavy_shotgun_caustic
					Health	375
					Name	"Caustic Shot Heavy"
					Scale	1.5
					Class	HeavyWeapons
					Skill	Hard
					WeaponRestrictions	SecondaryOnly
					ItemAttributes
					{
						ItemName	"the family business"
						"faster reload rate"	0.1
						"fire rate bonus"	2.5
						"bullets per shot bonus"	5
						"damage bonus"	0.33
						"bleeding duration"	5.5
						"jarate duration"	5.5
					}
					Item	"the family business"
					Item	"officer's ushanka"
					Item	"the purity fist"
				}
				TFBot
				{
					ClassIcon	demo_splendid_lite
					Health	175
					Name	"Charger Demo"
					Class	Demoman
					Skill	Expert
					Item	"the splendid screen"
					Item	"the claidheamohmor"
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	0
			TotalCount	10
			MaxActive	2
			SpawnCount	3
			WaitBeforeStarting	5
			WaitBetweenSpawns	9
			Support	1
			Where	blue_side
			RandomChoice
			{
				Squad
				{
					TFBot
					{
						ClassIcon	medic_uber
						Health	150
						Name	Medic
						Class	Medic
						Skill	Expert
						WeaponRestrictions	SecondaryOnly
						Attributes	"SpawnWithFullCharge"
						ItemAttributes
						{
							ItemName	tf_weapon_medigun
							"heal rate bonus"	2
						}
					}
				}
				Squad
				{
					TFBot
					{
						ClassIcon	medic_kritz2
						Health	150
						Name	"Kritz Medic"
						Class	Medic
						Skill	Expert
						WeaponRestrictions	SecondaryOnly
						Attributes	"SpawnWithFullCharge"
						ItemAttributes
						{
							ItemName	"the kritzkrieg"
							"heal rate bonus"	20
						}
						Item	"the kritzkrieg"
					}
				}
				Squad
				{
					TFBot
					{
						ClassIcon	medic_overheal_quickfix
						Health	150
						Name	"Quick Fix Medic"
						Class	Medic
						Skill	Expert
						WeaponRestrictions	SecondaryOnly
						Attributes	"SpawnWithFullCharge"
						ItemAttributes
						{
							ItemName	"the quick-fix"
							"heal rate bonus"	2
						}
						Item	"the quick-fix"
					}
				}
			}
		}
	}
	Wave
	{
		WaitWhenDone	65
		Checkpoint	Yes
		StartWaveOutput
		{
			Target	wave_start_relay
			Action	Trigger
		}
		DoneOutput
		{
			Target	wave_finished_relay
			Action	Trigger
		}
		WaveSpawn
		{
			TotalCurrency	250
			TotalCount	16
			MaxActive	4
			SpawnCount	4
			WaitBeforeStarting	10
			WaitBetweenSpawns	5
			Where	blue_side
			Squad
			{
				TFBot
				{
					ClassIcon	sniper_smg
					Health	1000
					Name	"Large SMG Sniper"
					Scale	1.6
					Class	Sniper
					Skill	Expert
					WeaponRestrictions	SecondaryOnly
					Tag	"bot_giant"
					Attributes	"SpawnWithFullCharge"
					Attributes	"MiniBoss"
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	250
			TotalCount	20
			MaxActive	6
			SpawnCount	5
			WaitBeforeStarting	0
			WaitBetweenSpawns	8
			Where	blue_side
			Squad
			{
				TFBot
				{
					ClassIcon	pyro_scorch
					Health	450
					Name	"Fast Scorch Shot"
					Scale	1.6
					Class	Pyro
					Skill	Expert
					WeaponRestrictions	SecondaryOnly
					ItemAttributes
					{
						ItemName	"the scorch shot"
						"damage bonus"	1
						"fire rate bonus"	0.75
						"faster reload rate"	4
						"Projectile speed increased"	1.3
					}
					ItemAttributes
					{
						ItemName	tf_weapon_fireaxe
						"fire rate bonus"	0.6
						"damage bonus"	5
					}
					Item	"the scorch shot"
				}
				TFBot
				{
					ClassIcon	medic_blast
					Health	150
					Name	"Blast Vac Medic"
					Class	Medic
					Skill	Expert
					Attributes	"SpawnWithFullCharge"
					Attributes	"VaccinatorBlast"
					ItemAttributes
					{
						ItemName	tf_weapon_syringegun_medic
						"damage penalty"	0.1
					}
					CharacterAttributes
					{
						"ubercharge rate bonus"	25
						"heal rate bonus"	1
						"uber duration bonus"	100
						"medigun charge is resists"	4
						"medigun blast resist passive"	0.35
						"medigun blast resist deployed"	0.35
					}
					Item	"the medigun"
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	250
			TotalCount	4
			MaxActive	4
			SpawnCount	4
			WaitBeforeStarting	9
			WaitBetweenSpawns	9
			Where	blue_side_building
			Squad
			{
				TFBot
				{
					ClassIcon	demo_burst
					Health	2000
					Name	"Giant Rapid Fire Demoman"
					Class	Demoman
					Skill	Expert
					WeaponRestrictions	PrimaryOnly
					Attributes	"MiniBoss"
					Attributes	"HoldFireUntilFullReload"
					ItemAttributes
					{
						ItemName	tf_weapon_grenadelauncher
						"fire rate bonus"	0.5
						"damage force reduction"	0.5
					}
					ItemAttributes
					{
						ItemName	tf_weapon_pipebomblauncher
						"fire rate bonus"	2.5
						"bullets per shot bonus"	10
						"damage penalty"	0.5
						"faster reload rate"	0.1
					}
					CharacterAttributes
					{
						"move speed bonus"	0.5
						"airblast vulnerability multiplier"	0.5
						"override footstep sound set"	4
					}
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	0
			TotalCount	10
			MaxActive	3
			SpawnCount	3
			WaitBeforeStarting	20
			WaitBetweenSpawns	20
			Support	1
			Where	blue_secret
			Squad
			{
				TFBot
				{
					ClassIcon	heavy_suppressor
					Health	300
					Name	"Shadow Heavy"
					Class	HeavyWeapons
					Skill	Normal
					WeaponRestrictions	PrimaryOnly
					ItemAttributes
					{
						ItemName	tomislav
						"silent killer"	1
					}
					CharacterAttributes
					{
						"backstab shield"	1
						"dmg taken from crit reduced"	1.75
					}
					Item	"tomislav"
					Item	"bedouin bandana"
					Item	"the bruiser's bandanna"
				}
			}
		}
	}
	Wave
	{
		WaitWhenDone	65
		Checkpoint	Yes
		StartWaveOutput
		{
			Target	wave_start_relay
			Action	Trigger
		}
		DoneOutput
		{
			Target	wave_finished_relay_event_trigger
			Action	Trigger
		}
		WaveSpawn
		{
			TotalCurrency	400
			TotalCount	9
			MaxActive	4
			SpawnCount	2
			WaitBeforeStarting	4
			WaitBetweenSpawns	14
			Where	blue_side
			Squad
			{
				TFBot
				{
					ClassIcon	soldier_blackbox_conch_lite
					Health	700
					Name	"Conch/Black Box Soldier"
					Scale	1.5
					Class	Soldier
					Skill	Expert
					Tag	"bot_giant"
					Attributes	"SpawnWithFullCharge"
					Attributes	"MiniBoss"
					Attributes	"UseBossHealthBar"
					ItemAttributes
					{
						ItemName	"the black box"
						"clip size upgrade atomic"	26.0
						"faster reload rate"	0.22
						"fire rate bonus"	0.2
						"projectile spread angle penalty"	5
					}
					CharacterAttributes
					{
						"override footstep sound set"	1
						"move speed bonus"	0.4
						"damage force reduction"	0.3
						"airblast vulnerability multiplier"	0.3
						"override footstep sound set"	2
					}
					Item	"the black box"
					Item	"the concheror"
					Item	"the half-zatoichi"
				}
				TFBot
				{
					ClassIcon	medic_shield_ala
					Health	750
					Name	"Ultraheal Shield Medic"
					Scale	1.6
					Class	Medic
					Skill	Expert
					WeaponRestrictions	SecondaryOnly
					Tag	"bot_giant"
					Attributes	"ProjectileShield"
					Attributes	"IgnoreEnemies"
					Attributes	"SpawnWithFullCharge"
					ItemAttributes
					{
						ItemName	"the quick-fix"
						"healing mastery"	0.75
						"generate rage on heal"	5
					}
					Item	"the quick-fix"
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	400
			TotalCount	8
			MaxActive	2
			SpawnCount	2
			WaitBeforeStarting	6
			WaitBetweenSpawns	12
			Where	blue_sniper
			Squad
			{
				TFBot
				{
					ClassIcon	heavy_brassbeast
					Health	1000
					Name	"Brass Beast Heavy"
					Scale	1.6
					Class	HeavyWeapons
					Skill	Expert
					WeaponRestrictions	PrimaryOnly
					Tag	"bot_giant"
					Attributes	"MiniBoss"
					ItemAttributes
					{
						ItemName	"the brass beast"
						"move speed bonus"	0.4
						"damage force reduction"	0.3
						"airblast vulnerability multiplier"	0.3
						"override footstep sound set"	2
					}
					CharacterAttributes
					{
					}
					Item	"the brass beast"
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	400
			TotalCount	10
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	15
			Support	1
			Where	blue_side_building
			Squad
			{
				TFBot
				{
					ClassIcon	scout_fastcapture
					Health	350
					Name	"Gatecrasher Scout"
					Scale	1.4
					Class	Scout
					Skill	Expert
					WeaponRestrictions	MeleeOnly
					Tag	"bot_giant"
					Attributes	"MiniBoss"
					CharacterAttributes
					{
						"move speed bonus"	6
						"damage force reduction"	0.7
						"airblast vulnerability multiplier"	0.7
						"override footstep sound set"	5
						"increase player capture value"	50
					}
					Item	"the boston basher"
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	400
			TotalCount	16
			MaxActive	4
			SpawnCount	2
			WaitBeforeStarting	3
			WaitBetweenSpawns	4
			Where	blue_side
			Squad
			{
				TFBot
				{
					ClassIcon	demo_skullcutter
					Health	175
					Name	"Crit Executioner Demo"
					Scale	1.3
					Class	Demoman
					Skill	Expert
					Attributes	"SpawnWithFullCharge"
					ItemAttributes
					{
						ItemName	"the splendid screen"
						"charge impact damage increased"	7.0
					}
					ItemAttributes
					{
						ItemName	"the scotsman's skullcutter"
						"Attack not cancel charge"	1
					}
					Item	"the bootlegger"
					Item	"the splendid screen"
					Item	"the scotsman's skullcutter"
				}
			}
		}
	}
	Wave
	{
		WaitWhenDone	65
		Checkpoint	Yes
		StartWaveOutput
		{
			Target	wave_start_boss_hard
			Action	Trigger
		}
		DoneOutput
		{
			Target	wave_finished_relay
			Action	Trigger
		}
		WaveSpawn
		{
			TotalCurrency	400
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	7
			WaitBetweenSpawns	10
			Where	boss_titan
			Squad
			{
				TFBot
				{
					ClassIcon	demo_skullcutter
					Health	20000
					Name	"Colossal Knight Demo"
					Scale	4.0
					Class	Demoman
					Skill	Expert
					Tag	"bot_giant"
					Attributes	"UseBossHealthBar"
					Attributes	"MiniBoss"
					ItemAttributes
					{
						ItemName	"the scotsman's skullcutter"
						"critboost on kill"	0.75
						"damage bonus"	0.45	
						"damage all connected"	1
						"slow enemy on hit major"	0.25
						"melee range multiplier"	4.0
					}
					CharacterAttributes
					{
						"move speed bonus"	0.2
						"damage force reduction"	0.3
						"airblast vulnerability multiplier"	0.3
						"override footstep sound set"	2
					}
					Item	"the bootlegger"
					Item	"the splendid screen"
					Item	"the scotsman's skullcutter"
					Item	"the warsworn helmet"
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	0
			TotalCount	10
			MaxActive	5
			SpawnCount	2
			WaitBeforeStarting	15
			WaitBetweenSpawns	10
			Support	1
			Where	blue_secret
			Squad
			{
				TFBot
				{
					ClassIcon	demoknight_bottle_lite
					Health	175
					AutoJumpMin	10
					AutoJumpMax	10
					Name	"Sailor Demo"
					Class	Demoman
					Attributes	Parachute
					Skill	Expert
					CharacterAttributes
					{
						"increased jump height"	9.0
						"cancel falling damage"	1
						"parachute attribute"	1
					}
					Item	"the iron bomber"
					Item	"the b.a.s.e. jumper"
					Item	"frying pan"
					Item	"the buccaneer's bicorne"
				}
			}
		}
		WaveSpawn
		{
			WaitForAllDead	wep
			TotalCurrency	100
			TotalCount	30
			MaxActive	4
			SpawnCount	4
			WaitBeforeStarting	3
			WaitBetweenSpawns	3
			Support	1
			Where	blue_sniper
			Squad
			{
				TFBot
				{
					ClassIcon	demoknight
					Health	175
					Name	Demoknight
					Class	Demoman
					Skill	Expert
					ItemAttributes
					{
						ItemName	"the eyelander"
						"critboost on kill"	5
					}
					Item	"the bootlegger"
					Item	"the splendid screen"
					Item	"the eyelander"
					Item	"demoman hallmark"
					Item	"the bearded bombardier"
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	100
			TotalCount	10
			MaxActive	2
			SpawnCount	2
			WaitBeforeStarting	15
			WaitBetweenSpawns	15
			Support	1
			Where	blue_sniper
			Squad
			{
				TFBot
				{
					ClassIcon	demo_skullcutter
					Health	175
					Name	"Executioner Demo"
					Scale	1.5
					Class	Demoman
					Skill	Expert
					ItemAttributes
					{
						ItemName	"the splendid screen"
						"full charge turn control"	5.0
						"Attack not cancel charge"	1
					}
					CharacterAttributes
					{
						"charge recharge rate increased"	3.0
					}
					Item	"the bootlegger"
					Item	"the splendid screen"
					Item	"the scotsman's skullcutter"
					Item	"the tavish degroot experience"
					Item	"the king of scotland cape"
				}
			}
		}
	}
	Wave
	{
		WaitWhenDone	65
		Checkpoint	Yes
		StartWaveOutput
		{
			Target	wave_start_boss_hard
			Action	Trigger
		}
		DoneOutput
		{
			Target	wave_finished_relay
			Action	Trigger
		}
		WaveSpawn
		{
			TotalCurrency	400
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	7
			WaitBetweenSpawns	10
			Where	boss_titan
			Squad
			{
				TFBot
				{
					ClassIcon	sniper_bushwacka
					Health	35000
					Name	"Mega Bushwacka Sniper"
					Scale	3.5
					Class	Sniper
					Skill	Expert
					Attributes	"UseBossHealthBar"
					WeaponRestrictions	MeleeOnly
					Tag	"bot_giant"
					Attributes	"MiniBoss"
					ItemAttributes
					{
						ItemName	"the bushwacka"
						"damage causes airblast"	10
						"damage bonus"	0.75
						"move speed bonus"	0.2
						"damage force reduction"	0.1
						"airblast vulnerability multiplier"	0.02
						"override footstep sound set"	2
					}
					Item	"the bushwacka"
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	400
			TotalCount	6
			MaxActive	6
			SpawnCount	6
			WaitBeforeStarting	10
			WaitBetweenSpawns	7
			Support	1
			Where	blue_secret
			Squad
			{
				TFBot
				{
					ClassIcon	sniper_jarate
					Health	125
					Name	"Fast Jarate Sniper"
					Class	Sniper
					Skill	Normal
					WeaponRestrictions	SecondaryOnly
					ItemAttributes
					{
						ItemName	jarate
						"jarate duration"	10.0
						"charge recharge rate increased"	5
					}
					CharacterAttributes
					{
						"jarate backstabber"	1
						"move speed bonus"	2
					}
					Item	"jarate"
					Item	"your worst nightmare"
				}
				TFBot
				{
					ClassIcon	scout_milk
					Health	125
					Name	"Mad Milk Scout"
					Class	Scout
					Skill	Normal
					WeaponRestrictions	SecondaryOnly
					ItemAttributes
					{
						ItemName	"mad milk"
						"ubercharge rate bonus"	15
					}
					CharacterAttributes
					{
						"move speed bonus"	2
					}
					Item	"mad milk"
					Item	"the milkman"
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	400
			TotalCount	10
			MaxActive	5
			SpawnCount	2
			WaitBeforeStarting	12
			WaitBetweenSpawns	10
			Support	1
			Where	blue_sniper
			Squad
			{
				TFBot
				{
					ClassIcon	scout_fanowar
					Health	125
					Name	"FoW scout"
					Class	Scout
					Skill	Normal
					WeaponRestrictions	MeleeOnly
					ItemAttributes
					{
						ItemName	"the fan o'war"
						"melee range multiplier"	3.0
					}
					Item	"the fan o'war"
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	400
			TotalCount	10
			MaxActive	5
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Where	blue_side
			Squad
			{
				TFBot
				{
					ClassIcon	scout_fanowar
					Health	125
					Name	"Marker Shot Scout"
					Class	Scout
					Skill	Expert
					WeaponRestrictions	SecondaryOnly
					ItemAttributes
					{
						ItemName	tf_weapon_pistol_scout
						"mark for death"	0.75
						"fire rate penalty HIDDEN"	2
					}
				}
			}
		}
	}
}
