#base robot_giant.pop
#base robot_standard.pop
#base robot_gatebot.pop
population
{
	StartingCurrency	2500
	RespawnWaveTime	8
	CanBotsAttackWhileInSpawnRoom	no
	AddSentryBusterWhenDamageDealtExceeds	3000
	Templates
	{
		T_TFBot_Giant_Soldier_SlowBarrage
		{
			ClassIcon	soldier_barrage
			Health	4000
			Name	"Colonel Barrage"
			Class	Soldier
			Skill	Expert
			WeaponRestrictions	PrimaryOnly
			Tag	"bot_giant"
			Attributes	"MiniBoss"
			Attributes	"HoldFireUntilFullReload"
			ItemAttributes
			{
				ItemName	tf_weapon_rocketlauncher
				"clip size upgrade atomic"	26.0
				"faster reload rate"	0.22
				"fire rate bonus"	0.2
				"projectile spread angle penalty"	5
			}
			CharacterAttributes
			{
				"health regen"	40
				"move speed bonus"	0.5
				"damage bonus"	1.5
				"damage force reduction"	0.4
				"airblast vulnerability multiplier"	0.4
				"override footstep sound set"	3
				"airblast vertical vulnerability multiplier"	0.1
				"Projectile speed increased"	0.4
			}
		}
	}
	Mission
	{
		Objective	Sniper
		Where	blue_sniper
		BeginAtWave	2
		RunForThisManyWaves	2
		InitialCooldown	10
		CooldownTime	10
		DesiredCount	3
		TFBot
		{
			ClassIcon	sniper_headshot_crit_mission
			Health	125
			Name	"Baazar Sniper"
			Class	Sniper
			Skill	Expert
			MaxVisionRange	3000
			Attributes	"AlwaysCrit"
			Item	"the bazaar bargain"
			Item	"the tribalman's shiv"
		}
	}
	Mission
	{
		Objective	Engineer
		Where	blue_secret
		BeginAtWave	3
		RunForThisManyWaves	2
		InitialCooldown	30
		CooldownTime	30
		DesiredCount	2
		TFBot
		{
			ClassIcon	engineer_jag_lite
			Health	500
			TeleportWhere	blue_side
			Name	"Jag Engineer"
			Class	Engineer
			Skill	Expert
			Attributes	"TeleportToHint"
			Attributes	"AlwaysCrit"
			ItemAttributes
			{
				ItemName	"the jag"
				"engy sentry fire rate increased"	5.0
			}
			Item	"the jag"
		}
	}
	Mission
	{
		Objective	Spy	
		Where	blue_secret
		BeginAtWave	4
		RunForThisManyWaves	3
		InitialCooldown	5
		CooldownTime	5
		DesiredCount	3
		TFBot
		{
			ClassIcon	spy_kunai
			Health	125
			Name	"Kunai Spy"
			Class	Spy
			Skill	Expert
			ItemAttributes
			{
				ItemName	"conniver's kunai"
				"set cloak is feign death"	1
			}
			CharacterAttributes
			{
				"set cloak is feign death"	1
				"overheal decay disabled"	1
			}
			Item	"the ambassador"
			Item	"conniver's kunai"
		}
	}
	Wave
	{
		WaitWhenDone	65
		Checkpoint	Yes
		StartWaveOutput
		{
			Target	wave_start_relay
			Action	Trigger
		}
		DoneOutput
		{
			Target	wave_finished_relay
			Action	Trigger
		}
		WaveSpawn
		{
			TotalCurrency	0
			TotalCount	32
			MaxActive	2
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	4
			Where	blue_side
			Squad
			{
				TFBot
				{
					ClassIcon	scout_pocketpistol_heal_lite
					Health	125
					Name	"Pretty Boy Scout"
					Class	Scout
					Skill	Normal
					WeaponRestrictions	SecondaryOnly
					Item	"pretty boy's pocket pistol"
				}
				TFBot
				{
					ClassIcon	medic
					Health	150
					Name	"Quick Fix Medic"
					Class	Medic
					Skill	Normal
					WeaponRestrictions	SecondaryOnly
					Item	"the quick-fix"
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	250
			TotalCount	25
			MaxActive	5
			SpawnCount	5
			WaitBeforeStarting	7
			WaitBetweenSpawns	8
			Where	blue_side
			Squad
			{
				TFBot
				{
					ClassIcon	sniper_carbine
					Health	550
					Name	"Machine Gun Sniper"
					Scale	1.4
					Class	Sniper
					EventChangeAttributes
					{
						Default
						{
							Skill	Hard
							WeaponRestrictions	SecondaryOnly
							Tag	"bot_giant"
							Attributes	"MiniBoss"
							Attributes	"HoldFireUntilFullReload"
							ItemAttributes
							{
								ItemName	"the cleaner's carbine"
								"damage bonus"	-0.25
								"fire rate bonus"	0.25
								"clip size upgrade atomic"	5
								"reload time increased hidden"	0.25
							}
							ItemAttributes
							{
								ItemName	tf_weapon_club
								"effect bar recharge rate increased"	0.05
							}
							CharacterAttributes
							{
								"move speed bonus"	0.5
								"override footstep sound set"	3
								"damage force reduction"	0.4
								"airblast vulnerability multiplier"	0.4
								"airblast vertical vulnerability multiplier"	0.1
								"rage giving scale"	0.1
							}
							Item	"the cleaner's carbine"
						}
						RevertGateBotsBehavior
						{
							Skill	Expert
							WeaponRestrictions	PrimaryOnly
							Tag	"bot_giant"
							Attributes	"MiniBoss"
							Attributes	"HoldFireUntilFullReload"
							ItemAttributes
							{
								ItemName	tf_weapon_sniperrifle
								"damage causes airblast"	1
								"damage bonus"	0.75
								"fire rate bonus"	0.25
								"clip size upgrade atomic"	5
								"faster reload rate"	0.2
								"Blast radius decreased"	1.2
								"projectile spread angle penalty"	4
							}
							CharacterAttributes
							{
								"move speed bonus"	0.5
								"override footstep sound set"	3
								"damage force reduction"	0.4
								"airblast vulnerability multiplier"	0.4
								"airblast vertical vulnerability multiplier"	0.1
								"rage giving scale"	0.1
							}
						}
					}
				}
				TFBot
				{
					Template	T_TFBot_Scout_FAN
				}
				TFBot
				{
					Template	T_TFBot_Scout_FAN
				}
				TFBot
				{
					Template	T_TFBot_Scout_FAN
				}
				TFBot
				{
					Template	T_TFBot_Scout_FAN
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	50
			TotalCount	14
			MaxActive	4
			SpawnCount	4
			WaitBeforeStarting	1
			WaitBetweenSpawns	1
			Where	blue_side
			Squad
			{
				TFBot
				{
					ClassIcon	heavy_deflector
					Health	300
					Name	"Deflector Small Heavy"
					Class	HeavyWeapons
					Skill	Expert
					MaxVisionRange	1600
					WeaponRestrictions	PrimaryOnly
					ItemAttributes
					{
						ItemName	tf_weapon_minigun
						"attack projectiles"	2
					}
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	350
			TotalCount	15
			MaxActive	4
			SpawnCount	4
			WaitBeforeStarting	2
			WaitBetweenSpawns	3
			Where	blue_side
			Squad
			{
				TFBot
				{
					ClassIcon	pyro_phlog_ver2
					Health	175
					Name	"Phlog Pyro"
					Class	Pyro
					Skill	Expert
					WeaponRestrictions	PrimaryOnly
					Attributes	"SpawnWithFullCharge"
					ItemAttributes
					{
						ItemName	"the phlogistinator"
						"kill forces attacker to laugh"	1
						"increase buff duration"	2
					}
					Item	"the phlogistinator"
				}
				TFBot
				{
					ClassIcon	pyro_phlog_ver2
					Health	175
					Name	"Phlog Pyro"
					Class	Pyro
					Skill	Expert
					WeaponRestrictions	PrimaryOnly
					Attributes	"SpawnWithFullCharge"
					ItemAttributes
					{
						ItemName	"the phlogistinator"
						"kill forces attacker to laugh"	1
						"increase buff duration"	2
					}
					Item	"the phlogistinator"
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	250
			TotalCount	3
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Where	blue_side_building
			RandomChoice
			{
				Squad
				{
					TFBot
					{
						Template	T_TFBot_Giant_Demoman
					}
					TFBot
					{
						Template	T_TFBot_Scout_Jumping_Sandman
					}
					TFBot
					{
						Template	T_TFBot_Scout_Jumping_Sandman
					}
					TFBot
					{
						Template	T_TFBot_Scout_Jumping_Sandman
					}
					TFBot
					{
						Template	T_TFBot_Scout_Jumping_Sandman
					}
				}
				Squad
				{
					TFBot
					{
						ClassIcon	scout_popper
						Health	650
						Name	"Popper Scout"
						Scale	1.5
						Class	Scout
						Skill	Expert
						CharacterAttributes
						{
							"head scale"	0.7
							"move speed bonus"	1.25
						}
						Item	"the soda popper"
					}
					TFBot
					{
						ClassIcon	medic_uber
						Health	150
						Name	Medic
						Class	Medic
						Skill	Normal
						WeaponRestrictions	SecondaryOnly
					}
					TFBot
					{
						ClassIcon	medic_uber
						Health	150
						Name	Medic
						Class	Medic
						Skill	Normal
						WeaponRestrictions	SecondaryOnly
					}
					TFBot
					{
						ClassIcon	medic_uber
						Health	150
						Name	Medic
						Class	Medic
						Skill	Normal
						WeaponRestrictions	SecondaryOnly
					}
					TFBot
					{
						ClassIcon	scout_popper
						Health	650
						Name	"Popper Scout"
						Scale	1.5
						Class	Scout
						Skill	Expert
						CharacterAttributes
						{
							"head scale"	0.7
							"move speed bonus"	1.25
						}
						Item	"the soda popper"
					}
				}
			}
		}
	}
	Wave
	{
		WaitWhenDone	65
		Checkpoint	Yes
		StartWaveOutput
		{
			Target	wave_start_relay
			Action	Trigger
		}
		DoneOutput
		{
			Target	wave_finished_relay
			Action	Trigger
		}
		WaveSpawn
		{
			TotalCurrency	100
			TotalCount	10
			MaxActive	2
			SpawnCount	2
			WaitBeforeStarting	5
			WaitBetweenSpawns	5
			Support	1
			RandomSpawn	1
			Where	blue_side
			Where	blue_sniper
			Where	blue_secret
			Squad
			{
				TFBot
				{
					ClassIcon	scout_milk
					Health	125
					Name	"Mad Milk Scout"
					Class	Scout
					Skill	Normal
					WeaponRestrictions	SecondaryOnly
					ItemAttributes
					{
						ItemName	"mad milk"
						"force weapon switch"	1
						"effect bar recharge rate increased"	5
						"throwable recharge time"	5
					}
					Item	"mad milk"
					Item	"the milkman"
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	500
			TotalCount	6
			MaxActive	3
			SpawnCount	2
			WaitBeforeStarting	3
			WaitBetweenSpawns	3
			Where	blue_sniper
			Squad
			{
				TFBot
				{
					ClassIcon	demo_skullcutter
					Health	200
					AutoJumpMin	10
					AutoJumpMax	10
					Name	"Small Executioner Demo"
					Class	Demoman
					Skill	Hard
					WeaponRestrictions	MeleeOnly
					Attributes	"AirChargeOnly"
					Attributes	"AutoJump"
					Attributes	"TeleportToHint"
					ItemAttributes
					{
						ItemName	"the splendid screen"
						"Attack not cancel charge"	1
					}
					ItemAttributes
					{
						ItemName	"the scotsman's skullcutter"
						"critboost on kill"	3
					}
					CharacterAttributes
					{
						"charge time increased"	5
						"charge recharge rate increased"	7
						"increased jump height"	2.3
						"bot custom jump particle"	1
						"damage bonus"	1.5
					}
					Item	"the splendid screen"
					Item	"the scotsman's skullcutter"
					Item	"the executioner"
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	20
			TotalCount	15
			MaxActive	4
			SpawnCount	2
			WaitBeforeStarting	7
			WaitBetweenSpawns	2
			Where	blue_side
			Squad
			{
				TFBot
				{
					ClassIcon	soldier_backup
					Health	200
					Name	"Extended Backup Soldier"
					Class	Soldier
					Skill	Hard
					Attributes	"SpawnWithFullCharge"
					CharacterAttributes
					{
						"increase buff duration"	9.0
					}
					Item	"the direct hit"
					Item	"the battalion's backup"
				}
				TFBot
				{
					ClassIcon	medic_uber
					Health	150
					Name	"Uber Medic"
					Class	Medic
					Skill	Normal
					WeaponRestrictions	SecondaryOnly
					Attributes	"SpawnWithFullCharge"
					Attributes	"TeleportToHint"
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	200
			TotalCount	5
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	15
			WaitBetweenSpawns	12
			Where	blue_side
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Pyro_Pusher
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	500
			TotalCount	8
			MaxActive	2
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	20
			Where	blue_side
			Squad
			{
				TFBot
				{
					ClassIcon	soldier_burstfire
					Health	650
					Name	"Giant Burst Fire Soldier"
					Scale	1.5
					Class	Soldier
					EventChangeAttributes
					{
						Default
						{
							Skill	Expert
							WeaponRestrictions	PrimaryOnly
							Tag	"bot_giant"
							Attributes	"AlwaysCrit"
							Attributes	"MiniBoss"
							Attributes	"HoldFireUntilFullReload"
							ItemAttributes
							{
								ItemName	tf_weapon_rocketlauncher
								"fire rate bonus"	0.6
								"damage bonus"	2.0
								"faster reload rate"	0.4
								"clip size upgrade atomic"	5.0
							}
							CharacterAttributes
							{
								"move speed bonus"	0.5
								"damage force reduction"	0.4
								"airblast vulnerability multiplier"	0.4
								"override footstep sound set"	3
								"Projectile speed increased"	0.9
							}
						}
						RevertGateBotsBehavior
						{
							Skill	Expert
							WeaponRestrictions	PrimaryOnly
							Tag	"bot_giant"
							Attributes	"MiniBoss"
							Attributes	"HoldFireUntilFullReload"
							Attributes	"AlwaysCrit"
							ItemAttributes
							{
								ItemName	tf_weapon_rocketlauncher
								"faster reload rate"	0.4
								"fire rate bonus"	0.2
								"clip size upgrade atomic"	5.0
							}
							CharacterAttributes
							{
								"move speed bonus"	0.5
								"damage force reduction"	0.4
								"airblast vulnerability multiplier"	0.4
								"override footstep sound set"	3
								"Projectile speed increased"	0.9
							}
						}
					}
				}
				TFBot
				{
					ClassIcon	medic_bullet
					Health	150
					Name	"Bullet Vac Medic"
					Class	Medic
					Skill	Expert
					WeaponRestrictions	SecondaryOnly
					Attributes	"SpawnWithFullCharge"
					Attributes	"VaccinatorBullets"
					ItemAttributes
					{
						ItemName	"the crusader's crossbow"
						"damage penalty"	0.1
					}
					CharacterAttributes
					{
						"ubercharge rate bonus"	25
						"heal rate bonus"	1
						"uber duration bonus"	100
						"medigun charge is resists"	3
						"medigun bullet resist passive"		0.35
						"medigun bullet resist deployed"	0.35
					}
					Item	"the crusader's crossbow"
					Item	"the medigun"
				}
			}
		}
	}
	Wave
	{
		WaitWhenDone	65
		Checkpoint	Yes
		StartWaveOutput
		{
			Target	wave_start_relay
			Action	Trigger
		}
		DoneOutput
		{
			Target	wave_finished_relay
			Action	Trigger
		}
		WaveSpawn
		{
			TotalCurrency	150
			TotalCount	35
			MaxActive	5
			SpawnCount	5
			WaitBeforeStarting	0
			WaitBetweenSpawns	14
			Where	blue_side
			Squad
			{
				TFBot
				{
					ClassIcon	pyro_detonator
					Health	850
					Name	"Detonator Pyro"
					Class	Pyro
					Skill	Expert
					MaxVisionRange	1.4
					WeaponRestrictions	SecondaryOnly
					Tag	"bot_giant"
					Attributes	"MiniBoss"
					Attributes	"UseBossHealthBar"
					Attributes	"HoldFireUntilFullReload"
					Attributes	"AlwaysCrit"
					ItemAttributes
					{
						ItemName	"the detonator"
						"faster reload rate"	0.65
						"fire rate bonus"	0.1
						"clip size upgrade atomic"	7.0
						"projectile spread angle penalty"	2
						"Projectile speed increased"	1.1
					}
					CharacterAttributes
					{
						"move speed bonus"	0.5
						"damage force reduction"	0.4
						"airblast vulnerability multiplier"	0.4
						"override footstep sound set"	4
					}
					Item	"the detonator"
				}
				TFBot
				{
					ClassIcon	heavy_heater
					Health	300
					Name	HeavyWeapons
					Class	HeavyWeapons
					Skill	Normal
					Item	"the huo long heatmaker"
				}
				TFBot
				{
					ClassIcon	heavy_heater
					Health	300
					Name	HeavyWeapons
					Class	HeavyWeapons
					Skill	Normal
					Item	"the huo long heatmaker"
				}
				TFBot
				{
					ClassIcon	heavy_heater
					Health	300
					Name	HeavyWeapons
					Class	HeavyWeapons
					Skill	Normal
					Item	"the huo long heatmaker"
				}
				TFBot
				{
					ClassIcon	heavy_heater
					Health	300
					Name	HeavyWeapons
					Class	HeavyWeapons
					Skill	Normal
					Item	"the huo long heatmaker"
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	150
			TotalCount	80
			MaxActive	6
			SpawnCount	3
			WaitBeforeStarting	0
			WaitBetweenSpawns	2
			Where	blue_sniper
			Squad
			{
				TFBot
				{
					ClassIcon	scout_capper_lite
					Health	125
					Name	"Capper Scout"
					Class	Scout
					Skill	Normal
					WeaponRestrictions	SecondaryOnly
					Item	"the c.a.p.p.e.r"
				}
				TFBot
				{
					ClassIcon	scout_capper_lite
					Health	125
					Name	"Capper Scout"
					Class	Scout
					Skill	Normal
					WeaponRestrictions	SecondaryOnly
					Item	"the c.a.p.p.e.r"
				}
				TFBot
				{
					ClassIcon	scout_capper_lite
					Health	125
					Name	"Capper Scout"
					Class	Scout
					Skill	Normal
					WeaponRestrictions	SecondaryOnly
					Item	"the c.a.p.p.e.r"
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	150
			TotalCount	40
			MaxActive	8
			SpawnCount	4
			WaitBeforeStarting	30
			WaitBetweenSpawns	3
			Where	blue_side
			Squad
			{
				TFBot
				{
					ClassIcon	heavy_armored
					Health	400
					Name	"Armored Heavy"
					Scale	1.3
					Class	HeavyWeapons
					Skill	Hard
					ItemAttributes
					{
						ItemName	tf_weapon_minigun
						"damage bonus"	1.2
					}
				}
				TFBot
				{
					ClassIcon	heavy_armored
					Health	400
					Name	"Armored Heavy"
					Scale	1.3
					Class	HeavyWeapons
					Skill	Hard
					ItemAttributes
					{
						ItemName	tf_weapon_minigun
						"damage bonus"	1.2
					}
				}
				TFBot
				{
					ClassIcon	heavy_armored
					Health	400
					Name	"Armored Heavy"
					Scale	1.3
					Class	HeavyWeapons
					Skill	Hard
					ItemAttributes
					{
						ItemName	tf_weapon_minigun
						"damage bonus"	1.2
					}
				}
				TFBot
				{
					ClassIcon	heavy_armored
					Health	400
					Name	"Armored Heavy"
					Scale	1.3
					Class	HeavyWeapons
					Skill	Hard
					ItemAttributes
					{
						ItemName	tf_weapon_minigun
						"damage bonus"	1.2
					}
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	200
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	55
			WaitBetweenSpawns	10
			Where	blue_side
			RandomChoice
			{
				Squad
				{
					TFBot
					{
						ClassIcon	demo_ironbomber_lite
						Health	2000
						Name	"Giant Spam Bomber Demo"
						Class	Demoman
						Skill	Expert
						WeaponRestrictions	PrimaryOnly
						Tag	"bot_giant"
						Attributes	"MiniBoss"
						Attributes	"HoldFireUntilFullReload"
						ItemAttributes
						{
							ItemName	"the iron bomber"
							"clip size upgrade atomic"	26.0
							"faster reload rate"	0.22
							"fire rate bonus"	0.2
							"projectile spread angle penalty"	5
						}
						CharacterAttributes
						{
							"move speed bonus"	0.5
							"damage bonus"	1.5
							"damage force reduction"	0.4
							"airblast vulnerability multiplier"	0.4
							"override footstep sound set"	3
							"airblast vertical vulnerability multiplier"	0.1
							"Projectile speed increased"	0.4
						}
						Item	"the iron bomber"
					}
					TFBot
					{
						Template	T_TFBot_Giant_Medic_Regen
					}
				}
				Squad
				{
					TFBot
					{
						ClassIcon	soldier_barrage_directhit
						Health	5000
						Name	"Giant Rapid Fire Soldier"
						Scale	1.5
						Class	Soldier
						EventChangeAttributes
						{
							Default
							{
								Skill	Hard
								WeaponRestrictions	PrimaryOnly
								Tag	"bot_giant"
								Attributes	"AlwaysCrit"
								Attributes	"MiniBoss"
								ItemAttributes
								{
									ItemName	"the direct hit"
									"faster reload rate"	-0.8
									"fire rate bonus"	2
								}
								CharacterAttributes
								{
									"move speed bonus"	0.5
									"damage force reduction"	0.4
									"airblast vulnerability multiplier"	0.4
									"override footstep sound set"	3
									"Projectile speed increased"	0.65
								}
								Item	"the direct hit"
							}
							RevertGateBotsBehavior
							{
								Skill	Expert
								WeaponRestrictions	PrimaryOnly
								Tag	"bot_giant"
								Attributes	"AlwaysCrit"
								Attributes	"MiniBoss"
								ItemAttributes
								{
									ItemName	tf_weapon_rocketlauncher
									"faster reload rate"	-0.8
									"fire rate bonus"	0.5
								}
								ItemAttributes
								{
									"item style override"	1
								}
								CharacterAttributes
								{
									"move speed bonus"	0.5
									"damage force reduction"	0.4
									"airblast vulnerability multiplier"	0.4
									"override footstep sound set"	3
									"Projectile speed increased"	0.65
								}
							}
						}
					}
				}
				Squad
				{
					TFBot
					{
						ClassIcon	scout_fan
						Health	1200
						Name	"Super Force-a-Nature Scout"
						Class	Scout
						EventChangeAttributes
						{
							Default
							{
								Skill	Expert
								MaxVisionRange	900
								Tag	"bot_giant"
								Attributes	"MiniBoss"
								Attributes	"HoldFireUntilFullReload"
								ItemAttributes
								{
									ItemName	"the force-a-nature"
									"bullets per shot bonus"	5
									"fire rate bonus"	0.5
									"faster reload rate"	1.7
									"scattergun knockback mult"	6
									"damage penalty"	0.35
									"weapon spread bonus"	0.4
								}
								CharacterAttributes
								{
									"move speed bonus"	1.1
									"damage force reduction"	0.7
									"airblast vulnerability multiplier"	0.7
									"override footstep sound set"	5
								}
								Item	"the force-a-nature"
							}
							RevertGateBotsBehavior
							{
								Skill	Expert
								Tag	"bot_giant"
								Attributes	"MiniBoss"
								Attributes	"HoldFireUntilFullReload"
								ItemAttributes
								{
									ItemName	tf_weapon_scattergun
									"bullets per shot bonus"	2
									"fire rate bonus"	0.5
									"faster reload rate"	1.7
									"scattergun knockback mult"	6
									"damage penalty"	0.35
									"weapon spread bonus"	0.4
								}
								ItemAttributes
								{
									"item style override"	1
								}
								CharacterAttributes
								{
									"move speed bonus"	1.1
									"damage force reduction"	0.7
									"airblast vulnerability multiplier"	0.7
									"override footstep sound set"	5
								}
							}
						}
					}
					TFBot
					{
						Template	T_TFBot_Scout_Sandman
					}
					TFBot
					{
						Template	T_TFBot_Scout_Sandman_FastCharge
					}
					TFBot
					{
						Template	T_TFBot_Scout_Sandman
					}
					TFBot
					{
						Skill	Expert
						Template	T_TFBot_Scout_Sandman
					}
				}
			}
		}
	}
	Wave
	{
		WaitWhenDone	65
		Checkpoint	Yes
		StartWaveOutput
		{
			Target	wave_start_relay
			Action	Trigger
		}
		DoneOutput
		{
			Target	wave_finished_relay
			Action	Trigger
		}
		WaveSpawn
		{
			TotalCurrency	400
			TotalCount	9
			MaxActive	2
			SpawnCount	1
			WaitBeforeStarting	11
			WaitBetweenSpawns	0
			Where	blue_side_building
			Squad
			{
				TFBot
				{
					Template	T_TFGateBot_Giant_Heavyweapons_Deflector
				}
				TFBot
				{
					Template	T_TFGateBot_Giant_Heavyweapons_HealOnKill
				}
				TFBot
				{
					Template	T_TFBot_Giant_Heavyweapons_Deflector
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	250
			TotalCount	5
			MaxActive	2
			SpawnCount	2
			WaitBeforeStarting	4
			WaitBetweenSpawns	4
			Support	1
			Where	blue_sniper
			Squad
			{
				TFBot
				{
					ClassIcon	heavy_steelfist
					Health	2400
					Name	HeavyWeapons
					Scale	2.5
					Class	HeavyWeapons
					Skill	Hard
					WeaponRestrictions	MeleeOnly
					Tag	"bot_giant"
					Item	"fists of steel"
				}
				TFBot
				{
					Template	T_TFBot_Soldier_Extended_Battalion
				}
				TFBot
				{
					Template	T_TFBot_Soldier_Extended_Battalion
				}
			}
		}
	}
	Wave
	{
		WaitWhenDone	65
		Checkpoint	Yes
		StartWaveOutput
		{
			Target	wave_start_boss_hard
			Action	Trigger
		}
		DoneOutput
		{
			Target	wave_finished_relay
			Action	Trigger
		}
		WaveSpawn
		{
			TotalCurrency	400
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	7
			WaitBetweenSpawns	0
			Where	boss_titan
			Squad
			{
				TFBot
				{
					ClassIcon	soldier_atomic_sgtc
					Health	20000
					Name	"Admiral Guard"
					Scale	5.0
					Class	Soldier
					Skill	Expert
					Tag	"bot_giant"
					Attributes	"MiniBoss"
					Attributes	"SpawnWithFullCharge"
					Attributes	"UseBossHealthBar"
					Attributes	"AlwaysCrit"
					ItemAttributes
					{
						ItemName	"the cow mangler 5000"
						"clip size upgrade atomic"	26
						"dmg bonus vs buildings"	100
						"clip size upgrade atomic"	26.0
						"faster reload rate"	0.22
						"fire rate bonus"	0.5
						"projectile spread angle penalty"	5
						"energy weapon no deflect"	1
						"Projectile speed decreased"	0.75
						"generate rage on damage"	0.75
						"damage bonus"	0.95
					}
					CharacterAttributes
					{
						"move speed bonus"	0.1
						"damage bonus"	1.0
						"damage force reduction"	0.4
						"airblast vulnerability multiplier"	0.4
						"override footstep sound set"	3
						"airblast vertical vulnerability multiplier"	0.1
						"Projectile speed increased"	0.4
						"increase buff duration"	9.0
					}
					Item	"the cow mangler 5000"
					Item	"the concheror"
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	400
			TotalCount	4
			MaxActive	4
			SpawnCount	4
			WaitBeforeStarting	7
			WaitBetweenSpawns	4
			Support	1
			Where	blue_secret
			Squad
			{
				TFBot
				{
					ClassIcon	scout_milk
					Health	125
					Name	"Mad Milk Scout"
					Class	Scout
					Skill	Normal
					WeaponRestrictions	SecondaryOnly
					ItemAttributes
					{
						ItemName	"mad milk"
						"throwable recharge time"	5
						"effect bar recharge rate increased"	5
						"charge recharge rate increased"	5
						"force weapon switch"	1
					}
					CharacterAttributes
					{
						"move speed bonus"	2
					}
					Item	"mad milk"
				}
				TFBot
				{
					ClassIcon	sniper_jarate
					Health	125
					Name	"Fast Jarate Sniper"
					Class	Sniper
					Skill	Normal
					WeaponRestrictions	SecondaryOnly
					ItemAttributes
					{
						ItemName	jarate
						"force weapon switch"	1
						"throwable recharge time"	5
						"effect bar recharge rate increased"	5
						"charge recharge rate increased"	5
					}
					Item	"jarate"
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	400
			TotalCount	40
			MaxActive	8
			SpawnCount	4
			WaitBeforeStarting	9
			WaitBetweenSpawns	9
			Support	1
			Where	blue_sniper
			Squad
			{
				TFBot
				{
					ClassIcon	medic
					Health	150
					Name	"Quick Fix Medic"
					Class	Medic
					Skill	Expert
					WeaponRestrictions	SecondaryOnly
					Item	"the quick-fix"
				}
				TFBot
				{
					Template	T_TFBot_Demoman_Knight
				}
				TFBot
				{
					Template	T_TFBot_Demoman_Knight
				}
				TFBot
				{
					Template	T_TFBot_Demoman_Knight
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	400
			TotalCount	10
			MaxActive	6
			SpawnCount	3
			WaitBeforeStarting	5
			WaitBetweenSpawns	10
			Support	1
			Where	blue_sniper
			Squad
			{
				TFBot
				{
					ClassIcon	heavy_natascha_nys
					Health	300
					Name	HeavyWeapons
					Class	HeavyWeapons
					Skill	Expert
					WeaponRestrictions	PrimaryOnly
					ItemAttributes
					{
						ItemName	natascha
						"slow enemy on hit major"	3
					}
					Item	"natascha"
				}
			}
		}
	}
}
