#base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop population { StartingCurrency 0 RespawnWaveTime 8 CanBotsAttackWhileInSpawnRoom no AddSentryBusterWhenDamageDealtExceeds 3000 AddSentryBusterWhenKillCountExceeds 12 Templates { } Mission { Objective Spy Where blue_secret BeginAtWave 1 RunForThisManyWaves 2 InitialCooldown 20 CooldownTime 20 DesiredCount 3 TFBot { ClassIcon spy Health 125 Name "Kunai Spy" Class Spy Skill Expert ItemAttributes { ItemName "conniver's kunai" "overheal decay disabled" 1 } Item "conniver's kunai" } } Mission { Objective Sniper Where blue_secret BeginAtWave 2 RunForThisManyWaves 1 InitialCooldown 20 CooldownTime 20 DesiredCount 1 TFBot { ClassIcon engineer_shortcircuit Health 175 Name "Short Circuit Engie" Class Engineer Skill Expert BehaviorModifiers Push Tag "bot_squad_member" ItemAttributes { ItemName "the short circuit" "fire rate penalty" 0.95 "is_passive_weapon" 1 } Item "the short circuit" } } Mission { Objective Spy Where blue_side BeginAtWave 3 RunForThisManyWaves 3 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { ClassIcon medic Health 200 Name "Saw/Medigun Medic" Class Medic Skill Expert ItemAttributes { ItemName tf_weapon_medigun "uber duration bonus" .75 } ItemAttributes { ItemName "the ubersaw" "add uber charge on hit" 1.75 "damage causes airblast" 2 } Item "the ubersaw" Item "the byte'd beak" Item "the virus doctor" } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name medheav TotalCurrency 2750 TotalCount 15 MaxActive 4 SpawnCount 2 WaitBeforeStarting 4 WaitBetweenSpawns 5 Where blue_side Squad { TFBot { ClassIcon heavy_crit Health 300 Name HeavyWeapons Class HeavyWeapons Skill Expert WeaponRestrictions PrimaryOnly Attributes "SpawnWithFullCharge" } TFBot { ClassIcon medic_uber Health 150 Name "Uber Medic" Class Medic Skill Normal WeaponRestrictions SecondaryOnly Attributes "SpawnWithFullCharge" ItemAttributes { ItemName tf_weapon_syringegun_medic "damage penalty" 0.1 } ItemAttributes { ItemName tf_weapon_medigun "ubercharge rate bonus" 2 } CharacterAttributes { "heal rate bonus" 5 } } } } WaveSpawn { WaitForAllDead medheav TotalCurrency 500 TotalCount 2 MaxActive 1 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where blue_sniper Squad { TFBot { ClassIcon soldier Health 2000 Name "Giant Soldier" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" Attributes "SpawnWithFullCharge" Attributes "UseBossHealthBar" CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 600 TotalCount 6 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where blue_side Squad { TFBot { ClassIcon pyro_slowdown Health 250 Name "Freezeburn Pyro" Scale 1.4 Class Pyro Skill Expert WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "the nostromo napalmer" "slow enemy on hit" 1 } CharacterAttributes { "head scale" 0.7 } Item "the nostromo napalmer" Item "the blizzard breather" Item "glitched circuit board" } } } WaveSpawn { TotalCurrency 0 TotalCount 10 MaxActive 5 SpawnCount 2 WaitBeforeStarting 15 WaitBetweenSpawns 10 Support 1 Where blue_secret Squad { TFBot { ClassIcon demoknight_bottle_lite Health 175 AutoJumpMin 10 AutoJumpMax 10 Name "Paratrooper Demo" Class Demoman Attributes Parachute Skill Expert CharacterAttributes { "increased jump height" 9.0 "cancel falling damage" 1 "parachute attribute" 1 } Item "the iron bomber" Item "the b.a.s.e. jumper" Item "frying pan" Item "the buccaneer's bicorne" } } } WaveSpawn { TotalCurrency 150 TotalCount 12 MaxActive 2 SpawnCount 2 WaitBeforeStarting 1 WaitBetweenSpawns 7 Where blue_side Squad { TFBot { ClassIcon scout_winger_lite Health 125 Name "Winger Scout" Class Scout Skill Normal WeaponRestrictions SecondaryOnly Item "the winger" Item "scout mtg hat" } } } WaveSpawn { TotalCurrency 150 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 90 WaitBetweenSpawns 90 Where blue_sniper Squad { TFBot { ClassIcon soldier Health 4500 Name "Guard Soldier" Scale 1.8 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "AlwaysCrit" Attributes "MiniBoss" Attributes "UseBossHealthBar" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_rocketlauncher "clip size upgrade atomic" 26.0 "faster reload rate" 0.22 "fire rate bonus" 0.2 "projectile spread angle penalty" 5 } ItemAttributes { ItemName tf_weapon_shovel "damage bonus" 5 "damage causes airblast" 1 } ItemAttributes { ItemName "the war pig" "attach particle effect" 30 "set item tint RGB" 12073019 } CharacterAttributes { "move speed bonus" 0.5 "damage bonus" 1.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "Projectile speed increased" 0.4 } Item "the war pig" Item "the soldier's stogie" } } } WaveSpawn { TotalCurrency 200 TotalCount 8 MaxActive 4 SpawnCount 4 WaitBeforeStarting 15 WaitBetweenSpawns 15 Where blue_side Squad { TFBot { ClassIcon heavy_shotgun_caustic Health 375 Name "Caustic Shot Heavy" Scale 1.5 Class HeavyWeapons Skill Hard WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "the family business" "faster reload rate" 0.1 "fire rate bonus" 2.5 "bullets per shot bonus" 5 "damage bonus" 0.33 "bleeding duration" 10.0 "jarate duration" 10.0 } Item "the family business" Item "officer's ushanka" Item "the purity fist" } TFBot { ClassIcon demo_splendid_lite Health 175 Name "Charger Demo" Class Demoman Skill Expert Item "the splendid screen" Item "the claidheamohmor" } } } WaveSpawn { TotalCurrency 0 TotalCount 10 MaxActive 2 SpawnCount 3 WaitBeforeStarting 5 WaitBetweenSpawns 9 Support 1 Where blue_side RandomChoice { Squad { TFBot { ClassIcon medic_uber Health 150 Name Medic Class Medic Skill Expert WeaponRestrictions SecondaryOnly Attributes "SpawnWithFullCharge" ItemAttributes { ItemName tf_weapon_medigun "heal rate bonus" 2 } } } Squad { TFBot { ClassIcon medic_kritz2 Health 150 Name "Kritz Medic" Class Medic Skill Expert WeaponRestrictions SecondaryOnly Attributes "SpawnWithFullCharge" ItemAttributes { ItemName "the kritzkrieg" "heal rate bonus" 20 } Item "the kritzkrieg" } } Squad { TFBot { ClassIcon medic_overheal_quickfix Health 150 Name "Quick Fix Medic" Class Medic Skill Expert WeaponRestrictions SecondaryOnly Attributes "SpawnWithFullCharge" ItemAttributes { ItemName "the quick-fix" "heal rate bonus" 2 } Item "the quick-fix" } } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 250 TotalCount 20 MaxActive 4 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 5 Where blue_side Squad { TFBot { ClassIcon sniper_smg Health 1000 Name "Large SMG Sniper" Scale 1.6 Class Sniper Skill Expert WeaponRestrictions SecondaryOnly Tag "bot_giant" Attributes "SpawnWithFullCharge" Attributes "MiniBoss" } TFBot { ClassIcon medic_bullet Health 150 Name "Bullet Vac Medic" Class Medic Skill Expert WeaponRestrictions SecondaryOnly Attributes "SpawnWithFullCharge" Attributes "VaccinatorBlast" ItemAttributes { ItemName tf_weapon_syringegun_medic "damage penalty" 0.1 } CharacterAttributes { "ubercharge rate bonus" 25 "heal rate bonus" 1 "uber duration bonus" 100 "medigun blast resist passive" 1 "medigun blast resist deployed" 1 } Item "the vaccinator" } } } WaveSpawn { TotalCurrency 250 TotalCount 20 MaxActive 6 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 8 Where blue_side Squad { TFBot { ClassIcon pyro_scorch Health 1000 Name "Fast Scorch Shot" Scale 1.6 Class Pyro Skill Expert WeaponRestrictions SecondaryOnly Tag "bot_giant" Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName "the scorch shot" "damage bonus" 1 "fire rate bonus" 0.75 "faster reload rate" 4 "Projectile speed increased" 1.3 } ItemAttributes { ItemName tf_weapon_fireaxe "fire rate bonus" 0.6 "damage bonus" 5 } Item "the scorch shot" } TFBot { ClassIcon medic_blast Health 150 Name "Blast Vac Medic" Class Medic Skill Expert WeaponRestrictions SecondaryOnly Attributes "SpawnWithFullCharge" Attributes "VaccinatorBlast" ItemAttributes { ItemName tf_weapon_syringegun_medic "damage penalty" 0.1 } CharacterAttributes { "ubercharge rate bonus" 25 "heal rate bonus" 1 "uber duration bonus" 100 "medigun blast resist passive" 1 "medigun blast resist deployed" 1 } Item "the vaccinator" } } } WaveSpawn { TotalCurrency 250 TotalCount 4 MaxActive 4 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 9 Where blue_side Squad { TFBot { ClassIcon demo_burst Health 2000 Name "Giant Rapid Fire Demoman" Class Demoman Skill Expert WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_grenadelauncher "fire rate bonus" 0.5 "damage force reduction" 0.5 } ItemAttributes { ItemName tf_weapon_pipebomblauncher "fire rate bonus" 2.5 "bullets per shot bonus" 10 "damage penalty" 0.5 "faster reload rate" 0.1 } CharacterAttributes { "move speed bonus" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } } TFBot { ClassIcon medic_bullet Health 150 Name "Bullet Vac Medic" Class Medic Skill Expert WeaponRestrictions SecondaryOnly Attributes "SpawnWithFullCharge" Attributes "VaccinatorBullets" ItemAttributes { ItemName tf_weapon_syringegun_medic "damage penalty" 0.1 } CharacterAttributes { "ubercharge rate bonus" 25 "heal rate bonus" 1 "uber duration bonus" 100 "medigun bullet resist passive" 1 "medigun bullet resist deployed" 1 } Item "the vaccinator" } } } WaveSpawn { TotalCurrency 0 TotalCount 10 MaxActive 3 SpawnCount 3 WaitBeforeStarting 20 WaitBetweenSpawns 20 Support 1 Where blue_secret Squad { TFBot { ClassIcon heavy_suppressor Health 300 Name "Shadow Heavy" Class HeavyWeapons Skill Normal WeaponRestrictions PrimaryOnly ItemAttributes { ItemName tomislav "silent killer" 1 } CharacterAttributes { "backstab shield" 1 "dmg taken from crit reduced" 1.75 } Item "tomislav" Item "bedouin bandana" Item "the bruiser's bandanna" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay_event_trigger Action Trigger } WaveSpawn { TotalCurrency 400 TotalCount 10 MaxActive 4 SpawnCount 2 WaitBeforeStarting 4 WaitBetweenSpawns 14 Where blue_side Squad { TFBot { ClassIcon soldier_blackbox_conch_lite Health 2000 Name "Conch/Black Box Soldier" Scale 1.5 Class Soldier Skill Expert Tag "bot_giant" Attributes "SpawnWithFullCharge" Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName "the black box" "clip size upgrade atomic" 26.0 "faster reload rate" 0.22 "fire rate bonus" 0.2 "projectile spread angle penalty" 5 } CharacterAttributes { "override footstep sound set" 1 "move speed bonus" 0.4 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } Item "the black box" Item "the concheror" Item "the half-zatoichi" } TFBot { ClassIcon medic_shield_ala Health 1300 Name "Ultraheal Shield Medic" Scale 1.6 Class Medic Skill Expert WeaponRestrictions SecondaryOnly Tag "bot_giant" Attributes "ProjectileShield" Attributes "IgnoreEnemies" Attributes "SpawnWithFullCharge" ItemAttributes { ItemName "the quick-fix" "healing mastery" 0.75 "generate rage on heal" 5 } Item "the quick-fix" } } } WaveSpawn { TotalCurrency 400 TotalCount 8 MaxActive 2 SpawnCount 2 WaitBeforeStarting 6 WaitBetweenSpawns 12 Where blue_sniper Squad { TFBot { ClassIcon heavy_crit Health 1300 Name "Drainage Heavy" Scale 1.6 Class HeavyWeapons Skill Expert WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "MiniBoss" ItemAttributes { ItemName "the brass beast" "subtract victim medigun charge on hit" 0.01 "subtract victim cloak on hit" 0.01 "sniper fires tracer" 1 "move speed bonus" 0.4 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } CharacterAttributes { } Item "the brass beast" } } } WaveSpawn { TotalCurrency 400 TotalCount 10 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 15 Support 1 Where blue_side_building Squad { TFBot { ClassIcon scout_fastcapture Health 350 Name "Gatecrasher Scout" Scale 1.4 Class Scout Skill Expert WeaponRestrictions MeleeOnly Tag "bot_giant" Attributes "MiniBoss" CharacterAttributes { "move speed bonus" 6 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 "increase player capture value" 50 } Item "the boston basher" } } } WaveSpawn { TotalCurrency 400 TotalCount 16 MaxActive 4 SpawnCount 2 WaitBeforeStarting 3 WaitBetweenSpawns 4 Where blue_side Squad { TFBot { ClassIcon demo_skullcutter Health 175 Name "Crit Executioner Demo" Scale 1.3 Class Demoman Skill Expert Attributes "SpawnWithFullCharge" ItemAttributes { ItemName "the splendid screen" "charge impact damage increased" 7.0 } ItemAttributes { ItemName "the scotsman's skullcutter" "Attack not cancel charge" 1 } Item "the bootlegger" Item "the splendid screen" Item "the scotsman's skullcutter" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_boss_hard Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 400 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 7 WaitBetweenSpawns 10 Where boss_titan Squad { TFBot { ClassIcon demo_skullcutter Health 20000 Name "Colossal Knight Demo" Scale 4.0 Class Demoman Skill Expert Tag "bot_giant" Attributes "UseBossHealthBar" Attributes "MiniBoss" ItemAttributes { ItemName "the scotsman's skullcutter" "critboost on kill" 0.75 "damage bonus" 0.45 "damage all connected" 1 "slow enemy on hit major" 0.25 "melee range multiplier" 4.0 } CharacterAttributes { "move speed bonus" 0.2 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } Item "the bootlegger" Item "the splendid screen" Item "the scotsman's skullcutter" Item "the warsworn helmet" } } } WaveSpawn { TotalCurrency 400 TotalCount 10 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Support 1 Where blue_side Squad { TFBot { ClassIcon demo_burst Health 175 Name Demoman Class Demoman Skill Normal Attributes "TeleportToHint" } } } WaveSpawn { TotalCurrency 400 TotalCount 10 MaxActive 5 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 12 Support 1 Where blue_side Squad { TFBot { ClassIcon soldier Health 200 Name Soldier Class Soldier Skill Expert Attributes "TeleportToHint" } } } WaveSpawn { TotalCurrency 400 TotalCount 10 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 14 Where blue_side Squad { TFBot { ClassIcon heavy_crit Health 300 Name HeavyWeapons Class HeavyWeapons Skill Expert Attributes "TeleportToHint" } } } WaveSpawn { TotalCurrency 400 TotalCount 10 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 14 Support 1 Where blue_side Squad { TFBot { ClassIcon pyro Health 175 Name Pyro Class Pyro Skill Normal Attributes "TeleportToHint" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_boss_hard Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 400 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 7 WaitBetweenSpawns 10 Where boss_titan Squad { TFBot { ClassIcon sniper_bushwacka Health 35000 Name "Mega Bushwacka Sniper" Scale 3.5 Class Sniper Skill Expert Attributes "UseBossHealthBar" WeaponRestrictions MeleeOnly Tag "bot_giant" Attributes "MiniBoss" ItemAttributes { ItemName "the bushwacka" "damage causes airblast" 10 "damage bonus" 0.75 "move speed bonus" 0.2 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.02 "override footstep sound set" 2 } Item "the bushwacka" } } } WaveSpawn { TotalCurrency 400 TotalCount 6 MaxActive 6 SpawnCount 6 WaitBeforeStarting 10 WaitBetweenSpawns 7 Support 1 Where blue_secret Squad { TFBot { ClassIcon sniper_jarate Health 125 Name "Fast Jarate Sniper" Class Sniper Skill Normal WeaponRestrictions SecondaryOnly ItemAttributes { ItemName jarate "jarate duration" 10.0 "charge recharge rate increased" 5 } CharacterAttributes { "jarate backstabber" 1 "move speed bonus" 2 } Item "jarate" Item "your worst nightmare" } TFBot { ClassIcon scout_milk Health 125 Name "Mad Milk Scout" Class Scout Skill Normal WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "mad milk" "ubercharge rate bonus" 15 } CharacterAttributes { "move speed bonus" 2 } Item "mad milk" Item "the milkman" } } } WaveSpawn { TotalCurrency 400 TotalCount 10 MaxActive 5 SpawnCount 2 WaitBeforeStarting 12 WaitBetweenSpawns 10 Support 1 Where blue_sniper Squad { TFBot { ClassIcon scout_fanowar Health 125 Name "FoW scout" Class Scout Skill Normal WeaponRestrictions MeleeOnly ItemAttributes { ItemName "the fan o'war" "melee range multiplier" 3.0 } Item "the fan o'war" } } } WaveSpawn { TotalCurrency 400 TotalCount 10 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where blue_side Squad { TFBot { ClassIcon scout_fanowar Health 125 Name "Marker Shot Scout" Class Scout Skill Expert WeaponRestrictions SecondaryOnly ItemAttributes { ItemName tf_weapon_pistol_scout "mark for death" 0.75 } } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_boss_hard Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 400 TotalCount 1 MaxActive 1 SpawnCount 4 WaitBeforeStarting 7 WaitBetweenSpawns 10 Where boss_titan RandomChoice { Squad { TFBot { ClassIcon heavy_chief Health 10000 Name "Colossal Heavy Defector" Scale 5.0 Class HeavyWeapons Skill Expert WeaponRestrictions MeleeOnly Tag "bot_giant" Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName "fists of steel" "dmg from melee increased" 0.85 "move speed bonus" 0.2 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } Item "fists of steel" Item "the dark helm" } TFBot { ClassIcon medic_bullet Health 1900 Name "Large Bullet Vac Medic" Scale 1.9 Class Medic Skill Expert WeaponRestrictions SecondaryOnly Tag "bot_giant" Attributes "VaccinatorBullets" ItemAttributes { ItemName tf_weapon_syringegun_medic "damage penalty" 0.1 } CharacterAttributes { "ubercharge rate bonus" 25 "heal rate bonus" 1 "uber duration bonus" 100 "medigun bullet resist passive" 1 "medigun bullet resist deployed" 1 } Item "the vaccinator" } TFBot { ClassIcon medic_blast Health 1900 Name "Large Blast Vac Medic" Scale 1.9 Class Medic Skill Expert WeaponRestrictions SecondaryOnly Tag "bot_giant" Attributes "SpawnWithFullCharge" Attributes "VaccinatorBlast" ItemAttributes { ItemName tf_weapon_syringegun_medic "damage penalty" 0.1 } CharacterAttributes { "ubercharge rate bonus" 25 "heal rate bonus" 1 "uber duration bonus" 100 "medigun blast resist passive" 1 "medigun blast resist deployed" 1 } Item "the vaccinator" } TFBot { ClassIcon medic_fire Health 1900 Name "Large Fire Vac Medic" Scale 1.9 Class Medic Skill Expert WeaponRestrictions SecondaryOnly Tag "bot_giant" Attributes "SpawnWithFullCharge" Attributes "VaccinatorFire" ItemAttributes { ItemName tf_weapon_syringegun_medic "damage penalty" 0.1 } CharacterAttributes { "ubercharge rate bonus" 25 "heal rate bonus" 1 "uber duration bonus" 100 "medigun fire resist passive" 1 "medigun fire resist deployed" 1 } Item "the vaccinator" } } Squad { TFBot { ClassIcon soldier Health 40000 Name "Captain Criticals" Scale 5.0 Class Soldier Skill Expert Tag "bot_giant" Attributes "SpawnWithFullCharge" Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName "the direct hit" "Projectile speed increased" 150.0 "damage bonus" 150.0 "dmg from ranged reduced" 0.95 "dmg from melee increased" 0.95 } CharacterAttributes { "increase buff duration" 16 "move speed bonus" 0.2 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } Item "the direct hit" Item "the buff banner" } } } } WaveSpawn { TotalCurrency 400 TotalCount 10 MaxActive 2 SpawnCount 2 WaitBeforeStarting 9 WaitBetweenSpawns 9 Support 1 Where blue_side RandomChoice { Squad { TFBot { ClassIcon soldier_libertylauncher Health 200 Name "Blast Pusher Soldier" Class Soldier Skill Expert ItemAttributes { ItemName "the liberty launcher" "damage penalty" 0.99 "damage causes airblast" 1 "clip size upgrade atomic" 26.0 "faster reload rate" 70 } Item "the liberty launcher" } } Squad { TFBot { ClassIcon heavy_mittens Health 65 Name "Small Laughter Heavy" Scale 0.6 Class HeavyWeapons Skill Expert BehaviorModifiers Push WeaponRestrictions MeleeOnly Attributes "AlwaysCrit" ItemAttributes { ItemName "the holiday punch" "melee range multiplier" 3 } CharacterAttributes { "move speed bonus" 44444 } Item "the holiday punch" } } } } WaveSpawn { TotalCurrency 400 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where blue_secret Squad { TFBot { ClassIcon random_lite Health 350 Name "Shrapnel Shot Soldier" Scale 1.4 Class Soldier Skill Expert WeaponRestrictions SecondaryOnly Tag "bot_giant" Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_shotgun_soldier "bleeding duration" 10.0 } Item "bucket hat" } } } } }