#base robot_giant.pop #base robot_standard.pop population { StartingCurrency 800 RespawnWaveTime 6 CanBotsAttackWhileInSpawnRoom no AddSentryBusterWhenDamageDealtExceeds 500 AddSentryBusterWhenKillCountExceeds 50 Templates { T_TFBot_Soldier_Burst_Small { ClassIcon soldier_burstfire Name "Burst Fire Soldier" Class Soldier Skill Normal Item "the gunboats" ItemAttributes { ItemName tf_weapon_rocketlauncher "fire rate bonus" .001 "clip size penalty" .5 "faster reload rate" 1.7 "projectile spread angle penalty" 2 "Projectile speed increased" .75 } } } Mission { Objective Sniper Where spawnbot BeginAtWave 1 RunForThisManyWaves 1 InitialCooldown 9 CooldownTime 50 DesiredCount 1 TFBot { ClassIcon soldier_directhit Name "Beep Boop.I am a Sniper" Class Soldier Skill Expert MaxVisionRange 2000 Attributes DisableDodge ItemAttributes { ItemName "the cow mangler 5000" "faster reload rate" -9.0 "fire rate bonus" 5 } Item "the cow mangler 5000" Item "the gunboats" Item "the disciplinary action" } } Mission { Objective Sniper Where spawnbot BeginAtWave 5 RunForThisManyWaves 1 InitialCooldown 20 CooldownTime 60 DesiredCount 5 TFBot { ClassIcon soldier_directhit Name "Beep Boop.I am a Sniper" Class Soldier Skill Hard MaxVisionRange 2000 Attributes DisableDodge ItemAttributes { ItemName "the cow mangler 5000" "faster reload rate" -9.0 "fire rate bonus" 5 } Item "the cow mangler 5000" Item "the gunboats" Item "the disciplinary action" } } Mission { Objective Sniper Where spawnbot BeginAtWave 3 RunForThisManyWaves 1 InitialCooldown 5 CooldownTime 50 DesiredCount 2 TFBot { Template T_TFBot_Sniper_Sydney_Sleeper Item "the bushwacka" } } Mission { Objective Spy Where spawnbot BeginAtWave 5 RunForThisManyWaves 1 InitialCooldown 10 CooldownTime 45 DesiredCount 2 TFBot { Template T_TFBot_Spy } } Mission { Objective DestroySentries Where spawnbot BeginAtWave 1 RunForThisManyWaves 6 InitialCooldown 2 CooldownTime 35 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster CharacterAttributes { "airblast vulnerability multiplier" .1 } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 1w1 TotalCurrency 100 TotalCount 2 Where spawnbot Squad { TFBot { Classicon sniper_bow_multi Template T_TFBot_Sniper_Huntsman_Spammer Attributes AlwaysCrit } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { Name 1w1 TotalCurrency 100 TotalCount 15 MaxActive 15 SpawnCount 5 WaitBeforeStarting 1 Where spawnbot_flank TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast } } WaveSpawn { Name 1ws WaitForAllDead 1w1 TotalCurrency 175 TotalCount 15 MaxActive 10 SpawnCount 2 WaitBeforeStarting 3 WaitBetweenSpawns 3 Where spawnbot TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast } } WaveSpawn { Name 1w2 WaitForAllDead 1w1 TotalCurrency 100 TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 4 Where spawnbot_flank TFBot { Template T_TFBot_Heavyweapons_Fist } } WaveSpawn { Name 1w3 WaitForAllDead 1w2 TotalCurrency 125 TotalCount 18 MaxActive 8 SpawnCount 2 Where spawnbot TFBot { Template T_TFBot_Demoman } } WaveSpawn { WaitForAllSpawned 1w3 TotalCurrency 125 TotalCount 1 Where spawnbot TFBot { Skill Expert Template T_TFBot_Giant_Soldier_Crit CharacterAttributes { "airblast vulnerability multiplier" .1 } } } WaveSpawn { WaitForAllDead 1w2 TotalCurrency 75 TotalCount 6 Where spawnbot TFBot { Template T_TFBot_Demoman } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 2ws TotalCurrency 200 TotalCount 24 MaxActive 10 SpawnCount 2 Where spawnbot TFBot { Template T_TFBot_Scout_Sandman } } WaveSpawn { Name 2w1 TotalCurrency 100 TotalCount 1 WaitBeforeStarting 1 Where spawnbot_flank TFBot { Template T_TFBot_Giant_Demo_RapidFire CharacterAttributes { "airblast vulnerability multiplier" .1 } } } WaveSpawn { Name 2w2 WaitForAllDead 2w1 TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 8 Where spawnbot TFBot { Template T_TFBot_Giant_Pyro Attributes AlwaysFireWeapon CharacterAttributes { "airblast vulnerability multiplier" .1 } } } WaveSpawn { WaitForAllDead 2ws TotalCurrency 100 TotalCount 20 MaxActive 10 SpawnCount 4 WaitBetweenSpawns 4 Where spawnbot TFBot { Template T_TFBot_Sniper_Huntsman } } WaveSpawn { WaitForAllDead 2w2 TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 10 WaitBeforeStarting 10 Where spawnbot TFBot { Template T_TFBot_Giant_Soldier_Spammer_Reload } } WaveSpawn { TotalCurrency 100 TotalCount 10 MaxActive 4 SpawnCount 1 WaitBeforeStarting 38 Support 1 Where spawnbot_flank TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 3w1 TotalCurrency 100 TotalCount 20 MaxActive 8 SpawnCount 2 WaitBeforeStarting 3 WaitBetweenSpawns 2 Where spawnbot TFBot { Template T_TFBot_Soldier_Burst_Small } } WaveSpawn { Name 3w1 TotalCurrency 50 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 18 Where spawnbot TFBot { Template T_TFBot_Giant_Scout_Baseball CharacterAttributes { "airblast vulnerability multiplier" .2 } } } WaveSpawn { Name 3w1 TotalCurrency 100 TotalCount 16 MaxActive 6 SpawnCount 2 WaitBeforeStarting 12 WaitBetweenSpawns 3 Where spawnbot_flank TFBot { ClassIcon heavy Name Heavy Class Heavy Skill Normal } } WaveSpawn { WaitForAllDead 3w1 TotalCurrency 50 TotalCount 30 MaxActive 9 SpawnCount 3 WaitBetweenSpawns 5 Where spawnbot TFBot { Template T_TFBot_Sniper_Huntsman } } WaveSpawn { Name 3w2 WaitForAllDead 3w1 TotalCurrency 200 TotalCount 1 Where spawnbot_flank TFBot { ClassIcon heavy_steelfist Health 5000 Name "Giant Steel Gauntlet" Class HeavyWeapons Skill Expert WeaponRestrictions MeleeOnly Attributes MiniBoss Item "fists of steel" ItemAttributes { ItemName "fists of steel" "damage bonus" 1.25 "fire rate bonus" .75 } CharacterAttributes { "move speed bonus" .7 "override footstep sound set" 2 "damage force reduction" .2 "airblast vulnerability multiplier" .1 "airblast vertical vulnerability multiplier" .2 } } } WaveSpawn { Name 3w3 WaitForAllDead 3w2 TotalCurrency 100 TotalCount 10 MaxActive 10 SpawnCount 1 WaitBetweenSpawns 1 Where spawnbot TFBot { Template T_TFBot_Sniper_Huntsman } } WaveSpawn { WaitForAllDead 3w3 TotalCurrency 100 TotalCount 10 MaxActive 10 SpawnCount 2 WaitBetweenSpawns 4 Where spawnbot Squad { TFBot { Template T_TFBot_Soldier_Extended_Battalion } TFBot { Template T_TFBot_Medic_BigHeal } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 350 TotalCount 1 WaitBeforeStarting 20 Tank { Health 27000 Name Tank Speed 75 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { TotalCurrency 50 TotalCount 6 MaxActive 2 SpawnCount 2 Where spawnbot TFBot { Skill Hard WeaponRestrictions PrimaryOnly Template T_TFBot_Scout_Shortstop } } WaveSpawn { TotalCurrency 50 TotalCount 4 WaitBeforeStarting 2 Where spawnbot_flank Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Shotgun CharacterAttributes { "airblast vulnerability multiplier" .1 } } TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner } TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner } TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner } } } WaveSpawn { TotalCurrency 100 TotalCount 16 MaxActive 8 SpawnCount 2 WaitBeforeStarting 2 WaitBetweenSpawns 5 Where spawnbot TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner } } WaveSpawn { TotalCurrency 100 TotalCount 4 WaitBeforeStarting 30 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Demo_Burst } TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner } TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner } TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner } } } WaveSpawn { TotalCurrency 50 TotalCount 10 MaxActive 8 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 5 Support 1 Where spawnbot_flank TFBot { Template T_TFBot_Demoman_Knight } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 100 TotalCount 48 MaxActive 10 SpawnCount 2 WaitBetweenSpawns 2.2 Where spawnbot TFBot { Scale .88 Skill Hard Template T_TFBot_Heavyweapons_Gnome ItemAttributes { ItemName "the holiday punch" "damage bonus" 9 "turn to gold" 1 } CharacterAttributes { "voice pitch scale" .4 } Item "the b.m.o.c." Item "the all-father" } } WaveSpawn { TotalCurrency 100 TotalCount 16 MaxActive 16 SpawnCount 1 WaitBeforeStarting 1 WaitBetweenSpawns 1 Where spawnbot TFBot { Skill Expert Template T_TFBot_Pyro Attributes AlwaysFireWeapon } } WaveSpawn { Name 5w1 TotalCurrency 100 TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { Scale .88 Skill Hard Template T_TFBot_Heavyweapons_Gnome ItemAttributes { ItemName "the holiday punch" "damage bonus" 9 "turn to gold" 1 } CharacterAttributes { "voice pitch scale" .4 } Item "the b.m.o.c." Item "the all-father" } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name 5w2 WaitForAllDead 5w1 TotalCurrency 100 TotalCount 2 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Extended_Battalion } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name 5w3 WaitForAllDead 5w2 TotalCurrency 100 TotalCount 10 MaxActive 10 SpawnCount 1 WaitBetweenSpawns 0.1 Where spawnbot_flank TFBot { Template T_TFBot_Soldier_Extended_Concheror } } WaveSpawn { Name 5w3 WaitForAllDead 5w2 TotalCurrency 100 TotalCount 8 MaxActive 8 SpawnCount 4 WaitBeforeStarting 4 WaitBetweenSpawns 16 Where spawnbot_flank Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector ItemAttributes { ItemName deflector "ragdolls plasma effect" 1 } CharacterAttributes { "airblast vulnerability multiplier" .1 } } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Soldier_Extended_Concheror } TFBot { Template T_TFBot_Soldier_Extended_Concheror } } } WaveSpawn { TotalCurrency 50 TotalCount 10 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 15 Support 1 Where spawnbot TFBot { Template T_TFBot_Soldier_Burst_Small } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 150 TotalCount 8 MaxActive 8 SpawnCount 2 WaitBetweenSpawns 9 Where spawnbot TFBot { Template T_TFBot_Heavyweapons_Fist } } WaveSpawn { TotalCurrency 100 TotalCount 4 MaxActive 2 SpawnCount 2 WaitBeforeStarting 2 Where spawnbot Squad { TFBot { Template T_TFBot_Soldier_Extended_Battalion } TFBot { Template T_TFBot_Medic_BigHeal } } } WaveSpawn { Name 6w1 TotalCurrency 100 TotalCount 8 MaxActive 8 SpawnCount 2 WaitBeforeStarting 25 WaitBetweenSpawns 5 Where spawnbot_flank Squad { TFBot { ClassIcon heavy Name Heavy Class Heavy Skill Expert Attributes AlwaysCrit WeaponRestrictions PrimaryOnly ItemAttributes { ItemName tf_weapon_minigun "ragdolls plasma effect" 1 } } TFBot { Template T_TFBot_Medic_BigHeal } } } WaveSpawn { Name 6w2 WaitForAllDead 6w1 TotalCurrency 100 TotalCount 1 Where spawnbot TFBot { Template T_TFBot_Giant_Scout_Baseball CharacterAttributes { "airblast vulnerability multiplier" .2 } } } WaveSpawn { WaitForAllDead 6w1 TotalCurrency 100 TotalCount 40 MaxActive 12 SpawnCount 1 WaitBeforeStarting 13 WaitBetweenSpawns 1 Where spawnbot TFBot { Template T_TFBot_Demoman_Knight } } WaveSpawn { Name 6w2 WaitForAllDead 6w1 TotalCurrency 100 TotalCount 20 MaxActive 10 SpawnCount 1 Where spawnbot_flank TFBot { Template T_TFBot_Demo_Burst } } WaveSpawn { WaitForAllDead 6w2 TotalCurrency 200 TotalCount 1 Tank { Health 30000 Name Tank Speed 75 Skin 1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { WaitForAllDead 6w2 TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 9 WaitBetweenSpawns 22 Where spawnbot TFBot { Template T_TFBot_Giant_Scout_Baseball CharacterAttributes { "airblast vulnerability multiplier" .2 } } } WaveSpawn { WaitForAllDead 6w2 TotalCurrency 100 TotalCount 9 WaitBeforeStarting 20 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer Attributes AlwaysCrit CharacterAttributes { "airblast vulnerability multiplier" .1 } } TFBot { Template T_TFBot_Medic_BigHeal } TFBot { Template T_TFBot_Medic_BigHeal } TFBot { Template T_TFBot_Medic_BigHeal } TFBot { Template T_TFBot_Medic_BigHeal } TFBot { Template T_TFBot_Medic_BigHeal } TFBot { Template T_TFBot_Soldier_Extended_Battalion } TFBot { Template T_TFBot_Soldier_Extended_Battalion } TFBot { Template T_TFBot_Soldier_Extended_Battalion } } } WaveSpawn { WaitForAllDead 6w2 TotalCurrency 100 TotalCount 12 MaxActive 8 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 3 Where spawnbot TFBot { Template T_TFBot_Soldier_Extended_Battalion } } WaveSpawn { TotalCurrency 50 TotalCount 10 MaxActive 4 SpawnCount 2 WaitBeforeStarting 9 WaitBetweenSpawns 30 Support 1 Where spawnbot TFBot { Template T_TFBot_Engineer_Sentry_Battle Attributes IgnoreFlag } } WaveSpawn { TotalCount 10 MaxActive 4 SpawnCount 2 WaitBeforeStarting 9 WaitBetweenSpawns 15 Support 1 Where spawnbot TFBot { Template T_TFBot_Pyro_Flaregun } } } }