#base robot_giant.pop #base robot_standard.pop #base robot_click.pop #base robot_click_giant.pop #base robot_hole.pop #base robot_gslam.pop population { AddSentryBusterWhenKillCountExceeds 15 AddSentryBusterWhenDamageDealtExceeds 3000 StartingCurrency 450 RespawnWaveTime 6 CanBotsAttackWhileInSpawnRoom no Templates { } Mission { DesiredCount 1 CooldownTime 30 InitialCooldown 30 RunForThisManyWaves 6 BeginAtWave 1 Objective DestroySentries Where spawnbot TFBot { Template T_TFBot_SentryBuster } } Mission { DesiredCount 2 CooldownTime 25 InitialCooldown 25 BeginAtWave 4 RunForThisManyWaves 2 Objective Engineer Where spawnbot TFBot { Template T_TFBot_Engineer_Sentry_Teleporter TeleportWhere spawnbot TeleportWhere spawnbot_flank } } Mission { DesiredCount 2 CooldownTime 15 InitialCooldown 15 BeginAtWave 6 RunForThisManyWaves 1 Objective Engineer Where spawnbot TFBot { Template T_TFBot_Engineer_Sentry_Teleporter TeleportWhere spawnbot TeleportWhere spawnbot_flank } } Mission { DesiredCount 2 CooldownTime 30 InitialCooldown 30 RunForThisManyWaves 3 BeginAtWave 1 Objective Spy Where spawnbot TFBot { Template T_TFBot_Spy } } Mission { DesiredCount 1 CooldownTime 30 InitialCooldown 30 RunForThisManyWaves 1 BeginAtWave 4 Objective Spy Where spawnbot TFBot { Template T_TFBot_Spy } } Mission { DesiredCount 2 CooldownTime 30 InitialCooldown 30 RunForThisManyWaves 1 BeginAtWave 5 Objective Spy Where spawnbot TFBot { Template T_TFBot_Spy Attributes "AlwaysCrit" } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } Explanation //Dispayed once the wave is initialized { Line "{blue}this mission made by PYR0" } WaveSpawn { Name w1_giant_1 TotalCurrency 200 TotalCount 8 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 20 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Pyro } TFBot { Template T_TFBot_Medic } } } WaveSpawn { TotalCurrency 100 TotalCount 20 MaxActive 4 SpawnCount 2 WaitBeforeStarting 2 WaitBetweenSpawns 10 Where spawnbot_flank Squad { TFBot { ClassIcon scout Health 125 Skill Hard Name Scout Class Scout } } } WaveSpawn { TotalCurrency 100 TotalCount 20 MaxActive 8 SpawnCount 4 WaitBeforeStarting 2 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { ClassIcon pyro_scorch WeaponRestrictions SecondaryOnly Health 175 Skill Expert Name "Scorch Shot" Class Pyro Item "the scorch shot" } } } WaveSpawn { TotalCurrency 60 TotalCount 12 MaxActive 2 SpawnCount 2 WaitBeforeStarting 2 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon heavy Health 300 Skill Normal Name HeavyWeapons Class HeavyWeapons } } } WaveSpawn { TotalCurrency 75 TotalCount 3 MaxActive 3 SpawnCount 3 WaitBeforeStarting 15 WaitBetweenSpawns 15 WaitForAllDead w1_giant_1 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Crit } } } WaveSpawn { Name w1_melee TotalCurrency 65 TotalCount 13 MaxActive 2 SpawnCount 1 WaitBeforeStarting 2 WaitBetweenSpawns 10 Support 1 Where spawnbot Squad { TFBot { ClassIcon pyro_fireaxe WeaponRestrictions MeleeOnly Health 175 Skill Expert Name "Back Scratcher" Class Pyro Item "the back scratcher" } } } WaveSpawn { Name w1_melee_flank TotalCurrency 0 TotalCount 99 MaxActive 4 SpawnCount 2 WaitBeforeStarting 2 WaitBetweenSpawns 10 Support 1 Where spawnbot_flank Squad { TFBot { ClassIcon pyro_fireaxe WeaponRestrictions MeleeOnly Health 175 Skill Expert Name "Back Scratcher" Class Pyro Item "the back scratcher" } } } WaveSpawn { Name w1_melee_2 TotalCurrency 0 TotalCount 99 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 WaitForAllDead w1_melee Support 1 Where spawnbot Squad { TFBot { ClassIcon pyro_fireaxe WeaponRestrictions MeleeOnly Health 175 Skill Expert Name "Back Scratcher" Class Pyro Item "the back scratcher" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } Explanation //Dispayed once the wave is initialized { Line "{blue}tank : 20000" } WaveSpawn { Name 1100money TotalCurrency 110 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { Tank { Health 20000 Name Tank Speed 75 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { TotalCurrency 70 TotalCount 14 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { Template T_TFBot_Soldier_RocketShotgun } } } WaveSpawn { TotalCurrency 100 TotalCount 20 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 8 Where spawnbot Squad { TFBot { ClassIcon pyro Health 175 Skill Expert Name Pyro Class Pyro Attributes "AlwaysFireWeapon" } } } WaveSpawn { TotalCurrency 40 TotalCount 8 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 6 Where spawnbot_flank Squad { TFBot { ClassIcon pyro Health 175 Skill Expert Name Pyro Class Pyro } } } WaveSpawn { TotalCurrency 100 TotalCount 20 MaxActive 3 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { ClassIcon scout Health 125 Skill Hard Name Scout Class Scout } } } WaveSpawn { Name w2_giant_pyro TotalCurrency 130 TotalCount 5 MaxActive 2 SpawnCount 1 WaitBeforeStarting 40 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Pyro } } } WaveSpawn { Name w2_steel TotalCurrency 80 TotalCount 4 MaxActive 2 SpawnCount 2 WaitBeforeStarting 45 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { Template T_TFBot_Heavy_IronFist_Airblast } TFBot { Template T_TFBot_Medic } } } WaveSpawn { TotalCurrency 120 TotalCount 6 MaxActive 6 SpawnCount 6 WaitBeforeStarting 3 WaitBetweenSpawns 3 WaitForAllDead w2_steel Where spawnbot Squad { TFBot { Template T_TFBot_Heavy_IronFist_Airblast } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name w2_demo TotalCurrency 20 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 5 WaitForAllSpawned w2_giant_pyro Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Demoman ClassIcon demo_spammer_giant } } } WaveSpawn { Name w2_dragon_flank TotalCurrency 80 TotalCount 16 MaxActive 6 SpawnCount 2 WaitBeforeStarting 30 WaitBetweenSpawns 10 Where spawnbot_flank Support 1 Squad { TFBot { Template T_TFBot_Pyro_Dragon } } } WaveSpawn { Name w2_dragon TotalCurrency 0 TotalCount 99 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 5 WaitForAllDead w2_dragon_flank Where spawnbot Support 1 Squad { TFBot { Template T_TFBot_Pyro_Dragon } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } Explanation //Dispayed once the wave is initialized { Line "{blue}third degree isn't boss" } WaveSpawn { Name w3_chief TotalCurrency 280 TotalCount 7 MaxActive 7 SpawnCount 7 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Pyro_Thirddegree } TFBot { Template T_TFBot_Medic_Vaccinator_Bullet_Click } TFBot { Template T_TFBot_Medic_Vaccinator_Blast_Click } TFBot { Template T_TFBot_Medic_Vaccinator_Fire_Click } TFBot { Template T_TFBot_Medic_Vaccinator_Bullet_Click } TFBot { Template T_TFBot_Medic_Vaccinator_Blast_Click } TFBot { Template T_TFBot_Medic_Vaccinator_Fire_Click } } } WaveSpawn { Name w3_dragon TotalCurrency 100 TotalCount 20 MaxActive 8 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { Template T_TFBot_Pyro_Dragon } } } WaveSpawn { Name 2050money TotalCurrency 150 TotalCount 30 MaxActive 9 SpawnCount 3 WaitBeforeStarting 5 WaitBetweenSpawns 5 Where spawnbot_flank Squad { TFBot { Template T_TFBot_Sniper_SMG Skill Expert } } } WaveSpawn { TotalCurrency 100 TotalCount 20 MaxActive 8 SpawnCount 4 WaitBeforeStarting 3 WaitBetweenSpawns 7 WaitForAllDead w3_chief Where spawnbot Squad { TFBot { Template T_TFBot_Heavyweapons_Shotgun } } } WaveSpawn { TotalCurrency 100 TotalCount 20 MaxActive 8 SpawnCount 4 WaitBeforeStarting 3 WaitBetweenSpawns 7 WaitForAllDead w3_chief Where spawnbot_flank Squad { TFBot { ClassIcon soldier Health 200 Name Soldier Class Soldier Skill Expert } } } WaveSpawn { Name w3_scout TotalCurrency 125 TotalCount 5 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 WaitForAllDead w3_chief Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Scout_Fast } } } WaveSpawn { TotalCurrency 175 TotalCount 7 MaxActive 3 SpawnCount 1 WaitBeforeStarting 45 WaitBetweenSpawns 20 Where spawnbot_flank Squad { TFBot { Template T_TFBot_Giant_Pyro_Flare_Spammer_ScorchShot ClassIcon pyro_scorch_giant } } } WaveSpawn { TotalCurrency 120 TotalCount 24 MaxActive 8 SpawnCount 4 WaitBeforeStarting 30 WaitBetweenSpawns 10 WaitForAllDead w3_chief Where spawnbot Squad { TFBot { ClassIcon pyro_scorch WeaponRestrictions SecondaryOnly Health 175 Skill Expert Name "Scorch Shot" Class Pyro Attributes "AlwaysCrit" Item "the scorch shot" } } } WaveSpawn { Name w3_pyro_1 TotalCurrency 60 TotalCount 12 MaxActive 8 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 10 WaitForAllDead w3_scout Where spawnbot Squad { TFBot { ClassIcon pyro Health 175 Skill Expert Name Pyro Class Pyro Attributes "AlwaysFireWeapon" } } } WaveSpawn { Name w3_pyro_2 TotalCurrency 60 TotalCount 12 MaxActive 8 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 10 WaitForAllDead w3_scout Where spawnbot_flank Squad { TFBot { ClassIcon pyro Health 175 Skill Expert Name Pyro Class Pyro Attributes "AlwaysFireWeapon" } } } WaveSpawn { Name w3_pyro_3 TotalCurrency 40 TotalCount 8 MaxActive 8 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 10 WaitForAllDead w3_pyro_1 Where spawnbot Support 1 Squad { TFBot { ClassIcon pyro Health 175 Skill Expert Name Pyro Class Pyro Attributes "AlwaysFireWeapon" } } } WaveSpawn { Name w3_pyro_4 TotalCurrency 40 TotalCount 8 MaxActive 8 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 10 WaitForAllDead w3_pyro_2 Where spawnbot_flank Support 1 Squad { TFBot { ClassIcon pyro Health 175 Skill Expert Name Pyro Class Pyro Attributes "AlwaysFireWeapon" } } } WaveSpawn { Name w3_pyro_5 TotalCurrency 0 TotalCount 99 MaxActive 8 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 10 WaitForAllDead w3_pyro_3 Where spawnbot Support 1 Squad { TFBot { ClassIcon pyro Health 175 Skill Expert Name Pyro Class Pyro Attributes "AlwaysFireWeapon" } } } WaveSpawn { Name w3_pyro_6 TotalCurrency 0 TotalCount 99 MaxActive 8 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 10 WaitForAllDead w3_pyro_4 Where spawnbot_flank Support 1 Squad { TFBot { ClassIcon pyro Health 175 Skill Expert Name Pyro Class Pyro Attributes "AlwaysFireWeapon" } } } WaveSpawn { Name w3_blackbox TotalCurrency 50 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 30 WaitForAllSpawned w3_scout Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_RocketShotgun } } } WaveSpawn { Name w3_blackbox_2 TotalCurrency 50 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 15 WaitForAllSpawned w3_blackbox Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_RocketShotgun } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 3600money TotalCurrency 180 TotalCount 6 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 30 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons } TFBot { Template T_TFBot_Giant_Medic_Regen } } } WaveSpawn { TotalCurrency 90 TotalCount 18 MaxActive 12 SpawnCount 6 WaitBeforeStarting 3 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { Template T_TFBot_Heavy_Natascha } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { Name w4_giant_pyro TotalCurrency 540 TotalCount 18 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 20 WaitForAllDead 3600money Where spawnbot_flank Squad { TFBot { Template T_TFBot_Giant_Pyro_Dragon } TFBot { Template T_TFBot_Medic_Shield_Quickfix } TFBot { Template T_TFBot_Medic_Shield_Quickfix } } } WaveSpawn { Name w4_demo TotalCurrency 0 TotalCount 99 MaxActive 6 SpawnCount 2 WaitBeforeStarting 20 WaitBetweenSpawns 5 WaitForAllSpawned 3600money Support 1 Where spawnbot Squad { TFBot { ClassIcon demo Name Demoman Health 175 Class Demoman Skill Expert } } } WaveSpawn { Name w4_gas_exp TotalCurrency 50 TotalCount 10 MaxActive 2 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 8 Where spawnbot Squad { TFBot { Template T_TFBot_Pyro_Gaspasser_Slow } } } WaveSpawn { Name w4_enforcer TotalCurrency 240 TotalCount 12 MaxActive 4 SpawnCount 2 WaitBeforeStarting 7 WaitBetweenSpawns 5 Where spawnbot_flank Squad { TFBot { Template T_TFBot_Soldier_Direct_Normal } TFBot { Template T_TFBot_Spy_Business Attributes "AlwaysFireWeapon" } } } WaveSpawn { Name w4_gun TotalCurrency 150 TotalCount 5 MaxActive 2 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 10 WaitForAllSpawned 3600money Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Scout_Fast_Expert } } } WaveSpawn { Name w4_crit_pyro TotalCurrency 0 TotalCount 99 MaxActive 3 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 5 Where spawnbot_flank Support 1 Squad { TFBot { ClassIcon pyro Health 175 Name Pyro Class Pyro Skill Expert Attributes "AlwaysFireWeapon" } } } WaveSpawn { Name w4_expert_pyro TotalCurrency 0 TotalCount 99 MaxActive 3 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 5 Where spawnbot Support 1 Squad { TFBot { ClassIcon pyro Health 175 Name Pyro Class Pyro Skill Expert } } } WaveSpawn { Name w4_chief TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 20 WaitForAllSpawned w4_giant_pyro Where spawnbot Squad { TFBot { ClassIcon sniper_bow_bleed Health 40000 Skill Expert Name "Poach Sniper" Class Sniper Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName "the fortified compound" "damage bonus" 2.0 "fire rate bonus" 0.3 "weapon burn time increased" 50 "bleeding duration" 50 "slow enemy on hit major" 2 } CharacterAttributes { "move speed bonus" 0.4 "airblast vulnerability multiplier" 0.6 "damage force reduction" 0.6 "rage giving scale" 0.1 } Item "the fortified compound" Item "the cozy camper" Item "the tribalman's shiv" Item "ol' snaggletooth" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } Explanation //Dispayed once the wave is initialized { Line "{blue}tank : 20000 + 30000" } WaveSpawn { TotalCurrency 130 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 5 Where spawnbot Squad { Tank { Health 20000 Name Tank Speed 75 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name 4950money TotalCurrency 360 TotalCount 12 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Demo_Burst Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { Name w5_giant_moon TotalCurrency 160 TotalCount 4 MaxActive 2 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 10 Where spawnbot_flank Squad { TFBot { Template T_TFBot_Giant_Pyro_Future } } } WaveSpawn { Name w5_backburn TotalCurrency 180 TotalCount 6 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 15 WaitForAllDead w5_giant_moon Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Pyro_Backburner } TFBot { Template T_TFBot_Medic_Vaccinator_Bullet_Click } } } WaveSpawn { Name w5_backup TotalCurrency 60 TotalCount 2 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 10 WaitForAllSpawned w5_backburn Where spawnbot_flank Squad { TFBot { Template T_TFBot_Giant_Soldier_Extended_Battalion } } } WaveSpawn { TotalCurrency 130 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 10 WaitForAllSpawned w5_backup Where spawnbot Squad { Tank { Health 30000 Name Tank Speed 75 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name w5_Bleed TotalCurrency 150 TotalCount 30 MaxActive 6 SpawnCount 3 WaitBeforeStarting 5 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { Template T_TFBot_Pyro_Dragon_Hard Skill Expert } } } WaveSpawn { Name w5_freeze TotalCurrency 150 TotalCount 30 MaxActive 6 SpawnCount 3 WaitBeforeStarting 5 WaitBetweenSpawns 5 Where spawnbot_flank Squad { TFBot { Template T_TFBot_Pyro_Slow Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Medic_Vaccinator_Bullet_Click } } } WaveSpawn { Name w5_heavy TotalCurrency 200 TotalCount 40 MaxActive 8 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 5 WaitForAllSpawned w5_Bleed Where spawnbot Squad { TFBot { ClassIcon heavy Health 300 Skill Expert Name HeavyWeapons Class HeavyWeapons } TFBot { Template T_TFBot_Medic_BigHeal } } } WaveSpawn { Name w5_demo_2 TotalCurrency 200 TotalCount 40 MaxActive 8 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 5 WaitForAllSpawned w5_freeze Where spawnbot_flank Squad { TFBot { Template T_TFBot_Demo_Spammer Attributes "AlwaysCrit" } } } WaveSpawn { TotalCurrency 80 TotalCount 8 MaxActive 2 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { Template T_TFBot_Demoman_Samurai } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } Explanation //Dispayed once the wave is initialized { Line "{blue}tank : 45000" } WaveSpawn { Name 6850money TotalCurrency 300 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Class Heavyweapons Skill Expert Name "Captain Punch" ClassIcon heavy_chief Health 60000 Scale 1.9 Attributes "MiniBoss" Attributes "UseBossHealthBar" Attributes "AlwaysCrit" WeaponRestrictions MeleeOnly ItemAttributes { ItemName "fists of steel" "fire rate bonus" 0.6 "damage bonus" 5 } CharacterAttributes { "move speed bonus" 0.4 "health regen" 250 "damage force reduction" 0 "airblast vulnerability multiplier" 0 "override footstep sound set" 2 "airblast vertical vulnerability multiplier" 0 "rage giving scale" 0 } Item "war head" Item "fists of steel" } TFBot { Template T_TFBot_Giant_Medic_Shield_Extended } } } WaveSpawn { TotalCurrency 198 TotalCount 99 MaxActive 4 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 5 Support 1 Where spawnbot Squad { TFBot { Template T_TFBot_Sniper_SMG Skill Expert Attributes "AlwaysCrit" } } } WaveSpawn { Name w6_mafia TotalCurrency 198 TotalCount 99 MaxActive 4 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 5 Support 1 Where spawnbot Squad { TFBot { Template T_TFBot_Heavy_Tomislav } } } WaveSpawn { Name w6_pusher TotalCurrency 198 TotalCount 99 MaxActive 4 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 5 Support 1 Where spawnbot_flank Squad { TFBot { Template T_TFBot_Scout_FAN_Pusher } } } WaveSpawn { Name w6_gas_50 TotalCurrency 198 TotalCount 99 MaxActive 4 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 5 Where spawnbot_flank Support 1 Squad { TFBot { Template T_TFBot_Pyro_Volcano } } } WaveSpawn { TotalCurrency 198 TotalCount 99 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 WaitForAllDead 6850money Support 1 Where spawnbot_flank Squad { TFBot { Template T_TFBot_Soldier_Direct_Normal Attributes "AlwaysCrit" } } } WaveSpawn { Name w6_giant_bonk_fan TotalCurrency 240 TotalCount 8 MaxActive 4 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 WaitForAllDead 6850money Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Scout_Bonk_Fan } } } WaveSpawn { Name w6_tank_1 TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 20 Where spawnbot Squad { Tank { Health 45000 Name Tank Speed 75 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name w6_giant_back TotalCurrency 210 TotalCount 7 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 WaitForAllDead 6850money Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Pyro_Dragon_Heal Attributes "AlwaysCrit" } } } } }