#base robot_giant.pop #base robot_standard.pop //Barren Intermediate1 //Made By Hell-met http://steamcommunity.com/id/hell-met/ //Intermediate Skill WaveSchedule { StartingCurrency 400 RespawnWaveTime 8 CanBotsAttackWhileInSpawnRoom no NoReanimators 1 NoMvMDeathTune 1 RespecEnabled 0 BonusRatioHalf 1 SniperHideLasers 1 AllowJoinTeamBlue 0 Mission // Buster { Objective DestroySentries InitialCooldown 0 Where spawnbot BeginAtWave 1 RunForThisManyWaves 7 CooldownTime 40 TFBot { Template T_TFBot_SentryBuster Skill Easy Attributes DisableDodge Attributes IgnoreEnemies } } Mission // Sniper 1 { Objective Sniper InitialCooldown 30 Where spawnbot_flank BeginAtWave 1 RunForThisManyWaves 1 CooldownTime 30 DesiredCount 2 TFBot { Class Sniper Name "Bowman" Skill Hard ClassIcon sniper_bow Item "The Huntsman" Attributes Disabledodge ItemAttributes { ItemName "The Huntsman" "damage bonus" 0.5 } Attributes DisableDodge } } Mission // Sniper 2 { Objective Sniper InitialCooldown 30 Where spawnbot_flank BeginAtWave 2 RunForThisManyWaves 1 CooldownTime 30 DesiredCount 2 TFBot { Class Sniper Skill Expert Item "The Classic" } } Mission // Sniper 3 { Objective Sniper InitialCooldown 30 Where Behind BeginAtWave 3 RunForThisManyWaves 1 CooldownTime 30 DesiredCount 2 TFBot { Class Sniper Skill Easy } } Mission // Sniper 5 { Objective Sniper InitialCooldown 30 Where spawnbot BeginAtWave 5 RunForThisManyWaves 1 CooldownTime 30 DesiredCount 2 TFBot { Class HeavyWeapons Skill Easy Attributes DisableDodge Attributes AlwaysCrit } } Mission // Spy 4 { Objective Spy InitialCooldown 100 Where spawnbot BeginAtWave 4 RunForThisManyWaves 1 CooldownTime 30 DesiredCount 1 TFBot { Class Spy Skill Expert } } Mission // Sniper 7 { Objective Sniper InitialCooldown 30 Where spawnbot_flank BeginAtWave 7 RunForThisManyWaves 1 CooldownTime 30 DesiredCount 2 TFBot { Class Sniper Name "Bowman" Skill Hard ClassIcon sniper_bow Item "The Huntsman" ItemAttributes { ItemName "The Huntsman" "damage bonus" 0.5 } } } Mission // Engineer 5 { Objective Engineer InitialCooldown 30 Where spawnbot BeginAtWave 5 RunForThisManyWaves 1 CooldownTime 60 DesiredCount 1 TFBot { Class Engineer Health 500 Skill Easy TeleportWhere spawnbot Attributes TeleportToHint } } //WAVE 1 Wave { StartWaveOutput { Target bombpath_arrows_clear_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn { Name "part01" Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 1 TotalCurrency 200 TFBot { Template T_TFBot_Giant_Soldier_RocketPush Skill Easy } } WaveSpawn { Name "part02" Where spawnbot TotalCount 36 MaxActive 6 SpawnCount 6 WaitBeforeStarting 18 TotalCurrency 200 TFBot { Class Heavyweapons Name "Beastly Champ" Skill Expert ClassIcon heavy_gru Attributes DisableDodge WeaponRestrictions MeleeOnly Item "the killing gloves of boxing" Item "Pugilist's Protector" Item "The Buffalo Steak Sandvich" Itemattributes { Itemname "Pugilist's Protector" "set item tint RGB" 8626083 } } } WaveSpawn { Name "part02" Where spawnbot_flank TotalCount 36 MaxActive 6 SpawnCount 6 WaitBeforeStarting 18 TotalCurrency 200 TFBot { Class Heavyweapons Name "Beastly Champ" Skill Expert ClassIcon heavy_gru BehaviorModifiers Mobber WeaponRestrictions MeleeOnly Item "the killing gloves of boxing" Item "Pugilist's Protector" Item "The Buffalo Steak Sandvich" Itemattributes { Itemname "Pugilist's Protector" "set item tint RGB" 8626083 } } } } //WAVE 2 Wave { StartWaveOutput { Target bombpath_arrows_clear_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn { Name "part01" Where spawnbot TotalCount 24 MaxActive 4 SpawnCount 1 WaitBeforeStarting 1 WaitBetweenSpawns 3 TotalCurrency 200 TFBot { Class Scout Name "Armored Scout" ClassIcon scout_stun_giant_armored Skill Expert Health 300 Item "Batter's Helmet" Item "The Sandman" Item "EOTL_demopants" WeaponRestrictions MeleeOnly Attributes AlwaysCrit ItemAttributes { ItemName "The Sandman" "mod bat launches balls" 0 } CharacterAttributes { "move speed penalty" 0.65 } } } WaveSpawn { Name "part02" Where spawnbot_flank TotalCount 16 MaxActive 4 SpawnCount 4 WaitBeforeStarting 8 TotalCurrency 200 Squad { TFBot { Template T_TFBot_Heavy_IronFist_Airblast Attributes DisableDodge Item "MvM Gatebot Light Heavy" } TFBot { Class HeavyWeapons Skill Easy Item "The Brass Beast" } TFBot { Class HeavyWeapons Skill Easy Item "The Brass Beast" } TFBot { Class HeavyWeapons Skill Easy Item "The Brass Beast" } } } WaveSpawn { Name "part03" Where spawnbot_flank TotalCount 12 MaxActive 4 SpawnCount 1 WaitForAllDead "part02" WaitBetweenSpawns 3 TotalCurrency 100 TFBot { Class Soldier Item "The Direct Hit" } } WaveSpawn { Name "part04" Where spawnbot TotalCount 4 MaxActive 4 SpawnCount 4 WaitForAllDead "part01" WaitBeforeStarting 5 TotalCurrency 100 Squad { TFBot { Class Demoman Name "Giant Demoman" ClassIcon demo_giant Skill Expert Health 3800 WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Attributes MiniBoss CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } } TFBot { Class Medic Name "Kritzkrieg Medic" Item "The Kritzkrieg" Attributes AlwaysCrit ClassIcon MeDiC_UBER Skill Expert Attributes SpawnWithFullCharge } TFBot { Class Medic Name "Kritzkrieg Medic" Item "The Kritzkrieg" Attributes AlwaysCrit ClassIcon MeDiC_UBER Skill Expert Attributes SpawnWithFullCharge } TFBot { Class Medic Name "Kritzkrieg Medic" Item "The Kritzkrieg" Attributes AlwaysCrit ClassIcon MeDiC_UBER Skill Expert Attributes SpawnWithFullCharge } } } } //WAVE 3 Wave { StartWaveOutput { Target bombpath_arrows_clear_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn { Name "part01" Where spawnbot TotalCount 12 MaxActive 2 SpawnCount 1 WaitBeforeStarting 1 TotalCurrency 100 TFBot { Class Heavyweapons Name "Steel Mitten" Skill Normal ClassIcon heavy_mittens Health 900 Scale 1.5 WeaponRestrictions MeleeOnly Item "The Holiday Punch" ItemAttributes { ItemName "The Holiday Punch" "damage bonus" 1.5 } } } WaveSpawn { Name "part02" Where spawnbot_flank TotalCount 48 MaxActive 12 SpawnCount 12 WaitBeforeStarting 12 WaitBetweenSpawns 24 TotalCurrency 200 TFBot { Class Scout Skill Easy } } WaveSpawn { Name "part03" TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 6 Tank { Health 15000 Name Tank Speed 75 StartingPathTrackNode "tank_path_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name "part04" Where spawnbot TotalCount 24 MaxActive 12 SpawnCount 6 WaitForAllDead "part02" WaitBetweenSpawns 12 TotalCurrency 100 TFBot { Class Soldier Skill Easy MaxVisionRange 500 BehaviorModifiers Mobber Item "The B.A.S.E. Jumper" Attributes HoldFireUntilFullReload Attributes Parachute } } WaveSpawn { Name "part05" Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitForAllDead "part04" WaitBeforeStarting 6 TotalCurrency 50 TFBot { Template T_TFBot_Scout_Shortstop Skill Expert Attributes AlwaysCrit Item "MvM Gatebot Light Scout" } } WaveSpawn { Name "part05" Where spawnbot_flank TotalCount 1 MaxActive 1 SpawnCount 1 WaitForAllDead "part04" WaitBeforeStarting 7 TotalCurrency 50 TFBot { Template T_TFBot_Scout_Shortstop Skill Expert Attributes AlwaysCrit Item "MvM Gatebot Light Scout" } } } //WAVE 4 Wave { StartWaveOutput { Target bombpath_arrows_clear_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn { Name "part01" TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 1 Tank { Health 30000 Name Tank Speed 75 Skin 1 StartingPathTrackNode "tank_path_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name "part02" Where spawnbot TotalCount 24 MaxActive 4 SpawnCount 4 WaitBeforeStarting 12 TotalCurrency 200 TFBot { Class Spy Skill Easy } } WaveSpawn { Name "part03" Where spawnbot TotalCount 5 MaxActive 5 SpawnCount 5 WaitForAllDead "part01" WaitBeforeStarting 20 TotalCurrency 200 Squad { FormationSize 200 TFBot { Template T_TFBot_Giant_Pyro Skill Expert Attributes DisableDodge } TFBot { Template T_TFBot_Giant_Pyro Skill Easy } TFBot { Template T_TFBot_Giant_Pyro Skill Easy } TFBot { Template T_TFBot_Giant_Pyro Skill Easy } TFBot { Template T_TFBot_Giant_Pyro Skill Easy } } } } //WAVE 5 Wave { StartWaveOutput { Target bombpath_arrows_clear_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn { Name "part01" Where spawnbot TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 1 TotalCurrency 300 Squad { TFBot { Template T_TFBot_Giant_Soldier Name "Unarmed Giant Soldier" Attributes SuppressFire ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "hand scale" 0 } } TFBot { Template T_TFBot_Giant_Medic } } } WaveSpawn { Name "part02" Where spawnbot TotalCount 24 MaxActive 12 SpawnCount 2 WaitBeforeStarting 4 WaitBetweenSpawns 4 WaitForAllDead "part01" TotalCurrency 300 Squad { TFBot { Class Soldier Name "Unarmed Soldier" Attributes SuppressFire ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "hand scale" 0 } } TFBot { Template T_TFBot_Medic_QuickUber } } } } //WAVE 6 Wave { StartWaveOutput { Target bombpath_arrows_clear_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn { Name "part01" Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 TotalCurrency 1 TFBot { Template T_TFBot_Pyro_Flaregun Attributes AlwaysCrit Skill Easy } } WaveSpawn { Name "part02" Where spawnbot TotalCount 74 MaxActive 11 SpawnCount 1 WaitForAllDead "part01" TotalCurrency 299 TFBot { Template T_TFBot_Pyro_Flaregun Attributes AlwaysCrit Skill Easy } } WaveSpawn { Name "part03" Where spawnbot_flank TotalCount 75 MaxActive 11 SpawnCount 1 WaitForAllDead "part01" TotalCurrency 300 TFBot { Template T_TFBot_Pyro_Flaregun Attributes AlwaysCrit Skill Easy } } } //WAVE 7 Wave { StartWaveOutput { Target bombpath_arrows_clear_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn { Name "part01" Where spawnbot_flank TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 8 WaitBetweenSpawns 12 Support 1 TFBot { Template T_TFBot_Engineer_Sentry_Tele_Battle } } WaveSpawn { Name "part02" Where spawnbot TotalCount 24 MaxActive 8 SpawnCount 1 WaitBeforeStarting 1 TotalCurrency 200 TFBot { Class Heavyweapons Skill Easy Name "Heal-On-Kill Heavy" Classicon heavy_deflector_healonkill Health 300 Item "The Tungsten Toque" Item "MvM Gatebot Light Heavy" Item "Deflector" ItemAttributes { ItemName "Deflector" "attack projectiles" 2 "heal on kill" 300 } } } WaveSpawn { Name "part03" Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitForAllSpawned "part02" TotalCurrency 100 TFBot { Class heavyweapons Name "Super Beastly Champ" ClassIcon heavy_gru Skill expert Health 5000 Item "the killing gloves of boxing" Item "Pugilist's Protector" Item "The Buffalo Steak Sandvich" Attributes DisableDodge WeaponRestrictions MeleeOnly Attributes MiniBoss Itemattributes { Itemname "Pugilist's Protector" "set item tint RGB" 8626083 } ItemAttributes { ItemName "the killing gloves of boxing" "fire rate bonus" 0.6 "damage bonus" 1.2 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } } } WaveSpawn { Name "part03" Where spawnbot_flank TotalCount 1 MaxActive 1 SpawnCount 1 WaitForAllSpawned "part02" TotalCurrency 100 TFBot { Class heavyweapons Name "Super Beastly Champ" ClassIcon heavy_gru Skill expert Health 5000 Item "the killing gloves of boxing" Item "Pugilist's Protector" Item "The Buffalo Steak Sandvich" Attributes DisableDodge WeaponRestrictions MeleeOnly Attributes MiniBoss Itemattributes { Itemname "Pugilist's Protector" "set item tint RGB" 8626083 } ItemAttributes { ItemName "the killing gloves of boxing" "fire rate bonus" 0.6 "damage bonus" 1.2 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } } } WaveSpawn { Name "part04" Where spawnbot TotalCount 80 MaxActive 16 SpawnCount 8 WaitForAllDead "part02" WaitBeforeStarting 12 TotalCurrency 200 TFBot { Class Scout Skill Easy Item "MvM GateBot Light Scout" Attributes AlwaysCrit Attributes DisableDodge Classicon scout_bat WeaponRestrictions MeleeOnly } } WaveSpawn { Name "part05" Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitForAllDead "part04" WaitBeforeStarting 6 TotalCurrency 0 TFBot { Class Soldier Name "Giant Plasma Soldier" Item "MvM Gatebot Light Soldier" Item "The Cow Mangler 5000" ClassIcon pyro_D Skill Expert Health 4200 Attributes MiniBoss Attributes DisableDodge MaxVisionRange 5000 Attributes AlwaysCrit ItemAttributes { ItemName "The Cow Mangler 5000" "set item tint rgb" 15185211 "override projectile type" 18 "damage bonus" 4 "dmg bonus vs buildings" 1337 "faster reload rate" 0.1 "ragdolls become ash" 1 "projectile penetration" 1 } ItemAttributes { ItemName "dec2014 Skullcap" "set item tint rgb" 15185211 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } } WaveSpawn { Name "part05" Where spawnbot_flank TotalCount 1 MaxActive 1 SpawnCount 1 WaitForAllDead "part04" WaitBeforeStarting 6 TotalCurrency 0 TFBot { Class Soldier Name "Giant Plasma Soldier" Item "MvM Gatebot Light Soldier" Item "The Cow Mangler 5000" ClassIcon pyro_D Skill Expert Health 4200 Attributes MiniBoss Attributes DisableDodge MaxVisionRange 5000 Attributes AlwaysCrit ItemAttributes { ItemName "The Cow Mangler 5000" "set item tint rgb" 15185211 "override projectile type" 18 "damage bonus" 4 "dmg bonus vs buildings" 1337 "faster reload rate" 0.1 "ragdolls become ash" 1 "projectile penetration" 1 } ItemAttributes { ItemName "dec2014 Skullcap" "set item tint rgb" 15185211 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } } } }