////Wasteland Wonderland By Skin King //Difficulty Interm //Map Barren #base robot_giant.pop #base robot_standard.pop WaveSchedule { StartingCurrency 400 RespawnWaveTime 4 CanBotsAttackWhileInSpawnRoom no Mission { Objective DestroySentries BeginAtWave 1 RunForThisManyWaves 8 InitialCooldown 30 CooldownTime 30 DesiredCount 1 Where spawnbot TFBot { Template T_TFBot_SentryBuster } } Mission { BeginAtWave 4 RunForThisManyWaves 5 Objective Sniper Where spawnbot_flank InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Sniper } } Wave //wave 1 ~~~600 cash~~~ { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w1a TotalCurrency 200 TotalCount 48 MaxActive 6 SpawnCount 1 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 1 TFBot { Template T_TFBot_Scout_Melee ClassIcon scout_bat_nys } } WaveSpawn { Name w1a TotalCurrency 200 TotalCount 24 MaxActive 8 SpawnCount 4 Where spawnbot_flank WaitBeforeStarting 0 WaitBetweenSpawns 6 TFBot { Template T_TFBot_Heavyweapons_Shotgun Skill Normal } } WaveSpawn { Name w1a-1 WaitForAllSpawned w1a TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 0.5 WaitBetweenSpawns 6 TFBot { Template T_TFBot_Giant_Soldier } } WaveSpawn { Name w1a-1 WaitForAllSpawned w1a TotalCurrency 100 Support limited TotalCount 160 MaxActive 16 SpawnCount 1 Where spawnbot_flank Where spawnbot WaitBeforeStarting 0.5 WaitBetweenSpawns 1 TFBot { Template T_TFBot_Demoman_Knight } } } Wave //wave 2 ~~~800 cash~~~ { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w2a TotalCurrency 200 TotalCount 25 MaxActive 15 SpawnCount 5 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 12 TFBot { Class Soldier Skill Normal } } WaveSpawn { Name w2a-1 Support 1 TotalCurrency 200 TotalCount 4 MaxActive 2 SpawnCount 1 Where spawnbot_flank WaitBeforeStarting 1 WaitBetweenSpawns 7 TFBot { Template T_TFBot_Heavyweapons_Fist } } WaveSpawn { Name w2b WaitForAllSpawned w2a Support limited TotalCurrency 200 TotalCount 40 MaxActive 10 SpawnCount 1 Where spawnbot Where spawnbot_flank WaitBeforeStarting 2.5 WaitBetweenSpawns 0.5 RandomChoice { TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } TFBot { Template T_TFBot_Sniper_Huntsman } } } WaveSpawn { Name w2b WaitForAllSpawned w2a TotalCurrency 200 TotalCount 9 MaxActive 9 SpawnCount 3 Where spawnbot WaitBeforeStarting 2.5 WaitBetweenSpawns 20 Squad { TFBot { Template T_TFBot_Giant_Boxing_Heavy } TFBot { Template T_TFBot_Medic_BigHeal Tag bot_squad_member } TFBot { Template T_TFBot_Medic_BigHeal Tag bot_squad_member } } } } Wave //wave 3 ~~~1000 cash~~~ { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w3a TotalCurrency 150 TotalCount 3 MaxActive 3 SpawnCount 3 Where spawnbot WaitBeforeStarting 0.5 WaitBetweenSpawns 0 Squad { TFBot { Template T_TFBot_Giant_Scout_Baseball_Armored Attributes AlwaysCrit } TFBot { Template T_TFBot_Soldier_Extended_Concheror Tag bot_squad_member } TFBot { Template T_TFBot_Soldier_Extended_Concheror Tag bot_squad_member } } } WaveSpawn { Name w3a-1 WaitForAllDead w3a TotalCurrency 800 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Tank { Health 20000 Name "tankboss" Speed 75 StartingPathTrackNode "tank_path_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w3a-1 WaitForAllDead w3a TotalCurrency 50 TotalCount 9 MaxActive 9 SpawnCount 3 Where spawnbot WaitBeforeStarting 2.5 WaitBetweenSpawns 25 Squad { TFBot { Template T_TFBot_Giant_Soldier } TFBot { Template T_TFBot_Medic_QuickFix } TFBot { Template T_TFBot_Medic_QuickFix } } } WaveSpawn { Name w3a-1 WaitForAllDead w3a Support 1 TotalCount 2000 MaxActive 12 SpawnCount 6 Where spawnbot WaitBeforeStarting 2.5 WaitBetweenSpawns 15 TFBot { Class Scout Skill Easy } } } Wave //wave 4 ~~~1200 cash~~~ { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w4a TotalCurrency 200 TotalCount 51 MaxActive 14 SpawnCount 1 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 1.5 RandomChoice { TFBot { Template T_TFBot_Scout_SunStick ClassIcon scout_sunstick_swordstone } TFBot { Class Pyro Skill Expert ItemAttributes { ItemName "TF_WEAPON_FLAMETHROWER" "airblast disabled" 1 } } } } WaveSpawn { Name w4a TotalCurrency 200 TotalCount 7 MaxActive 4 SpawnCount 1 Where spawnbot_flank WaitBeforeStarting 0 WaitBetweenSpawns 10 TFBot { Template T_TFBot_Giant_Pyro_Flare_Spammer ClassIcon pyro_detonator_lite_spammer } } WaveSpawn { Name w4b WaitForAllDead w4a TotalCurrency 200 TotalCount 16 MaxActive 12 SpawnCount 4 Where spawnbot WaitBeforeStarting 10 WaitBetweenSpawns 12 TFBot { Class Demoman Skill Normal } } WaveSpawn { Name w4b WaitForAllDead w4a TotalCurrency 200 TotalCount 6 MaxActive 2 SpawnCount 2 Where spawnbot WaitBeforeStarting 10 WaitBetweenSpawns 15 TFBot { Template T_TFBot_Scout_Shortstop } } WaveSpawn { Name w4c WaitForAllSpawned w4b TotalCurrency 200 TotalCount 3 MaxActive 3 SpawnCount 1 Where spawnbot WaitBeforeStarting 5 WaitBetweenSpawns 10 TFBot { Template T_TFBot_Giant_Soldier_Crit } } WaveSpawn { Name w4c WaitForAllSpawned w4b TotalCurrency 200 TotalCount 35 MaxActive 14 SpawnCount 7 Where spawnbot_flank WaitBeforeStarting 5 WaitBetweenSpawns 7 TFBot ///cant be bothered to make a fat scout from scratch { Template T_TFBot_Heavyweapons_Shotgun ClassIcon heavy_fatscout_2 Item "The Robot Running Man" Name "Fat Scout" CharacterAttributes { "move speed bonus" 1.3 } } } } Wave //wave 5 ~~~1100 cash~~~ { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w5a TotalCurrency 200 TotalCount 72 MaxActive 12 SpawnCount 12 Where spawnbot_flank Where spawnbot WaitBeforeStarting 1 WaitBetweenSpawns 0 TFBot { Template T_TFBot_Demoman_Knight } } WaveSpawn { Name w5a TotalCurrency 200 TotalCount 4 MaxActive 4 SpawnCount 1 Where spawnbot WaitBeforeStarting 1 WaitBetweenSpawns 20 TFBot { Template T_TFBot_Giant_Heavyweapons } } WaveSpawn { Name w5a-1 TotalCurrency 300 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Tank { Health 25000 Name "tankboss" Speed 75 StartingPathTrackNode "tank_path_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w5b WaitForAllSpawned w5a TotalCurrency 200 TotalCount 29 MaxActive 14 SpawnCount 1 Where spawnbot WaitBeforeStarting 7 WaitBetweenSpawns 1 RandomChoice { TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner } TFBot { Template T_TFBot_Sniper_Huntsman } } } WaveSpawn { Name w5b WaitForAllSpawned w5a TotalCurrency 200 TotalCount 3 MaxActive 3 SpawnCount 1 Where spawnbot WaitBeforeStarting 7 WaitBetweenSpawns 25 TFBot { Template T_TFBot_Giant_Scout_Baseball } } } Wave //wave 6 ~~~1100 cash~~~ { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w6a TotalCurrency 100 TotalCount 32 MaxActive 8 SpawnCount 1 Where spawnbot WaitBeforeStarting 1 WaitBetweenSpawns 0 TFBot { Template T_TFBot_Sniper_Huntsman } } WaveSpawn { Name w6a TotalCurrency 100 TotalCount 32 MaxActive 8 SpawnCount 1 Where spawnbot WaitBeforeStarting 1 WaitBetweenSpawns 0 TFBot { Class Scout Skill Normal } } WaveSpawn { Name w6a TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 1 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 20 TFBot { Template T_TFBot_Giant_Demoman ClassIcon demo_spammer Attributes AlwaysCrit } } WaveSpawn { Name w6b WaitForAllSpawned w6a TotalCurrency 200 TotalCount 40 MaxActive 10 SpawnCount 2 Where spawnbot WaitBeforeStarting 7 WaitBetweenSpawns 2 Squad { TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } TFBot { Template T_TFBot_Medic_QuickUber Attributes SpawnWithFullCharge } } } WaveSpawn { Name w6b WaitForAllSpawned w6a TotalCurrency 200 TotalCount 5 MaxActive 1 SpawnCount 1 Where spawnbot_flank WaitBeforeStarting 10 WaitBetweenSpawns 5 TFBot { Template T_TFBot_Demoman_Samurai } } WaveSpawn { Name w6c WaitForAllSpawned w6b TotalCurrency 100 TotalCount 24 MaxActive 9 SpawnCount 3 Where spawnbot WaitBeforeStarting 7 WaitBetweenSpawns 5 TFBot { Class Heavy Skill Normal } } WaveSpawn { Name w6c WaitForAllSpawned w6b TotalCurrency 300 TotalCount 9 MaxActive 9 SpawnCount 3 Where spawnbot WaitBeforeStarting 7 WaitBetweenSpawns 15 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer_Reload } TFBot { Template T_TFBot_Medic_QuickUber Attributes SpawnWithFullCharge } TFBot { Template T_TFBot_Medic_QuickUber Attributes SpawnWithFullCharge } } } } Wave //wave 7 ~~~1300 cash~~~ { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w7a TotalCurrency 100 TotalCount 4 MaxActive 4 SpawnCount 1 Where spawnbot WaitBeforeStarting 1 WaitBetweenSpawns 20 TFBot { Template T_TFBot_Giant_Heavyweapons } } WaveSpawn { Name w7a TotalCurrency 100 TotalCount 36 MaxActive 12 SpawnCount 4 Where spawnbot_flank WaitBeforeStarting 3 WaitBetweenSpawns 5 TFBot { Class Soldier Skill Normal Attributes AlwaysCrit } } WaveSpawn { Name w7b WaitForAllSpawned w7a TotalCurrency 100 TotalCount 35 MaxActive 7 SpawnCount 1 Where spawnbot_flank WaitBeforeStarting 7 WaitBetweenSpawns 1 TFBot { Template T_TFBot_Pyro_Flaregun } } WaveSpawn { Name w7b WaitForAllSpawned w7a TotalCurrency 100 TotalCount 35 MaxActive 7 SpawnCount 1 Where spawnbot WaitBeforeStarting 7 WaitBetweenSpawns 1 TFBot { Class Demoman Skill Hard } } WaveSpawn { Name w7b WaitForAllSpawned w7a TotalCurrency 200 TotalCount 4 MaxActive 4 SpawnCount 1 Where spawnbot WaitBeforeStarting 7 WaitBetweenSpawns 15 TFBot { Template T_TFBot_Giant_Pyro Attributes AlwaysCrit Attributes AlwaysFireWeapon ItemAttributes { ItemName "TF_WEAPON_FLAMETHROWER" "airblast disabled" 1 } } } WaveSpawn { Name w7c WaitForAllSpawned w7b TotalCurrency 200 TotalCount 4 MaxActive 4 SpawnCount 1 Where spawnbot WaitBeforeStarting 7 WaitBetweenSpawns 20 TFBot { Template T_TFBot_Giant_Heavyweapons_Shotgun } } WaveSpawn { Name w7c WaitForAllSpawned w7b Support limited TotalCurrency 100 TotalCount 36 MaxActive 12 SpawnCount 2 Where spawnbot WaitBeforeStarting 7 WaitBetweenSpawns 5 TFBot { Template T_TFBot_Soldier_Extended_Concheror } } WaveSpawn { Name w7c WaitForAllDead w7b TotalCurrency 400 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Tank { Health 30000 Name "tankboss" Speed 75 Skin 1 StartingPathTrackNode "tank_path_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } }