#base robot_giant.pop #base robot_standard.pop #base robot_click.pop #base robot_click_giant.pop #base robot_hole.pop WaveSchedule { StartingCurrency 700 RespawnWaveTime 6 CanBotsAttackWhileInSpawnRoom no Advanced 1 Mission { Objective DestroySentries Where spawnbot BeginAtWave 1 RunForThisManyWaves 7 CooldownTime 35 TFBot { Template T_TFBot_SentryBuster } } Mission { Objective Sniper Where spawnbot_flank BeginAtWave 1 RunForThisManyWaves 1 InitialCooldown 10 CooldownTime 60 DesiredCount 2 TFBot { Template T_TFBot_Sniper_Sydney_Sleeper } } Mission { Objective Spy Where spawnbot BeginAtWave 2 RunForThisManyWaves 2 InitialCooldown 20 CooldownTime 45 DesiredCount 2 TFBot { Template T_TFBot_Spy } } Mission { Objective Sniper Where spawnbot_flank BeginAtWave 4 RunForThisManyWaves 1 InitialCooldown 10 CooldownTime 45 DesiredCount 2 TFBot { Template T_TFBot_Sniper_Charged } } Mission { Objective Spy Where spawnbot BeginAtWave 5 RunForThisManyWaves 1 InitialCooldown 20 CooldownTime 45 DesiredCount 2 TFBot { Template T_TFBot_Spy_Sapper } } Mission { Objective Sniper Where spawnbot_flank BeginAtWave 7 RunForThisManyWaves 1 InitialCooldown 10 CooldownTime 50 DesiredCount 2 TFBot { Template T_TFBot_Sniper_Deathray } } Wave // Wave01: 700 + 900 = 1600(1700) { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w1_a0 TotalCurrency 200 TotalCount 12 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 20 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Pyro_Flare_Spammer } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name w1_a0 TotalCurrency 150 TotalCount 36 MaxActive 8 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 2 Where spawnbot_flank Squad { TFBot { Template T_TFBot_Heavyweapons_Shotgun } } } WaveSpawn { Name w1_a1 WaitForAllSpawned w1_a0 TotalCurrency 200 TotalCount 36 MaxActive 8 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 1 Where spawnbot_flank Squad { TFBot { Template T_TFBot_Scout_Sandman } } } WaveSpawn { Name w1_a1 WaitForAllSpawned w1_a0 TotalCurrency 150 TotalCount 24 MaxActive 10 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 3 Where spawnbot Squad { TFBot { Class Soldier Skill Hard } } } WaveSpawn { Name w1_a2 WaitForAllSpawned w1_a1 TotalCurrency 200 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Shotgun ClassIcon heavy_shotgun_giant } TFBot { Template T_TFBot_Giant_Medic } } } } Wave // Wave02: 1700 + 1000 = 2700(2800) { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name tank TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_flank Squad { Tank { Health 20000 Name Tank Speed 75 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name w2_a0 TotalCurrency 150 TotalCount 36 MaxActive 12 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot_flank Squad { TFBot { Template T_TFBot_Scout_Bonk Attributes AlwaysCrit } } } WaveSpawn { Name w2_a0 TotalCurrency 100 TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 1 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Pyro } } } WaveSpawn { Name w2_b0 WaitForAllSpawned w2_a0 TotalCurrency 200 TotalCount 8 MaxActive 8 SpawnCount 4 WaitBeforeStarting 15 WaitBetweenSpawns 20 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavy_Booster } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name w2_b0 WaitForAllSpawned w2_a0 TotalCurrency 100 TotalCount 6 MaxActive 4 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 10 Where spawnbot_flank Squad { TFBot { Template T_TFBot_Demoman_Samurai } } } WaveSpawn { Name w2_c0 WaitForAllSpawned w2_b0 TotalCurrency 150 TotalCount 36 MaxActive 12 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { Template T_TFBot_Sniper_Huntsman Attributes AlwaysCrit } } } WaveSpawn { Name w2_c0 WaitForAllSpawned w2_b0 TotalCurrency 200 TotalCount 8 MaxActive 6 SpawnCount 2 WaitBeforeStarting 12 WaitBetweenSpawns 8 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Pyro Attributes AlwaysFireWeapon } TFBot { Template T_TFBot_Medic } } } } Wave // Wave03: 2800 + 1100 = 3900(4000) { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w3_a0 TotalCurrency 300 TotalCount 6 MaxActive 4 SpawnCount 1 WaitBeforeStarting 1 WaitBetweenSpawns 8 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_RocketPush } } } WaveSpawn { Name w3_a0 TotalCurrency 200 TotalCount 48 MaxActive 12 SpawnCount 4 WaitBeforeStarting 8 WaitBetweenSpawns 4 Where spawnbot_flank Where spawnbot RandomSpawn 1 Squad { TFBot { Template T_TFBot_Demo_Loosecannon } } } WaveSpawn { Name w3_a0 TotalCurrency 200 TotalCount 6 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 14 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Scout_Fast } } } WaveSpawn { Name w3_engineer WaitForAllDead w3_a0 TotalCurrency 0 TotalCount 6 MaxActive 2 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 10 Where spawnbot Support Limited Squad { TFBot { Template T_TFBot_Engineer_Sentry_Teleporter Attributes TeleportToHint TeleportWhere spawnbot TeleportWhere spawnbot_flank } } } WaveSpawn { Name w3_b0 WaitForAllDead w3_a0 TotalCurrency 200 TotalCount 10 MaxActive 10 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 3 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_RocketShotgun } } } WaveSpawn { Name w3_support WaitForAllDead w3_b0 TotalCurrency 100 TotalCount 50 MaxActive 15 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 5 Where spawnbot Support 1 Squad { TFBot { Class Heavyweapons Skill Expert } } } WaveSpawn { Name w3_c0 WaitForAllDead w3_b0 TotalCurrency 300 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Extended_Battalion Attributes AlwaysCrit } } } } Wave // Wave04: 4000 + 1200 = 5200(5300) { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w4_support TotalCurrency 0 TotalCount 50 MaxActive 2 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 30 Where spawnbot_flank Support 1 Squad { TFBot { Template T_TFBot_Pyro_Backburner } } } WaveSpawn { Name w4_a0 TotalCurrency 200 TotalCount 4 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Demo_Spammer Attributes AlwaysCrit } TFBot { Template T_TFBot_Giant_Medic } } } WaveSpawn { Name w4_a0 TotalCurrency 200 TotalCount 36 MaxActive 12 SpawnCount 4 WaitBeforeStarting 3 WaitBetweenSpawns 4 Where spawnbot Squad { TFBot { Template T_TFBot_Sniper_Huntsman_Penetration } } } WaveSpawn { Name w4_b0 WaitForAllDead w4_a0 TotalCurrency 100 TotalCount 18 MaxActive 18 SpawnCount 18 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Pyro_Future } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name w4_c0 WaitForAllSpawned w4_b0 TotalCurrency 200 TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavy_Deflector_Fire Attributes AlwaysCrit } } } WaveSpawn { Name w4_c0 WaitForAllSpawned w4_b0 TotalCurrency 200 TotalCount 22 MaxActive 12 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 3 Where spawnbot_flank Squad { TFBot { Template T_TFBot_Pyro_Future } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name w4_support2 WaitForAllDead w4_c0 TotalCurrency 100 TotalCount 50 MaxActive 8 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot_flank Support 1 Squad { TFBot { Template T_TFBot_Pyro_Backburner } } } WaveSpawn { Name w4_d0 WaitForAllDead w4_c0 TotalCurrency 200 TotalCount 4 MaxActive 4 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavy_Shotgun_Burst } TFBot { Template T_TFBot_Giant_Medic } } } } Wave // Wave05: 5300 + 1400 = 6700(6800) { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name tank TotalCurrency 200 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 45 Where spawnbot_flank Squad { Tank { Health 20000 Name Tank Speed 75 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name w5_a0 TotalCurrency 200 TotalCount 60 MaxActive 12 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 2 Where spawnbot Where spawnbot_flank RandomSpawn 1 Squad { TFBot { Template T_TFBot_Scout_FAN_Pusher } } } WaveSpawn { Name w5_a0 TotalCurrency 200 TotalCount 6 MaxActive 3 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Scout_Fast_Expert } } } WaveSpawn { Name w5_b0 WaitForAllSpawned w5_a0 TotalCurrency 200 TotalCount 6 MaxActive 4 SpawnCount 2 WaitBeforeStarting 20 WaitBetweenSpawns 15 Where spawnbot_flank Squad { TFBot { Template T_TFBot_Soldier_Tanker } } } WaveSpawn { Name w5_b0 WaitForAllSpawned w5_a0 TotalCurrency 200 TotalCount 36 MaxActive 12 SpawnCount 4 WaitBeforeStarting 15 WaitBetweenSpawns 3 Where spawnbot Where spawnbot_flank RandomSpawn 1 Squad { TFBot { Template T_TFBot_Soldier_Direct_Spammer_Nobuff } } } WaveSpawn { Name w5_b0 WaitForAllSpawned w5_a0 TotalCurrency 200 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Air_Barrage Attributes AlwaysCrit } } } WaveSpawn { Name tank WaitForAllDead w5_b0 TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 0 Where spawnbot_flank Squad { Tank { Health 30000 Name Tank Speed 75 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name w5_engineer WaitForAllDead w5_b0 TotalCurrency 0 TotalCount 6 MaxActive 2 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot Support Limited Squad { TFBot { Template T_TFBot_Engineer_Sentry_Teleporter Attributes TeleportToHint TeleportWhere spawnbot TeleportWhere spawnbot_flank } } } WaveSpawn { Name w5_c0 WaitForAllDead w5_b0 TotalCurrency 200 TotalCount 6 MaxActive 4 SpawnCount 2 WaitBeforeStarting 30 WaitBetweenSpawns 20 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Pyro_Dragon_Hyper } TFBot { Template T_TFBot_Giant_Medic_Shield } } } WaveSpawn { Name w5_support WaitForAllDead w5_b0 TotalCurrency 100 TotalCount 50 MaxActive 12 SpawnCount 4 WaitBeforeStarting 30 WaitBetweenSpawns 3 Where spawnbot Support 1 Squad { TFBot { Template T_TFBot_Heavy_Natascha } } } } Wave // Wave06: 6800 + 1500 = 7300(7400) { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w6_a0 TotalCurrency 150 TotalCount 48 MaxActive 10 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 3 Where spawnbot Squad { TFBot { Template T_TFBot_Scout_Fast } } } WaveSpawn { Name w6_a0 TotalCurrency 150 TotalCount 32 MaxActive 6 SpawnCount 2 WaitBeforeStarting 1 WaitBetweenSpawns 1 Where spawnbot_flank Where spawnbot RandomSpawn 1 Squad { TFBot { Template T_TFBot_Soldier_Burst_Pusher } } } WaveSpawn { Name w6_a0 TotalCurrency 200 TotalCount 4 MaxActive 2 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavy_Deflector_Pusher } TFBot { Template T_TFBot_Medic_Quickuber } } } WaveSpawn { Name tank WaitForAllDead w6_a0 TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_flank Squad { Tank { Health 35000 Name Tank Speed 75 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name w6_engineer WaitForAllDead w6_a0 TotalCurrency 0 TotalCount 6 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 20 Where spawnbot Support Limited Squad { TFBot { Template T_TFBot_Engineer_Sentry_Teleporter_FastBuild Attributes TeleportToHint TeleportWhere spawnbot TeleportWhere spawnbot_flank } } } WaveSpawn { Name w6_b0 WaitForAllDead w6_a0 TotalCurrency 150 TotalCount 24 MaxActive 6 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 1 Where spawnbot_flank Where spawnbot RandomSpawn 1 Squad { TFBot { Template T_TFBot_Heavy_Crit } TFBot { Template T_TFBot_Medic_Quickuber } } } WaveSpawn { Name w6_b0 WaitForAllDead w6_a0 TotalCurrency 150 TotalCount 36 MaxActive 10 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 1 Where spawnbot_flank Where spawnbot RandomSpawn 1 Squad { TFBot { Template T_TFBot_Sniper_Huntsman_Hyper_Dmgup } } } WaveSpawn { Name w6_b0 WaitForAllDead w6_a0 TotalCurrency 150 TotalCount 10 MaxActive 2 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 5 Where spawnbot_flank Where spawnbot RandomSpawn 1 Squad { TFBot { Template T_TFBot_Pyro_Gasjockey } } } WaveSpawn { Name w6_c0 WaitForAllDead w6_b0 TotalCurrency 150 TotalCount 10 MaxActive 10 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 2 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Scout_Baseball_Spammer_Marker } } } WaveSpawn { Name w6_d0 WaitForAllDead w6_c0 TotalCurrency 200 TotalCount 12 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Barrage_Hyper } TFBot { Template T_TFBot_Medic_Quickuber } TFBot { Template T_TFBot_Medic_Quickuber } TFBot { Template T_TFBot_Medic_Quickuber } } } WaveSpawn { Name w6_support WaitForAllDead w6_c0 TotalCurrency 100 TotalCount 50 MaxActive 10 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 1 Where spawnbot Support 1 Squad { TFBot { Template T_TFBot_Demo_Chargeknight_Hyper Attributes AlwaysCrit } } } } Wave // Wave07: 7400 + 1500 = 8900(9000) { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w6_tank TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_flank Squad { Tank { Health 40000 Name Tank Speed 75 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name w6_a1 TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 45 WaitBetweenSpawns 0 Where spawnbot_flank Squad { Tank { Health 30000 Name Tank Speed 75 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name w6_a0 TotalCurrency 200 TotalCount 12 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 20 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Pyro_Hyper } TFBot { Template T_TFBot_Medic_Long_Quickfix } TFBot { Template T_TFBot_Medic_Long_Quickfix } TFBot { Template T_TFBot_Medic_Long_Quickfix } } } WaveSpawn { Name w6_a0 TotalCurrency 200 TotalCount 32 MaxActive 8 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 0 Where spawnbot_flank Squad { TFBot { Template T_TFBot_Heavy_Shotgun_Burst_Expert } } } WaveSpawn { Name w6_a1 WaitForAllSpawned w6_a0 TotalCurrency 200 TotalCount 36 MaxActive 8 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 0 Where spawnbot_flank Squad { TFBot { Template T_TFBot_Scout_Hyper } } } WaveSpawn { Name w6_a1 WaitForAllSpawned w6_a0 TotalCurrency 200 TotalCount 24 MaxActive 10 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Soldier_Burst_Expert } } } WaveSpawn { Name w6_engineer WaitForAllDead w6_a1 TotalCurrency 0 TotalCount 16 MaxActive 16 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 0 Where spawnbot Where spawnbot_flank RandomSpawn 1 Support Limited Squad { TFBot { Template T_TFBot_Engineer_Sentry_Tele_Battle_Hyper TeleportWhere spawnbot TeleportWhere spawnbot_flank Attributes IgnoreFlag } TFBot { Template T_TFBot_Medic_Shield_Hyper } } } WaveSpawn { Name w6_last WaitForAllDead w6_a1 TotalCurrency 400 TotalCount 4 MaxActive 4 SpawnCount 4 WaitBeforeStarting 50 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavy_Shotgun_Burst_Expert Health 20000 Attributes UseBossHealthBar Attributes AlwaysCrit } TFBot { Template T_TFBot_Giant_Medic_Armored Attributes UseBossHealthBar } } } WaveSpawn { Name Lasttank WaitForAllDead w6_a1 TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 80 WaitBetweenSpawns 0 Where spawnbot_flank Squad { Tank { Health 75000 Name Tank Speed 75 Skin 1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } } }