#base robot_giant.pop #base robot_standard.pop #base robot_barren.pop WaveSchedule { StartingCurrency 0 RespawnWaveTime 4 CanBotsAttackWhileInSpawnRoom no AddSentryBusterWhenDamageDealtExceeds 3000 AddSentryBusterWhenKillCountExceeds 15 Mission { Objective DestroySentries Where spawnbot_flank BeginAtWave 1 RunForThisManyWaves 7 CooldownTime 30 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster } } Mission { Objective Sniper Where spawnbot_flank BeginAtWave 1 RunForThisManyWaves 2 InitialCooldown 20 CooldownTime 50 DesiredCount 2 TFBot { Template T_TFBot_Sniper_Sydney_Sleeper } } Mission { Objective Sniper Where spawnbot_flank BeginAtWave 3 RunForThisManyWaves 1 InitialCooldown 40 CooldownTime 50 DesiredCount 3 TFBot { Template T_TFBot_Sniper } } Mission { Objective Spy Where spawnbot BeginAtWave 4 RunForThisManyWaves 1 InitialCooldown 20 CooldownTime 35 DesiredCount 3 TFBot { Template T_TFBot_Spy } } Mission { Objective Sniper Where spawnbot_flank BeginAtWave 5 RunForThisManyWaves 1 InitialCooldown 40 CooldownTime 50 DesiredCount 2 TFBot { Template T_TFBot_Sniper } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target bombpath_arrows_clear_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave01a1 TotalCurrency 100 TotalCount 9 MaxActive 9 SpawnCount 1 WaitBeforeStarting 4 WaitBetweenSpawns 0.5 Where spawnbot TFBot { Template T_TFBot_Demoman_Knight } } WaveSpawn { Name wave01a2 WaitForAllDead wave01a1 TotalCurrency 100 TotalCount 9 MaxActive 9 SpawnCount 1 WaitBeforeStarting 2 WaitBetweenSpawns 0.5 Where spawnbot TFBot { Template T_TFBot_Demoman_Knight } } WaveSpawn { Name wave01a3 WaitForAllDead wave01a2 TotalCurrency 100 TotalCount 9 MaxActive 9 SpawnCount 1 WaitBeforeStarting 2 WaitBetweenSpawns 0.5 Where spawnbot TFBot { Template T_TFBot_Demoman_Knight } } WaveSpawn { Name wave01a TotalCurrency 100 TotalCount 4 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 30 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Crit } TFBot { Template T_TFBot_Medic_QuickUber Tag "bot_squad_member" } } } WaveSpawn { Name wave01a TotalCurrency 100 TotalCount 4 MaxActive 2 SpawnCount 2 WaitBeforeStarting 1 WaitBetweenSpawns 30 Where spawnbot_flank Squad { TFBot { Template T_TFBot_Giant_Soldier_Crit } TFBot { Template T_TFBot_Medic_QuickUber Tag "bot_squad_member" } } } WaveSpawn { Name wave01b WaitForAllSpawned wave01a TotalCurrency 75 TotalCount 12 MaxActive 6 SpawnCount 6 WaitBeforeStarting 30 WaitBetweenSpawns 8 Where spawnbot TFBot { Template T_TFBot_Pyro_Flaregun Skill Hard } } WaveSpawn { Name wave01b WaitForAllSpawned wave01a TotalCurrency 75 TotalCount 12 MaxActive 6 SpawnCount 6 WaitBeforeStarting 30 WaitBetweenSpawns 8 Where spawnbot_flank TFBot { Template T_TFBot_Pyro_Flaregun Skill Hard } } WaveSpawn { Name wave01b WaitForAllSpawned wave01a TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 35 Where spawnbot TFBot { Template T_TFBot_Giant_Pyro_Flare_Spammer } } WaveSpawn { Name wave01c WaitForAllSpawned wave01b TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Crit } TFBot { Template Giant_Shield_Medic Tag "bot_squad_member" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target bombpath_arrows_clear_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave02a TotalCurrency 100 TotalCount 10 MaxActive 10 SpawnCount 2 WaitBetweenSpawns 15 Where spawnbot TFBot { Template T_TFBot_Giant_Scout_Fast } } WaveSpawn { Name wave02a1 TotalCurrency 200 TotalCount 18 MaxActive 6 SpawnCount 6 WaitBeforeStarting 5 WaitBetweenSpawns 36 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Demo_Burst } TFBot { Template T_TFBot_Medic_QuickUber Tag "bot_squad_member" } TFBot { Template T_TFBot_Medic_QuickUber Tag "bot_squad_member" } TFBot { Template T_TFBot_Medic_QuickUber Tag "bot_squad_member" } TFBot { Template T_TFBot_Medic_QuickUber Tag "bot_squad_member" } TFBot { Template T_TFBot_Medic_QuickUber Tag "bot_squad_member" } } } WaveSpawn { Name wave02a1 TotalCurrency 200 TotalCount 18 MaxActive 6 SpawnCount 6 WaitBeforeStarting 20 WaitBetweenSpawns 36 Where spawnbot_flank Squad { TFBot { Template T_TFBot_Giant_Demo_Burst } TFBot { Template T_TFBot_Medic_QuickUber Tag "bot_squad_member" } TFBot { Template T_TFBot_Medic_QuickUber Tag "bot_squad_member" } TFBot { Template T_TFBot_Medic_QuickUber Tag "bot_squad_member" } TFBot { Template T_TFBot_Medic_QuickUber Tag "bot_squad_member" } TFBot { Template T_TFBot_Medic_QuickUber Tag "bot_squad_member" } } } WaveSpawn { Name wave02b WaitForAllSpawned wave02a TotalCurrency 200 TotalCount 24 MaxActive 6 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 6 Where spawnbot RandomChoice { TFBot { Class Pyro Skill Easy Attributes "AlwaysFireWeapon" } TFBot { Class Pyro Skill Easy Attributes "AlwaysFireWeapon" } TFBot { Class Pyro Skill Easy Attributes "AlwaysFireWeapon" } TFBot { Class Pyro Skill Expert } } } WaveSpawn { Name wave02b WaitForAllSpawned wave02a TotalCurrency 150 TotalCount 12 MaxActive 4 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 4 Where spawnbot TFBot { ClassIcon heavy_heater Class HeavyWeapons Skill Hard Item "The Huo Long Heatmaker" } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target bombpath_arrows_clear_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name tankboss TotalCurrency 150 TotalCount 1 MaxActive 1 SpawnCount 1 Tank { Health 22000 Name Tank Speed 75 Name "tankboss" StartingPathTrackNode "tank_path_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name wave03a TotalCurrency 300 TotalCount 20 MaxActive 12 SpawnCount 4 WaitBeforeStarting 4 WaitBetweenSpawns 18 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_RocketShotgun } TFBot { Template T_TFBot_Medic_QuickUber Tag "bot_squad_member" } TFBot { Template T_TFBot_Medic_QuickUber Tag "bot_squad_member" } TFBot { Template T_TFBot_Medic_QuickUber Tag "bot_squad_member" } } } WaveSpawn { Name wave03a TotalCurrency 250 TotalCount 48 MaxActive 14 SpawnCount 7 WaitBeforeStarting 8 WaitBetweenSpawns 12 Where spawnbot_flank RandomChoice { TFBot { Template Small_Shortstop_Scout } TFBot { Class Scout Skill Hard } TFBot { ClassIcon scout_fan Class Scout Skill Hard Item "the force-a-nature" } } } WaveSpawn { Name wave03s TotalCurrency 100 TotalCount 24 MaxActive 4 SpawnCount 2 WaitBeforeStarting 20 WaitBetweenSpawns 18 Where spawnbot Support 1 Squad { TFBot { Template T_TFBot_Engineer_Sentry_Tele_Battle } TFBot { ClassIcon Medic_uber Template T_TFBot_Medic_QuickUber Tag "bot_squad_member" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target bombpath_arrows_clear_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name tankboss TotalCurrency 250 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 40 Tank { Health 30000 Name Tank Speed 75 Name "tankboss" StartingPathTrackNode "tank_path_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name wave04a TotalCurrency 50 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 Where spawnbot Squad { TFBot { Template Small_Burst_Soldier } TFBot { Template Giant_Shield_Medic Tag "bot_squad_member" } } } WaveSpawn { Name wave04b TotalCurrency 200 TotalCount 36 MaxActive 12 SpawnCount 6 WaitBeforeStarting 10 WaitBetweenSpawns 5 Where spawnbot RandomChoice { TFBot { Class HeavyWeapons Skill Easy } TFBot { Class HeavyWeapons Skill Easy } TFBot { Class HeavyWeapons Skill Hard } TFBot { Class HeavyWeapons Skill Expert } TFBot { Class HeavyWeapons Skill Expert } } } WaveSpawn { Name wave04c WaitForAllDead wave04b TotalCurrency 200 TotalCount 36 MaxActive 12 SpawnCount 6 WaitBeforeStarting 5 WaitBetweenSpawns 5 Where spawnbot RandomChoice { TFBot { Template Deflector_Heavy Skill Easy } TFBot { Template Deflector_Heavy Skill Easy } TFBot { Template Deflector_Heavy Skill Hard } TFBot { Template Deflector_Heavy Skill Expert } TFBot { Template Deflector_Heavy Skill Expert } } } WaveSpawn { TotalCurrency 50 WaitForAllSpawned wave04c TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 Where spawnbot_flank Squad { TFBot { Template Small_Burst_Soldier } TFBot { Template Regen_Heal_Medic Tag "bot_squad_member" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target bombpath_arrows_clear_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave05a TotalCurrency 200 TotalCount 8 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot TFBot { Template T_TFBot_Giant_Demoman } } WaveSpawn { Name wave05 TotalCurrency 150 TotalCount 24 MaxActive 6 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 8 Where spawnbot Squad { TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner Skill Expert } TFBot { Template T_TFBot_Medic_QuickUber Tag "bot_squad_member" } } } WaveSpawn { Name wave05soldier TotalCurrency 200 TotalCount 36 MaxActive 12 SpawnCount 6 WaitBeforeStarting 15 WaitBetweenSpawns 10 Where spawnbot_flank RandomChoice { TFBot { Class Soldier Skill Easy } TFBot { Class Soldier Skill Easy } TFBot { Class Soldier Skill Hard } TFBot { Class Soldier Skill Expert } TFBot { Class Soldier Skill Expert } } } WaveSpawn { Name wave05pyro WaitForAllSpawned wave05soldier TotalCurrency 150 TotalCount 18 MaxActive 9 SpawnCount 9 WaitBeforeStarting 20 WaitBetweenSpawns 15 Where spawnbot TFBot { Class Pyro Skill Expert } } WaveSpawn { Name wave05b WaitForAllSpawned wave05a TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 20 Where spawnbot TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector } } WaveSpawn { Name wave05b WaitForAllSpawned wave05a TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 20 Where spawnbot_flank TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target bombpath_arrows_clear_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name tankboss TotalCurrency 150 TotalCount 1 MaxActive 1 SpawnCount 1 Tank { Health 28000 Name Tank Speed 75 Name "tankboss" StartingPathTrackNode "tank_path_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name tankboss TotalCurrency 150 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 45 Tank { Health 40000 Name Tank Speed 75 Name "tankboss" StartingPathTrackNode "tank_path_1" Skin 1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name wave06a TotalCurrency 150 TotalCount 10 MaxActive 10 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 28 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_DemoMan_PrinceTavish } TFBot { Template Giant_Uber_Medic Tag "bot_squad_member" } } } WaveSpawn { Name wave06a TotalCurrency 250 TotalCount 80 MaxActive 10 SpawnCount 5 WaitBeforeStarting 8 WaitBetweenSpawns 8 Where spawnbot TFBot { Template T_TFBot_Spy } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target bombpath_arrows_clear_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave07 TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 Where spawnbot FirstSpawnWarningSound "vo\mvm\norm\scout_mvm_dominationpyr02.mp3" DoneWarningSound "vo\mvm\norm\scout_mvm_autodejectedtie03.mp3" TFBot { Template Chief_Scout } } WaveSpawn { Name wave07s TotalCurrency 0 TotalCount 50 MaxActive 6 SpawnCount 3 WaitBeforeStarting 12 Support 1 Where spawnbot_flank TFBot { Template Pull_Scout } } } }