#base robot_giant.pop #base robot_standard.pop WaveSchedule { StartingCurrency 400 RespawnWaveTime 4 CanBotsAttackWhileInSpawnRoom no AddSentryBusterWhenDamageDealtExceeds 3000 AddSentryBusterWhenKillCountExceeds 15 Mission { Objective DestroySentries Where spawnbot_flank BeginAtWave 1 RunForThisManyWaves 7 CooldownTime 30 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster } } Mission { Objective Sniper Where spawnbot_flank BeginAtWave 1 RunForThisManyWaves 2 InitialCooldown 20 CooldownTime 50 DesiredCount 2 TFBot { Template T_TFBot_Sniper_Sydney_Sleeper } } Mission { Objective Sniper Where spawnbot_flank BeginAtWave 3 RunForThisManyWaves 1 InitialCooldown 40 CooldownTime 50 DesiredCount 3 TFBot { Template T_TFBot_Sniper } } Mission { Objective Spy Where spawnbot BeginAtWave 4 RunForThisManyWaves 1 InitialCooldown 20 CooldownTime 35 DesiredCount 3 TFBot { Template T_TFBot_Spy } } Mission { Objective Sniper Where spawnbot_flank BeginAtWave 5 RunForThisManyWaves 1 InitialCooldown 40 CooldownTime 50 DesiredCount 2 TFBot { Template T_TFBot_Sniper } } Mission { Objective Sniper Where spawnbot_flank BeginAtWave 7 RunForThisManyWaves 1 InitialCooldown 40 CooldownTime 50 DesiredCount 2 TFBot { Template T_TFBot_Sniper_Sydney_Sleeper } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave1s TotalCurrency 250 TotalCount 60 MaxActive 12 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 10 Support 1 Where spawnbot TFBot { ClassIcon scout_cola_nys Class Scout Skill Easy ItemAttributes { ItemName "Crit-a-Cola" "effect bar recharge rate increased" 0.5 } Item "Crit-a-Cola" } } WaveSpawn { Name wave1a TotalCurrency 250 TotalCount 12 MaxActive 6 SpawnCount 2 WaitBeforeStarting 15 WaitBetweenSpawns 15 Where spawnbot_flank Squad { TFBot { Template T_TFBot_Giant_Pyro_Flare_Spammer } TFBot { Template T_TFBot_Medic_QuickUber Tag "bot_squad_member" } } } WaveSpawn { Name wave1a TotalCurrency 250 TotalCount 20 MaxActive 4 SpawnCount 4 WaitBeforeStarting 10 Where spawnbot TFBot { ClassIcon scout_bonk Health 650 Name "Fast Bonk Scout" Scale 1.4 Class Scout Skill Expert WeaponRestrictions MeleeOnly Tag "bot_giant" CharacterAttributes { "move speed bonus" 1.25 "head scale" 0.7 "effect bar recharge rate increased" 0.7 } Item "Bonk! Atomic Punch" Item "Bonk Helm" } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target bombpath_arrows_clear_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 Tank { Health 20000 Name Tank Speed 75 Name "tankboss" StartingPathTrackNode "tank_path_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name wave2a TotalCurrency 200 TotalCount 20 MaxActive 12 SpawnCount 4 WaitBeforeStarting 4 WaitBetweenSpawns 20 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_RocketShotgun } TFBot { Template T_TFBot_Medic_QuickUber Tag "bot_squad_member" } TFBot { Template T_TFBot_Medic_QuickUber Tag "bot_squad_member" } TFBot { Template T_TFBot_Medic_QuickUber Tag "bot_squad_member" } } } WaveSpawn { Name wave2a TotalCurrency 200 TotalCount 32 MaxActive 8 SpawnCount 4 WaitBeforeStarting 8 WaitBetweenSpawns 12 Where spawnbot_flank RandomChoice { TFBot { Class Pyro Skill Hard } TFBot { Class Pyro Skill Easy Attributes "AlwaysFireWeapon" } } } WaveSpawn { Name wave2s TotalCurrency 100 TotalCount 10 MaxActive 1 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 15 Support 1 Where spawnbot TFBot { Template T_TFBot_Engineer_Sentry_Tele_Battle } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target bombpath_arrows_clear_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave3super TotalCurrency 200 TotalCount 12 MaxActive 4 SpawnCount 2 WaitBetweenSpawns 15 Where spawnbot TFBot { Template T_TFBot_Giant_Scout_Fast } } WaveSpawn { Name wave3a TotalCurrency 300 TotalCount 60 MaxActive 12 SpawnCount 12 WaitBeforeStarting 10 WaitBetweenSpawns 5 Where spawnbot_flank TFBot { ClassIcon scout_cola_nys Class Scout Skill Hard ItemAttributes { ItemName "Crit-a-Cola" "effect bar recharge rate increased" 0.5 } Item "Crit-a-Cola" } } WaveSpawn { Name wave3b WaitForAllSpawned wave3a TotalCurrency 150 TotalCount 30 MaxActive 12 SpawnCount 4 WaitBeforeStarting 15 WaitBetweenSpawns 4 Where spawnbot TFBot { Template T_TFBot_Demoman_Knight } } WaveSpawn { Name wave3b WaitForAllSpawned wave3a TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 24 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer } TFBot { ClassIcon Medic_kritz Health 4500 Name "Giant Kritzkrieg Medic" Class Medic Skill Expert Attributes "SpawnWithFullCharge" Attributes "MiniBoss" Tag "bot_squad_member" Tag "bot_giant" ItemAttributes { ItemName "The Kritzkrieg" "ubercharge rate bonus" 100 "uber duration bonus" 200 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "heal rate bonus" 200 "bot medic uber health threshold" 5000 } Item "The Kritzkrieg" Item "Vintage Tyrolean" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target bombpath_arrows_clear_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 40 Tank { Health 30000 Name Tank Speed 75 Name "tankboss" StartingPathTrackNode "tank_path_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name wave4a TotalCurrency 50 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 Where spawnbot Squad { TFBot { ClassIcon soldier_burstfire Health 4200 Name "Giant Burst Fire Soldier" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_rocketlauncher "faster reload rate" 0.6 "fire rate bonus" 0.1 "Projectile speed increased" 0.65 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } TFBot { ClassIcon medic_shield Health 4500 Name "Giant Shield Medic" Class Medic Skill Expert WeaponRestrictions SecondaryOnly Attributes ProjectileShield Attributes "MiniBoss" Attributes "SpawnWithFullCharge" Tag "bot_squad_member" ItemAttributes { ItemName "The Quick-Fix" "generate rage on heal" 2 "increase buff duration" 3 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "heal rate bonus" 200 "bot medic uber deploy delay duration" 9999 } Item "The Quick-Fix" Item "Das Metalmeatencasen" Item "Das Naggenvatcher" } } } WaveSpawn { Name wave4b TotalCurrency 200 TotalCount 36 MaxActive 12 SpawnCount 6 WaitBeforeStarting 5 WaitBetweenSpawns 5 Where spawnbot RandomChoice { TFBot { Class HeavyWeapons Skill Easy } TFBot { Class HeavyWeapons Skill Hard } TFBot { Class HeavyWeapons Skill Hard } } } WaveSpawn { Name wave4c WaitForAllDead wave4b TotalCurrency 200 TotalCount 36 MaxActive 12 SpawnCount 6 WaitBeforeStarting 5 WaitBetweenSpawns 5 Where spawnbot RandomChoice { TFBot { ClassIcon Heavy_deflector Health 300 Name "Deflector Heavy" Class HeavyWeapons Skill Easy MaxVisionRange 1200 WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "Deflector" "attack projectiles" 1 } Item "Deflector" Item "The U-Clank-A" } TFBot { ClassIcon Heavy_deflector Health 300 Name "Deflector Heavy" Class HeavyWeapons Skill Hard MaxVisionRange 1200 WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "Deflector" "attack projectiles" 1 } Item "Deflector" Item "The U-Clank-A" } TFBot { ClassIcon Heavy_deflector Health 300 Name "Deflector Heavy" Class HeavyWeapons Skill Hard MaxVisionRange 1200 WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "Deflector" "attack projectiles" 1 } Item "Deflector" Item "The U-Clank-A" } } } WaveSpawn { TotalCurrency 50 WaitForAllSpawned wave4c TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 Where spawnbot_flank Squad { TFBot { ClassIcon soldier_burstfire Health 4200 Name "Giant Burst Fire Soldier" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_rocketlauncher "faster reload rate" 0.6 "fire rate bonus" 0.1 "Projectile speed increased" 0.65 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } TFBot { ClassIcon medic_shield Health 4500 Name "Giant Shield Medic" Class Medic Skill Expert WeaponRestrictions SecondaryOnly Attributes ProjectileShield Attributes "MiniBoss" Attributes "SpawnWithFullCharge" Tag "bot_squad_member" ItemAttributes { ItemName "The Quick-Fix" "generate rage on heal" 2 "increase buff duration" 3 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "heal rate bonus" 200 "bot medic uber deploy delay duration" 9999 } Item "The Quick-Fix" Item "Das Metalmeatencasen" Item "Das Naggenvatcher" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target bombpath_arrows_clear_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave5a TotalCurrency 200 TotalCount 8 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot TFBot { Template T_TFBot_Giant_Demoman ClassIcon demo_spammer } } WaveSpawn { Name wave5 TotalCurrency 150 TotalCount 30 MaxActive 6 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 6 Where spawnbot Squad { TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner Skill Expert } TFBot { Template T_TFBot_Medic_QuickUber Tag "bot_squad_member" } } } WaveSpawn { Name wave5soldier TotalCurrency 200 TotalCount 36 MaxActive 12 SpawnCount 6 WaitBeforeStarting 15 WaitBetweenSpawns 10 Where spawnbot_flank RandomChoice { TFBot { Class Soldier Skill Easy } TFBot { Class Soldier Skill Hard } TFBot { Class Soldier Skill Hard } } } WaveSpawn { Name wave5pyro WaitForAllSpawned wave5soldier TotalCurrency 100 TotalCount 18 MaxActive 9 SpawnCount 9 WaitBeforeStarting 20 WaitBetweenSpawns 15 Where spawnbot TFBot { Class Pyro Skill Expert } } WaveSpawn { Name wave5b WaitForAllSpawned wave5a TotalCurrency 25 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 20 Where spawnbot TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector } } WaveSpawn { Name wave5b WaitForAllSpawned wave5a TotalCurrency 25 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 22 Where spawnbot_flank TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target bombpath_arrows_clear_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 125 TotalCount 1 MaxActive 1 SpawnCount 1 Tank { Health 30000 Name Tank Speed 75 Name "tankboss" StartingPathTrackNode "tank_path_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { TotalCurrency 125 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 45 Tank { Health 35000 Name Tank Speed 75 Name "tankboss" StartingPathTrackNode "tank_path_1" Skin 1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name wave6a TotalCurrency 150 TotalCount 10 MaxActive 10 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 28 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_DemoMan_PrinceTavish } TFBot { ClassIcon Medic_uber Health 4500 Name "Giant Über Medic" Class Medic Skill Expert WeaponRestrictions SecondaryOnly Attributes "MiniBoss" Attributes "SpawnWithFullCharge" Tag "bot_squad_member" ItemAttributes { ItemName "tf_weapon_medigun" "uber duration bonus" 4 "ubercharge rate bonus" 5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "heal rate bonus" 200 "airblast vulnerability multiplier" 0.6 } } } } WaveSpawn { Name wave6a TotalCurrency 250 TotalCount 80 MaxActive 10 SpawnCount 5 WaitBeforeStarting 8 WaitBetweenSpawns 8 Where spawnbot TFBot { Template T_TFBot_Spy } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target bombpath_arrows_clear_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave7deflector TotalCurrency 175 TotalCount 8 MaxActive 5 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 18 Where spawnbot TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector } } WaveSpawn { Name wave7a TotalCurrency 200 TotalCount 40 MaxActive 8 SpawnCount 8 WaitBeforeStarting 10 Where spawnbot_flank TFBot { Template T_TFBot_Heavy_IronFist_Airblast } } WaveSpawn { Name wave7b WaitForAllSpawned wave7a TotalCurrency 150 TotalCount 48 MaxActive 8 SpawnCount 4 WaitBeforeStarting 20 WaitBetweenSpawns 2 Where spawnbot TFBot { Class Demoman Skill Hard } } WaveSpawn { Name wave7b WaitForAllSpawned wave7a TotalCurrency 100 TotalCount 8 MaxActive 2 SpawnCount 1 WaitBeforeStarting 24 WaitBetweenSpawns 6 Where spawnbot_flank TFBot { ClassIcon scout_stun_giant_armored Health 900 Name "Armored League Scout" Scale 1.4 Class Scout Skill Expert WeaponRestrictions MeleeOnly ItemAttributes { ItemName "The Sandman" "effect bar recharge rate increased" 0.1 } CharacterAttributes { "move speed bonus" 0.8 } Item "The Sandman" Item "Batter's Helmet" Item "Mnc Mascot Outfit" } } WaveSpawn { Name wave7c WaitForAllSpawned wave7b TotalCurrency 50 TotalCount 4 MaxActive 2 SpawnCount 2 WaitBeforeStarting 35 WaitBetweenSpawns 20 Where spawnbot TFBot { ClassIcon Scout_shortstop Health 1600 Name "Giant Shortstop Scout" Class Scout Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" MaxVisionRange 800 ItemAttributes { ItemName "The Shortstop" "damage force increase" 2.0 "airblast vulnerability multiplier" 2.0 "bullets per shot increased" 2 } CharacterAttributes { "override footstep sound set" 5 } Item "The Shortstop" } } WaveSpawn { Name wave7c WaitForAllSpawned wave7b TotalCurrency 100 TotalCount 25 MaxActive 10 SpawnCount 5 WaitBeforeStarting 30 WaitBetweenSpawns 10 Where spawnbot_flank TFBot { ClassIcon pyro_dragon_fury_swordstone Class Pyro Skill Expert MaxVisionRange 800 Item "The Dragon's Fury" } } WaveSpawn { Name wave7deflector2 WaitForAllSpawned wave7deflector TotalCurrency 75 TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 5 Where spawnbot TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector } } } }