//Created by: //Yoovy: https://steamcommunity.com/profiles/76561198017198600/ #base reforged6_sheet.pop WaveSchedule { TextPrintTime 0 StartingCurrency 600 RespawnWaveTime 3 CanBotsAttackWhileInSpawnRoom no Templates { // YoovyBot_SentryBuster // { // Class Demoman // Name "Sentry Buster" // Health 2500 // ClassIcon sentry_buster // WeaponRestrictions MeleeOnly // Attributes MiniBoss // Tag bot_giant // Item "The Ullapool Caber" // CharacterAttributes // { // "airblast vulnerability multiplier" 0.4 // "override footstep sound set" 7 // "damage force reduction" 0.4 // "cannot be backstabbed" 1 // "voice pitch scale" 1.5 // "move speed bonus" 2 // } // } YoovyBot_SentryBuster_Miner { Class Demoman Name "Excavator Sentry Buster" Health 2500 ClassIcon sentry_buster WeaponRestrictions MeleeOnly Attributes MiniBoss Tag bot_giant Item "The Ullapool Caber" Item "The Data Mining Light" CharacterAttributes { "airblast vulnerability multiplier" 0.4 "override footstep sound set" 7 "damage force reduction" 0.4 "cannot be backstabbed" 1 "voice pitch scale" 1.5 "move speed bonus" 2 "head scale" 3 "torso scale" 0.3 } } YoovyBot_Giant_Heavy_Tomislav { Class Heavy Name "Giant Tomislav Heavy" Health 5000 ClassIcon heavy_accurate_lite_giant Attributes MiniBoss Tag bot_giant Item "Tomislav" ItemAttributes { ItemName "Tomislav" "damage bonus" 1.5 } Item "Capone's Capper" CharacterAttributes { "airblast vulnerability multiplier" 0.25 "override footstep sound set" 5 "damage force reduction" 0.25 "move speed penalty" 0.5 } } YoovyBot_Giant_Heavy_Heater { Class Heavy Name "Giant Heater Heavy" Health 5000 ClassIcon heavy_heater_giant Attributes MiniBoss Tag bot_giant Item "The Huo Long Heatmaker" ItemAttributes { ItemName "The Huo Long Heatmaker" "damage penalty" 1 "damage bonus" 1.4 } Item "The Bunsen Brave" ItemAttributes { ItemName "The Bunsen Brave" "set item tint RGB" 13595446 } CharacterAttributes { "airblast vulnerability multiplier" 0.25 "override footstep sound set" 5 "damage force reduction" 0.25 "move speed penalty" 0.5 } } YoovyBot_Giant_Heavy_Natascha { Class Heavy Name "Giant Natascha Heavy" Health 5000 ClassIcon heavy_natascha_nys_giant Attributes MiniBoss Tag bot_giant Item "Natascha" ItemAttributes { ItemName "Natascha" "minigun spinup time increased" 1.5 "aiming movespeed decreased" 0.7 "spunup_damage_resistance" 1 "damage penalty" 1 "damage bonus" 1.25 } Item "The Eliminators Safeguard" CharacterAttributes { "airblast vulnerability multiplier" 0.25 "override footstep sound set" 5 "damage force reduction" 0.25 "move speed penalty" 0.5 } } YoovyBot_Giant_Heavy_Brassbeast { Class Heavy Name "Giant Brass Beast Heavy" Health 5000 ClassIcon heavy_brass_nys_giant Attributes MiniBoss Tag bot_giant Item "The Brass Beast" ItemAttributes { ItemName "The Brass Beast" "aiming movespeed decreased" 1 "spunup_damage_resistance" 1 "damage bonus" 1.7 } Item "Officer's Ushanka" CharacterAttributes { "airblast vulnerability multiplier" 0.25 "override footstep sound set" 5 "damage force reduction" 0.25 "move speed penalty" 0.5 } } YoovyBot_Giant_Soldier_BurstFire { Class Soldier Name "Giant Burst Fire Soldier" Health 3800 ClassIcon Soldier_burstfire Attributes HoldFireUntilFullReload Attributes MiniBoss Tag bot_giant Item "craftsmann_rocketlauncher_americanpastoral" ItemAttributes { ItemName "craftsmann_rocketlauncher_americanpastoral" "projectile speed decreased" 0.65 "clip size upgrade atomic" 5.0 "reload time decreased" 0.6 "set_item_texture_wear" 0 "killstreak tier" 1 "fire rate bonus" 0.1 } Item "The Slo-Poke" CharacterAttributes { "airblast vulnerability multiplier" 0.4 "override footstep sound set" 5 "damage force reduction" 0.4 "move speed penalty" 0.5 } } YoovyBot_Soldier_Bison_Blue { Class Soldier Name "Bison Soldier" ClassIcon soldier_bison WeaponRestrictions SecondaryOnly Item "The Righteous Bison" item "Lord Cockswain's Pith Helmet" ItemAttributes { ItemName "Lord Cockswain's Pith Helmet" "set item tint RGB" 5801378 } } YoovyBot_Soldier_Bison_White { Class Soldier Name "Bison Soldier" ClassIcon soldier_bison WeaponRestrictions SecondaryOnly Item "The Righteous Bison" ItemAttributes { ItemName "The Righteous Bison" "set item tint RGB" 15132390 } item "Lord Cockswain's Pith Helmet" ItemAttributes { ItemName "Lord Cockswain's Pith Helmet" "set item tint RGB" 15132390 } } YoovyBot_Soldier_Bison_Orange { Class Soldier Name "Bison Soldier" ClassIcon soldier_bison WeaponRestrictions SecondaryOnly Item "The Righteous Bison" ItemAttributes { ItemName "The Righteous Bison" "set item tint RGB" 13595446 } item "Lord Cockswain's Pith Helmet" ItemAttributes { ItemName "Lord Cockswain's Pith Helmet" "set item tint RGB" 13595446 } } YoovyBot_Soldier_Bison_Yellow { Class Soldier Name "Bison Soldier" ClassIcon soldier_bison WeaponRestrictions SecondaryOnly Item "The Righteous Bison" ItemAttributes { ItemName "The Righteous Bison" "set item tint RGB" 15185211 } item "Lord Cockswain's Pith Helmet" ItemAttributes { ItemName "Lord Cockswain's Pith Helmet" "set item tint RGB" 15185211 } } YoovyBot_Soldier_Bison_Pink { Class Soldier Name "Bison Soldier" ClassIcon soldier_bison WeaponRestrictions SecondaryOnly Item "The Righteous Bison" ItemAttributes { ItemName "The Righteous Bison" "set item tint RGB" 16738740 } item "Lord Cockswain's Pith Helmet" ItemAttributes { ItemName "Lord Cockswain's Pith Helmet" "set item tint RGB" 16738740 } } YoovyBot_Soldier_Bison_Purple { Class Soldier Name "Bison Soldier" ClassIcon soldier_bison WeaponRestrictions SecondaryOnly Item "The Righteous Bison" ItemAttributes { ItemName "The Righteous Bison" "set item tint RGB" 8208497 } item "Lord Cockswain's Pith Helmet" ItemAttributes { ItemName "Lord Cockswain's Pith Helmet" "set item tint RGB" 8208497 } } YoovyBot_Soldier_Bison_Green { Class Soldier Name "Bison Soldier" ClassIcon soldier_bison WeaponRestrictions SecondaryOnly Item "The Righteous Bison" ItemAttributes { ItemName "The Righteous Bison" "set item tint RGB" 3329330 } item "Lord Cockswain's Pith Helmet" ItemAttributes { ItemName "Lord Cockswain's Pith Helmet" "set item tint RGB" 3329330 } } YoovyBot_Pyro { Class Pyro ItemAttributes { ItemName TF_WEAPON_FLAMETHROWER "airblast disabled" 1 } } YoovyBot_Medic_QF_BigHeal { Class Medic Name "Big-Heal Medic" Item "The Quick-Fix" ItemAttributes { ItemName "The Quick-Fix" "ubercharge rate penalty" 0.01 "ubercharge rate bonus" 1 "heal rate bonus" 10 } Item "The Colonel's Coat" } YoovyBot_Giant_Medic_QF_Bigheal { Class Medic Name "Giant Big-Heal Medic" Health 4500 ClassIcon medic_giant Attributes SpawnWithFullCharge Attributes MiniBoss Tag bot_giant Item "The Quick-Fix" ItemAttributes { ItemName "The Quick-Fix" "ubercharge rate penalty" 0.01 "ubercharge rate bonus" 1 "heal rate bonus" 400 } Item "The Colonel's Coat" CharacterAttributes { "airblast vulnerability multiplier" 0.4 "bot medic uber health threshold" 150 "damage force reduction" 0.4 "move speed penalty" 0.5 } } YoovyBot_Heavy_Shotgun { Class Heavy Name "Shotgun Heavy" ClassIcon heavy_shotgun WeaponRestrictions SecondaryOnly Item "The Well-Rounded Rifleman" } YoovyBot_Giant_Demoman_RapidFire { Class Demoman Name "Giant Rapid Fire Demoman" Health 3300 ClassIcon demo_spammer_giant Attributes MiniBoss Tag bot_giant Item "warbird_grenadelauncher_butcherbird" ItemAttributes { ItemName "warbird_grenadelauncher_butcherbird" "set_item_texture_wear" 0 "reload time decreased" -1 "fire rate bonus" 0.75 } Item "Scotch Bonnet" CharacterAttributes { "airblast vulnerability multiplier" 0.4 "override footstep sound set" 5 "damage force reduction" 0.4 "move speed penalty" 0.5 } } YoovyBot_Giant_Soldier_RapidFire { Class Soldier Name "Giant Rapid Fire Soldier" Health 3800 ClassIcon Soldier_spammer Attributes MiniBoss Tag bot_giant Item "craftsmann_rocketlauncher_americanpastoral" ItemAttributes { ItemName "craftsmann_rocketlauncher_americanpastoral" "projectile speed decreased" 0.65 "set_item_texture_wear" 0 "reload time decreased" -1 "killstreak tier" 1 "fire rate bonus" 0.5 } Item "The Gilded Guard" CharacterAttributes { "airblast vulnerability multiplier" 0.4 "override footstep sound set" 5 "damage force reduction" 0.4 "move speed penalty" 0.5 } } YoovyBot_Scout { Class Scout } YoovyBot_Demoman_Knight { Class Demoman Name "Demoknight" ClassIcon demoknight Health 150 WeaponRestrictions MeleeOnly Item "The Eyelander" ItemAttributes { ItemName "The Eyelander" "max health additive penalty" 1 "critboost on kill" 3 } Item "The Chargin' Targe" Item "Spiral Sallet" CharacterAttributes { "gesture speed increase" 1.5 } } YoovyBot_Spy { Class Spy Attributes IgnoreFlag } YoovyBot_Giant_Scout_Melee { Class Scout Name "Giant Bat Scout" Health 1600 ClassIcon scout_bat_nys_giant WeaponRestrictions MeleeOnly Attributes MiniBoss Tag bot_giant ItemAttributes { ItemName TF_WEAPON_BAT "killstreak tier" 1 } CharacterAttributes { "airblast vulnerability multiplier" 0.5 "override footstep sound set" 7 "damage force reduction" 0.5 } } YoovyBot_Giant_Scout_Fast { Class Scout Name "Super Scout" Health 1200 ClassIcon scout_giant_fast WeaponRestrictions MeleeOnly Attributes MiniBoss Tag bot_giant Item "The Holy Mackerel" ItemAttributes { ItemName "The Holy Mackerel" "killstreak tier" 1 } Item "The Bolt Boy" CharacterAttributes { "airblast vulnerability multiplier" 0.5 "override footstep sound set" 7 "damage force reduction" 0.5 "move speed bonus" 2 } } YoovyBot_Soldier { Class Soldier } YoovyBot_Heavy { Class Heavy } YoovyBot_Giant_Heavy { Class Heavy Name "Giant Heavy" Health 5000 ClassIcon heavy_giant Attributes MiniBoss Tag bot_giant ItemAttributes { ItemName TF_WEAPON_MINIGUN "killstreak tier" 1 "damage bonus" 1.5 } CharacterAttributes { "airblast vulnerability multiplier" 0.25 "override footstep sound set" 5 "damage force reduction" 0.25 "move speed penalty" 0.5 } } YoovyBot_Giant_Heavy_Shotgun_BurstFire { Class Heavy Name "Giant Shotgun Heavy" Health 5000 ClassIcon heavy_shotgun_giant WeaponRestrictions SecondaryOnly Attributes MiniBoss Tag bot_giant Item "gentlemanne_shotgun_coffinnail" ItemAttributes { ItemName "gentlemanne_shotgun_coffinnail" "bullets per shot bonus" 10 "set_item_texture_wear" 0 "faster reload rate" 0.1 "fire rate bonus" 2.5 "killstreak tier" 1 "damage penalty" 0.5 } Item "The Heavy Artillery Officer's Cap" Item "The Diplomat" CharacterAttributes { "airblast vulnerability multiplier" 0.25 "override footstep sound set" 5 "damage force reduction" 0.25 "move speed penalty" 0.7 } } YoovyBot_Medic_Uber { Class Medic Name "Uber Medic" ClassIcon medic_uber Attributes SpawnWithFullCharge Item "Medic's Mountain Cap" ItemAttributes { ItemName "Medic's Mountain Cap" "set item tint RGB" 1315860 } } YoovyBot_Demoman { Class Demoman } YoovyBot_Sniper_Razorback { Class Sniper Name "Razorback Sniper" Attributes IgnoreFlag MaxVisionRange 2500 Item "The Razorback" Item "dec2014 hunter_vest" } YoovyBot_Scout_Melee { Class Scout Name "Bat Scout" ClassIcon scout_bat_nys WeaponRestrictions MeleeOnly } YoovyBot_Soldier_Liberty_Blast { Class Soldier Name "Little Lead Launcher" ClassIcon soldier_libertylauncher Attributes HoldFireUntilFullReload Item "The Liberty Launcher" ItemAttributes { ItemName "The Liberty Launcher" "projectile spread angle penalty" 4 "damage causes airblast" 1 "blast radius decreased" 0.8 "reload time increased" 1.55 "clip size penalty" 0.75 "clip size bonus" 1 "fire rate bonus" -1 "damage penalty" 0.5 } Item "Firearm Protector" } YoovyBot_Medic_Uber_Quick { Class Medic Name "Quick-Uber Medic" ClassIcon medic_uber Attributes SpawnWithFullCharge ItemAttributes { ItemName TF_WEAPON_MEDIGUN "ubercharge rate bonus" 5 "uber duration bonus" -3 "heal rate penalty" 0.1 } Item "Titanium Tyrolean" ItemAttributes { ItemName "Titanium Tyrolean" "set item tint RGB" 8626083 } } YoovyBot_Giant_Heavy_Deflector { Class Heavy Name "Giant Deflector Heavy" Health 5000 ClassIcon Heavy_deflector Attributes MiniBoss Tag bot_giant Item "Deflector" ItemAttributes { ItemName "Deflector" "attack projectiles" 2 "killstreak tier" 1 "damage bonus" 1.5 } Item "The U-Clank-A" CharacterAttributes { "airblast vulnerability multiplier" 0.25 "override footstep sound set" 5 "damage force reduction" 0.25 "move speed penalty" 0.5 } } YoovyBot_Sniper_Huntsman { Class Sniper Name "Bowman" ClassIcon sniper_bow Item "The Huntsman" ItemAttributes { ItemName "The Huntsman" "damage penalty" 0.5 } Item "Larrikin Robin" } YoovyBot_Giant_Demoman_BurstFire { Class Demoman Name "Giant Burst Fire Demoman" Health 3300 ClassIcon demo_burst_giant Attributes HoldFireUntilFullReload Attributes MiniBoss Tag bot_giant Item "warbird_grenadelauncher_butcherbird" ItemAttributes { ItemName "warbird_grenadelauncher_butcherbird" "projectile spread angle penalty" 5 "projectile speed increased" 1.1 "clip size upgrade atomic" 7 "reload time decreased" 0.65 "set_item_texture_wear" 0 "killstreak tier" 1 "fire rate bonus" 0.1 } Item "The Frag Proof Fragger" CharacterAttributes { "airblast vulnerability multiplier" 0.4 "override footstep sound set" 5 "damage force reduction" 0.4 "move speed penalty" 0.5 } } YoovyBot_Giant_Medic_QF { Class Medic Name "Giant Quick-Fix Medic" Health 4500 ClassIcon medic_giant Attributes MiniBoss Tag bot_giant ItemAttributes { ItemName TF_WEAPON_SYRINGEGUN "killstreak tier" 1 } Item "The Quick-Fix" ItemAttributes { ItemName "The Quick-Fix" "ubercharge rate penalty" 0.01 "ubercharge rate bonus" 1 "heal rate bonus" 200 } Item "dec2014 Surgeon's Shako" CharacterAttributes { "airblast vulnerability multiplier" 0.4 "damage force reduction" 0.4 "move speed penalty" 0.5 } } YoovyBot_Engineer_WalkIn_Tele { Class Engineer Name "Teleporter Engineer" Health 275 ClassIcon engineer_telein TeleportWhere spawnbot Attributes IgnoreFlag Item "The Eureka Effect" ItemAttributes { ItemName "The Eureka Effect" "Construction rate decreased" 1 } Item "Wavefinder" Item "The Antarctic Researcher" CharacterAttributes { "killstreak tier" 1 } } YoovyBot_Heavy_GRU { Class Heavy Name "Lightweight Champ" ClassIcon heavy_gru WeaponRestrictions MeleeOnly Item "Gloves of Running Urgently MvM" Item "Pugilist's Protector" ItemAttributes { ItemName "Pugilist's Protector" "set item tint RGB" 15185211 } } YoovyBot_Demoman_ClusterFire { Class Demoman Name "Cluster Fire Demoman" ClassIcon demo_clusterbomb Attributes HoldFireUntilFullReload Item "The Iron Bomber" ItemAttributes { ItemName "The Iron Bomber" "dmg penalty vs buildings" 0.5 "reload time increased" 1.75 "set_item_texture_wear" 0 "clip size penalty" 0.75 "fire rate bonus" 0.2 } Item "The Pure Tin Capotain" } YoovyBot_Heavy_Deflector { Class Heavy Name "Deflector Heavy" ClassIcon heavy_deflector Item "Deflector" ItemAttributes { ItemName "Deflector" "attack projectiles" 1 } Item "The U-Clank-A" } YoovyBot_Giant_Soldier_Barrage { Class Soldier Name "Colonel Barrage" Health 4200 ClassIcon soldier_barrage_giant Attributes HoldFireUntilFullReload Attributes MiniBoss Tag bot_giant Item "gentlemanne_rocketlauncher_coffinnail" ItemAttributes { ItemName "gentlemanne_rocketlauncher_coffinnail" "projectile spread angle penalty" 5 "projectile speed decreased" 0.4 "clip size upgrade atomic" 26 "reload time decreased" 0.22 "set_item_texture_wear" 0 "killstreak tier" 1 "fire rate bonus" 0.2 "damage bonus" 1.5 } Item "The Patriot Peak" Item "The Diplomat" CharacterAttributes { "airblast vulnerability multiplier" 0.4 "override footstep sound set" 5 "damage force reduction" 0.4 "move speed penalty" 0.5 "health regen" 50 } } YoovyBot_Scout_SP { Class Scout Name "Soda Popper Scout" ClassIcon scout_popper2 MaxVisionRange 500 Item "The Soda Popper" Item "The Fed-Fightin' Fedora" ItemAttributes { ItemName "The Fed-Fightin' Fedora" "set item tint RGB" 8208497 } } YoovyBot_Soldier_DirectHit { Class Soldier Name "Directhit Soldier" ClassIcon soldier_directhit_lite Item "The Direct Hit" Item "The Shellmet" } YoovyBot_Soldier_Conch_Extended { Class Soldier Name "Extended Conch Soldier" ClassIcon soldier_conch Attributes SpawnWithFullCharge Item "The Concheror" Item "Furious Fukaamigasa" CharacterAttributes { "increase buff duration" 9 "deploy time decreased" 0.1 } } YoovyBot_Giant_Medic_Uber { Class Medic Name "Giant Uber Medic" Health 4500 ClassIcon medic_uber_giant Attributes SpawnWithFullCharge Attributes MiniBoss Tag bot_giant ItemAttributes { ItemName TF_WEAPON_SYRINGEGUN "killstreak tier" 1 } ItemAttributes { ItemName TF_WEAPON_MEDIGUN "heal rate bonus" 200 } Item "Medic's Mountain Cap" ItemAttributes { ItemName "Medic's Mountain Cap" "set item tint RGB" 1315860 } CharacterAttributes { "airblast vulnerability multiplier" 0.4 "bot medic uber health threshold" 150 "damage force reduction" 0.4 "move speed penalty" 0.5 } } YoovyBot_Demoman_Knight_Samurai_Warrior { Class Demoman Name "Samurai Warrior" Health 650 Scale 1.3 ClassIcon demoknight_samurai WeaponRestrictions MeleeOnly Attributes AirChargeOnly Attributes AutoJump AutoJumpMin 10 AutoJumpMax 10 Tag bot_giant Item "The Half-Zatoichi" ItemAttributes { ItemName "The Half-Zatoichi" "killstreak tier" 1 "damage bonus" 1.5 } Item "The Splendid Screen" ItemAttributes { ItemName "The Splendid Screen" "charge recharge rate increased" 7 "attack not cancel charge" 1 "charge time increased" 2 } Item "Legendary Lid" CharacterAttributes { "airblast vulnerability multiplier" 0.9 "bot custom jump particle" 1 "gesture speed increase" 1.5 "damage force reduction" 0.9 "increased jump height" 2.3 "cancel falling damage" 1 } } YoovyBot_Heavy_SteelFist { Class Heavy Name "Steel Gauntlet" Health 900 Scale 1.5 ClassIcon heavy_steelfist_yoovy WeaponRestrictions MeleeOnly Tag bot_giant Item "Fists of Steel" Item "The U-Clank-A" CharacterAttributes { "airblast vulnerability multiplier" 0.8 "damage force reduction" 0.8 } } YoovyBot_Medic_VaccBullet { Class Medic Name "Bullet Vaccinator Medic" ClassIcon medic_bullet Attributes SpawnWithFullCharge Attributes VaccinatorBullets Item "gentlemanne_medigun_coffinnail" ItemAttributes { ItemName "gentlemanne_medigun_coffinnail" "medigun bullet resist deployed" 0.75 "medigun bullet resist passive" 0.1 "overheal fill rate reduced" 0.34 "medigun charge is resists" 3 "lunchbox adds minicrits" 3 "ubercharge rate bonus" 1.67 "uber duration bonus" 5 } Item "Berliner's Bucket Helm" Item "Das Metalmeatencasen" ItemAttributes { ItemName "Das Metalmeatencasen" "attach particle effect" 3045 } CharacterAttributes { "bot medic uber health threshold" 7202004 } } YoovyBot_Medic_VaccBlast { Class Medic Name "Blast Vaccinator Medic" ClassIcon medic_blast Attributes SpawnWithFullCharge Attributes VaccinatorBlast Item "gentlemanne_medigun_coffinnail" ItemAttributes { ItemName "gentlemanne_medigun_coffinnail" "medigun blast resist deployed" 0.75 "medigun blast resist passive" 0.1 "overheal fill rate reduced" 0.34 "medigun charge is resists" 3 "lunchbox adds minicrits" 3 "ubercharge rate bonus" 1.67 "uber duration bonus" 5 } Item "Das Naggenvatcher" Item "Coldfront Carapace" ItemAttributes { ItemName "Coldfront Carapace" "attach particle effect" 3070 } CharacterAttributes { "bot medic uber health threshold" 7202004 } } YoovyBot_Giant_Scout_Sandman_Armored { Class Scout Name "Armored Major League Scout" Health 3000 ClassIcon scout_stun_giant_armored WeaponRestrictions MeleeOnly Attributes MiniBoss Tag bot_giant Item "The Sandman" ItemAttributes { ItemName "The Sandman" "effect bar recharge rate increased" 0.1 "max health additive penalty" 0 "killstreak tier" 1 } Item "Batter's Helmet" Item "MNC Mascot Outfit" Item "Das Metalmeatencasen" CharacterAttributes { "airblast vulnerability multiplier" 0.4 "override footstep sound set" 7 "damage force reduction" 0.4 "move speed penalty" 0.75 } } YoovyBot_Sniper_Sydney_Razorback { Class Sniper Name "Razorback Sydney Sniper" ClassIcon sniper_sydneysleeper Attributes IgnoreFlag MaxVisionRange 2500 Item "The Sydney Sleeper" Item "The Razorback" Item "The Bushwacka" Item "Ol' Snaggletooth" Item "Crocodile Dandy" Item "The Cammy Jammies" } YoovyBot_Soldier_RapidFire { Class Soldier Name "Rapid Fire Soldier" ClassIcon soldier_spammer Item "craftsmann_rocketlauncher_americanpastoral" ItemAttributes { ItemName "craftsmann_rocketlauncher_americanpastoral" "projectile speed decreased" 0.65 "set_item_texture_wear" 0 "reload time decreased" -1 "fire rate bonus" 0.8 } Item "The Gilded Guard" } YoovyBot_Giant_Medic_QF_Shield { Class Medic Name "Giant Quick-Fix Shield Medic" Health 4500 ClassIcon Medic_shield_lite Attributes SpawnWithFullCharge Attributes ProjectileShield Attributes IgnoreEnemies Attributes MiniBoss Tag bot_giant ItemAttributes { ItemName TF_WEAPON_SYRINGEGUN "killstreak tier" 1 } Item "The Quick-Fix" ItemAttributes { ItemName "The Quick-Fix" "ubercharge rate penalty" 0.01 "generate rage on heal" 2 "ubercharge rate bonus" 1 "heal rate bonus" 200 } Item "Platinum Pickelhaube" CharacterAttributes { "bot medic uber deploy delay duration" 10102007 "airblast vulnerability multiplier" 0.4 "increase buff duration" 9 "damage force reduction" 0.4 "move speed penalty" 0.5 } } YoovyBot_Scout_Bonk { Class Scout Name "Bonk Scout" ClassIcon scout_bonk_nys Item "Bonk! Atomic Punch" Item "Bonk Leadwear" } YoovyBot_Giant_Soldier_RapidBurstFire { Class Soldier Name "Giant Rapid Burst Fire Soldier" Health 3800 ClassIcon soldier_spammer_burstfire Attributes HoldFireUntilFullReload Attributes MiniBoss Tag bot_giant Item "warbird_rocketlauncher_warhawk" ItemAttributes { ItemName "warbird_rocketlauncher_warhawk" "projectile speed decreased" 0.65 "reload time decreased" 0.25 "set_item_texture_wear" 0 "killstreak tier" 1 "fire rate bonus" 0.1 } Item "The Hellmet" ItemAttributes { ItemName "The Hellmet" "set item tint RGB" 4345659 } CharacterAttributes { "airblast vulnerability multiplier" 0.4 "override footstep sound set" 5 "damage force reduction" 0.4 "move speed penalty" 0.5 } } YoovyBot_Giant_Demoman_RapidBurstFire { Class Demoman Name "Giant Rapid Burst Fire Demoman" Health 3300 ClassIcon demo_burst_spammer Attributes HoldFireUntilFullReload Attributes MiniBoss Tag bot_giant Item "gentlemanne_grenadelauncher_topshelf" ItemAttributes { ItemName "gentlemanne_grenadelauncher_topshelf" "projectile spread angle penalty" 5 "projectile speed increased" 1.1 "clip size upgrade atomic" 2 "reload time decreased" 0.3 "set_item_texture_wear" 0 "fire rate bonus" -1 } Item "The Bomber Knight" Item "The Hurt Locher" CharacterAttributes { "airblast vulnerability multiplier" 0.4 "override footstep sound set" 5 "damage force reduction" 0.4 "move speed penalty" 0.5 } } YoovyBot_Giant_Pyro_Airblast { Class Pyro Name "Giant Airblast Pyro" Health 3000 ClassIcon pyro_reflect_daan_giant Attributes MiniBoss Tag bot_giant Item "Traffic Cone" CharacterAttributes { "airblast vulnerability multiplier" 0.4 "override footstep sound set" 5 "damage force reduction" 0.4 "move speed penalty" 0.5 } } YoovyBot_Giant_Scout_FAN { Class Scout Name "Giant Force-a-Nature Scout" Health 1600 ClassIcon scout_fan_giant Attributes MiniBoss MaxVisionRange 500 Tag bot_giant Item "The Force-a-Nature" ItemAttributes { ItemName "The Force-a-Nature" "killstreak tier" 1 } Item "The Fed-Fightin' Fedora" CharacterAttributes { "airblast vulnerability multiplier" 0.5 "override footstep sound set" 7 "damage force reduction" 0.5 } } YoovyBot_Heavy_Heater { Class Heavy Name "Heater Heavy" ClassIcon heavy_heater Item "The Huo Long Heatmaker" Item "The Bunsen Brave" ItemAttributes { ItemName "The Bunsen Brave" "set item tint RGB" 13595446 } } YoovyBot_Giant_Demoman_ScatterBarrage { Class Demoman Name "Drunken Demolitionist" Health 4100 ClassIcon demo_scatter_giant Attributes HoldFireUntilFullReload Attributes MiniBoss Tag bot_giant Item "gentlemanne_grenadelauncher_coffinnail" ItemAttributes { ItemName "gentlemanne_grenadelauncher_coffinnail" "projectile spread angle penalty" 5 "clip size upgrade atomic" 24 "reload time decreased" 0.5 "set_item_texture_wear" 0 "killstreak tier" 1 "fire rate bonus" 0.25 "damage bonus" 1.5 } Item "The Rebel Rouser" Item "The Diplomat" CharacterAttributes { "airblast vulnerability multiplier" 0.4 "override footstep sound set" 5 "damage force reduction" 0.4 "move speed penalty" 0.5 "health regen" 40 } } YoovyBot_Pyro_Airblast { Class Pyro Name "Airblast Pyro" ClassIcon pyro_reflect_daan Item "Traffic Cone" } YoovyBot_Pyro_Phlog { Class Pyro Name "Phlogistinator Pyro" ClassIcon pyro_phlog Attributes SpawnWithFullCharge Item "The Phlogistinator" ItemAttributes { ItemName "The Phlogistinator" "airblast disabled" 0 } Item "The Mishap Mercenary" } YoovyBot_Giant_Heavy_Heater_Deflector { Class Heavy Name "Giant Heater Deflector Heavy" Health 5000 ClassIcon Heavy_deflector_heater_yoovy Attributes MiniBoss Tag bot_giant Item "The Huo Long Heatmaker" ItemAttributes { ItemName "The Huo Long Heatmaker" "attack projectiles" 2 "killstreak tier" 1 "damage penalty" 1 "damage bonus" 1.4 } Item "The Gridiron Guardian" ItemAttributes { ItemName "The Gridiron Guardian" "set item tint RGB" 13595446 } CharacterAttributes { "airblast vulnerability multiplier" 0.25 "override footstep sound set" 5 "damage force reduction" 0.25 "move speed penalty" 0.5 } } YoovyBot_Giant_Medic_Kritzkrieg { Class Medic Name "Giant Kritzkrieg Medic" Health 4500 ClassIcon medic_kritz Attributes SpawnWithFullCharge Attributes AlwaysCrit Attributes MiniBoss Tag bot_giant ItemAttributes { ItemName TF_WEAPON_SYRINGEGUN "killstreak tier" 1 } Item "The Kritzkrieg" ItemAttributes { ItemName "The Kritzkrieg" "uber duration bonus" 7153200 "heal rate bonus" 200 } Item "The Combat Medic's Crusher Cap" CharacterAttributes { "airblast vulnerability multiplier" 0.4 "bot medic uber health threshold" 7202004 "damage force reduction" 0.4 "move speed penalty" 0.5 } } YoovyBot_Medic_Kritzkrieg { Class Medic Name "Kritzkrieg Medic" ClassIcon medic_kritz Attributes SpawnWithFullCharge Attributes AlwaysCrit Item "The Kritzkrieg" ItemAttributes { ItemName "The Kritzkrieg" "uber duration bonus" 7153200 } Item "The Combat Medic's Crusher Cap" CharacterAttributes { "bot medic uber health threshold" 7202004 } } } //Sentrybusters //Wave 1-7 Mission { Objective DestroySentries Where spawnbot BeginAtWave 1 RunForThisManyWaves 7 InitialCooldown 30 CooldownTime 30 DesiredCount 1 //RandomChoice //// Judges don't like not seeing a red flashing icon //{ // TFBot // { // Template YoovyBot_SentryBuster // Skill Expert // } TFBot { Template YoovyBot_SentryBuster_Miner Skill Expert } } //Spies //Wave 1 Mission { Objective Spy Where spawnbot BeginAtWave 1 RunForThisManyWaves 1 InitialCooldown 25 CooldownTime 25 DesiredCount 2 TFBot { Template YoovyBot_Spy Skill Hard } } //Wave 4 Mission { Objective Spy Where spawnbot BeginAtWave 4 RunForThisManyWaves 1 InitialCooldown 5 CooldownTime 20 DesiredCount 2 TFBot { Template YoovyBot_Spy Skill Hard } } //Wave 6 Mission { Objective Spy Where spawnbot BeginAtWave 6 RunForThisManyWaves 1 InitialCooldown 15 CooldownTime 15 DesiredCount 2 TFBot { Template YoovyBot_Spy Skill Hard } } //Snipers //Wave 2 Mission { Objective Sniper Where spawnbot_flank BeginAtWave 2 RunForThisManyWaves 1 InitialCooldown 10 CooldownTime 20 DesiredCount 2 TFBot { Template YoovyBot_Sniper_Razorback Skill Hard } } //Wave 4 Mission { Objective Sniper Where spawnbot_flank BeginAtWave 4 RunForThisManyWaves 1 InitialCooldown 20 CooldownTime 20 DesiredCount 2 TFBot { Template YoovyBot_Sniper_Sydney_Razorback Skill Hard } } //Wave 5 Mission { Objective Sniper Where spawnbot_flank BeginAtWave 5 RunForThisManyWaves 1 InitialCooldown 5 CooldownTime 20 DesiredCount 2 TFBot { Template YoovyBot_Sniper_Sydney_Razorback Skill Hard } } //Engineers //Wave 3 Mission { Objective Engineer Where spawnbot_flank BeginAtWave 3 RunForThisManyWaves 1 InitialCooldown 0 CooldownTime 20 DesiredCount 1 TFBot { Template YoovyBot_Engineer_WalkIn_Tele TeleportWhere spawnbot TeleportWhere spawnbot_flank Skill Expert } } //Wave 5 Mission { Objective Engineer Where spawnbot_flank BeginAtWave 5 RunForThisManyWaves 1 InitialCooldown 25 CooldownTime 25 DesiredCount 1 TFBot { Template YoovyBot_Engineer_WalkIn_Tele TeleportWhere spawnbot TeleportWhere spawnbot_flank Skill Expert } } ////////////////////// //WAVE 1 $600 ////////////////////// Wave { Explanation { Line "{red}////////////////////////////////////" Line "This mission uses {yellow}Reforged Upgrades!" Line "Makeshift Google Doc wiki of the changes: {blue}https://docs.google.com/document/d/1dZ7KwlzyRgcWL9hk4lWIFbrKduQoBYT7_kpW8eVSi94/edit?usp=sharing" Line "The attributes are also listed on each individual weapon in the source menu on the right when inspecting." Line "{red}////////////////////////////////////" } WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name W1_01 TotalCurrency 50 TotalCount 24 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 7 Where spawnbot Squad { TFBot { Template YoovyBot_Pyro Skill Easy } TFBot { Template YoovyBot_Medic_QF_BigHeal Skill Hard } } } WaveSpawn { Name W1_01 TotalCurrency 50 TotalCount 18 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0.1 WaitBetweenSpawns 7 Where spawnbot TFBot { Template YoovyBot_Heavy_Shotgun Skill Normal } } WaveSpawn { Name W1_01 TotalCurrency 100 TotalCount 6 MaxActive 6 SpawnCount 3 WaitBeforeStarting 7 WaitBetweenSpawns 21 Where spawnbot Squad { TFBot { Template YoovyBot_Giant_Demoman_RapidFire Skill Expert } TFBot { Template YoovyBot_Medic_Uber Skill Hard } TFBot { Template YoovyBot_Medic_Uber Skill Hard } } } WaveSpawn //16,000 health tank { Name W1_02_TANK WaitForAllDead W1_01 TotalCurrency 150 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Tank { Health 16000 Speed 75 Name tankboss StartingPathTrackNode tank_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name W1_02 WaitForAllDead W1_01 TotalCurrency 150 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 20 Where spawnbot TFBot { Template YoovyBot_Giant_Soldier_RapidFire Skill Expert } } WaveSpawn { Name W1_02_SUPPORT WaitForAllDead W1_01 TotalCurrency 50 TotalCount 24 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot Where spawnbot_flank RandomSpawn 1 Support 1 TFBot { Template YoovyBot_Scout Skill Easy } } WaveSpawn { Name W1_02_SUPPORT WaitForAllDead W1_01 TotalCurrency 50 TotalCount 24 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot Where spawnbot_flank RandomSpawn 1 Support 1 TFBot { Template YoovyBot_Demoman_Knight Skill Expert } } } ////////////////////// //WAVE 2 $600 ////////////////////// Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name W2_01 TotalCurrency 50 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot TFBot { Template YoovyBot_Giant_Scout_Fast Skill Expert } } WaveSpawn { Name W2_01 TotalCurrency 50 TotalCount 18 MaxActive 6 SpawnCount 3 WaitBeforeStarting 5 WaitBetweenSpawns 6 Where spawnbot TFBot { Template YoovyBot_Soldier Skill Normal } } WaveSpawn { Name W2_01 TotalCurrency 50 TotalCount 18 MaxActive 6 SpawnCount 3 WaitBeforeStarting 5 WaitBetweenSpawns 6 Where spawnbot_flank TFBot { Template YoovyBot_Heavy Skill Easy } } WaveSpawn { Name W2_01 TotalCurrency 75 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 11 WaitBetweenSpawns 18 Where spawnbot TFBot { Template YoovyBot_Giant_Scout_Fast Skill Expert } } WaveSpawn { Name W2_01 TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 11 WaitBetweenSpawns 18 Where spawnbot TFBot { Template YoovyBot_Giant_Soldier_BurstFire Skill Expert } } WaveSpawn //20,000 health tank { Name W2_02_TANK WaitForAllDead W2_01 TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Tank { Health 20000 Speed 75 Name tankboss StartingPathTrackNode tank_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name W2_02 WaitForAllDead W2_01 TotalCurrency 100 TotalCount 12 MaxActive 12 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 20 Where spawnbot Squad { TFBot { Template YoovyBot_Giant_Heavy_Shotgun_BurstFire Skill Expert } TFBot { Template YoovyBot_Medic_Uber Skill Hard } TFBot { Template YoovyBot_Medic_Uber Skill Hard } TFBot { Template YoovyBot_Medic_Uber Skill Hard } } } WaveSpawn { Name W2_02_SUPPORT WaitForAllDead W2_01 TotalCurrency 75 TotalCount 18 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 6 Where spawnbot Support 1 TFBot { Template YoovyBot_Demoman Skill Normal } } } ////////////////////// //WAVE 3 $800 ////////////////////// Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name W3_01 TotalCurrency 200 TotalCount 30 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0.1 WaitBetweenSpawns 6 Where spawnbot TFBot { Template YoovyBot_Scout_Melee Attributes AlwaysCrit Skill Expert } } WaveSpawn { Name W3_01 TotalCurrency 50 TotalCount 12 MaxActive 6 SpawnCount 2 WaitBeforeStarting 0.1 WaitBetweenSpawns 6 Where spawnbot Squad { TFBot { Template YoovyBot_Soldier_Liberty_Blast Skill Expert } TFBot { Template YoovyBot_Medic_Uber_Quick Skill Hard } } } WaveSpawn { Name W3_01 TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 6 WaitBetweenSpawns 18 Where spawnbot TFBot { Template YoovyBot_Giant_Heavy_Deflector Skill Expert } } WaveSpawn { Name W3_02 WaitForAllDead W3_01 TotalCurrency 150 TotalCount 24 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 7 Where spawnbot TFBot { Template YoovyBot_Scout_Melee Attributes AlwaysCrit Skill Expert } } WaveSpawn { Name W3_02 WaitForAllDead W3_01 TotalCurrency 50 TotalCount 12 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 7 Where spawnbot_flank TFBot { Template YoovyBot_Sniper_Huntsman Skill Hard } } WaveSpawn { Name W3_02 WaitForAllDead W3_01 TotalCurrency 50 TotalCount 12 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 7 Where spawnbot_flank TFBot { Template YoovyBot_Pyro Attributes AlwaysFireWeapon Skill Hard } } WaveSpawn { Name W3_02 WaitForAllDead W3_01 TotalCurrency 200 TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 7 WaitBetweenSpawns 21 Where spawnbot Squad { TFBot { Template YoovyBot_Giant_Demoman_BurstFire Skill Expert } TFBot { Template YoovyBot_Medic_Uber Skill Expert } } } } ////////////////////// //WAVE 4 $800 ////////////////////// Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn //25,000 health tank { Name W4_01_TANK TotalCurrency 150 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Tank { Health 25000 Speed 75 Name tankboss StartingPathTrackNode tank_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name W4_01 TotalCurrency 50 TotalCount 12 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 7 Where spawnbot TFBot { Template YoovyBot_Heavy_GRU Attributes AlwaysCrit Skill Expert } } WaveSpawn { Name W4_01_HEAVIES TotalCurrency 50 TotalCount 12 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0.1 WaitBetweenSpawns 7 Where spawnbot TFBot { Template YoovyBot_Heavy_Deflector Skill Normal } } WaveSpawn { Name W4_01 TotalCurrency 50 TotalCount 12 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0.1 WaitBetweenSpawns 7 Where spawnbot_flank TFBot { Template YoovyBot_Demoman Skill Normal } } WaveSpawn { Name W4_01 TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 7 WaitBetweenSpawns 21 Where spawnbot TFBot { Template YoovyBot_Giant_Soldier_Barrage Skill Expert } } WaveSpawn { Name W4_02 WaitForAllDead W4_01 TotalCurrency 100 TotalCount 21 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 7 Where spawnbot TFBot { Template YoovyBot_Scout Skill Normal } } WaveSpawn { Name W4_02 WaitForAllDead W4_01 TotalCurrency 100 TotalCount 15 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 7 Where spawnbot TFBot { Template YoovyBot_Heavy_Deflector Skill Normal } } WaveSpawn { Name W4_02 WaitForAllDead W4_01 TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 7 WaitBetweenSpawns 0 Where spawnbot TFBot { Template YoovyBot_Giant_Soldier_BurstFire Skill Expert } } WaveSpawn { Name W4_02 WaitForAllDead W4_01 TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 3.5 WaitBetweenSpawns 0 Where spawnbot TFBot { Template YoovyBot_Giant_Soldier_BurstFire Skill Expert } } WaveSpawn { Name W4_02 WaitForAllDead W4_01 TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 28 WaitBetweenSpawns 0 Where spawnbot_flank TFBot { Template YoovyBot_Giant_Soldier_RapidFire Skill Expert } } WaveSpawn { Name W4_02 WaitForAllDead W4_01 TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 24.5 WaitBetweenSpawns 0 Where spawnbot_flank TFBot { Template YoovyBot_Giant_Soldier_RapidFire Skill Expert } } } ////////////////////// //WAVE 5 $600 ////////////////////// Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name W5_01 TotalCurrency 150 TotalCount 24 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 7 Where spawnbot TFBot { //Template YoovyBot_Soldier_DirectHit Template YoovyBot_Soldier Skill Hard } } WaveSpawn { Name W5_01 TotalCurrency 75 TotalCount 12 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 7 Where spawnbot TFBot { Template YoovyBot_Soldier_Conch_Extended Skill Hard } } WaveSpawn { Name W5_01 TotalCurrency 100 TotalCount 4 MaxActive 4 SpawnCount 4 WaitBeforeStarting 7 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template YoovyBot_Giant_Heavy Skill Expert } TFBot { Template YoovyBot_Giant_Medic_QF Skill Expert } TFBot { Template YoovyBot_Pyro_Airblast Skill Hard } TFBot { Template YoovyBot_Pyro_Airblast Skill Hard } } } WaveSpawn { Name W5_01 TotalCurrency 100 TotalCount 4 MaxActive 4 SpawnCount 4 WaitBeforeStarting 28 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template YoovyBot_Giant_Heavy_Tomislav Skill Expert } TFBot { Template YoovyBot_Giant_Medic_QF Skill Expert } TFBot { Template YoovyBot_Pyro_Airblast Skill Hard } TFBot { Template YoovyBot_Pyro_Airblast Skill Hard } } } WaveSpawn { Name W5_02 WaitForAllDead W5_01 TotalCurrency 75 TotalCount 3 MaxActive 3 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template YoovyBot_Giant_Heavy_Heater Skill Expert } TFBot { Template YoovyBot_Medic_Uber Skill Hard } TFBot { Template YoovyBot_Medic_Uber Skill Hard } } } WaveSpawn { Name W5_02 WaitForAllDead W5_01 TotalCurrency 75 TotalCount 3 MaxActive 3 SpawnCount 3 WaitBeforeStarting 14 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template YoovyBot_Giant_Heavy_Natascha Skill Expert } TFBot { Template YoovyBot_Medic_Uber Skill Hard } TFBot { Template YoovyBot_Medic_Uber Skill Hard } } } WaveSpawn { Name W5_02 WaitForAllDead W5_01 TotalCurrency 75 TotalCount 3 MaxActive 3 SpawnCount 3 WaitBeforeStarting 28 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template YoovyBot_Giant_Heavy_Brassbeast Skill Expert } TFBot { Template YoovyBot_Medic_Uber Skill Hard } TFBot { Template YoovyBot_Medic_Uber Skill Hard } } } WaveSpawn { Name W5_02_SUPPORT WaitForAllDead W5_01 TotalCurrency 50 TotalCount 14 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 7 Where spawnbot Support 1 TFBot { Template YoovyBot_Pyro Attributes AlwaysCrit Skill Expert } } WaveSpawn { Name W5_02_SUPPORT WaitForAllDead W5_01 TotalCurrency 50 TotalCount 12 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 7 Where spawnbot Support 1 TFBot { Template YoovyBot_Demoman Name "Iron Bomber Demoman" Item "The Iron Bomber" Item "Breach and Bomb" Skill Hard } } WaveSpawn { Name W5_02_SUPPORT WaitForAllDead W5_01 TotalCurrency 50 TotalCount 10 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 7 Where spawnbot Support 1 Squad { TFBot { Template YoovyBot_Heavy_SteelFist Skill Expert } TFBot { Template YoovyBot_Medic_QF_BigHeal Skill Hard } } } } ////////////////////// //WAVE 6 $900 ////////////////////// Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name W6_01_RAPIDS TotalCurrency 100 TotalCount 24 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0.1 WaitBetweenSpawns 7 Where spawnbot TFBot { Template YoovyBot_Soldier_RapidFire Skill Expert } } WaveSpawn { Name W6_01 TotalCurrency 100 TotalCount 6 MaxActive 6 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 21 Where spawnbot TFBot { Template YoovyBot_Giant_Scout_Fast Skill Easy } } WaveSpawn { Name W6_01 TotalCurrency 50 TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 7 WaitBetweenSpawns 21 Where spawnbot_flank Squad { TFBot { Template YoovyBot_Giant_Heavy_Deflector Skill Expert } TFBot { Template YoovyBot_Medic_Kritzkrieg Skill Hard } } } WaveSpawn //30,000 health tank { Name W6_02_TANK WaitForAllDead W6_01 TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Tank { Health 30000 Speed 75 Name tankboss StartingPathTrackNode tank_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name W6_02 WaitForAllDead W6_01 TotalCurrency 50 TotalCount 15 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 7 Where spawnbot_flank TFBot { Template YoovyBot_Heavy Skill Normal } } WaveSpawn { Name W6_02 WaitForAllDead W6_01 TotalCurrency 50 TotalCount 18 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 7 Where spawnbot TFBot { Template YoovyBot_Pyro Skill Expert } } WaveSpawn { Name W6_02 WaitForAllDead W6_01 TotalCurrency 50 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 7 WaitBetweenSpawns 21 Where spawnbot TFBot { Template YoovyBot_Giant_Heavy_Deflector Skill Expert } } WaveSpawn { Name W6_02 WaitForAllDead W6_01 TotalCurrency 50 TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 7 WaitBetweenSpawns 21 Where spawnbot TFBot { Template YoovyBot_Giant_Pyro_Airblast Skill Expert } } WaveSpawn { Name W6_03_SUPPORT WaitForAllDead W6_02 TotalCurrency 50 TotalCount 30 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 4 Where spawnbot Support 1 TFBot { Template YoovyBot_Scout Attributes AlwaysCrit Skill Normal } } WaveSpawn { Name W6_03_SUPPORT WaitForAllDead W6_02 TotalCurrency 50 TotalCount 12 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 4 Where spawnbot_flank Support 1 TFBot { Template YoovyBot_Heavy ClassIcon heavy_crit Skill Normal } } WaveSpawn { Name W6_03 WaitForAllDead W6_02 TotalCurrency 75 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 18 Where spawnbot_flank TFBot { Template YoovyBot_Giant_Soldier_BurstFire Attributes AlwaysCrit Skill Expert } } WaveSpawn { Name W6_03 WaitForAllDead W6_02 TotalCurrency 75 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 3.5 WaitBetweenSpawns 18 Where spawnbot_flank TFBot { Template YoovyBot_Giant_Demoman_BurstFire Attributes AlwaysCrit Skill Expert } } } ////////////////////// //WAVE 7 $700 ////////////////////// Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name W7_01 TotalCurrency 75 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 21 Where spawnbot TFBot { Template YoovyBot_Giant_Scout_Fast Skill Expert } } WaveSpawn { Name W7_01 TotalCurrency 100 TotalCount 24 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0.1 WaitBetweenSpawns 7 Where spawnbot RandomChoice { TFBot { Template YoovyBot_Soldier_Bison_Blue Attributes AlwaysCrit Skill Expert } TFBot { Template YoovyBot_Soldier_Bison_Green Attributes AlwaysCrit Skill Expert } TFBot { Template YoovyBot_Soldier_Bison_Orange Attributes AlwaysCrit Skill Expert } TFBot { Template YoovyBot_Soldier_Bison_Pink Attributes AlwaysCrit Skill Expert } TFBot { Template YoovyBot_Soldier_Bison_Purple Attributes AlwaysCrit Skill Expert } TFBot { Template YoovyBot_Soldier_Bison_White Attributes AlwaysCrit Skill Expert } TFBot { Template YoovyBot_Soldier_Bison_Yellow Attributes AlwaysCrit Skill Expert } } } WaveSpawn { Name W7_01 TotalCurrency 100 TotalCount 18 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0.1 WaitBetweenSpawns 7 Where spawnbot TFBot { Template YoovyBot_Heavy_Heater Skill Normal } } WaveSpawn { Name W7_01 TotalCurrency 100 TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 7 WaitBetweenSpawns 21 Where spawnbot_flank Squad { TFBot { Template YoovyBot_Giant_Demoman_ScatterBarrage Skill Expert } TFBot { Template YoovyBot_Giant_Medic_QF Skill Expert } } } WaveSpawn { Name W7_02 WaitForAllDead W7_01 TotalCurrency 100 TotalCount 24 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 7 Where spawnbot TFBot { Template YoovyBot_Soldier Skill Expert } } WaveSpawn { Name W7_02 WaitForAllDead W7_01 TotalCurrency 25 TotalCount 18 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 7 Where spawnbot_flank TFBot { Template YoovyBot_Pyro_Phlog Skill Expert } } WaveSpawn { Name W7_02 WaitForAllDead W7_01 TotalCurrency 100 TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 7 WaitBetweenSpawns 21 Where spawnbot Squad { TFBot { Template YoovyBot_Giant_Heavy_Heater_Deflector Skill Expert } TFBot { Template YoovyBot_Giant_Medic_Kritzkrieg Skill Expert } } } WaveSpawn //25,000 health tank { Name W7_02_TANK WaitForAllDead W7_01 TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Tank { Health 25000 Speed 75 Name tankbossfinal StartingPathTrackNode tank_path_1 Skin 1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name W7_03 WaitForAllDead W7_02 TotalCurrency 50 TotalCount 6 MaxActive 6 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 20 Where spawnbot TFBot { Template YoovyBot_Giant_Scout_Fast Skill Expert } } WaveSpawn { Name W7_03 WaitForAllDead W7_02 TotalCurrency 50 TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 20 Where spawnbot_flank Squad { TFBot { Template YoovyBot_Giant_Heavy_Heater_Deflector Skill Expert } TFBot { Template YoovyBot_Giant_Medic_QF Skill Expert } } } WaveSpawn { Name W7_03_SUPPORT WaitForAllDead W7_02 TotalCurrency 50 TotalCount 18 MaxActive 4 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 2 Where spawnbot Where spawnbot_flank RandomSpawn 1 Support 1 RandomChoice { TFBot { Template YoovyBot_Soldier_Bison_Blue ClassIcon soldier_bison_giant Attributes AlwaysCrit Skill Expert } TFBot { Template YoovyBot_Soldier_Bison_Green ClassIcon soldier_bison_giant Attributes AlwaysCrit Skill Expert } TFBot { Template YoovyBot_Soldier_Bison_Orange ClassIcon soldier_bison_giant Attributes AlwaysCrit Skill Expert } TFBot { Template YoovyBot_Soldier_Bison_Pink ClassIcon soldier_bison_giant Attributes AlwaysCrit Skill Expert } TFBot { Template YoovyBot_Soldier_Bison_Purple ClassIcon soldier_bison_giant Attributes AlwaysCrit Skill Expert } TFBot { Template YoovyBot_Soldier_Bison_White ClassIcon soldier_bison_giant Attributes AlwaysCrit Skill Expert } TFBot { Template YoovyBot_Soldier_Bison_Yellow ClassIcon soldier_bison_giant Attributes AlwaysCrit Skill Expert } } } WaveSpawn { Name W7_03_SUPPORT WaitForAllDead W7_02 TotalCurrency 50 TotalCount 18 MaxActive 6 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot Where spawnbot_flank RandomSpawn 1 Support 1 TFBot { Template YoovyBot_Pyro_Phlog ClassIcon pyro_phlog_giant Skill Expert } } } }