//This file has been generated by http://mvm.tf //Copy this file in your tf/scripts/population folder #base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop #base robot_click.pop #base robot_click_giant.pop population { StartingCurrency 900 RespawnWaveTime 6 CanBotsAttackWhileInSpawnRoom no Templates { } Mission { Objective DestroySentries Where spawnbot BeginAtWave 1 RunForThisManyWaves 6 InitialCooldown 0 CooldownTime 30 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster } } Mission { Objective Spy Where spawnbot BeginAtWave 1 RunForThisManyWaves 1 InitialCooldown 45 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Spy } } Mission { Objective Spy Where spawnbot BeginAtWave 4 RunForThisManyWaves 1 InitialCooldown 80 CooldownTime 30 DesiredCount 3 TFBot { Template T_TFBot_Spy } } Mission { Objective Spy Where spawnbot BeginAtWave 5 RunForThisManyWaves 1 InitialCooldown 5 CooldownTime 45 DesiredCount 4 TFBot { Template T_TFBot_Spy } } Mission { Objective Sniper Where spawnbot BeginAtWave 6 RunForThisManyWaves 1 InitialCooldown 0 CooldownTime 30 DesiredCount 3 TFBot { Template T_TFBot_Sniper_Sydney_Sleeper } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target bombpath_arrows_clear_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave_one_1 TotalCurrency 100 TotalCount 36 MaxActive 12 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 6 Where spawnbot Squad { TFBot { WeaponRestrictions PrimaryOnly Template T_TFBot_Scout_Scattergun_SlowFire } } } WaveSpawn { Name wave_one_1 TotalCurrency 100 TotalCount 18 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 6 Where spawnbot Squad { TFBot { Skill Expert WeaponRestrictions PrimaryOnly Template T_TFBot_Demoman } } } WaveSpawn { Name wave_one_1 TotalCurrency 150 TotalCount 28 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 6 Where spawnbot_flank Squad { TFBot { Template T_TFBot_Sniper_Huntsman } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name wave_one_2 WaitForAllDead wave_one_1 TotalCurrency 150 TotalCount 5 MaxActive 5 SpawnCount 1 WaitBeforeStarting 6 WaitBetweenSpawns 14 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Demoman } } } WaveSpawn { Name wave_one_2 WaitForAllDead wave_one_1 TotalCurrency 150 TotalCount 5 MaxActive 5 SpawnCount 1 WaitBeforeStarting 6 WaitBetweenSpawns 14 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier } } } WaveSpawn { Name wave_one_2_support WaitForAllSpawned wave_one_1 TotalCurrency 100 TotalCount 20 MaxActive 12 SpawnCount 4 WaitBeforeStarting 4 WaitBetweenSpawns 6 Support 1 Where spawnbot Squad { TFBot { Template T_TFBot_Soldier_Shotgun } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target bombpath_arrows_clear_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { WaitForAllDead wave_two_1 TotalCurrency 100 TotalCount 10 MaxActive 4 SpawnCount 1 WaitBeforeStarting 4 WaitBetweenSpawns 5 Support 1 Where spawnbot Squad { TFBot { Template T_TFBot_Soldier_Extended_Concheror } } } WaveSpawn { Name wave_two_1 TotalCurrency 150 TotalCount 42 MaxActive 9 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 6 Where spawnbot Squad { TFBot { Template T_TFBot_Demo_Burst } TFBot { Template T_TFBot_Heavy_Deflector } TFBot { Template T_TFBot_Heavy_Deflector } } } WaveSpawn { Name wave_two_1 TotalCurrency 200 TotalCount 18 MaxActive 6 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 12 Where spawnbot_flank Squad { TFBot { Template T_TFBot_Giant_Soldier_Scatter } TFBot { Template T_TFBot_Medic_Kritzkrieg } TFBot { Template T_TFBot_Medic_Kritzkrieg } } } WaveSpawn { Name wave_two_tank WaitForAllDead wave_two_1 TotalCurrency 250 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 8 WaitBetweenSpawns 0 Tank { Health 22500 Name TankBoss Speed 75 StartingPathTrackNode "tank_path_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name wave_two_2 WaitForAllDead wave_two_1 TotalCurrency 100 TotalCount 20 MaxActive 12 SpawnCount 4 WaitBeforeStarting 4 WaitBetweenSpawns 5 Support 1 Where spawnbot_flank Squad { TFBot { Skill hard Template T_TFBot_Pyro } TFBot { Template T_TFBot_Medic_Vaccinator_Bullet_Click } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target bombpath_arrows_clear_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave_three_1 TotalCurrency 200 TotalCount 48 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { Template T_TFBot_Soldier_Direct } TFBot { Template T_TFBot_Heavy_Deflector } } } WaveSpawn { Name wave_three_1 TotalCurrency 150 TotalCount 6 MaxActive 6 SpawnCount 1 WaitBeforeStarting 4 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Pyro_Dragon } } } WaveSpawn { Name wave_three_2 WaitForAllDead wave_three_1 TotalCurrency 100 TotalCount 24 MaxActive 6 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 6 Where spawnbot Squad { TFBot { Template T_TFBot_Heavyweapons_Fist_Buff } } } WaveSpawn { Name wave_three_2 WaitForAllDead wave_three_1 TotalCurrency 200 TotalCount 60 MaxActive 12 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 6 Where spawnbot Squad { TFBot { Template T_TFBot_Soldier_Extended_Concheror } TFBot { Template T_TFBot_Heavy_Shotgun_NoAttributes } } } WaveSpawn { WaitForAllSpawned wave_three_2 TotalCurrency 50 TotalCount 10 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 6 Support 1 Where spawnbot_flank Squad { TFBot { Template T_TFBot_Demoman_Samurai } } } WaveSpawn { Name wave_three_3 WaitForAllDead wave_three_1 TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 35 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Chief_Demo_Atomic } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target bombpath_arrows_clear_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave_four_tank TotalCurrency 400 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 0 Where spawnbot Tank { Health 37500 Name TankBoss Speed 75 StartingPathTrackNode "tank_path_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name wave_four_1 TotalCurrency 100 TotalCount 32 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 8 Where spawnbot Squad { TFBot { Template T_TFBot_Soldier_TankBuster } } } WaveSpawn { Name wave_four_1 TotalCurrency 100 TotalCount 32 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 8 Where spawnbot Squad { TFBot { Template T_TFBot_Heavy_Deflector_Crit } } } WaveSpawn { Name wave_four_2 WaitForAllDead wave_four_1 TotalCurrency 175 TotalCount 36 MaxActive 12 SpawnCount 6 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot_flank Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_HealOnKill ItemAttributes { ItemName tf_weapon_minigun "damage bonus" 1.5 } } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name wave_four_2 WaitForAllDead wave_four_1 TotalCurrency 175 TotalCount 18 MaxActive 6 SpawnCount 3 WaitBeforeStarting 11 WaitBetweenSpawns 11 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Boxing_Heavy } TFBot { Template T_TFBot_Sniper_Huntsman_Spammer ItemAttributes { ItemName "the huntsman" "damage bonus" 2.0 } } TFBot { Template T_TFBot_Sniper_Huntsman_Spammer ItemAttributes { ItemName "the huntsman" "damage bonus" 2.0 } } } } WaveSpawn { WaitForAllDead wave_four_1 TotalCurrency 150 TotalCount 10 MaxActive 6 SpawnCount 2 WaitBeforeStarting 4 WaitBetweenSpawns 6 Support 1 Where spawnbot Squad { TFBot { Skill Expert Template T_TFBot_Pyro_Dragon } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target bombpath_arrows_clear_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave_five_1 TotalCurrency 150 TotalCount 45 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_flank Squad { TFBot { Template T_TFBot_Demo_Scatter_Expert } TFBot { Template T_TFBot_Demo_Scatter_Expert } TFBot { Template T_TFBot_Soldier_TankBuster } } } WaveSpawn { Name wave_five_1 TotalCurrency 200 TotalCount 8 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavy_Natascha_Hyper } TFBot { Template T_TFBot_Giant_Medic_Blinking } } } WaveSpawn { Name wave_five_2 WaitForAllDead wave_five_1 TotalCurrency 200 TotalCount 5 MaxActive 5 SpawnCount 1 WaitBeforeStarting 8 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Pyro_Dragon } } } WaveSpawn { WaitForAllDead wave_five_1 TotalCurrency 100 TotalCount 10 MaxActive 4 SpawnCount 2 WaitBeforeStarting 3 WaitBetweenSpawns 10 Support 1 Where spawnbot Squad { TFBot { Template T_TFBot_Pyro_Magnetic } } } WaveSpawn { Name wave_five_2 WaitForAllDead wave_five_1 TotalCurrency 200 TotalCount 10 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Demo_Burst_Bomber_Blast } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target bombpath_arrows_clear_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave_six_1 TotalCurrency 150 TotalCount 33 MaxActive 9 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 6 Where spawnbot Squad { TFBot { Template T_TFBot_Soldier_PowerShot } } } WaveSpawn { Name wave_six_1 TotalCurrency 150 TotalCount 15 MaxActive 9 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavy_Tomislav } TFBot { Template T_TFBot_Medic_Kritzkrieg_Armored } TFBot { Template T_TFBot_Medic_Kritzkrieg_Armored } } } WaveSpawn { Name wave_six_1 TotalCurrency 150 TotalCount 15 MaxActive 9 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Barrage_Hyper } TFBot { Template T_TFBot_Medic_Shield_Extended } TFBot { Template T_TFBot_Medic_Shield_Extended } } } WaveSpawn { Name wave_six_2 WaitForAllSpawned wave_six_1 TotalCurrency 200 TotalCount 12 MaxActive 4 SpawnCount 2 WaitBeforeStarting 6 WaitBetweenSpawns 8 Where spawnbot_flank Squad { TFBot { Template T_TFBot_Giant_Scout_Blaster_Hyper } } } WaveSpawn { Name wave_six_2 WaitForAllSpawned wave_six_1 TotalCurrency 150 TotalCount 40 MaxActive 12 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Heavy_Shotgun_Hunter } TFBot { Template T_TFBot_Soldier_Future_Ray } } } WaveSpawn { Name wave_six_tank WaitForAllDead wave_six_2 TotalCurrency 200 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Tank { Health 40000 Name TankBoss Speed 75 Skin 1 StartingPathTrackNode "tank_path_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name wave_six_3 WaitForAllSpawned wave_six_2 TotalCurrency 0 TotalCount 40 MaxActive 18 SpawnCount 9 WaitBeforeStarting 0 WaitBetweenSpawns 8 Support 1 Where spawnbot Squad { TFBot { Template T_TFBot_Heavy_Shotgun_Scout } TFBot { Template T_TFBot_Medic_Blinking } TFBot { Template T_TFBot_Soldier_Direct_Burst_Buff } } } } }