#base robot_giant.pop #base robot_standard.pop #base ex_upgrade_click.pop #base robot_click.pop #base robot_click_giant.pop WaveSchedule { StartingCurrency 800 RespawnWaveTime 6 CanBotsAttackWhileInSpawnRoom no Advanced 1 Mission { Objective DestroySentries Where spawnbot BeginAtWave 1 RunForThisManyWaves 6 InitialCooldown 30 CooldownTime 40 TFBot { Template T_TFBot_SentryBuster } } Mission { Objective Sniper Where spawnbot_flank BeginAtWave 1 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 60 DesiredCount 2 TFBot { Template T_TFBot_Sniper } } Mission { Objective Engineer Where spawnbot BeginAtWave 1 RunForThisManyWaves 1 InitialCooldown 60 CooldownTime 60 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter TeleportWhere spawnbot TeleportWhere spawnbot_flank } } Mission { Objective Spy Where spawnbot BeginAtWave 3 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 40 DesiredCount 3 TFBot { Template T_TFBot_Spy } } Mission { Objective Engineer Where spawnbot BeginAtWave 3 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 60 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter TeleportWhere spawnbot TeleportWhere spawnbot_flank } } Mission { Objective Spy Where spawnbot BeginAtWave 4 RunForThisManyWaves 1 InitialCooldown 50 CooldownTime 20 DesiredCount 2 TFBot { Template T_TFBot_Spy_Ninja } } Mission { Objective Sniper Where spawnbot_flank BeginAtWave 4 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 20 DesiredCount 2 TFBot { Template T_TFBot_Sniper_Sydeny_Bleed } } Mission { Objective Sniper Where spawnbot_flank BeginAtWave 5 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 50 DesiredCount 2 TFBot { Template T_TFBot_Sniper_Semiauto } } Mission { Objective Engineer Where spawnbot BeginAtWave 5 RunForThisManyWaves 2 InitialCooldown 60 CooldownTime 30 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter TeleportWhere spawnbot TeleportWhere spawnbot_flank } } Mission { Objective Spy Where spawnbot BeginAtWave 6 RunForThisManyWaves 1 InitialCooldown 50 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Spy_Sapper } } // Wave 1 : 900$ // Total : 800 + 900 + 100 (1800) Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name "W1_giantscout" TotalCurrency 100 TotalCount 5 MaxActive 2 SpawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawns 20 Where spawnbot TFBot { Template T_TFBot_Giant_Scout } } WaveSpawn { Name "W1_wave01" TotalCurrency 160 TotalCount 32 MaxActive 12 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 7 Where spawnbot Squad { TFBot { Template T_TFBot_Pyro_Powerjack_Armored } TFBot { Class Demoman Skill Normal } TFBot { Class Demoman Skill Normal } TFBot { Class Demoman Skill Normal } } } WaveSpawn { Name "W1_wave02" WaitForAllDead "W1_wave01" TotalCurrency 140 TotalCount 7 MaxActive 6 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot_flank TFBot { Template T_TFBot_Pyro_Powerjack_Armored } } WaveSpawn { Name "W1_wave02" WaitForAllSpawned "W1_wave01" TotalCurrency 100 TotalCount 32 MaxActive 8 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 4 Where spawnbot TFBot { Class Scout Skill Normal } } WaveSpawn { Name "W1_wave03" WaitForAllSpawned "W1_wave02" TotalCurrency 200 TotalCount 20 MaxActive 12 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 4 Where spawnbot TFBot { Template T_TFBot_Soldier_Charged } } WaveSpawn { Name "W1_wave03" WaitForAllDead "W1_wave02" TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Crit } TFBot { Template T_TFBot_Giant_Medic } } } WaveSpawn { Name "W1_support" TotalCurrency 100 TotalCount 20 MaxActive 4 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Support 1 TFBot { Template T_TFBot_Heavyweapons_Shotgun } } } // Wave 2 : 1100$ // Total : 800 + 2000 + 200 (3000) Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name "W2_tank01" TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Tank { Health 25000 Name Tank Speed 75 StartingPathTrackNode "tank_path_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name "W2_wave01" TotalCurrency 400 TotalCount 25 MaxActive 20 SpawnCount 5 WaitBeforeStarting 10 WaitBetweenSpawns 20 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons } TFBot { Template T_TFBot_Sniper_Huntsman Attributes AlwaysCrit } TFBot { Template T_TFBot_Sniper_Huntsman Attributes AlwaysCrit } TFBot { Template T_TFBot_Sniper_Huntsman Attributes AlwaysCrit } TFBot { Template T_TFBot_Sniper_Huntsman Attributes AlwaysCrit } } } WaveSpawn { Name "W2_wave01" TotalCurrency 100 TotalCount 12 MaxActive 2 SpawnCount 2 WaitBeforeStarting 20 WaitBetweenSpawns 0 Where spawnbot_flank TFBot { Template T_TFBot_Soldier_Extended_Concheror } } WaveSpawn { Name "W2_giantbowman" WaitForAllSpawned "W2_wave01" TotalCurrency 200 TotalCount 8 MaxActive 4 SpawnCount 2 WaitBeforeStarting 20 WaitBetweenSpawns 20 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Sniper_Huntsman_Penetration } TFBot { Template T_TFBot_Medic_Long_Quickfix } } } WaveSpawn { Name "W2_wave02" WaitForAllDead "W2_wave01" TotalCurrency 100 TotalCount 32 MaxActive 16 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 3 Where spawnbot TFBot { Class Pyro Skill Expert Attributes AlwaysFireWeapon } } WaveSpawn { Name "W2_tank02" WaitForAllDead "W2_wave02" TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 0 Tank { Health 25000 Name "TankBoss" Speed 75 StartingPathTrackNode "tank_path_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name "W2_support" WaitForAllDead "W2_wave02" TotalCurrency 100 TotalCount 40 MaxActive 16 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot RandomChoice { TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast } TFBot { Template T_TFBot_Scout_Bonk } } } } // Wave 3 : 950$ // Total : 800 + 2950 + 300 (4050) Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name "W3_giantfist" TotalCurrency 100 TotalCount 4 MaxActive 2 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 20 Where spawnbot TFBot { Template T_TFBot_Giant_Heavy_Steelfist } } WaveSpawn { Name "W3_wave01" TotalCurrency 200 TotalCount 24 MaxActive 12 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 7 Where spawnbot Squad { TFBot { Template T_TFBot_Soldier_Extended_Battalion Skill Expert } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { Name "W3_wave01" TotalCurrency 100 TotalCount 20 MaxActive 5 SpawnCount 5 WaitBeforeStarting 20 WaitBetweenSpawns 10 Where spawnbot_flank TFBot { Template T_TFBot_Heavy_Flame } } WaveSpawn { Name "W3_wave02" WaitForAllSpawned "W3_wave01" TotalCurrency 300 TotalCount 6 MaxActive 6 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 30 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_SlowBarrage } TFBot { Template T_TFBot_Giant_Medic } TFBot { Template T_TFBot_Giant_Medic_Kritzkrieg } } } WaveSpawn { Name "W3_support01" WaitForAllDead "W3_wave01" TotalCurrency 150 TotalCount 30 MaxActive 12 SpawnCount 6 WaitBeforeStarting 10 WaitBetweenSpawns 5 Where spawnbot TFBot { Class Scout Skill Expert } } WaveSpawn { Name "W3_support02" WaitForAllSpawned "W3_support01" TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot TFBot { Template T_TFBot_Giant_Soldier_SlowBarrage } } } // Wave 4 : 1200$ // Total : 800 + 4150 + 400 (5350) Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name "W4_tank01" TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Tank { Health 25000 Name Tank Speed 75 StartingPathTrackNode "tank_path_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name "W4_tank01" TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 0 Tank { Health 25000 Name Tank Speed 75 StartingPathTrackNode "tank_path_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name "W4_wave01" TotalCurrency 100 TotalCount 40 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 3 Where spawnbot TFBot { Template T_TFBot_ScorchShot_FastShot Attributes AlwaysCrit } } WaveSpawn { Name "W4_wave01" TotalCurrency 200 TotalCount 32 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { Template T_TFBot_Demo_Burst Attributes AlwaysCrit } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Heavy_Natascha } TFBot { Template T_TFBot_Heavy_Natascha } } } WaveSpawn { Name "W4_tank02" WaitForAllSpawned "W4_wave01" TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 0 Tank { Health 20000 Name Tank Speed 75 StartingPathTrackNode "tank_path_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name "W4_tank02" WaitForAllSpawned "W4_wave01" TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawns 0 Tank { Health 20000 Name Tank Speed 75 StartingPathTrackNode "tank_path_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name "W4_giantpyro" WaitForAllSpawned "W4_tank02" TotalCurrency 100 TotalCount 4 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot TFBot { Template T_TFBot_Giant_Pyro_Pusher_Click Attributes AlwaysCrit } } WaveSpawn { Name "W4_wave02" WaitForAllSpawned "W4_tank02" TotalCurrency 200 TotalCount 8 MaxActive 4 SpawnCount 4 WaitBeforeStarting 30 WaitBetweenSpawns 30 Where spawnbot TFBot { Template T_TFBot_Giant_Scout_Bonk } } WaveSpawn { Name "W4_wave02" WaitForAllSpawned "W4_tank02" TotalCurrency 100 TotalCount 25 MaxActive 10 SpawnCount 5 WaitBeforeStarting 10 WaitBetweenSpawns 5 Where spawnbot TFBot { Class Demoman Skill Hard } } WaveSpawn { Name "W4_wave02" WaitForAllSpawned "W4_tank02" TotalCurrency 100 TotalCount 20 MaxActive 5 SpawnCount 5 WaitBeforeStarting 10 WaitBetweenSpawns 0 Where spawnbot_flank TFBot { Class Pyro Skill Hard } } } // Wave 5 : 850$ // Total : 800 + 5000 + 500 (6300) Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name "W5_wave01" TotalCurrency 100 TotalCount 8 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 20 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavy_Flame } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name "W5_wave01" TotalCurrency 100 TotalCount 8 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 20 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavy_Flame } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name "W5_wave01" TotalCurrency 80 TotalCount 16 MaxActive 4 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_flank TFBot { Template T_TFBot_Pyro_Volcano_Armored } } WaveSpawn { Name "W5_giantheavy" WaitForAllDead "W5_wave01" TotalCurrency 100 TotalCount 8 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 20 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavy_Flame } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name "W5_giantdemo" WaitForAllSpawned "W5_wave01" TotalCurrency 80 TotalCount 8 MaxActive 6 SpawnCount 1 WaitBeforeStarting 40 WaitBetweenSpawns 7 Where spawnbot_flank TFBot { Template T_TFBot_Giant_Demo_Loch_Shield } } WaveSpawn { Name "W5_wave02" WaitForAllSpawned "W5_wave01" TotalCurrency 100 TotalCount 25 MaxActive 10 SpawnCount 5 WaitBeforeStarting 15 WaitBetweenSpawns 2 Where spawnbot TFBot { Template T_TFBot_Heavy_Deflector_Flame } } WaveSpawn { Name "W5_wave03" WaitForAllSpawned "W5_wave02" TotalCurrency 140 TotalCount 14 MaxActive 5 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 2 Where spawnbot TFBot { Template T_TFBot_Pyro_Volcano_Armored } } WaveSpawn { Name "W5_wave03" WaitForAllSpawned "W5_wave02" TotalCurrency 100 TotalCount 25 MaxActive 5 SpawnCount 5 WaitBeforeStarting 10 WaitBetweenSpawns 0 Where spawnbot TFBot { Template T_TFBot_Soldier_DirectHit_Buff } } WaveSpawn { Name "W5_wave04" WaitForAllSpawned "W5_wave03" TotalCurrency 50 TotalCount 10 MaxActive 10 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 2 Where spawnbot Squad { TFBot { Template T_TFBot_Heavy_Deflector_Flame } TFBot { Template T_TFBot_Medic_Shield_Quickfix } } } } // Wave 6 : 1000$ // Total : 800 + 6000 + 500 (7300) Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name "W6_tank01" TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Tank { Health 35000 Name Tank Speed 75 StartingPathTrackNode "tank_path_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name "W6_giantpyro" TotalCurrency 250 TotalCount 10 MaxActive 4 SpawnCount 2 WaitBeforeStarting 25 WaitBetweenSpawns 30 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Pyro_Crit } TFBot { Template T_TFBot_Giant_Medic } } } WaveSpawn { Name "W6_wave01" TotalCurrency 150 TotalCount 32 MaxActive 16 SpawnCount 8 WaitBeforeStarting 0 WaitBetweenSpawns 8 Where spawnbot RandomChoice { TFBot { Template T_TFBot_Soldier_Spammer } TFBot { Template T_TFBot_Soldier_Spammer } TFBot { Template T_TFBot_Soldier_Spammer } TFBot { Template T_TFBot_Sniper_Huntsman_Penetration Attributes AlwaysCrit } TFBot { Template T_TFBot_Sniper_Huntsman_Penetration Attributes AlwaysCrit } } } WaveSpawn { Name "W6_wave02" WaitForAllSpawned "W6_wave01" TotalCurrency 150 TotalCount 30 MaxActive 10 SpawnCount 10 WaitBeforeStarting 20 WaitBetweenSpawns 10 Where spawnbot_flank Squad { TFBot { Template T_TFBot_Scout_Shortstop Skill Expert } TFBot { Template T_TFBot_Medic_Long_Quickfix } } } WaveSpawn { Name "W6_wave03" WaitForAllSpawned "W6_wave01" TotalCurrency 150 TotalCount 30 MaxActive 6 SpawnCount 6 WaitBeforeStarting 10 WaitBetweenSpawns 0 Where spawnbot TFBot { Template T_TFBot_Pyro_Crit } } WaveSpawn { Name "W6_wave03" WaitForAllSpawned "W6_wave02" TotalCurrency 150 TotalCount 3 MaxActive 3 SpawnCount 3 WaitBeforeStarting 20 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavy_Deflector_Flame Attributes AlwaysCrit } TFBot { Template T_TFBot_Giant_Medic } TFBot { Template T_TFBot_Giant_Medic } } } WaveSpawn { Name "W6_finaltank" WaitForAllDead "W6_wave03" TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Tank { Health 40000 Name "TankBoss" Speed 75 Skin 1 StartingPathTrackNode "tank_path_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name "W6_support" WaitForAllSpawned "W6_wave03" TotalCurrency 50 TotalCount 25 MaxActive 10 SpawnCount 5 WaitBeforeStarting 15 WaitBetweenSpawns 0 Support 1 Where spawnbot TFBot { Template T_TFBot_Soldier_Charged } } } }