//Barren Beta_Bungus //Intermediate Skill //i hate living //Wave 3 Giants are intentionally broken and do not spawn. //Mission bots could still linger after wave 3's completion. This is intentional. //The bomb is not present for most of the pop file. This actually wasn't intentional at first, but we just rolled with it. Though honestly it does basically remove any challenge that was in here. If anyone is reading this, I'd appreciate any help with getting the bomb working properly if it's really necessary for a meme mission. #base robot_giant.pop #base robot_standard.pop population { StartingCurrency 1000 RespawnWaveTime 6 CanBotsAttackWhileInSpawnRoom no Mission { Objective Spy Where spawnbot_flank BeginAtWave 3 RunForThisManyWaves 2 InitialCooldown 30 CooldownTime 40 DesiredCount 3 TFBot { Scale 0.25 Name Spy Template T_TFBot_Spy } } Mission { Objective DestroySentries Where spawnbot BeginAtWave 1 RunForThisManyWaves 5 InitialCooldown 20 CooldownTime 40 DesiredCount 1 TFBot { Scale 1.25 Template T_TFBot_SentryBuster } } Mission { Objective Engineer Where spawnbot_flank BeginAtWave 2 RunForThisManyWaves 3 InitialCooldown 30 CooldownTime 60 DesiredCount 1 TFBot { Scale 2 Name Engineer Template T_TFBot_Engineer_Sentry_Teleporter } } Mission { Objective Sniper Where spawnbot_flank BeginAtWave 1 RunForThisManyWaves 4 InitialCooldown 30 CooldownTime 40 DesiredCount 2 TFBot { Scale 0.50 Name Sniper Template T_TFBot_Sniper } } Mission { Objective DestroySentries Where spawnbot BeginAtWave 1 RunForThisManyWaves 5 InitialCooldown 30 CooldownTime 40 DesiredCount 2 TFBot { Template T_TFBot_Mini_SentryBuster } } Templates { T_TFBot_Micro_SentryBuster { Health 250 Name "Micro Sentry Buster" Scale 0.75 Class Demoman Skill Expert WeaponRestrictions MeleeOnly Item "tf_weapon_grenadelauncher" Item "tf_weapon_pipebomblauncher" Item "the ullapool caber" CharacterAttributes { "move speed bonus" 4 "override footstep sound set" 7 "cannot be backstabbed" 0 "Blast radius decreased" 0.25 } } T_TFBot_Mini_SentryBuster { Health 500 Name "Mini Sentry Buster" Class Demoman Skill Expert WeaponRestrictions MeleeOnly Item "tf_weapon_grenadelauncher" Item "tf_weapon_pipebomblauncher" Item "the ullapool caber" CharacterAttributes { "move speed bonus" 4 "damage force reduction" 0.75 "airblast vulnerability multiplier" 0.75 "override footstep sound set" 7 "cannot be backstabbed" 0 "Blast radius decreased" 0.5 } } MVM_TF_Moonraker { Health 175 Name Moonraker Class Pyro Skill Normal WeaponRestrictions MeleeOnly Item "tf_weapon_flamethrower" Item "the manmelter" Item "the back scratcher" Item "the bubble pipe" ItemAttributes { ItemName "the manmelter" "override projectile type" 13 "faster reload rate" -1 "fire rate bonus" 0.3 } ItemAttributes { ItemName "the bubble pipe" "attach particle effect" 32 } } MVM_TF_Moonman { Health 175 Name Moonman Class Pyro Skill Normal WeaponRestrictions SecondaryOnly Item "tf_weapon_flamethrower" Item "the manmelter" Item "tf_weapon_fireaxe" Item "the bubble pipe" ItemAttributes { ItemName "the manmelter" "override projectile type" 13 "faster reload rate" -1 "fire rate bonus" 0.3 "SPELL: set item tint RGB" 4 } ItemAttributes { ItemName "the bubble pipe" "attach particle effect" 17 } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name squad1 TotalCurrency 100 TotalCount 60 MaxActive 10 SpawnCount 4 Where spawnbot WaitBeforeStarting 2 WaitBetweenSpawns 4 Squad { TFBot { Health 125 Name Scout BehaviorModifiers Push Class Scout Skill Hard WeaponRestrictions MeleeOnly Attributes "AutoJump" Item "festive scattergun 2011" Item "ttg max pistol" Item "the holy mackerel" Item "potato hat" } TFBot { Health 300 Name "Zappy Soldier" Class Soldier Skill Normal Scale 0.60 Item "the cow mangler 5000" Item "the concheror" Item "frying pan" Item "bucket hat" Item "summer shades" } } } WaveSpawn { Name squad2 WaitForAllSpawned squad1 TotalCurrency 100 TotalCount 40 MaxActive 6 SpawnCount 3 Where spawnbot_flank WaitBeforeStarting 2 WaitBetweenSpawns 4 Squad { TFBot { Health 200 Name Soldier BehaviorModifiers Push Class Soldier Skill Hard Attributes "IgnoreFlag" Item "the direct hit" Item "the battalion's backup" Item "frying pan" Item "exquisite rack" Item "the teufort tooth kicker" ItemAttributes { ItemName "exquisite rack" "attach particle effect" 4 } } TFBot { BehaviorModifiers Push Template T_TFBot_Demoman_Knight Item "ali baba's wee booties" Item "the splendid screen" Item "treasure hat 3" Item "ttg glasses" ItemAttributes { ItemName "treasure hat 3" "attach particle effect" 13 } } } } WaveSpawn { Name squad3 WaitForAllSpawned squad2 TotalCurrency 300 TotalCount 6 MaxActive 30 SpawnCount 12 Where spawnbot WaitBeforeStarting 2 WaitBetweenSpawns 5 Squad { TFBot { BehaviorModifiers Push Template T_TFBot_Giant_Soldier_Spammer Attributes "AlwaysCrit" Item "rocket jumper" Item "the mantreads" Item "the pain train" Item "ghastly gibus" Item "summer shades" ItemAttributes { ItemName "rocket jumper" "clip size bonus" 20 } } TFBot { BehaviorModifiers Push Template T_TFBot_Scout_Melee Item "the boston basher" } TFBot { Health 300 BehaviorModifiers Push Template T_TFBot_Heavyweapons_Fist } TFBot { BehaviorModifiers Push Template T_TFBot_Giant_Soldier Item "rocket jumper" Item "ghastly gibus" Item "web easteregg medal" ItemAttributes { ItemName "rocket jumper" "fire rate bonus" 0.5 "faster reload rate" -0.8 "clip size bonus" 20 } } TFBot { BehaviorModifiers Push Template T_TFBot_Giant_Soldier Item "rocket jumper" Item "ghastly gibus" Item "web easteregg medal" ItemAttributes { ItemName "rocket jumper" "clip size bonus" 20 "faster reload rate" -0.8 "fire rate bonus" 0.5 } } TFBot { BehaviorModifiers Push Template T_TFBot_Giant_Soldier Item "rocket jumper" Item "ghastly gibus" Item "web easteregg medal" ItemAttributes { ItemName "rocket jumper" "clip size bonus" 20 "faster reload rate" -0.8 "fire rate bonus" 0.5 } } } } WaveSpawn { Name squad4 WaitForAllDead squad3 TotalCurrency 100 TotalCount 32 MaxActive 6 SpawnCount 1 Where spawnbot_flank WaitBeforeStarting 0 WaitBetweenSpawns 1 Squad { TFBot { BehaviorModifiers Mobber Skill Expert WeaponRestrictions SecondaryOnly Template T_TFBot_Sniper CharacterAttributes { "move speed bonus" 2 } } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name squad1 TotalCurrency 100 TotalCount 40 MaxActive 10 SpawnCount 5 Where spawnbot WaitBeforeStarting 2 WaitBetweenSpawns 4 Squad { TFBot { Health 300 Name "Zappy Boy" BehaviorModifiers Mobber Class Soldier Skill Expert WeaponRestrictions SecondaryOnly Attributes "IgnoreFlag" Item "the direct hit" Item "the righteous bison" Item "saxxy" Item "the grandmaster" Item "the viking braider" ItemAttributes { ItemName "the righteous bison" "critboost on kill" 2 } ItemAttributes { ItemName "the grandmaster" "attach particle effect" 19 } } } } WaveSpawn { Name squad2 WaitForAllSpawned squad1 TotalCurrency 100 TotalCount 60 MaxActive 12 SpawnCount 6 Where spawnbot_flank WaitBeforeStarting 2 WaitBetweenSpawns 5 Squad { TFBot { Health 175 Name Pyro Class Pyro Skill Hard WeaponRestrictions MeleeOnly Item "the degreaser" Item "the manmelter" Item "gold frying pan" Item "brigade helm" Item "the last breath" ItemAttributes { ItemName "brigade helm" "attach particle effect" 19 } } TFBot { Template T_TFBot_Demoman Attributes "AlwaysCrit" Item "the splendid screen" Item "the eyelander" Item "treasure hat 2" Item "ttg glasses" ItemAttributes { ItemName "the splendid screen" "charge recharge rate increased" 3.0 } ItemAttributes { ItemName "the eyelander" "damage bonus" 1.25 "fire retardant" 3.0 } ItemAttributes { ItemName "treasure hat 2" "clip size penalty" 3.0 "attach particle effect" 17 } } } } WaveSpawn { Name squad3 WaitForAllSpawned squad2 TotalCurrency 200 TotalCount 36 MaxActive 12 SpawnCount 1 Where spawnbot WaitBeforeStarting 2 WaitBetweenSpawns 1 Squad { TFBot { Health 300 BehaviorModifiers Push Template T_TFBot_Giant_Heavyweapons_Deflector } TFBot { Health 300 BehaviorModifiers Push Template T_TFBot_Giant_Heavyweapons_Deflector } TFBot { Health 300 BehaviorModifiers Push Template T_TFBot_Giant_Heavyweapons_Deflector } TFBot { Health 300 BehaviorModifiers Push Template T_TFBot_Giant_Heavyweapons_Deflector } TFBot { Health 300 BehaviorModifiers Push Template T_TFBot_Giant_Heavyweapons_Deflector } TFBot { Health 300 BehaviorModifiers Push Template T_TFBot_Giant_Heavyweapons_Deflector } TFBot { Health 300 BehaviorModifiers Push Template T_TFBot_Giant_Heavyweapons_Deflector } TFBot { Health 300 BehaviorModifiers Push Template T_TFBot_Giant_Heavyweapons_Deflector } TFBot { Health 300 BehaviorModifiers Push Template T_TFBot_Giant_Heavyweapons_Deflector } TFBot { Health 300 BehaviorModifiers Push Template T_TFBot_Giant_Heavyweapons_Deflector } TFBot { Health 300 BehaviorModifiers Push Template T_TFBot_Giant_Heavyweapons_Deflector } } } WaveSpawn { Name squad4 WaitForAllDead squad3 TotalCurrency 400 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 2 WaitBetweenSpawns 0 Squad { Tank { Health 50000 Name Tank Speed 10 StartingPathTrackNode "tank_path_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name squad1 TotalCurrency 100 TotalCount 32 MaxActive 5 SpawnCount 1 Where spawnbot WaitBeforeStarting 2 Squad { TFBot { Health 175 Name "Manmelter Man 9000" BehaviorModifiers Mobber Class Pyro Skill Hard WeaponRestrictions SecondaryOnly Attributes "AlwaysFireWeapon" Item "tf_weapon_flamethrower" Item "the manmelter" Item "tf_weapon_fireaxe" Item "the bubble pipe" Item "apparition's aspect" ItemAttributes { ItemName "the bubble pipe" "attach particle effect" 13 } } } } WaveSpawn { Name squad2 TotalCurrency 200 TotalCount 12 MaxActive 2 SpawnCount 1 Where spawnbot_flank WaitBeforeStarting 20 Squad { TFBot { Health 125 Name Scout BehaviorModifiers Mobber Class Scout Skill Expert WeaponRestrictions MeleeOnly Attributes "IgnoreFlag" Item "tf_weapon_scattergun" Item "tf_weapon_pistol_scout" Item "sun-on-a-stick" Item "ttg max hat" Item "mnc mascot outfit" } } } WaveSpawn { Name squad4 WaitForAllDead squad3 TotalCurrency 400 TotalCount 8 MaxActive 2 SpawnCount 1 Where spawnbot WaitBeforeStarting 2 WaitBetweenSpawns 6 Squad { TFBot { Health 420 BehaviorModifiers Mobber Template T_TFBot_Chief_Gauntlet Attributes "AlwaysCrit" Item "parasite hat" Item "pet robro" ItemAttributes { ItemName "parasite hat" "dmg taken from fire reduced" 2.0 } } } } WaveSpawn { Name squad3 WaitForAllDead squad2 TotalCurrency 100 TotalCount 35 MaxActive 12 SpawnCount 2 Where spawnbot_flank WaitBeforeStarting 2 WaitBetweenSpawns 1 Squad { TFBot { Health 200 Name Demoman BehaviorModifiers Push Class Demoman Skill Easy Attributes "HoldFireUntilFullReload" Item "tf_weapon_grenadelauncher" Item "tf_weapon_pipebomblauncher" Item "tf_weapon_bottle" Item "ghastly gibus" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name squad1 TotalCurrency 100 TotalCount 60 MaxActive 8 SpawnCount 4 Where spawnbot_flank WaitBeforeStarting 2 WaitBetweenSpawns 0 Squad { TFBot { Health 175 Name "Fan Scout" BehaviorModifiers Mobber Class Scout Skill Hard WeaponRestrictions MeleeOnly Item "tf_weapon_scattergun" Item "tf_weapon_pistol_scout" Item "the fan o'war" } TFBot { BehaviorModifiers Push Template T_TFBot_Sniper_Huntsman Item "festive huntsman" Item "sniper fishing hat" Item "the outback intellectual" ItemAttributes { ItemName "festive huntsman" "damage bonus" 0.2 } } } } WaveSpawn { Name squad2 WaitForAllDead squad1 TotalCurrency 269 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 5 WaitBetweenSpawns 0 Squad { TFBot { Health 30000 Name "i lost my sword pls help" Scale 0.5 BehaviorModifiers Push Template T_TFBot_Giant_Demo_Spammer_Reload_Chief Item "ali baba's wee booties" Item "the chargin' targe" Item "honest halo" Item "autogrant pyrovision goggles" CharacterAttributes { "move speed bonus" 6 "cancel falling damage" 1 "boots falling stomp" 1 "airblast vulnerability multiplier" 1 } } } } WaveSpawn { Name squad3 WaitForAllDead squad1 TotalCurrency 331 TotalCount 80 MaxActive 10 SpawnCount 1 Where spawnbot_flank WaitBeforeStarting 20 WaitBetweenSpawns 0 Squad { TFBot { Name "pls trade sword i lost mine" BehaviorModifiers Mobber Skill Expert WeaponRestrictions PrimaryOnly Template T_TFBot_Demoman Attributes "HoldFireUntilFullReload" Attributes "IgnoreFlag" Item "ali baba's wee booties" Item "the chargin' targe" Item "ghastly gibus" Item "autogrant pyrovision goggles" CharacterAttributes { "move speed bonus" 6 } } } } WaveSpawn { Name squad4 WaitForAllSpawned squad3 TotalCurrency 100 TotalCount 20 MaxActive 5 SpawnCount 1 Where spawnbot WaitBeforeStarting 6 WaitBetweenSpawns 1 Squad { TFBot { Health 400 Name Pyro BehaviorModifiers Mobber Class Pyro Scale 1.40 Skill Normal Attributes "SpawnWithFullCharge" Item "the phlogistinator" Item "tf_weapon_shotgun_pyro" Item "tf_weapon_fireaxe" Item "pyro helm" } } } WaveSpawn { Name squad5 WaitForAllDead squad4 TotalCurrency 200 TotalCount 2 MaxActive 2 SpawnCount 2 Where spawnbot WaitBeforeStarting 2 WaitBetweenSpawns 10 Squad { TFBot { Name "hi" BehaviorModifiers Push Template T_TFBot_Giant_Medic Item "einstein" Item "the marxman" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name squad1 TotalCurrency 1000 TotalCount 40 MaxActive 6 SpawnCount 2 Where spawnbot WaitBeforeStarting 2 WaitBetweenSpawns 3 Squad { TFBot { Health 200 AutoJumpMin 3 AutoJumpMax 6 Name "Cheeseburger Freedom Man" BehaviorModifiers Mobber Class Soldier Skill Normal Scale 1.25 WeaponRestrictions PrimaryOnly Attributes "AutoJump" Item "the liberty launcher" Item "the reserve shooter" Item "the freedom staff" Item "worms gear" Item "lord cockswain's novelty mutton chops and pipe" CharacterAttributes { "increased jump height" 3 "cancel falling damage" 1 } } } } WaveSpawn { Name squad2 WaitForAllDead squad1 TotalCurrency 1000 TotalCount 30 MaxActive 6 SpawnCount 2 Where spawnbot_flank WaitBeforeStarting 2 WaitBetweenSpawns 2 Squad { TFBot { Health 175 Name Pyro BehaviorModifiers Push Class Pyro Skill Hard WeaponRestrictions SecondaryOnly Attributes "AlwaysFireWeapon" Item "the phlogistinator" Item "the manmelter" Item "the powerjack" Item "the bubble pipe" Item "apparition's aspect" } } } WaveSpawn { Name squad3 WaitForAllDead squad2 TotalCurrency 1000 TotalCount 45 MaxActive 12 SpawnCount 6 Where spawnbot WaitBeforeStarting 2 WaitBetweenSpawns 4 Squad { TFBot { Health 125 Name Scout BehaviorModifiers Mobber Class Scout Skill Normal Scale 2 Item "tf_weapon_scattergun" Item "tf_weapon_pistol_scout" Item "tf_weapon_bat" } } } WaveSpawn { Name support1 TotalCurrency 1000 TotalCount 10 MaxActive 4 SpawnCount 1 Where spawnbot WaitBeforeStarting 30 WaitBetweenSpawns 1 Support 1 Squad { TFBot { Health 150 Name "BATTLE MEDICS UNITE" BehaviorModifiers Mobber Class Medic Skill Normal Scale 0.75 WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" Attributes "IgnoreFlag" Item "tf_weapon_syringegun_medic" Item "tf_weapon_medigun" Item "tf_weapon_bonesaw" } } } WaveSpawn { Name squad4 WaitForAllDead squad3 TotalCurrency 1000 TotalCount 8 MaxActive 2 SpawnCount 2 Where spawnbot WaitBeforeStarting 5 WaitBetweenSpawns 0 Squad { TFBot { Health 2500 Name "Very Epic Gamer" BehaviorModifiers Push Skill Expert WeaponRestrictions SecondaryOnly Template T_TFBot_Sniper Attributes "MiniBoss" Item "the awper hand" CharacterAttributes { "move speed bonus" 0.6 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 7 } ItemAttributes { ItemName tf_weapon_smg "damage bonus" 0.5 } } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name squad1 TotalCurrency 120 TotalCount 12 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 20 WaitBetweenSpawns 0 Squad { Tank { Health 800 Name Tank Speed 500 StartingPathTrackNode tank_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name support1 TotalCurrency 240 TotalCount 30 MaxActive 15 SpawnCount 1 Where spawnbot_flank WaitBeforeStarting 2 WaitBetweenSpawns 1 Support 1 Squad { TFBot { Health 300 Name Chonk BehaviorModifiers Mobber Class HeavyWeapons Skill Normal WeaponRestrictions SecondaryOnly Attributes "SpawnWithFullCharge" Attributes "AlwaysFireWeapon" Item "tf_weapon_minigun" Item "the buffalo steak sandvich" Item "tf_weapon_fists" Item "honest halo" } } } WaveSpawn { Name squad2 WaitForAllDead squad1 TotalCurrency 120 TotalCount 12 MaxActive 2 SpawnCount 1 Where spawnbot WaitBeforeStarting 20 WaitBetweenSpawns 1 Squad { Tank { Health 800 Name Tank Speed 500 StartingPathTrackNode tank_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name squad3 WaitForAllDead squad2 TotalCurrency 120 TotalCount 12 MaxActive 12 SpawnCount 1 Where spawnbot WaitBeforeStarting 10 WaitBetweenSpawns 2 Squad { Tank { Health 4000 Name Tank Speed 200 Skin 1 StartingPathTrackNode tank_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name squad1 TotalCurrency 69 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 2 WaitBetweenSpawns 0 Squad { TFBot { Health 55000 Name "BATTLE MEDIC ENGAGED" BehaviorModifiers Push WeaponRestrictions MeleeOnly Template T_TFBot_Giant_Medic Attributes "AlwaysCrit" Attributes "MiniBoss" Attributes "UseBossHealthBar" Item "the ubersaw" Item "spiral sallet" Item "das metalmeatencasen" CharacterAttributes { "move speed bonus" 0.7 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 } ItemAttributes { ItemName "the ubersaw" "damage bonus" 2 } } } } WaveSpawn { Name support1 TotalCurrency 0 TotalCount 10 MaxActive 15 SpawnCount 5 Where spawnbot WaitBeforeStarting 6 WaitBetweenSpawns 2 Support 1 Squad { TFBot { Name "BATTLE MEDICS UNITE" BehaviorModifiers Mobber Skill Expert WeaponRestrictions MeleeOnly Template T_TFBot_Medic_BigHeal Item "the ubersaw" Item "the surgeon's stahlhelm" Item "das metalmeatencasen" CharacterAttributes { "move speed bonus" 1 } } } } } } //xd