#base robot_giant.pop #base robot_standard.pop population { StartingCurrency 800 RespawnWaveTime 6 CanBotsAttackWhileInSpawnRoom no FixedRespawnWaveTime Yes AddSentryBusterWhenDamageDealtExceeds 2000 AddSentryBusterWhenKillCountExceeds 15 Advanced 1 Templates { } Mission { Objective DestroySentries Where spawnbot BeginAtWave 1 RunForThisManyWaves 7 InitialCooldown 5 CooldownTime 5 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster } } Mission { Objective Spy Where spawnbot BeginAtWave 1 RunForThisManyWaves 1 InitialCooldown 65 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Spy } } Mission { Objective Sniper Where spawnbot_flank BeginAtWave 1 RunForThisManyWaves 1 InitialCooldown 65 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Sniper } } Mission { Objective Sniper Where spawnbot_flank BeginAtWave 2 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Sniper_Sydney_Sleeper } } Mission { Objective Sniper Where spawnbot_flank BeginAtWave 4 RunForThisManyWaves 1 InitialCooldown 120 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Sniper } } Mission { Objective Spy Where spawnbot BeginAtWave 4 RunForThisManyWaves 1 InitialCooldown 120 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Spy } } Mission { Objective Sniper Where spawnbot_flank BeginAtWave 5 RunForThisManyWaves 1 InitialCooldown 45 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Sniper } } Mission { Objective Sniper Where spawnbot_flank BeginAtWave 6 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Sniper_Sydney_Sleeper } } Mission { Objective Spy Where spawnbot BeginAtWave 7 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Spy } } Mission { Objective Sniper Where spawnbot_flank BeginAtWave 7 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Sniper_Sydney_Sleeper } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target bombpath_arrows_clear_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name pyrosniper TotalCurrency 100 TotalCount 16 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 14 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Pyro Attributes "AlwaysFireWeapon" } TFBot { Template T_TFBot_Sniper_Huntsman } TFBot { Template T_TFBot_Sniper_Huntsman } TFBot { Template T_TFBot_Sniper_Huntsman } } } WaveSpawn { TotalCurrency 50 TotalCount 10 MaxActive 4 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Support 1 Where spawnbot Squad { TFBot { ClassIcon scout Health 125 Name Scout Class Scout Skill Easy } } } WaveSpawn { TotalCurrency 100 TotalCount 16 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Sniper_Huntsman } } } WaveSpawn { TotalCurrency 100 TotalCount 20 MaxActive 8 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_flank Squad { TFBot { Template T_TFBot_Sniper_Huntsman } } } WaveSpawn { WaitForAllDead pyrosniper TotalCurrency 50 TotalCount 20 MaxActive 4 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 4 Support 1 Where spawnbot Squad { TFBot { Template T_TFBot_Demoman_Knight } } } WaveSpawn { WaitForAllDead pyrosniper TotalCurrency 50 TotalCount 20 MaxActive 4 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 4 Support 1 Where spawnbot Squad { TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast Attributes "AlwaysCrit" } } } WaveSpawn { Name tank WaitForAllDead pyrosniper TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot_flank Squad { Tank { Health 15000 Name Tank Speed 100 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { WaitForAllSpawned tank TotalCurrency 50 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 7 Where spawnbot_flank Squad { TFBot { Template T_TFBot_Giant_Scout_Fast } } } WaveSpawn { WaitForAllSpawned tank TotalCurrency 50 TotalCount 8 MaxActive 6 SpawnCount 2 WaitBeforeStarting 25 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Class Soldier Skill Normal } } } WaveSpawn { Name side WaitForAllSpawned tank TotalCurrency 50 TotalCount 8 MaxActive 6 SpawnCount 2 WaitBeforeStarting 25 WaitBetweenSpawns 9 Where spawnbot Squad { TFBot { Class Soldier Skill Normal } } } WaveSpawn { WaitForAllSpawned tank TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 25 WaitBetweenSpawns 13 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Demoman } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target bombpath_arrows_clear_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 125 TotalCount 20 MaxActive 10 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Heavyweapons_Shotgun } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { TotalCurrency 50 TotalCount 18 MaxActive 9 SpawnCount 3 WaitBeforeStarting 7 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Heavyweapons_Shotgun } } } WaveSpawn { Name short TotalCurrency 100 TotalCount 18 MaxActive 12 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 7 Where spawnbot_flank Squad { TFBot { Template T_TFBot_Scout_Shortstop } } } WaveSpawn { TotalCurrency 50 TotalCount 20 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Support 1 Where spawnbot Squad { TFBot { ClassIcon scout_bat Health 125 Name Scout Class Scout Skill Normal WeaponRestrictions MeleeOnly Attributes "AlwaysCrit" } } } WaveSpawn { Name engi WaitForAllDead short TotalCurrency 75 TotalCount 4 MaxActive 2 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot Support Limited Squad { TFBot { Template T_TFBot_Engineer_Sentry_Teleporter Attributes IgnoreFlag } } } WaveSpawn { Name main WaitForAllDead short TotalCurrency 100 TotalCount 5 MaxActive 2 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Pyro_Flare_Spammer } } } WaveSpawn { WaitForAllDead short TotalCurrency 50 TotalCount 50 MaxActive 20 SpawnCount 10 WaitBeforeStarting 15 WaitBetweenSpawns 7 Where spawnbot_flank Squad { TFBot { Template T_TFBot_Scout_SunStick } } } WaveSpawn { WaitForAllSpawned main TotalCurrency 150 TotalCount 5 MaxActive 2 SpawnCount 1 WaitBeforeStarting 13 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner } } } WaveSpawn { WaitForAllSpawned main TotalCurrency 100 TotalCount 30 MaxActive 10 SpawnCount 5 WaitBeforeStarting 13 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Class HeavyWeapons Skill Normal } TFBot { Class HeavyWeapons Skill Normal } TFBot { Class HeavyWeapons Skill Normal } TFBot { Class HeavyWeapons Skill Normal } TFBot { Class HeavyWeapons Skill Normal } } } WaveSpawn { Name main2 WaitForAllSpawned main TotalCurrency 100 TotalCount 12 MaxActive 8 SpawnCount 4 WaitBeforeStarting 13 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Medic_SlowRecharge } TFBot { Template T_TFBot_Medic_SlowRecharge } TFBot { Template T_TFBot_Medic_SlowRecharge } } } WaveSpawn { WaitForAllSpawned main2 TotalCurrency 50 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Scout_Fast } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target bombpath_arrows_clear_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name heavy TotalCurrency 200 TotalCount 9 MaxActive 9 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name party TotalCurrency 375 TotalCount 32 MaxActive 8 SpawnCount 4 WaitBeforeStarting 1 WaitBetweenSpawns 13 Where spawnbot_flank Squad { TFBot { Template T_TFBot_Heavyweapons_Fist Attributes "AlwaysFireWeapon" } TFBot { Template T_TFBot_Demo_Burst } TFBot { Template T_TFBot_Demo_Burst } TFBot { Template T_TFBot_Soldier_Extended_Battalion } } } WaveSpawn { TotalCurrency 50 TotalCount 16 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Support 1 Where spawnbot Squad { TFBot { Template T_TFBot_Pyro Attributes "AlwaysFireWeapon" } } } WaveSpawn { WaitForAllDead heavy TotalCurrency 50 TotalCount 20 MaxActive 8 SpawnCount 2 WaitBeforeStarting 8 WaitBetweenSpawns 8 Where spawnbot_flank Squad { TFBot { Template T_TFBot_Demoman_Samurai } } } WaveSpawn { Name sct WaitForAllDead heavy TotalCurrency 50 TotalCount 4 MaxActive 2 SpawnCount 1 WaitBeforeStarting 8 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Scout_FAN Attributes "AlwaysCrit" } } } WaveSpawn { WaitForAllDead heavy TotalCurrency 25 TotalCount 5 MaxActive 3 SpawnCount 1 WaitBeforeStarting 4 WaitBetweenSpawns 10 Support 1 Where spawnbot Squad { TFBot { Class Soldier Skill Normal Attributes "AlwaysCrit" } } } WaveSpawn { WaitForAllDead heavy TotalCurrency 250 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 10 Where spawnbot Squad { Tank { Health 25000 Name Tank Speed 75 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { WaitForAllDead party TotalCurrency 100 TotalCount 8 MaxActive 4 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 20 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer_Reload } TFBot { Template T_TFBot_Giant_Medic_Regen } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target bombpath_arrows_clear_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name sol TotalCurrency 75 TotalCount 3 MaxActive 5 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 12 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_RocketShotgun } } } WaveSpawn { TotalCurrency 150 TotalCount 40 MaxActive 20 SpawnCount 10 WaitBeforeStarting 2 WaitBetweenSpawns 8 RandomSpawn 1 Where spawnbot_flank Squad { TFBot { Template T_TFBot_Scout_Bonk Attributes "AlwaysFireWeapon" } } } WaveSpawn { Name heavydic WaitForAllDead sol TotalCurrency 200 TotalCount 8 MaxActive 4 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 20 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector } TFBot { Template T_TFBot_Giant_Medic } } } WaveSpawn { WaitForAllDead sol TotalCurrency 100 TotalCount 32 MaxActive 8 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 8 Where spawnbot Squad { TFBot { Class HeavyWeapons Skill Normal } } } WaveSpawn { WaitForAllDead sol TotalCurrency 100 TotalCount 32 MaxActive 8 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 8 Where spawnbot_flank Squad { TFBot { Class Soldier Skill Normal } } } WaveSpawn { Name main WaitForAllDead heavydic TotalCurrency 200 TotalCount 6 MaxActive 4 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 15 Where spawnbot_flank Squad { TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner } TFBot { Template T_TFBot_Giant_Soldier_Extended_Battalion Attributes "AlwaysCrit" } } } WaveSpawn { WaitForAllDead heavydic TotalCurrency 125 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { Tank { Health 30000 Name Tank Speed 75 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { WaitForAllDead heavydic TotalCurrency 25 TotalCount 20 MaxActive 5 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 10 Support 1 Where spawnbot Squad { TFBot { Template T_TFBot_Demoman } } } WaveSpawn { WaitForAllDead heavydic TotalCurrency 25 TotalCount 20 MaxActive 5 SpawnCount 2 WaitBeforeStarting 7 WaitBetweenSpawns 10 Support 1 Where spawnbot_flank Squad { TFBot { Template T_TFBot_Demoman } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target bombpath_arrows_clear_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name first TotalCurrency 150 TotalCount 6 MaxActive 6 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Pyro Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Giant_Medic } } } WaveSpawn { TotalCurrency 100 TotalCount 24 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 8 Where spawnbot Squad { TFBot { Template T_TFBot_Scout_FAN } } } WaveSpawn { TotalCurrency 100 TotalCount 18 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 8 Where spawnbot Squad { TFBot { Template T_TFBot_Soldier_RocketPush } } } WaveSpawn { Name repesol WaitForAllDead first TotalCurrency 100 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Soldier_BurstFire } } } WaveSpawn { WaitForAllDead first TotalCurrency 50 TotalCount 60 MaxActive 10 SpawnCount 1 WaitBeforeStarting 1 WaitBetweenSpawns 20 Support 1 Where spawnbot Squad { TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { WaitForAllDead first TotalCurrency 350 TotalCount 15 MaxActive 25 SpawnCount 5 WaitBeforeStarting 5 WaitBetweenSpawns 10 Where spawnbot_flank Squad { TFBot { Name "Direct Hit Soldier" Class Soldier Skill Expert Item "the direct hit" } TFBot { Name "Direct Hit Soldier" Class Soldier Skill Expert Item "the direct hit" } TFBot { Name "Direct Hit Soldier" Class Soldier Skill Expert Item "the direct hit" } TFBot { Name "Direct Hit Soldier" Class Soldier Skill Expert Item "the direct hit" } TFBot { Name "Direct Hit Soldier" Class Soldier Skill Expert Item "the direct hit" } } } WaveSpawn { WaitForAllDead repesol TotalCurrency 150 TotalCount 8 MaxActive 4 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Demo_RapidFire } TFBot { Template T_TFBot_Giant_Soldier_Spammer } } } WaveSpawn { WaitForAllDead repesol TotalCurrency 50 TotalCount 5 MaxActive 5 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 15 Support 1 Where spawnbot_flank Squad { TFBot { Template T_TFBot_Demo_Burst } } } WaveSpawn { WaitForAllDead repesol TotalCurrency 50 TotalCount 5 MaxActive 5 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Support 1 Where spawnbot Squad { TFBot { Template T_TFBot_Soldier_Extended_Concheror } } } WaveSpawn { WaitForAllDead repesol TotalCurrency 50 TotalCount 5 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 13 Support 1 Where spawnbot_flank Squad { TFBot { Template T_TFBot_Pyro } } } WaveSpawn { WaitForAllSpawned repesol TotalCurrency 50 TotalCount 5 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 13 Support 1 Where spawnbot Squad { TFBot { Class HeavyWeapons Skill Hard } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target bombpath_arrows_clear_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 25 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Extended_Battalion Attributes "AlwaysCrit" } } } WaveSpawn { TotalCurrency 20 TotalCount 6 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 7 Where spawnbot Squad { TFBot { Template T_TFBot_Heavy_IronFist_Airblast } } } WaveSpawn { TotalCurrency 20 TotalCount 6 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 7 Where spawnbot_flank Squad { TFBot { Template T_TFBot_Heavy_IronFist_Airblast } } } WaveSpawn { Name gun TotalCurrency 20 TotalCount 6 MaxActive 4 SpawnCount 2 WaitBeforeStarting 1 WaitBetweenSpawns 7 Where spawnbot Squad { TFBot { Template T_TFBot_Heavy_IronFist_Airblast } } } WaveSpawn { TotalCurrency 25 TotalCount 5 MaxActive 2 SpawnCount 2 WaitBeforeStarting 1 WaitBetweenSpawns 7 Where spawnbot Squad { TFBot { Template T_TFBot_Soldier_Extended_Battalion } } } WaveSpawn { TotalCurrency 25 TotalCount 5 MaxActive 2 SpawnCount 1 WaitBeforeStarting 1 WaitBetweenSpawns 7 Where spawnbot Squad { TFBot { Template T_TFBot_Soldier_Extended_Concheror } } } WaveSpawn { TotalCurrency 250 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { Tank { Health 40000 Name Tank Speed 75 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name main WaitForAllSpawned gun TotalCurrency 150 TotalCount 6 MaxActive 4 SpawnCount 2 WaitBeforeStarting 20 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { Template T_TFBot_Heavyweapons_Heater } TFBot { Template T_TFBot_Giant_Medic } } } WaveSpawn { WaitForAllSpawned gun TotalCurrency 100 TotalCount 3 MaxActive 2 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Extended_Battalion Attributes "AlwaysCrit" } } } WaveSpawn { WaitForAllDead gun TotalCurrency 90 TotalCount 10 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Sniper_Huntsman_Spammer } } } WaveSpawn { WaitForAllDead gun TotalCurrency 85 TotalCount 16 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_flank Squad { TFBot { ClassIcon scout Health 125 Name Scout Class Scout Skill Expert Attributes "AlwaysCrit" } } } WaveSpawn { Name engi WaitForAllDead gun TotalCurrency 0 TotalCount 24 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Support Limited Squad { TFBot { Template T_TFBot_Engineer_Sentry_Tele_Battle Attributes IgnoreFlag } TFBot { Template T_TFBot_Medic Attributes IgnoreFlag } } } WaveSpawn { WaitForAllDead gun TotalCurrency 25 TotalCount 5 MaxActive 10 SpawnCount 1 WaitBeforeStarting 6 WaitBetweenSpawns 10 Support 1 Where spawnbot_flank Squad { TFBot { Template T_TFBot_Pyro Attributes "AlwaysFireWeapon" } } } WaveSpawn { WaitForAllDead gun TotalCurrency 25 TotalCount 5 MaxActive 10 SpawnCount 1 WaitBeforeStarting 6 WaitBetweenSpawns 10 Support 1 Where spawnbot Squad { TFBot { Template T_TFBot_Pyro Attributes "AlwaysFireWeapon" } } } WaveSpawn { Name sols WaitForAllDead main TotalCurrency 100 TotalCount 8 MaxActive 10 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Crit } TFBot { Template T_TFBot_Giant_Soldier_Extended_Concheror Attributes "AlwaysCrit" } } } WaveSpawn { WaitForAllDead main TotalCurrency 25 TotalCount 5 MaxActive 5 SpawnCount 3 WaitBeforeStarting 3 WaitBetweenSpawns 10 Support 1 Where spawnbot Squad { TFBot { Template T_TFBot_Demoman } } } WaveSpawn { WaitForAllDead main TotalCurrency 25 TotalCount 5 MaxActive 5 SpawnCount 3 WaitBeforeStarting 3 WaitBetweenSpawns 10 Support 1 Where spawnbot Squad { TFBot { Template T_TFBot_Demoman } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target bombpath_arrows_clear_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { Tank { Health 85000 Name Tank Speed 40 Skin 1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name scot TotalCurrency 50 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Scout_Bonk } } } WaveSpawn { TotalCurrency 50 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Scout_FAN Attributes "AlwaysCrit" } } } WaveSpawn { TotalCurrency 50 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Scout_Baseball Attributes "AlwaysCrit" } } } WaveSpawn { TotalCurrency 10 TotalCount 36 MaxActive 12 SpawnCount 12 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_flank Squad { TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast } } } WaveSpawn { Name main WaitForAllDead scot TotalCurrency 200 TotalCount 9 MaxActive 6 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { Name "main back" WaitForAllSpawned scot TotalCurrency 200 TotalCount 24 MaxActive 6 SpawnCount 6 WaitBeforeStarting 10 WaitBetweenSpawns 6 Where spawnbot_flank Squad { TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner } TFBot { Template T_TFBot_Demoman } TFBot { Class HeavyWeapons Skill Hard } } } WaveSpawn { Name "main back" WaitForAllSpawned scot TotalCurrency 200 TotalCount 24 MaxActive 6 SpawnCount 6 WaitBeforeStarting 10 WaitBetweenSpawns 6 Where spawnbot Squad { TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner } TFBot { Template T_TFBot_Demoman } TFBot { Class HeavyWeapons Skill Hard } } } WaveSpawn { WaitForAllDead scot TotalCurrency 50 TotalCount 60 MaxActive 9 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 16 Support 1 Where spawnbot Squad { TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_BigHeal } } } WaveSpawn { WaitForAllDead main TotalCurrency 707 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 18 WaitBetweenSpawns 10 Where spawnbot_flank Squad { TFBot { ClassIcon scout_clownboss Health 7500 Name "Lunatic Clown" Scale 1.7 Class Scout Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" Attributes "AlwaysCrit" Attributes "AlwaysFireWeapon" Attributes IgnoreFlag ItemAttributes { ItemName "three-rune blade" "damage penalty" 0.8 "fire rate bonus" 0.4 "heal on hit for slowfire" 5000 } CharacterAttributes { "move speed bonus" 8 "damage force reduction" 0.7 "airblast vulnerability multiplier" 3.0 "override footstep sound set" 5 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 "health regen" 50 } Item "three-rune blade" Item "dec2014 marauders mask" Item "dec2014 fools footwear" } } } WaveSpawn { WaitForAllDead main TotalCurrency 707 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 8 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon soldier_samuraiboss Health 15000 Name WEEABOO Scale 1.7 Class Soldier Skill Expert WeaponRestrictions MeleeOnly Tag "bot_giant" Attributes "MiniBoss" Attributes "UseBossHealthBar" Attributes "SpawnWithFullCharge" ItemAttributes { ItemName "the half-zatoichi" "damage bonus" 2 "fire rate bonus" 0.7 honorbound 0 "critboost on kill" 5 "heal on hit for rapidfire" 100 } CharacterAttributes { "move speed bonus" 0.6 "health regen" 200 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 "increased jump height" 1.3 } Item "the half-zatoichi" Item "the shogun's shoulder guard" Item "soldier samurai hat" } } } WaveSpawn { WaitForAllDead main TotalCurrency 707 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 7 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon medic_crossbowboss Health 15000 Name "Cross Bow Madic" Scale 1.9 Class Medic Skill Expert MaxVisionRange 3000 WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "MiniBoss" Attributes "UseBossHealthBar" Attributes "AlwaysCrit" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName "the crusader's crossbow" "damage bonus" 4 "faster reload rate" 0.1 "projectile penetration" 1 "clip size upgrade atomic" 14 } CharacterAttributes { "move speed bonus" 0.4 "health regen" 150 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 "increased jump height" 1.3 } Item "the crusader's crossbow" Item "das metalmeatencasen" Item "berliner's bucket helm" } } } WaveSpawn { WaitForAllDead main TotalCurrency 33 TotalCount 120 MaxActive 16 SpawnCount 4 WaitBeforeStarting 7 WaitBetweenSpawns 15 Support 1 Where spawnbot Squad { TFBot { Template T_TFBot_Demoman_Knight Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Demoman_Samurai Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Sniper_Huntsman_Spammer Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Soldier_Extended_Concheror Attributes "AlwaysCrit" } } } } }