//MvM Barren Advanced Attempt #base robot_standard.pop #base robot_giant.pop #base robot_stardust.pop WaveSchedule { StartingCurrency 1200 CanBotsAttackWhileInSpawnRoom no RespawnWaveTime 4 AddSentryBusterWhenDamageDealtExceeds 2000 AddSentryBusterWhenKillCountExceeds 10 Advanced 1 NoRomevisionCosmetics 1 ExtraSpawnPoint { Name "medbot" TeamNum 3 X "-928.2" Y "4951.8" Z "-127.9" } ExtraSpawnPoint //Adds spawn points on specified location { Name "spawn_red" // StartDisabled 1 // If the spawn point starts disabled (Default: 0) TeamNum 2 // 2 - Red team 3 - Robots. If you are adding spawn for reprogrammed robots, use team 3 X "6.9" Y "-835.9" Z "11.0" } PointTemplates { teleporterbot_setup { NoFixup 1 filter_tf_bot_has_tag { "targetname" "filter_tele" "tags" "bot_tele" "require_all_tags" "1" } trigger_teleport { "mins" "-64 -64 -64" "maxs" "64 64 64" "spawnflags" "1" "filtername" "filter_tele" "target" "teledest" "OnStartTouch" "telesound,playsound,,0,-1" "OnStartTouch" "!activator,$addcond,57 2,0,-1" } info_player_teamspawn { "targetname" "spawnbot_tele" "teamnum" "3" } } teleporterbot { NoFixup 1 prop_dynamic { "model" "models/buildables/teleporter_light.mdl" "origin" "0 0 144" "disableshadows" "1" "skin" "1" "defaultanim" "running" } info_particle_system { "effect_name" "teleporter_blue_charged_level3" "origin" "0 0 144" "start_active" "1" } info_particle_system { "effect_name" "teleporter_mvm_bot_persist" "origin" "0 0 144" "start_active" "1" } info_teleport_destination { "targetname" "teledest" "origin" "0 0 160" "start_active" "1" } ambient_generic { "targetname" "telesound" "origin" "0 0 144" "message" "MVM.Robot_Teleporter_Deliver" "pitch" "100" "health" "10" "spawnflags" "49" } } } SpawnTemplate { Name "teleporterbot_setup" Origin "-1680 6082 -122" } Mission // Busters { Where spawnbot Objective DestroySentries // Engineer,Sniper,Spy,DestroySentries BeginAtWave 1 RunForThisManyWaves 999 DesiredCount 1 InitialCooldown 20 CooldownTime 40 TFBot { Template T_TFBot_SentryBuster } } Mission // Wave 2 Engineer Teleport-to-Hint { Where spawnbot Objective Engineer // Engineer,Sniper,Spy,DestroySentries BeginAtWave 2 RunForThisManyWaves 1 DesiredCount 1 InitialCooldown 35 CooldownTime 45 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter ClassIcon engineer_telein } } Mission // Wave 3 Piss Snipers { Where spawnbot Objective Sniper // Engineer,Sniper,Spy,DestroySentries BeginAtWave 3 RunForThisManyWaves 1 DesiredCount 3 InitialCooldown 15 CooldownTime 45 TFBot { Template T_TFBot_Sniper_Sydney_Sleeper Skill Expert } } Mission // Wave 4 Spies { Where spawnbot Objective Spy // Engineer,Sniper,Spy,DestroySentries BeginAtWave 4 RunForThisManyWaves 1 DesiredCount 1 InitialCooldown 35 CooldownTime 15 TFBot { Template T_TFBot_Spy } } Mission // Wave 5 Engineers { Where spawnbot Objective Engineer // Engineer,Sniper,Spy,DestroySentries BeginAtWave 5 RunForThisManyWaves 1 DesiredCount 3 InitialCooldown 40 CooldownTime 50 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter ClassIcon engineer_telein } } Wave // Wave 1 { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } InitWaveOutput { Target holograms_3way_relay Action Trigger } WaveSpawn { Name "s1" Where spawnbot_flank TotalCount 20 MaxActive 10 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 4 Support 1 TotalCurrency 100 TFBot { Class Scout Skill Easy } } WaveSpawn { Name "a1" Where spawnbot TotalCount 24 MaxActive 8 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 1 TotalCurrency 200 Squad { TFBot { Class Soldier Skill Normal } TFBot { Template T_TFBot_Medic_BigHeal Name "Big-Heal Medic" Item "The Surgeon's Stahlhelm" } } } WaveSpawn { Name "a2" WaitForAllDead "a1" Where spawnbot Where spawnbot_flank TotalCount 30 MaxActive 10 SpawnCount 10 WaitBeforeStarting 6 WaitBetweenSpawns 4 TotalCurrency 200 TFBot { Template T_TFBot_Sniper_Huntsman } } WaveSpawn // Tank 20k HP { Name "tankboss" WaitForAllDead "a1" TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 6 WaitBetweenSpawns 0 TotalCurrency 200 Tank { Name "tankboss" StartingPathTrackNode "boss_path_1" Health 20000 Speed 75 Skin 0 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name "a3" WaitForAllDead "tankboss" Where spawnbot TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 12 TotalCurrency 200 TFBot { Template T_TFBot_Giant_Scout_Hunter } } WaveSpawn { Name "a3.1" WaitForAllDead "tankboss" Where spawnbot TotalCount 24 MaxActive 12 SpawnCount 12 WaitBeforeStarting 0 WaitBetweenSpawns 8 TotalCurrency 100 TFBot { Template T_TFBot_Heavyweapons_Shotgun } } } Wave // Wave 2 { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } InitWaveOutput { Target holograms_3way_relay Action Trigger } WaveSpawn { Name "s1" Where spawnbot TotalCount 20 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 5 Support 1 TotalCurrency 100 TFBot { Class Soldier Skill Easy } } WaveSpawn { Name "s2" Where spawnbot TotalCount 20 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 5 Support 1 TotalCurrency 100 TFBot { Template T_TFBot_Scout_Melee_Fix } } WaveSpawn { Name "s2.1" WaitForAllDead "a3" Where spawnbot_flank TotalCount 20 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Support 1 TotalCurrency 50 TFBot { Class Soldier Skill Easy } } WaveSpawn { Name "s2.2" WaitForAllDead "a3" Where spawnbot_flank TotalCount 20 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Support 1 TotalCurrency 50 TFBot { Template T_TFBot_Scout_Melee_Fix } } WaveSpawn { Name "a1" Where spawnbot_flank TotalCount 15 MaxActive 5 SpawnCount 5 WaitBeforeStarting 6 WaitBetweenSpawns 15 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Giant_Soldier } TFBot { Template T_TFBot_Pyro_Gas_MiniCrits } TFBot { Template T_TFBot_Pyro_Gas_MiniCrits } TFBot { Template T_TFBot_Pyro_Gas_MiniCrits } TFBot { Template T_TFBot_Pyro_Gas_MiniCrits } } } WaveSpawn { Name "a1.1" Where spawnbot TotalCount 18 MaxActive 6 SpawnCount 3 WaitBeforeStarting 4 WaitBetweenSpawns 2 TotalCurrency 100 TFBot { Class Scout Skill Easy } } WaveSpawn { Name "a2" WaitForAllDead "a1" Where spawnbot TotalCount 20 MaxActive 6 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 2 TotalCurrency 100 TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } } WaveSpawn { Name "a2" WaitForAllDead "a1" Where spawnbot_flank TotalCount 16 MaxActive 8 SpawnCount 2 WaitBeforeStarting 6 WaitBetweenSpawns 5 TotalCurrency 100 TFBot { Template T_TFBot_Scout_Gulliotine } } WaveSpawn { Name "a3" WaitForAllDead "a2" Where spawnbot TotalCount 12 MaxActive 6 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Shotgun } TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner Tag bot_squad_member } TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner Tag bot_squad_member } TFBot { Template T_TFBot_Soldier_Extended_Concheror Tag bot_squad_member } TFBot { Template T_TFBot_Soldier_Extended_Concheror Tag bot_squad_member } TFBot { Template T_TFBot_Soldier_Extended_Concheror Tag bot_squad_member } } } WaveSpawn { Name "b1" WaitForAllDead "a3" Where spawnbot_flank TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 6 WaitBetweenSpawns 6 TotalCurrency 100 TFBot { Template T_TFBot_Giant_Soldier_DirectHit } } WaveSpawn { Name "a3.2" WaitForAllDead "a3" Where spawnbot TotalCount 8 MaxActive 4 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 100 TFBot { Template T_TFBot_Demoman_BlastBurst } } } Wave // Wave 3 { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } InitWaveOutput { Target holograms_3way_relay Action Trigger } WaveSpawn { Name "s1" Where spawnbot_flank TotalCount 20 MaxActive 5 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 5 Support 1 TotalCurrency 100 TFBot { Template T_TFBot_Soldier_SlowFire } } WaveSpawn { Name "s2" WaitForAllDead "a1" Where spawnbot TotalCount 16 MaxActive 16 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 3 Support Limited TotalCurrency 100 TFBot { Template T_TFBot_Pyro Skill Normal } } WaveSpawn { Name "b2.1" WaitForAllDead "b1" Where invasion TotalCount 32 MaxActive 15 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 2 Support Limited TotalCurrency 100 TFBot { Template T_TFBot_Demoman_Knight } } WaveSpawn { Name "a1" Where spawnbot TotalCount 5 MaxActive 5 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 5 TotalCurrency 100 TFBot { Template T_TFBot_Soldier_MiniBarrage } } WaveSpawn { Name "a2" WaitForAllDead "a1" Where spawnbot TotalCount 18 MaxActive 6 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 TotalCurrency 100 TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } } WaveSpawn { Name "a2.1" WaitForAllDead "a1" Where spawnbot TotalCount 16 MaxActive 8 SpawnCount 8 WaitBeforeStarting 0 WaitBetweenSpawns 7 TotalCurrency 100 TFBot { Template T_TFBot_Smart_Pyro } } WaveSpawn { Name "a3" WaitForAllDead "a2" Where spawnbot TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 6 TotalCurrency 100 TFBot { Template T_TFBot_Huntsman_Giant Attributes AlwaysCrit } } WaveSpawn { Name "a3.1" WaitForAllDead "a2" Where spawnbot_flank TotalCount 30 MaxActive 12 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 TotalCurrency 100 TFBot { Template T_TFBot_Soldier_SlowFire } } WaveSpawn { Name "b1" WaitForAllDead "a3" Where spawnbot TotalCount 32 MaxActive 16 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 1 TotalCurrency 100 Squad { TFBot { Class Heavyweapons Skill Normal MaxVisionRange 1000 } TFBot { Template T_TFBot_Medic_QuickUber Tag bot_squad_member } } } WaveSpawn { Name "b2" WaitForAllDead "b1" Where spawnbot TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 8 TotalCurrency 100 TFBot { Template T_TFBot_Giant_Soldier_MultiRocket } } } Wave // Wave 4 { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } InitWaveOutput { Target holograms_3way_relay Action Trigger } WaveSpawn { Name "s2" Where spawnbot TotalCount 20 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 6 Support 1 TotalCurrency 50 TFBot { Class Heavyweapons Skill Easy } } WaveSpawn { Name "a1" Where spawnbot_flank TotalCount 4 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 3 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Giant_Soldier_Extended_Buff_Banner Health 4200 } TFBot { Template T_TFBot_Medic Tag bot_squad_member } } } WaveSpawn { Name "a1.1" Where spawnbot TotalCount 6 MaxActive 3 SpawnCount 3 WaitBeforeStarting 12 WaitBetweenSpawns 12 TotalCurrency 100 TFBot { Template T_TFBot_Giant_Scout_Hunter } } WaveSpawn { Name "a2" WaitForAllDead "a1" Where spawnbot TotalCount 18 MaxActive 9 SpawnCount 9 WaitBeforeStarting 0 WaitBetweenSpawns 4 TotalCurrency 100 TFBot { Template T_TFBot_Heavy_Deflector } } WaveSpawn { Name "a2.1" WaitForAllDead "a1" Where spawnbot_flank TotalCount 8 MaxActive 4 SpawnCount 4 WaitBeforeStarting 4 WaitBetweenSpawns 4 TotalCurrency 100 TFBot { Template T_TFBot_Heavy_IronFist_Airblast } } WaveSpawn { Name "a3" WaitForAllDead "a2" Where spawnbot TotalCount 42 MaxActive 14 SpawnCount 14 WaitBeforeStarting 0 WaitBetweenSpawns 12 TotalCurrency 100 TFBot { Template T_TFBot_Demo_Burst_Fix } } WaveSpawn { Name "a3.1" WaitForAllDead "a2" Where spawnbot_flank TotalCount 4 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 5 TotalCurrency 100 TFBot { Template T_TFBot_Heavy_IronFist_Airblast } } WaveSpawn { Name "b1" WaitForAllDead "a3" Where spawnbot TotalCount 8 MaxActive 4 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 6 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Soldier_RocketShotgun } TFBot { Template T_TFBot_Vaccinator_Blast ClassIcon medic_vac_trio_nys Tag bot_squad_member } } } WaveSpawn { Name "b1" WaitForAllDead "a3" Where spawnbot TotalCount 8 MaxActive 4 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 6 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Soldier_RocketShotgun } TFBot { Template T_TFBot_Vaccinator_Bullet ClassIcon medic_vac_trio_nys Tag bot_squad_member } } } WaveSpawn { Name "b1" WaitForAllDead "a3" Where spawnbot TotalCount 8 MaxActive 4 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 6 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Soldier_RocketShotgun } TFBot { Template T_TFBot_Vaccinator_Fire ClassIcon medic_vac_trio_nys Tag bot_squad_member } } } } Wave // Wave 5 { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } InitWaveOutput { Target holograms_3way_relay Action Trigger } WaveSpawn { Name "s1" Where spawnbot_flank TotalCount 30 MaxActive 4 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 6 Support 1 TotalCurrency 100 RandomChoice { RandomChoice { TFBot { Template T_TFBot_Scout_Bonk Attributes AlwaysCrit } } } } WaveSpawn { Name "s2" WaitForAllDead "a3" Where spawnbot TotalCount 20 MaxActive 6 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 6 Support 1 TotalCurrency 100 TFBot { Template T_TFBot_Scout_Bonk } } WaveSpawn { Name "a1" Where spawnbot_flank TotalCount 30 MaxActive 10 SpawnCount 10 WaitBeforeStarting 5 WaitBetweenSpawns 7 TotalCurrency 100 TFBot { Template T_TFBot_Demoman_Knight } } WaveSpawn { Name "a1.1" Where spawnbot_flank TotalCount 2 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 7 TotalCurrency 100 TFBot { Template T_TFBot_G_Heavy_BuffBanner Attributes IgnoreFlag Action Mobber } } WaveSpawn // Tank 40k HP { Name "tankboss" WaitForAllDead "a1.1" TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 0 TotalCurrency 100 Tank { Name "tankboss" StartingPathTrackNode "boss_path_1" Health 35000 Speed 75 Skin 0 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name "a2" WaitForAllDead "a1.1" Where spawnbot TotalCount 24 MaxActive 6 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 8 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Demoman_BlastBurst } TFBot { Template T_TFBot_Medic_QuickFix } } } WaveSpawn { Name "a3" WaitForAllDead "tankboss" Where spawnbot TotalCount 16 MaxActive 8 SpawnCount 8 WaitBeforeStarting 0 WaitBetweenSpawns 12 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Giant_Soldier_MultiRocket Attributes AlwaysCrit } TFBot { Template T_TFBot_Soldier_Extended_Battalion Tag bot_squad_member } TFBot { Template T_TFBot_Soldier_Extended_Battalion Tag bot_squad_member } TFBot { Template T_TFBot_Soldier_Extended_Battalion Tag bot_squad_member } } } } Wave // Wave 6 { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } InitWaveOutput { Target holograms_3way_relay Action Trigger } Explanation { Line "{green}RED Robots will assist you this wave!" } WaveSpawn { Name "randomredsupport" Where spawn_red TotalCount 18 MaxActive 6 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 2 Support 1 TotalCurrency 5000 RandomChoice { TFBot { Template T_TFBot_Sniper_Huntsman AddCond //Adds conditions to bots { Name "TF_COND_REPROGRAMMED" // Condition to apply. List of available conditions https://wiki.teamfortress.com/wiki/Cheats#addcond //Index 43 //Condition index can be used instead Delay 1 // Delay before the condition activates (Default: 0) Duration 9999 // Duration of the condition effect (Default: 0 - infinite duration) } ClassIcon red2_lite Attributes IgnoreFlag Action Mobber } TFBot { Class Heavyweapons Skill Normal AddCond //Adds conditions to bots { Name "TF_COND_REPROGRAMMED" // Condition to apply. List of available conditions https://wiki.teamfortress.com/wiki/Cheats#addcond //Index 43 //Condition index can be used instead Delay 1 // Delay before the condition activates (Default: 0) Duration 9999 // Duration of the condition effect (Default: 0 - infinite duration) } ClassIcon red2_lite Attributes IgnoreFlag Action Mobber } TFBot { Template T_TFBot_Heavy_IronFist_Airblast AddCond //Adds conditions to bots { Name "TF_COND_REPROGRAMMED" // Condition to apply. List of available conditions https://wiki.teamfortress.com/wiki/Cheats#addcond //Index 43 //Condition index can be used instead Delay 1 // Delay before the condition activates (Default: 0) Duration 9999 // Duration of the condition effect (Default: 0 - infinite duration) } ClassIcon red2_lite Attributes IgnoreFlag Action Mobber } TFBot { Template T_TFBot_Demoknight_Persian AddCond //Adds conditions to bots { Name "TF_COND_REPROGRAMMED" // Condition to apply. List of available conditions https://wiki.teamfortress.com/wiki/Cheats#addcond //Index 43 //Condition index can be used instead Delay 1 // Delay before the condition activates (Default: 0) Duration 9999 // Duration of the condition effect (Default: 0 - infinite duration) } ClassIcon red2_lite Attributes IgnoreFlag Action Mobber } TFBot { Template T_TFBot_Pyro_Dragon AddCond //Adds conditions to bots { Name "TF_COND_REPROGRAMMED" // Condition to apply. List of available conditions https://wiki.teamfortress.com/wiki/Cheats#addcond //Index 43 //Condition index can be used instead Delay 1 // Delay before the condition activates (Default: 0) Duration 9999 // Duration of the condition effect (Default: 0 - infinite duration) } ClassIcon red2_lite Attributes IgnoreFlag Action Mobber } TFBot { Template T_TFBot_Sniper_Huntsman AddCond //Adds conditions to bots { Name "TF_COND_REPROGRAMMED" // Condition to apply. List of available conditions https://wiki.teamfortress.com/wiki/Cheats#addcond //Index 43 //Condition index can be used instead Delay 1 // Delay before the condition activates (Default: 0) Duration 9999 // Duration of the condition effect (Default: 0 - infinite duration) } ClassIcon red2_lite Attributes IgnoreFlag Action Mobber } TFBot { Template T_TFBot_Heavyweapons_Shotgun AddCond //Adds conditions to bots { Name "TF_COND_REPROGRAMMED" // Condition to apply. List of available conditions https://wiki.teamfortress.com/wiki/Cheats#addcond //Index 43 //Condition index can be used instead Delay 1 // Delay before the condition activates (Default: 0) Duration 9999 // Duration of the condition effect (Default: 0 - infinite duration) } ClassIcon red2_lite Attributes IgnoreFlag Action Mobber } TFBot { Class Soldier Skill Normal AddCond //Adds conditions to bots { Name "TF_COND_REPROGRAMMED" // Condition to apply. List of available conditions https://wiki.teamfortress.com/wiki/Cheats#addcond //Index 43 //Condition index can be used instead Delay 1 // Delay before the condition activates (Default: 0) Duration 9999 // Duration of the condition effect (Default: 0 - infinite duration) } ClassIcon red2_lite Attributes IgnoreFlag Action Mobber } TFBot { Template T_TFBot_Demoman_Knight AddCond //Adds conditions to bots { Name "TF_COND_REPROGRAMMED" // Condition to apply. List of available conditions https://wiki.teamfortress.com/wiki/Cheats#addcond //Index 43 //Condition index can be used instead Delay 1 // Delay before the condition activates (Default: 0) Duration 9999 // Duration of the condition effect (Default: 0 - infinite duration) } ClassIcon red2_lite Attributes IgnoreFlag Action Mobber } TFBot { Template T_TFBot_Demoman_Samurai AddCond //Adds conditions to bots { Name "TF_COND_REPROGRAMMED" // Condition to apply. List of available conditions https://wiki.teamfortress.com/wiki/Cheats#addcond //Index 43 //Condition index can be used instead Delay 1 // Delay before the condition activates (Default: 0) Duration 9999 // Duration of the condition effect (Default: 0 - infinite duration) } ClassIcon red2_lite Attributes IgnoreFlag Action Mobber } TFBot { Template T_TFBot_Pyro_Rake AddCond //Adds conditions to bots { Name "TF_COND_REPROGRAMMED" // Condition to apply. List of available conditions https://wiki.teamfortress.com/wiki/Cheats#addcond //Index 43 //Condition index can be used instead Delay 1 // Delay before the condition activates (Default: 0) Duration 9999 // Duration of the condition effect (Default: 0 - infinite duration) } ClassIcon red2_lite Attributes IgnoreFlag Action Mobber } TFBot { Template T_TFBot_Pyro AddCond //Adds conditions to bots { Name "TF_COND_REPROGRAMMED" // Condition to apply. List of available conditions https://wiki.teamfortress.com/wiki/Cheats#addcond //Index 43 //Condition index can be used instead Delay 1 // Delay before the condition activates (Default: 0) Duration 9999 // Duration of the condition effect (Default: 0 - infinite duration) } ClassIcon red2_lite Skill Easy Attributes IgnoreFlag Action Mobber } TFBot { Template T_TFBot_Pyro AddCond //Adds conditions to bots { Name "TF_COND_REPROGRAMMED" // Condition to apply. List of available conditions https://wiki.teamfortress.com/wiki/Cheats#addcond //Index 43 //Condition index can be used instead Delay 1 // Delay before the condition activates (Default: 0) Duration 9999 // Duration of the condition effect (Default: 0 - infinite duration) } ClassIcon red2_lite Skill Expert Attributes IgnoreFlag Action Mobber } TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner AddCond //Adds conditions to bots { Name "TF_COND_REPROGRAMMED" // Condition to apply. List of available conditions https://wiki.teamfortress.com/wiki/Cheats#addcond //Index 43 //Condition index can be used instead Delay 1 // Delay before the condition activates (Default: 0) Duration 9999 // Duration of the condition effect (Default: 0 - infinite duration) } ClassIcon red2_lite Attributes IgnoreFlag Action Mobber } TFBot { Template T_TFBot_Demoman AddCond //Adds conditions to bots { Name "TF_COND_REPROGRAMMED" // Condition to apply. List of available conditions https://wiki.teamfortress.com/wiki/Cheats#addcond //Index 43 //Condition index can be used instead Delay 1 // Delay before the condition activates (Default: 0) Duration 9999 // Duration of the condition effect (Default: 0 - infinite duration) } ClassIcon red2_lite Skill Easy Attributes IgnoreFlag Action Mobber } TFBot { Template T_TFBot_Demoman AddCond //Adds conditions to bots { Name "TF_COND_REPROGRAMMED" // Condition to apply. List of available conditions https://wiki.teamfortress.com/wiki/Cheats#addcond //Index 43 //Condition index can be used instead Delay 1 // Delay before the condition activates (Default: 0) Duration 9999 // Duration of the condition effect (Default: 0 - infinite duration) } ClassIcon red2_lite Skill Hard Attributes IgnoreFlag Action Mobber } TFBot { Template T_TFBot_Spy AddCond //Adds conditions to bots { Name "TF_COND_REPROGRAMMED" // Condition to apply. List of available conditions https://wiki.teamfortress.com/wiki/Cheats#addcond //Index 43 //Condition index can be used instead Delay 1 // Delay before the condition activates (Default: 0) Duration 9999 // Duration of the condition effect (Default: 0 - infinite duration) } ClassIcon red2_lite Attributes IgnoreFlag Action Mobber } TFBot { Template T_TFBot_Medic_BigHeal AddCond //Adds conditions to bots { Name "TF_COND_REPROGRAMMED" // Condition to apply. List of available conditions https://wiki.teamfortress.com/wiki/Cheats#addcond //Index 43 //Condition index can be used instead Delay 1 // Delay before the condition activates (Default: 0) Duration 9999 // Duration of the condition effect (Default: 0 - infinite duration) } ClassIcon red2_lite Attributes IgnoreFlag Action Mobber } TFBot { Template T_TFBot_Sniper_Jarwacka AddCond //Adds conditions to bots { Name "TF_COND_REPROGRAMMED" // Condition to apply. List of available conditions https://wiki.teamfortress.com/wiki/Cheats#addcond //Index 43 //Condition index can be used instead Delay 1 // Delay before the condition activates (Default: 0) Duration 9999 // Duration of the condition effect (Default: 0 - infinite duration) } ClassIcon red2_lite Attributes IgnoreFlag Action Mobber WeaponRestrictions MeleeOnly } TFBot { Template T_TFBot_Demo_Burst_Fix AddCond //Adds conditions to bots { Name "TF_COND_REPROGRAMMED" // Condition to apply. List of available conditions https://wiki.teamfortress.com/wiki/Cheats#addcond //Index 43 //Condition index can be used instead Delay 1 // Delay before the condition activates (Default: 0) Duration 9999 // Duration of the condition effect (Default: 0 - infinite duration) } ClassIcon red2_lite Attributes IgnoreFlag Action Mobber } TFBot { Template T_TFBot_Scout_Pistol AddCond //Adds conditions to bots { Name "TF_COND_REPROGRAMMED" // Condition to apply. List of available conditions https://wiki.teamfortress.com/wiki/Cheats#addcond //Index 43 //Condition index can be used instead Delay 1 // Delay before the condition activates (Default: 0) Duration 9999 // Duration of the condition effect (Default: 0 - infinite duration) } ClassIcon red2_lite Attributes IgnoreFlag Action Mobber } TFBot { Template T_TFBot_Soldier_MiniBarrage AddCond //Adds conditions to bots { Name "TF_COND_REPROGRAMMED" // Condition to apply. List of available conditions https://wiki.teamfortress.com/wiki/Cheats#addcond //Index 43 //Condition index can be used instead Delay 1 // Delay before the condition activates (Default: 0) Duration 9999 // Duration of the condition effect (Default: 0 - infinite duration) } ClassIcon red2_lite Attributes IgnoreFlag Action Mobber } TFBot { Template T_TFBot_Scout_FAN AddCond //Adds conditions to bots { Name "TF_COND_REPROGRAMMED" // Condition to apply. List of available conditions https://wiki.teamfortress.com/wiki/Cheats#addcond //Index 43 //Condition index can be used instead Delay 1 // Delay before the condition activates (Default: 0) Duration 9999 // Duration of the condition effect (Default: 0 - infinite duration) } ClassIcon red2_lite Attributes IgnoreFlag Action Mobber } TFBot { Template T_TFBot_Giant_Scout_Hunter AddCond //Adds conditions to bots { Name "TF_COND_REPROGRAMMED" // Condition to apply. List of available conditions https://wiki.teamfortress.com/wiki/Cheats#addcond //Index 43 //Condition index can be used instead Delay 1 // Delay before the condition activates (Default: 0) Duration 9999 // Duration of the condition effect (Default: 0 - infinite duration) } ClassIcon red2_lite Attributes IgnoreFlag Action Mobber } } } WaveSpawn { Name "a1" Where medbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 0 TFBot { Template T_TFBot_Medic_TeleIn SpawnTemplate "teleporterbot" ClassIcon medic_teleporter_giant Health 50000 } } WaveSpawn { Name "support" Where invasion TotalCount 20 MaxActive 8 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 6 Support 1 TotalCurrency 0 RandomChoice { TFBot { Class Heavyweapons ClassIcon random_lite_giant Skill Hard } TFBot { Template T_TFBot_Pyro Skill Hard ClassIcon random_lite_giant } TFBot { Template T_TFBot_Scout_FAN Attributes AlwaysCrit ClassIcon random_lite_giant } TFBot { Template T_TFBot_Sniper_Huntsman Skill Expert Attributes AlwaysCrit ClassIcon random_lite_giant } TFBot { Template T_TFBot_Heavy_IronFist_Airblast ClassIcon random_lite_giant } TFBot { Template T_TFBot_Soldier_Extended_Battalion Skill Easy ClassIcon random_lite_giant } TFBot { Template T_TFBot_Medic_QuickFix ClassIcon random_lite_giant } TFBot { Template T_TFBot_Demoman Skill Easy ClassIcon random_lite_giant } TFBot { Template T_TFBot_Soldier_MiniBarrage ClassIcon random_lite_giant } TFBot { Template T_TFBot_Demoman_Knight ClassIcon random_lite_giant } TFBot { Template T_TFBot_Soldier_DirectHit ClassIcon random_lite_giant } } } WaveSpawn { Name "1a" Where spawnbot_tele TotalCount 30 SpawnCount 1 MaxActive 1 Support 1 // Used so the wavebar is not affected WaitBetweenSpawns 15 WaitBeforeStarting 0 RandomChoice { TFBot { Template T_TFBot_Giant_Pyro Tag bot_tele ClassIcon random_lite_giant CharacterAttributes { "health regen" -100 } } TFBot { Template T_TFBot_Giant_Soldier_MultiRocket Attributes AlwaysCrit Tag bot_tele ClassIcon random_lite_giant CharacterAttributes { "health regen" -100 } } TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector Tag bot_tele ClassIcon random_lite_giant CharacterAttributes { "health regen" -100 } } TFBot { Template T_TFBot_Huntsman_Giant Attributes AlwaysCrit Tag bot_tele ClassIcon random_lite_giant CharacterAttributes { "health regen" -100 } } TFBot { Template T_TFBot_Giant_Soldier_SlowBarrage Tag bot_tele ClassIcon random_lite_giant CharacterAttributes { "health regen" -100 } } TFBot { Template T_TFBot_Giant_Demo_Burst Attributes AlwaysCrit Tag bot_tele ClassIcon random_lite_giant CharacterAttributes { "health regen" -100 } } TFBot { Template T_TFBot_Giant_DemoMan_PrinceTavish Tag bot_tele ClassIcon random_lite_giant Attributes AlwaysCrit CharacterAttributes { "health regen" -100 } } TFBot { Template T_TFBot_Giant_HomingRockets Tag bot_tele ClassIcon random_lite_giant Attributes AlwaysCrit CharacterAttributes { "health regen" -100 } } TFBot { Template T_TFBot_Giant_Pyro_Dragon Tag bot_tele ClassIcon random_lite_giant CharacterAttributes { "health regen" -100 } } TFBot { Template T_TFBot_Giant_Heavyweapons_Shotgun Tag bot_tele ClassIcon random_lite_giant Attributes AlwaysCrit CharacterAttributes { "health regen" -100 } } TFBot { Template T_TFBot_Giant_Soldier_RocketPush Tag bot_tele ClassIcon random_lite_giant CharacterAttributes { "health regen" -100 } } TFBot { Template T_TFBot_Giant_Soldier_RocketShotgun Tag bot_tele ClassIcon random_lite_giant CharacterAttributes { "health regen" -100 } } TFBot { Template T_TFBot_Giant_HomingFlare Tag bot_tele ClassIcon random_lite_giant CharacterAttributes { "health regen" -100 } } } } } }