#base robot_standard.pop #base robot_giant.pop #base robot_eyes.pop // Overheat, Barren // Advanced // Starting Currency: 1600 // // +----------+----------+----------+ // | Wave | Currency | A+ | // +----------+----------+----------+ // | Wave 1 | 1100 | 1200 | // | Wave 2 | 1100 | 1200 | // | Wave 3 | 1100 | 1200 | // | Wave 4 | 1200 | 1300 | // | Wave 5 | 1300 | 1400 | // | Wave 6 | 950 | 950 | // +----------+----------+----------+ // | Total | 8350 | 8850 | // +----------+----------+----------+ WaveSchedule { StartingCurrency 1600 RespawnWaveTime 2 CanBotsAttackWhileInSpawnRoom No AddSentryBusterWhenKillCountExceeds 25 AddSentryBusterWhenDamageDealtExceeds 3000 //////////==================================== // Templates //////////==================================== Templates { T_TFBot_Demoknight_Samurai_Crit // Easier to survive compared to the normal Samurai, but also harder to kill { Class Demoman ClassIcon demoknight_samurai Name "Crit Samurai Knight" Skill Expert Attributes AlwaysCrit Attributes AirChargeOnly Attributes AutoJump AutoJumpMin 4 AutoJumpMax 4 Scale 1.35 WeaponRestrictions MeleeOnly Item "The Splendid Screen" Item "The Half-Zatoichi" Item "Demo Kabuto" Item "Menpo" CharacterAttributes { "airblast vulnerability multiplier" 0.70 "charge recharge rate increased" 7.0 "bot custom jump particle" 1.0 "damage force reduction" 0.70 "increased jump height" 2.3 "charge time increased" 6.0 "voice pitch scale" 0.75 } } T_TFBot_Giant_Soldier_RocketWall // I love this guy { Class Soldier ClassIcon soldier_rocketwall Name "Officer Rocket Wall" Health 4000 Skill Expert Attributes HoldFireUntilFullReload Attributes MiniBoss Item "Steel Shako" ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "fire rate bonus" 0 "faster reload rate" 0.18 "clip size upgrade atomic" 11.0 "Projectile speed decreased" 0.6 "projectile spread angle penalty" 6 } CharacterAttributes { "move speed bonus" 0.5 "airblast vulnerability multiplier" 0.2 "damage force reduction" 0.4 "override footstep sound set" 3 } } } //////////==================================== // Missions //////////==================================== Mission //Sentry Buster { Objective DestroySentries DesiredCount 1 BeginAtWave 1 RunForThisManyWaves 7 CooldownTime 40 InitialCooldown 50 Where spawnbot_flank TFBot { Template T_TFBot_SentryBuster } } Mission //Sniper { Objective Sniper DesiredCount 3 BeginAtWave 1 RunForThisManyWaves 1 CooldownTime 60 InitialCooldown 75 Where spawnbot_flank TFBot { Template T_TFBot_Sniper } } Mission { Objective Sniper DesiredCount 3 BeginAtWave 3 RunForThisManyWaves 1 CooldownTime 75 InitialCooldown 75 Where spawnbot_flank TFBot { Template T_TFBot_Sniper } } Mission { Objective Sniper DesiredCount 2 BeginAtWave 6 RunForThisManyWaves 1 CooldownTime 60 InitialCooldown 60 Where spawnbot_flank TFBot { Template T_TFBot_Sniper } } Mission //Spy { Objective Spy DesiredCount 2 BeginAtWave 1 RunForThisManyWaves 2 CooldownTime 80 InitialCooldown 40 Where spawnbot_flank TFBot { Class Spy Skill Easy //Doesn't run away from players when they pull out their melees } } Mission { Objective Spy DesiredCount 2 BeginAtWave 5 RunForThisManyWaves 2 CooldownTime 70 InitialCooldown 40 Where spawnbot_flank TFBot { Class Spy Skill Easy } } //////////==================================== // Wave 1 [$1100] [$1200] // // 36 Soldiers [$230] // 24 Scouts [$120] // // 3 Giant Burst Fire Soldiers [$300] // 20 Demomen [$100] // 32 Pyros [$160] // 18 Heavies [$90] // // 8 Steel Gauntlets [$100] //////////==================================== Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name "w1-a1" TotalCurrency 230 TotalCount 36 MaxActive 9 SpawnCount 9 WaitBetweenSpawns 15 WaitBeforeStarting 0 Where spawnbot TFBot { Class Soldier Skill Normal } } WaveSpawn { Name "w1-a1" TotalCurrency 120 TotalCount 24 MaxActive 9 SpawnCount 3 WaitBetweenSpawns 7.5 WaitBeforeStarting 0 Where spawnbot TFBot { Class Scout Skill Easy } } WaveSpawn { Name "w1-soldier" WaitForAllSpawned w1-a1 TotalCurrency 300 TotalCount 3 MaxActive 2 SpawnCount 1 WaitBetweenSpawns 25 WaitBeforeStarting 0 Where spawnbot TFBot { Template T_TFBot_Giant_Soldier_Spammer_Reload } } WaveSpawn { Name "w1-b1" WaitForAllSpawned w1-a1 TotalCurrency 100 TotalCount 20 MaxActive 5 SpawnCount 4 WaitBetweenSpawns 18 WaitBeforeStarting 0 Where spawnbot TFBot { Class Demoman Skill Normal } } WaveSpawn { Name "w1-b1" WaitForAllSpawned w1-a1 TotalCurrency 160 TotalCount 32 MaxActive 8 SpawnCount 4 WaitBetweenSpawns 11.25 WaitBeforeStarting 0 Where spawnbot TFBot { Class Pyro Skill Easy } } WaveSpawn { Name "w1-b1" WaitForAllSpawned w1-a1 TotalCurrency 90 TotalCount 18 MaxActive 6 SpawnCount 3 WaitBetweenSpawns 15 WaitBeforeStarting 0 Where spawnbot TFBot { Class Heavy Skill Easy } } WaveSpawn { Name "w1-c1" WaitForAllDead w1-soldier TotalCurrency 100 TotalCount 8 MaxActive 8 SpawnCount 8 WaitBetweenSpawns 0 WaitBeforeStarting 0 Where spawnbot TFBot { Template T_TFBot_Heavyweapons_Fist } } } //////////==================================== // Wave 2 [$1100] [$1200] // // 1 24000 HP Tank [$200] // 3 Giant Rapid Fire Soldiers [$75] // 24 Soldiers [$120] // // 4 Giant Buff Banner Soldiers [$100] // 40 Pyros [$200] // 18 Heavies [$75] // // 3 Giant Super Scouts [$75] // 18 Heavies [$75] // Huntsman Sniper Support [$180] //////////==================================== Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name "w2-a1" TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 0 WaitBeforeStarting 3 Where spawnbot Tank { Name "tankboss" Health 24000 Speed 75 StartingPathTrackNode tank_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name "w2-a1" TotalCurrency 75 TotalCount 3 MaxActive 2 SpawnCount 1 WaitBetweenSpawns 20 WaitBeforeStarting 0 Where spawnbot TFBot { Template T_TFBot_Giant_Soldier_Spammer } } WaveSpawn { Name "w2-a1" TotalCurrency 120 TotalCount 24 MaxActive 16 SpawnCount 8 WaitBetweenSpawns 20 WaitBeforeStarting 0 Where spawnbot TFBot { Class Soldier Skill Normal } } WaveSpawn { Name "w2-b1" WaitForAllSpawned w2-a1 TotalCurrency 100 TotalCount 4 MaxActive 3 SpawnCount 1 WaitBetweenSpawns 15 WaitBeforeStarting 0 Where spawnbot TFBot { Template T_TFBot_Giant_Soldier_Extended_Buff_Banner } } WaveSpawn { Name "w2-b1" WaitForAllSpawned w2-a1 TotalCurrency 200 TotalCount 40 MaxActive 12 SpawnCount 4 WaitBetweenSpawns 6 WaitBeforeStarting 0 Where spawnbot TFBot { Class Pyro Skill Easy } } WaveSpawn { Name "w2-b1" WaitForAllSpawned w2-a1 TotalCurrency 75 TotalCount 18 MaxActive 5 SpawnCount 2 WaitBetweenSpawns 6.666 WaitBeforeStarting 0 Where spawnbot TFBot { Class Heavy Skill Easy } } WaveSpawn { Name "w2-c1" WaitForAllSpawned w2-b1 TotalCurrency 75 TotalCount 3 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 20 WaitBeforeStarting 0 Where spawnbot TFBot { Template T_TFBot_Giant_Scout_Fast } } WaveSpawn { Name "w2-c1" WaitForAllSpawned w2-b1 TotalCurrency 180 TotalCount 36 MaxActive 12 SpawnCount 3 WaitBetweenSpawns 6 WaitBeforeStarting 0 Where spawnbot Support 1 TFBot { Template T_TFBot_Sniper_Huntsman } } WaveSpawn { Name "w2-c1" WaitForAllSpawned w2-b1 TotalCurrency 75 TotalCount 18 MaxActive 6 SpawnCount 6 WaitBetweenSpawns 15 WaitBeforeStarting 0 Where spawnbot Support Limited TFBot { Class Heavy Skill Normal } } } //////////==================================== // Wave 3 [$1150] [$1250] // // 2 Giant Demomen + 4 Steel Gauntlets Each [$200] // 36 Concheror Soldiers [$170] // 18 Crit Huntsman Snipers [$60] // // 6 Giant Crit Pyros [$220] // 30 Black Box Soldiers [$150] // 15 Crit Scouts [$75] // // 4 Giant Burst Fire Demomen [$80] // 24 Scouts [$125] // 8 Dragon's Fury Pyros + 1 Uber Medic Each [$70] //////////==================================== Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name "w3-a1" TotalCurrency 200 TotalCount 10 MaxActive 5 SpawnCount 5 WaitBetweenSpawns 30 WaitBeforeStarting 0 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Demoman } TFBot { Template T_TFBot_Heavyweapons_Fist } TFBot { Template T_TFBot_Heavyweapons_Fist } TFBot { Template T_TFBot_Heavyweapons_Fist } TFBot { Template T_TFBot_Heavyweapons_Fist } } } WaveSpawn { Name "w3-a1" TotalCurrency 120 TotalCount 36 MaxActive 9 SpawnCount 3 WaitBetweenSpawns 5 WaitBeforeStarting 0 Where spawnbot TFBot { Template T_TFBot_Soldier_Extended_Concheror } } WaveSpawn { Name "w3-a1" TotalCurrency 60 TotalCount 18 MaxActive 6 SpawnCount 3 WaitBetweenSpawns 10 WaitBeforeStarting 0 Where spawnbot_flank TFBot { Template T_TFBot_Sniper_Huntsman } } WaveSpawn { Name "w3-b1" WaitForAllSpawned w3-a1 TotalCurrency 220 TotalCount 6 MaxActive 3 SpawnCount 1 WaitBetweenSpawns 10 WaitBeforeStarting 0 Where spawnbot TFBot { Template T_TFBot_Giant_Pyro Attributes AlwaysCrit } } WaveSpawn { Name "w3-b1" WaitForAllSpawned w3-a1 TotalCurrency 150 TotalCount 30 MaxActive 9 SpawnCount 3 WaitBetweenSpawns 6 WaitBeforeStarting 0 Where spawnbot TFBot { Template T_TFBot_Soldier_RocketShotgun } } WaveSpawn { Name "w3-b1" WaitForAllSpawned w3-a1 TotalCurrency 75 TotalCount 15 MaxActive 5 SpawnCount 5 WaitBetweenSpawns 20 WaitBeforeStarting 0 Where spawnbot_flank TFBot { Class Scout Skill Easy Attributes AlwaysCrit } } WaveSpawn { Name "w3-c1" WaitForAllSpawned w3-b1 TotalCurrency 80 TotalCount 4 MaxActive 2 SpawnCount 1 WaitBetweenSpawns 12.5 WaitBeforeStarting 0 Where spawnbot_flank TFBot { Template T_TFBot_Giant_Demo_Burst } } WaveSpawn { Name "w3-c1" WaitForAllSpawned w3-b1 TotalCurrency 125 TotalCount 24 MaxActive 12 SpawnCount 4 WaitBetweenSpawns 8 WaitBeforeStarting 0 Where spawnbot TFBot { Class Scout Skill Normal } } WaveSpawn { Name "w3-c1" WaitForAllSpawned w3-b1 TotalCurrency 70 TotalCount 16 MaxActive 8 SpawnCount 4 WaitBetweenSpawns 12.5 WaitBeforeStarting 0 Where spawnbot TFBot { Template T_TFBot_Pyro_DF } TFBot { Template T_TFBot_Medic_QuickUber CharacterAttributes { "ubercharge rate bonus" 0.5 } } } } //////////==================================== // Wave 4 [$1200] [$1300] // // 4 Crit Officer Rocket Walls [$200] // 2 Giant Super Scouts [$100] // 20 Scouts [$100] // // 1 27500 HP Tank [$200] // 4 Giant Shotgun Heavies [$120] // 18 Heavies [$90] // 18 Bison Soldiers [$90] // 18 Demomen [$90] // // 3 Giant Deflector Heavies [$60] // 3 Giant Super Scouts [$60] // Crit Bat Scout Support [$90] //////////==================================== Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name "w4-a1" TotalCurrency 200 TotalCount 4 MaxActive 4 SpawnCount 1 WaitBetweenSpawns 11.25 WaitBeforeStarting 0.1 Where spawnbot TFBot { Template T_TFBot_Giant_Soldier_RocketWall Attributes AlwaysCrit } } WaveSpawn { Name "w4-a1" TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBetweenSpawns 30 WaitBeforeStarting 0 Where spawnbot TFBot { Template T_TFBot_Giant_Scout_Fast } } WaveSpawn { Name "w4-a1" TotalCurrency 100 TotalCount 12 MaxActive 4 SpawnCount 2 WaitBetweenSpawns 10 WaitBeforeStarting 0.1 Where spawnbot_flank Where spawnbot TFBot { Template T_TFBot_Demoman_Samurai } } WaveSpawn { Name "w4-b1" WaitForAllSpawned w4-a1 TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 0 WaitBeforeStarting 8 Where spawnbot Tank { Name "tankboss" Health 27500 Speed 75 StartingPathTrackNode tank_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name "w4-b1" WaitForAllSpawned w4-a1 TotalCurrency 120 TotalCount 4 MaxActive 3 SpawnCount 1 WaitBetweenSpawns 15 WaitBeforeStarting 0 Where spawnbot TFBot { Template T_TFBot_Giant_Heavyweapons_Shotgun } } WaveSpawn { Name "w4-b1" WaitForAllSpawned w4-a1 TotalCurrency 90 TotalCount 18 MaxActive 6 SpawnCount 3 WaitBetweenSpawns 10 WaitBeforeStarting 0 Where spawnbot_flank Where spawnbot TFBot { Class Heavy Skill Normal } } WaveSpawn { Name "w4-b1" WaitForAllSpawned w4-a1 TotalCurrency 90 TotalCount 18 MaxActive 6 SpawnCount 3 WaitBetweenSpawns 9.443 WaitBeforeStarting 3.33 Where spawnbot_flank Where spawnbot TFBot { Class Soldier ClassIcon soldier_bison Name "Bison Soldier" Skill Expert WeaponRestrictions SecondaryOnly Item "The Righteous Bison" } } WaveSpawn { Name "w4-b1" WaitForAllSpawned w4-a1 TotalCurrency 90 TotalCount 18 MaxActive 6 SpawnCount 3 WaitBetweenSpawns 8.889 WaitBeforeStarting 6.66 Where spawnbot_flank Where spawnbot RandomChoice { TFBot { Class Demoman Skill Easy } TFBot { Class Demoman Skill Hard } } } WaveSpawn { Name "w4-c1" WaitForAllSpawned w4-b1 TotalCurrency 60 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBetweenSpawns 15 WaitBeforeStarting 0 Where spawnbot TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector } } WaveSpawn { Name "w4-c1" WaitForAllSpawned w4-b1 TotalCurrency 60 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBetweenSpawns 18 WaitBeforeStarting 0 Where spawnbot TFBot { Template T_TFBot_Giant_Scout_Fast } } WaveSpawn { Name "w4-c1" WaitForAllSpawned w4-b1 TotalCurrency 90 TotalCount 30 MaxActive 12 SpawnCount 4 WaitBetweenSpawns 2.2 WaitBeforeStarting 0 Where spawnbot Support 1 TFBot { Template T_TFBot_Scout_Melee ClassIcon scout_bat_nys Attributes AlwaysCrit } } } //////////==================================== // Wave 5 [$1300] [$1400] // // 3 Giant Crit Black Box Soldiers + 1 Giant Regen Medic Each [$180] // 40 Brass Beast Heavies [$140] // // 4 Giant Battalion's Backup Soldiers [$100] // 24 Direct Hit Soldiers [$80] // 24 Demomen [$80] // // 12 Giant Burst Fire Demomen [$450] // Demoman + Heavy + Pyro + Mad Milk Scout Support [$270] //////////==================================== Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name "w5-a1" TotalCurrency 180 TotalCount 6 MaxActive 4 SpawnCount 2 WaitBetweenSpawns 20 WaitBeforeStarting 0 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_RocketShotgun Attributes AlwaysCrit } TFBot { Template T_TFBot_Giant_Medic_Regen } } } WaveSpawn { Name "w5-a1" TotalCurrency 140 TotalCount 40 MaxActive 10 SpawnCount 5 WaitBetweenSpawns 7.5 WaitBeforeStarting 0 Where spawnbot_flank Where spawnbot TFBot { Class Heavy ClassIcon heavy_brass_nys Skill Normal Item "The Brass Beast" } } WaveSpawn { Name "w5-b1" WaitForAllSpawned w5-a1 TotalCurrency 100 TotalCount 4 MaxActive 3 SpawnCount 1 WaitBetweenSpawns 7.5 WaitBeforeStarting 10 Where spawnbot TFBot { Template T_TFBot_Giant_Soldier_Extended_Battalion } } WaveSpawn { Name "w5-b1" WaitForAllSpawned w5-a1 TotalCurrency 80 TotalCount 24 MaxActive 8 SpawnCount 4 WaitBetweenSpawns 6.66 WaitBeforeStarting 0 Where spawnbot TFBot { Class Soldier ClassIcon soldier_dh_nys Skill Hard Item "The Direct Hit" } } WaveSpawn { Name "w5-b1" WaitForAllSpawned w5-a1 TotalCurrency 80 TotalCount 24 MaxActive 8 SpawnCount 4 WaitBetweenSpawns 6.66 WaitBeforeStarting 0 Where spawnbot TFBot { Class Demoman Skill Normal } } WaveSpawn { Name "w5-c1" WaitForAllSpawned w5-b1 TotalCurrency 450 TotalCount 12 MaxActive 9 SpawnCount 3 WaitBetweenSpawns 18 WaitBeforeStarting 0 Where spawnbot TFBot { Template T_TFBot_Giant_Demo_Burst } } WaveSpawn { Name "w5-c1" WaitForAllDead w5-b1 TotalCurrency 270 TotalCount 54 MaxActive 12 SpawnCount 3 WaitBetweenSpawns 3 WaitBeforeStarting 0 Where spawnbot_flank Where spawnbot Support 1 RandomChoice { TFBot { Class Demoman Skill Hard } TFBot { Class Demoman Skill Hard } TFBot { Class Demoman Skill Hard } TFBot { Class Pyro Skill Easy } TFBot { Class Pyro Skill Easy } TFBot { Class Pyro Skill Hard } TFBot { Class Heavy Skill Normal } TFBot { Class Heavy Skill Normal } TFBot { Class Heavy Skill Normal } TFBot { Template T_TFBot_Scout_Milk } TFBot { Template T_TFBot_Scout_Milk } TFBot { Template T_TFBot_Scout_Milk } } } } //////////==================================== // Wave 6 [$1000] // // 1 Giant Deflector Heavy + Giant Banner Trio [$100] // // 1 50000 HP Tank with 50 Speed [$200] // 3 Crit Giant Burst Fire Soldiers [$100] // 3 Crit Giant Rapid Fire Soldiers [$100] // 24 Pistol Scouts [$100] // // 6 Giant Deflector Heavies [$100] // 6 Giant Super Scouts [$100] // Crit Bat Scout Support [$100] // // 1 42000 HP Tank [$200] //////////==================================== Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name "w6-a1" TotalCurrency 100 TotalCount 4 MaxActive 4 SpawnCount 4 WaitBetweenSpawns 0 WaitBeforeStarting 0 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector } TFBot { Template T_TFBot_Giant_Soldier_Extended_Buff_Banner } TFBot { Template T_TFBot_Giant_Soldier_Extended_Concheror } TFBot { Template T_TFBot_Giant_Soldier_Extended_Battalion } } } WaveSpawn { Name "w6-b1" TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 0 WaitBeforeStarting 0 Where spawnbot Tank { Name "tankboss" Health 50000 Speed 50 StartingPathTrackNode tank_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name "w6-b1" WaitForAllDead w6-a1 TotalCurrency 50 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBetweenSpawns 12 WaitBeforeStarting 0 Where spawnbot TFBot { Template T_TFBot_Giant_Soldier_Spammer_Reload Attributes AlwaysCrit } } WaveSpawn { Name "w6-b1" WaitForAllDead w6-a1 TotalCurrency 50 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBetweenSpawns 12 WaitBeforeStarting 0 Where spawnbot TFBot { Template T_TFBot_Giant_Soldier_Spammer Attributes AlwaysCrit } } WaveSpawn { Name "w6-b1" WaitForAllDead w6-a1 TotalCurrency 50 TotalCount 24 MaxActive 12 SpawnCount 3 WaitBetweenSpawns 4.5 WaitBeforeStarting 0 Where spawnbot TFBot { Template T_TFBot_Scout_Pistol Skill Normal } } WaveSpawn { Name "w6-c1" WaitForAllSpawned w6-b1 TotalCurrency 100 TotalCount 6 MaxActive 6 SpawnCount 1 WaitBetweenSpawns 10 WaitBeforeStarting 0 Where spawnbot TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector } } WaveSpawn { Name "w6-c1" WaitForAllSpawned w6-b1 TotalCurrency 100 TotalCount 6 MaxActive 6 SpawnCount 1 WaitBetweenSpawns 10 WaitBeforeStarting 0 Where spawnbot TFBot { Template T_TFBot_Giant_Scout_Fast } } WaveSpawn { Name "w6-c1" WaitForAllDead w6-b1 TotalCurrency 100 TotalCount 25 MaxActive 12 SpawnCount 3 WaitBetweenSpawns 2 WaitBeforeStarting 0 Where spawnbot_flank Where spawnbot Support 1 TFBot { Template T_TFBot_Scout_Melee ClassIcon scout_bat_nys Attributes AlwaysCrit } } WaveSpawn { Name "w6-d1" WaitForAllSpawned w6-b1 TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 0 WaitBeforeStarting 20 Where spawnbot Tank { Name "tankboss" Health 42000 Speed 90 Skin 1 StartingPathTrackNode tank_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } }