#base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop population { StartingCurrency 400 RespawnWaveTime 3 CanBotsAttackWhileInSpawnRoom no FixedRespawnWaveTime Yes AddSentryBusterWhenKillCountExceeds 42 Mission { Where spawnbot Objective DestroySentries InitialCooldown 20 BeginAtWave 1 RunForThisManyWaves 5 CooldownTime 45 TFBot { Template T_TFBot_SentryBuster Attributes "DisableDodge" Attributes "IgnoreEnemies" Skill Easy } } Mission { Where spawnbot Objective Spy InitialCooldown 30 BeginAtWave 3 RunForThisManyWaves 3 DesiredCount 2 CooldownTime 45 TFBot { Template T_TFBot_Spy Attributes "IgnoreFlag" } } Mission { Where spawnbot Objective Sniper InitialCooldown 30 BeginAtWave 6 RunForThisManyWaves 1 DesiredCount 2 CooldownTime 30 TFBot { Template T_TFBot_Sniper Attributes "IgnoreFlag" } } Mission { Objective DestroySentries Where spawnbot BeginAtWave 6 RunForThisManyWaves 1 InitialCooldown 20 CooldownTime 45 TFBot { Template T_TFBot_SentryBuster Name "Bentry Suster" Attributes "DisableDodge" Attributes "IgnoreEnemies" Skill Hard } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 1a TotalCurrency 150 TotalCount 42 MaxActive 10 SpawnCount 2 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 2 Squad { TFBot { Health 125 Name "Melee Scout" Class Scout Skill Normal WeaponRestrictions MeleeOnly ClassIcon scout_bat Item "tf_weapon_scattergun" Item "tf_weapon_pistol_scout" Item "tf_weapon_bat" } } } WaveSpawn { Name 1a TotalCurrency 200 TotalCount 12 MaxActive 8 SpawnCount 4 Where spawnbot WaitBeforeStarting 8 WaitBetweenSpawns 15 Squad { TFBot { Template T_TFBot_Giant_Pyro Attributes "AlwaysFireWeapon" } TFBot { Template T_TFBot_Sniper_Huntsman } TFBot { Template T_TFBot_Sniper_Huntsman } TFBot { Template T_TFBot_Sniper_Huntsman } } } WaveSpawn { Name 1b WaitForAllDead 1a TotalCurrency 100 TotalCount 16 MaxActive 4 SpawnCount 2 Where spawnbot_flank WaitBeforeStarting 4 WaitBetweenSpawns 8 Squad { TFBot { Health 200 Name Soldier Class Soldier Skill Normal Item "tf_weapon_rocketlauncher" Item "tf_weapon_shotgun_soldier" Item "tf_weapon_shovel" } TFBot { Template T_TFBot_Medic_Quickfix } } } WaveSpawn { Name 1b WaitForAllDead 1a TotalCurrency 100 TotalCount 16 MaxActive 6 SpawnCount 2 Where spawnbot WaitBeforeStarting 3 WaitBetweenSpawns 10 Squad { TFBot { Class Heavyweapons Health 300 Name Heavy Skill Normal WeaponRestrictions PrimaryOnly MaxVisionRange 1200 } } } WaveSpawn { Name 1b TotalCurrency 150 TotalCount 4 MaxActive 1 SpawnCount 1 Where spawnbot WaitForAllDead 1a WaitBeforeStarting 15 WaitBetweenSpawns 15 Squad { TFBot { Template T_TFBot_Giant_Scout Skill Easy } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 2a TotalCurrency 75 TotalCount 20 MaxActive 7 SpawnCount 1 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 3 Squad { TFBot { Template T_TFBot_Soldier_RocketPush } } } WaveSpawn { Name 2a TotalCurrency 75 TotalCount 20 MaxActive 7 SpawnCount 1 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 3 Squad { TFBot { Template T_TFBot_Soldier_RocketShotgun } } } WaveSpawn { Name 2a TotalCurrency 150 TotalCount 5 MaxActive 5 SpawnCount 1 Where spawnbot_flank WaitBeforeStarting 5 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFBot_Demoman_Samurai } } } WaveSpawn { Name 2b WaitForAllSpawned 2a TotalCurrency 100 TotalCount 10 MaxActive 5 SpawnCount 1 Where spawnbot_flank WaitBeforeStarting 15 WaitBetweenSpawns 4 Squad { TFBot { Template T_TFBot_Heavyweapons_Fist } } } WaveSpawn { Name 2b WaitForAllDead 2a TotalCurrency 150 TotalCount 30 MaxActive 10 SpawnCount 2 Where spawnbot WaitBeforeStarting 3 WaitBetweenSpawns 3 Squad { TFBot { Template T_TFBot_Demoman_Knight } } } WaveSpawn { Name 2Support WaitForAllDead 2a TotalCurrency 0 TotalCount 20 MaxActive 3 SpawnCount 1 Where spawnbot WaitBeforeStarting 30 WaitBetweenSpawns 15 Support 1 Squad { TFBot { Health 300 Name "Brass Beast Heavy" Class HeavyWeapons Skill Normal ClassIcon heavy_brass_nys WeaponRestrictions PrimaryOnly Item "the brass beast" Item "tf_weapon_shotgun_hwg" Item "tf_weapon_fists" } } } WaveSpawn { Name 2Support WaitForAllDead 2b TotalCurrency 0 TotalCount 20 MaxActive 4 SpawnCount 2 Where spawnbot_flank WaitBeforeStarting 4 WaitBetweenSpawns 10 Support 1 Squad { TFBot { Health 125 Name Scout Class Scout Skill Normal } } } WaveSpawn { Name 2c WaitForAllSpawned 2b TotalCurrency 150 TotalCount 30 MaxActive 9 SpawnCount 3 Where spawnbot WaitBeforeStarting 10 WaitBetweenSpawns 8 Squad { TFBot { Template T_TFBot_Pyro Skill Normal } } } WaveSpawn { Name 2c WaitForAllDead 2b TotalCurrency 200 TotalCount 4 MaxActive 4 SpawnCount 1 Where spawnbot WaitBeforeStarting 20 WaitBetweenSpawns 15 Squad { TFBot { Template T_TFBot_Giant_Demo_RapidFire } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 3a TotalCurrency 200 TotalCount 30 MaxActive 6 SpawnCount 3 Where spawnbot WaitBeforeStarting 2 WaitBetweenSpawns 4 Squad { TFBot { Health 125 MaxVisionRange 2500 Name "Carbine Sniper" Class Sniper Skill Hard ClassIcon sniper_carbine WeaponRestrictions SecondaryOnly Item "tf_weapon_sniperrifle" Item "the cleaner's carbine" Item "tf_weapon_club" } } } WaveSpawn { Name 3b TotalCurrency 100 TotalCount 10 MaxActive 4 SpawnCount 2 Where spawnbot WaitBeforeStarting 20 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFBot_Sniper_Huntsman_Spammer ClassIcon sniper_bow_multi } } } WaveSpawn { Name 3a TotalCurrency 100 TotalCount 4 MaxActive 2 SpawnCount 1 Where spawnbot_flank WaitBeforeStarting 15 WaitBetweenSpawns 15 Squad { TFBot { Template T_TFBot_Giant_Scout_Fast } } } WaveSpawn { Name 3Support TotalCurrency 0 TotalCount 30 MaxActive 4 SpawnCount 2 Where spawnbot_flank WaitBeforeStarting 3 WaitBetweenSpawns 5 WaitForAllDead 3a Support 1 Squad { TFBot { Health 125 Name "Melee Scout" Class Scout Skill Normal WeaponRestrictions MeleeOnly ClassIcon scout_bat Item "tf_weapon_scattergun" Item "tf_weapon_pistol_scout" Item "tf_weapon_bat" } } } WaveSpawn { Name 3b WaitForAllDead 3a TotalCurrency 150 TotalCount 12 MaxActive 8 SpawnCount 4 Where spawnbot WaitBeforeStarting 3 WaitBetweenSpawns 15 Squad { TFBot { Template T_TFBot_Giant_Soldier Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name 3c WaitForAllDead 3a TotalCurrency 100 TotalCount 20 MaxActive 10 SpawnCount 1 Where spawnbot WaitBeforeStarting 2 WaitBetweenSpawns 5 Squad { TFBot { Template T_TFBot_Demoman Attributes "HoldFireUntilFullReload" } } } WaveSpawn { Name 3c WaitForAllDead 3b TotalCurrency 150 TotalCount 2 MaxActive 2 SpawnCount 1 Where spawnbot WaitBeforeStarting 5 WaitBetweenSpawns 15 Squad { TFBot { Name "Giant Huo-Long Heater Heavy" Template T_TFbot_Heavyweapons_Heater ClassIcon heavy_heater_nys } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 4a TotalCurrency 150 TotalCount 24 MaxActive 8 SpawnCount 2 Where spawnbot WaitBeforeStarting 3 WaitBetweenSpawns 4 Squad { TFBot { Health 200 Name "Cow Mangler Soldier" Class Soldier Skill Hard ClassIcon soldier_mangler WeaponRestrictions PrimaryOnly Item "the cow mangler 5000" Item "tf_weapon_shotgun_soldier" Item "tf_weapon_shovel" ItemAttributes { ItemName "the cow mangler 5000" "faster reload rate" -0.4 "fire rate bonus" 0.75 } } } } WaveSpawn { Name 4a TotalCurrency 150 TotalCount 12 MaxActive 6 SpawnCount 3 Where spawnbot WaitBeforeStarting 4 WaitBetweenSpawns 8 Squad { TFBot { Health 3000 Name "Giant BackBurner Pyro" Scale 1.75 Class Pyro Skill Hard ClassIcon pyro_backburner_nys WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "AlwaysFireWeapon" Item "the backburner" Item "tf_weapon_shotgun_pyro" Item "tf_weapon_fireaxe" CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { Name 4b TotalCurrency 150 TotalCount 12 MaxActive 6 SpawnCount 3 Where spawnbot WaitForAllDead 4a WaitBeforeStarting 8 WaitBetweenSpawns 8 Squad { TFBot { Health 3000 Name "Giant BackBurner Pyro" Scale 1.75 Class Pyro Skill Hard ClassIcon pyro_backburner_nys WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "AlwaysFireWeapon" Item "the backburner" Item "tf_weapon_shotgun_pyro" Item "tf_weapon_fireaxe" CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { Name 4c WaitForAllDead 4a TotalCurrency 200 TotalCount 28 MaxActive 8 SpawnCount 4 Where spawnbot WaitBeforeStarting 5 WaitBetweenSpawns 10 Squad { TFBot { Health 125 Name Scout Class Scout Skill Normal Item "tf_weapon_scattergun" Item "tf_weapon_pistol_scout" Item "tf_weapon_bat" } } } WaveSpawn { Name 4Support WaitForAllDead 4b TotalCurrency 0 TotalCount 30 MaxActive 9 SpawnCount 3 Where spawnbot WaitBeforeStarting 2 WaitBetweenSpawns 7 Support 1 Squad { TFBot { Health 175 Name "SkullCutter Demoman" Class Demoman Skill Normal ClassIcon demoknight_skullcutter_lite WeaponRestrictions MeleeOnly Item "tf_weapon_grenadelauncher" Item "the splendid screen" Item "the scotsman's skullcutter" } } } WaveSpawn { Name 4c WaitForAllDead 4b TotalCurrency 200 TotalCount 5 MaxActive 2 SpawnCount 1 Where spawnbot_flank WaitBeforeStarting 8 WaitBetweenSpawns 14 Squad { TFBot { Health 4500 Name "Giant Volcano Fragment Pyro" Scale 1.75 Class Pyro Skill Expert ClassIcon pyro_volcano WeaponRestrictions MeleeOnly Attributes "MiniBoss" Item "sharpened volcano fragment" ItemAttributes { ItemName "sharpened volcano fragment" "damage bonus" 1.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } } } } WaveSpawn { Name 4d WaitForAllDead 4b TotalCurrency 200 TotalCount 30 MaxActive 8 SpawnCount 2 Where spawnbot WaitBeforeStarting 7 WaitBetweenSpawns 7 Squad { TFBot { Health 200 Name "Crit Soldier" Class Soldier Skill Hard Attributes "AlwaysCrit" Attributes "HoldFireUntilFullReload" Item "tf_weapon_rocketlauncher" Item "tf_weapon_shotgun_soldier" Item "tf_weapon_shovel" } } } WaveSpawn { Name 4d WaitForAllSpawned 4c TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 15 WaitBetweenSpawns 10 FirstSpawnWarningSound "vo/mvm/norm/soldier_mvm_jeers10.mp3" DoneWarningSound "vo/mvm/norm/soldier_mvm_paincrticialdeath02.mp3" Squad { TFBot { Class Soldier Name "Corporal Distraction" Health 30000 Skill Hard ClassIcon soldier_escape WeaponRestrictions MeleeOnly Attributes "MiniBoss" Attributes "AlwaysCrit" Attributes "UseBossHealthBar" Item "the escape plan" ItemAttributes { ItemName "the escape plan" "damage bonus" 1.5 "heal on kill" 3000 "fire rate bonus" 1.5 "bleeding duration" 4 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 5a TotalCurrency 250 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 15 WaitBetweenSpawns 10 Squad { Tank { Health 25000 Name tankboss Speed 100 StartingPathTrackNode tank_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name 5Support TotalCurrency 0 TotalCount 30 MaxActive 6 SpawnCount 2 Where spawnbot WaitBeforeStarting 10 WaitBetweenSpawns 10 Support 1 Squad { TFBot { Health 125 Name Scout Class Scout Skill Normal Item "tf_weapon_scattergun" Item "tf_weapon_pistol_scout" Item "tf_weapon_bat" } } } WaveSpawn { Name 5a TotalCurrency 150 TotalCount 15 MaxActive 9 SpawnCount 3 Where spawnbot WaitBeforeStarting 3 WaitBetweenSpawns 12 Squad { TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner ClassIcon soldier_banner_trio CharacterAttributes { "single wep deploy time increased" 0.5 "increase buff duration" 9.0 } } TFBot { Template T_TFBot_Soldier_Extended_Concheror ClassIcon soldier_banner_trio CharacterAttributes { "single wep deploy time increased" 0.5 "increase buff duration" 9.0 } } TFBot { Template T_TFBot_Soldier_Extended_Battalion ClassIcon soldier_banner_trio CharacterAttributes { "single wep deploy time increased" 0.5 "increase buff duration" 9.0 } } } } WaveSpawn { Name 5b WaitForAllDead 5a TotalCurrency 150 TotalCount 12 MaxActive 8 SpawnCount 4 Where spawnbot WaitBeforeStarting 10 WaitBetweenSpawns 30 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name 5c WaitForAllDead 5a TotalCurrency 100 TotalCount 40 MaxActive 8 SpawnCount 4 Where spawnbot WaitBeforeStarting 15 WaitBetweenSpawns 15 FirstSpawnWarningSound "vo/mvm/norm/engineer_mvm_gunslingertriplepunchfinal01.mp3" LastSpawnWarningSound "vo/mvm/norm/engineer_mvm_cheers04.mp3" Squad { ShouldPreserveSquad 1 TFBot { Health 625 Name "Jarate Sniper" Scale 1.25 ClassIcon sniper_jarate Class Sniper Skill Expert WeaponRestrictions SecondaryOnly Item "Jarate" Item "the bushman's boonie" ItemAttributes { ItemName "Jarate" "effect bar recharge rate increased" 0.1 } } TFBot { Health 250 Name "Pomson Engineer" BehaviorModifiers Push Class Engineer Skill Hard WeaponRestrictions PrimaryOnly Item "the pomson 6000" Item "potato hat" ItemAttributes { ItemName "the pomson 6000" "faster reload rate" -0.4 "fire rate bonus" 0.75 } } TFBot { Health 250 Name "Pomson Engineer" BehaviorModifiers Push Class Engineer Skill Hard WeaponRestrictions PrimaryOnly Item "the pomson 6000" Item "potato hat" ItemAttributes { ItemName "the pomson 6000" "faster reload rate" -0.4 "fire rate bonus" 0.75 } } TFBot { Health 250 Name "Pomson Engineer" BehaviorModifiers Push Class Engineer Skill Hard WeaponRestrictions PrimaryOnly Item "the pomson 6000" Item "potato hat" ItemAttributes { ItemName "the pomson 6000" "faster reload rate" -0.4 "fire rate bonus" 0.75 } } } } WaveSpawn { Name 5c WaitForAllSpawned 5b TotalCurrency 150 TotalCount 8 MaxActive 8 SpawnCount 4 Where spawnbot WaitBeforeStarting 30 WaitBetweenSpawns 30 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name 5c WaitForAllDead 5b TotalCurrency 150 TotalCount 20 MaxActive 6 SpawnCount 2 Where spawnbot_flank WaitBeforeStarting 4 WaitBetweenSpawns 6 Squad { TFBot { Health 200 MaxVisionRange 1200 Name "Bison Soldier" Class Soldier Skill Normal ClassIcon soldier_bison WeaponRestrictions SecondaryOnly Item "tf_weapon_rocketlauncher" Item "the righteous bison" Item "tf_weapon_shovel" ItemAttributes { ItemName "the righteous bison" "faster reload rate" -0.4 "fire rate bonus" 0.75 } } } } WaveSpawn { Name 5c WaitForAllDead 5b TotalCurrency 150 TotalCount 5 MaxActive 3 SpawnCount 1 Where spawnbot WaitBeforeStarting 2 WaitBetweenSpawns 16 Squad { TFBot { Template T_TFBot_Giant_Scout_Fast } } } WaveSpawn { Name 5d WaitForAllSpawned 5c TotalCurrency 100 TotalCount 4 MaxActive 4 SpawnCount 4 Where spawnbot WaitBeforeStarting 10 WaitBetweenSpawns 10 FirstSpawnWarningSound "vo/mvm/norm/medic_mvm_specialcompleted10.mp3" DoneWarningSound "vo/mvm/norm/medic_mvm_paincrticialdeath02.mp3" Squad { ShouldPreserveSquad 1 TFBot { Template T_TFBot_Giant_Medic Health 14980 Name "Not Medicine" ClassIcon soldier_backup_giant Scale 1.75 Class Medic Skill Expert WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" Attributes "UseBossHealthBar" Attributes "SpawnWithFullCharge" Item "the blutsauger" Item "the battalion's backup" Item "the virus doctor" ItemAttributes { ItemName "the blutsauger" "override projectile type" 2 "damage bonus" 2.5 } CharacterAttributes { "single wep deploy time increased" 0.5 "increase buff duration" 9.0 "airblast vulnerability multiplier" 0.6 "damage force reduction" 0.6 "move speed bonus" 0.5 } } TFBot { Class Pyro Health 800 Name "Armored Gas Passer Pyro" Scale 1.25 WeaponRestrictions SecondaryOnly ClassIcon pyro_gascann Item "the gas passer" ItemAttributes { ItemName "The Gas Passer" "item_meter_charge_rate" 0.1 } } TFBot { Class Pyro Health 800 Name "Armored Gas Passer Pyro" Scale 1.25 WeaponRestrictions SecondaryOnly ClassIcon pyro_gascann Item "the gas passer" ItemAttributes { ItemName "The Gas Passer" "item_meter_charge_rate" 0.1 } } TFBot { Class Pyro Health 800 Name "Armored Gas Passer Pyro" Scale 1.25 WeaponRestrictions SecondaryOnly ClassIcon pyro_gascann Item "the gas passer" ItemAttributes { ItemName "The Gas Passer" "item_meter_charge_rate" 0.1 } } } } WaveSpawn { Name 5Support WaitForAllSpawned 5c TotalCurrency 0 TotalCount 30 MaxActive 6 SpawnCount 2 Where spawnbot WaitBeforeStarting 10 WaitBetweenSpawns 10 Support 1 Squad { TFBot { Health 125 Name Scout Class Scout Skill Normal Item "tf_weapon_scattergun" Item "tf_weapon_pistol_scout" Item "tf_weapon_bat" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 6a TotalCurrency 100 TotalCount 40 MaxActive 6 SpawnCount 2 Where spawnbot WaitBeforeStarting 3 WaitBetweenSpawns 5 Squad { TFBot { Health 175 Name Loch-N-Loader Class Demoman Skill Hard ClassIcon demo_loch_nys Attributes "HoldFireUntilFullReload" WeaponRestrictions PrimaryOnly Item "the loch-n-load" Item "tf_weapon_pipebomblauncher" Item "tf_weapon_bottle" } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { Name 6a TotalCurrency 200 TotalCount 48 MaxActive 6 SpawnCount 2 Where spawnbot_flank WaitBeforeStarting 7 WaitBetweenSpawns 5 Squad { TFBot { Health 200 Name "Direct Hit Soldier" Class Soldier Skill Hard ClassIcon soldier_directhit WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" Item "the direct hit" Item "tf_weapon_shotgun_soldier" Item "tf_weapon_shovel" } } } WaveSpawn { Name Heavy TotalCurrency 200 TotalCount 7 MaxActive 4 SpawnCount 1 Where spawnbot WaitBeforeStarting 15 WaitBetweenSpawns 30 Squad { TFBot { Name "Giant Heal-on-Kill Heavy" Health 5000 Scale 1.75 Template T_TFBot_Giant_Heavyweapons_HealOnKill Item "deflector" Item "starboard crusader" CharacterAttributes { "airblast vulnerability multiplier" 0.3 "damage force reduction" 0.3 "move speed bonus" 0.5 "override footstep sound set" 2 } ItemAttributes { ItemName deflector "heal on kill" 2500 } } } } WaveSpawn { Name 6b WaitForAllDead 6a TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 10 WaitBetweenSpawns 10 Squad { Tank { Health 35000 Name tankboss Speed 50 StartingPathTrackNode tank_path_1 Skin 1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name 6b WaitForAllDead 6a TotalCurrency 250 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 55 WaitBetweenSpawns 10 StartWaveWarningSound "vo/mvm/norm/demoman_mvm_jeers11.mp3" FirstSpawnWarningSound "vo/mvm/norm/demoman_mvm_dominationdemoman01.mp3" DoneWarningSound "vo/mvm/norm/demoman_mvm_paincrticialdeath01.mp3" Squad { TFBot { Name "Major Cluster" Health 20000 Class Demoman Skill Expert Scale 2.0 ClassIcon demo_atomic Attributes "AlwaysCrit" Attributes "AlwaysFireWeapon" Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" Attributes "UseBossHealthBar" Item "tf_weapon_grenadelauncher" Item "the scottish handshake" CharacterAttributes { "airblast vulnerability multiplier" 0.5 "damage force reduction" 0.5 "move speed bonus" 0.25 "override footstep sound set" 4 } ItemAttributes { ItemName "tf_weapon_grenadelauncher" "clip size upgrade atomic" 16 "damage bonus" 2.0 "fire rate bonus" 0.2 "faster reload rate" 0.2 "Projectile speed increased" 1.5 "blast radius increased" 1.75 } } } } WaveSpawn { Name 6Support WaitForAllDead 6a TotalCurrency 0 TotalCount 88 MaxActive 8 SpawnCount 2 Where spawnbot WaitBeforeStarting 8 WaitBetweenSpawns 8 Support 1 Squad { TFBot { Class Pyro Skill Expert Attributes "AlwaysFireWeapon" } } } WaveSpawn { Name 6Support WaitForAllDead 6a TotalCurrency 0 TotalCount 20 MaxActive 2 SpawnCount 1 Where spawnbot WaitBeforeStarting 6 WaitBetweenSpawns 15 Support 1 Squad { TFBot { Template T_TFBot_Soldier_Extended_Battalion CharacterAttributes { "single wep deploy time increased" 0.5 "increase buff duration" 9.0 } } } } } }