#base robot_giant.pop #base robot_standard.pop WaveSchedule { StartingCurrency 700 RespawnWaveTime 6 CanBotsAttackWhileInSpawnRoom no Advanced 1 Templates { T_TFBot_Demoman_Iron_Bomber { Class Demoman Name "Iron Bomber Demoman" ClassIcon demo_clusterbomb Skill Hard Item "The Buccaneer's Bicorne" Item "The Iron Bomber" WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "The Iron Bomber" "blast radius increased" 0.3 "fire rate penalty" 0.8 "fuse bonus" 0.8 } } T_TFBot_Demoman_Skullcutter { Class Demoman Name "Skullcutter Demoman" classicon demoknight_skullcutter_lite Skill Hard Item "The Buccaneer's Bicorne" Item "The Scotsman's Skullcutter" WeaponRestrictions MeleeOnly } T_TFBot_Soldier_Bazooka { Class Soldier Name "Bazooka Soldier" ClassIcon soldier_bazooka Skill Hard Item "The Beggar's Bazooka" WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload ItemAttributes { ItemName "The Beggar's Bazooka" "auto fires full clip" 0 "can overload" 0 } } T_TFBot_Giant_Soldier_Steady { Class Soldier Name "Giant Soldier" ClassIcon soldier_giant Skill Expert Health 3500 Item "The Cloud Crasher" WeaponRestrictions PrimaryOnly Attributes MiniBoss ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "damage bonus" 1.2 "fire rate penalty" 0.6 "clip size penalty" 0.25 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } T_TFBot_Heavyweapons_Firestarter { Class Heavyweapons Name "Firestarter Heavy" ClassIcon heavy_heater Skill Hard Health 200 Item "The Bunsen Brave" Item "The Huo Long Heatmaker" WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "The Huo Long Heatmaker" "damage penalty" 0.9 "Set DamageType Ignite" 1 "weapon burn dmg reduced" 0.4 } } T_TFBot_Scout_Solar { Template T_TFBot_Scout_SunStick Name "Solar Scout" Health 150 CharacterAttributes { "melee attack rate bonus" 1.2 } } T_TFBot_Scout_Back_Scatter { Class Scout Name "Back Scatter Scout" ClassIcon scout Skill Hard Item "The Back Scatter" WeaponRestrictions PrimaryOnly } T_TFBot_Heavyweapons_Eviction { Class Heavyweapons Name "Eviction Notice Heavy" ClassIcon heavy_eviction_nys Skill Hard Item "The Eviction Notice" WeaponRestrictions MeleeOnly ItemAttributes { ItemName "The Eviction Notice" "active health degen" 0 } } T_TFBot_Demoman_Loch { Class Demoman Name "Loch-n-Load Demo" ClassIcon demo_loch_nys Skill Hard Item "The Loch-n-Load" WeaponRestrictions PrimaryOnly } T_TFBot_Soldier_Black_Box { Class Soldier Name "Black Box Soldier" ClassIcon soldier_blackbox Skill Hard Item "The Black Box" WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload ItemAttributes { ItemName "The Black Box" "fire rate penalty" 0.9 "faster reload rate" 0.2 "projectile speed increased" 1.1 "overheal decay bonus" 0.3 } } T_TFBot_Soldier_Equalizer { Class Soldier Name "Equalizer Soldier" ClassIcon soldier_equalizer Skill Hard Item "The Doe-Boy" Item "The Equalizer" WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 1.2 "blast dmg to self increased" 0 "self dmg push force decreased" 0 } } T_TFBot_Pyro_Snare { Class Pyro Name "Snare Pyro" ClassIcon pyro_freeze Skill Hard Item "Old Guadalajara" Item "The Phlogistinator" WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "The Phlogistinator" "damage penalty" 0.5 "weapon burn dmg increased" 0.6 "slow enemy on hit" 1 "minicrits become crits" 1 } } T_TFBot_Scout_FanOWar { Class Scout Name "Fan O'War Scout" ClassIcon scout_fanowar Skill Hard Item "The Fan O'War" WeaponRestrictions MeleeOnly } T_TFBot_Demoman_Cannon { Class Demoman Name "Cannon Demoman" ClassIcon demo_cannon Skill Hard Item "The Bomber Knight" Item "The Loose Cannon" WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "The Bomber Knight" "set item tint rgb" 2960676 } ItemAttributes { ItemName "The Loose Cannon" "fuse bonus" 1.2 "damage penalty" 0.9 "reload time decreased" 0.8 "grenade launcher mortar mode" 0 } } T_TFBot_Giant_Soldier_Direct_Hit { Class Soldier Name "Giant Direct Hit Soldier" ClassIcon soldier_directhit_giant Skill Expert Health 3400 Item "The Gilded Guard" Item "The Direct Hit" WeaponRestrictions PrimaryOnly Attributes MiniBoss CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "damage causes airblast" 1 } } T_TFBot_Demoman_Baseball { Class Demoman Name "Minor League Bomber" Skill Hard Item "The Rotation Sensation" WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "The Rotation Sensation" "set item tint rgb" 3686984 } ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "custom projectile model" "models/weapons/w_models/w_baseball.mdl" "fire rate bonus" 0.2 } } T_TFBot_Scout_Milk { Class Scout Name "Milk Man Scout" ClassIcon scout_milk Skill Hard Item "Mad Milk" WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "Mad Milk" "effect bar recharge rate increased" -1 } } T_TFBot_Medic_Kritzkrieg { Class Medic Name "Kritz Medic" ClassIcon medic_kritz Skill Normal Item "The Kritzkrieg" WeaponRestrictions SecondaryOnly Attributes SpawnWithFullCharge ItemAttributes { ItemName "The Kritzkrieg" "ubercharge rate bonus" 4 "uber duration bonus" -2 } ItemAttributes { ItemName "TF_WEAPON_SYRINGEGUN_MEDIC" "damage penalty" 0.1 } CharacterAttributes { "heal rate bonus" 0.3 } } T_TFBot_Pyro_Volcano { Class Pyro Name "Volcanic Pyro" ClassIcon pyro_riftaxe Skill Hard Item "The Burning Bandana" Item "Sharpened Volcano Fragment" WeaponRestrictions MeleeOnly } T_TFBot_Chief_Heavyweapons_Angry { Class Heavyweapons Name "Polkovnik Misha" ClassIcon heavy_brassbeast_chief Skill Expert Item "Commando Elite" Item "The Brass Beast" Health 30000 Scale 1.9 MaxVisionRange 1600 WeaponRestrictions PrimaryOnly Attributes UseBossHealthBar Attributes MiniBoss ItemAttributes { ItemName "Commando Elite" "attach particle effect" 15 "particle effect use head origin" 1 "particle effect vertical offset" 17 } ItemAttributes { ItemName "The Brass Beast" "damage bonus" 1.3 "boost on damage" 2 } CharacterAttributes { "move speed bonus" 0.3 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.4 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.4 "override footstep sound set" 2 } } T_TFBot_Giant_Medic_Uber { Class Medic Name "Giant Uber Medic" ClassIcon medic_uber_giant Skill Expert Health 4000 Item "Berliner's Bucket Helm" Attributes MiniBoss Attributes SpawnWithFullCharge ItemAttributes { ItemName "TF_WEAPON_MEDIGUN" "ubercharge rate bonus" 2 "uber duration bonus" -3 } ItemAttributes { ItemName "TF_WEAPON_SYRINGEGUN_MEDIC" "damage penalty" 0.1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "health regen" 40 "bot medic uber health threshold" 1500 } } T_TFBot_Demoman_Long_Charge { Class Demoman Name "Long Charge Demoknight" ClassIcon demoknight_charge Skill Hard Item "The Glasgow Great Helm" Item "The Tide Turner" Item "the claidheamohmor" WeaponRestrictions MeleeOnly ItemAttributes { ItemName "the claidheamohmor" "critboost on kill" 3 } ItemAttributes { ItemName "The Tide Turner" "charge time increased" 5 "charge recharge rate increased" 5 } } T_TFBot_Sniper_Huntsman_Bleed { Class Sniper Name "Bloody Bowman" ClassIcon sniper_bow_bleed Skill Hard Item "The Conspicuous Camouflage" Item "The Huntsman" WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "The Huntsman" "damage penalty" 0.8 "sniper no charge" 1 "fire rate bonus" 1 "reload time decreased" 0.6 "bleeding duration" 4 } } T_TFBot_Giant_Soldier_Stun { Class Soldier Name "Giant Stun Soldier" ClassIcon soldier_stun_giant Skill Expert Health 7000 Item "Tough Stuff Muffs" WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "damage penalty" 0.5 "rocket specialist" 3 "fire rate penalty" 0.5 "Blast radius increased" 3 } CharacterAttributes { "move speed bonus" 0.6 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } T_TFBot_Soldier_Whip { Class Soldier Name "Disciplinary Soldier" ClassIcon soldier_disciplinary Skill Hard Item "The Disciplinary Action" WeaponRestrictions MeleeOnly Attributes AlwaysFireWeapon ItemAttributes { ItemName "The Disciplinary Action" "damage penalty" 0.3 "melee attack rate bonus" 0.7 "melee range multiplier" 3 } } T_TFBot_Pyro_Backburner_Fury { Class Pyro Name "Backburner's Fury Pyro" ClassIcon pyro_dragon_fury_swordstone Skill Hard Item "The Dragon's Fury" WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "The Dragon's Fury" "airblast disabled" 1 "mod flamethrower back crit" 1 } } T_TFBot_Heavyweapons_Warrior { Class Heavyweapons Name "Warrior Champ" ClassIcon heavy_warrior Skill Hard WeaponRestrictions MeleeOnly Item "Warrior's Spirit" Item "The K-9 Mane" } T_TFBot_Giant_Scout_Shortstop { Class Scout Name "Giant Scout" ClassIcon scout_shortstop_giant Skill Expert Health 1400 Item "The Cool Cat Cardigan" Item "The Shortstop" WeaponRestrictions PrimaryOnly Attributes MiniBoss CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 5 } } T_TFBot_Giant_Heavyweapons_Firestarter { Class Heavyweapons Name "Giant Firestarter Heavy" ClassIcon heavy_heater_giant Skill Expert Health 5000 WeaponRestrictions PrimaryOnly Item "The Bunsen Brave" Item "The Huo Long Heatmaker" Attributes MiniBoss ItemAttributes { ItemName "The Huo Long Heatmaker" "Set DamageType Ignite" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } } T_TFBot_Scout_Guillotine { Class Scout Name "Guillotine Scout" ClassIcon scout_cleaver Skill Hard Item "The Flying Guillotine" WeaponRestrictions SecondaryOnly Attributes AlwaysCrit ItemAttributes { ItemName "The Flying Guillotine" "effect bar recharge rate increased" -2 } } T_TFBot_Soldier_Direct_Hit { Class Soldier Name "Direct Hit Soldier" ClassIcon soldier_directhit Skill Hard Item "The Direct Hit" WeaponRestrictions PrimaryOnly } T_TFBot_Giant_Pyro_Concentrated_Fire { Class Pyro Name "Giant Concentrated Fire Pyro" ClassIcon pyro_giant Skill Expert Health 4000 Item "The Attendant" WeaponRestrictions PrimaryOnly Attributes AlwaysFireWeapon Attributes MiniBoss ItemAttributes { ItemName "TF_WEAPON_FLAMETHROWER" "flame size penalty" 0.5 "flame life bonus" 0.7 "damage bonus" 2.1 "weapon burn time reduced" 0.2 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } } T_TFBot_Scout_Cola { Class Scout ClassIcon scout_cola_nys Skill Hard Item "Crit-a-Cola" Item "Bonk Helm" WeaponRestrictions MeleeOnly ItemAttributes { ItemName "Crit-a-Cola" "effect bar recharge rate increased" 0.3 } } T_TFBot_Giant_Pyro_Gas_Passer { Class Pyro Name "Giant Gas Passer Pyro" ClassIcon pyro_gascann_giant Skill Expert Health 5000 Item "The Mishap Mercenary" Item "The Gas Passer" WeaponRestrictions SecondaryOnly Attributes MiniBoss Attributes SpawnWithFullCharge Attributes AlwaysFireWeapon ItemAttributes { ItemName "The Gas Passer" "item_meter_charge_rate" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } } T_TFBot_Giant_Demoman_Skullcutter { Class Demoman Name "Giant Skullcutter Demoman" classicon demoknight_skullcutter_lite_giant Skill Expert Health 5000 Item "The Buccaneer's Bicorne" Item "The Scotsman's Skullcutter" WeaponRestrictions MeleeOnly Attributes MiniBoss ItemAttributes { ItemName "The Buccaneer's Bicorne" "set item tint rgb" 3100495 } ItemAttributes { ItemName "The Scotsman's Skullcutter" "damage bonus" 1.4 "melee range multiplier" 1.5 "critboost on kill" 2 "heal on hit for slowfire" 0.1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } } T_TFBot_Chief_Soldier_Mangler { Class Soldier Name "Sergeant Bovine Maimer" ClassIcon soldier_mangler_chief Skill Expert Health 50000 Scale 1.9 Item "The Slo-Poke" Item "The Cow Mangler 5000" WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes UseBossHealthBar ItemAttributes { ItemName "The Slo-Poke" "attach particle effect" 16 "particle effect use head origin" 1 "particle effect vertical offset" 17 } ItemAttributes { ItemName "The Cow Mangler 5000" "damage bonus" 2.75 "fire rate bonus" 0.2 "Projectile speed increased" 1 "scattergun knockback mult" 0.5 "energy weapon no deflect" 1 "mark for death" 1 } CharacterAttributes { "health regen" 50 "move speed bonus" 0.4 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 2 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } } } Mission // Wave 1-3 Sentry Buster { Objective DestroySentries Where spawnbot_flank BeginAtWave 1 RunForThisManyWaves 3 InitialCooldown 20 CooldownTime 60 TFBot { Template T_TFBot_SentryBuster } } Mission // Wave 1-2 Spies { Objective Spy Where behind BeginAtWave 1 RunForThisManyWaves 2 InitialCooldown 25 CooldownTime 50 DesiredCount 3 TFBot { Class Spy Skill Hard } } Mission // Wave 3 Snipers { Objective Sniper Where spawnbot_flank BeginAtWave 3 RunForThisManyWaves 1 InitialCooldown 15 CooldownTime 45 DesiredCount 2 TFBot { Template T_TFBot_Sniper_Sydney_Sleeper WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "The Sydney Sleeper" "fire rate bonus" 1 "damage penalty" 0.4 } } } Mission // Wave 4-6 Sentry Buster { Objective DestroySentries Where spawnbot_flank BeginAtWave 4 RunForThisManyWaves 3 InitialCooldown 10 CooldownTime 45 TFBot { Template T_TFBot_SentryBuster CharacterAttributes { "move speed bonus" 1.2 } } } Mission // Wave 4 Snipers { Objective Sniper Where spawnbot_flank BeginAtWave 4 RunForThisManyWaves 1 InitialCooldown 15 CooldownTime 55 DesiredCount 2 TFBot { Template T_TFBot_Sniper } } Mission // Wave 5-7 Spies { Objective Spy Where behind BeginAtWave 5 RunForThisManyWaves 3 InitialCooldown 25 CooldownTime 30 DesiredCount 3 TFBot { Class Spy Skill Hard } } Mission // Wave 5 Engineer { Objective Engineer Where spawnbot_flank BeginAtWave 5 RunForThisManyWaves 1 InitialCooldown 40 CooldownTime 90 DesiredCount 1 TFBot { Class Engineer Skill Expert Health 350 } } Mission // Wave 6 Engineers { Objective Engineer Where spawnbot_flank BeginAtWave 6 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 80 DesiredCount 2 TFBot { Class Engineer Skill Expert } } Mission // Wave 7 Sentry Buster { Objective DestroySentries Where spawnbot_flank BeginAtWave 7 RunForThisManyWaves 1 InitialCooldown 10 CooldownTime 35 TFBot { Template T_TFBot_SentryBuster CharacterAttributes { "move speed bonus" 1.4 } } } //////////////////////////////////////// // WAVE 1 // // Starting Money: $700 // Money From Wave: $700 // // Mission Bots: Sentry Buster, Spies // // Iron Bomber Demos // Skullcutter Demos // // Bazooka Soldiers // Quick-Fix Medics // Giant Steady Fire Soldier // // Giant Constant Fire Pyros // - Uber Medics // Support Firestarter Heavies // Support Sun-on-a-Stick Scouts //////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name "w1a" Where spawnbot TotalCount 16 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 5 TotalCurrency 75 TFBot { Template T_TFBot_Demoman_Iron_Bomber } } WaveSpawn { Name "w1a" Where spawnbot TotalCount 16 MaxActive 4 SpawnCount 2 WaitBeforeStarting 2 WaitBetweenSpawns 5 TotalCurrency 75 TFBot { Template T_TFBot_Demoman_Skullcutter } } WaveSpawn { Name "w1b" Where spawnbot TotalCount 2 MaxActive 1 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 30 TotalCurrency 100 TFBot { Template T_TFBot_Giant_Soldier_Steady } } WaveSpawn { Name "w1b" WaitForAllSpawned "w1a" Where spawnbot TotalCount 16 MaxActive 6 SpawnCount 2 WaitBeforeStarting 3 WaitBetweenSpawns 5 TotalCurrency 100 TFBot { Template T_TFBot_Soldier_Bazooka Skill Normal } } WaveSpawn { Name "w1b" WaitForAllSpawned "w1a" Where spawnbot TotalCount 10 MaxActive 4 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 5 TotalCurrency 100 TFBot { Template T_TFBot_Medic_QuickFix Skill Normal } } WaveSpawn { Name "w1c" WaitForAllDead "w1b" Where spawnbot TotalCount 8 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 20 TotalCurrency 175 Squad { TFBot { Template T_TFBot_Giant_Pyro Health 2500 Item "The Centurion" Attributes AlwaysFireWeapon ItemAttributes { ItemName "The Centurion" "set item tint rgb" 8154199 } } TFBot { Template T_TFBot_Medic_QuickFix } TFBot { Template T_TFBot_Medic_QuickFix } TFBot { Template T_TFBot_Medic_QuickFix } } } WaveSpawn { Name "w1c" WaitForAllSpawned "w1b" Where spawnbot TotalCount 12 MaxActive 4 SpawnCount 2 WaitBeforeStarting 3 WaitBetweenSpawns 10 TotalCurrency 50 Support 1 TFBot { Template T_TFBot_Heavyweapons_Firestarter } } WaveSpawn { WaitForAllSpawned "w1b" Where spawnbot_flank TotalCount 12 MaxActive 6 SpawnCount 2 WaitBeforeStarting 3 WaitBetweenSpawns 5 TotalCurrency 25 Support 1 TFBot { Template T_TFBot_Scout_Solar Attributes DisableDodge CharacterAttributes { "move speed penalty" 0.9 } } } } //////////////////////////////////////// // WAVE 2 // // Starting Money: $1400 ($1500) // Money From Wave: $600 // // Mission Bots: Sentry Buster, Spies // // Shotgun Heavies // Pyros // Giant Flare Pyros // // Tank // - 30000 // Back Scatter Scouts // Support Eviction Notice Heavies // // Loch-n-Load Demos // Giant Heavies // Giant Burst Demos //////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name "w2a" Where spawnbot TotalCount 14 MaxActive 6 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 8 TotalCurrency 50 TFBot { Template T_TFBot_Heavyweapons_Shotgun CharacterAttributes { "move speed bonus" 1.2 } } } WaveSpawn { Name "w2a" Where spawnbot TotalCount 14 MaxActive 6 SpawnCount 2 WaitBeforeStarting 2 WaitBetweenSpawns 8 TotalCurrency 50 TFBot { Class Pyro Skill Hard WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "TF_WEAPON_FLAMETHROWER" "airblast disabled" 1 } } } WaveSpawn { Name "w2a" Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 25 WaitBetweenSpawns 0 TotalCurrency 75 TFBot { Template T_TFBot_Giant_Pyro_Flare_Spammer } } WaveSpawn { Name "w2b" WaitForAllSpawned "w2a" Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 0 TotalCurrency 100 Tank { Name "tankboss" Health 25000 Speed 75 StartingPathTrackNode "tank_path_1" OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name "w2c" WaitForAllDead "w2a" Where spawnbot TotalCount 20 MaxActive 6 SpawnCount 2 WaitBeforeStarting 2 WaitBetweenSpawns 3 TotalCurrency 50 TFBot { Template T_TFBot_Scout_Back_Scatter } } WaveSpawn { WaitForAllDead "w2a" Where spawnbot TotalCount 12 MaxActive 4 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 5 TotalCurrency 25 Support 1 TFBot { Template T_TFBot_Heavyweapons_Eviction } } WaveSpawn { Name "w2d" WaitForAllDead "w2c" Where spawnbot TotalCount 2 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 36 TotalCurrency 100 TFBot { Template T_TFBot_Giant_Heavyweapons Item "The Brown Bomber" ItemAttributes { ItemName "The Brown Bomber" "set item tint rgb" 8289918 } } } WaveSpawn { Name "w2d" WaitForAllDead "w2c" Where spawnbot TotalCount 2 MaxActive 1 SpawnCount 1 WaitBeforeStarting 18 WaitBetweenSpawns 36 TotalCurrency 100 TFBot { Template T_TFBot_Giant_Demo_Burst Item "The Black Watch" } } WaveSpawn { Name "w2d" WaitForAllDead "w2c" Where spawnbot TotalCount 24 MaxActive 8 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 8 TotalCurrency 50 RandomChoice { TFBot { Template T_TFBot_Demoman_Loch } TFBot { Class Demoman Skill Hard } } } } //////////////////////////////////////// // WAVE 3 // // Starting Money: $2000 ($2200) // Money From Wave: $600 // // Mission Bots: Sentry Buster, Sleeper Snipers // // Black Box Soldiers // Equalizer Soldiers // Support Quick Fix Medics // // Snare Pyros // Fan O'War Scouts // Giant Crit Force-A-Nature Scouts // // Knockback Loose Cannon Demos // Giant Direct Hit Soldiers // - Giant Medics //////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name "w3a" Where spawnbot TotalCount 20 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 7 TotalCurrency 75 TFBot { Template T_TFBot_Soldier_Black_Box Item "Armored Authority" } } WaveSpawn { Name "w3a" Where spawnbot TotalCount 20 MaxActive 4 SpawnCount 2 WaitBeforeStarting 3 WaitBetweenSpawns 7 TotalCurrency 75 TFBot { Template T_TFBot_Soldier_Equalizer } } WaveSpawn { Where spawnbot TotalCount 12 MaxActive 3 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 8 TotalCurrency 50 Support 1 TFBot { Template T_TFBot_Medic_QuickFix } } WaveSpawn { Name "w3b" WaitForAllDead "w3a" Where spawnbot TotalCount 14 MaxActive 6 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 6 TotalCurrency 50 TFBot { Template T_TFBot_Pyro_Snare } } WaveSpawn { Name "w3b" WaitForAllDead "w3a" Where spawnbot TotalCount 21 MaxActive 9 SpawnCount 3 WaitBeforeStarting 3 WaitBetweenSpawns 6 TotalCurrency 75 TFBot { Template T_TFBot_Scout_FanOWar } } WaveSpawn { Name "w3c" WaitForAllDead "w3a" Where spawnbot TotalCount 5 MaxActive 2 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 20 TotalCurrency 100 TFBot { Template T_TFBot_Giant_Scout_FAN Attributes AlwaysCrit } } WaveSpawn { Name "w3d" WaitForAllDead "w3b" Where spawnbot TotalCount 24 MaxActive 8 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 8 TotalCurrency 75 TFBot { Template T_TFBot_Demoman_Cannon } } WaveSpawn { Name "w3d" WaitForAllDead "w3b" Where spawnbot TotalCount 4 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 20 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Giant_Soldier_Direct_Hit } TFBot { Template T_TFBot_Giant_Medic Item "Berlin Brain Bowl" ItemAttributes { ItemName "Berlin Brain Bowl" "set item tint rgb" 8626083 } } } } } //////////////////////////////////////// // WAVE 4 // // Starting Money: $2600 ($2900) // Money From Wave: $600 // // Mission Bots: Sentry Buster, Snipers // // Sandman Scouts // Baseball Demos // Flare Pyros // Tank // - 35000 Health // // Firestarter Heavies // Milk Scouts // // Giant Steady Fire Soldiers // - Kritzkrieg Medics // // Support Volcano Pyros // Polkovnik Misha (Chief Heavy) // - Giant Uber Medics //////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name "w4a" Where spawnbot TotalCount 18 MaxActive 3 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 6 TotalCurrency 50 TFBot { Template T_TFBot_Scout_Sandman_FastCharge ItemAttributes { ItemName "Batter's Helmet" "set item tint rgb" 3686984 } } } WaveSpawn { Name "w4a" Where spawnbot TotalCount 18 MaxActive 3 SpawnCount 2 WaitBeforeStarting 2 WaitBetweenSpawns 6 TotalCurrency 50 TFBot { Template T_TFBot_Demoman_Baseball } } WaveSpawn { Name "w4a" Where spawnbot TotalCount 18 MaxActive 3 SpawnCount 2 WaitBeforeStarting 4 WaitBetweenSpawns 6 TotalCurrency 50 TFBot { Template T_TFBot_Pyro_FlareGun Skill Hard ItemAttributes { ItemName "The Flare Gun" "fire rate bonus" 0.4 } } } WaveSpawn { Name "w4b" Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 18 WaitBetweenSpawns 0 TotalCurrency 100 Tank { Name "tankboss" Health 30000 Speed 75 StartingPathTrackNode "tank_path_1" OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name "w4c" WaitForAllDead "w4a" Where spawnbot TotalCount 12 MaxActive 4 SpawnCount 3 WaitBeforeStarting 5 WaitBetweenSpawns 10 TotalCurrency 25 TFBot { Template T_TFBot_Heavyweapons_Firestarter } } WaveSpawn { Name "w4c" WaitForAllDead "w4a" Where spawnbot TotalCount 16 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 5 TotalCurrency 50 TFBot { Template T_TFBot_Scout_Milk } } WaveSpawn { Name "w4d" WaitForAllDead "w4b" Where spawnbot TotalCount 12 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 15 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Giant_Soldier_Steady } TFBot { Template T_TFBot_Medic_Kritzkrieg } TFBot { Template T_TFBot_Medic_Kritzkrieg } TFBot { Template T_TFBot_Medic_Kritzkrieg } } } WaveSpawn { WaitForAllDead "w4d" Where spawnbot TotalCount 12 MaxActive 6 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 6 TotalCurrency 25 Support 1 TFBot { Template T_TFBot_Pyro_Volcano } } WaveSpawn { Name "w4e" WaitForAllDead "w4d" Where spawnbot TotalCount 3 MaxActive 3 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 150 Squad { TFBot { Template T_TFBot_Chief_Heavyweapons_Angry } TFBot { Template T_TFBot_Giant_Medic_Uber } TFBot { Template T_TFBot_Giant_Medic_Uber } } } } //////////////////////////////////////// // WAVE 5 // // Starting Money: $3200 ($3600) // Money From Wave: $800 // // Mission Bots: Sentry Buster, Spies, Engineer // // Long Charge Demos // Huntsman Bleed Snipers // Concheror Bazooka Soldiers // // Giant Stun Soldier // Disciplinary Action Soldiers // Dragon's Fury Pyros // Warrior's Spirit Heavies // Eviction Notice Heavies // Giant Shortstop Scouts // // Giant Stun Soldier // Giant Firestarter Heavies // - Medics // Long Charge Demos //////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name "w5a" Where spawnbot TotalCount 60 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 4 TotalCurrency 75 TFBot { Template T_TFBot_Demoman_Long_Charge } } WaveSpawn { Name "w5a" Where spawnbot TotalCount 20 MaxActive 4 SpawnCount 1 WaitBeforeStarting 2 WaitBetweenSpawns 3 TotalCurrency 25 TFBot { Template T_TFBot_Sniper_Huntsman_Bleed } } WaveSpawn { Name "w5a" Where spawnbot TotalCount 15 MaxActive 4 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 4 TotalCurrency 25 TFBot { Template T_TFBot_Soldier_Bazooka Name "Bazooka Conch Soldier" ClassIcon soldier_bazooka_conch Item "The Concheror" Attributes SpawnWithFullCharge } } WaveSpawn { Name "w5b" WaitForAllDead "w5a" Where spawnbot TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 5 TotalCurrency 100 TFBot { Template T_TFBot_Giant_Soldier_Stun } } WaveSpawn { Name "w5b" WaitForAllDead "w5a" Where spawnbot TotalCount 20 MaxActive 3 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 4 TotalCurrency 50 TFBot { Template T_TFBot_Soldier_Whip Attributes AlwaysCrit } } WaveSpawn { Name "w5b" WaitForAllDead "w5a" Where spawnbot TotalCount 20 MaxActive 3 SpawnCount 1 WaitBeforeStarting 12 WaitBetweenSpawns 4 TotalCurrency 50 TFBot { Template T_TFBot_Pyro_Backburner_Fury } } WaveSpawn { Name "w5b" WaitForAllDead "w5a" Where spawnbot TotalCount 20 MaxActive 3 SpawnCount 1 WaitBeforeStarting 11 WaitBetweenSpawns 4 TotalCurrency 50 TFBot { Template T_TFBot_Heavyweapons_Warrior Health 400 } } WaveSpawn { Name "w5b" WaitForAllDead "w5a" Where spawnbot TotalCount 20 MaxActive 3 SpawnCount 1 WaitBeforeStarting 13 WaitBetweenSpawns 4 TotalCurrency 50 TFBot { Template T_TFBot_Heavyweapons_Eviction Health 400 Item "The K-9 Mane" } } WaveSpawn { Name "w5c" WaitForAllDead "w5a" Where spawnbot TotalCount 4 MaxActive 2 SpawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawns 20 TotalCurrency 100 TFBot { Template T_TFBot_Giant_Scout_Shortstop Attributes AlwaysCrit } } WaveSpawn { Name "w5d" WaitForAllSpawned "w5b" Where spawnbot TotalCount 36 MaxActive 6 SpawnCount 3 WaitBeforeStarting 3 WaitBetweenSpawns 5 TotalCurrency 75 TFBot { Template T_TFBot_Demoman_Long_Charge } } WaveSpawn { Name "w5d" WaitForAllSpawned "w5b" Where spawnbot TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 10 TotalCurrency 50 TFBot { Template T_TFBot_Giant_Soldier_Stun } } WaveSpawn { Name "w5d" WaitForAllDead "w5b" Where spawnbot TotalCount 8 MaxActive 8 SpawnCount 4 WaitBeforeStarting 20 WaitBetweenSpawns 25 TotalCurrency 150 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Firestarter } TFBot { Template T_TFBot_Medic_QuickFix Health 200 } TFBot { Template T_TFBot_Medic_QuickFix Health 200 } TFBot { Template T_TFBot_Medic_Kritzkrieg Health 200 } } } } //////////////////////////////////////// // WAVE 6 // // Starting Money: $4000 ($4500) // Money From Wave: $800 // // Mission Bots: Sentry Buster, Spies, Engineers // // Support Buff Banner Soldiers // Support Medics // - 1/3 Fast Heal // - 1/3 Fast Uber // - 1/3 Kritz // Crit Guillotine Scouts // Direct Hit Soldiers // Giant Knockback Burst Demo // Giant Concentrated Fire Pyros // // Drink Scouts // - 1/2 Bonk // - 1/2 Cola // Black Box Soldiers // Tank // - 30000 // Giant Gas Passer Pyro // Giant Deflector Heavies // - Giant Uber Medics //////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Where spawnbot TotalCount 20 MaxActive 2 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 5 TotalCurrency 50 Support 1 TFBot { Template T_TFBot_Soldier_Buff_Banner } } WaveSpawn { Where spawnbot TotalCount 20 MaxActive 3 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 10 TotalCurrency 50 Support 1 RandomChoice { TFBot { Template T_TFBot_Medic_QuickUber ItemAttributes { ItemName "TF_WEAPON_MEDIGUN" "ubercharge rate bonus" 2 "uber duration bonus" -6 } } TFBot { Template T_TFBot_Medic_BigHeal } TFBot { Template T_TFBot_Medic_Kritzkrieg } } } WaveSpawn { Name "w6a" Where spawnbot TotalCount 32 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 6 TotalCurrency 50 TFBot { Template T_TFBot_Scout_Guillotine } } WaveSpawn { Name "w6a" Where spawnbot TotalCount 22 MaxActive 4 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 4 TotalCurrency 50 TFBot { Template T_TFBot_Soldier_Direct_Hit } } WaveSpawn { Name "w6b" Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 8 WaitBetweenSpawns 0 TotalCurrency 50 TFBot { Template T_TFBot_Giant_Demo_Burst Item "The Black Watch" ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "damage causes airblast" 1 "airblast pushback scale" 0.7 } } } WaveSpawn { Name "w6c" WaitForAllDead "w6b" Where spawnbot TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 20 TotalCurrency 125 TFBot { Template T_TFBot_Giant_Pyro_Concentrated_Fire } } WaveSpawn { Name "w6c" WaitForAllDead "w6a" Where spawnbot TotalCount 30 MaxActive 6 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 6 TotalCurrency 50 RandomChoice { TFBot { Template T_TFBot_Scout_Bonk ItemAttributes { ItemName "Bonk! Atomic Punch" "effect bar recharge rate increased" 0.6 } } TFBot { Template T_TFBot_Scout_Cola } } } WaveSpawn { Name "w6c" WaitForAllDead "w6a" Where spawnbot TotalCount 21 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 TotalCurrency 50 TFBot { Template T_TFBot_Soldier_Black_Box } } WaveSpawn { Name "w6d" WaitForAllDead "w6a" Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 0 TotalCurrency 100 Tank { Name "tankboss" Health 35000 Speed 75 StartingPathTrackNode "tank_path_1" OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name "w6d" WaitForAllDead "w6a" Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 25 WaitBetweenSpawns 0 TotalCurrency 75 TFBot { Template T_TFBot_Giant_Pyro_Gas_Passer } } WaveSpawn { Name "w6e" WaitForAllDead "w6d" Where spawnbot TotalCount 4 MaxActive 3 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 25 TotalCurrency 150 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector } TFBot { Template T_TFBot_Giant_Medic Item "Berlin Brain Bowl" ItemAttributes { ItemName "Berlin Brain Bowl" "set item tint rgb" 8626083 } } } } } //////////////////////////////////////// // WAVE 7 // // Starting Money: $4800 ($5400) // Money From Wave: $700 // // Mission Bots: Sentry Buster, Spies // // Cannon Demos // Scorch Shot Pyros // Polkovnik Misha (Chief Heavy) // // Support Firestarter Heavies // Support Super Scouts // Giant Skullcutter Demoknights // Giant Direct Hit Soldiers // // Support Engineers // Sergeant Bovine Maimer (Chief Soldier) //////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name "w7a" Where spawnbot TotalCount 20 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 5 TotalCurrency 50 TFBot { Template T_TFBot_Demoman_Cannon } } WaveSpawn { Name "w7a" Where spawnbot TotalCount 20 MaxActive 5 SpawnCount 2 WaitBeforeStarting 2 WaitBetweenSpawns 5 TotalCurrency 50 TFBot { Template T_TFBot_ScorchShot_FastShot } } WaveSpawn { Name "w7a" Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 0 TotalCurrency 50 TFBot { Template T_TFBot_Chief_Heavyweapons_Angry Health 40000 } } WaveSpawn { WaitForAllDead "w7a" Where spawnbot TotalCount 24 MaxActive 4 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 4 TotalCurrency 50 Support 1 TFBot { Template T_TFBot_Heavyweapons_Firestarter } } WaveSpawn { WaitForAllDead "w7a" Where spawnbot TotalCount 7 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 20 TotalCurrency 50 TFBot { Template T_TFBot_Giant_Scout_Fast } } WaveSpawn { Name "w7b" WaitForAllDead "w7a" Where spawnbot TotalCount 3 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 30 TotalCurrency 75 TFBot { Template T_TFBot_Giant_Demoman_Skullcutter } } WaveSpawn { Name "w7b" WaitForAllDead "w7a" Where spawnbot TotalCount 3 MaxActive 1 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 30 TotalCurrency 75 TFBot { Template T_TFBot_Giant_Soldier_Direct_Hit Health 5000 } } WaveSpawn { WaitForAllDead "w7b" Where spawnbot TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 TotalCurrency 0 Support 1 TFBot { Template T_TFBot_Engineer_Sentry_Tele_Battle } } WaveSpawn { Name "w7c" WaitForAllDead "w7b" Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 0 TotalCurrency 100 TFBot { Template T_TFBot_Chief_Soldier_Mangler } } } }