//Clanker Carnage //An Advanced mission for the map Barren by botrot. https://steamcommunity.com/id/BotRot //Wave 1: $750; Wave 2: $750; Wave 3: $700; Wave 4: $700; Wave 5: $800; Wave 6: $800; Wave 7: $200 //Total Mission Money (including starting money): $5300; $5900 with bonus from A+ rating #base robot_giant.pop #base robot_standard.pop WaveSchedule { //Initial Money $600 StartingCurrency 600 RespawnWaveTime 5 CanBotsAttackWhileInSpawnRoom no Advanced 1 //Custom Bot Templates Templates { //Offense Classes T_TFBot_Pyro_Detonator //based on Detonator Pyro from Mannworks intermediate mission Mean Machines { ClassIcon pyro_flare Name "Rapid Flare Pyro" Class Pyro Skill Hard Item "the detonator" Item "old guadalajara" WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "the detonator" "fire rate bonus" 0.4 "reload time decreased" 0.2 } } //Defense Classes T_TFBot_Demoknight_Persian //based on Persian Demoknight from Rottenburg advanced missions { ClassIcon demoknight_persian_nys Name "Persian Demoknight" Health 200 Class Demoman Skill Hard WeaponRestrictions MeleeOnly Attributes "DisableDodge" Item "ali baba's wee booties" Item "the splendid screen" Item "the persian persuader" Item "sultan's ceremonial" ItemAttributes { ItemName "the splendid screen" "attack not cancel charge" 1 } ItemAttributes { ItemName "the persian persuader" "critboost on kill" 3 } } T_TFBot_Chief_Demoman_RapidFire //Final Boss { Class Demoman Name "Chief Crit-on-Kill Cyclops" ClassIcon demo_bomber Scale 1.9 Skill Expert Health 40000 Item "prince tavish's crown" Item "the iron bomber" WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes UseBossHealthBar Attributes HoldFireUntilFullReload ItemAttributes { ItemName "the iron bomber" "projectile spread angle penalty" 2 "fire rate bonus" 0 "faster reload rate" 0.1 "critboost on kill" 5 } CharacterAttributes { "move speed bonus" 0.35 "damage force reduction" 0 "airblast vulnerability multiplier" 0 "override footstep sound set" 4 "airblast vertical vulnerability multiplier" 0 "rage giving scale" 0.1 } } //Support Classes T_TFBot_Chief_Bowman_RapidFire //Midboss { Class Sniper Name "Crazed Chief Clanker" ClassIcon sniper_bow_multi Scale 1.9 Skill Hard Health 12500 Item "summer shades" Item "the cozy camper" Item "the fortified compound" WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes UseBossHealthBar ItemAttributes { ItemName "the fortified compound" "fire rate bonus" 0.3 "faster reload rate" 0.75 "Set DamageType Ignite" 1 "bleeding duration" 5 "attach particle effect static" 13 } ItemAttributes { ItemName "the cozy camper" "health regen" 10 } CharacterAttributes { "head scale" 0.75 "move speed bonus" 0.5 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 2 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } } T_TFBot_Sniper_Jarate_Master_Bleed { ClassIcon sniper_jarate Name "Jarate Bleedin' Master" Class Sniper Skill Expert WeaponRestrictions SecondaryOnly Attributes AlwaysFireWeapon Item "jarate" Item "the tribalman's shiv" Item "desert marauder" ItemAttributes { ItemName "jarate" "effect bar recharge rate increased" 0.25 "applies snare effect" 0.35 } ItemAttributes { ItemName "the tribalman's shiv" "damage penalty" 1 } CharacterAttributes { "deploy time increased" 0 } } } //Support Robot Missions Mission { Objective DestroySentries Where spawnbot BeginAtWave 1 RunForThisManyWaves 5 InitialCooldown 20 CooldownTime 40 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster Attributes "DisableDodge" CharacterAttributes { "damage force reduction" 0 "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 "rage giving scale" 0 } } } Mission { Objective DestroySentries Where spawnbot BeginAtWave 6 RunForThisManyWaves 2 InitialCooldown 10 CooldownTime 30 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster Attributes "DisableDodge" CharacterAttributes { "damage force reduction" 0 "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 "rage giving scale" 0 } } } Mission { Objective Sniper Where spawnbot_flank BeginAtWave 1 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 35 DesiredCount 2 TFBot { Template T_TFBot_Sniper } } Mission { Objective Spy Where spawnbot BeginAtWave 2 RunForThisManyWaves 1 InitialCooldown 20 CooldownTime 45 DesiredCount 2 TFBot { Template T_TFBot_Spy ItemAttributes { ItemName "tf_weapon_revolver" "auto fires when full" 1 "auto fires full clip" 1 "reload time increased hidden" 1.5 } } } Mission { Objective Sniper Where spawnbot_flank BeginAtWave 3 RunForThisManyWaves 1 InitialCooldown 25 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Sniper_Razorback } } Mission { Objective Spy Where spawnbot BeginAtWave 4 RunForThisManyWaves 1 InitialCooldown 60 CooldownTime 40 DesiredCount 2 TFBot { Template T_TFBot_Spy ItemAttributes { ItemName "tf_weapon_revolver" "auto fires when full" 1 "auto fires full clip" 1 "reload time increased hidden" 1.5 } } } Mission { Objective Spy Where Behind BeginAtWave 4 RunForThisManyWaves 1 InitialCooldown 100 CooldownTime 10 DesiredCount 2 TFBot { Template T_TFBot_Heavyweapons_Gnome Health 300 Skill Hard Item "The All-Father" Item "Point and Shoot" ItemAttributes { ItemName "The Holiday Punch" "damage bonus" 1 } } } Mission { Objective Spy Where spawnbot_flank BeginAtWave 6 RunForThisManyWaves 1 InitialCooldown 25 CooldownTime 40 DesiredCount 2 TFBot { Template T_TFBot_Spy ItemAttributes { ItemName "tf_weapon_revolver" "auto fires when full" 1 "auto fires full clip" 1 "reload time increased hidden" 1.5 } } } Mission { Objective Sniper Where spawnbot_flank BeginAtWave 7 RunForThisManyWaves 1 InitialCooldown 70 CooldownTime 25 DesiredCount 3 TFBot { Template T_TFBot_Sniper_Sydney_Sleeper Skill Expert Item "The Razorback" } } Mission { Objective Spy Where spawnbot BeginAtWave 7 RunForThisManyWaves 1 InitialCooldown 70 CooldownTime 25 DesiredCount 3 TFBot { Name "Saharan Spy" Template T_TFBot_Spy Item "L'Etranger" Item "Your Eternal Reward" Item "The Familiar Fez" CharacterAttributes { "voice pitch scale" 0 } } } //Wave 1 //Total Money: $750, $850 with bonus from A+ rating Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave1a TotalCurrency 50 TotalCount 10 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { Class Pyro Skill Easy Attributes AlwaysFireWeapon } TFBot { Template T_TFBot_Medic_QuickFix } } } WaveSpawn { Name wave1a TotalCurrency 50 TotalCount 21 MaxActive 6 SpawnCount 3 WaitBeforeStarting 2 WaitBetweenSpawns 5 Where spawnbot TFBot { Template T_TFBot_Scout_Fish ClassIcon scout_fish_nys Skill Hard Attributes "AlwaysCrit" Item "the milkman" } } WaveSpawn { Name wave1a2 TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 25 Where spawnbot TFBot { Template T_TFBot_Giant_DemoMan_PrinceTavish } } WaveSpawn { Name wave1b WaitForAllDead wave1a2 TotalCurrency 50 TotalCount 24 MaxActive 6 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 2 Where spawnbot TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ Skill Normal } } WaveSpawn { Name wave1b WaitForAllDead wave1a2 TotalCurrency 50 TotalCount 24 MaxActive 4 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot TFBot { Template T_TFBot_Sniper_Huntsman } } WaveSpawn { Name wave1b2 WaitForAllDead wave1a2 TotalCurrency 100 TotalCount 2 MaxActive 1 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 20 Where spawnbot TFBot { Template T_TFBot_Giant_Soldier_Crit ItemAttributes { ItemName "The Original" "damage bonus" 2 } } } WaveSpawn { Name wave1c1 WaitForAllDead wave1b TotalCurrency 250 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 Where spawnbot Tank { Health 15000 Name "tankboss" Speed 75 StartingPathTrackNode tank_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name wave1c2 WaitForAllDead wave1b TotalCurrency 50 TotalCount 20 MaxActive 8 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot RandomChoice { TFBot { Class Pyro Skill Easy } TFBot { Class Pyro Skill Easy } TFBot { Class Pyro Skill Normal } } } WaveSpawn { Name wave1c2 WaitForAllDead wave1b TotalCurrency 100 TotalCount 18 MaxActive 6 SpawnCount 6 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Class Demoman Skill Easy } TFBot { Template T_TFBot_Medic_QuickFix } } } } //Wave 2 //Total Money: $750, $850 with bonus from A+ rating Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave2a TotalCurrency 50 TotalCount 28 MaxActive 7 SpawnCount 7 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Class Soldier Skill Normal } } } WaveSpawn { Name wave2a TotalCurrency 100 TotalCount 6 MaxActive 2 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 20 Where spawnbot TFBot { Template T_TFBot_Scout_Shortstop } } WaveSpawn { Name wave2b WaitForAllDead wave2a TotalCurrency 100 TotalCount 20 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Heavyweapons_Shotgun Name "Shotgun Heavy" } } } WaveSpawn { Name wave2b WaitForAllDead wave2a TotalCurrency 100 TotalCount 24 MaxActive 6 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 1 Where spawnbot TFBot { Template T_TFBot_Demoknight_Persian } } WaveSpawn { Name wave2b WaitForAllDead wave2a TotalCurrency 150 TotalCount 8 MaxActive 4 SpawnCount 4 WaitBeforeStarting 15 WaitBetweenSpawns 20 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer_Reload } TFBot { Template T_TFBot_Pyro_Detonator } TFBot { Template T_TFBot_Pyro_Detonator } TFBot { Template T_TFBot_Pyro_Detonator } } } WaveSpawn { Name wave2c WaitForAllDead wave2b TotalCurrency 150 TotalCount 12 MaxActive 12 SpawnCount 6 WaitBeforeStarting 15 WaitBetweenSpawns 30 Where spawnbot Squad { TFBot { Template T_TFBot_Heavyweapons_Heater ClassIcon heavy_heater_nys_giant Name "Giant Heater Heavy" MaxVisionRange 1200 ItemAttributes { ItemName "The Huo Long Heatmaker" "damage bonus" 1.2 "damage penalty" 1 } } TFBot { Template T_TFBot_Pyro_Detonator } TFBot { Template T_TFBot_Pyro_Detonator } TFBot { Template T_TFBot_Pyro_Detonator } TFBot { Template T_TFBot_Pyro_Detonator } TFBot { Template T_TFBot_Pyro_Detonator } } } WaveSpawn { Name wave2c WaitForAllDead wave2b TotalCurrency 50 TotalCount 20 MaxActive 5 SpawnCount 5 WaitBeforeStarting 5 WaitBetweenSpawns 10 Where spawnbot TFBot { Template T_TFBot_Demo_Burst Skill Normal } } WaveSpawn { Name wave2support WaitForAllDead wave2b TotalCurrency 50 TotalCount 30 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot_flank Support 1 TFBot { Template T_TFBot_Scout_Fish ClassIcon scout_fish_nys Skill Hard Attributes "AlwaysCrit" Item "the milkman" } } } //Wave 3 //Total Money: $700, $800 with bonus from A+ rating Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave3a TotalCurrency 100 TotalCount 8 MaxActive 4 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 20 Where spawnbot Squad { TFBot { ClassIcon demo_spammer Template T_TFBot_Giant_Demoman } TFBot { Template T_TFBot_Heavy_IronFist_Airblast Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Heavy_IronFist_Airblast Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Heavy_IronFist_Airblast Attributes "AlwaysCrit" } } } WaveSpawn { Name wave3a2 TotalCurrency 50 TotalCount 24 MaxActive 8 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 3 Where spawnbot_flank TFBot { Class Pyro Skill Normal } } WaveSpawn { Name wave3b1 WaitForAllDead wave3a TotalCurrency 100 TotalCount 6 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawnsAfterDeath 2 Where spawnbot_flank TFBot { Template T_TFBot_Heavy_IronFist_Airblast Attributes "AlwaysCrit" } } WaveSpawn { Name wave3b WaitForAllDead wave3a TotalCurrency 50 TotalCount 20 MaxActive 8 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 10 Where spawnbot TFBot { Name Heavy Class Heavyweapons Skill Normal } } WaveSpawn { Name wave3b WaitForAllDead wave3a TotalCurrency 100 TotalCount 6 MaxActive 3 SpawnCount 3 WaitBeforeStarting 15 WaitBetweenSpawns 25 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Pyro Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Medic_BigHeal Name "Big Heal Medic" Item "The Surgeon's Stahlhelm" } TFBot { Template T_TFBot_Medic_Bigheal Name "Big Heal Medic" Item "The Surgeon's Stahlhelm" } } } WaveSpawn { Name wave3c WaitForAllDead wave3b TotalCurrency 100 TotalCount 28 MaxActive 8 SpawnCount 4 WaitBeforeStarting 1 WaitBetweenSpawns 7 Where spawnbot_flank TFBot { Template T_TFBot_Scout_FAN } } WaveSpawn { Name wave3c WaitForAllDead wave3b TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 35 WaitBetweenSpawns 8 Where spawnbot TFBot { Template T_TFBot_Giant_Soldier_Spammer } } WaveSpawn { Name wave3tank WaitForAllDead wave3b TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 Where spawnbot Tank { Health 18000 Name "tankboss" Speed 75 StartingPathTrackNode tank_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } //Wave 4 //Total Money: $700, $800 with bonus from A+ rating Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave4a TotalCurrency 150 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 Where spawnbot Squad { FormationSize 400 TFBot { Template T_TFBot_Chief_Bowman_RapidFire } TFBot { Template T_TFBot_Giant_Major_League ClassIcon scout_stun Name "Major League Omega" Scale 1.9 Item "The Cockfighter" ItemAttributes { ItemName "The Sandman" "mark for death" 1 "dmg bonus vs buildings" 2 } CharacterAttributes { "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 } } } } WaveSpawn { Name wave4b WaitForAllDead wave4a TotalCurrency 100 TotalCount 10 MaxActive 10 SpawnCount 5 WaitBeforeStarting 20 WaitBetweenSpawns 25 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector } TFBot { Template T_TFBot_Soldier_RocketPush Attributes AlwaysCrit } TFBot { Template T_TFBot_Soldier_RocketPush Attributes AlwaysCrit } TFBot { Template T_TFBot_Soldier_RocketPush Attributes AlwaysCrit } TFBot { Template T_TFBot_Soldier_RocketPush Attributes AlwaysCrit } } } WaveSpawn { Name wave4b WaitForAllDead wave4a TotalCurrency 100 TotalCount 40 MaxActive 10 SpawnCount 5 WaitBeforeStarting 5 WaitBetweenSpawns 7 Where spawnbot TFBot { Template T_TFBot_Demoknight_Persian } } WaveSpawn { Name wave4c WaitForAllDead wave4b TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 2 Where spawnbot Tank { Health 20000 Name "tankboss" Speed 75 StartingPathTrackNode tank_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name wave4c WaitForAllDead wave4b TotalCurrency 150 TotalCount 3 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawnsAfterDeath 8 Where spawnbot TFBot { Template T_TFBot_Giant_Scout_Fast Attributes AlwaysCrit } } WaveSpawn { Name wave4horde WaitForAllSpawned wave4b TotalCurrency 50 TotalCount 20 MaxActive 8 SpawnCount 4 WaitBeforeStarting 15 WaitBetweenSpawns 5 Where spawnbot Support 1 TFBot { Class Demoman Skill Easy } } WaveSpawn { Name wave4support WaitForAllSpawned wave4b TotalCurrency 50 TotalCount 10 MaxActive 4 SpawnCount 2 WaitBeforeStarting 15 WaitBetweenSpawns 5 Where spawnbot Where spawnbot_flank Support 1 TFBot { Template T_TFBot_Heavyweapons_Gnome Health 300 Skill Hard Item "The All-Father" Item "Point and Shoot" ItemAttributes { ItemName "The Holiday Punch" "damage bonus" 1 } } } } //Wave 5 //Total Money: $800, $900 with bonus from A+ rating Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave5a TotalCurrency 100 TotalCount 4 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_RocketShotgun } TFBot { Template T_TFBot_Medic Skill Expert } } } WaveSpawn { Name wave5a TotalCurrency 50 TotalCount 20 MaxActive 10 SpawnCount 10 WaitBeforeStarting 5 WaitBetweenSpawns 15 Where spawnbot TFBot { Template T_TFBot_Heavyweapons_Shotgun Name "Shotgun Heavy" } } WaveSpawn { Name wave5b1 WaitForAllDead wave5a TotalCurrency 100 TotalCount 6 MaxActive 2 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 15 Where spawnbot TFBot { Template T_TFBot_Giant_Soldier_Crit Skill Expert ItemAttributes { ItemName "The Original" "damage bonus" 2 } } } WaveSpawn { Name wave5b1 WaitForAllDead wave5a TotalCurrency 100 TotalCount 3 MaxActive 1 SpawnCount 1 WaitBeforeStarting 8 WaitBetweenSpawns 15 Where spawnbot_flank TFBot { Template T_TFBot_Giant_Soldier_Spammer } } WaveSpawn { Name wave5b1 WaitForAllDead wave5a TotalCurrency 50 TotalCount 32 MaxActive 8 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 8 Where spawnbot TFBot { Template T_TFBot_Heavyweapons_Shotgun Name "Shotgun Heavy" } } WaveSpawn { Name wave5b2 WaitForAllSpawned wave5b1 TotalCurrency 100 TotalCount 8 MaxActive 4 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 4 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_RocketPush } TFBot { Template T_TFBot_Medic Skill Expert } } } WaveSpawn { Name wave5c WaitForAllSpawned wave5b2 TotalCurrency 50 TotalCount 4 MaxActive 4 SpawnCount 4 WaitBeforeStarting 30 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer_Reload } TFBot { Template T_TFBot_Medic Skill Expert } TFBot { Template T_TFBot_Medic Skill Expert } TFBot { Template T_TFBot_Medic Skill Expert } } } WaveSpawn { Name wave5c WaitForAllSpawned wave5b2 TotalCurrency 50 TotalCount 4 MaxActive 4 SpawnCount 4 WaitBeforeStarting 30 Where spawnbot_flank Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer_Reload } TFBot { Template T_TFBot_Medic Skill Expert } TFBot { Template T_TFBot_Medic Skill Expert } TFBot { Template T_TFBot_Medic Skill Expert } } } WaveSpawn { Name wave5d WaitForAllDead wave5c TotalCurrency 100 TotalCount 6 MaxActive 6 SpawnCount 6 WaitBeforeStarting 0 Where spawnbot Squad { FormationSize 400 TFBot { Template T_TFBot_Giant_Soldier_SlowBarrage Attributes AlwaysCrit } TFBot { Template T_TFBot_Medic Skill Expert } TFBot { Template T_TFBot_Medic Skill Expert } TFBot { Template T_TFBot_Medic Skill Expert } TFBot { Template T_TFBot_Medic Skill Expert } TFBot { Template T_TFBot_Medic Skill Expert } } } WaveSpawn { Name wave5support WaitForAllDead wave5b1 TotalCurrency 50 TotalCount 20 MaxActive 6 SpawnCount 3 WaitBeforeStarting 5 WaitBetweenSpawns 12 Where spawnbot_flank Support 1 Squad { TFBot { ClassIcon sniper_jarate Name "Jarate Master" Class Sniper Skill Expert WeaponRestrictions SecondaryOnly Attributes AlwaysFireWeapon Item "jarate" Item "desert marauder" ItemAttributes { ItemName "jarate" "effect bar recharge rate increased" 0.001 "applies snare effect" 0.35 } } TFBot { Template T_TFBot_Sniper_Jarate_Master_Bleed } TFBot { Template T_TFBot_Sniper_Jarate_Master_Bleed } } } WaveSpawn { Name wave5horde WaitForAllDead wave5b1 TotalCurrency 50 TotalCount 30 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 3 Support 1 Where spawnbot Where spawnbot_flank TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ Skill Hard } } } //Wave 6 //Total Money: $900, $1000 with bonus from A+ rating Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave6a TotalCurrency 50 TotalCount 40 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot RandomChoice { TFBot { Class Pyro Name "Backburner Pyro" Skill Normal Item "the backburner" ClassIcon pyro_backburner_nys } TFBot { Class Pyro Skill Normal Name "Backburner Pyro" Item "the backburner" ClassIcon pyro_backburner_nys } TFBot { Class Pyro Skill Hard Name "Backburner Pyro" Item "the backburner" ClassIcon pyro_backburner_nys } } } WaveSpawn { Name wave6a TotalCurrency 50 TotalCount 24 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 8 Where spawnbot TFBot { Class Demoman Skill Hard } } WaveSpawn { Name wave6a2 WaitForAllSpawned wave6a TotalCurrency 50 TotalCount 3 MaxActive 3 SpawnCount 3 WaitBeforeStarting 5 Where spawnbot TFBot { Template T_TFBot_Giant_Scout MaxVisionRange 1200 Attributes "HoldFireUntilFullReload" Item "Upgradeable tf_weapon_scattergun" ItemAttributes { ItemName "Upgradeable tf_weapon_scattergun" "fire rate bonus" 0.6 } } } WaveSpawn { Name wave6b WaitForAllDead wave6a TotalCurrency 100 TotalCount 30 MaxActive 5 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Demo_Burst Attributes AlwaysCrit } } } WaveSpawn { Name wave6b WaitForAllDead wave6a TotalCurrency 100 TotalCount 30 MaxActive 6 SpawnCount 6 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot_flank TFBot { Template T_TFBot_ScorchShot_FastShot ClassIcon pyro_scorch } } WaveSpawn { Name wave6b WaitForAllDead wave6a TotalCurrency 200 TotalCount 9 MaxActive 3 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 20 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Shotgun } TFBot { Template T_TFBot_Medic Skill Expert } TFBot { Template T_TFBot_Medic Skill Expert } } } WaveSpawn { Name wave6c WaitForAllDead wave6b TotalCurrency 100 TotalCount 14 MaxActive 14 SpawnCount 7 WaitBeforeStarting 20 WaitBetweenSpawns 25 Where spawnbot Squad { FormationSize 400 TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector Item "the brass beast" ItemAttributes { ItemName "the brass beast" "attack projectiles" 1 "damage bonus" 1.7 } } TFBot { Template T_TFBot_Medic Skill Expert } TFBot { Template T_TFBot_Medic Skill Expert } TFBot { Template T_TFBot_Medic Skill Expert } TFBot { Template T_TFBot_Medic Skill Expert } TFBot { Template T_TFBot_Medic Skill Expert } TFBot { Template T_TFBot_Medic Skill Expert } } } WaveSpawn { Name wave6c WaitForAllDead wave6b TotalCurrency 100 TotalCount 27 MaxActive 6 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 3 Where spawnbot TFBot { ClassIcon soldier_crit Name "Charged Soldier" Class Soldier Skill Hard Attributes "AlwaysCrit" Attributes "HoldFireUntilFullReload" Item "the original" Item "stout shako" ItemAttributes { ItemName "The Original" "damage bonus" 1.5 "faster reload rate" 0.4 "fire rate bonus" 1.25 "projectile speed increased" 0.5 } } } WaveSpawn { Name wave6c WaitForAllDead wave6b TotalCurrency 50 TotalCount 3 MaxActive 1 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 25 Where spawnbot TFBot { Template T_TFBot_Giant_Scout MaxVisionRange 1200 Attributes "HoldFireUntilFullReload" Item "Upgradeable tf_weapon_scattergun" ItemAttributes { ItemName "Upgradeable tf_weapon_scattergun" "fire rate bonus" 0.6 } } } } //Wave 7 //Total Money: $200 Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave7a TotalCurrency 50 TotalCount 24 MaxActive 6 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot TFBot { ClassIcon heavy_deflector Name "Deflector Heavy" Class HeavyWeapons Skill Hard MaxVisionRange 1200 ItemAttributes { ItemName "deflector" "attack projectiles" 1 } Item "deflector" Item "the u-clank-a" } } WaveSpawn { Name wave7a TotalCurrency 50 TotalCount 30 MaxActive 9 SpawnCount 3 WaitBeforeStarting 2 WaitBetweenSpawns 4 Where spawnbot TFBot { Template T_TFBot_Sniper_Huntsman Name "Quick Draw Bowman" Item "the fruit shoot" Attributes AlwaysCrit ItemAttributes { ItemName "The Huntsman" "damage bonus" 1 "faster reload rate" 0.4 } } } WaveSpawn { Name wave7a TotalCurrency 50 TotalCount 3 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot TFBot { Template T_TFBot_Giant_Soldier_Spammer } } WaveSpawn { Name wave7a TotalCurrency 50 TotalCount 6 MaxActive 2 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot_flank TFBot { Template T_TFBot_Giant_Demo_Burst Attributes "AlwaysCrit" } } WaveSpawn { Name wave7boss WaitForAllDead wave7a TotalCurrency 0 TotalCount 11 MaxActive 11 SpawnCount 11 WaitBeforeStarting 5 Where spawnbot Squad { FormationSize 400 TFBot { Template T_TFBot_Chief_Demoman_RapidFire } TFBot { Template T_TFBot_Medic_QuickUber Skill Expert Name "Extended Uber Medic" Item "Prussian Pickelhaube" ItemAttributes { ItemName "TF_WEAPON_MEDIGUN" "uber duration bonus" 4 } } TFBot { Template T_TFBot_Medic_QuickUber Skill Expert Name "Extended Uber Medic" Item "Prussian Pickelhaube" ItemAttributes { ItemName "TF_WEAPON_MEDIGUN" "uber duration bonus" 4 } } TFBot { Template T_TFBot_Medic_QuickUber Skill Expert Name "Extended Uber Medic" Item "Prussian Pickelhaube" ItemAttributes { ItemName "TF_WEAPON_MEDIGUN" "uber duration bonus" 4 } } TFBot { Template T_TFBot_Medic_QuickUber Skill Expert Name "Extended Uber Medic" Item "Prussian Pickelhaube" ItemAttributes { ItemName "TF_WEAPON_MEDIGUN" "uber duration bonus" 4 } } TFBot { Template T_TFBot_Medic_QuickUber Skill Expert Name "Extended Uber Medic" Item "Prussian Pickelhaube" ItemAttributes { ItemName "TF_WEAPON_MEDIGUN" "uber duration bonus" 4 } } TFBot { Template T_TFBot_Medic_QuickUber Skill Expert Name "Extended Uber Medic" Item "Prussian Pickelhaube" ItemAttributes { ItemName "TF_WEAPON_MEDIGUN" "uber duration bonus" 4 } } TFBot { Template T_TFBot_Medic_QuickUber Skill Expert Name "Extended Uber Medic" Item "Prussian Pickelhaube" ItemAttributes { ItemName "TF_WEAPON_MEDIGUN" "uber duration bonus" 4 } } TFBot { Template T_TFBot_Medic_QuickUber Skill Expert Name "Extended Uber Medic" Item "Prussian Pickelhaube" ItemAttributes { ItemName "TF_WEAPON_MEDIGUN" "uber duration bonus" 4 } } TFBot { Template T_TFBot_Medic_QuickUber Skill Expert Name "Extended Uber Medic" Item "Prussian Pickelhaube" ItemAttributes { ItemName "TF_WEAPON_MEDIGUN" "uber duration bonus" 4 } } TFBot { Template T_TFBot_Medic_QuickUber Skill Expert Name "Extended Uber Medic" Item "Prussian Pickelhaube" ItemAttributes { ItemName "TF_WEAPON_MEDIGUN" "uber duration bonus" 4 } } } } } }