#base robot_standard.pop #base robot_giant.pop // ADV Barnacle Beach - Mechs on the Beach // Made by woop c: WaveSchedule { StartingCurrency 20400 CanBotsAttackWhileInSpawnRoom No RespawnWaveTime 4 Advanced 1 PointTemplates { Captain_Buff { logic_relay { "targetname" "heal_radius_relay" "OnTrigger" "heal_radius_trigger,Enable,,0,-1" "OnTrigger" "heal_radius_trigger,DisableAndEndTouch,,3,-1" } trigger_multiple { "origin" "0 0 0" "mins" "-256 -256 -256" "maxs" "256 256 256" "spawnflags" 64 "filterteam" 2 "wait" "0.1" //Trigger on entity in radius every 0.1s "OnTrigger" "!activator,$AddCond,16,-1" } } } Templates { T_TFBot_Giant_Demoman_Captain_Heal { Class Demoman Name "Captain Heals" ClassIcon demo_bicorne_lite Item "The Buccaneer's Bicorne" Skill Expert Health 7000 WeaponRestrictions MeleeOnly Item "The Scottish Handshake" Attributes MiniBoss Action Mobber UseHumanAnimations 1 Taunt { Delay 5 Cooldown 1 Duration 99999 Name "Taunt: The Drunken Sailor" } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 "fire input on taunt" "!activator^$AddCond^55^-1" } } T_TFBot_Giant_Demoman_Captain_Buff { Class Demoman Name "Captain Buffs" ClassIcon demo_bicorne_lite Item "The Buccaneer's Bicorne" Skill Expert Health 7000 WeaponRestrictions MeleeOnly Item "The Scottish Handshake" Attributes MiniBoss Action Mobber UseHumanAnimations 1 SpawnTemplate Captain_Buff Taunt { Delay 5 Cooldown 1 Duration 99999 Name "Taunt: The Drunken Sailor" } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 "fire input on taunt" "@c@!activator^Trigger^" } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name "1-1a" Where spawnbot SpawnCount 1 MaxActive 1 TotalCount 1 TFBot { Template T_TFBot_Giant_Demoman_Captain_Buff } DoneOutput { Target cave_start Action Trigger } } WaveSpawn { Name "1-1a" Where spawnbot SpawnCount 1 MaxActive 12 TotalCount 100 TFBot { Class Scout Skill Easy WeaponRestrictions MeleeOnly } } } }