#base robot_giant.pop #base robot_standard.pop WaveSchedule { StartingCurrency 1200 RespawnWaveTime 2 CanBotsAttackWhileInSpawnRoom no Advanced 1 Mission // sentry buster { Objective DestroySentries InitialCooldown 20 Where spawnbot BeginAtWave 1 RunForThisManyWaves 9 CooldownTime 40 TFBot { Template T_TFBot_SentryBuster } } Mission // Spy - wave 1 { Objective Spy InitialCooldown 30 Where spawnbot BeginAtWave 1 RunForThisManyWaves 1 CooldownTime 30 DesiredCount 2 TFBot { Class Spy Skill Expert Name Spy } } Mission // Spy - wave 5 { Objective Spy InitialCooldown 10 Where spawnbot BeginAtWave 5 RunForThisManyWaves 1 CooldownTime 30 DesiredCount 3 TFBot { Class Spy Skill Expert Name Spy Item "The Dashin' Hashshashin" } } Mission // Engineer - wave 1 { Objective Engineer InitialCooldown 10 Where spawnbot BeginAtWave 1 RunForThisManyWaves 1 CooldownTime 45 DesiredCount 1 TFBot { Class Engineer Name Engineer Skill Expert TeleportWhere spawnbot Health 500 Attributes TeleportToHint } } Mission // Engineer - wave 5 { Objective Engineer InitialCooldown 60 Where spawnbot BeginAtWave 5 RunForThisManyWaves 1 CooldownTime 90 DesiredCount 1 TFBot { Class Engineer Name Engineer Skill Expert TeleportWhere spawnbot Health 500 Attributes TeleportToHint } } Mission // Sniper - wave 4 { Objective Sniper InitialCooldown 5 Where spawnbot BeginAtWave 4 RunForThisManyWaves 1 CooldownTime 20 DesiredCount 4 TFBot { Class Sniper Skill Expert Name Sniper MaxVisionRange 3000 Item "The Machina" Item "The Shahanshah" } } Mission // Sniper - wave 5 { Objective Sniper InitialCooldown 30 Where spawnbot BeginAtWave 5 RunForThisManyWaves 1 CooldownTime 90 DesiredCount 3 TFBot { Class Sniper Skill Expert Name Sniper MaxVisionRange 3000 Item "The Hitman's Heatmaker" } } Mission // Engineer - Wave 3 { Objective Engineer InitialCooldown 30 Where spawnbot BeginAtWave 3 RunForThisManyWaves 1 CooldownTime 40 DesiredCount 1 TFBot { Class Engineer Name Engineer Skill Expert TeleportWhere spawnbot Health 500 Attributes TeleportToHint } } //WAVE 1 //Currency 950 //Kipittäjät, demomanit, hoovyt ja pyro lössi///////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn //WAVE 01a: 27 total, 9 active, Scout (melee only) { Name "wave01a" Where spawnbot TotalCount 27 MaxActive 27 SpawnCount 9 WaitBeforeStarting 0 WaitBetweenSpawns 2 TotalCurrency 200 TFBot { Class Scout Skill Easy WeaponRestrictions MeleeOnly } } WaveSpawn //WAVE 01a: 27 total, 9 active, Scout (melee only) { Name "wave01bonk" Where spawnbot TotalCount 20 MaxActive 20 SpawnCount 10 WaitForAllDead "wave01a" WaitBeforeStarting 0 WaitBetweenSpawns 10 TotalCurrency 200 Support 1 TFBot { Class Scout Skill Hard } } WaveSpawn //WAVE 01b: 20 total, 5 active, Pyro { Name "wave01b" Where spawnbot TotalCount 45 MaxActive 15 SpawnCount 10 WaitBeforeStarting 15 WaitBetweenSpawns 10 TotalCurrency 200 TFBot { Template T_TFBot_Demoman_Knight Skill Expert Item "The Half-Zatoichi" Item "Samur-Eye" } } WaveSpawn //WAVE 01c: 50 total, 10 active, Scout (WAITFORALLSPAWNED "WAVE01A") { Name "wave01c" Where spawnbot TotalCount 4 MaxActive 4 SpawnCount 2 WaitForAllSpawned "wave01a" WaitBeforeStarting 0 WaitBetweenSpawns 15 TotalCurrency 200 Squad { TFBot { Template T_TFBot_Giant_Demo_RapidFire Attributes AlwaysCrit Item "Bolted Bombardier" CharacterAttributes { "bombinomicon effect on death" 1 } } TFBot { Template T_TFBot_Medic Name "Giant Medic" Item "Titanium Tyrolean" Skill Expert Health 3000 WeaponRestrictions SecondaryOnly Attributes SpawnWithFullCharge Attributes MiniBoss CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "bombinomicon effect on death" 1 } } } } WaveSpawn //WAVE 01d: 30 total, 15 active, Heavyweapons (WAITFORALLSPAWNED "WAVE01B") { Name "wave01d" Where spawnbot TotalCount 30 MaxActive 15 SpawnCount 5 WaitForAllSpawned "wave01b" WaitBeforeStarting 0 WaitBetweenSpawns 2 TotalCurrency 100 TFBot { Class Heavyweapons Skill Easy } } } //WAVE 2 //Currency 800 //Tankki ja vakoojat///////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes // Engineer mission - 1 active WaveSpawn //WAVE 02a: 27 total, 3 active, Demoman (Eyelander, Charge'n Targe) { Name "wave02a" Where spawnbot TotalCount 101 MaxActive 25 SpawnCount 10 WaitBeforeStarting 10 WaitBetweenSpawns 5 TotalCurrency 600 TFBot { Class Spy Skill Expert Name Spy Item "The Stealth Steeler" Item "Your Eternal Reward" } } WaveSpawn //WAVE 04a: [TANK] { Name "wave04a" TotalCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 700 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 30000 Speed 68 Name "tankboss" StartingPathTrackNode "boss_path_a1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } //WAVE 3 //Currency 800 //Jättiläis jousimiehet, jotka kävelevät hölmösti///////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes // Spy mission - 4 active // Sniper mission - 4 active WaveSpawn //WAVE 03a: [GIANT] 20 total, 5 active, Giant Pyro squad (uber medic and heavyweapons) { Name "wave03a" Where spawnbot TotalCount 4 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 45 TotalCurrency 200 TFBot { Template T_TFBot_Giant_Scout CharacterAttributes { "bombinomicon effect on death" 1 } } } WaveSpawn //WAVE 03b: 24 total, 12 active, Soldier (WAITFORALLSPAWNED "WAVE03A") { Name "wave03b" Where spawnbot TotalCount 24 MaxActive 12 SpawnCount 6 WaitBeforeStarting 15 WaitBetweenSpawns 3 TotalCurrency 200 Support 1 TFBot { Template T_TFBot_Sniper_Huntsman } } WaveSpawn //WAVE 03c: 30 total, 10 active, Heavyweapons (WAITFORALLDEAD "WAVE03A") { Name "wave03c" Where spawnbot TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawns 30 TotalCurrency 200 TFBot { Class Heavyweapons WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes AlwaysCrit Health 4000 Item "Dragonborn Helmet" Name "Iron Fist" CharacterAttributes { "move speed bonus" 0.5 "override footstep sound set" 2 } } } WaveSpawn //WAVE 03d: 10(20) total, 4(8) active, Scout + quickfix medic (WAITFORALLDEAD "WAVE03B") { Name "wave03d" Where spawnbot TotalCount 20 MaxActive 20 SpawnCount 2 WaitForAllDead "wave03a" WaitBeforeStarting 3 WaitBetweenSpawns 1 TotalCurrency 200 Squad { TFBot { Class Pyro Skill Normal } TFBot { Template T_TFBot_Medic_Bigheal } } } } //WAVE 4 //Currency 600 //Lystikäs aalto johon liittyy paljon pieksemistä///////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes // Sniper mission - 2 active // Engineer mission - 1 active WaveSpawn //WAVE 04a: [TANK] { Name "wave04a" TotalCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 50 TotalCurrency 300 Support 1 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 30000 Speed 80 Name "tankboss" StartingPathTrackNode "boss_path_a1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn //WAVE 04b: [GIANT] 5(25) total, 3(15) active, Demoman + soldiers { Name "wave04b" Where spawnbot TotalCount 16 MaxActive 8 SpawnCount 4 WaitBeforeStarting 20 WaitBetweenSpawns 20 TotalCurrency 400 Squad { TFBot { Template T_TFBot_Giant_Soldier_Crit Item "Tyrantium Helmet" CharacterAttributes { "bombinomicon effect on death" 1 } } TFBot { Template T_TFBot_Medic_QuickFix } TFBot { Template T_TFBot_Medic_QuickFix } TFBot { Template T_TFBot_Medic_QuickFix } } } WaveSpawn //WAVE 04c: 35 total, 5 active, Scout (bonk) { Name "wave04c" Where spawnbot TotalCount 30 MaxActive 15 SpawnCount 5 WaitBeforeStarting 30 WaitBetweenSpawns 20 TotalCurrency 300 Support 1 TFBot { Template T_TFBot_Sniper_Huntsman } } } //WAVE 5 //Currency 500 //Isot pojat///////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes // Spy mission - 4 active // Engineer mission - 1 active WaveSpawn //WAVE 05a: 45 total, 18 active, Heavyweapons (melee only, fast movement) { Name "wave05a" Where spawnbot TotalCount 3 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 30 TotalCurrency 200 TFBot { Class Heavyweapons WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes AlwaysCrit ClassIcon heavy_giant Health 4000 Item "Dragonborn Helmet" Name "Iron Fist" CharacterAttributes { "move speed bonus" 0.5 "override footstep sound set" 2 "bombinomicon effect on death" 1 } } } WaveSpawn //WAVE 05b: 15 total, 5 active, Heavyweapons (Steel gauntlet) { Name "wave05b" Where spawnbot TotalCount 20 MaxActive 15 SpawnCount 5 WaitBeforeStarting 10 WaitBetweenSpawns 10 TotalCurrency 400 TFBot { Class Heavyweapons Skill Hard CharacterAttributes { "damage bonus" 1.2 } } } WaveSpawn //WAVE 05c: [GIANT] 2 total, 2 active, Heavyweapons { Name "wave05c" Where spawnbot TotalCount 2 MaxActive 2 SpawnCount 1 WaitForAllSpawned "wave05a" WaitBeforeStarting 40 WaitBetweenSpawns 40 TotalCurrency 100 TFBot { Template T_TFBot_Giant_Heavyweapons CharacterAttributes { "bombinomicon effect on death" 1 } } } WaveSpawn //WAVE 05c: [GIANT] 2 total, 2 active, Heavyweapons { Name "wave05c" Where spawnbot TotalCount 40 MaxActive 15 SpawnCount 5 WaitForAllSpawned "wave05b" WaitBeforeStarting 5 WaitBetweenSpawns 20 TotalCurrency 350 Squad { TFBot { Template T_TFBot_Soldier_Extended_Concheror } TFBot { Class Heavyweapons Skill Normal } TFBot { Class Heavyweapons Skill Normal } TFBot { Class Heavyweapons Skill Normal } TFBot { Class Heavyweapons Skill Normal } } } WaveSpawn //WAVE 05c: [GIANT] 2 total, 2 active, Heavyweapons { Name "wave05c" Where spawnbot TotalCount 24 MaxActive 16 SpawnCount 8 WaitForAllSpawned "wave05a" WaitBeforeStarting 40 WaitBetweenSpawns 20 TotalCurrency 200 TFBot { Template T_TFBot_Pyro_Flaregun CharacterAttributes { "fire rate bonus" 2.0 "faster reload rate" -0.6 } } } WaveSpawn //WAVE 05c: [GIANT] 2 total, 2 active, Heavyweapons { Name "wave05c" Where spawnbot TotalCount 14 MaxActive 6 SpawnCount 3 WaitForAllDead "wave05b" WaitBeforeStarting 30 WaitBetweenSpawns 20 TotalCurrency 200 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer CharacterAttributes { "bombinomicon effect on death" 1 } } TFBot { Template T_TFBot_Medic_QuickUber CharacterAttributes { "uber duration bonus" 5 } } TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner } } } } }