#base robot_standart.pop #base robot_giant.pop WaveSchedule { StartingCurrency 800 RespawnWaveTime 20 CanBotsAttackWhileInSpawnRoom no BotsAreHumans 1 ForceRobotBleed 1 Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finish_relay Action Trigger } WaveSpawn { Name "1" TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 1 WaitBetweenSpawns 1 Where spawnbot TFBot { Health 200 Name "Terrorist Basic" ClassIcon spy Class Soldier Skill Easy WeaponRestrictions SecondaryOnly Item "The Panic Attack" ItemAttributes { ItemName "The Panic Attack" "damage penalty" 0.5 } } } WaveSpawn { Name "2" TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 1 WaitBetweenSpawns 1 Where spawnbot TFBot { Health 200 Name "Terrorist Basic" ClassIcon spy Class Soldier Skill Easy WeaponRestrictions SecondaryOnly Item "The Reserver Shooter" ItemAttributes { ItemName "The Reserve Shooter" "damage penalty" 0.5 } } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finish_relay Action Trigger } WaveSpawn { Name "3" TotalCurrency 200 TotalCount 10 MaxActive 6 SpawnCount 3 WaitBeforeStarting 1 WaitBetweenSpawns 1 Where spawnbot TFBot { Health 300 Name "Heavy Terrorist" ClassIcon agentbomb Class Demoman Skill Hard WeaponRestrictions PrimaryOnly Item "The Iron Bomber" ItemAttributes { ItemName "The Iron Bomber" "damage penalty" 0.5 } } } WaveSpawn { Name "4" TotalCurrency 200 TotalCount 10 MaxActive 1 SpawnCount 1 WaitBeforeStarting 1 WaitBetweenSpawns 1 Where spawnbot TFBot { Health 1000 Name "Supporter" ClassIcon banner Class Soldier Skill Easy WeaponRestrictions SecondaryOnly Item "The Buff Banner" ItemAttributes { ItemName "The Buff Banner" "item_meter_charge_rate" 0.1 } } } WaveSpawn { Name "5" TotalCurrency 200 TotalCount 10 MaxActive 1 SpawnCount 1 WaitBeforeStarting 1 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { Health 400 Name "Support" ClassIcon boss_groundhog Class Sniper Skill Hard Item "The Fortified Compound" WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "The Fortified Compound" "damage penalty" 0.5 "radius sleeper" 1 } } } } } }